soundvision/UnityProject/Assets/LookupTexture.cs

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using System;
using System.Timers;
using UnityEngine;
public class LookupTexture : MonoBehaviour
{
[SerializeField] private int length_ = 100;
public Texture2D texture_;
private float input_;
private int index_;
private void Start()
{
texture_ = new Texture2D(1, length_, TextureFormat.R8, false);
var pixels = texture_.GetPixels();
for (var i = 0; i < pixels.Length; i++)
pixels[i] = Color.black;
texture_.SetPixels(pixels);
texture_.Apply();
}
public void OnValueChanged (float value)
{
input_ = value/100;
}
private void Update()
{
for (int i = 0; i < length_; i++)
{
texture_.SetPixel(i, index_, new Color(input_, 0f, 0f));
}
texture_.Apply();
index_++;
index_ %= length_;
}
public Texture2D Texture => texture_;
public int Index => index_;
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public int Length => length_;
}