2019-09-29 19:53:47 +00:00
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using UnityEditor;
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2019-09-29 16:04:26 +00:00
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using UnityEngine;
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namespace cylvester
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{
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[CustomEditor(typeof(PdBackend))]
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public class PdBackendEditor : Editor
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{
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private PdBackend pdBackend_;
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private ILevelMeter[] levelMeters_;
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private readonly string[] channels_ = {
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16"
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};
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private readonly string[] samples_ =
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{
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"No Playback",
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"Back_Back",
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"Brutal_Synth",
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"Dialog",
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"Drums",
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"Fox_Melo",
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"Kick",
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"Pads+Strings",
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"Rose_Sax",
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"Roses_Front"
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};
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private void Awake()
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{
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pdBackend_ = (PdBackend) target;
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levelMeters_ = new ILevelMeter[16];
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for (var i = 0; i < 16; ++i)
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levelMeters_[i] = new LevelMeter(i);
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}
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public override void OnInspectorGUI ()
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{
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pdBackend_ = (PdBackend) target;
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GUILayout.Space(5);
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GUILayout.BeginHorizontal();
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GUILayout.Label("Main Patch");
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pdBackend_.mainPatch = GUILayout.TextField(pdBackend_.mainPatch, 30);
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GUILayout.EndHorizontal();
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pdBackend_.inchannels = EditorGUILayout.Popup("Number of input channels", pdBackend_.inchannels, channels_);
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2019-09-29 19:53:47 +00:00
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if (Application.isPlaying)
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{
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RenderSamplePlayback();
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RenderLevelMeters();
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Repaint();
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}
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}
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private void RenderSamplePlayback()
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{
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GUILayout.Space(5);
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pdBackend_.samplePlayback = EditorGUILayout.Popup("Sample File to play", pdBackend_.samplePlayback, samples_);
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}
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private void RenderLevelMeters()
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{
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GUILayout.Space(5);
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GUILayout.BeginHorizontal();
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foreach (var levelMeter in levelMeters_)
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levelMeter.Render(pdBackend_.levelMeterArray);
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GUILayout.EndHorizontal();
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}
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}
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}
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