soundvision/UnityProject/Assets/Scenes/Examples/Composition/script/BallMapping.cs

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using UnityEngine;
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namespace cylvester
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{
public class BallMapping : MonoBehaviour
{
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[SerializeField] private GameObject ball = null;
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[SerializeField] private float mapToSize = 10f;
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[SerializeField] private RmsAnalyzer analyzer = null;
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void Update()
{
var currentRms = analyzer.RMS;
var scale = currentRms * mapToSize;
ball.transform.localScale = new Vector3(scale, scale, scale);
}
}
}