29 lines
669 B
C#
29 lines
669 B
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace cylvester
|
|||
|
{
|
|||
|
interface IPitchPosition
|
|||
|
{
|
|||
|
float Position { set; }
|
|||
|
}
|
|||
|
public class PitchPosition : MonoBehaviour
|
|||
|
{
|
|||
|
[SerializeField] float pitchMultiplier = 0.1f;
|
|||
|
private Vector3 originalPosition;
|
|||
|
|
|||
|
public void Start()
|
|||
|
{
|
|||
|
originalPosition = GetComponent<Transform>().position;
|
|||
|
}
|
|||
|
|
|||
|
public float Position
|
|||
|
{
|
|||
|
set
|
|||
|
{
|
|||
|
var pitchOffset = value * pitchMultiplier;
|
|||
|
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y + pitchOffset, originalPosition.z);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|