soundvision/UnityProject/Assets/Scripts/PdConnection/Waveform.cs

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2019-10-05 16:09:24 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cylvester
{
public interface IWaveform
{
Texture2D Texture { get; }
}
public class Waveform : MonoBehaviour, IWaveform
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{
[SerializeField] private PdBackend pdBackend;
[SerializeField, Range(1, 16)] private int channel = 1;
private IPdArraySelector waveformArraySelector_;
private Texture2D texture_;
private int[] cache_;
void Start()
{
cache_ = new int[PdConstant.BlockSize];
waveformArraySelector_ = new PdArraySelector(pdBackend.WaveformArrayContainer);
texture_ = new Texture2D(PdConstant.BlockSize, PdConstant.BlockSize, TextureFormat.R8, false);
var pixels = texture_.GetPixels();
for (var i = 0;i < pixels.Length; ++i)
pixels[i] = Color.black;
texture_.SetPixels(pixels);
texture_.Apply();
}
void Update()
{
waveformArraySelector_.Selection = channel - 1;
var array = waveformArraySelector_.SelectedArray;
for (var i = 0; i < PdConstant.BlockSize; i++)
{
var y = (int)(256f * Mathf.Clamp(array[i], -1f, 1f)) + 256;
texture_.SetPixel(i , cache_[i], Color.black);
texture_.SetPixel(i , y, Color.white);
cache_[i] = y;
}
texture_.Apply();
}
public Texture2D Texture => texture_;
}
}