soundvision/UnityProject/Assets/AzureKinectExamples/Resources/GradientShader.shader

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "Kinect/GradientShader"
{
Properties
{
_MainTex ("_MainTex", 2D) = "white" {}
_ErodeTex ("_ErodeTex", 2D) = "white" {}
}
SubShader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
uniform sampler2D _ErodeTex;
float4 _MainTex_ST;
struct v2f
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert (appdata_base v)
{
v2f o;
o.pos = UnityObjectToClipPos (v.vertex);
o.uv = TRANSFORM_TEX (v.texcoord, _MainTex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 texMain = tex2D(_MainTex, i.uv);
fixed4 texErode = tex2D(_ErodeTex, i.uv);
fixed4 texGradient = fixed4(texMain.rgb, max(texMain.a - texErode.a, 0.0));
//if(texGradient.a < 0.2) texGradient.a = 0.0;
return texGradient;
}
ENDCG
}
}
}