1883 lines
66 KiB
Text
1883 lines
66 KiB
Text
|
%YAML 1.1
|
||
|
%TAG !u! tag:unity3d.com,2011:
|
||
|
--- !u!114 &114023846229194376
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3}
|
||
|
m_Name: VFXBasicSpawner
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114350483966674976}
|
||
|
m_Children:
|
||
|
- {fileID: 114873264888500148}
|
||
|
m_UIPosition: {x: 707.8936, y: -190.26595}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots: []
|
||
|
m_OutputSlots: []
|
||
|
m_Label:
|
||
|
m_Data: {fileID: 0}
|
||
|
m_InputFlowSlot:
|
||
|
- link: []
|
||
|
- link: []
|
||
|
m_OutputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114946465509916290}
|
||
|
slotIndex: 0
|
||
|
--- !u!114 &114063133802684794
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3}
|
||
|
m_Name: VFXQuadOutput
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114350483966674976}
|
||
|
m_Children:
|
||
|
- {fileID: 114580989189733782}
|
||
|
- {fileID: 8926484042661614528}
|
||
|
- {fileID: 114596491906001080}
|
||
|
m_UIPosition: {x: 700.5957, y: 593.54254}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114158099937248418}
|
||
|
m_OutputSlots: []
|
||
|
m_Label:
|
||
|
m_Data: {fileID: 114428730288789306}
|
||
|
m_InputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114780028408030698}
|
||
|
slotIndex: 0
|
||
|
m_OutputFlowSlot:
|
||
|
- link: []
|
||
|
blendMode: 1
|
||
|
cullMode: 0
|
||
|
zWriteMode: 0
|
||
|
zTestMode: 0
|
||
|
uvMode: 0
|
||
|
useSoftParticle: 0
|
||
|
sortPriority: 0
|
||
|
sort: 0
|
||
|
indirectDraw: 0
|
||
|
castShadows: 0
|
||
|
preRefraction: 0
|
||
|
useGeometryShader: 0
|
||
|
--- !u!114 &114131763552434164
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
||
|
m_Name: SetAttribute
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114946465509916290}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114816735112706074}
|
||
|
- {fileID: 114955576790943342}
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
attribute: lifetime
|
||
|
Composition: 0
|
||
|
Source: 0
|
||
|
Random: 2
|
||
|
channels: 6
|
||
|
--- !u!114 &114158099937248418
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
|
||
|
m_Name: VFXSlotTexture2D
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114158099937248418}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114063133802684794}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"276d9e395ae18fe40a9b4988549f2349","type":3}}'
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: mainTexture
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114206037049139666
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3}
|
||
|
m_Name: SetAttribute
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114946465509916290}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114219382104720238}
|
||
|
- {fileID: 114455825400398564}
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
attribute: velocity
|
||
|
Composition: 0
|
||
|
Source: 0
|
||
|
Random: 1
|
||
|
channels: 6
|
||
|
--- !u!114 &114219382104720238
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
||
|
m_Name: VFXSlotFloat3
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children:
|
||
|
- {fileID: 114223004880206134}
|
||
|
- {fileID: 114645711764648802}
|
||
|
- {fileID: 114319408674248454}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114219382104720238}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114206037049139666}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"x":-0.3330000042915344,"y":0.20000000298023225,"z":-0.3330000042915344}'
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Min
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114223004880206134
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114219382104720238}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114219382104720238}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: x
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114307113894698210
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3}
|
||
|
m_Name: VFXSlot
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children:
|
||
|
- {fileID: 114986932069951040}
|
||
|
- {fileID: 114963171269329408}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114946465509916290}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
|
||
|
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"center":{"x":0.0,"y":1.0,"z":0.0},"size":{"x":2.0,"y":3.0,"z":2.0}}'
|
||
|
m_Space: 0
|
||
|
m_Property:
|
||
|
name: bounds
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114319408674248454
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114219382104720238}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114219382104720238}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: z
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114340500867371532
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3}
|
||
|
m_Name: VFXUI
|
||
|
m_EditorClassIdentifier:
|
||
|
groupInfos: []
|
||
|
stickyNoteInfos: []
|
||
|
systemInfos: []
|
||
|
categories: []
|
||
|
uiBounds:
|
||
|
serializedVersion: 2
|
||
|
x: 709
|
||
|
y: -182
|
||
|
width: 385
|
||
|
height: 1237
|
||
|
--- !u!114 &114350483966674976
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3}
|
||
|
m_Name: VFXGraph
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children:
|
||
|
- {fileID: 114023846229194376}
|
||
|
- {fileID: 114946465509916290}
|
||
|
- {fileID: 114780028408030698}
|
||
|
- {fileID: 114063133802684794}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_UIInfos: {fileID: 114340500867371532}
|
||
|
m_ParameterInfo: []
|
||
|
m_GraphVersion: 1
|
||
|
m_saved: 1
|
||
|
--- !u!114 &114380859405582094
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114963171269329408}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: z
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114428730288789306
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3}
|
||
|
m_Name: VFXDataParticle
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114350483966674976}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
title:
|
||
|
m_Owners:
|
||
|
- {fileID: 114946465509916290}
|
||
|
- {fileID: 114780028408030698}
|
||
|
- {fileID: 114063133802684794}
|
||
|
m_Capacity: 32
|
||
|
m_Space: 0
|
||
|
--- !u!114 &114455825400398564
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
||
|
m_Name: VFXSlotFloat3
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children:
|
||
|
- {fileID: 114978814327906184}
|
||
|
- {fileID: 114963605721787118}
|
||
|
- {fileID: 114564002367899056}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114455825400398564}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114206037049139666}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"x":0.3330000042915344,"y":1.0,"z":0.3330000042915344}'
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Max
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114512514798047786
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114963171269329408}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: x
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114538391275492396
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114986932069951040}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: z
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114564002367899056
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114455825400398564}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114455825400398564}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: z
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114571176826476282
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114571176826476282}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114873264888500148}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
m_SerializableObject: 10
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Rate
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes:
|
||
|
- m_Type: 3
|
||
|
m_Min: -Infinity
|
||
|
m_Max: Infinity
|
||
|
m_Tooltip: Spawn Rate (in number per seconds)
|
||
|
m_Regex:
|
||
|
m_RegexMaxLength: 0
|
||
|
- m_Type: 1
|
||
|
m_Min: 0
|
||
|
m_Max: Infinity
|
||
|
m_Tooltip:
|
||
|
m_Regex:
|
||
|
m_RegexMaxLength: 0
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114580989189733782
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
|
||
|
m_Name: Orient
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114063133802684794}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots: []
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
mode: 0
|
||
|
--- !u!114 &114596491906001080
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 956b68870e880b144bab17e5aa6e7e94, type: 3}
|
||
|
m_Name: ColorOverLife
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114063133802684794}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114888496708539098}
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
mode: 3
|
||
|
ColorComposition: 2
|
||
|
AlphaComposition: 2
|
||
|
--- !u!114 &114645711764648802
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114219382104720238}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114219382104720238}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: y
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114739294351936256
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114986932069951040}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: x
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114780028408030698
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3}
|
||
|
m_Name: VFXBasicUpdate
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114350483966674976}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 703.7234, y: 409.01062}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots: []
|
||
|
m_OutputSlots: []
|
||
|
m_Label:
|
||
|
m_Data: {fileID: 114428730288789306}
|
||
|
m_InputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114946465509916290}
|
||
|
slotIndex: 0
|
||
|
m_OutputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114063133802684794}
|
||
|
slotIndex: 0
|
||
|
integration: 0
|
||
|
angularIntegration: 0
|
||
|
ageParticles: 1
|
||
|
reapParticles: 1
|
||
|
--- !u!114 &114816735112706074
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114816735112706074}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114131763552434164}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
m_SerializableObject: 1
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Min
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114873264888500148
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3}
|
||
|
m_Name: VFXSpawnerConstantRate
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114023846229194376}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114571176826476282}
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
--- !u!114 &114888496708539098
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3}
|
||
|
m_Name: VFXSlotGradient
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114888496708539098}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114596491906001080}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"colorKeys":[{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":0.0},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":0.0,"time":0.0},{"alpha":1.0,"time":0.09117265790700913},{"alpha":0.9577465057373047,"time":0.7764706015586853},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: gradient
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes:
|
||
|
- m_Type: 3
|
||
|
m_Min: -Infinity
|
||
|
m_Max: Infinity
|
||
|
m_Tooltip: The over-life Gradient
|
||
|
m_Regex:
|
||
|
m_RegexMaxLength: 0
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114920711487922656
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114963171269329408}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: y
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114935892456706286
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114986932069951040}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: y
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114946465509916290
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3}
|
||
|
m_Name: VFXBasicInitialize
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114350483966674976}
|
||
|
m_Children:
|
||
|
- {fileID: 114206037049139666}
|
||
|
- {fileID: 114131763552434164}
|
||
|
m_UIPosition: {x: 704.766, y: 56.75532}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 114307113894698210}
|
||
|
m_OutputSlots: []
|
||
|
m_Label:
|
||
|
m_Data: {fileID: 114428730288789306}
|
||
|
m_InputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114023846229194376}
|
||
|
slotIndex: 0
|
||
|
m_OutputFlowSlot:
|
||
|
- link:
|
||
|
- context: {fileID: 114780028408030698}
|
||
|
slotIndex: 0
|
||
|
--- !u!114 &114955576790943342
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114955576790943342}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 114131763552434164}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
m_SerializableObject: 3
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Max
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114963171269329408
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
||
|
m_Name: VFXSlotFloat3
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114307113894698210}
|
||
|
m_Children:
|
||
|
- {fileID: 114512514798047786}
|
||
|
- {fileID: 114920711487922656}
|
||
|
- {fileID: 114380859405582094}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: size
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes:
|
||
|
- m_Type: 3
|
||
|
m_Min: -Infinity
|
||
|
m_Max: Infinity
|
||
|
m_Tooltip: The size of the box along each axis.
|
||
|
m_Regex:
|
||
|
m_RegexMaxLength: 0
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114963605721787118
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114455825400398564}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114455825400398564}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: y
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114978814327906184
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
|
||
|
m_Name: VFXSlotFloat
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114455825400398564}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114455825400398564}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: x
|
||
|
m_serializedType:
|
||
|
m_SerializableType: System.Single, mscorlib, Version=2.0.0.0, Culture=neutral,
|
||
|
PublicKeyToken=b77a5c561934e089
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!114 &114986932069951040
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 1
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
|
||
|
m_Name: VFXSlotFloat3
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114307113894698210}
|
||
|
m_Children:
|
||
|
- {fileID: 114739294351936256}
|
||
|
- {fileID: 114935892456706286}
|
||
|
- {fileID: 114538391275492396}
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 114307113894698210}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 0}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType:
|
||
|
m_SerializableObject:
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: center
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes:
|
||
|
- m_Type: 3
|
||
|
m_Min: -Infinity
|
||
|
m_Max: Infinity
|
||
|
m_Tooltip: The centre of the box.
|
||
|
m_Regex:
|
||
|
m_RegexMaxLength: 0
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|
||
|
--- !u!2058629511 &8926484042661614527
|
||
|
VisualEffectResource:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_Name: Simple Particle System
|
||
|
m_Graph: {fileID: 114350483966674976}
|
||
|
m_ShaderSources:
|
||
|
- compute: 1
|
||
|
name: '[System 1]Initialize'
|
||
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
||
|
64\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define
|
||
|
VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT
|
||
|
1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n\n\n\n#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
|
||
|
attributeBuffer;\nByteAddressBuffer sourceAttributeBuffer;\n\nCBUFFER_START(initParams)\n#if
|
||
|
!VFX_USE_SPAWNER_FROM_GPU\n uint nbSpawned;\t\t\t\t\t// Numbers of particle
|
||
|
spawned\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\n
|
||
|
\ uint dispatchWidth;\n#else\n uint offsetInAdditionalOutput;\n\tuint nbMax;\n#endif\n\tuint
|
||
|
systemSeed;\nCBUFFER_END\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint>
|
||
|
deadListIn;\nByteAddressBuffer deadListCount; // This is bad to use a SRV to
|
||
|
fetch deadList count but Unity API currently prevent from copying to CB\n#endif\n\n#if
|
||
|
VFX_USE_SPAWNER_FROM_GPU\nStructuredBuffer<uint> eventList;\nByteAddressBuffer
|
||
|
inputAdditional;\n#endif\n\nvoid SetAttribute_212B90A6(inout float3 velocity,
|
||
|
inout uint seed, float3 Min, float3 Max) /*attribute:velocity Composition:Overwrite
|
||
|
Source:Slot Random:PerComponent channels:XYZ */\n{\n velocity = lerp(Min,Max,RAND3);\n}\nvoid
|
||
|
SetAttribute_2466DCF5(inout float lifetime, inout uint seed, float Min, float
|
||
|
Max) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform channels:XYZ
|
||
|
*/\n{\n lifetime = lerp(Min,Max,RAND);\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
||
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
||
|
\ : SV_GroupThreadID)\n{\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\n#if
|
||
|
!VFX_USE_SPAWNER_FROM_GPU\n id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n#endif\n\n#if
|
||
|
VFX_USE_SPAWNER_FROM_GPU\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput
|
||
|
* 2 + 0) << 2);\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput
|
||
|
* 2 + 1) << 2) - maxThreadId;\n#else\n uint maxThreadId = nbSpawned;\n uint
|
||
|
currentSpawnIndex = spawnIndex;\n#endif\n\n#if VFX_USE_ALIVE_CURRENT\n maxThreadId
|
||
|
= min(maxThreadId, deadListCount.Load(0x0));\n#elif VFX_USE_SPAWNER_FROM_GPU\n
|
||
|
\ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped
|
||
|
on CPU\n#endif\n\n if (id < maxThreadId)\n {\n#if VFX_USE_SPAWNER_FROM_GPU\n
|
||
|
\ int sourceIndex = eventList[id];\n#endif\n uint particleIndex
|
||
|
= id + currentSpawnIndex;\n\t\t\n#if !VFX_USE_SPAWNER_FROM_GPU\n int
|
||
|
sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly
|
||
|
(and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for
|
||
|
(sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount
|
||
|
+= uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n
|
||
|
\ if (id < currentSumSpawnCount)\n {\n break;\n
|
||
|
\ }\n }\n */\n \n\n#endif\n float3 velocity
|
||
|
= float3(0,0,0);\n uint seed = (uint)0;\n float lifetime = (float)0;\n
|
||
|
\ float3 position = float3(0,0,0);\n bool alive = (bool)true;\n
|
||
|
\ float age = (float)0;\n \n\n#if VFX_USE_PARTICLEID_CURRENT\n
|
||
|
\ particleId = particleIndex;\n#endif\n#if VFX_USE_SEED_CURRENT\n seed
|
||
|
= WangHash(particleIndex ^ systemSeed);\n#endif\n \n {\n SetAttribute_212B90A6(
|
||
|
/*inout */velocity, /*inout */seed, float3(-0.333,0.2,-0.333), float3(0.333,1,0.333));\n
|
||
|
\ }\n {\n SetAttribute_2466DCF5( /*inout */lifetime,
|
||
|
\ /*inout */seed, (float)1, (float)3);\n }\n \n\n\n#if VFX_USE_ALIVE_CURRENT\n
|
||
|
\ if (alive)\n {\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\n
|
||
|
\ uint index = deadListIn[deadIndex];\n attributeBuffer.Store3((index
|
||
|
* 0x4 + 0x0) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||
|
* 0x1 + 0x80) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||
|
* 0x4 + 0xA0) << 2,asuint(position));\n attributeBuffer.Store((index
|
||
|
* 0x2 + 0x120) << 2,uint(alive));\n attributeBuffer.Store((index
|
||
|
* 0x2 + 0x121) << 2,asuint(age));\n \n\n }\n#else\n uint
|
||
|
index = particleIndex;\n attributeBuffer.Store3((index * 0x4 + 0x0) <<
|
||
|
2,asuint(velocity));\n attributeBuffer.Store((index * 0x1 + 0x80) <<
|
||
|
2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x4 + 0xA0) <<
|
||
|
2,asuint(position));\n attributeBuffer.Store((index * 0x2 + 0x120) <<
|
||
|
2,uint(alive));\n attributeBuffer.Store((index * 0x2 + 0x121) << 2,asuint(age));\n
|
||
|
\ \n\n#endif\n }\n}\n"
|
||
|
- compute: 1
|
||
|
name: '[System 1]Update'
|
||
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
||
|
64\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define
|
||
|
VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT
|
||
|
1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n
|
||
|
\ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nRWByteAddressBuffer
|
||
|
attributeBuffer;\n\n#if VFX_USE_ALIVE_CURRENT\nRWStructuredBuffer<uint> deadListOut;\n#endif\n\n#if
|
||
|
VFX_HAS_INDIRECT_DRAW\nRWStructuredBuffer<uint> indirectBuffer;\n#endif\n\nCBUFFER_START(updateParams)\n
|
||
|
\ uint nbMax;\n\tuint dispatchWidth;\n\tuint systemSeed;\nCBUFFER_END\n\nvoid
|
||
|
EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n
|
||
|
\ position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n
|
||
|
\ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n
|
||
|
\ if(age > lifetime) { alive = false; }\n}\n\n\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
||
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
||
|
\ : SV_GroupThreadID)\n{\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
||
|
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tuint index = id;\n\tif
|
||
|
(id < nbMax)\n\t{\n#if VFX_USE_ALIVE_CURRENT\n\t\tbool alive = (attributeBuffer.Load((index
|
||
|
* 0x2 + 0x120) << 2));\n\t\t\n\n\t\tif (alive)\n\t\t{\n\t\t\tfloat3 velocity
|
||
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat lifetime
|
||
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x80) << 2));\n\t\t\tfloat3 position
|
||
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xA0) << 2));\n\t\t\tfloat age
|
||
|
= asfloat(attributeBuffer.Load((index * 0x2 + 0x121) << 2));\n\t\t\t\n\n\t\t\t\n#if
|
||
|
VFX_USE_OLDPOSITION_CURRENT\n\t\t\toldPosition = position;\n#endif\n\t\t\t\n\t\t\tEulerIntegration(
|
||
|
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
||
|
lifetime, /*inout */alive);\n\t\t\t\n\n\t\t\tif (alive)\n\t\t\t{\n\t\t\t\tattributeBuffer.Store3((index
|
||
|
* 0x4 + 0xA0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index
|
||
|
* 0x2 + 0x121) << 2,asuint(age));\n\t\t\t\t\n\n#if VFX_HAS_INDIRECT_DRAW\n uint
|
||
|
indirectIndex = indirectBuffer.IncrementCounter();\n\t\t\t\tindirectBuffer[indirectIndex]
|
||
|
= index;\n#endif\n\t\t\t}\n\t\t\telse\n\t\t\t{\n\t\t\t\tattributeBuffer.Store((index
|
||
|
* 0x2 + 0x120) << 2,uint(alive));\n\t\t\t\t\n\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\n\t\t\t\tdeadListOut[deadIndex]
|
||
|
= index;\n\t\t\t}\n\t\t}\n#else\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
|
||
|
* 0x4 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
|
||
|
* 0x1 + 0x80) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
||
|
* 0x4 + 0xA0) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 +
|
||
|
0x120) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x2 +
|
||
|
0x121) << 2));\n\t\t\n\n\t\t\n#if VFX_USE_OLDPOSITION_CURRENT\n\t\toldPosition
|
||
|
= position;\n#endif\n\t\t\n\t\tEulerIntegration( /*inout */position, velocity,
|
||
|
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
||
|
\ /*inout */alive);\n\t\t\n\n\t\tattributeBuffer.Store3((index * 0x4 + 0xA0)
|
||
|
<< 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x2 + 0x120) <<
|
||
|
2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x2 + 0x121) << 2,asuint(age));\n\t\t\n\n#if
|
||
|
VFX_HAS_INDIRECT_DRAW\n uint indirectIndex = indirectBuffer.IncrementCounter();\n\t\tindirectBuffer[indirectIndex]
|
||
|
= index;\n#endif\n#endif\n\t}\n}\n"
|
||
|
- compute: 0
|
||
|
name: '[System 1]Quad Output'
|
||
|
source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\n\tSubShader\n\t{\t\n\t\tCull
|
||
|
Off\n\t\t\n\t\tTags { \"Queue\"=\"Transparent\" \"IgnoreProjector\"=\"True\"
|
||
|
\"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
|
||
|
SrcAlpha OneMinusSrcAlpha\n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
|
||
|
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
|
||
|
1\n\t\t#endif\n\t\t\n\t\t#include \"HLSLSupport.cginc\"\n\t\t#define NB_THREADS_PER_GROUP
|
||
|
64\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_POSITION_CURRENT
|
||
|
1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define
|
||
|
VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT
|
||
|
1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define
|
||
|
VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define
|
||
|
VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define
|
||
|
VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT
|
||
|
1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT
|
||
|
1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define
|
||
|
VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t\n\t\t\n\t\t\n\t\t#define
|
||
|
VFX_LOCAL_SPACE 1\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t float4 Size_b;\n\t\t
|
||
|
\ float gradient_c;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D
|
||
|
mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
|
||
|
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t#define
|
||
|
IS_TRANSPARENT_PARTICLE (!IS_OPAQUE_PARTICLE)\n\t\t\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXGlobalDefines.cginc\"\n\t\t\n\n\t\t\n\t\tByteAddressBuffer
|
||
|
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer<uint>
|
||
|
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
|
||
|
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
|
||
|
nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\n\t\t\n\t\t//
|
||
|
Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\"
|
||
|
}\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\t\n\t\t\tstruct
|
||
|
ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4
|
||
|
uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if
|
||
|
VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tnointerpolation float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if
|
||
|
USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t//
|
||
|
x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t//
|
||
|
z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants
|
||
|
: TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3
|
||
|
posWS : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4
|
||
|
color : SV_Target0;\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t#define
|
||
|
VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR color.rgb\n\t\t#define
|
||
|
VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
||
|
builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define
|
||
|
VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_UV uv\n\t\t#if
|
||
|
VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t\t\t\n\t\t\t#if
|
||
|
!(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
|
||
|
VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid
|
||
|
Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane
|
||
|
*/\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t
|
||
|
\ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if
|
||
|
VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t
|
||
|
\ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ
|
||
|
= cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t
|
||
|
\ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid AttributeFromCurve_45B128B7(inout
|
||
|
float size, float age, float lifetime, float4 Size) /*attribute:size Composition:Overwrite
|
||
|
AlphaComposition:Overwrite SampleMode:OverLife Mode:PerComponent ColorMode:ColorAndAlpha
|
||
|
channels:X */\n\t\t\t{\n\t\t\t float t = age / lifetime;\n\t\t\t float
|
||
|
value = 0.0f;\n\t\t\t value = SampleCurve(Size, t);\n\t\t\t size = value;\n\t\t\t}\n\t\t\tvoid
|
||
|
ColorOverLife_733E3(float age, float lifetime, inout float3 color, inout float
|
||
|
alpha, float gradient) /*mode:ColorAndAlpha ColorComposition:Multiply AlphaComposition:Multiply
|
||
|
*/\n\t\t\t{\n\t\t\t \n\t\t\t float4 sampledColor = SampleGradient(gradient,
|
||
|
age/lifetime);\n\t\t\t color *= sampledColor.rgb;\n\t\t\t alpha *= sampledColor.a;\n\t\t\t
|
||
|
\ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
|
||
|
vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint
|
||
|
index = (id >> 2) + instanceID * 2048;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
|
||
|
deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount =
|
||
|
deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
|
||
|
- deadCount)\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||
|
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
||
|
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x80) << 2));\n\t\t\t\t\t\tfloat3
|
||
|
position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xA0) << 2));\n\t\t\t\t\t\tfloat3
|
||
|
color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool
|
||
|
alive = (attributeBuffer.Load((index * 0x2 + 0x120) << 2));\n\t\t\t\t\t\tfloat3
|
||
|
axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3
|
||
|
axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat
|
||
|
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
|
||
|
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
|
||
|
* 0x2 + 0x121) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
||
|
alive = (attributeBuffer.Load((index * 0x2 + 0x120) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
||
|
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
||
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x80) << 2));\n\t\t\t\t\t\tfloat3
|
||
|
position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xA0) << 2));\n\t\t\t\t\t\tfloat3
|
||
|
color = float3(1,1,1);\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3
|
||
|
axisX = float3(1,0,0);\n\t\t\t\t\t\tfloat3 axisY = float3(0,1,0);\n\t\t\t\t\t\tfloat3
|
||
|
axisZ = float3(0,0,1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat
|
||
|
pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.1;\n\t\t\t\t\t\tfloat
|
||
|
scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat
|
||
|
scaleZ = (float)1;\n\t\t\t\t\t\tfloat age = asfloat(attributeBuffer.Load((index
|
||
|
* 0x2 + 0x121) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0(
|
||
|
/*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\tAttributeFromCurve_45B128B7(
|
||
|
/*inout */size, age, lifetime, Size_b);\n\t\t\t\tColorOverLife_733E3(age, lifetime,
|
||
|
\ /*inout */color, /*inout */alpha, gradient_c);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
||
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id
|
||
|
& 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
|
||
|
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
|
||
|
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
|
||
|
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
|
||
|
*= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float2
|
||
|
vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\tconst float4x4 elementToVFX
|
||
|
= GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tconst
|
||
|
float3 vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS
|
||
|
= TransformPositionVFXToClip(vPos);\n\t\t\t\t\n\t\t\t\t#ifdef VFX_VARYING_NORMAL\n\t\t\t\tfloat
|
||
|
normalFlip = (size3.x * size3.y * size3.z) < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL
|
||
|
= normalFlip * normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
||
|
VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
|
||
|
VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_BENTFACTORS = vOffsets
|
||
|
* bentNormalFactor;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if VFX_USE_COLOR_CURRENT
|
||
|
&& defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if
|
||
|
VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) \n\t\t\t\t\t\to.VFX_VARYING_ALPHA
|
||
|
= alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
|
||
|
&& defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
|
||
|
= invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||
|
USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
|
||
|
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
||
|
= o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||
|
defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
|
||
|
USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize,
|
||
|
invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
|
||
|
= uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw
|
||
|
= uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
|
||
|
o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
|
||
|
fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tps_output
|
||
|
o = (ps_output)0;\n\t\t\t\to.color = VFXGetFragmentColor(i);\n\t\t\t\to.color
|
||
|
*= VFXGetTextureColor(VFX_SAMPLER(mainTexture),i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
|
||
|
= saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\n\t\t\n\t}\n}\n"
|
||
|
- compute: 1
|
||
|
name: '[System 1]CameraSort'
|
||
|
source: "#pragma kernel CSMain\n#include \"HLSLSupport.cginc\"\n#define NB_THREADS_PER_GROUP
|
||
|
64\n#define VFX_USE_POSITION_CURRENT 1\n#define USE_DEAD_LIST_COUNT 1\n#define
|
||
|
VFX_LOCAL_SPACE 1\n\n\nCBUFFER_START(parameters)\n float4x4 localToWorld;\nCBUFFER_END\n\n\n#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
|
||
|
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\n\nCBUFFER_START(params)\n
|
||
|
\ uint nbMax;\n uint dispatchWidth;\nCBUFFER_END\n\nCBUFFER_START(cameraParams)\n
|
||
|
\ float3 cameraPosition;\nCBUFFER_END\n\nByteAddressBuffer attributeBuffer;\nStructuredBuffer<uint>
|
||
|
inputBuffer;\n\n#if USE_DEAD_LIST_COUNT\nByteAddressBuffer deadListCount;\n#endif\n\nstruct
|
||
|
Kvp\n{\n\tfloat sortKey;\n\tuint index;\n};\n\nRWStructuredBuffer<Kvp> outputBuffer;\n\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\nvoid
|
||
|
CSMain(uint3 groupId : SV_GroupID,\n uint3 groupThreadId
|
||
|
\ : SV_GroupThreadID)\n{\n\tuint threshold = nbMax;\n#if USE_DEAD_LIST_COUNT\n\tthreshold
|
||
|
-= deadListCount.Load(0);\n#endif\n\tuint id = groupThreadId.x + groupId.x *
|
||
|
NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\n\tif
|
||
|
(id < threshold)\n\t{\n\t\tuint index = inputBuffer[id];\n\t\tfloat3 position
|
||
|
= asfloat(attributeBuffer.Load3((index * 0x4 + 0xA0) << 2));\n\t\t\n\n\t\t\n#if
|
||
|
VFX_LOCAL_SPACE\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\n#else\n\t\tfloat3
|
||
|
wPos = position;\n#endif\n\t\tfloat3 camToPos = wPos - cameraPosition;\n\t\t\n\t\tKvp
|
||
|
kvp;\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\n\t\tkvp.index
|
||
|
= index;\n\n\t\toutputBuffer[id] = kvp;\n\t}\n}\n"
|
||
|
m_Infos:
|
||
|
m_Expressions:
|
||
|
m_Expressions:
|
||
|
- op: 1
|
||
|
valueIndex: 0
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 14
|
||
|
- op: 1
|
||
|
valueIndex: 1
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 13
|
||
|
- op: 6
|
||
|
valueIndex: 2
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: -1
|
||
|
- op: 44
|
||
|
valueIndex: 3
|
||
|
data[0]: 1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 0
|
||
|
- op: 9
|
||
|
valueIndex: 7
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: -1
|
||
|
- op: 1
|
||
|
valueIndex: 23
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 7
|
||
|
- op: 45
|
||
|
valueIndex: 25
|
||
|
data[0]: 0
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 0
|
||
|
- op: 1
|
||
|
valueIndex: 26
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 3
|
||
|
- op: 1
|
||
|
valueIndex: 29
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 3
|
||
|
- op: 1
|
||
|
valueIndex: 32
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 1
|
||
|
- op: 1
|
||
|
valueIndex: 33
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 3
|
||
|
- op: 1
|
||
|
valueIndex: 36
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 1
|
||
|
- op: 1
|
||
|
valueIndex: 37
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 1
|
||
|
- op: 1
|
||
|
valueIndex: 38
|
||
|
data[0]: -1
|
||
|
data[1]: -1
|
||
|
data[2]: -1
|
||
|
data[3]: 3
|
||
|
m_NeedsLocalToWorld: 1
|
||
|
m_NeedsWorldToLocal: 0
|
||
|
m_PropertySheet:
|
||
|
m_Float:
|
||
|
m_Array:
|
||
|
- m_ExpressionIndex: 9
|
||
|
m_Value: 10
|
||
|
- m_ExpressionIndex: 11
|
||
|
m_Value: 3
|
||
|
- m_ExpressionIndex: 12
|
||
|
m_Value: 1
|
||
|
m_Vector2f:
|
||
|
m_Array: []
|
||
|
m_Vector3f:
|
||
|
m_Array:
|
||
|
- m_ExpressionIndex: 7
|
||
|
m_Value: {x: 2, y: 3, z: 2}
|
||
|
- m_ExpressionIndex: 8
|
||
|
m_Value: {x: 0, y: 1, z: 0}
|
||
|
- m_ExpressionIndex: 10
|
||
|
m_Value: {x: -0.333, y: 0.2, z: -0.333}
|
||
|
- m_ExpressionIndex: 13
|
||
|
m_Value: {x: 0.333, y: 1, z: 0.333}
|
||
|
m_Vector4f:
|
||
|
m_Array: []
|
||
|
m_Uint:
|
||
|
m_Array: []
|
||
|
m_Int:
|
||
|
m_Array: []
|
||
|
m_Matrix4x4f:
|
||
|
m_Array: []
|
||
|
m_AnimationCurve:
|
||
|
m_Array:
|
||
|
- m_ExpressionIndex: 1
|
||
|
m_Value:
|
||
|
serializedVersion: 2
|
||
|
m_Curve:
|
||
|
- serializedVersion: 3
|
||
|
time: 0
|
||
|
value: 0.08673096
|
||
|
inSlope: 0.40286255
|
||
|
outSlope: 0.40286255
|
||
|
tangentMode: 34
|
||
|
weightedMode: 0
|
||
|
inWeight: 0
|
||
|
outWeight: 0
|
||
|
- serializedVersion: 3
|
||
|
time: 1
|
||
|
value: 0.4895935
|
||
|
inSlope: 0.40286255
|
||
|
outSlope: 0.40286255
|
||
|
tangentMode: 34
|
||
|
weightedMode: 0
|
||
|
inWeight: 0
|
||
|
outWeight: 0
|
||
|
m_PreInfinity: 2
|
||
|
m_PostInfinity: 2
|
||
|
m_RotationOrder: 4
|
||
|
m_Gradient:
|
||
|
m_Array:
|
||
|
- m_ExpressionIndex: 0
|
||
|
m_Value:
|
||
|
serializedVersion: 2
|
||
|
key0: {r: 1, g: 1, b: 1, a: 0}
|
||
|
key1: {r: 1, g: 1, b: 1, a: 1}
|
||
|
key2: {r: 0, g: 0, b: 0, a: 0.9577465}
|
||
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
||
|
key4: {r: 0, g: 0, b: 0, a: 0}
|
||
|
key5: {r: 0, g: 0, b: 0, a: 0}
|
||
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
||
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
||
|
ctime0: 0
|
||
|
ctime1: 65535
|
||
|
ctime2: 0
|
||
|
ctime3: 0
|
||
|
ctime4: 0
|
||
|
ctime5: 0
|
||
|
ctime6: 0
|
||
|
ctime7: 0
|
||
|
atime0: 0
|
||
|
atime1: 5975
|
||
|
atime2: 50886
|
||
|
atime3: 65535
|
||
|
atime4: 0
|
||
|
atime5: 0
|
||
|
atime6: 0
|
||
|
atime7: 0
|
||
|
m_Mode: 0
|
||
|
m_NumColorKeys: 2
|
||
|
m_NumAlphaKeys: 4
|
||
|
m_NamedObject:
|
||
|
m_Array:
|
||
|
- m_ExpressionIndex: 5
|
||
|
m_Value: {fileID: 2800000, guid: 276d9e395ae18fe40a9b4988549f2349, type: 3}
|
||
|
m_Bool:
|
||
|
m_Array: []
|
||
|
m_ExposedExpressions: []
|
||
|
m_Buffers:
|
||
|
- type: 1
|
||
|
size: 352
|
||
|
layout:
|
||
|
- name: velocity
|
||
|
type: 3
|
||
|
offset:
|
||
|
bucket: 0
|
||
|
structure: 4
|
||
|
element: 0
|
||
|
- name: lifetime
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 128
|
||
|
structure: 1
|
||
|
element: 0
|
||
|
- name: position
|
||
|
type: 3
|
||
|
offset:
|
||
|
bucket: 160
|
||
|
structure: 4
|
||
|
element: 0
|
||
|
- name: alive
|
||
|
type: 17
|
||
|
offset:
|
||
|
bucket: 288
|
||
|
structure: 2
|
||
|
element: 0
|
||
|
- name: age
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 288
|
||
|
structure: 2
|
||
|
element: 1
|
||
|
capacity: 32
|
||
|
stride: 4
|
||
|
- type: 1
|
||
|
size: 352
|
||
|
layout:
|
||
|
- name: velocity
|
||
|
type: 3
|
||
|
offset:
|
||
|
bucket: 0
|
||
|
structure: 4
|
||
|
element: 0
|
||
|
- name: lifetime
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 128
|
||
|
structure: 1
|
||
|
element: 0
|
||
|
- name: position
|
||
|
type: 3
|
||
|
offset:
|
||
|
bucket: 160
|
||
|
structure: 4
|
||
|
element: 0
|
||
|
- name: alive
|
||
|
type: 17
|
||
|
offset:
|
||
|
bucket: 288
|
||
|
structure: 2
|
||
|
element: 0
|
||
|
- name: age
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 288
|
||
|
structure: 2
|
||
|
element: 1
|
||
|
capacity: 32
|
||
|
stride: 4
|
||
|
- type: 1
|
||
|
size: 1
|
||
|
layout:
|
||
|
- name: spawnCount
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 0
|
||
|
structure: 1
|
||
|
element: 0
|
||
|
capacity: 1
|
||
|
stride: 4
|
||
|
- type: 4
|
||
|
size: 32
|
||
|
layout: []
|
||
|
capacity: 0
|
||
|
stride: 4
|
||
|
- type: 1
|
||
|
size: 1
|
||
|
layout: []
|
||
|
capacity: 0
|
||
|
stride: 4
|
||
|
- type: 4
|
||
|
size: 32
|
||
|
layout: []
|
||
|
capacity: 0
|
||
|
stride: 4
|
||
|
- type: 0
|
||
|
size: 32
|
||
|
layout: []
|
||
|
capacity: 0
|
||
|
stride: 8
|
||
|
- type: 0
|
||
|
size: 32
|
||
|
layout: []
|
||
|
capacity: 0
|
||
|
stride: 8
|
||
|
m_CPUBuffers:
|
||
|
- capacity: 1
|
||
|
stride: 1
|
||
|
layout:
|
||
|
- name: spawnCount
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 0
|
||
|
structure: 1
|
||
|
element: 0
|
||
|
initialData:
|
||
|
data: 00000000
|
||
|
- capacity: 1
|
||
|
stride: 1
|
||
|
layout:
|
||
|
- name: spawnCount
|
||
|
type: 1
|
||
|
offset:
|
||
|
bucket: 0
|
||
|
structure: 1
|
||
|
element: 0
|
||
|
initialData:
|
||
|
data: 00000000
|
||
|
m_Events:
|
||
|
- name: OnPlay
|
||
|
playSystems: 00000000
|
||
|
stopSystems:
|
||
|
- name: OnStop
|
||
|
playSystems:
|
||
|
stopSystems: 00000000
|
||
|
m_RuntimeVersion: 5
|
||
|
m_RendererSettings:
|
||
|
motionVectorGenerationMode: 0
|
||
|
shadowCastingMode: 0
|
||
|
receiveShadows: 0
|
||
|
reflectionProbeUsage: 0
|
||
|
lightProbeUsage: 0
|
||
|
m_CullingFlags: 3
|
||
|
m_UpdateMode: 0
|
||
|
m_Systems:
|
||
|
- type: 0
|
||
|
flags: 0
|
||
|
capacity: 0
|
||
|
layer: 4294967295
|
||
|
buffers:
|
||
|
- nameId: spawner_output
|
||
|
index: 1
|
||
|
values: []
|
||
|
tasks:
|
||
|
- type: 268435456
|
||
|
buffers: []
|
||
|
values:
|
||
|
- nameId: Rate
|
||
|
index: 9
|
||
|
params: []
|
||
|
processor: {fileID: 0}
|
||
|
shaderSourceIndex: -1
|
||
|
- type: 1
|
||
|
flags: 3
|
||
|
capacity: 32
|
||
|
layer: 4294967295
|
||
|
buffers:
|
||
|
- nameId: attributeBuffer
|
||
|
index: 0
|
||
|
- nameId: sourceAttributeBuffer
|
||
|
index: 2
|
||
|
- nameId: deadList
|
||
|
index: 3
|
||
|
- nameId: deadListCount
|
||
|
index: 4
|
||
|
- nameId: spawner_input
|
||
|
index: 1
|
||
|
- nameId: indirectBuffer
|
||
|
index: 5
|
||
|
- nameId: sortBufferA
|
||
|
index: 6
|
||
|
- nameId: sortBufferB
|
||
|
index: 7
|
||
|
values:
|
||
|
- nameId: bounds_center
|
||
|
index: 8
|
||
|
- nameId: bounds_size
|
||
|
index: 7
|
||
|
tasks:
|
||
|
- type: 536870912
|
||
|
buffers:
|
||
|
- nameId: attributeBuffer
|
||
|
index: 0
|
||
|
- nameId: deadListIn
|
||
|
index: 3
|
||
|
- nameId: deadListCount
|
||
|
index: 4
|
||
|
- nameId: sourceAttributeBuffer
|
||
|
index: 2
|
||
|
values: []
|
||
|
params:
|
||
|
- nameId: bounds_center
|
||
|
index: 8
|
||
|
- nameId: bounds_size
|
||
|
index: 7
|
||
|
processor: {fileID: 0}
|
||
|
shaderSourceIndex: 0
|
||
|
- type: 805306368
|
||
|
buffers:
|
||
|
- nameId: attributeBuffer
|
||
|
index: 0
|
||
|
- nameId: deadListOut
|
||
|
index: 3
|
||
|
- nameId: indirectBuffer
|
||
|
index: 5
|
||
|
values:
|
||
|
- nameId: deltaTime_a
|
||
|
index: 2
|
||
|
params: []
|
||
|
processor: {fileID: 0}
|
||
|
shaderSourceIndex: 1
|
||
|
- type: 805306369
|
||
|
buffers:
|
||
|
- nameId: attributeBuffer
|
||
|
index: 0
|
||
|
- nameId: inputBuffer
|
||
|
index: 5
|
||
|
- nameId: outputBuffer
|
||
|
index: 6
|
||
|
- nameId: deadListCount
|
||
|
index: 4
|
||
|
values:
|
||
|
- nameId: localToWorld
|
||
|
index: 4
|
||
|
params: []
|
||
|
processor: {fileID: 0}
|
||
|
shaderSourceIndex: 3
|
||
|
- type: 1073741826
|
||
|
buffers:
|
||
|
- nameId: attributeBuffer
|
||
|
index: 0
|
||
|
- nameId: indirectBuffer
|
||
|
index: 5
|
||
|
- nameId: deadListCount
|
||
|
index: 4
|
||
|
values:
|
||
|
- nameId: Size_b
|
||
|
index: 3
|
||
|
- nameId: gradient_c
|
||
|
index: 6
|
||
|
- nameId: mainTexture
|
||
|
index: 5
|
||
|
params:
|
||
|
- nameId: sortPriority
|
||
|
index: 0
|
||
|
- nameId: indirectDraw
|
||
|
index: 1
|
||
|
processor: {fileID: 0}
|
||
|
shaderSourceIndex: 2
|
||
|
--- !u!114 &8926484042661614528
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3}
|
||
|
m_Name:
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 114063133802684794}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 0
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_InputSlots:
|
||
|
- {fileID: 8926484042661614529}
|
||
|
m_OutputSlots: []
|
||
|
m_Disabled: 0
|
||
|
attribute: size
|
||
|
Composition: 0
|
||
|
AlphaComposition: 0
|
||
|
SampleMode: 0
|
||
|
Mode: 1
|
||
|
ColorMode: 3
|
||
|
channels: 0
|
||
|
--- !u!114 &8926484042661614529
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||
|
m_PrefabInstance: {fileID: 0}
|
||
|
m_PrefabAsset: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3}
|
||
|
m_Name:
|
||
|
m_EditorClassIdentifier:
|
||
|
m_Parent: {fileID: 0}
|
||
|
m_Children: []
|
||
|
m_UIPosition: {x: 0, y: 0}
|
||
|
m_UICollapsed: 1
|
||
|
m_UISuperCollapsed: 0
|
||
|
m_MasterSlot: {fileID: 8926484042661614529}
|
||
|
m_MasterData:
|
||
|
m_Owner: {fileID: 8926484042661614528}
|
||
|
m_Value:
|
||
|
m_Type:
|
||
|
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
m_SerializableObject: '{"frames":[{"time":0.0,"value":0.08673095703125,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":34},{"time":1.0,"value":0.489593505859375,"inTangent":0.402862548828125,"outTangent":0.402862548828125,"tangentMode":34}],"preWrapMode":8,"postWrapMode":8}'
|
||
|
m_Space: 2147483647
|
||
|
m_Property:
|
||
|
name: Size
|
||
|
m_serializedType:
|
||
|
m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0,
|
||
|
Culture=neutral, PublicKeyToken=null
|
||
|
attributes: []
|
||
|
m_Direction: 0
|
||
|
m_LinkedSlots: []
|