2019-11-01 10:41:06 +00:00
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using UnityEngine;
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namespace cylvester
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{
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public class OrangeCube : MonoBehaviour
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{
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[SerializeField] private Animator anim;
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2019-11-01 12:33:23 +00:00
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private float speed_ = 1.0f;
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private static readonly int Moving = Animator.StringToHash("Moving");
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private bool trigger_;
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2019-11-01 10:41:06 +00:00
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public void OnTriggerReceived()
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{
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2019-11-01 12:33:23 +00:00
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anim.speed = speed_;
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anim.SetBool(Moving, false);
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anim.SetBool(Moving, true);
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}
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public void OnStateChanged(IStateReader currentState)
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{
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speed_ = currentState.CurrentState.Speed;
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2019-11-01 10:41:06 +00:00
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}
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}
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}
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