2019-10-03 09:43:11 +00:00
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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public class SmokeBind : MonoBehaviour
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{
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2019-10-04 19:58:32 +00:00
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[SerializeField] private VisualEffect smokeEffect = null;
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2019-10-03 09:43:11 +00:00
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private static readonly string SmokeAnimSpeed = "smokeAnimSpeed";
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public void OnEnergyChanged(float energy)
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{
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smokeEffect.SetFloat(SmokeAnimSpeed, energy * 0.1f + 8f);
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}
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}
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