soundvision/Jenkinsfile

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pipeline {
agent any
environment {
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APP_NAME = "SoundVision"
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RUBY = "C:\\Ruby25-x64\\bin\\u3d"
MXBUILD = "\"C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\MSBuild\\15.0\\Bin\\MSBuild.exe\""
}
stages {
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stage('Unity Build'){
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steps{
echo 'Generate Build Number File'
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writeFile file: 'UnityProject/Assets/Resources/buildNumber.txt', text: "${BUILD_NUMBER}"
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echo 'Building Pd Project'
cmakeBuild buildDir: 'build', buildType: 'Release', cleanBuild: true, generator: 'Visual Studio 14 2015 Win64', installation: 'Standard', sourceDir: 'pdshmem'
fileOperations([folderCreateOperation('pd'),
fileCopyOperation(excludes: '', flattenFiles: false, includes: 'pdshmem/bin/pdshmem.dll', targetLocation: 'pd'),
fileCopyOperation(excludes: '', flattenFiles: false, includes: 'pdshmem/bin/*.pd', targetLocation: 'pd')])
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echo 'Building Unity Project'
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bat "${RUBY} run -u 2018.4.3f1 -r -- -batchmode -nographics -quit -projectPath '${workspace}\\UnityProject' -executeMethod AppBuilder.Build"
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echo 'Stash unity build'
stash includes: 'bin/**/*', name: 'unity build'
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stash includes: 'pd/**/*', name: 'pd build'
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}
}
stage('Test'){
steps{
echo 'Unit Test'
}
}
stage('Setup')
{
steps{
echo 'Build Installer'
unstash 'unity build'
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bat "${MXBUILD} .\\setup\\setup.sln /property:Configuration=Release"
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stash includes: "${APP_NAME}.msi", name: 'installer build'
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}
}
stage('Publish')
{
steps{
echo 'publish Build'
unstash 'installer build'
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unstash 'pd build'
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cifsPublisher(publishers: [[configName: 'Cylvester Share', transfers: [[cleanRemote: false, excludes: '', flatten: false, makeEmptyDirs: false, noDefaultExcludes: false, patternSeparator: '[, ]+', remoteDirectory: 'Build${BUILD_NUMBER}', remoteDirectorySDF: false, removePrefix: '', sourceFiles: 'SoundVision.msi']], usePromotionTimestamp: false, useWorkspaceInPromotion: false, verbose: true]])
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}
}
}
}