2019-06-30 12:46:10 +00:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using Kinect = Windows.Kinect;
|
|
|
|
|
|
2019-07-07 07:39:46 +00:00
|
|
|
|
#pragma warning disable 618
|
|
|
|
|
|
|
|
|
|
|
2019-06-30 12:46:10 +00:00
|
|
|
|
public class BodySourceView : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public Material BoneMaterial;
|
|
|
|
|
public GameObject BodySourceManager;
|
|
|
|
|
|
|
|
|
|
private Dictionary<ulong, GameObject> _Bodies = new Dictionary<ulong, GameObject>();
|
|
|
|
|
private BodySourceManager _BodyManager;
|
|
|
|
|
|
|
|
|
|
private Dictionary<Kinect.JointType, Kinect.JointType> _BoneMap = new Dictionary<Kinect.JointType, Kinect.JointType>()
|
|
|
|
|
{
|
|
|
|
|
{ Kinect.JointType.FootLeft, Kinect.JointType.AnkleLeft },
|
|
|
|
|
{ Kinect.JointType.AnkleLeft, Kinect.JointType.KneeLeft },
|
|
|
|
|
{ Kinect.JointType.KneeLeft, Kinect.JointType.HipLeft },
|
|
|
|
|
{ Kinect.JointType.HipLeft, Kinect.JointType.SpineBase },
|
|
|
|
|
|
|
|
|
|
{ Kinect.JointType.FootRight, Kinect.JointType.AnkleRight },
|
|
|
|
|
{ Kinect.JointType.AnkleRight, Kinect.JointType.KneeRight },
|
|
|
|
|
{ Kinect.JointType.KneeRight, Kinect.JointType.HipRight },
|
|
|
|
|
{ Kinect.JointType.HipRight, Kinect.JointType.SpineBase },
|
|
|
|
|
|
|
|
|
|
{ Kinect.JointType.HandTipLeft, Kinect.JointType.HandLeft },
|
|
|
|
|
{ Kinect.JointType.ThumbLeft, Kinect.JointType.HandLeft },
|
|
|
|
|
{ Kinect.JointType.HandLeft, Kinect.JointType.WristLeft },
|
|
|
|
|
{ Kinect.JointType.WristLeft, Kinect.JointType.ElbowLeft },
|
|
|
|
|
{ Kinect.JointType.ElbowLeft, Kinect.JointType.ShoulderLeft },
|
|
|
|
|
{ Kinect.JointType.ShoulderLeft, Kinect.JointType.SpineShoulder },
|
|
|
|
|
|
|
|
|
|
{ Kinect.JointType.HandTipRight, Kinect.JointType.HandRight },
|
|
|
|
|
{ Kinect.JointType.ThumbRight, Kinect.JointType.HandRight },
|
|
|
|
|
{ Kinect.JointType.HandRight, Kinect.JointType.WristRight },
|
|
|
|
|
{ Kinect.JointType.WristRight, Kinect.JointType.ElbowRight },
|
|
|
|
|
{ Kinect.JointType.ElbowRight, Kinect.JointType.ShoulderRight },
|
|
|
|
|
{ Kinect.JointType.ShoulderRight, Kinect.JointType.SpineShoulder },
|
|
|
|
|
|
|
|
|
|
{ Kinect.JointType.SpineBase, Kinect.JointType.SpineMid },
|
|
|
|
|
{ Kinect.JointType.SpineMid, Kinect.JointType.SpineShoulder },
|
|
|
|
|
{ Kinect.JointType.SpineShoulder, Kinect.JointType.Neck },
|
|
|
|
|
{ Kinect.JointType.Neck, Kinect.JointType.Head },
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void Update ()
|
|
|
|
|
{
|
|
|
|
|
if (BodySourceManager == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
_BodyManager = BodySourceManager.GetComponent<BodySourceManager>();
|
|
|
|
|
if (_BodyManager == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Kinect.Body[] data = _BodyManager.GetData();
|
|
|
|
|
if (data == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
List<ulong> trackedIds = new List<ulong>();
|
|
|
|
|
foreach(var body in data)
|
|
|
|
|
{
|
|
|
|
|
if (body == null)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(body.IsTracked)
|
|
|
|
|
{
|
|
|
|
|
trackedIds.Add (body.TrackingId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
List<ulong> knownIds = new List<ulong>(_Bodies.Keys);
|
|
|
|
|
|
|
|
|
|
// First delete untracked bodies
|
|
|
|
|
foreach(ulong trackingId in knownIds)
|
|
|
|
|
{
|
|
|
|
|
if(!trackedIds.Contains(trackingId))
|
|
|
|
|
{
|
|
|
|
|
Destroy(_Bodies[trackingId]);
|
|
|
|
|
_Bodies.Remove(trackingId);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach(var body in data)
|
|
|
|
|
{
|
|
|
|
|
if (body == null)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(body.IsTracked)
|
|
|
|
|
{
|
|
|
|
|
if(!_Bodies.ContainsKey(body.TrackingId))
|
|
|
|
|
{
|
|
|
|
|
_Bodies[body.TrackingId] = CreateBodyObject(body.TrackingId);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RefreshBodyObject(body, _Bodies[body.TrackingId]);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private GameObject CreateBodyObject(ulong id)
|
|
|
|
|
{
|
|
|
|
|
GameObject body = new GameObject("Body:" + id);
|
|
|
|
|
|
|
|
|
|
for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
|
|
|
|
|
{
|
|
|
|
|
GameObject jointObj = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
|
|
|
|
|
|
|
|
|
LineRenderer lr = jointObj.AddComponent<LineRenderer>();
|
|
|
|
|
lr.SetVertexCount(2);
|
|
|
|
|
lr.material = BoneMaterial;
|
|
|
|
|
lr.SetWidth(0.05f, 0.05f);
|
|
|
|
|
|
|
|
|
|
jointObj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
|
|
|
|
jointObj.name = jt.ToString();
|
|
|
|
|
jointObj.transform.parent = body.transform;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return body;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void RefreshBodyObject(Kinect.Body body, GameObject bodyObject)
|
|
|
|
|
{
|
|
|
|
|
for (Kinect.JointType jt = Kinect.JointType.SpineBase; jt <= Kinect.JointType.ThumbRight; jt++)
|
|
|
|
|
{
|
|
|
|
|
Kinect.Joint sourceJoint = body.Joints[jt];
|
|
|
|
|
Kinect.Joint? targetJoint = null;
|
|
|
|
|
|
|
|
|
|
if(_BoneMap.ContainsKey(jt))
|
|
|
|
|
{
|
|
|
|
|
targetJoint = body.Joints[_BoneMap[jt]];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Transform jointObj = bodyObject.transform.Find(jt.ToString());
|
|
|
|
|
jointObj.localPosition = GetVector3FromJoint(sourceJoint);
|
|
|
|
|
|
|
|
|
|
LineRenderer lr = jointObj.GetComponent<LineRenderer>();
|
|
|
|
|
if(targetJoint.HasValue)
|
|
|
|
|
{
|
|
|
|
|
lr.SetPosition(0, jointObj.localPosition);
|
|
|
|
|
lr.SetPosition(1, GetVector3FromJoint(targetJoint.Value));
|
|
|
|
|
lr.SetColors(GetColorForState (sourceJoint.TrackingState), GetColorForState(targetJoint.Value.TrackingState));
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
lr.enabled = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static Color GetColorForState(Kinect.TrackingState state)
|
|
|
|
|
{
|
|
|
|
|
switch (state)
|
|
|
|
|
{
|
|
|
|
|
case Kinect.TrackingState.Tracked:
|
|
|
|
|
return Color.green;
|
|
|
|
|
|
|
|
|
|
case Kinect.TrackingState.Inferred:
|
|
|
|
|
return Color.red;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
return Color.black;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static Vector3 GetVector3FromJoint(Kinect.Joint joint)
|
|
|
|
|
{
|
|
|
|
|
return new Vector3(joint.Position.X * 10, joint.Position.Y * 10, joint.Position.Z * 10);
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-07-07 07:39:46 +00:00
|
|
|
|
|
|
|
|
|
#pragma warning restore 618
|