soundvision/UnityProject/Assets/Scenes/Examples/VisualEffectGraph/script/SmokeBind.cs

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using UnityEngine;
using UnityEngine.Experimental.VFX;
public class SmokeBind : MonoBehaviour
{
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[SerializeField] private VisualEffect smokeEffect = null;
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private static readonly string SmokeAnimSpeed = "smokeAnimSpeed";
public void OnEnergyChanged(float energy)
{
smokeEffect.SetFloat(SmokeAnimSpeed, energy * 0.1f + 8f);
}
}