soundvision/UnityProject/Assets/Editor/PdConsole.cs

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using UnityEditor;
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using UnityEngine;
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namespace cylvester
{
public class PdConsole : EditorWindow
{
private IEditorToggle dspToggle_;
private ITogglePresenter togglePresenter_;
private IPdBackend pdBackend_;
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private LevelMeter[] levelMeters_;
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[MenuItem("SoundVision/Pd console %#p")]
static void Init()
{
var window = (PdConsole)GetWindow(typeof(PdConsole));
window.Show();
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}
private void OnEnable()
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{
var foundObjects = FindObjectsOfType(typeof(PdBackend));
if (foundObjects.Length != 1)
return;
pdBackend_ = (IPdBackend) foundObjects[0];
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dspToggle_ = new EditorToggle();
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togglePresenter_ = new TogglePresenter(dspToggle_, pdBackend_);
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levelMeters_ = new LevelMeter[16];
for (var i = 0; i < 16; ++i)
levelMeters_[i] = new LevelMeter(i);
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}
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private void OnGUI ()
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{
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if(!ValidatePdBackend(pdBackend_))
return;
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EditorGUILayout.Space();
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dspToggle_.State = EditorGUILayout.Toggle("Pure Data Process", dspToggle_.State);
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EditorGUILayout.Space();
EditorGUILayout.BeginHorizontal();
foreach (var levelMeter in levelMeters_)
levelMeter.Render();
EditorGUILayout.EndHorizontal();
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}
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private bool ValidatePdBackend(IPdBackend pdBackend)
{
var exist = pdBackend_ != null;
if (!exist)
{
EditorGUILayout.LabelField("No Pd backend found in the scene");
}
return exist;
}
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}
}