2019-11-22 17:38:28 +00:00
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using UnityEngine;
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namespace cylvester
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{
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interface IPitchPosition
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{
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float Position { set; }
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}
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public class PitchPosition : MonoBehaviour
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{
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[SerializeField] float pitchMultiplier = 0.1f;
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private Vector3 originalPosition;
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public void Start()
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{
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originalPosition = GetComponent<Transform>().position;
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}
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public float Position
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{
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set
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{
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var pitchOffset = value * pitchMultiplier;
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2019-12-02 14:18:21 +00:00
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transform.localPosition = new Vector3(originalPosition.x, originalPosition.y, originalPosition.z + pitchOffset);
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2019-11-22 17:38:28 +00:00
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}
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}
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}
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}
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