soundvision/UnityProject/Assets/AzureKinectExamples/KinectScripts/ForegroundToRawImage.cs

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using com.rfilkov.kinect;
namespace com.rfilkov.components
{
/// <summary>
/// ForegroundToRawImage sets the texture of the RawImage-component to be the BRM's foreground texture.
/// </summary>
public class ForegroundToRawImage : MonoBehaviour
{
private RawImage rawImage;
private KinectManager kinectManager = null;
private BackgroundRemovalManager backManager = null;
void Start()
{
rawImage = GetComponent<RawImage>();
kinectManager = KinectManager.Instance;
backManager = FindObjectOfType<BackgroundRemovalManager>();
}
void Update()
{
if (rawImage && rawImage.texture == null)
{
if (kinectManager && backManager && backManager.enabled /**&& backManager.IsBackgroundRemovalInitialized()*/)
{
rawImage.texture = backManager.GetForegroundTex(); // user's foreground texture
rawImage.rectTransform.localScale = kinectManager.GetColorImageScale(backManager.sensorIndex);
rawImage.color = Color.white;
}
}
//else if (rawImage && rawImage.texture != null)
//{
// if (KinectManager.Instance == null)
// {
// rawImage.texture = null;
// rawImage.color = Color.clear;
// }
//}
}
void OnApplicationPause(bool isPaused)
{
// fix for app pause & restore (UWP)
if (isPaused && rawImage && rawImage.texture != null)
{
rawImage.texture = null;
rawImage.color = Color.clear;
}
}
}
}