2371 lines
99 KiB
C#
2371 lines
99 KiB
C#
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using Microsoft.Azure.Kinect.Sensor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace com.rfilkov.kinect
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{
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public abstract class DepthSensorBase : MonoBehaviour, DepthSensorInterface
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{
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// max depth distance in mm, used for initializing data arrays and compute buffers
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public const int MAX_DEPTH_DISTANCE_MM = 10000;
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[Tooltip("Device streaming mode, in means of connected sensor, recording or disabled.")]
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public KinectInterop.DeviceStreamingMode deviceStreamingMode = KinectInterop.DeviceStreamingMode.ConnectedSensor;
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[Tooltip("Index of the depth sensor in the list of currently connected sensors.")]
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public int deviceIndex = 0;
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[Tooltip("Path to the recording file, if the streaming mode is PlayRecording.")]
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public string recordingFile = string.Empty;
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//[Tooltip("Sensor position in space.")]
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//public Vector3 devicePosition = new Vector3(0f, 1f, 0f);
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//[Tooltip("Sensor rotation in space.")]
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//public Vector3 deviceRotation = new Vector3(0f, 0f, 0f);
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//[Tooltip("Whether the body tracking for this sensor is enabled or not.")]
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//internal bool bodyTrackingEnabled = false;
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[Tooltip("Minimum distance in meters, used for creating the depth-related images.")]
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[Range(0f, 10f)]
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public float minDistance = 0.5f;
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[Tooltip("Maximum distance in meters, used for creating the depth-related images.")]
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[Range(0f, 10f)]
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public float maxDistance = 10f;
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[Tooltip("Resolution of the generated point-cloud textures.")]
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public PointCloudResolution pointCloudResolution = PointCloudResolution.DepthCameraResolution;
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public enum PointCloudResolution : int { DepthCameraResolution = 0, ColorCameraResolution = 1 }
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[Tooltip("Render texture, used for point-cloud vertex mapping. The texture resolution should match the depth or color image resolution.")]
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public RenderTexture pointCloudVertexTexture = null;
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[Tooltip("Render texture, used for point-cloud color mapping. The texture resolution should match the depth or color image resolution.")]
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public RenderTexture pointCloudColorTexture = null;
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// initial parameters
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protected KinectInterop.FrameSource frameSourceFlags;
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protected bool isSyncDepthAndColor = false;
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protected bool isSyncBodyAndDepth = false;
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// initial pose parameters
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protected Vector3 initialPosePosition = Vector3.zero;
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protected Quaternion initialPoseRotation = Quaternion.identity;
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protected Matrix4x4 matTransformPose = Matrix4x4.identity;
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protected Matrix4x4 matLocalPose = Matrix4x4.identity;
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// frame numbers
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//protected ulong colorFrameNumber = 0;
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//protected ulong depthFrameNumber = 0;
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//protected ulong infraredFrameNumber = 0;
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//protected ulong poseFrameNumber = 0;
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// raw color data
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protected byte[] rawColorImage = null;
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protected ulong rawColorTimestamp = 0;
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protected ulong currentColorTimestamp = 0;
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protected object colorFrameLock = new object();
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// raw depth data
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protected ushort[] rawDepthImage = null;
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protected ulong rawDepthTimestamp = 0;
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protected ulong currentDepthTimestamp = 0;
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protected object depthFrameLock = new object();
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// raw infrared data
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protected ushort[] rawInfraredImage = null;
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protected ulong rawInfraredTimestamp = 0;
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protected ulong currentInfraredTimestamp = 0;
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protected object infraredFrameLock = new object();
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// raw pose data
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protected Vector3 rawPosePosition = Vector3.zero;
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protected Quaternion rawPoseRotation = Quaternion.identity;
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protected ulong rawPoseTimestamp = 0;
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protected ulong currentPoseTimestamp = 0;
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protected object poseFrameLock = new object();
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// sensor pose data
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protected Vector3 sensorPosePosition;
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protected Quaternion sensorPoseRotation;
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protected Vector3 sensorRotOffset = Vector3.zero;
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protected bool sensorRotFlipZ = false;
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protected bool sensorRotIgnoreY = false;
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[HideInInspector]
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public float sensorRotValueY = 0f;
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// body tracker
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protected BodyTracking bodyTracker = null;
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protected k4abt_skeleton_t bodySkeletonData;
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protected bool bIgnoreZCoordinates = false;
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protected bool bIgnoreInferredJoints = false;
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protected int btQueueCount = 0;
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protected int btQueueWaitTime = 0;
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protected ulong btQueueTime = 0;
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protected System.Threading.Thread bodyTrackerThread = null;
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protected System.Threading.AutoResetEvent bodyTrackerStopEvent = null;
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//private Capture bodyInputCapture = null;
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private Capture bodyOutputCapture = null;
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private object bodyCaptureLock = new object();
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// raw body data
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protected byte[] rawBodyIndexImage = null;
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protected uint trackedBodiesCount = 0;
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protected List<KinectInterop.BodyData> alTrackedBodies = null;
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protected ulong rawBodyTimestamp = 0;
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protected ulong currentBodyTimestamp = 0;
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protected object bodyTrackerLock = new object();
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// depth image data
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protected int[] depthHistBufferData = null;
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protected int[] equalHistBufferData = null;
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protected int histDataTotalPoints = 0;
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protected ulong lastDepthImageTimestamp = 0;
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protected object depthImageDataLock = new object();
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// infrared image data
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protected float minInfraredValue = 0f;
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protected float maxInfraredValue = 0f;
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// body image data
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protected int[] depthBodyBufferData = null;
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protected int[] equalBodyBufferData = null;
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protected int histBodyTotalPoints = 0;
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protected ulong lastBodyImageTimestamp = 0;
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protected object bodyImageDataLock = new object();
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// last updated depth coord-frame time
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protected ulong lastDepthCoordFrameTime = 0;
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// point cloud vertex shader
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protected ComputeShader pointCloudVertexShader = null;
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protected int pointCloudVertexKernel = -1;
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protected Vector2Int pointCloudVertexRes = Vector2Int.zero;
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protected RenderTexture pointCloudVertexRT = null;
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protected ComputeBuffer pointCloudSpaceBuffer = null;
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protected ComputeBuffer pointCloudDepthBuffer = null;
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// point cloud color shader
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protected ComputeShader pointCloudColorShader = null;
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protected int pointCloudColorKernel = -1;
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protected Vector2Int pointCloudColorRes = Vector2Int.zero;
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protected RenderTexture pointCloudColorRT = null;
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protected ComputeBuffer pointCloudCoordBuffer = null;
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protected Texture2D pointCloudAlignedColorTex = null;
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//// depth2space coords frame
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//protected Vector3[] depth2SpaceCoordFrame = null;
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//protected ulong lastDepth2SpaceFrameTime = 0;
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//protected object depth2SpaceFrameLock = new object();
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// space tables
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protected Vector3[] depth2SpaceTable = null;
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protected Vector3[] color2SpaceTable = null;
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//protected ushort[] lastDepthDataBuf = null;
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// depth2color coords frame
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protected byte[] depth2ColorDataFrame = null;
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protected Vector2[] depth2ColorCoordFrame = null;
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protected ulong lastDepth2ColorFrameTime = 0;
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protected object depth2ColorFrameLock = new object();
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// color2depth coords frame
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protected ushort[] color2DepthDataFrame = null;
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protected Vector2[] color2DepthCoordFrame = null;
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protected ulong lastColor2DepthFrameTime = 0;
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protected object color2DepthFrameLock = new object();
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// color2depth shader
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protected ComputeShader colorDepthShader = null;
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protected int colorDepthKernel = -1;
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protected bool colorDepthShaderInited = false;
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protected virtual void Awake()
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{
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// init raw sensor pose
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rawPosePosition = Vector3.zero;
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rawPoseRotation = Quaternion.identity;
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rawPoseTimestamp = (ulong)DateTime.Now.Ticks;
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sensorPosePosition = transform.position;
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sensorPoseRotation = transform.rotation;
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// initial pose params
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initialPosePosition = transform.position;
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initialPoseRotation = transform.rotation;
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matTransformPose.SetTRS(initialPosePosition, initialPoseRotation, Vector3.one);
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}
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public abstract KinectInterop.DepthSensorPlatform GetSensorPlatform();
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//public virtual bool InitSensorInterface(bool bCopyLibs, ref bool bNeedRestart)
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//{
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// bNeedRestart = false;
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// return true;
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//}
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//public virtual void FreeSensorInterface(bool bDeleteLibs)
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//{
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//}
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public abstract List<KinectInterop.SensorDeviceInfo> GetAvailableSensors();
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public virtual KinectInterop.SensorData OpenSensor(KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth)
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{
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// save the parameters for later
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frameSourceFlags = dwFlags;
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isSyncDepthAndColor = bSyncDepthAndColor && ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0) && ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0);
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isSyncBodyAndDepth = bSyncBodyAndDepth && ((dwFlags & KinectInterop.FrameSource.TypeBody) != 0) && ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0);
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return null;
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}
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public virtual void CloseSensor(KinectInterop.SensorData sensorData)
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{
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// stop body tracking, if needed
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StopBodyTracking(sensorData);
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// dispose coord mapping shaders
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DisposePointCloudVertexShader(sensorData);
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DisposePointCloudColorShader(sensorData);
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DisposeColorDepthShader(sensorData);
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DisposeDepthTexShader(sensorData);
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DisposeInfraredTexShader(sensorData);
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}
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public virtual void InitSensorData(KinectInterop.SensorData sensorData, KinectManager kinectManager)
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{
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//if (sensorData.depthImage != null)
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//{
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// depthImageBufferData = new int[sensorData.depthImage.Length];
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//}
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// depth image data
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if (kinectManager.getDepthFrames == KinectManager.DepthTextureType.DepthTexture)
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{
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depthHistBufferData = new int[MAX_DEPTH_DISTANCE_MM + 1];
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equalHistBufferData = new int[MAX_DEPTH_DISTANCE_MM + 1];
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sensorData.depthHistBufferData = new int[equalHistBufferData.Length];
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}
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else
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{
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depthHistBufferData = null;
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equalHistBufferData = null;
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sensorData.depthHistBufferData = null;
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}
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// body image data
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if (kinectManager.getBodyFrames == KinectManager.BodyTextureType.UserTexture)
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{
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depthBodyBufferData = new int[MAX_DEPTH_DISTANCE_MM + 1];
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equalBodyBufferData = new int[MAX_DEPTH_DISTANCE_MM + 1];
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sensorData.bodyHistBufferData = new int[equalBodyBufferData.Length];
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}
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else
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{
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depthBodyBufferData = null;
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equalBodyBufferData = null;
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sensorData.bodyHistBufferData = null;
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}
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lock (bodyTrackerLock)
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{
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// save the needed KM settings
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bIgnoreZCoordinates = kinectManager.ignoreZCoordinates;
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bIgnoreInferredJoints = kinectManager.ignoreInferredJoints;
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}
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}
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public virtual void PollSensorFrames(KinectInterop.SensorData sensorData)
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{
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}
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public virtual void PollCoordTransformFrames(KinectInterop.SensorData sensorData)
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{
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}
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public virtual void ProcessSensorDataInThread(KinectInterop.SensorData sensorData)
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{
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// depth-image data
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if (lastDepthImageTimestamp != rawDepthTimestamp && rawDepthImage != null && depthHistBufferData != null)
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{
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lock (depthImageDataLock)
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{
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Array.Clear(depthHistBufferData, 0, depthHistBufferData.Length);
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Array.Clear(equalHistBufferData, 0, equalHistBufferData.Length);
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histDataTotalPoints = 0;
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int depthMinDistance = (int)(minDistance * 1000f);
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int depthMaxDistance = (int)(maxDistance * 1000f);
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for (int i = 0; i < rawDepthImage.Length; i++)
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{
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int depth = rawDepthImage[i];
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int limDepth = (depth <= MAX_DEPTH_DISTANCE_MM) ? depth : 0;
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if (limDepth > 0)
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{
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depthHistBufferData[limDepth]++;
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histDataTotalPoints++;
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}
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}
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equalHistBufferData[0] = depthHistBufferData[0];
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for (int i = 1; i < depthHistBufferData.Length; i++)
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{
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equalHistBufferData[i] = equalHistBufferData[i - 1] + depthHistBufferData[i];
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}
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// make depth 0 equal to the max-depth
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equalHistBufferData[0] = equalHistBufferData[equalHistBufferData.Length - 1];
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lastDepthImageTimestamp = rawDepthTimestamp;
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//Debug.Log("lastDepthImageTimestamp: " + lastDepthImageTimestamp);
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}
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}
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// body-image data
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if (lastBodyImageTimestamp != rawBodyTimestamp && rawDepthImage != null && rawBodyIndexImage != null && depthBodyBufferData != null)
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{
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lock (bodyImageDataLock)
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{
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Array.Clear(depthBodyBufferData, 0, depthBodyBufferData.Length);
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Array.Clear(equalBodyBufferData, 0, equalBodyBufferData.Length);
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histBodyTotalPoints = 0;
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int depthMinDistance = (int)(minDistance * 1000f);
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int depthMaxDistance = (int)(maxDistance * 1000f);
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for (int i = 0; i < rawDepthImage.Length; i++)
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{
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int depth = rawDepthImage[i];
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int limDepth = (depth <= MAX_DEPTH_DISTANCE_MM) ? depth : 0;
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if (rawBodyIndexImage[i] != 255 && limDepth > 0)
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{
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depthBodyBufferData[limDepth]++;
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histBodyTotalPoints++;
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}
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}
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if(histBodyTotalPoints > 0)
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{
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for (int i = 1; i < depthBodyBufferData.Length; i++)
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{
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equalBodyBufferData[i] = equalBodyBufferData[i - 1] + depthBodyBufferData[i];
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}
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}
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lastBodyImageTimestamp = rawBodyTimestamp;
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//Debug.Log("lastBodyImageTimestamp: " + lastBodyImageTimestamp);
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}
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}
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// ...
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// set the frame timestamps
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if (currentColorTimestamp != rawColorTimestamp)
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{
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// new color frame
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currentColorTimestamp = rawColorTimestamp;
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}
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if (currentDepthTimestamp != rawDepthTimestamp)
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{
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// new depth frame
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currentDepthTimestamp = rawDepthTimestamp;
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}
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if (currentInfraredTimestamp != rawInfraredTimestamp)
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{
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// new depth frame
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currentInfraredTimestamp = rawInfraredTimestamp;
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}
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if (currentPoseTimestamp != rawPoseTimestamp)
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{
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// new pose frame
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currentPoseTimestamp = rawPoseTimestamp;
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}
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if (currentBodyTimestamp != rawBodyTimestamp)
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{
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// new body frame
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currentBodyTimestamp = rawBodyTimestamp;
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}
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}
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public virtual bool UpdateSensorData(KinectInterop.SensorData sensorData, KinectManager kinectManager, bool isPlayMode)
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{
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// color frame
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lock (colorFrameLock)
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{
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|||
|
if (rawColorImage != null && sensorData.lastColorFrameTime != currentColorTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
Texture2D colorImageTex2D = sensorData.colorImageTexture as Texture2D;
|
|||
|
if (colorImageTex2D != null)
|
|||
|
{
|
|||
|
colorImageTex2D.LoadRawTextureData(rawColorImage);
|
|||
|
colorImageTex2D.Apply();
|
|||
|
}
|
|||
|
|
|||
|
sensorData.lastColorFrameTime = currentColorTimestamp;
|
|||
|
//Debug.Log("UpdateColorTimestamp: " + currentColorTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// depth frame
|
|||
|
lock (depthFrameLock)
|
|||
|
{
|
|||
|
if (rawDepthImage != null && sensorData.lastDepthFrameTime != currentDepthTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
// depth image
|
|||
|
if (sensorData.depthImage != null)
|
|||
|
{
|
|||
|
//Buffer.BlockCopy(rawDepthImage, 0, sensorData.depthImage, 0, rawDepthImage.Length * sizeof(ushort));
|
|||
|
KinectInterop.CopyBytes(rawDepthImage, sizeof(ushort), sensorData.depthImage, sizeof(ushort));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.lastDepthFrameTime = currentDepthTimestamp;
|
|||
|
//Debug.Log("UpdateDepthTimestamp: " + currentDepthTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// depth hist frame
|
|||
|
lock(depthImageDataLock)
|
|||
|
{
|
|||
|
if (equalHistBufferData != null && sensorData.lastDepthHistTime != lastDepthImageTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
if (sensorData.depthHistBufferData != null)
|
|||
|
{
|
|||
|
KinectInterop.CopyBytes(equalHistBufferData, sizeof(int), sensorData.depthHistBufferData, sizeof(int));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.depthHistTotalPoints = histDataTotalPoints;
|
|||
|
sensorData.lastDepthHistTime = lastDepthImageTimestamp;
|
|||
|
//Debug.Log("UpdateDepthHistTimestamp: " + lastDepthImageTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// infrared frame
|
|||
|
lock (infraredFrameLock)
|
|||
|
{
|
|||
|
if (rawInfraredImage != null && sensorData.lastInfraredFrameTime != currentInfraredTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
if (sensorData.infraredImage != null)
|
|||
|
{
|
|||
|
//Buffer.BlockCopy(rawInfraredImage, 0, sensorData.infraredImage, 0, rawInfraredImage.Length * sizeof(ushort));
|
|||
|
KinectInterop.CopyBytes(rawInfraredImage, sizeof(ushort), sensorData.infraredImage, sizeof(ushort));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.lastInfraredFrameTime = currentInfraredTimestamp;
|
|||
|
//Debug.Log("UpdateInfraredTimestamp: " + currentDepthTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// save the current pose frame time
|
|||
|
ulong lastSensorPoseFrameTime = sensorData.lastSensorPoseFrameTime;
|
|||
|
|
|||
|
// pose frame
|
|||
|
lock (poseFrameLock)
|
|||
|
{
|
|||
|
if (sensorData.lastSensorPoseFrameTime != currentPoseTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
Quaternion localPoseRot = rawPoseRotation;
|
|||
|
if (sensorRotIgnoreY)
|
|||
|
{
|
|||
|
Vector3 localPoseRotEuler = localPoseRot.eulerAngles;
|
|||
|
localPoseRotEuler.y = sensorRotValueY;
|
|||
|
localPoseRot = Quaternion.Euler(localPoseRotEuler);
|
|||
|
}
|
|||
|
|
|||
|
Quaternion corrPoseRotation = Quaternion.Euler(sensorRotOffset) * localPoseRot;
|
|||
|
if(sensorRotFlipZ)
|
|||
|
{
|
|||
|
Vector3 corrPoseRotEuler = corrPoseRotation.eulerAngles;
|
|||
|
corrPoseRotEuler.z = -corrPoseRotEuler.z;
|
|||
|
corrPoseRotation = Quaternion.Euler(corrPoseRotEuler);
|
|||
|
}
|
|||
|
|
|||
|
matLocalPose.SetTRS(rawPosePosition, corrPoseRotation, Vector3.one);
|
|||
|
Matrix4x4 matTransform = matTransformPose * matLocalPose;
|
|||
|
|
|||
|
sensorPosePosition = matTransform.GetColumn(3);
|
|||
|
sensorPoseRotation = matTransform.rotation;
|
|||
|
|
|||
|
sensorData.sensorPosePosition = sensorPosePosition;
|
|||
|
sensorData.sensorPoseRotation = sensorPoseRotation;
|
|||
|
|
|||
|
sensorData.lastSensorPoseFrameTime = currentPoseTimestamp;
|
|||
|
//Debug.Log("UpdatePoseTimestamp: " + currentPoseTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// check if the pose data has changed
|
|||
|
if (lastSensorPoseFrameTime != sensorData.lastSensorPoseFrameTime)
|
|||
|
{
|
|||
|
if (kinectManager.getPoseFrames != KinectManager.PoseUsageType.RawPoseData)
|
|||
|
{
|
|||
|
switch (kinectManager.getPoseFrames)
|
|||
|
{
|
|||
|
case KinectManager.PoseUsageType.DisplayInfo:
|
|||
|
if(kinectManager.statusInfoText != null)
|
|||
|
{
|
|||
|
kinectManager.statusInfoText.text = string.Format("Sensor position: ({0:F2}, {1:F2}, {2:F2}), rotation: {3}",
|
|||
|
sensorPosePosition.x, sensorPosePosition.y, sensorPosePosition.z, sensorPoseRotation.eulerAngles);
|
|||
|
}
|
|||
|
break;
|
|||
|
|
|||
|
case KinectManager.PoseUsageType.UpdateTransform:
|
|||
|
transform.position = sensorPosePosition; // sensorData.sensorPosePosition;
|
|||
|
transform.rotation = sensorPoseRotation; // sensorData.sensorPoseRotation;
|
|||
|
//sensorData.sensorTransformUpdated = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// body frame
|
|||
|
lock (bodyTrackerLock)
|
|||
|
{
|
|||
|
if (sensorData.lastBodyFrameTime != currentBodyTimestamp)
|
|||
|
{
|
|||
|
// body index image
|
|||
|
if (rawBodyIndexImage != null && sensorData.bodyIndexImage != null)
|
|||
|
{
|
|||
|
sensorData.lastBodyIndexFrameTime = currentBodyTimestamp;
|
|||
|
KinectInterop.CopyBytes(rawBodyIndexImage, sizeof(byte), sensorData.bodyIndexImage, sizeof(byte));
|
|||
|
}
|
|||
|
|
|||
|
// number of bodies
|
|||
|
sensorData.trackedBodiesCount = trackedBodiesCount;
|
|||
|
|
|||
|
// create the needed slots
|
|||
|
if (sensorData.alTrackedBodies.Length < trackedBodiesCount)
|
|||
|
{
|
|||
|
//sensorData.alTrackedBodies.Add(new KinectInterop.BodyData((int)KinectInterop.JointType.Count));
|
|||
|
Array.Resize<KinectInterop.BodyData>(ref sensorData.alTrackedBodies, (int)trackedBodiesCount);
|
|||
|
|
|||
|
for(int i = 0; i < trackedBodiesCount; i++)
|
|||
|
{
|
|||
|
sensorData.alTrackedBodies[i] = new KinectInterop.BodyData((int)KinectInterop.JointType.Count);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//alTrackedBodies.CopyTo(sensorData.alTrackedBodies);
|
|||
|
for (int i = 0; i < trackedBodiesCount; i++)
|
|||
|
{
|
|||
|
//sensorData.alTrackedBodies[i] = alTrackedBodies[i];
|
|||
|
//KinectInterop.CopyBytes<KinectInterop.BodyData>(alTrackedBodies[i], ref sensorData.alTrackedBodies[i]);
|
|||
|
alTrackedBodies[i].CopyTo(ref sensorData.alTrackedBodies[i]);
|
|||
|
|
|||
|
//KinectInterop.BodyData bodyData = sensorData.alTrackedBodies[i];
|
|||
|
//Debug.Log(" (U)User ID: " + bodyData.liTrackingID + ", body: " + i + ", pos: " + bodyData.kinectPos);
|
|||
|
}
|
|||
|
|
|||
|
sensorData.lastBodyFrameTime = currentBodyTimestamp;
|
|||
|
//Debug.Log("UpdateBodyTimestamp: " + currentBodyTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// body hist frame
|
|||
|
lock (bodyImageDataLock)
|
|||
|
{
|
|||
|
if (equalBodyBufferData != null && sensorData.lastBodyHistTime != lastBodyImageTimestamp && !isPlayMode)
|
|||
|
{
|
|||
|
if (sensorData.bodyHistBufferData != null)
|
|||
|
{
|
|||
|
KinectInterop.CopyBytes(equalBodyBufferData, sizeof(int), sensorData.bodyHistBufferData, sizeof(int));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.bodyHistTotalPoints = histBodyTotalPoints;
|
|||
|
sensorData.lastBodyHistTime = lastBodyImageTimestamp;
|
|||
|
//Debug.Log("UpdateBodyHistTimestamp: " + lastBodyImageTimestamp);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// returns the point cloud texture resolution
|
|||
|
public Vector2Int GetPointCloudTexResolution(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
Vector2Int texRes = Vector2Int.zero;
|
|||
|
|
|||
|
switch (pointCloudResolution)
|
|||
|
{
|
|||
|
case PointCloudResolution.DepthCameraResolution:
|
|||
|
texRes = new Vector2Int(sensorData.depthImageWidth, sensorData.depthImageHeight);
|
|||
|
break;
|
|||
|
|
|||
|
case PointCloudResolution.ColorCameraResolution:
|
|||
|
texRes = new Vector2Int(sensorData.colorImageWidth, sensorData.colorImageHeight);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if(texRes == Vector2Int.zero)
|
|||
|
{
|
|||
|
throw new Exception("Unsupported point cloud resolution: " + pointCloudResolution + " or the respective image is not available.");
|
|||
|
}
|
|||
|
|
|||
|
return texRes;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// creates the point-cloud vertex shader and its respective buffers, as needed
|
|||
|
protected virtual bool CreatePointCloudVertexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData.depthCamIntr == null || sensorData.depthCamIntr.distType == KinectInterop.DistortionType.None)
|
|||
|
return false;
|
|||
|
|
|||
|
pointCloudVertexRes = GetPointCloudTexResolution(sensorData);
|
|||
|
|
|||
|
if (pointCloudVertexRT == null)
|
|||
|
{
|
|||
|
pointCloudVertexRT = new RenderTexture(pointCloudVertexRes.x, pointCloudVertexRes.y, 0, RenderTextureFormat.ARGBHalf);
|
|||
|
pointCloudVertexRT.enableRandomWrite = true;
|
|||
|
pointCloudVertexRT.Create();
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudVertexShader == null)
|
|||
|
{
|
|||
|
pointCloudVertexShader = Resources.Load("PointCloudVertexShaderAll") as ComputeShader;
|
|||
|
pointCloudVertexKernel = pointCloudVertexShader != null ? pointCloudVertexShader.FindKernel("BakeVertexTex") : -1;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudSpaceBuffer == null)
|
|||
|
{
|
|||
|
int spaceBufferLength = pointCloudVertexRes.x * pointCloudVertexRes.y * 3;
|
|||
|
pointCloudSpaceBuffer = new ComputeBuffer(spaceBufferLength, sizeof(float));
|
|||
|
|
|||
|
// depth2space table
|
|||
|
//Debug.Log("Started creating space tables...");
|
|||
|
//float fTimeStart = Time.realtimeSinceStartup;
|
|||
|
|
|||
|
//int depthImageLength = pointCloudVertexRes.x * pointCloudVertexRes.y;
|
|||
|
//Vector3[] depth2SpaceTable = new Vector3[depthImageLength];
|
|||
|
|
|||
|
//for (int dy = 0, di = 0; dy < pointCloudVertexRes.y; dy++)
|
|||
|
//{
|
|||
|
// for (int dx = 0; dx < pointCloudVertexRes.x; dx++, di++)
|
|||
|
// {
|
|||
|
// Vector2 depthPos = new Vector2(dx, dy);
|
|||
|
// depth2SpaceTable[di] = pointCloudResolution == PointCloudResolution.ColorCameraResolution ?
|
|||
|
// MapColorPointToSpaceCoords(sensorData, depthPos, 1000) : MapDepthPointToSpaceCoords(sensorData, depthPos, 1000);
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
depth2SpaceTable = pointCloudResolution == PointCloudResolution.ColorCameraResolution ?
|
|||
|
GetColorCameraSpaceTable(sensorData) : GetDepthCameraSpaceTable(sensorData);
|
|||
|
|
|||
|
//// parallelize for gaining time
|
|||
|
//System.Threading.Tasks.Parallel.For(0, pointCloudVertexRes.y, dy =>
|
|||
|
//{
|
|||
|
// int di = dy * pointCloudVertexRes.x;
|
|||
|
|
|||
|
// for (var dx = 0; dx < pointCloudVertexRes.x; dx++, di++)
|
|||
|
// {
|
|||
|
// Vector2 depthPos = new Vector2(dx, dy);
|
|||
|
// depth2SpaceTable[di] = pointCloudResolution == PointCloudResolution.ColorCameraResolution ?
|
|||
|
// MapColorPointToSpaceCoords(sensorData, depthPos, 1000) : MapDepthPointToSpaceCoords(sensorData, depthPos, 1000);
|
|||
|
// }
|
|||
|
//});
|
|||
|
|
|||
|
//Debug.Log("depth2SpaceTable: " + depth2SpaceTable);
|
|||
|
pointCloudSpaceBuffer.SetData(depth2SpaceTable);
|
|||
|
depth2SpaceTable = null;
|
|||
|
//Debug.Log("Finished creating space tables in " + (Time.realtimeSinceStartup - fTimeStart) + "s");
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudDepthBuffer == null)
|
|||
|
{
|
|||
|
int depthBufferLength = pointCloudVertexRes.x * pointCloudVertexRes.y / 2;
|
|||
|
pointCloudDepthBuffer = new ComputeBuffer(depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudResolution == PointCloudResolution.ColorCameraResolution && color2DepthDataFrame == null)
|
|||
|
{
|
|||
|
color2DepthDataFrame = new ushort[sensorData.colorImageWidth * sensorData.colorImageHeight];
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// disposes the point-cloud vertex shader and its respective buffers
|
|||
|
protected virtual void DisposePointCloudVertexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (pointCloudSpaceBuffer != null)
|
|||
|
{
|
|||
|
pointCloudSpaceBuffer.Dispose();
|
|||
|
pointCloudSpaceBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudDepthBuffer != null)
|
|||
|
{
|
|||
|
pointCloudDepthBuffer.Dispose();
|
|||
|
pointCloudDepthBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudCoordBuffer != null)
|
|||
|
{
|
|||
|
// K2 color camera resolution
|
|||
|
pointCloudCoordBuffer.Dispose();
|
|||
|
pointCloudCoordBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudVertexRT != null)
|
|||
|
{
|
|||
|
pointCloudVertexRT.Release();
|
|||
|
pointCloudVertexRT = null;
|
|||
|
}
|
|||
|
|
|||
|
if (color2DepthDataFrame != null)
|
|||
|
{
|
|||
|
color2DepthDataFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (color2DepthCoordFrame != null)
|
|||
|
{
|
|||
|
color2DepthDataFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudVertexShader != null)
|
|||
|
{
|
|||
|
pointCloudVertexShader = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// updates the point-cloud vertex shader with the actual data
|
|||
|
protected virtual bool UpdatePointCloudVertexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (pointCloudVertexShader != null && sensorData.depthImage != null && pointCloudVertexRT != null &&
|
|||
|
sensorData.lastDepth2SpaceFrameTime != sensorData.lastDepthFrameTime)
|
|||
|
{
|
|||
|
sensorData.lastDepth2SpaceFrameTime = sensorData.lastDepthFrameTime;
|
|||
|
|
|||
|
if (pointCloudResolution == PointCloudResolution.ColorCameraResolution)
|
|||
|
{
|
|||
|
lock(color2DepthFrameLock)
|
|||
|
{
|
|||
|
KinectInterop.SetComputeBufferData(pointCloudDepthBuffer, color2DepthDataFrame, color2DepthDataFrame.Length >> 1, sizeof(uint));
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
KinectInterop.SetComputeBufferData(pointCloudDepthBuffer, sensorData.depthImage, sensorData.depthImage.Length >> 1, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
KinectInterop.SetComputeShaderInt2(pointCloudVertexShader, "PointCloudRes", pointCloudVertexRes.x, pointCloudVertexRes.y);
|
|||
|
KinectInterop.SetComputeShaderFloat2(pointCloudVertexShader, "SpaceScale", sensorData.sensorSpaceScale.x, sensorData.sensorSpaceScale.y);
|
|||
|
pointCloudVertexShader.SetInt("MinDepth", (int)(minDistance * 1000f));
|
|||
|
pointCloudVertexShader.SetInt("MaxDepth", (int)(maxDistance * 1000f));
|
|||
|
pointCloudVertexShader.SetBuffer(pointCloudVertexKernel, "SpaceTable", pointCloudSpaceBuffer);
|
|||
|
pointCloudVertexShader.SetBuffer(pointCloudVertexKernel, "DepthMap", pointCloudDepthBuffer);
|
|||
|
pointCloudVertexShader.SetTexture(pointCloudVertexKernel, "PointCloudVertexTex", pointCloudVertexRT);
|
|||
|
pointCloudVertexShader.Dispatch(pointCloudVertexKernel, pointCloudVertexRes.x / 8, pointCloudVertexRes.y / 8, 1);
|
|||
|
|
|||
|
if (pointCloudVertexTexture != null)
|
|||
|
{
|
|||
|
Graphics.Blit(pointCloudVertexRT, pointCloudVertexTexture);
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// creates the point-cloud color shader and its respective buffers, as needed
|
|||
|
protected virtual bool CreatePointCloudColorShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
//renderDepthAlignedColorTexture.enableRandomWrite = true;
|
|||
|
|
|||
|
//if (pointCloudColorRT == null)
|
|||
|
//{
|
|||
|
// pointCloudColorRT = new RenderTexture(sensorData.depthImageWidth, sensorData.depthImageHeight, 0, RenderTextureFormat.ARGB32);
|
|||
|
// pointCloudColorRT.enableRandomWrite = true;
|
|||
|
// pointCloudColorRT.Create();
|
|||
|
//}
|
|||
|
|
|||
|
pointCloudColorRes = GetPointCloudTexResolution(sensorData);
|
|||
|
|
|||
|
if(pointCloudResolution == PointCloudResolution.DepthCameraResolution)
|
|||
|
{
|
|||
|
if (pointCloudAlignedColorTex == null)
|
|||
|
{
|
|||
|
pointCloudAlignedColorTex = new Texture2D(sensorData.depthImageWidth, sensorData.depthImageHeight, sensorData.colorImageFormat, false);
|
|||
|
}
|
|||
|
|
|||
|
if (depth2ColorDataFrame == null)
|
|||
|
{
|
|||
|
depth2ColorDataFrame = new byte[sensorData.depthImageWidth * sensorData.depthImageHeight * sensorData.colorImageStride];
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// disposes the point-cloud color shader and its respective buffers
|
|||
|
protected virtual void DisposePointCloudColorShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (pointCloudCoordBuffer != null)
|
|||
|
{
|
|||
|
// K2 depth camera resolution
|
|||
|
pointCloudCoordBuffer.Dispose();
|
|||
|
pointCloudCoordBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudColorRT)
|
|||
|
{
|
|||
|
pointCloudColorRT.Release();
|
|||
|
pointCloudColorRT = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudAlignedColorTex != null)
|
|||
|
{
|
|||
|
Destroy(pointCloudAlignedColorTex);
|
|||
|
pointCloudAlignedColorTex = null;
|
|||
|
}
|
|||
|
|
|||
|
if (depth2ColorDataFrame != null)
|
|||
|
{
|
|||
|
depth2ColorDataFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (depth2ColorCoordFrame != null)
|
|||
|
{
|
|||
|
depth2ColorCoordFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudColorShader != null)
|
|||
|
{
|
|||
|
pointCloudColorShader = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// updates the point-cloud color shader with the actual data
|
|||
|
protected virtual bool UpdatePointCloudColorShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
Texture texColor = null;
|
|||
|
|
|||
|
if (pointCloudResolution == PointCloudResolution.DepthCameraResolution)
|
|||
|
{
|
|||
|
if (pointCloudAlignedColorTex != null && depth2ColorDataFrame != null && sensorData.lastDepth2ColorFrameTime != lastDepth2ColorFrameTime)
|
|||
|
{
|
|||
|
lock (depth2ColorFrameLock)
|
|||
|
{
|
|||
|
sensorData.lastDepth2ColorFrameTime = lastDepth2ColorFrameTime;
|
|||
|
|
|||
|
pointCloudAlignedColorTex.LoadRawTextureData(depth2ColorDataFrame);
|
|||
|
pointCloudAlignedColorTex.Apply();
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudColorRT != null)
|
|||
|
{
|
|||
|
Graphics.CopyTexture(pointCloudAlignedColorTex, pointCloudColorRT);
|
|||
|
}
|
|||
|
|
|||
|
texColor = pointCloudAlignedColorTex;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
texColor = sensorData.colorImageTexture;
|
|||
|
}
|
|||
|
|
|||
|
if(texColor != null)
|
|||
|
{
|
|||
|
Graphics.Blit(texColor, pointCloudColorTexture);
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// creates the color-depth shader and its respective buffers, as needed
|
|||
|
protected virtual bool CreateColorDepthShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (color2DepthDataFrame == null)
|
|||
|
{
|
|||
|
color2DepthDataFrame = new ushort[sensorData.colorImageWidth * sensorData.colorImageHeight];
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.colorDepthTexture == null)
|
|||
|
{
|
|||
|
sensorData.colorDepthTexture = new RenderTexture(sensorData.colorImageWidth, sensorData.colorImageHeight, 0, RenderTextureFormat.ARGB32);
|
|||
|
//sensorData.colorDepthTexture.enableRandomWrite = true;
|
|||
|
sensorData.colorDepthTexture.Create();
|
|||
|
}
|
|||
|
|
|||
|
colorDepthShaderInited = true;
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// disposes the color-depth shader and its respective buffers
|
|||
|
protected virtual void DisposeColorDepthShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (color2DepthDataFrame != null)
|
|||
|
{
|
|||
|
color2DepthDataFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.colorDepthTexture != null)
|
|||
|
{
|
|||
|
sensorData.colorDepthTexture.Release();
|
|||
|
sensorData.colorDepthTexture = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudDepthBuffer != null)
|
|||
|
{
|
|||
|
pointCloudDepthBuffer.Dispose();
|
|||
|
pointCloudDepthBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (pointCloudCoordBuffer != null)
|
|||
|
{
|
|||
|
pointCloudCoordBuffer.Dispose();
|
|||
|
pointCloudCoordBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
if (color2DepthCoordFrame != null)
|
|||
|
{
|
|||
|
color2DepthCoordFrame = null;
|
|||
|
}
|
|||
|
|
|||
|
if (colorDepthShader != null)
|
|||
|
{
|
|||
|
colorDepthShader = null;
|
|||
|
}
|
|||
|
|
|||
|
colorDepthShaderInited = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// updates the color-depth shader with the actual data
|
|||
|
protected virtual bool UpdateColorDepthShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (color2DepthDataFrame != null)
|
|||
|
{
|
|||
|
if(sensorData.usedColorDepthBufferTime == sensorData.lastColorDepthBufferTime && sensorData.lastColorDepthBufferTime != lastColor2DepthFrameTime)
|
|||
|
{
|
|||
|
lock(color2DepthFrameLock)
|
|||
|
{
|
|||
|
if (sensorData.colorImageTexture != null)
|
|||
|
{
|
|||
|
Graphics.Blit(sensorData.colorImageTexture, sensorData.colorDepthTexture);
|
|||
|
}
|
|||
|
|
|||
|
int bufferLength = sensorData.colorImageWidth * sensorData.colorImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.colorDepthBuffer, color2DepthDataFrame, bufferLength, sizeof(uint));
|
|||
|
sensorData.lastColorDepthBufferTime = lastColor2DepthFrameTime;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// creates the depth-tex shader and its respective buffers, as needed
|
|||
|
protected virtual bool CreateDepthTexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
Shader depthTexShader = Shader.Find("Kinect/DepthTexShader");
|
|||
|
if (depthTexShader != null)
|
|||
|
{
|
|||
|
sensorData.depthTexMaterial = new Material(depthTexShader);
|
|||
|
|
|||
|
if (sensorData.depthImageBuffer == null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
sensorData.depthImageBuffer = KinectInterop.CreateComputeBuffer(sensorData.depthImageBuffer, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// disposes the depth-tex shader and its respective buffers
|
|||
|
protected virtual void DisposeDepthTexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData.depthTexTexture != null)
|
|||
|
{
|
|||
|
sensorData.depthTexTexture.Release();
|
|||
|
sensorData.depthTexTexture = null;
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.depthImageBuffer != null)
|
|||
|
{
|
|||
|
sensorData.depthImageBuffer.Dispose();
|
|||
|
sensorData.depthImageBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
sensorData.depthTexMaterial = null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// creates the infrared-tex shader and its respective buffers, as needed
|
|||
|
protected virtual bool CreateInfraredTexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
Shader infraredTexShader = Shader.Find("Kinect/DepthTexShader");
|
|||
|
if (infraredTexShader != null)
|
|||
|
{
|
|||
|
sensorData.infraredTexMaterial = new Material(infraredTexShader);
|
|||
|
|
|||
|
if (sensorData.infraredImageBuffer == null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
sensorData.infraredImageBuffer = KinectInterop.CreateComputeBuffer(sensorData.infraredImageBuffer, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// disposes the infrared-tex shader and its respective buffers
|
|||
|
protected virtual void DisposeInfraredTexShader(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData.infraredTexTexture != null)
|
|||
|
{
|
|||
|
sensorData.infraredTexTexture.Release();
|
|||
|
sensorData.infraredTexTexture = null;
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.infraredImageBuffer != null)
|
|||
|
{
|
|||
|
sensorData.infraredImageBuffer.Dispose();
|
|||
|
sensorData.infraredImageBuffer = null;
|
|||
|
}
|
|||
|
|
|||
|
sensorData.infraredTexMaterial = null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// updates transformed frame textures, if needed
|
|||
|
public virtual bool UpdateTransformedFrameTextures(KinectInterop.SensorData sensorData, KinectManager kinectManager)
|
|||
|
{
|
|||
|
// depth2space frame
|
|||
|
if (pointCloudVertexTexture != null)
|
|||
|
{
|
|||
|
if (pointCloudVertexShader != null || CreatePointCloudVertexShader(sensorData))
|
|||
|
{
|
|||
|
UpdatePointCloudVertexShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (pointCloudVertexShader != null)
|
|||
|
{
|
|||
|
DisposePointCloudVertexShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// depth2color frame
|
|||
|
if (pointCloudColorTexture != null)
|
|||
|
{
|
|||
|
if (pointCloudColorShader != null || pointCloudAlignedColorTex != null || CreatePointCloudColorShader(sensorData))
|
|||
|
{
|
|||
|
UpdatePointCloudColorShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (pointCloudColorShader != null || pointCloudAlignedColorTex != null)
|
|||
|
{
|
|||
|
DisposePointCloudColorShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// color2depth
|
|||
|
if (sensorData.colorDepthBuffer != null)
|
|||
|
{
|
|||
|
if(colorDepthShaderInited || CreateColorDepthShader(sensorData))
|
|||
|
{
|
|||
|
UpdateColorDepthShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if(colorDepthShaderInited)
|
|||
|
{
|
|||
|
DisposeColorDepthShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// depth-tex
|
|||
|
if (sensorData.depthTexTexture != null)
|
|||
|
{
|
|||
|
if (sensorData.depthTexMaterial != null || CreateDepthTexShader(sensorData))
|
|||
|
{
|
|||
|
//UpdateDepthTexShader(sensorData); // code moved to UpdateSensorTextures()
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (sensorData.depthTexMaterial != null)
|
|||
|
{
|
|||
|
DisposeDepthTexShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// infrared-tex
|
|||
|
if (sensorData.infraredTexTexture != null)
|
|||
|
{
|
|||
|
if (sensorData.infraredTexMaterial != null || CreateInfraredTexShader(sensorData))
|
|||
|
{
|
|||
|
//UpdateInfraredTexShader(sensorData); // code moved to UpdateSensorTextures()
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (sensorData.infraredTexMaterial != null)
|
|||
|
{
|
|||
|
DisposeInfraredTexShader(sensorData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual bool UpdateSensorTextures(KinectInterop.SensorData sensorData, KinectManager kinectManager, ulong prevDepthFrameTime)
|
|||
|
{
|
|||
|
// check if the depth data has changed
|
|||
|
if (prevDepthFrameTime != sensorData.lastDepthFrameTime)
|
|||
|
{
|
|||
|
// depth texture
|
|||
|
if (sensorData.depthImageTexture != null && sensorData.depthImageMaterial != null &&
|
|||
|
sensorData.lastDepthImageTime != sensorData.lastDepthFrameTime)
|
|||
|
{
|
|||
|
if (sensorData.depthImageBuffer != null && sensorData.depthImage != null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.depthImageBuffer, sensorData.depthImage, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.depthHistBuffer != null && sensorData.depthHistBufferData != null)
|
|||
|
{
|
|||
|
//sensorData.depthHistBuffer.SetData(equalHistBufferData);
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.depthHistBuffer, sensorData.depthHistBufferData, sensorData.depthHistBufferData.Length, sizeof(int));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.depthImageMaterial.SetInt("_TexResX", sensorData.depthImageWidth);
|
|||
|
sensorData.depthImageMaterial.SetInt("_TexResY", sensorData.depthImageHeight);
|
|||
|
sensorData.depthImageMaterial.SetInt("_MinDepth", (int)(minDistance * 1000f));
|
|||
|
sensorData.depthImageMaterial.SetInt("_MaxDepth", (int)(maxDistance * 1000f));
|
|||
|
sensorData.depthImageMaterial.SetInt("_TotalPoints", sensorData.depthHistTotalPoints);
|
|||
|
sensorData.depthImageMaterial.SetBuffer("_DepthMap", sensorData.depthImageBuffer);
|
|||
|
sensorData.depthImageMaterial.SetBuffer("_HistMap", sensorData.depthHistBuffer);
|
|||
|
|
|||
|
Graphics.Blit(null, sensorData.depthImageTexture, sensorData.depthImageMaterial);
|
|||
|
|
|||
|
sensorData.lastDepthImageTime = sensorData.lastDepthFrameTime;
|
|||
|
//Debug.Log("DepthTextureTimestamp: " + sensorData.lastDepthImageTime);
|
|||
|
}
|
|||
|
|
|||
|
// infrared texture
|
|||
|
if (sensorData.infraredImageTexture != null && sensorData.infraredImageMaterial != null &&
|
|||
|
sensorData.lastInfraredImageTime != sensorData.lastInfraredFrameTime)
|
|||
|
{
|
|||
|
if (sensorData.infraredImageBuffer != null && sensorData.infraredImage != null)
|
|||
|
{
|
|||
|
int infraredBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.infraredImageBuffer, sensorData.infraredImage, infraredBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.infraredImageMaterial.SetInt("_TexResX", sensorData.depthImageWidth);
|
|||
|
sensorData.infraredImageMaterial.SetInt("_TexResY", sensorData.depthImageHeight);
|
|||
|
sensorData.infraredImageMaterial.SetFloat("_MinValue", minInfraredValue);
|
|||
|
sensorData.infraredImageMaterial.SetFloat("_MaxValue", maxInfraredValue);
|
|||
|
sensorData.infraredImageMaterial.SetBuffer("_InfraredMap", sensorData.infraredImageBuffer);
|
|||
|
|
|||
|
Graphics.Blit(null, sensorData.infraredImageTexture, sensorData.infraredImageMaterial);
|
|||
|
|
|||
|
sensorData.lastInfraredImageTime = sensorData.lastInfraredFrameTime;
|
|||
|
//Debug.Log("InfraredTextureTimestamp: " + sensorData.lastInfraredImageTime);
|
|||
|
}
|
|||
|
|
|||
|
// user texture & body texture
|
|||
|
if (sensorData.bodyImageTexture != null && sensorData.bodyImageMaterial != null &&
|
|||
|
sensorData.lastBodyImageTime != sensorData.lastBodyIndexFrameTime)
|
|||
|
{
|
|||
|
if (sensorData.bodyIndexBuffer != null && rawBodyIndexImage != null)
|
|||
|
{
|
|||
|
int bodyIndexBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 4;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.bodyIndexBuffer, rawBodyIndexImage, bodyIndexBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
if (sensorData.bodyHistBuffer != null && sensorData.bodyHistBufferData != null)
|
|||
|
{
|
|||
|
//sensorData.depthHistBuffer.SetData(equalBodyBufferData);
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.bodyHistBuffer, sensorData.bodyHistBufferData, sensorData.bodyHistBufferData.Length, sizeof(int));
|
|||
|
}
|
|||
|
|
|||
|
float minDist = kinectManager.minUserDistance != 0f ? kinectManager.minUserDistance : minDistance;
|
|||
|
float maxDist = kinectManager.maxUserDistance != 0f ? kinectManager.maxUserDistance : maxDistance;
|
|||
|
|
|||
|
sensorData.bodyImageMaterial.SetInt("_TexResX", sensorData.depthImageWidth);
|
|||
|
sensorData.bodyImageMaterial.SetInt("_TexResY", sensorData.depthImageHeight);
|
|||
|
sensorData.bodyImageMaterial.SetInt("_MinDepth", (int)(minDist * 1000f));
|
|||
|
sensorData.bodyImageMaterial.SetInt("_MaxDepth", (int)(maxDist * 1000f));
|
|||
|
|
|||
|
sensorData.bodyImageMaterial.SetBuffer("_BodyIndexMap", sensorData.bodyIndexBuffer);
|
|||
|
|
|||
|
if(kinectManager.getBodyFrames == KinectManager.BodyTextureType.UserTexture)
|
|||
|
{
|
|||
|
if (sensorData.depthImageBuffer != null && sensorData.depthImage != null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.depthImageBuffer, sensorData.depthImage, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.bodyImageMaterial.SetBuffer("_DepthMap", sensorData.depthImageBuffer);
|
|||
|
sensorData.bodyImageMaterial.SetBuffer("_HistMap", sensorData.bodyHistBuffer);
|
|||
|
sensorData.bodyImageMaterial.SetInt("_TotalPoints", sensorData.bodyHistTotalPoints);
|
|||
|
//sensorData.bodyImageMaterial.SetInt("_FirstUserIndex", sensorData.firstUserIndex);
|
|||
|
|
|||
|
Color[] bodyIndexColors = kinectManager.GetBodyIndexColors();
|
|||
|
sensorData.bodyImageMaterial.SetColorArray("_BodyIndexColors", bodyIndexColors);
|
|||
|
}
|
|||
|
|
|||
|
Graphics.Blit(null, sensorData.bodyImageTexture, sensorData.bodyImageMaterial);
|
|||
|
|
|||
|
sensorData.lastBodyImageTime = sensorData.lastBodyIndexFrameTime;
|
|||
|
//Debug.Log("BodyTextureTimestamp: " + sensorData.lastBodyImageTime);
|
|||
|
}
|
|||
|
|
|||
|
// depth-tex
|
|||
|
if (sensorData.depthTexMaterial != null &&
|
|||
|
sensorData.lastDepthTexTime != sensorData.lastDepthFrameTime)
|
|||
|
{
|
|||
|
if (sensorData.depthImageBuffer != null && sensorData.depthImage != null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.depthImageBuffer, sensorData.depthImage, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.depthTexMaterial.SetBuffer("_DepthMap", sensorData.depthImageBuffer);
|
|||
|
sensorData.depthTexMaterial.SetInt("_TexResX", sensorData.depthImageWidth);
|
|||
|
sensorData.depthTexMaterial.SetInt("_TexResY", sensorData.depthImageHeight);
|
|||
|
sensorData.depthTexMaterial.SetInt("_MinDepth", (int)(minDistance * 1000f));
|
|||
|
sensorData.depthTexMaterial.SetInt("_MaxDepth", (int)(maxDistance * 1000f));
|
|||
|
|
|||
|
Graphics.Blit(null, sensorData.depthTexTexture, sensorData.depthTexMaterial);
|
|||
|
sensorData.lastDepthTexTime = sensorData.lastDepthFrameTime;
|
|||
|
//Debug.Log("DepthTexTimestamp: " + sensorData.lastDepthTexTime);
|
|||
|
}
|
|||
|
|
|||
|
// infrared-tex
|
|||
|
if (sensorData.infraredTexMaterial != null &&
|
|||
|
sensorData.lastInfraredTexTime != sensorData.lastInfraredFrameTime)
|
|||
|
{
|
|||
|
if (sensorData.infraredImageBuffer != null && sensorData.infraredImage != null)
|
|||
|
{
|
|||
|
int depthBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight / 2;
|
|||
|
KinectInterop.SetComputeBufferData(sensorData.infraredImageBuffer, sensorData.infraredImage, depthBufferLength, sizeof(uint));
|
|||
|
}
|
|||
|
|
|||
|
sensorData.infraredTexMaterial.SetBuffer("_DepthMap", sensorData.infraredImageBuffer);
|
|||
|
sensorData.infraredTexMaterial.SetInt("_TexResX", sensorData.depthImageWidth);
|
|||
|
sensorData.infraredTexMaterial.SetInt("_TexResY", sensorData.depthImageHeight);
|
|||
|
sensorData.infraredTexMaterial.SetInt("_MinDepth", (int)(minDistance * 1000f));
|
|||
|
sensorData.infraredTexMaterial.SetInt("_MaxDepth", (int)(maxDistance * 1000f));
|
|||
|
|
|||
|
Graphics.Blit(null, sensorData.infraredTexTexture, sensorData.infraredTexMaterial);
|
|||
|
sensorData.lastInfraredTexTime = sensorData.lastInfraredFrameTime;
|
|||
|
//Debug.Log("InfraredTexTimestamp: " + sensorData.lastInfraredTexTime);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// returns sensor-to-world matrix
|
|||
|
public virtual Matrix4x4 GetSensorToWorldMatrix()
|
|||
|
{
|
|||
|
Matrix4x4 mSensor = Matrix4x4.identity;
|
|||
|
mSensor.SetTRS(sensorPosePosition, sensorPoseRotation, Vector3.one);
|
|||
|
|
|||
|
return mSensor;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// returns sensor rotation, properly adjusted for body tracking
|
|||
|
protected Quaternion GetSensorRotationNotZFlipped(bool bInverted)
|
|||
|
{
|
|||
|
Vector3 sensorRotEuler = sensorPoseRotation.eulerAngles;
|
|||
|
|
|||
|
if (sensorRotFlipZ)
|
|||
|
{
|
|||
|
sensorRotEuler.z = -sensorRotEuler.z;
|
|||
|
}
|
|||
|
|
|||
|
Quaternion sensorRot = Quaternion.Euler(sensorRotEuler);
|
|||
|
return bInverted ? Quaternion.Inverse(sensorRot) : sensorRot;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// returns sensor transform. Please note transform updates depend on the getPoseFrames-KM setting.
|
|||
|
public virtual Transform GetSensorTransform()
|
|||
|
{
|
|||
|
return transform;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// unprojects plane point into the space
|
|||
|
protected virtual Vector3 UnprojectPoint(KinectInterop.CameraIntrinsics intr, Vector2 pixel, float depth)
|
|||
|
{
|
|||
|
return Vector3.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// projects space point onto a plane
|
|||
|
protected virtual Vector2 ProjectPoint(KinectInterop.CameraIntrinsics intr, Vector3 point)
|
|||
|
{
|
|||
|
return Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// transforms a point from one space to another
|
|||
|
protected virtual Vector3 TransformPoint(KinectInterop.CameraExtrinsics extr, Vector3 point)
|
|||
|
{
|
|||
|
return Vector3.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector3[] GetDepthCameraSpaceTable(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData == null)
|
|||
|
return null;
|
|||
|
|
|||
|
// depth2space table
|
|||
|
int depthImageLength = sensorData.depthImageWidth * sensorData.depthImageHeight;
|
|||
|
if (depth2SpaceTable == null || depth2SpaceTable.Length != depthImageLength)
|
|||
|
{
|
|||
|
depth2SpaceTable = new Vector3[depthImageLength];
|
|||
|
|
|||
|
for (int dy = 0, di = 0; dy < sensorData.depthImageHeight; dy++)
|
|||
|
{
|
|||
|
for (int dx = 0; dx < sensorData.depthImageWidth; dx++, di++)
|
|||
|
{
|
|||
|
Vector2 depthPos = new Vector2(dx, dy);
|
|||
|
depth2SpaceTable[di] = MapDepthPointToSpaceCoords(sensorData, depthPos, 1000);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return depth2SpaceTable;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector3[] GetColorCameraSpaceTable(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData == null)
|
|||
|
return null;
|
|||
|
|
|||
|
// color2space
|
|||
|
int colorImageLength = sensorData.colorImageWidth * sensorData.colorImageHeight;
|
|||
|
if (color2SpaceTable == null || color2SpaceTable.Length != colorImageLength)
|
|||
|
{
|
|||
|
color2SpaceTable = new Vector3[colorImageLength];
|
|||
|
|
|||
|
for (int cy = 0, ci = 0; cy < sensorData.colorImageHeight; cy++)
|
|||
|
{
|
|||
|
for (int cx = 0; cx < sensorData.colorImageWidth; cx++, ci++)
|
|||
|
{
|
|||
|
Vector2 colorPos = new Vector2(cx, cy);
|
|||
|
color2SpaceTable[ci] = MapColorPointToSpaceCoords(sensorData, colorPos, 1000);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return color2SpaceTable;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector3 MapDepthPointToSpaceCoords(KinectInterop.SensorData sensorData, Vector2 depthPos, ushort depthVal)
|
|||
|
{
|
|||
|
if (sensorData.depthCamIntr != null)
|
|||
|
{
|
|||
|
return UnprojectPoint(sensorData.depthCamIntr, depthPos, (float)depthVal / 1000f);
|
|||
|
}
|
|||
|
|
|||
|
return Vector3.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector2 MapSpacePointToDepthCoords(KinectInterop.SensorData sensorData, Vector3 spacePos)
|
|||
|
{
|
|||
|
if (sensorData.depthCamIntr != null)
|
|||
|
{
|
|||
|
return ProjectPoint(sensorData.depthCamIntr, spacePos);
|
|||
|
}
|
|||
|
|
|||
|
return Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector3 MapColorPointToSpaceCoords(KinectInterop.SensorData sensorData, Vector2 colorPos, ushort depthVal)
|
|||
|
{
|
|||
|
if (sensorData.colorCamIntr != null)
|
|||
|
{
|
|||
|
return UnprojectPoint(sensorData.colorCamIntr, colorPos, (float)depthVal / 1000f);
|
|||
|
}
|
|||
|
|
|||
|
return Vector3.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector2 MapSpacePointToColorCoords(KinectInterop.SensorData sensorData, Vector3 spacePos)
|
|||
|
{
|
|||
|
if (sensorData.colorCamIntr != null)
|
|||
|
{
|
|||
|
return ProjectPoint(sensorData.colorCamIntr, spacePos);
|
|||
|
}
|
|||
|
|
|||
|
return Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector2 MapDepthPointToColorCoords(KinectInterop.SensorData sensorData, Vector2 depthPos, ushort depthVal)
|
|||
|
{
|
|||
|
if (sensorData.depthCamIntr != null && sensorData.colorCamIntr != null && sensorData.depth2ColorExtr != null)
|
|||
|
{
|
|||
|
Vector3 depthSpacePos = UnprojectPoint(sensorData.depthCamIntr, depthPos, (float)depthVal / 1000f);
|
|||
|
Vector3 colorSpacePos = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos);
|
|||
|
Vector2 colorPos = ProjectPoint(sensorData.colorCamIntr, colorSpacePos);
|
|||
|
|
|||
|
return colorPos;
|
|||
|
}
|
|||
|
|
|||
|
return Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public virtual Vector2 MapColorPointToDepthCoords(KinectInterop.SensorData sensorData, Vector2 colorPos)
|
|||
|
{
|
|||
|
if (sensorData.depthCamIntr != null && sensorData.colorCamIntr != null && sensorData.color2DepthExtr != null && sensorData.depthImage != null)
|
|||
|
{
|
|||
|
Vector3 colorSpacePos1 = UnprojectPoint(sensorData.colorCamIntr, colorPos, 1f);
|
|||
|
|
|||
|
int minDist = (int)(minDistance * 1000f);
|
|||
|
int maxDist = (int)(maxDistance * 1000f);
|
|||
|
|
|||
|
int depthImageW = sensorData.depthImageWidth;
|
|||
|
int depthImageL = sensorData.depthImage.Length;
|
|||
|
|
|||
|
Vector2 depthPos = Vector2.zero;
|
|||
|
bool bFound = false;
|
|||
|
|
|||
|
for (int d = minDist; d < maxDist; d++)
|
|||
|
{
|
|||
|
Vector3 colorSpacePos = colorSpacePos1 * (d * 0.001f);
|
|||
|
Vector3 depthSpacePos = TransformPoint(sensorData.color2DepthExtr, colorSpacePos);
|
|||
|
depthPos = ProjectPoint(sensorData.depthCamIntr, depthSpacePos);
|
|||
|
|
|||
|
int di = (int)(depthPos.y + 0.5f) * depthImageW + (int)(depthPos.x + 0.5f);
|
|||
|
|
|||
|
if (di >= 0 && di < depthImageL)
|
|||
|
{
|
|||
|
int z = sensorData.depthImage[di];
|
|||
|
if ((z != 0) && (z <= d))
|
|||
|
{
|
|||
|
bFound = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return bFound ? depthPos : Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
return Vector2.zero;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//public virtual bool MapDepthFrameToSpaceCoords(KinectInterop.SensorData sensorData, ref Vector3[] vSpaceCoords)
|
|||
|
//{
|
|||
|
// if (vSpaceCoords == null)
|
|||
|
// {
|
|||
|
// vSpaceCoords = new Vector3[sensorData.depthImageWidth * sensorData.depthImageHeight];
|
|||
|
// }
|
|||
|
|
|||
|
// if (InitCoordMapperSpaceTables(sensorData, true, false))
|
|||
|
// {
|
|||
|
// for (int dy = 0, di = 0; dy < sensorData.depthImageHeight; dy++)
|
|||
|
// {
|
|||
|
// for (int dx = 0; dx < sensorData.depthImageWidth; dx++, di++)
|
|||
|
// {
|
|||
|
// if (sensorData.depthImage[di] != 0)
|
|||
|
// {
|
|||
|
// float depthVal = (float)sensorData.depthImage[di] / 1000f;
|
|||
|
// vSpaceCoords[di] = depth2SpaceTable[di] * depthVal;
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// vSpaceCoords[di] = Vector3.zero;
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
// return true;
|
|||
|
// }
|
|||
|
|
|||
|
// return false;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//public virtual bool MapDepthFrameToColorData(KinectInterop.SensorData sensorData, ref byte[] vColorFrameData)
|
|||
|
//{
|
|||
|
// return false;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//public virtual bool MapColorFrameToDepthData(KinectInterop.SensorData sensorData, ref ushort[] vDepthFrameData)
|
|||
|
//{
|
|||
|
// return false;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//public virtual bool MapDepthFrameToColorCoords(KinectInterop.SensorData sensorData, ref Vector2[] vColorCoords)
|
|||
|
//{
|
|||
|
// if (sensorData.depthCamIntr != null && sensorData.colorCamIntr != null && sensorData.depth2ColorExtr != null)
|
|||
|
// {
|
|||
|
// int depthImageW = sensorData.depthImageWidth;
|
|||
|
// int depthImageH = sensorData.depthImageHeight;
|
|||
|
|
|||
|
// int mapImageLen = depthImageW * depthImageH;
|
|||
|
// if (vColorCoords == null || vColorCoords.Length != mapImageLen)
|
|||
|
// {
|
|||
|
// vColorCoords = new Vector2[mapImageLen];
|
|||
|
// }
|
|||
|
|
|||
|
// for (int dy = 0, dIndex = 0; dy < depthImageH; dy++)
|
|||
|
// {
|
|||
|
// for (int dx = 0; dx < depthImageW; dx++, dIndex++)
|
|||
|
// {
|
|||
|
// ushort depthVal = sensorData.depthImage[dIndex];
|
|||
|
|
|||
|
// if (depthVal != 0)
|
|||
|
// {
|
|||
|
// Vector2 depthPos = new Vector2(dx, dy);
|
|||
|
|
|||
|
// Vector3 depthSpacePos = UnprojectPoint(sensorData.depthCamIntr, depthPos, (float)depthVal / 1000f);
|
|||
|
// Vector3 colorSpacePos = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos);
|
|||
|
// vColorCoords[dIndex] = ProjectPoint(sensorData.colorCamIntr, colorSpacePos);
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// vColorCoords[dIndex] = new Vector2(float.NegativeInfinity, float.NegativeInfinity);
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
// return true;
|
|||
|
// }
|
|||
|
|
|||
|
// return false;
|
|||
|
//}
|
|||
|
|
|||
|
//public virtual bool MapColorFrameToDepthCoords(KinectInterop.SensorData sensorData, ref Vector2[] vDepthCoords)
|
|||
|
//{
|
|||
|
// if (sensorData.depthCamIntr != null && sensorData.colorCamIntr != null && sensorData.depth2ColorExtr != null)
|
|||
|
// {
|
|||
|
// int depthImageW = sensorData.depthImageWidth;
|
|||
|
// int depthImageH = sensorData.depthImageHeight;
|
|||
|
|
|||
|
// int mapImageLen = sensorData.colorImageWidth * sensorData.colorImageHeight;
|
|||
|
// if (vDepthCoords == null || vDepthCoords.Length != mapImageLen)
|
|||
|
// {
|
|||
|
// vDepthCoords = new Vector2[mapImageLen];
|
|||
|
// }
|
|||
|
|
|||
|
// int colorWidth = sensorData.colorCamIntr.width;
|
|||
|
// int colorHeight = sensorData.colorCamIntr.height;
|
|||
|
|
|||
|
// for (int dy = 0, dIndex = 0; dy < depthImageH; dy++)
|
|||
|
// {
|
|||
|
// for (int dx = 0; dx < depthImageW; dx++, dIndex++)
|
|||
|
// {
|
|||
|
// ushort depthVal = sensorData.depthImage[dIndex];
|
|||
|
|
|||
|
// if (depthVal != 0)
|
|||
|
// {
|
|||
|
// float depth = (float)depthVal / 1000f;
|
|||
|
|
|||
|
// Vector2 depthPos1 = new Vector2(dx - 0.5f, dy - 0.5f);
|
|||
|
// Vector3 depthSpacePos1 = UnprojectPoint(sensorData.depthCamIntr, depthPos1, depth);
|
|||
|
// Vector3 colorSpacePos1 = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos1);
|
|||
|
// Vector2 colorPos1 = ProjectPoint(sensorData.colorCamIntr, colorSpacePos1);
|
|||
|
|
|||
|
// int colorPos1X = Mathf.RoundToInt(colorPos1.x);
|
|||
|
// int colorPos1Y = Mathf.RoundToInt(colorPos1.y);
|
|||
|
|
|||
|
// Vector2 depthPos2 = new Vector2(dx + 0.5f, dy + 0.5f);
|
|||
|
// Vector3 depthSpacePos2 = UnprojectPoint(sensorData.depthCamIntr, depthPos2, depth);
|
|||
|
// Vector3 colorSpacePos2 = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos2);
|
|||
|
// Vector2 colorPos2 = ProjectPoint(sensorData.colorCamIntr, colorSpacePos2);
|
|||
|
|
|||
|
// int colorPos2X = (int)(colorPos2.x + 0.5f);
|
|||
|
// int colorPos2Y = (int)(colorPos2.y + 0.5f);
|
|||
|
|
|||
|
// if (colorPos1X < 0 || colorPos1Y < 0 || colorPos2X >= colorWidth || colorPos2Y >= colorHeight)
|
|||
|
// continue;
|
|||
|
|
|||
|
// // Transfer between the depth pixels and the pixels inside the rectangle on the other image
|
|||
|
// for (int y = colorPos1Y; y <= colorPos2Y; y++)
|
|||
|
// {
|
|||
|
// int cIndex = y * colorWidth + colorPos1X;
|
|||
|
|
|||
|
// for (int x = colorPos1X; x <= colorPos2X; x++, cIndex++)
|
|||
|
// {
|
|||
|
// vDepthCoords[cIndex] = new Vector2(dx, dy);
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// //vDepthCoords[cIndex] = new Vector2(float.NegativeInfinity, float.NegativeInfinity);
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
|
|||
|
// return true;
|
|||
|
// }
|
|||
|
|
|||
|
// return false;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
// estimates horizontal and vertical FOV
|
|||
|
protected void EstimateFOV(KinectInterop.CameraIntrinsics intr)
|
|||
|
{
|
|||
|
//intr.hFOV = (Mathf.Atan2(intr.ppx + 0.5f, intr.fx) + Mathf.Atan2(intr.width - (intr.ppx + 0.5f), intr.fx)) * 57.2957795f;
|
|||
|
//intr.vFOV = (Mathf.Atan2(intr.ppy + 0.5f, intr.fy) + Mathf.Atan2(intr.height - (intr.ppy + 0.5f), intr.fy)) * 57.2957795f;
|
|||
|
intr.hFOV = 2f * Mathf.Atan2((float)intr.width * 0.5f, intr.fx) * Mathf.Rad2Deg;
|
|||
|
intr.vFOV = 2f * Mathf.Atan2((float)intr.height * 0.5f, intr.fy) * Mathf.Rad2Deg;
|
|||
|
}
|
|||
|
|
|||
|
// initializes the body-data structures and start the body tracking
|
|||
|
protected virtual bool InitBodyTracking(KinectInterop.FrameSource dwFlags, KinectInterop.SensorData sensorData, Calibration calibration, bool bCreateTracker)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0) // check for depth stream
|
|||
|
{
|
|||
|
string bodyTrackingPath = KinectInterop.BODY_TRACKING_TOOLS_FOLDER;
|
|||
|
if (!string.IsNullOrEmpty(bodyTrackingPath) && bodyTrackingPath[bodyTrackingPath.Length - 1] != '/' && bodyTrackingPath[bodyTrackingPath.Length - 1] != '\\')
|
|||
|
{
|
|||
|
bodyTrackingPath += "/";
|
|||
|
}
|
|||
|
|
|||
|
if (!string.IsNullOrEmpty(bodyTrackingPath) && !bodyTrackingPath.EndsWith("/tools/") && !bodyTrackingPath.EndsWith("\\tools\\") && !bodyTrackingPath.EndsWith("\\tools/"))
|
|||
|
{
|
|||
|
bodyTrackingPath += "tools/";
|
|||
|
}
|
|||
|
|
|||
|
if(!KinectInterop.IsFolderExist(bodyTrackingPath))
|
|||
|
{
|
|||
|
Debug.LogWarning("BT-Folder not found: " + bodyTrackingPath);
|
|||
|
}
|
|||
|
|
|||
|
// copy the needed libraries
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "cublas64_100.dll", ".");
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "cudart64_100.dll", ".");
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "cudnn64_7.dll", ".");
|
|||
|
|
|||
|
//KinectInterop.CopyFolderFile(bodyTrackingPath, "k4abt.dll", ".");
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "onnxruntime.dll", ".");
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "vcomp140.dll", ".");
|
|||
|
|
|||
|
if(KinectInterop.IsFileExist(bodyTrackingPath + "dnn_model_2_0.onnx"))
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "dnn_model_2_0.onnx", ".");
|
|||
|
else
|
|||
|
KinectInterop.CopyFolderFile(bodyTrackingPath, "dnn_model.onnx", ".");
|
|||
|
|
|||
|
if ((dwFlags & KinectInterop.FrameSource.TypeBodyIndex) != 0)
|
|||
|
{
|
|||
|
rawBodyIndexImage = new byte[sensorData.depthImageWidth * sensorData.depthImageHeight];
|
|||
|
sensorData.bodyIndexImage = new byte[sensorData.depthImageWidth * sensorData.depthImageHeight];
|
|||
|
}
|
|||
|
|
|||
|
alTrackedBodies = new List<KinectInterop.BodyData>();
|
|||
|
sensorData.alTrackedBodies = new KinectInterop.BodyData[0]; // new List<KinectInterop.BodyData>();
|
|||
|
|
|||
|
trackedBodiesCount = 0;
|
|||
|
sensorData.trackedBodiesCount = 0;
|
|||
|
|
|||
|
btQueueCount = 0;
|
|||
|
btQueueWaitTime = MAX_BODY_QUEUE_LENGTH <= 1 ? 0 : -1;
|
|||
|
//Debug.Log("MaxQueueLen: " + MAX_BODY_QUEUE_LENGTH + ", WaitTime: " + btQueueWaitTime);
|
|||
|
|
|||
|
if (bCreateTracker)
|
|||
|
{
|
|||
|
bodyTracker = new BodyTracking(calibration, k4abt_sensor_orientation_t.K4ABT_SENSOR_ORIENTATION_DEFAULT, false);
|
|||
|
bodyTracker.SetTemporalSmoothing(0f);
|
|||
|
bodySkeletonData = bodyTracker.CreateBodySkeleton();
|
|||
|
//Debug.Log("Body tracker successfully created.");
|
|||
|
|
|||
|
// start body-tracker thread
|
|||
|
bodyTrackerStopEvent = new System.Threading.AutoResetEvent(false);
|
|||
|
bodyTrackerThread = new System.Threading.Thread(() => BodyTrackerThread(sensorData));
|
|||
|
bodyTrackerThread.Name = "BT-" + GetType().Name + deviceIndex;
|
|||
|
bodyTrackerThread.IsBackground = true;
|
|||
|
bodyTrackerThread.Start();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Debug.LogWarning("Body tracked not started! Please enable the depth stream, to allow tracking the users.");
|
|||
|
}
|
|||
|
}
|
|||
|
catch (System.Exception ex)
|
|||
|
{
|
|||
|
Debug.LogError("Can't create body tracker for " + GetType().Name + deviceIndex + "!");
|
|||
|
Debug.LogException(ex);
|
|||
|
}
|
|||
|
|
|||
|
return (bodyTracker != null);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// stops the body tracker and releases its data
|
|||
|
protected virtual void StopBodyTracking(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (bodyTrackerThread != null)
|
|||
|
{
|
|||
|
//Debug.Log("Stopping BT thread: " + bodyTrackerThread.Name);
|
|||
|
|
|||
|
// stop the frame-polling thread
|
|||
|
bodyTrackerStopEvent.Set();
|
|||
|
bodyTrackerThread.Join();
|
|||
|
|
|||
|
bodyTrackerThread = null;
|
|||
|
bodyTrackerStopEvent.Dispose();
|
|||
|
bodyTrackerStopEvent = null;
|
|||
|
|
|||
|
//Debug.Log("BT thread stopped.");
|
|||
|
}
|
|||
|
|
|||
|
if (bodyTracker != null)
|
|||
|
{
|
|||
|
// wait for all enqueued frames to pop
|
|||
|
int maxWaitTime = 5000;
|
|||
|
|
|||
|
while (btQueueCount > 0 && maxWaitTime > 0)
|
|||
|
{
|
|||
|
IntPtr bodyFrameHandle = bodyTracker.PollBodyFrame(1000);
|
|||
|
|
|||
|
if(bodyFrameHandle != IntPtr.Zero)
|
|||
|
{
|
|||
|
Image bodyIndexImage = bodyTracker.GetBodyIndexMap(bodyFrameHandle);
|
|||
|
bodyIndexImage.Dispose();
|
|||
|
|
|||
|
Capture btCapture = bodyTracker.GetCapture(bodyFrameHandle);
|
|||
|
btCapture.Dispose();
|
|||
|
|
|||
|
bodyTracker.ReleaseBodyFrame(bodyFrameHandle);
|
|||
|
bodyFrameHandle = IntPtr.Zero;
|
|||
|
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
btQueueCount--;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
maxWaitTime -= 1000;
|
|||
|
}
|
|||
|
|
|||
|
if(btQueueCount > 0 && maxWaitTime <= 0)
|
|||
|
{
|
|||
|
Debug.LogWarning("Timed out waiting to pop all BT-frames. QueueCount: " + btQueueCount);
|
|||
|
}
|
|||
|
|
|||
|
bodyTracker.ShutdownBodyTracker();
|
|||
|
bodyTracker.Dispose();
|
|||
|
bodyTracker = null;
|
|||
|
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
btQueueCount = 0;
|
|||
|
btQueueWaitTime = 0;
|
|||
|
}
|
|||
|
|
|||
|
//Debug.Log("Body tracker disposed.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// polls for new body frame
|
|||
|
protected virtual Capture PollBodyFrame(KinectInterop.SensorData sensorData, Capture capture)
|
|||
|
{
|
|||
|
Capture bodyCapture = null;
|
|||
|
|
|||
|
if(bodyOutputCapture != null)
|
|||
|
{
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
bodyCapture = bodyOutputCapture;
|
|||
|
bodyOutputCapture = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// push the new capture
|
|||
|
PushBodyFrameInternal(capture);
|
|||
|
|
|||
|
return bodyCapture;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// polls the body tracker for frames and updates the body-related data in a thread
|
|||
|
private void BodyTrackerThread(KinectInterop.SensorData sensorData)
|
|||
|
{
|
|||
|
if (sensorData == null)
|
|||
|
return;
|
|||
|
|
|||
|
while (!bodyTrackerStopEvent.WaitOne(0))
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
//Capture sensorCapture = null;
|
|||
|
|
|||
|
bool bGetBodyData = bodyOutputCapture == null;
|
|||
|
Capture bodyCapture = PollBodyFrameInternal(sensorData, bGetBodyData/**, sensorCapture*/);
|
|||
|
|
|||
|
if (bodyOutputCapture == null)
|
|||
|
{
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
bodyOutputCapture = bodyCapture;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
Debug.LogException(ex);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
// maximum queue length
|
|||
|
private const int MAX_BODY_QUEUE_LENGTH = 1;
|
|||
|
|
|||
|
|
|||
|
// pushes new body frame into bt-processing queue, if possible
|
|||
|
private bool PushBodyFrameInternal(Capture capture)
|
|||
|
{
|
|||
|
bool bEnqueued = false;
|
|||
|
|
|||
|
if (capture != null && capture.Depth != null && (btQueueCount < MAX_BODY_QUEUE_LENGTH /**|| rawBodyTimestamp == sensorData.lastBodyFrameTime*/))
|
|||
|
{
|
|||
|
bEnqueued = bodyTracker.EnqueueCapture(capture, btQueueWaitTime);
|
|||
|
|
|||
|
if (bEnqueued)
|
|||
|
{
|
|||
|
//Debug.Log("QueuedBodyTimestamp: " + capture.Depth.DeviceTimestamp.Ticks + ", QueueLen: " + (btQueueCount + 1));
|
|||
|
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
// queued
|
|||
|
btQueueCount++;
|
|||
|
btQueueTime = (ulong)DateTime.Now.Ticks;
|
|||
|
//Debug.Log("Push btQueueCount: " + btQueueCount);
|
|||
|
|
|||
|
//if (btQueueWaitTime > 0)
|
|||
|
// btQueueWaitTime--;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//Debug.LogWarning("Adding capture to BT queue failed! QueueCount: " + btQueueCount);
|
|||
|
//btQueueWaitTime++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return bEnqueued;
|
|||
|
}
|
|||
|
|
|||
|
// internal body-tracking polling method (used by the BT-thread)
|
|||
|
private Capture PollBodyFrameInternal(KinectInterop.SensorData sensorData, bool bGetBodyData/**, Capture capture*/)
|
|||
|
{
|
|||
|
Capture btCapture = null;
|
|||
|
|
|||
|
if (bodyTracker != null && btQueueCount > 0)
|
|||
|
{
|
|||
|
// check for body frame
|
|||
|
//bool bCheckBodyFrame = (rawColorImage != null && rawColorTimestamp == sensorData.lastColorFrameTime) ||
|
|||
|
// (rawDepthImage != null && rawDepthTimestamp == sensorData.lastDepthFrameTime) ||
|
|||
|
// (rawInfraredImage != null && rawInfraredTimestamp == sensorData.lastInfraredFrameTime);
|
|||
|
//IntPtr bodyFrameHandle = bCheckBodyFrame ? bodyTracker.PollBodyFrame(0) : IntPtr.Zero;
|
|||
|
|
|||
|
IntPtr bodyFrameHandle = bodyTracker.PollBodyFrame(0);
|
|||
|
|
|||
|
if (bodyFrameHandle != IntPtr.Zero)
|
|||
|
{
|
|||
|
lock (bodyCaptureLock)
|
|||
|
{
|
|||
|
if (btQueueCount > 0)
|
|||
|
btQueueCount--;
|
|||
|
//Debug.Log("Poll btQueueCount: " + btQueueCount);
|
|||
|
}
|
|||
|
|
|||
|
lock (bodyTrackerLock)
|
|||
|
{
|
|||
|
if(rawBodyIndexImage != null)
|
|||
|
{
|
|||
|
Image bodyIndexImage = bodyTracker.GetBodyIndexMap(bodyFrameHandle);
|
|||
|
if(bGetBodyData)
|
|||
|
bodyIndexImage.CopyBytesTo(rawBodyIndexImage, 0, 0, rawBodyIndexImage.Length);
|
|||
|
bodyIndexImage.Dispose();
|
|||
|
}
|
|||
|
|
|||
|
if(bGetBodyData)
|
|||
|
{
|
|||
|
rawBodyTimestamp = bodyTracker.GetBodyFrameTimestampUsec(bodyFrameHandle);
|
|||
|
trackedBodiesCount = bodyTracker.GetNumberOfBodies(bodyFrameHandle);
|
|||
|
//Debug.Log("RawBodyTimestamp: " + rawBodyTimestamp + ", QueueLen: " + btQueueCount);
|
|||
|
|
|||
|
// get body tracking capture
|
|||
|
btCapture = bodyTracker.GetCapture(bodyFrameHandle);
|
|||
|
|
|||
|
// create the needed slots
|
|||
|
while (alTrackedBodies.Count < trackedBodiesCount)
|
|||
|
{
|
|||
|
alTrackedBodies.Add(new KinectInterop.BodyData((int)KinectInterop.JointType.Count));
|
|||
|
}
|
|||
|
|
|||
|
// get sensor-to-world matrix
|
|||
|
Matrix4x4 sensorToWorld = GetSensorToWorldMatrix();
|
|||
|
Quaternion sensorRotInv = GetSensorRotationNotZFlipped(true);
|
|||
|
float scaleX = sensorData.sensorSpaceScale.x * 0.001f;
|
|||
|
float scaleY = sensorData.sensorSpaceScale.y * 0.001f;
|
|||
|
|
|||
|
for (int i = 0; i < trackedBodiesCount; i++)
|
|||
|
{
|
|||
|
KinectInterop.BodyData bodyData = alTrackedBodies[i];
|
|||
|
|
|||
|
bodyData.liTrackingID = bodyTracker.GetBodyId(bodyFrameHandle, (uint)i);
|
|||
|
bodyData.iBodyIndex = i;
|
|||
|
bodyData.bIsTracked = true;
|
|||
|
|
|||
|
bodyTracker.GetBodySkeleton(bodyFrameHandle, (uint)i, ref bodySkeletonData);
|
|||
|
for (int jBT = 0; jBT < (int)k4abt_joint_type.K4ABT_JOINT_COUNT; jBT++)
|
|||
|
{
|
|||
|
k4abt_joint_t jointBT = bodySkeletonData.joints[jBT];
|
|||
|
int j = BtJoint2JointType[jBT];
|
|||
|
|
|||
|
if (j >= 0)
|
|||
|
{
|
|||
|
KinectInterop.JointData jointData = bodyData.joint[j];
|
|||
|
|
|||
|
jointData.trackingState = (KinectInterop.TrackingState)jointBT.confidence_level; // KinectInterop.TrackingState.Tracked; // always tracked?
|
|||
|
|
|||
|
float jPosZ = (bIgnoreZCoordinates && j > 0) ? bodyData.joint[0].kinectPos.z : jointBT.position.Z * 0.001f;
|
|||
|
jointData.kinectPos = new Vector3(jointBT.position.X * 0.001f, jointBT.position.Y * 0.001f, jointBT.position.Z * 0.001f);
|
|||
|
jointData.position = sensorToWorld.MultiplyPoint3x4(new Vector3(jointBT.position.X * scaleX, jointBT.position.Y * scaleY, jPosZ));
|
|||
|
|
|||
|
jointData.orientation = new Quaternion(jointBT.orientation.X, jointBT.orientation.Y, jointBT.orientation.Z, jointBT.orientation.W);
|
|||
|
jointData.orientation = sensorRotInv * jointData.orientation;
|
|||
|
|
|||
|
if (j == 0)
|
|||
|
{
|
|||
|
bodyData.kinectPos = jointData.kinectPos;
|
|||
|
bodyData.position = jointData.position;
|
|||
|
bodyData.orientation = jointData.orientation;
|
|||
|
}
|
|||
|
|
|||
|
bodyData.joint[j] = jointData;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// estimate additional joints
|
|||
|
CalcBodySpecialJoints(ref bodyData);
|
|||
|
|
|||
|
// calculate bone dirs
|
|||
|
KinectInterop.CalcBodyJointDirs(ref bodyData);
|
|||
|
|
|||
|
// calculate joint orientations
|
|||
|
CalcBodyJointOrients(ref bodyData);
|
|||
|
|
|||
|
// body orientation
|
|||
|
bodyData.normalRotation = bodyData.joint[0].normalRotation;
|
|||
|
bodyData.mirroredRotation = bodyData.joint[0].mirroredRotation;
|
|||
|
|
|||
|
alTrackedBodies[i] = bodyData;
|
|||
|
|
|||
|
//Debug.Log(" (T)User ID: " + bodyData.liTrackingID + ", body: " + i + ", pos: " + bodyData.kinectPos);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
bodyTracker.ReleaseBodyFrame(bodyFrameHandle);
|
|||
|
bodyFrameHandle = IntPtr.Zero;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//// check for timeout
|
|||
|
//ulong currentTime = (ulong)DateTime.Now.Ticks;
|
|||
|
//if (btQueueCount > 0 && (currentTime - btQueueTime) >= 10000000) // 1 sec.
|
|||
|
//{
|
|||
|
// // timeout
|
|||
|
// //Debug.LogWarning("Timed out waiting for bt-frame to pop! QueueCount: " + btQueueCount);
|
|||
|
// btQueueTime = currentTime;
|
|||
|
// //btQueueCount--;
|
|||
|
//}
|
|||
|
|
|||
|
//// enqueue capture
|
|||
|
//if (capture != null && capture.Depth != null && (btQueueCount < MAX_BODY_QUEUE_LENGTH /**|| rawBodyTimestamp == sensorData.lastBodyFrameTime*/))
|
|||
|
//{
|
|||
|
// if (bodyTracker.EnqueueCapture(capture, btQueueWaitTime))
|
|||
|
// {
|
|||
|
// //Debug.Log("QueuedBodyTimestamp: " + capture.Depth.DeviceTimestamp.Ticks + ", QueueLen: " + (btQueueCount + 1));
|
|||
|
|
|||
|
// // queued
|
|||
|
// btQueueCount++;
|
|||
|
// btQueueTime = currentTime;
|
|||
|
|
|||
|
// //if (btQueueWaitTime > 0)
|
|||
|
// // btQueueWaitTime--;
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// Debug.LogWarning("Adding capture to BT queue failed! QueueCount: " + btQueueCount);
|
|||
|
// //btQueueWaitTime++;
|
|||
|
// }
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
return btCapture;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private static readonly int[] BtJoint2JointType =
|
|||
|
{
|
|||
|
(int)KinectInterop.JointType.Pelvis,
|
|||
|
(int)KinectInterop.JointType.SpineNaval,
|
|||
|
(int)KinectInterop.JointType.SpineChest,
|
|||
|
(int)KinectInterop.JointType.Neck,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.ClavicleLeft,
|
|||
|
(int)KinectInterop.JointType.ShoulderLeft,
|
|||
|
(int)KinectInterop.JointType.ElbowLeft,
|
|||
|
(int)KinectInterop.JointType.WristLeft,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.HandLeft,
|
|||
|
(int)KinectInterop.JointType.HandtipLeft,
|
|||
|
(int)KinectInterop.JointType.ThumbLeft,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.ClavicleRight,
|
|||
|
(int)KinectInterop.JointType.ShoulderRight,
|
|||
|
(int)KinectInterop.JointType.ElbowRight,
|
|||
|
(int)KinectInterop.JointType.WristRight,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.HandRight,
|
|||
|
(int)KinectInterop.JointType.HandtipRight,
|
|||
|
(int)KinectInterop.JointType.ThumbRight,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.HipLeft,
|
|||
|
(int)KinectInterop.JointType.KneeLeft,
|
|||
|
(int)KinectInterop.JointType.AnkleLeft,
|
|||
|
(int)KinectInterop.JointType.FootLeft,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.HipRight,
|
|||
|
(int)KinectInterop.JointType.KneeRight,
|
|||
|
(int)KinectInterop.JointType.AnkleRight,
|
|||
|
(int)KinectInterop.JointType.FootRight,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.Head,
|
|||
|
|
|||
|
(int)KinectInterop.JointType.Nose,
|
|||
|
(int)KinectInterop.JointType.EyeLeft,
|
|||
|
(int)KinectInterop.JointType.EarLeft,
|
|||
|
(int)KinectInterop.JointType.EyeRight,
|
|||
|
(int)KinectInterop.JointType.EarRight
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// estimates additional joints for the given body
|
|||
|
protected virtual void CalcBodySpecialJoints(ref KinectInterop.BodyData bodyData)
|
|||
|
{
|
|||
|
//// hand left
|
|||
|
//{
|
|||
|
// int e = (int)KinectInterop.JointType.ElbowLeft;
|
|||
|
// int w = (int)KinectInterop.JointType.WristLeft;
|
|||
|
// int h = (int)KinectInterop.JointType.HandLeft;
|
|||
|
|
|||
|
// KinectInterop.JointData jointData = bodyData.joint[h];
|
|||
|
// jointData.trackingState = bodyData.joint[w].trackingState;
|
|||
|
// jointData.orientation = bodyData.joint[w].orientation;
|
|||
|
|
|||
|
// Vector3 posWrist = bodyData.joint[w].kinectPos;
|
|||
|
// Vector3 posElbow = bodyData.joint[e].kinectPos;
|
|||
|
// jointData.kinectPos = posWrist + (posWrist - posElbow) * 0.25f;
|
|||
|
|
|||
|
// posWrist = bodyData.joint[w].position;
|
|||
|
// posElbow = bodyData.joint[e].position;
|
|||
|
// jointData.position = posWrist + (posWrist - posElbow) * 0.25f;
|
|||
|
|
|||
|
// bodyData.joint[h] = jointData;
|
|||
|
//}
|
|||
|
|
|||
|
//// hand right
|
|||
|
//{
|
|||
|
// int e = (int)KinectInterop.JointType.ElbowRight;
|
|||
|
// int w = (int)KinectInterop.JointType.WristRight;
|
|||
|
// int h = (int)KinectInterop.JointType.HandRight;
|
|||
|
|
|||
|
// KinectInterop.JointData jointData = bodyData.joint[h];
|
|||
|
// jointData.trackingState = bodyData.joint[w].trackingState;
|
|||
|
// jointData.orientation = bodyData.joint[w].orientation;
|
|||
|
|
|||
|
// Vector3 posWrist = bodyData.joint[w].kinectPos;
|
|||
|
// Vector3 posElbow = bodyData.joint[e].kinectPos;
|
|||
|
// jointData.kinectPos = posWrist + (posWrist - posElbow) * 0.25f;
|
|||
|
|
|||
|
// posWrist = bodyData.joint[w].position;
|
|||
|
// posElbow = bodyData.joint[e].position;
|
|||
|
// jointData.position = posWrist + (posWrist - posElbow) * 0.25f;
|
|||
|
|
|||
|
// bodyData.joint[h] = jointData;
|
|||
|
//}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//// calculates all bone directions for the given body
|
|||
|
//protected virtual void CalcBodyJointDirs(ref KinectInterop.BodyData bodyData)
|
|||
|
//{
|
|||
|
// if (bodyData.bIsTracked)
|
|||
|
// {
|
|||
|
// for (int j = 0; j < (int)KinectInterop.JointType.Count; j++)
|
|||
|
// {
|
|||
|
// if (j == 0)
|
|||
|
// {
|
|||
|
// bodyData.joint[j].direction = Vector3.zero;
|
|||
|
// }
|
|||
|
// else
|
|||
|
// {
|
|||
|
// int jParent = (int)KinectInterop.GetParentJoint((KinectInterop.JointType)j);
|
|||
|
|
|||
|
// if (bodyData.joint[j].trackingState != KinectInterop.TrackingState.NotTracked &&
|
|||
|
// bodyData.joint[jParent].trackingState != KinectInterop.TrackingState.NotTracked)
|
|||
|
// {
|
|||
|
// bodyData.joint[j].direction = (bodyData.joint[j].position - bodyData.joint[jParent].position); //.normalized;
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
// calculates all joint orientations for the given body
|
|||
|
protected virtual void CalcBodyJointOrients(ref KinectInterop.BodyData bodyData)
|
|||
|
{
|
|||
|
if (bodyData.bIsTracked)
|
|||
|
{
|
|||
|
for (int j = 0; j < (int)KinectInterop.JointType.Count; j++)
|
|||
|
{
|
|||
|
if(bodyData.joint[j].trackingState != KinectInterop.TrackingState.NotTracked)
|
|||
|
{
|
|||
|
Quaternion jointOrient = bodyData.joint[j].orientation;
|
|||
|
Quaternion jointOrientNormal = jointOrient * _JointTurnCS[j] * _JointBaseOrient[j];
|
|||
|
bodyData.joint[j].normalRotation = jointOrientNormal;
|
|||
|
|
|||
|
Vector3 mirroredAngles = jointOrientNormal.eulerAngles;
|
|||
|
mirroredAngles.y = -mirroredAngles.y;
|
|||
|
mirroredAngles.z = -mirroredAngles.z;
|
|||
|
bodyData.joint[j].mirroredRotation = Quaternion.Euler(mirroredAngles);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// base orientations
|
|||
|
private static readonly Quaternion[] _JointBaseOrient =
|
|||
|
{
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back), // Pelvis
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back), // ClavicleL
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward), // ClavicleR
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward),
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward),
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward),
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back), // HipL
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.forward), // HipR
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.forward),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.forward),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.forward),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back), // Nose
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.left, Vector3.back),
|
|||
|
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back), // FingersL
|
|||
|
Quaternion.LookRotation(Vector3.down, Vector3.back),
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward), // FingersR
|
|||
|
Quaternion.LookRotation(Vector3.up, Vector3.forward)
|
|||
|
};
|
|||
|
|
|||
|
// turn cs rotations
|
|||
|
private static readonly Quaternion[] _JointTurnCS =
|
|||
|
{
|
|||
|
Quaternion.Euler(0f, 90f, 90f), // Pelvis
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
|
|||
|
Quaternion.Euler(180f, 0f, 180f), // ClavicleL
|
|||
|
Quaternion.Euler(180f, 0f, 180f),
|
|||
|
Quaternion.Euler(180f, 0f, 180f),
|
|||
|
Quaternion.Euler(-90f, 0f, 180f),
|
|||
|
Quaternion.Euler(-90f, 0f, 180f),
|
|||
|
|
|||
|
Quaternion.Euler(0f, 180f, 0f), // ClavicleR
|
|||
|
Quaternion.Euler(0f, 180f, 0f),
|
|||
|
Quaternion.Euler(0f, 180f, 0f),
|
|||
|
Quaternion.Euler(-90f, 0f, 180f),
|
|||
|
Quaternion.Euler(-90f, 0f, 180f),
|
|||
|
|
|||
|
Quaternion.Euler(0f, 90f, 90f), // HipL
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
Quaternion.Euler(90f, 0f, 0f),
|
|||
|
|
|||
|
Quaternion.Euler(0f, 90f, -90f), // HipR
|
|||
|
Quaternion.Euler(0f, 90f, -90f),
|
|||
|
Quaternion.Euler(0f, 90f, -90f),
|
|||
|
Quaternion.Euler(90f, 0f, 180f),
|
|||
|
|
|||
|
Quaternion.Euler(0f, 90f, 90f), // Nose
|
|||
|
Quaternion.Euler(90f, 0f, 0f),
|
|||
|
Quaternion.Euler(0f, -90f, -90f),
|
|||
|
Quaternion.Euler(90f, 0f, 0f),
|
|||
|
Quaternion.Euler(0f, 90f, 90f),
|
|||
|
|
|||
|
Quaternion.Euler(-90f, 0f, 180f), // FingersL
|
|||
|
Quaternion.Euler(-90f, 0f, 180f),
|
|||
|
Quaternion.Euler(-90f, 0f, 180f), // FingersR
|
|||
|
Quaternion.Euler(-90f, 0f, 180f)
|
|||
|
};
|
|||
|
|
|||
|
|
|||
|
// converts camera intrinsics to calibration-structure
|
|||
|
protected Calibration GetBodyTrackerCalibration(KinectInterop.CameraIntrinsics intr)
|
|||
|
{
|
|||
|
Calibration cal = new Calibration();
|
|||
|
|
|||
|
cal.ColorResolution = ColorResolution.Off;
|
|||
|
cal.DepthMode = DepthMode.NFOV_Unbinned;
|
|||
|
|
|||
|
CameraCalibration camParams = new CameraCalibration();
|
|||
|
Intrinsics camIntr = new Intrinsics();
|
|||
|
|
|||
|
camIntr.ParameterCount = 15;
|
|||
|
camIntr.Parameters = new float[camIntr.ParameterCount];
|
|||
|
|
|||
|
camParams.ResolutionWidth = intr.width; // 640; //
|
|||
|
camParams.ResolutionHeight = intr.height; // 576; //
|
|||
|
|
|||
|
// 0 float cx;
|
|||
|
// 1 float cy;
|
|||
|
camIntr.Parameters[0] = intr.ppx;
|
|||
|
camIntr.Parameters[1] = intr.ppy;
|
|||
|
|
|||
|
// 2 float fx; /**< Focal length x */
|
|||
|
// 3 float fy; /**< Focal length y */
|
|||
|
camIntr.Parameters[2] = intr.fx;
|
|||
|
camIntr.Parameters[3] = intr.fy;
|
|||
|
|
|||
|
// 4 float k1;
|
|||
|
// 5 float k2;
|
|||
|
// 6 float k3;
|
|||
|
// 7 float k4;
|
|||
|
// 8 float k5;
|
|||
|
// 9 float k6;
|
|||
|
camIntr.Parameters[4] = intr.distCoeffs.Length >= 1 ? intr.distCoeffs[0] : 0f;
|
|||
|
camIntr.Parameters[5] = intr.distCoeffs.Length >= 2 ? intr.distCoeffs[1] : 0f;
|
|||
|
camIntr.Parameters[6] = intr.distCoeffs.Length >= 3 ? intr.distCoeffs[2] : 0f;
|
|||
|
camIntr.Parameters[7] = intr.distCoeffs.Length >= 4 ? intr.distCoeffs[3] : 0f;
|
|||
|
camIntr.Parameters[8] = intr.distCoeffs.Length >= 5 ? intr.distCoeffs[4] : 0f;
|
|||
|
camIntr.Parameters[9] = intr.distCoeffs.Length >= 6 ? intr.distCoeffs[5] : 0f;
|
|||
|
|
|||
|
if (intr.distType == KinectInterop.DistortionType.Theta)
|
|||
|
camIntr.Type = CalibrationModelType.Theta;
|
|||
|
else if (intr.distType == KinectInterop.DistortionType.Polynomial3K)
|
|||
|
camIntr.Type = CalibrationModelType.Polynomial3K;
|
|||
|
else if (intr.distType == KinectInterop.DistortionType.Rational6KT)
|
|||
|
camIntr.Type = CalibrationModelType.Rational6KT;
|
|||
|
else
|
|||
|
camIntr.Type = (CalibrationModelType)intr.distType;
|
|||
|
|
|||
|
// 10 float codx;
|
|||
|
// 11 float cody;
|
|||
|
camIntr.Parameters[10] = intr.codx;
|
|||
|
camIntr.Parameters[11] = intr.cody;
|
|||
|
|
|||
|
// 12 float p2;
|
|||
|
// 13 float p1;
|
|||
|
camIntr.Parameters[12] = intr.p2;
|
|||
|
camIntr.Parameters[13] = intr.p1;
|
|||
|
|
|||
|
// 14 float metric_radius;
|
|||
|
camIntr.Parameters[14] = intr.maxRadius;
|
|||
|
|
|||
|
camParams.Intrinsics = camIntr;
|
|||
|
cal.DepthCameraCalibration = camParams;
|
|||
|
|
|||
|
return cal;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|