soundvision/UnityProject/Assets/ThridParty/AzureKinectExamples/KinectScripts/KinectManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace com.rfilkov.kinect
{
/// <summary>
/// KinectManager is the the main and most basic depth-sensor related component. It controls the sensors and manages the data streams.
/// </summary>
public class KinectManager : MonoBehaviour
{
[Header("Sensor Data")]
[Tooltip("Whether to get depth frames from the sensor(s).")]
public DepthTextureType getDepthFrames = DepthTextureType.RawDepthData;
public enum DepthTextureType : int { None = 0, RawDepthData = 1, DepthTexture = 2 }
[Tooltip("Whether to get color frames from the sensor(s).")]
public ColorTextureType getColorFrames = ColorTextureType.None;
public enum ColorTextureType : int { None = 0, ColorTexture = 2 }
[Tooltip("Whether to get infrared frames from the sensor(s).")]
public InfraredTextureType getInfraredFrames = InfraredTextureType.None;
public enum InfraredTextureType : int { None = 0, RawInfraredData = 1, InfraredTexture = 2 }
[Tooltip("Whether to get pose frames from the sensor(s).")]
public PoseUsageType getPoseFrames = PoseUsageType.None;
public enum PoseUsageType : int { None = 0, RawPoseData = 1, DisplayInfo = 10, UpdateTransform = 20 }
[Tooltip("Whether to get body frames from the body tracker.")]
public BodyTextureType getBodyFrames = BodyTextureType.RawBodyData;
public enum BodyTextureType : int { None = 0, RawBodyData = 1, BodyTexture = 2, UserTexture = 3 /**, BodyTexture, UserTexture, CutOutTexture */ }
[Tooltip("Whether to poll the sensor frames in separate threads or in the Update-method.")]
private bool pollFramesInThread = true;
[Tooltip("Whether to synchronize depth and color frames.")]
public bool syncDepthAndColor = false;
[Tooltip("Whether to synchronize body and depth frames.")]
public bool syncBodyAndDepth = false;
//[Tooltip("List of additional data frames to be computed from the latest depth and color frames. Please note, these data frames require getting both depth & color frames, as well as sync between them.")]
//public List<AdditionalFrameType> additionalFrames = new List<AdditionalFrameType>();
//public enum AdditionalFrameType : int { Depth2ColorCoordinatesFrame, Color2DepthCoordinatesFrame, AlignedDepth2ColorFrame, AlignedColor2DepthFrame, PointCloudMeshFrame, PointCloudVerticesFrame, PointCloudUvFrame, PointCloudColorFrame }
[Header("User Detection")]
[Tooltip("Minimum distance to user, in order to be considered for body processing. Value of 0 means no minimum distance limitation.")]
[Range(0f, 10f)]
public float minUserDistance = 0f;
[Tooltip("Maximum distance to user, in order to be considered for body processing. Value of 0 means no maximum distance limitation.")]
[Range(0f, 10f)]
public float maxUserDistance = 0f;
[Tooltip("Maximum left or right distance to user, in order to be considered for body processing. Value of 0 means no left/right distance limitation.")]
[Range(0f, 5f)]
public float maxLeftRightDistance = 0f;
[Tooltip("Maximum number of users, who may be tracked simultaneously. Value of 0 means no limitation.")]
public int maxTrackedUsers = 0;
[Tooltip("Whether to display only the users within the allowed distances, or all users.")]
public bool showAllowedUsersOnly = false;
public enum UserDetectionOrder : int { Appearance = 0, Distance = 1, LeftToRight = 2 }
[Tooltip("How to assign users to player indices - by order of appearance, distance or left-to-right.")]
public UserDetectionOrder userDetectionOrder = UserDetectionOrder.Appearance;
[Tooltip("Whether to ignore the inferred joints, or consider them as tracked joints.")]
public bool ignoreInferredJoints = false;
[Tooltip("Whether to ignore the Z-coordinates of the joints (for 2D-scenes) or not.")]
public bool ignoreZCoordinates = false;
[Tooltip("Whether to apply the bone orientation constraints.")]
public bool boneOrientationConstraints = true;
[Tooltip("Wait time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.")]
protected float waitTimeBeforeRemove = 0.1f;
[Tooltip("Calibration pose required, to start tracking the respective user.")]
public GestureType playerCalibrationPose = GestureType.None;
[Tooltip("User manager, used to track the users. KM creates one, if not set.")]
public KinectUserManager userManager;
//[Tooltip("List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.")]
//public List<AvatarController> avatarControllers = new List<AvatarController>();
[Header("Gesture Detection")]
//[Tooltip("List of common gestures, to be detected for each player.")]
//public List<GestureType> playerCommonGestures = new List<GestureType>();
//[Tooltip("Minimum time between gesture detections (in seconds).")]
//public float minTimeBetweenGestures = 0.7f;
[Tooltip("Gesture manager, used to detect user gestures. KM creates one, if not set.")]
public KinectGestureManager gestureManager;
//[Tooltip("List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.")]
//public List<MonoBehaviour> gestureListeners = new List<MonoBehaviour>();
[Header("On-Screen Info")]
[Tooltip("List of images to display on the screen.")]
public List<DisplayImageType> displayImages = new List<DisplayImageType>();
public enum DisplayImageType : int
{
None = 0,
Sensor0ColorImage = 0x01, Sensor0DepthImage = 0x02, Sensor0InfraredImage = 0x03,
Sensor1ColorImage = 0x11, Sensor1DepthImage = 0x12, Sensor1InfraredImage = 0x13,
Sensor2ColorImage = 0x21, Sensor2DepthImage = 0x22, Sensor2InfraredImage = 0x23,
UserBodyImage = 0x101
}
[Tooltip("Single image width, as percent of the screen width. The height is estimated according to the image's aspect ratio.")]
[Range(0.1f, 0.5f)]
public float displayImageWidthPercent = 0.2f;
[Tooltip("UI-Text to display status messages.")]
public UnityEngine.UI.Text statusInfoText;
// Bool to keep track of whether Kinect has been initialized
protected bool kinectInitialized = false;
// The singleton instance of KinectManager
protected static KinectManager instance = null;
// available sensor interfaces
protected List<DepthSensorInterface> sensorInterfaces = new List<DepthSensorInterface>();
// the respective SensorData structures
protected List<KinectInterop.SensorData> sensorDatas = new List<KinectInterop.SensorData>();
// body frame data
protected ulong lastBodyFrameTime = 0;
protected uint trackedBodiesCount = 0;
protected KinectInterop.BodyData[] alTrackedBodies = new KinectInterop.BodyData[0]; // new List<KinectInterop.BodyData>();
protected int btSensorIndex = -1;
protected int selectedBodyIndex = 255;
protected bool bLimitedUsers = false;
protected BoneOrientationConstraints boneConstraints = null;
// play mode
protected bool isPlayModeEnabled = false;
protected string playModeData = string.Empty;
/// <summary>
/// Gets the single KinectManager instance.
/// </summary>
/// <value>The KinectManager instance.</value>
public static KinectManager Instance
{
get
{
return instance;
}
}
/// <summary>
/// Determines if the KinectManager-component is initialized and ready to use.
/// </summary>
/// <returns><c>true</c> if KinectManager is initialized; otherwise, <c>false</c>.</returns>
public bool IsInitialized()
{
return kinectInitialized;
}
/// <summary>
/// Returns the number of utilized depth sensors.
/// </summary>
/// <returns>The number of depth sensors.</returns>
public int GetSensorCount()
{
return sensorDatas.Count;
}
///// <summary>
///// Gets the sensor-data structure of the 1st sensor (this structure should not be modified, because it is used internally).
///// </summary>
///// <returns>The sensor data.</returns>
//internal KinectInterop.SensorData GetSensorData()
//{
// return GetSensorData(0);
//}
/// <summary>
/// Gets the sensor-data structure of the given sensor (this structure should not be modified, because it is used internally).
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The sensor data.</returns>
internal KinectInterop.SensorData GetSensorData(int sensorIndex)
{
if(sensorIndex >= 0 && sensorIndex < sensorDatas.Count)
{
return sensorDatas[sensorIndex];
}
return null;
}
/// <summary>
/// Gets the minimum distance tracked by the sensor, in meters.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>Minimum distance tracked by the sensor, in meters.</returns>
public float GetSensorMinDistance(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if(sensorData != null && sensorData.sensorInterface != null)
{
return ((DepthSensorBase)sensorData.sensorInterface).minDistance;
}
return 0f;
}
/// <summary>
/// Gets the maximum distance tracked by the sensor, in meters.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>Maximum distance tracked by the sensor, in meters.</returns>
public float GetSensorMaxDistance(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null && sensorData.sensorInterface != null)
{
return ((DepthSensorBase)sensorData.sensorInterface).maxDistance;
}
return 0f;
}
/// <summary>
/// Gets the last color frame time, as returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The color frame time.</returns>
public ulong GetColorFrameTime(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.lastColorFrameTime : 0;
}
/// <summary>
/// Gets the width of the color image, returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The color image width.</returns>
public int GetColorImageWidth(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.colorImageWidth : 0;
}
/// <summary>
/// Gets the height of the color image, returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The color image height.</returns>
public int GetColorImageHeight(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.colorImageHeight : 0;
}
/// <summary>
/// Gets the color image scale.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The color image scale.</returns>
public Vector3 GetColorImageScale(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.colorImageScale : Vector3.one;
}
/// <summary>
/// Gets the color image texture.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The color image texture.</returns>
public Texture GetColorImageTex(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.colorImageTexture : null;
}
/// <summary>
/// Gets the last depth frame time, as returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The depth frame time.</returns>
public ulong GetDepthFrameTime(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.lastDepthFrameTime : 0;
}
/// <summary>
/// Gets the last IR frame time, as returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The IR frame time.</returns>
public ulong GetInfraredFrameTime(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.lastInfraredFrameTime : 0;
}
/// <summary>
/// Gets the width of the depth image, returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The depth image width.</returns>
public int GetDepthImageWidth(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.depthImageWidth : 0;
}
/// <summary>
/// Gets the height of the depth image, returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The depth image height.</returns>
public int GetDepthImageHeight(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.depthImageHeight : 0;
}
/// <summary>
/// Gets the raw depth data, if ComputeUserMap is true.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The raw depth map.</returns>
public ushort[] GetRawDepthMap(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.depthImage : null;
}
/// <summary>
/// Gets the raw infrared data, if ComputeInfraredMap is true.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The raw infrared map.</returns>
public ushort[] GetRawInfraredMap(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.infraredImage : null;
}
/// <summary>
/// Gets the depth image scale.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The depth image scale.</returns>
public Vector3 GetDepthImageScale(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.depthImageScale : Vector3.one;
}
/// <summary>
/// Gets the infrared image scale.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The infrared image scale.</returns>
public Vector3 GetInfraredImageScale(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.infraredImageScale : Vector3.one;
}
/// <summary>
/// Gets the sensor space scale.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The sensor space scale.</returns>
public Vector3 GetSensorSpaceScale(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.sensorSpaceScale : Vector3.one;
}
/// <summary>
/// Gets the depth image texture.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The depth texture.</returns>
public Texture GetDepthImageTex(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.depthImageTexture : null;
}
/// <summary>
/// Gets the infrared image texture.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The infrared texture.</returns>
public Texture GetInfraredImageTex(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.infraredImageTexture : null;
}
/// <summary>
/// Gets the depth value for the specified pixel, if ComputeUserMap is true.
/// </summary>
/// <returns>The depth value.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="x">The X coordinate of the pixel.</param>
/// <param name="y">The Y coordinate of the pixel.</param>
public ushort GetDepthForPixel(int sensorIndex, int x, int y)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null && sensorData.depthImage != null)
{
int index = y * sensorData.depthImageWidth + x;
if (index >= 0 && index < sensorData.depthImage.Length)
{
return sensorData.depthImage[index];
}
}
return 0;
}
/// <summary>
/// Gets the depth value for the specified pixel, if ComputeUserMap is true.
/// </summary>
/// <returns>The depth value.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="index">Depth index.</param>
public ushort GetDepthForIndex(int sensorIndex, int index)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null && sensorData.depthImage != null)
{
if (index >= 0 && index < sensorData.depthImage.Length)
{
return sensorData.depthImage[index];
}
}
return 0;
}
/// <summary>
/// Returns the respective sensor-to-world matrix.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>Sensor-to-world matrix.</returns>
public Matrix4x4 GetSensorToWorldMatrix(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return KinectInterop.GetSensorToWorldMatrix(sensorData);
}
/// <summary>
/// Returns the sensor transform reference. Please note transform updates depend on the getPoseFrames-KM setting.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>Sensor transorm or null, if sensorIndex is invalid.</returns>
public Transform GetSensorTransform(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return KinectInterop.GetSensorTransform(sensorData);
}
/// <summary>
/// Returns the depth camera space coordinates of a depth-image point, or Vector3.zero if the sensor is not initialized.
/// </summary>
/// <returns>The space coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posPoint">Depth image coordinates</param>
/// <param name="depthValue">Depth value</param>
/// <param name="bWorldCoords">If set to <c>true</c>, applies the sensor height and angle to the space coordinates.</param>
public Vector3 MapDepthPointToSpaceCoords(int sensorIndex, Vector2 posPoint, ushort depthValue, bool bWorldCoords)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
Vector3 posSpace = KinectInterop.MapDepthPointToSpaceCoords(sensorData, posPoint, depthValue);
if (bWorldCoords)
{
Vector3 spaceScale = sensorData.sensorSpaceScale;
posSpace = new Vector3(posSpace.x * spaceScale.x, posSpace.y * spaceScale.y, posSpace.z * spaceScale.z);
Matrix4x4 sensorToWorld = KinectInterop.GetSensorToWorldMatrix(sensorData);
posSpace = sensorToWorld.MultiplyPoint3x4(posSpace);
}
return posSpace;
}
return Vector3.zero;
}
/// <summary>
/// Returns the depth-image coordinates of a depth camera space point, or Vector2.zero if the sensor is not initialized.
/// </summary>
/// <returns>The depth-image coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posPoint">Space point coordinates</param>
public Vector2 MapSpacePointToDepthCoords(int sensorIndex, Vector3 posPoint)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
return KinectInterop.MapSpacePointToDepthCoords(sensorData, posPoint);
}
return Vector2.zero;
}
/// <summary>
/// Returns the color camera space coordinates of a color-image point, or Vector3.zero if the sensor is not initialized.
/// </summary>
/// <returns>The space coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posPoint">Color image coordinates</param>
/// <param name="distance">Distance in mm</param>
public Vector3 MapColorPointToSpaceCoords(int sensorIndex, Vector2 posPoint, ushort distance)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
return KinectInterop.MapColorPointToSpaceCoords(sensorData, posPoint, distance);
}
return Vector3.zero;
}
/// <summary>
/// Returns the color-image coordinates of a color camera space point, or Vector2.zero if the sensor is not initialized.
/// </summary>
/// <returns>The color-image coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posPoint">Space point coordinates</param>
public Vector2 MapSpacePointToColorCoords(int sensorIndex, Vector3 posPoint)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
return KinectInterop.MapSpacePointToColorCoords(sensorData, posPoint);
}
return Vector2.zero;
}
/// <summary>
/// Returns the color-image coordinates of a depth-image point.
/// </summary>
/// <returns>The color-image coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posDepth">Depth image coordinates</param>
/// <param name="depthValue">Depth value</param>
public Vector2 MapDepthPointToColorCoords(int sensorIndex, Vector2 posDepth, ushort depthValue)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
return KinectInterop.MapDepthPointToColorCoords(sensorData, posDepth, depthValue);
}
return Vector2.zero;
}
/// <summary>
/// Returns the depth-image coordinates of a color-image point.
/// </summary>
/// <returns>The depth-image coordinates.</returns>
/// <param name="sensorIndex">The sensor index.</param>
/// <param name="posColor">Color image coordinates</param>
public Vector2 MapColorPointToDepthCoords(int sensorIndex, Vector2 posColor)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData != null)
{
return KinectInterop.MapColorPointToDepthCoords(sensorData, posColor);
}
return Vector2.zero;
}
///// <summary>
///// Maps the depth frame to space coordinates.
///// </summary>
///// <returns><c>true</c> on success, <c>false</c> otherwise.</returns>
///// <param name="sensorIndex">The sensor index.</param>
///// <param name="avSpaceCoords">Buffer for the depth-to-space coordinates.</param>
//public bool MapDepthFrameToSpaceCoords(int sensorIndex, ref Vector3[] avSpaceCoords)
//{
// bool bResult = false;
// KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
// if (sensorData != null && sensorData.depthImage != null)
// {
// if (avSpaceCoords == null || avSpaceCoords.Length == 0)
// {
// avSpaceCoords = new Vector3[sensorData.depthImageWidth * sensorData.depthImageHeight];
// }
// bResult = KinectInterop.MapDepthFrameToSpaceCoords(sensorData, ref avSpaceCoords);
// }
// return bResult;
//}
///// <summary>
///// Returns the depth-map coordinates of a color point.
///// </summary>
///// <returns>The depth coords.</returns>
///// <param name="sensorIndex">The sensor index.</param>
///// <param name="colorPos">Color position.</param>
///// <param name="bReadDepthCoordsIfNeeded">If set to <c>true</c> allows reading of depth coords, if needed.</param>
//public Vector2 MapColorPointToDepthCoords(int sensorIndex, Vector2 colorPos, bool bReadDepthCoordsIfNeeded)
//{
// KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
// if (sensorData != null && sensorData.colorImageTexture != null && sensorData.depthImage != null)
// {
// return KinectInterop.MapColorPointToDepthCoords(sensorData, colorPos, bReadDepthCoordsIfNeeded);
// }
// return Vector2.zero;
//}
///// <summary>
///// Maps the depth frame to color coordinates.
///// </summary>
///// <returns><c>true</c> on success, <c>false</c> otherwise.</returns>
///// <param name="sensorIndex">The sensor index.</param>
///// <param name="avColorCoords">Buffer for depth-to-color coordinates.</param>
//public bool MapDepthFrameToColorCoords(int sensorIndex, ref Vector2[] avColorCoords)
//{
// bool bResult = false;
// KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
// if (sensorData != null && sensorData.depthImage != null && sensorData.colorImageTexture != null)
// {
// if (avColorCoords == null || avColorCoords.Length == 0)
// {
// avColorCoords = new Vector2[sensorData.depthImageWidth * sensorData.depthImageHeight];
// }
// bResult = KinectInterop.MapDepthFrameToColorCoords(sensorData, ref avColorCoords);
// }
// return bResult;
//}
///// <summary>
///// Maps the color frame to depth coordinates.
///// </summary>
///// <returns><c>true</c> on success, <c>false</c> otherwise.</returns>
///// <param name="sensorIndex">The sensor index.</param>
///// <param name="avDepthCoords">Buffer for color-to-depth coordinates.</param>
//public bool MapColorFrameToDepthCoords(int sensorIndex, ref Vector2[] avDepthCoords)
//{
// bool bResult = false;
// KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
// if (sensorData != null && sensorData.colorImageTexture != null && sensorData.depthImage != null)
// {
// if (avDepthCoords == null || avDepthCoords.Length == 0)
// {
// avDepthCoords = new Vector2[sensorData.colorImageWidth * sensorData.colorImageWidth];
// }
// bResult = KinectInterop.MapColorFrameToDepthCoords(sensorData, ref avDepthCoords);
// }
// return bResult;
//}
/// <summary>
/// Gets the last body frame time, as returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The body frame time.</returns>
public ulong GetBodyFrameTime(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.lastBodyFrameTime : 0;
}
/// <summary>
/// Gets the last body index frame time, as returned by the sensor.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The body index frame time.</returns>
public ulong GetBodyIndexFrameTime(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.lastBodyIndexFrameTime : 0;
}
/// <summary>
/// Gets the users' image texture.
/// </summary>
/// <returns>The user bodies texture.</returns>
public Texture GetUsersImageTex()
{
return GetUsersImageTex(btSensorIndex);
}
/// <summary>
/// Gets the users' image texture.
/// </summary>
/// <param name="sensorIndex">The sensor index.</param>
/// <returns>The user bodies texture.</returns>
public Texture GetUsersImageTex(int sensorIndex)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
return sensorData != null ? sensorData.bodyImageTexture : null;
}
/// <summary>
/// Determines whether the user with the specified index is currently detected by the sensor
/// </summary>
/// <returns><c>true</c> if the user is detected; otherwise, <c>false</c>.</returns>
/// <param name="i">The user index.</param>
public bool IsUserDetected(int i)
{
if (i >= 0 && i < KinectInterop.Constants.MaxBodyCount)
{
return (userManager.aUserIndexIds[i] != 0);
}
return false;
}
/// <summary>
/// Determines whether the user with the specified userId is in the list of tracked users or not.
/// </summary>
/// <returns><c>true</c> if the user with the specified userId is tracked; otherwise, <c>false</c>.</returns>
/// <param name="userId">User identifier.</param>
public bool IsUserTracked(ulong userId)
{
return userManager.dictUserIdToIndex.ContainsKey(userId);
}
/// <summary>
/// Gets the number of currently tracked users.
/// </summary>
/// <returns>The users count.</returns>
public int GetUsersCount()
{
return userManager.alUserIds.Count;
}
/// <summary>
/// Gets the IDs of all currently tracked users.
/// </summary>
/// <returns>The list of all currently tracked users.</returns>
public List<ulong> GetAllUserIds()
{
return new List<ulong>(userManager.alUserIds);
}
/// <summary>
/// Gets the max player-index of the currently tracked users.
/// </summary>
/// <returns>The max player-index of the tracked users.</returns>
public int GetMaxUserIndex()
{
int maxIndex = -1;
for (int i = KinectInterop.Constants.MaxBodyCount - 1; i >= 0; i--)
{
if (userManager.aUserIndexIds[i] != 0)
{
maxIndex = i;
break;
}
}
return maxIndex;
}
/// <summary>
/// Gets the player indices of all currently tracked users.
/// </summary>
/// <returns>The list of player-indices of all tracked users.</returns>
public List<int> GetAllUserIndices()
{
List<int> alIndices = new List<int>();
for (int i = 0; i < KinectInterop.Constants.MaxBodyCount; i++)
{
if (userManager.aUserIndexIds[i] != 0)
{
alIndices.Add(i);
}
}
return alIndices;
}
/// <summary>
/// Gets the user ID by the specified user index.
/// </summary>
/// <returns>The user ID by index.</returns>
/// <param name="i">The user index.</param>
public ulong GetUserIdByIndex(int i)
{
if (i >= 0 && i < KinectInterop.Constants.MaxBodyCount)
{
return userManager.aUserIndexIds[i];
}
return 0;
}
/// <summary>
/// Gets the user index by the specified user ID.
/// </summary>
/// <returns>The user index by user ID.</returns>
/// <param name="userId">User ID</param>
public int GetUserIndexById(ulong userId)
{
if (userId == 0)
return -1;
for (int i = 0; i < userManager.aUserIndexIds.Length; i++)
{
if (userManager.aUserIndexIds[i] == userId)
{
return i;
}
}
return -1;
}
/// <summary>
/// Gets the body index by the specified user ID, or -1 if the user ID does not exist.
/// </summary>
/// <returns>The body index by user ID.</returns>
/// <param name="userId">User ID</param>
public int GetBodyIndexByUserId(ulong userId)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
int bodyIndex = alTrackedBodies[index].iBodyIndex;
return bodyIndex;
}
}
return -1;
}
/// <summary>
/// Gets the list of tracked body indices.
/// </summary>
/// <returns>The list of body indices.</returns>
public List<int> GetTrackedBodyIndices()
{
List<int> alBodyIndices = new List<int>(userManager.dictUserIdToIndex.Values);
return alBodyIndices;
}
/// <summary>
/// Determines whether the tracked users are limited by their number or distance or not.
/// </summary>
/// <returns><c>true</c> if the users are limited by number or distance; otherwise, <c>false</c>.</returns>
public bool IsTrackedUsersLimited()
{
return bLimitedUsers;
}
/// <summary>
/// Gets the UserID of the primary user (the first or the closest one), or 0 if no user is detected.
/// </summary>
/// <returns>The primary user ID.</returns>
public ulong GetPrimaryUserID()
{
return userManager.liPrimaryUserId;
}
/// <summary>
/// Sets the primary user ID, in order to change the active user.
/// </summary>
/// <returns><c>true</c>, if primary user ID was set, <c>false</c> otherwise.</returns>
/// <param name="userId">User ID</param>
public bool SetPrimaryUserID(ulong userId)
{
bool bResult = false;
if (userManager.alUserIds.Contains(userId) || (userId == 0))
{
userManager.liPrimaryUserId = userId;
bResult = true;
}
return bResult;
}
/// <summary>
/// Gets the body index, if there is single body selected to be displayed on the user map, or -1 if all bodies are displayed.
/// </summary>
/// <returns>The displayed body index, or -1 if all bodies are displayed.</returns>
public int GetDisplayedBodyIndex()
{
return selectedBodyIndex != 255 ? selectedBodyIndex : -1;
}
/// <summary>
/// Sets the body index, if a single body must be displayed on the user map, or -1 if all bodies must be displayed.
/// </summary>
/// <returns><c>true</c>, if the change was successful, <c>false</c> otherwise.</returns>
/// <param name="iBodyIndex">The single body index, or -1 if all bodies must be displayed.</param>
public void SetDisplayedBodyIndex(int iBodyIndex)
{
selectedBodyIndex = (byte)(iBodyIndex >= 0 ? iBodyIndex : 255);
}
/// <summary>
/// Gets the last body frame timestamp.
/// </summary>
/// <returns>The last body frame timestamp.</returns>
public ulong GetBodyFrameTimestamp()
{
return lastBodyFrameTime;
}
// do not change the data in the structure directly
/// <summary>
/// Gets the user body data (for internal purposes only).
/// </summary>
/// <returns>The user body data.</returns>
/// <param name="userId">User ID</param>
internal KinectInterop.BodyData GetUserBodyData(ulong userId)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount)
{
return alTrackedBodies[index];
}
}
return new KinectInterop.BodyData((int)KinectInterop.JointType.Count);
}
/// <summary>
/// Gets the user position in Kinect coordinate system, in meters.
/// </summary>
/// <returns>The user kinect position.</returns>
/// <param name="userId">User ID</param>
/// <param name="applyDepthScale">Whether to apply the sensor space scale or not</param>
public Vector3 GetUserKinectPosition(ulong userId, bool applySpaceScale)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
Vector3 userKinectPos = alTrackedBodies[index].kinectPos;
if (applySpaceScale && btSensorIndex >= 0 && btSensorIndex < sensorDatas.Count)
{
Vector3 spaceScale = sensorDatas[btSensorIndex].sensorSpaceScale;
return new Vector3(userKinectPos.x * spaceScale.x, userKinectPos.y * spaceScale.y, userKinectPos.z);
}
else
{
return userKinectPos;
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the user position, relative to the sensor, in meters.
/// </summary>
/// <returns>The user position.</returns>
/// <param name="userId">User ID</param>
public Vector3 GetUserPosition(ulong userId)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
return alTrackedBodies[index].position;
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the user orientation.
/// </summary>
/// <returns>The user rotation.</returns>
/// <param name="userId">User ID</param>
/// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation.</param>
public Quaternion GetUserOrientation(ulong userId, bool flip)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (flip)
return alTrackedBodies[index].normalRotation;
else
return alTrackedBodies[index].mirroredRotation;
}
}
return Quaternion.identity;
}
/// <summary>
/// Gets the index of the sensor, used for the primary body tracking.
/// </summary>
/// <returns></returns>
public int GetPrimaryBodySensorIndex()
{
return btSensorIndex;
}
/// <summary>
/// Gets the number of bodies, tracked by the sensor.
/// </summary>
/// <returns>The body count.</returns>
public int GetBodyCount()
{
return (int)trackedBodiesCount;
}
/// <summary>
/// Gets the maximum possible number of bodies, tracked by the sensor.
/// </summary>
/// <returns>The maximum body count.</returns>
public int GetMaxBodyCount()
{
return KinectInterop.Constants.MaxBodyCount;
}
/// <summary>
/// Gets the the number of body joints, tracked by the sensor.
/// </summary>
/// <returns>The count of joints.</returns>
public int GetJointCount()
{
return (int)KinectInterop.JointType.Count;
}
/// <summary>
/// Gets the parent joint of the given joint.
/// </summary>
/// <returns>The parent joint.</returns>
/// <param name="joint">Joint.</param>
public KinectInterop.JointType GetParentJoint(KinectInterop.JointType joint)
{
return KinectInterop.GetParentJoint(joint);
}
/// <summary>
/// Gets the next joint of the given joint.
/// </summary>
/// <returns>The next joint.</returns>
/// <param name="joint">Joint.</param>
public KinectInterop.JointType GetNextJoint(KinectInterop.JointType joint)
{
return KinectInterop.GetNextJoint(joint);
}
/// <summary>
/// Gets the tracking state of the joint.
/// </summary>
/// <returns>The joint tracking state.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public KinectInterop.TrackingState GetJointTrackingState(ulong userId, int joint)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
return alTrackedBodies[index].joint[joint].trackingState;
}
}
}
return KinectInterop.TrackingState.NotTracked;
}
/// <summary>
/// Determines whether the given joint of the specified user is being tracked.
/// </summary>
/// <returns><c>true</c> if this instance is joint tracked the specified userId joint; otherwise, <c>false</c>.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public bool IsJointTracked(ulong userId, int joint)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
return ignoreInferredJoints ? ((int)jointData.trackingState >= (int)KinectInterop.TrackingState.Tracked) :
(jointData.trackingState != KinectInterop.TrackingState.NotTracked);
}
}
}
return false;
}
/// <summary>
/// Gets the joint position of the specified user, in Kinect coordinate system, in meters.
/// </summary>
/// <returns>The joint kinect position.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="applySpaceScale">Whether to apply the sensor space scale or not</param>
public Vector3 GetJointKinectPosition(ulong userId, int joint, bool applySpaceScale)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
Vector3 jointKinectPos = jointData.kinectPos;
if (applySpaceScale && btSensorIndex >= 0 && btSensorIndex < sensorDatas.Count)
{
Vector3 spaceScale = sensorDatas[btSensorIndex].sensorSpaceScale;
return new Vector3(jointKinectPos.x * spaceScale.x, jointKinectPos.y * spaceScale.y, jointKinectPos.z);
}
else
{
return jointKinectPos;
}
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the joint position of the specified user, in meters.
/// </summary>
/// <returns>The joint position.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public Vector3 GetJointPosition(ulong userId, int joint)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
return jointData.position;
}
}
}
return Vector3.zero;
}
///// <summary>
///// Gets the joint velocity for the specified user and joint, in meters/s.
///// </summary>
///// <returns>The joint velocity.</returns>
///// <param name="userId">User ID.</param>
///// <param name="joint">Joint index.</param>
//public Vector3 GetJointVelocity(ulong userId, int joint)
//{
// if (userManager.dictUserIdToIndex.ContainsKey(userId))
// {
// int index = userManager.dictUserIdToIndex[userId];
// if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
// {
// if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
// {
// return alTrackedBodies[index].joint[joint].posVel;
// }
// }
// }
// return Vector3.zero;
//}
/// <summary>
/// Gets the joint direction of the specified user, relative to its parent joint.
/// </summary>
/// <returns>The joint direction.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param>
/// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param>
public Vector3 GetJointDirection(ulong userId, int joint, bool flipX, bool flipZ)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
Vector3 jointDir = jointData.direction;
if (flipX)
jointDir.x = -jointDir.x;
if (flipZ)
jointDir.z = -jointDir.z;
return jointDir;
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the direction between the given joints of the specified user.
/// </summary>
/// <returns>The direction between joints.</returns>
/// <param name="userId">User ID</param>
/// <param name="firstJoint">First joint index</param>
/// <param name="secondJoint">Second joint index</param>
/// <param name="flipX">If set to <c>true</c> flips the X-coordinate</param>
/// <param name="flipZ">If set to <c>true</c> flips the Z-coordinate</param>
public Vector3 GetDirectionBetweenJoints(ulong userId, int firstJoint, int secondJoint, bool flipX, bool flipZ)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
KinectInterop.BodyData bodyData = alTrackedBodies[index];
if (firstJoint >= 0 && firstJoint < (int)KinectInterop.JointType.Count &&
secondJoint >= 0 && secondJoint < (int)KinectInterop.JointType.Count)
{
Vector3 firstJointPos = bodyData.joint[firstJoint].position;
Vector3 secondJointPos = bodyData.joint[secondJoint].position;
Vector3 jointDir = secondJointPos - firstJointPos;
if (flipX)
jointDir.x = -jointDir.x;
if (flipZ)
jointDir.z = -jointDir.z;
return jointDir;
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the joint orientation of the specified user.
/// </summary>
/// <returns>The joint rotation.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="flip">If set to <c>true</c>, this means non-mirrored rotation</param>
public Quaternion GetJointOrientation(ulong userId, int joint, bool flip)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (flip)
return alTrackedBodies[index].joint[joint].normalRotation;
else
return alTrackedBodies[index].joint[joint].mirroredRotation;
}
}
return Quaternion.identity;
}
/// <summary>
/// Gets the angle between bones at the given joint.
/// </summary>
/// <returns>The angle at joint.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public float GetAngleAtJoint(ulong userId, int joint)
{
int pjoint = (int)KinectInterop.GetParentJoint((KinectInterop.JointType)joint);
int njoint = (int)KinectInterop.GetNextJoint((KinectInterop.JointType)joint);
if (pjoint != joint && njoint != joint)
{
Vector3 pos1 = GetJointPosition(userId, pjoint);
Vector3 pos2 = GetJointPosition(userId, joint);
Vector3 pos3 = GetJointPosition(userId, njoint);
if (pos1 != Vector3.zero && pos2 != Vector3.zero && pos3 != Vector3.zero)
{
Vector3 dirP = pos1 - pos2;
Vector3 dirN = pos3 - pos2;
float fAngle = Vector3.Angle(dirP, dirN);
return fAngle;
}
}
return 0f;
}
/// <summary>
/// Gets the user bounding box as min & max points, in space coordinates.
/// </summary>
/// <param name="userId">User ID</param>
/// <param name="foregroundCamera">Foreground camera, in case of image overlay</param>
/// <param name="sensorIndex">Sensor index, in case of image overlay</param>
/// <param name="backgroundRect">Background rectangle, in case of image overlay</param>
/// <param name="posMin">Returned min point</param>
/// <param name="posMax">Returned max point</param>
/// <returns>true on success, false otherwise</returns>
public bool GetUserBoundingBox(ulong userId, Camera foregroundCamera, int sensorIndex, Rect backgroundRect,
out Vector3 posMin, out Vector3 posMax)
{
if(userId == 0 || !IsUserTracked(userId))
{
posMin = Vector3.zero;
posMax = Vector3.zero;
return false;
}
float xMin = float.MaxValue, xMax = float.MinValue;
float yMin = float.MaxValue, yMax = float.MinValue;
float zMin = float.MaxValue, zMax = float.MinValue;
int jCount = GetJointCount();
for (int j = 0; j < jCount; j++)
{
if (IsJointTracked(userId, j))
{
Vector3 jPos = foregroundCamera != null ?
GetJointPosColorOverlay(userId, j, sensorIndex, foregroundCamera, backgroundRect) :
GetJointPosition(userId, j);
if (jPos.x < xMin) xMin = jPos.x;
if (jPos.y < yMin) yMin = jPos.y;
if (jPos.z < zMin) zMin = jPos.z;
if (jPos.x > xMax) xMax = jPos.x;
if (jPos.y > yMax) yMax = jPos.y;
if (jPos.z > zMax) zMax = jPos.z;
}
}
posMin = new Vector3(xMin, yMin, zMin);
posMax = new Vector3(xMax, yMax, zMax);
bool bSuccess = xMin != float.MaxValue && xMax != float.MinValue &&
yMin != float.MaxValue && yMax != float.MinValue &&
zMin != float.MaxValue && zMax != float.MinValue;
return bSuccess;
}
/// <summary>
/// Gets the foreground rectangle of the depth image.
/// </summary>
/// <param name="sensorIndex">Sensor index.</param>
/// <param name="foregroundCamera">The foreground camera, or null if there is no foreground camera.</param>
/// <returns>The foreground rectangle.</returns>
public Rect GetForegroundRectDepth(int sensorIndex, Camera foregroundCamera)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData == null)
return new Rect();
Rect cameraRect = foregroundCamera ? foregroundCamera.pixelRect : new Rect(0, 0, Screen.width, Screen.height);
float rectHeight = cameraRect.height;
float rectWidth = cameraRect.width;
if (rectWidth > rectHeight)
rectWidth = rectHeight * sensorData.depthImageWidth / sensorData.depthImageHeight;
else
rectHeight = rectWidth * sensorData.depthImageHeight / sensorData.depthImageWidth;
float foregroundOfsX = (cameraRect.width - rectWidth) / 2;
float foregroundOfsY = (cameraRect.height - rectHeight) / 2;
Rect foregroundImgRect = new Rect(foregroundOfsX, foregroundOfsY, rectWidth, rectHeight);
return foregroundImgRect;
}
/// <summary>
/// Gets the foreground rectangle of the color image..
/// </summary>
/// <param name="sensorIndex">Sensor index.</param>
/// <param name="foregroundCamera">The foreground camera, or null if there is no foreground camera.</param>
/// <returns>The foreground rectangle.</returns>
public Rect GetForegroundRectColor(int sensorIndex, Camera foregroundCamera)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
if (sensorData == null)
return new Rect();
Rect cameraRect = foregroundCamera ? foregroundCamera.pixelRect : new Rect(0, 0, Screen.width, Screen.height);
float rectHeight = cameraRect.height;
float rectWidth = cameraRect.width;
if (rectWidth > rectHeight)
rectWidth = rectHeight * sensorData.colorImageWidth / sensorData.colorImageHeight;
else
rectHeight = rectWidth * sensorData.colorImageHeight / sensorData.colorImageWidth;
float foregroundOfsX = (cameraRect.width - rectWidth) / 2;
float foregroundOfsY = (cameraRect.height - rectHeight) / 2;
Rect foregroundImgRect = new Rect(foregroundOfsX, foregroundOfsY, rectWidth, rectHeight);
return foregroundImgRect;
}
/// <summary>
/// Gets the 3d overlay position of a point over the depth-image.
/// </summary>
/// <returns>The 3d position for depth overlay.</returns>
/// <param name="dx">Depth image X</param>
/// <param name="dy">Depth image X</param>
/// <param name="depth">Distance in mm. If it is 0, the function will try to read the current depth value.</param>
/// <param name="camera">Camera used to visualize the 3d overlay position</param>
/// <param name="imageRect">Depth image rectangle on the screen</param>
public Vector3 GetPosDepthOverlay(int dx, int dy, ushort depth, int sensorIndex, Camera camera, Rect imageRect)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)dx * imageRect.width / sensorData.depthImageWidth;
float yScaled = (float)dy * imageRect.height / sensorData.depthImageHeight;
float xScreen = imageRect.x + (sensorData.depthImageScale.x > 0f ? xScaled : imageRect.width - xScaled);
float yScreen = imageRect.y + (sensorData.depthImageScale.y > 0f ? yScaled : imageRect.height - yScaled);
if(depth == 0)
{
depth = sensorData.depthImage[dx + dy * sensorData.depthImageWidth];
}
if (depth != 0)
{
float zDistance = (float)depth / 1000f;
Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance));
return vPosJoint;
}
return Vector3.zero;
}
/// <summary>
/// Gets the 3d overlay position of the given joint over the depth-image.
/// </summary>
/// <returns>The joint position for depth overlay.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="camera">Camera used to visualize the 3d overlay position</param>
/// <param name="imageRect">Depth image rectangle on the screen</param>
public Vector3 GetJointPosDepthOverlay(ulong userId, int joint, int sensorIndex, Camera camera, Rect imageRect)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId) && camera != null)
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
Vector3 posJointRaw = jointData.kinectPos;
if (posJointRaw != Vector3.zero)
{
// 3d position to depth
Vector2 posDepth = MapSpacePointToDepthCoords(sensorIndex, posJointRaw);
if (posDepth != Vector2.zero)
{
if (!float.IsInfinity(posDepth.x) && !float.IsInfinity(posDepth.y))
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)posDepth.x * imageRect.width / sensorData.depthImageWidth;
float yScaled = (float)posDepth.y * imageRect.height / sensorData.depthImageHeight;
float xScreen = imageRect.x + (sensorData.depthImageScale.x > 0f ? xScaled : imageRect.width - xScaled);
//float yScreen = camera.pixelHeight - (imageRect.y + yScaled);
float yScreen = imageRect.y + (sensorData.depthImageScale.y > 0f ? yScaled : imageRect.height - yScaled);
Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position);
float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw);
Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance));
return vPosJoint;
}
}
}
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the 3d overlay position of the given joint over the color-image.
/// </summary>
/// <returns>The joint position for color overlay.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="camera">Camera used to visualize the 3d overlay position</param>
/// <param name="imageRect">Color image rectangle on the screen</param>
public Vector3 GetJointPosColorOverlay(ulong userId, int joint, int sensorIndex, Camera camera, Rect imageRect)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId) && camera != null)
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
Vector3 posJointRaw = jointData.kinectPos;
if (posJointRaw != Vector3.zero)
{
// 3d position to depth
Vector2 posDepth = MapSpacePointToDepthCoords(sensorIndex, posJointRaw);
ushort depthValue = GetDepthForPixel(sensorIndex, (int)posDepth.x, (int)posDepth.y);
if (posDepth != Vector2.zero && depthValue > 0)
{
// depth pos to color pos
Vector2 posColor = MapDepthPointToColorCoords(sensorIndex, posDepth, depthValue);
//Vector2 posDepth2 = MapColorPointToDepthCoords(sensorIndex, posColor);
if (posColor.x != 0f && !float.IsInfinity(posColor.x))
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)posColor.x * imageRect.width / sensorData.colorImageWidth;
float yScaled = (float)posColor.y * imageRect.height / sensorData.colorImageHeight;
float xScreen = imageRect.x + (sensorData.colorImageScale.x > 0f ? xScaled : imageRect.width - xScaled);
//float yScreen = camera.pixelHeight - (imageRect.y + yScaled);
float yScreen = imageRect.y + (sensorData.colorImageScale.y > 0f ? yScaled : imageRect.height - yScaled);
//Plane cameraPlane = new Plane(camera.transform.forward, camera.transform.position);
//float zDistance = cameraPlane.GetDistanceToPoint(posJointRaw);
////float zDistance = (posJointRaw - camera.transform.position).magnitude;
float zDistance = posJointRaw.z;
//Vector3 vPosJoint = camera.ViewportToWorldPoint(new Vector3(xNorm, yNorm, zDistance));
Vector3 vPosJoint = camera.ScreenToWorldPoint(new Vector3(xScreen, yScreen, zDistance));
return vPosJoint;
}
}
}
}
}
}
return Vector3.zero;
}
/// <summary>
/// Gets the 2d overlay position of the given joint over the given image.
/// </summary>
/// <returns>The 2d joint position for color overlay.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
/// <param name="imageRect">Color image rectangle on the screen</param>
public Vector2 GetJointPosColorOverlay(ulong userId, int joint, int sensorIndex, Rect imageRect)
{
if (userManager.dictUserIdToIndex.ContainsKey(userId))
{
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
if (joint >= 0 && joint < (int)KinectInterop.JointType.Count)
{
KinectInterop.JointData jointData = alTrackedBodies[index].joint[joint];
Vector3 posJointRaw = jointData.kinectPos;
if (posJointRaw != Vector3.zero)
{
// 3d position to depth
Vector2 posDepth = MapSpacePointToDepthCoords(sensorIndex, posJointRaw);
ushort depthValue = GetDepthForPixel(sensorIndex, (int)posDepth.x, (int)posDepth.y);
if (posDepth != Vector2.zero && depthValue > 0)
{
// depth pos to color pos
Vector2 posColor = MapDepthPointToColorCoords(sensorIndex, posDepth, depthValue);
if (posColor.x != 0f && !float.IsInfinity(posColor.x))
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)posColor.x * imageRect.width / sensorData.colorImageWidth;
float yScaled = (float)posColor.y * imageRect.height / sensorData.colorImageHeight;
float xImage = imageRect.x + (sensorData.colorImageScale.x > 0f ? xScaled : imageRect.width - xScaled);
float yImage = imageRect.y + (sensorData.colorImageScale.y > 0f ? yScaled : imageRect.height - yScaled);
return new Vector2(xImage, yImage);
}
}
}
}
}
}
return Vector2.zero;
}
/// <summary>
/// Gets the joint position on the depth map texture.
/// </summary>
/// <returns>The joint position in texture coordinates.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public Vector2 GetJointDepthMapPos(ulong userId, int joint, int sensorIndex)
{
Vector2 posDepth = Vector2.zero;
Vector3 posJointRaw = GetJointKinectPosition(userId, joint, false);
if (posJointRaw != Vector3.zero)
{
posDepth = MapSpacePointToDepthCoords(sensorIndex, posJointRaw);
if (posDepth != Vector2.zero)
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)posDepth.x / sensorData.depthImageWidth;
float yScaled = (float)posDepth.y / sensorData.depthImageHeight;
float xImage = sensorData.depthImageScale.x > 0f ? xScaled : 1f - xScaled;
float yImage = sensorData.depthImageScale.y > 0f ? yScaled : 1f - yScaled;
posDepth = new Vector2(xImage, yImage);
}
}
return posDepth;
}
/// <summary>
/// Gets the joint position on the color map texture.
/// </summary>
/// <returns>The joint position in texture coordinates.</returns>
/// <param name="userId">User ID</param>
/// <param name="joint">Joint index</param>
public Vector2 GetJointColorMapPos(ulong userId, int joint, int sensorIndex)
{
Vector2 posColor = Vector2.zero;
Vector3 posJointRaw = GetJointKinectPosition(userId, joint, false);
if (posJointRaw != Vector3.zero)
{
// 3d position to depth
Vector2 posDepth = MapSpacePointToDepthCoords(sensorIndex, posJointRaw);
ushort depthValue = GetDepthForPixel(sensorIndex, (int)posDepth.x, (int)posDepth.y);
if (posDepth != Vector2.zero && depthValue > 0)
{
// depth pos to color pos
posColor = MapDepthPointToColorCoords(sensorIndex, posDepth, depthValue);
if (posColor.x != 0f && !float.IsInfinity(posColor.x))
{
KinectInterop.SensorData sensorData = GetSensorData(sensorIndex);
float xScaled = (float)posColor.x / sensorData.colorImageWidth;
float yScaled = (float)posColor.y / sensorData.colorImageHeight;
float xImage = sensorData.colorImageScale.x > 0f ? xScaled : 1f - xScaled;
float yImage = sensorData.colorImageScale.y > 0f ? yScaled : 1f - yScaled;
posColor = new Vector2(xScaled, 1f - yScaled);
}
else
{
posColor = Vector2.zero;
}
}
}
return posColor;
}
/// <summary>
/// Returns array of colors, one for each body index.
/// </summary>
/// <returns>Array of body index colors.</returns>
public Color[] GetBodyIndexColors()
{
int numUserIndices = userManager.aUserIndexIds.Length;
for (int i = 0; i < numUserIndices; i++)
{
ulong userId = userManager.aUserIndexIds[i];
if (userId != 0)
{
//Debug.Log("BI-Colors - UserId: " + userId);
int index = userManager.dictUserIdToIndex[userId];
if (index >= 0 && index < trackedBodiesCount && alTrackedBodies[index].bIsTracked)
{
int bi = alTrackedBodies[index].iBodyIndex;
clrUsers[bi] = (i == 0) ? Color.yellow : _bodyIndexColors[i % _bodyIndexColors.Length];
//Debug.Log(string.Format("{0} - id: {1}, bi: {2}, clr: {3}", i, userId, bi, clrUsers[bi]));
}
}
}
return clrUsers;
}
// user colors
private static readonly Color[] _bodyIndexColors = { Color.red, Color.green, Color.blue, Color.magenta };
private Color[] clrUsers = new Color[KinectInterop.Constants.MaxBodyCount];
/// <summary>
/// Resets the joint data filters.
/// </summary>
public void ResetJointFilters()
{
//if (jointPositionFilter != null)
//{
// jointPositionFilter.Reset();
//}
//if (jointVelocityFilter != null)
//{
// jointVelocityFilter.Reset();
//}
}
/// <summary>
/// Removes all currently detected users, allowing new user-detection process to start.
/// </summary>
public void ClearKinectUsers()
{
if (!kinectInitialized)
return;
// remove current users
for (int i = userManager.alUserIds.Count - 1; i >= 0; i--)
{
ulong userId = userManager.alUserIds[i];
RemoveUser(userId);
}
ResetJointFilters();
}
/// <summary>
/// Gets the body frame as one csv line, or returns empty string if there is no new body frame.
/// </summary>
/// <returns>The body frame as a csv line.</returns>
/// <param name="liRelTime">Reference to variable, used to compare frame times.</param>
/// <param name="fUnityTime">Reference to variable, used to save the current Unity time.</param>
public string GetBodyFrameData(ref float fUnityTime, char delimiter)
{
Vector3 spaceScale = GetSensorSpaceScale(btSensorIndex);
return KinectInterop.GetBodyFrameAsCsv(ref alTrackedBodies, trackedBodiesCount, lastBodyFrameTime, spaceScale, ref fUnityTime, delimiter);
}
/// <summary>
/// Determines whether the play mode is enabled or not.
/// </summary>
/// <returns><c>true</c> if the play mode is enabled; otherwise, <c>false</c>.</returns>
public bool IsPlayModeEnabled()
{
return isPlayModeEnabled;
}
/// <summary>
/// Enables or displables the play mode.
/// </summary>
/// <param name="bEnabled">If set to <c>true</c> enables the play mode.</param>
public void EnablePlayMode(bool bEnabled)
{
isPlayModeEnabled = bEnabled;
playModeData = string.Empty;
}
/// <summary>
/// Sets the body frame from the given csv line.
/// </summary>
/// <returns><c>true</c> on success, <c>false</c> otherwise.</returns>
/// <param name="sLine">The body frame as csv line.</param>
public bool SetBodyFrameData(string sLine)
{
if (isPlayModeEnabled)
{
playModeData = sLine;
return true;
}
return false;
}
// internal methods
void Awake()
{
// initializes the singleton instance of KinectManager
if (instance == null)
{
instance = this;
DontDestroyOnLoad(this);
}
else if (instance != this)
{
DestroyImmediate(gameObject);
return;
}
// set graphics shader level
KinectInterop.SetGraphicsShaderLevel(SystemInfo.graphicsShaderLevel);
// user manager by default
if (userManager == null)
{
userManager = gameObject.GetComponent<KinectUserManager>();
if(userManager == null)
{
userManager = gameObject.AddComponent<KinectUserManager>();
}
}
// gesture manager by default
if (gestureManager == null)
{
gestureManager = gameObject.GetComponent<KinectGestureManager>();
if(gestureManager == null)
{
gestureManager = gameObject.AddComponent<KinectGestureManager>();
}
}
// bone orientation constraints
if (boneOrientationConstraints)
{
boneConstraints = new BoneOrientationConstraints();
boneConstraints.AddDefaultConstraints();
boneConstraints.SetDebugText(statusInfoText);
}
// locate and start the available depth-sensors
StartDepthSensors();
}
// gets the frame-source flags
private KinectInterop.FrameSource GetFrameSourceFlags()
{
KinectInterop.FrameSource dwFlags = KinectInterop.FrameSource.TypeNone;
if (getDepthFrames != DepthTextureType.None)
dwFlags |= KinectInterop.FrameSource.TypeDepth;
if (getColorFrames != ColorTextureType.None)
dwFlags |= KinectInterop.FrameSource.TypeColor;
if (getInfraredFrames != InfraredTextureType.None)
dwFlags |= KinectInterop.FrameSource.TypeInfrared;
if (getPoseFrames != PoseUsageType.None)
dwFlags |= KinectInterop.FrameSource.TypePose;
if (getBodyFrames != BodyTextureType.None)
dwFlags |= (KinectInterop.FrameSource.TypeBody | KinectInterop.FrameSource.TypeBodyIndex);
return dwFlags;
}
// locates and starts the available depth-sensors and their interfaces
private void StartDepthSensors()
{
try
{
// try to initialize the available sensors
KinectInterop.FrameSource dwFlags = GetFrameSourceFlags();
// locate the available depth-sensor interfaces in the scene
List<DepthSensorBase> sensorInts = new List<DepthSensorBase>();
sensorInts.AddRange(gameObject.GetComponents<DepthSensorBase>()); // FindObjectsOfType<MonoBehaviour>();
sensorInts.AddRange(gameObject.GetComponentsInChildren<DepthSensorBase>());
if (sensorInts.Count == 0)
{
// by-default add K4A interface
transform.position = new Vector3(0f, 1f, 0f);
transform.rotation = Quaternion.identity;
DepthSensorBase sensorInt = gameObject.AddComponent<Kinect4AzureInterface>();
sensorInts.Add(sensorInt);
}
for (int i = 0; i < sensorInts.Count; i++)
{
if (sensorInts[i] is DepthSensorBase)
{
DepthSensorBase sensorInt = (DepthSensorBase)sensorInts[i];
if(!sensorInt.enabled || sensorInt.deviceStreamingMode == KinectInterop.DeviceStreamingMode.Disabled || sensorInt.deviceIndex < 0)
{
Debug.Log(string.Format("S{0}: {1} disabled.", i, sensorInt.GetType().Name));
continue;
}
try
{
Debug.Log(string.Format("Opening S{0}: {1}, device-index: {2}", i, sensorInt.GetType().Name, sensorInt.deviceIndex));
KinectInterop.SensorData sensorData = sensorInt.OpenSensor(dwFlags, syncDepthAndColor, syncBodyAndDepth);
if(sensorData != null)
{
//Debug.Log("Succeeded opening " + sensorInt.GetType().Name);
sensorData.sensorInterface = sensorInt;
KinectInterop.InitSensorData(sensorData, this);
sensorInterfaces.Add(sensorInt);
sensorDatas.Add(sensorData);
if(pollFramesInThread)
{
sensorData.threadStopEvent = new AutoResetEvent(false);
sensorData.pollFramesThread = new Thread(() => PollFramesThread(sensorData));
sensorData.pollFramesThread.Name = sensorInt.GetType().Name + sensorInt.deviceIndex;
sensorData.pollFramesThread.IsBackground = true;
sensorData.pollFramesThread.Start();
}
}
}
catch(Exception ex)
{
Debug.LogException(ex);
Debug.LogError("Failed opening " + sensorInt.GetType().Name + ", device-index: " + sensorInt.deviceIndex);
}
}
}
Debug.Log(string.Format("{0} sensor(s) opened.", sensorDatas.Count));
// set initialization status
if (sensorInterfaces.Count > 0)
{
kinectInitialized = true;
}
else
{
kinectInitialized = false;
string sErrorMessage = "No suitable depth-sensor found. Please check the connected devices and installed SDKs.";
Debug.LogError(sErrorMessage);
if (statusInfoText != null)
{
statusInfoText.text = sErrorMessage;
}
}
}
//catch (DllNotFoundException ex)
//{
// string message = ex.Message + " cannot be loaded. Please check the respective SDK installation.";
// Debug.LogError(message);
// Debug.LogException(ex);
// if (calibrationText != null)
// {
// calibrationText.text = message;
// }
// return;
//}
catch (Exception ex)
{
string message = ex.Message;
Debug.LogError(message);
Debug.LogException(ex);
if (statusInfoText != null)
{
statusInfoText.text = message;
}
return;
}
}
// polls for frames and updates the depth-sensor data in a thread
private void PollFramesThread(KinectInterop.SensorData sensorData)
{
if (sensorData == null)
return;
while (!sensorData.threadStopEvent.WaitOne(0))
{
if (kinectInitialized)
{
KinectInterop.PollSensorFrames(sensorData);
}
}
}
void OnApplicationQuit()
{
OnDestroy();
}
void OnDestroy()
{
if (instance == null || instance != this)
return;
//Debug.Log("KM was destroyed");
// shut down the polling threads and stop the sensors
if (kinectInitialized)
{
// close the opened sensors and release respective data
for(int i = sensorDatas.Count - 1; i >= 0; i--)
{
KinectInterop.SensorData sensorData = sensorDatas[i];
DepthSensorInterface sensorInt = sensorData.sensorInterface;
Debug.Log(string.Format("Closing S{0}: {1}", i, sensorInt.GetType().Name));
if (sensorData.pollFramesThread != null)
{
//Debug.Log("Stopping thread: " + sensorData.pollFramesThread.Name);
// stop the frame-polling thread
sensorData.threadStopEvent.Set();
sensorData.pollFramesThread.Join();
sensorData.pollFramesThread = null;
sensorData.threadStopEvent.Dispose();
sensorData.threadStopEvent = null;
//Debug.Log("Thread stopped.");
}
// close the sensor
KinectInterop.CloseSensor(sensorData);
//Debug.Log("Sensor closed.");
sensorDatas.RemoveAt(i);
sensorInterfaces.RemoveAt(i);
}
kinectInitialized = false;
}
instance = null;
}
void Update()
{
if (!kinectInitialized)
return;
if (!pollFramesInThread)
{
for (int i = 0; i < sensorDatas.Count; i++)
{
KinectInterop.SensorData sensorData = sensorDatas[i];
KinectInterop.PollSensorFrames(sensorData);
}
}
// update the sensor data, as needed
for (int i = 0; i < sensorDatas.Count; i++)
{
KinectInterop.SensorData sensorData = sensorDatas[i];
if(KinectInterop.UpdateSensorData(sensorData, this, isPlayModeEnabled))
{
UpdateTrackedBodies(i, sensorData);
}
}
if(!isPlayModeEnabled)
{
// update the sensor textures, if needed
for (int i = 0; i < sensorDatas.Count; i++)
{
KinectInterop.UpdateSensorTextures(sensorDatas[i], this);
}
}
}
void OnGUI()
{
if (!kinectInitialized)
return;
// display the selected images on screen
for (int i = 0; i < displayImages.Count; i++)
{
Vector2 imageScale = Vector3.one;
Texture imageTex = null;
DisplayImageType imageType = displayImages[i];
switch (imageType)
{
case DisplayImageType.None:
break;
case DisplayImageType.Sensor0ColorImage:
case DisplayImageType.Sensor1ColorImage:
case DisplayImageType.Sensor2ColorImage:
int si = imageType == DisplayImageType.Sensor0ColorImage ? 0 : imageType == DisplayImageType.Sensor1ColorImage ? 1 : imageType == DisplayImageType.Sensor2ColorImage ? 2 : -1;
if (si >= 0 && si < sensorDatas.Count)
{
KinectInterop.SensorData sensorData = sensorDatas[si];
imageScale = sensorData.colorImageScale;
imageTex = sensorData.colorImageTexture;
}
break;
case DisplayImageType.Sensor0DepthImage:
case DisplayImageType.Sensor1DepthImage:
case DisplayImageType.Sensor2DepthImage:
si = imageType == DisplayImageType.Sensor0DepthImage ? 0 : imageType == DisplayImageType.Sensor1DepthImage ? 1 : imageType == DisplayImageType.Sensor2DepthImage ? 2 : -1;
if (si >= 0 && si < sensorDatas.Count)
{
KinectInterop.SensorData sensorData = sensorDatas[si];
imageScale = sensorData.depthImageScale;
imageTex = sensorData.depthImageTexture;
}
break;
case DisplayImageType.Sensor0InfraredImage:
case DisplayImageType.Sensor1InfraredImage:
case DisplayImageType.Sensor2InfraredImage:
si = imageType == DisplayImageType.Sensor0InfraredImage ? 0 : imageType == DisplayImageType.Sensor1InfraredImage ? 1 : imageType == DisplayImageType.Sensor2InfraredImage ? 2 : -1;
if (si >= 0 && si < sensorDatas.Count)
{
KinectInterop.SensorData sensorData = sensorDatas[si];
imageScale = sensorData.infraredImageScale;
imageTex = sensorData.infraredImageTexture;
}
break;
case DisplayImageType.UserBodyImage:
si = 0; // sensor 0
if (si >= 0 && si < sensorDatas.Count)
{
KinectInterop.SensorData sensorData = sensorDatas[si];
imageScale = sensorData.depthImageScale;
imageTex = sensorData.bodyImageTexture;
}
break;
}
// display the image on screen
if(imageTex != null)
{
KinectInterop.DisplayGuiTexture(i, displayImageWidthPercent, imageScale, imageTex);
}
}
}
// updates the global list of tracked bodies
protected void UpdateTrackedBodies(int sensorIndex, KinectInterop.SensorData sensorData)
{
if(isPlayModeEnabled)
{
if(!string.IsNullOrEmpty(playModeData))
{
// use the 1st sensor
Matrix4x4 sensorToWorld = GetSensorToWorldMatrix(0);
trackedBodiesCount = KinectInterop.SetBodyFrameFromCsv(playModeData, ";", ref alTrackedBodies, ref sensorToWorld,
ignoreZCoordinates, out lastBodyFrameTime);
playModeData = string.Empty;
}
}
else if(sensorIndex == 0 && lastBodyFrameTime != sensorData.lastBodyFrameTime)
{
btSensorIndex = sensorIndex;
lastBodyFrameTime = sensorData.lastBodyFrameTime;
// take the tracked bodies from sensor 0
trackedBodiesCount = sensorData.trackedBodiesCount;
if (alTrackedBodies.Length < trackedBodiesCount)
{
//alTrackedBodies.Add(new KinectInterop.BodyData((int)KinectInterop.JointType.Count));
Array.Resize<KinectInterop.BodyData>(ref alTrackedBodies, (int)trackedBodiesCount);
for (int i = 0; i < trackedBodiesCount; i++)
{
alTrackedBodies[i] = new KinectInterop.BodyData((int)KinectInterop.JointType.Count);
}
}
for (int i = 0; i < trackedBodiesCount; i++)
{
//alTrackedBodies[i] = sensorData.alTrackedBodies[i];
sensorData.alTrackedBodies[i].CopyTo(ref alTrackedBodies[i]);
// filter orientation constraints
if (boneOrientationConstraints && boneConstraints != null)
{
boneConstraints.Constrain(ref alTrackedBodies[i]);
}
}
}
else
{
return;
}
// process the tracked bodies
ProcessTrackedBodies();
//// set first user index
//sensorData.firstUserIndex = (userManager.liPrimaryUserId != 0 && userManager.dictUserIdToIndex.ContainsKey(userManager.liPrimaryUserId) ?
// userManager.dictUserIdToIndex[userManager.liPrimaryUserId] : 255);
//if (userManager.liPrimaryUserId != 0)
// Debug.Log("liPrimaryUserId: " + userManager.liPrimaryUserId + ", index: " + sensorData.firstUserIndex);
// update user gestures
foreach (ulong userId in userManager.alUserIds)
{
gestureManager.UpdateUserGestures(userId, this);
}
}
// processes the tracked bodies
private void ProcessTrackedBodies()
{
List<ulong> addedUsers = new List<ulong>();
List<int> addedIndexes = new List<int>();
List<ulong> lostUsers = new List<ulong>();
lostUsers.AddRange(userManager.alUserIds);
bLimitedUsers = showAllowedUsersOnly &&
(maxTrackedUsers > 0 || minUserDistance >= 0.01f || maxUserDistance >= 0.01f || maxLeftRightDistance >= 0.01f);
for (int i = 0; i < trackedBodiesCount; i++)
{
KinectInterop.BodyData bodyData = alTrackedBodies[i];
ulong userId = bodyData.liTrackingID;
//Debug.Log(" (M)User ID: " + userId + ", body: " + i + ", pos: " + bodyData.kinectPos);
if (bodyData.bIsTracked && userId != 0 && Mathf.Abs(bodyData.position.z) >= minUserDistance &&
(maxUserDistance < 0.01f || Mathf.Abs(bodyData.position.z) <= maxUserDistance) &&
(maxLeftRightDistance < 0.01f || Mathf.Abs(bodyData.position.x) <= maxLeftRightDistance))
{
// add userId to the list of new users
if (!addedUsers.Contains(userId))
{
addedUsers.Add(userId);
addedIndexes.Add(i);
}
lostUsers.Remove(userId);
userManager.dictUserIdToTime[userId] = Time.time;
}
else
{
// consider body as not tracked
bodyData.bIsTracked = false;
alTrackedBodies[i] = bodyData;
}
}
// remove the lost users, if any
if (lostUsers.Count > 0)
{
foreach (ulong userId in lostUsers)
{
// prevent user removal upon sporadical tracking failures
if ((Time.time - userManager.dictUserIdToTime[userId]) >= waitTimeBeforeRemove)
{
RemoveUser(userId);
}
}
lostUsers.Clear();
}
if (addedUsers.Count > 0)
{
// calibrate the newly detected users
for (int i = 0; i < addedUsers.Count; i++)
{
ulong userId = addedUsers[i];
int userIndex = addedIndexes[i];
if (!userManager.alUserIds.Contains(userId))
{
if (maxTrackedUsers == 0 || userManager.alUserIds.Count < maxTrackedUsers)
{
CalibrateUser(userId, userIndex);
}
}
}
// update body indices, as needed
for (int i = 0; i < addedUsers.Count; i++)
{
ulong userId = addedUsers[i];
int userIndex = addedIndexes[i];
int bi = userManager.dictUserIdToIndex.ContainsKey(userId) ? userManager.dictUserIdToIndex[userId] : -1;
if (bi >= 0 && bi != userIndex)
{
// update body index if needed
userManager.dictUserIdToIndex[userId] = userIndex;
int uidIndex = Array.IndexOf(userManager.aUserIndexIds, userId);
Debug.Log("Updating user " + uidIndex + ", ID: " + userId + ", Body: " + userIndex + ", Time: " + Time.time);
}
}
addedUsers.Clear();
addedIndexes.Clear();
}
}
// Adds UserId to the list of users
private void CalibrateUser(ulong userId, int bodyIndex)
{
int uidIndex = userManager.CalibrateUser(userId, bodyIndex, ref alTrackedBodies, userDetectionOrder, playerCalibrationPose, gestureManager);
if (uidIndex >= 0)
{
Debug.Log("Adding user " + uidIndex + ", ID: " + userId + ", Body: " + bodyIndex + ", Time: " + userManager.dictUserIdToTime[userId]);
// update userIds of the avatar controllers
//RefreshAvatarUserIds();
// notify the gesture manager for the newly detected user
gestureManager.UserWasAdded(userId, uidIndex);
// reset filters
ResetJointFilters();
// fire event
userManager.FireOnUserAdded(userId, uidIndex);
}
}
// Remove a lost UserId
private void RemoveUser(ulong userId)
{
int bodyIndex = userManager.dictUserIdToIndex[userId];
int uidIndex = userManager.RemoveUser(userId, userDetectionOrder);
if(uidIndex >= 0)
{
Debug.Log("Removing user " + uidIndex + ", ID: " + userId + ", Body: " + bodyIndex + ", Time: " + Time.time);
// clear gestures list for this user
gestureManager.UserWasRemoved(userId, uidIndex);
// update userIds of the avatar controllers
//RefreshAvatarUserIds();
// fire event
userManager.FireOnUserRemoved(userId, uidIndex);
}
}
}
}