diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj
index f5078de..de13f91 100644
--- a/UnityProject/Assembly-CSharp.csproj
+++ b/UnityProject/Assembly-CSharp.csproj
@@ -66,6 +66,7 @@
+
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/First Project.unity b/UnityProject/Assets/Scenes/Examples/First Project/First Project.unity
index fed52cc..fa71710 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/First Project.unity
+++ b/UnityProject/Assets/Scenes/Examples/First Project/First Project.unity
@@ -120,7 +120,7 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
---- !u!1 &33847427
+--- !u!1 &285057780
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -128,889 +128,11 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 33847432}
- - component: {fileID: 33847431}
- - component: {fileID: 33847430}
- - component: {fileID: 33847429}
- - component: {fileID: 33847428}
- m_Layer: 0
- m_Name: Background
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!95 &33847428
-Animator:
- serializedVersion: 3
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 33847427}
- m_Enabled: 1
- m_Avatar: {fileID: 0}
- m_Controller: {fileID: 0}
- m_CullingMode: 0
- m_UpdateMode: 0
- m_ApplyRootMotion: 0
- m_LinearVelocityBlending: 0
- m_WarningMessage:
- m_HasTransformHierarchy: 1
- m_AllowConstantClipSamplingOptimization: 1
- m_KeepAnimatorControllerStateOnDisable: 0
---- !u!64 &33847429
-MeshCollider:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 33847427}
- m_Material: {fileID: 0}
- m_IsTrigger: 0
- m_Enabled: 1
- serializedVersion: 3
- m_Convex: 0
- m_CookingOptions: 14
- m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
---- !u!23 &33847430
-MeshRenderer:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 33847427}
- m_Enabled: 1
- m_CastShadows: 1
- m_ReceiveShadows: 1
- m_DynamicOccludee: 1
- m_MotionVectors: 1
- m_LightProbeUsage: 1
- m_ReflectionProbeUsage: 1
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 2100000, guid: 2744238d36814954eae67ed550d33d8a, type: 2}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!33 &33847431
-MeshFilter:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 33847427}
- m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
---- !u!4 &33847432
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 33847427}
- m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
- m_LocalPosition: {x: -750, y: 0, z: 0}
- m_LocalScale: {x: 1415.9005, y: 2049.3, z: 1}
- m_Children: []
- m_Father: {fileID: 1088301301}
- m_RootOrder: 0
- m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
---- !u!1 &168937262
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 168937263}
- - component: {fileID: 168937267}
- - component: {fileID: 168937266}
- - component: {fileID: 168937265}
- - component: {fileID: 168937264}
- - component: {fileID: 168937269}
- - component: {fileID: 168937268}
- m_Layer: 0
- m_Name: VolumeGraph (3)
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &168937263
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 10, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 2
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &168937264
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- targetVFX_: {fileID: 168937267}
- valueName_: Value_1_
---- !u!73398921 &168937265
-VFXRenderer:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_CastShadows: 0
- m_ReceiveShadows: 0
- m_DynamicOccludee: 1
- m_MotionVectors: 0
- m_LightProbeUsage: 0
- m_ReflectionProbeUsage: 0
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 0}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!114 &168937266
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- pdbackend: {fileID: 2073931123}
- channel: 3
- levelChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 168937264}
- m_MethodName: OnEnergyChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- logLevel: 0
---- !u!2083052967 &168937267
-VisualEffect:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
- m_StartSeed: 0
- m_ResetSeedOnPlay: 1
- m_PropertySheet:
- m_Float:
- m_Array:
- - m_Value: 0
- m_Name: Value_1_
- m_Overridden: 1
- - m_Value: 10
- m_Name: Gain
- m_Overridden: 1
- - m_Value: 0
- m_Name: Force
- m_Overridden: 1
- m_Vector2f:
- m_Array: []
- m_Vector3f:
- m_Array:
- - m_Value: {x: -0, y: 0, z: 0}
- m_Name: Target_angles
- m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
- m_Name: Target_position
- m_Overridden: 1
- - m_Value: {x: 1, y: 1, z: 1}
- m_Name: Target_scale
- m_Overridden: 1
- m_Vector4f:
- m_Array:
- - m_Value: {x: 0, y: 7.999934, z: 0.6274459, w: 0}
- m_Name: Max_Color
- m_Overridden: 1
- m_Uint:
- m_Array: []
- m_Int:
- m_Array: []
- m_Matrix4x4f:
- m_Array: []
- m_AnimationCurve:
- m_Array: []
- m_Gradient:
- m_Array: []
- m_NamedObject:
- m_Array: []
- m_Bool:
- m_Array: []
---- !u!114 &168937268
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &168937269
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 168937262}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 168937268}
- m_VisualEffect: {fileID: 168937267}
---- !u!1 &288607301
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 288607302}
- - component: {fileID: 288607306}
- - component: {fileID: 288607305}
- - component: {fileID: 288607304}
- - component: {fileID: 288607303}
- - component: {fileID: 288607308}
- - component: {fileID: 288607307}
- m_Layer: 0
- m_Name: VolumeGraph (1)
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &288607302
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 30, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 0
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &288607303
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- targetVFX_: {fileID: 288607306}
- valueName_: Value_1_
---- !u!73398921 &288607304
-VFXRenderer:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_CastShadows: 0
- m_ReceiveShadows: 0
- m_DynamicOccludee: 1
- m_MotionVectors: 0
- m_LightProbeUsage: 0
- m_ReflectionProbeUsage: 0
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 0}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!114 &288607305
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- pdbackend: {fileID: 2073931123}
- channel: 1
- levelChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 288607303}
- m_MethodName: OnEnergyChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- logLevel: 0
---- !u!2083052967 &288607306
-VisualEffect:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
- m_StartSeed: 0
- m_ResetSeedOnPlay: 1
- m_PropertySheet:
- m_Float:
- m_Array:
- - m_Value: 0
- m_Name: Value_1_
- m_Overridden: 1
- - m_Value: 10
- m_Name: Gain
- m_Overridden: 1
- - m_Value: 0
- m_Name: Force
- m_Overridden: 1
- m_Vector2f:
- m_Array: []
- m_Vector3f:
- m_Array:
- - m_Value: {x: -0, y: 0, z: 0}
- m_Name: Target_angles
- m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
- m_Name: Target_position
- m_Overridden: 1
- - m_Value: {x: 1, y: 1, z: 1}
- m_Name: Target_scale
- m_Overridden: 1
- m_Vector4f:
- m_Array:
- - m_Value: {x: 0, y: 7.999934, z: 0.6274459, w: 0}
- m_Name: Max_Color
- m_Overridden: 1
- m_Uint:
- m_Array: []
- m_Int:
- m_Array: []
- m_Matrix4x4f:
- m_Array: []
- m_AnimationCurve:
- m_Array: []
- m_Gradient:
- m_Array: []
- m_NamedObject:
- m_Array: []
- m_Bool:
- m_Array: []
---- !u!114 &288607307
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &288607308
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 288607301}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 288607307}
- m_VisualEffect: {fileID: 288607306}
---- !u!1 &598542967
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 598542968}
- - component: {fileID: 598542972}
- - component: {fileID: 598542971}
- - component: {fileID: 598542970}
- - component: {fileID: 598542969}
- - component: {fileID: 598542974}
- - component: {fileID: 598542973}
- m_Layer: 0
- m_Name: VolumeGraph (6)
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &598542968
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: -20, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 5
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &598542969
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- targetVFX_: {fileID: 598542972}
- valueName_: Value_1_
---- !u!73398921 &598542970
-VFXRenderer:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_CastShadows: 0
- m_ReceiveShadows: 0
- m_DynamicOccludee: 1
- m_MotionVectors: 0
- m_LightProbeUsage: 0
- m_ReflectionProbeUsage: 0
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 0}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!114 &598542971
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- pdbackend: {fileID: 2073931123}
- channel: 9
- levelChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 598542969}
- m_MethodName: OnEnergyChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- logLevel: 0
---- !u!2083052967 &598542972
-VisualEffect:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
- m_StartSeed: 0
- m_ResetSeedOnPlay: 1
- m_PropertySheet:
- m_Float:
- m_Array:
- - m_Value: 0
- m_Name: Value_1_
- m_Overridden: 1
- - m_Value: 10
- m_Name: Gain
- m_Overridden: 1
- - m_Value: 0
- m_Name: Force
- m_Overridden: 1
- m_Vector2f:
- m_Array: []
- m_Vector3f:
- m_Array:
- - m_Value: {x: -0, y: 0, z: 0}
- m_Name: Target_angles
- m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
- m_Name: Target_position
- m_Overridden: 1
- - m_Value: {x: 1, y: 1, z: 1}
- m_Name: Target_scale
- m_Overridden: 1
- m_Vector4f:
- m_Array:
- - m_Value: {x: 0, y: 0, z: 0, w: 0}
- m_Name: Max_Color
- m_Overridden: 1
- m_Uint:
- m_Array: []
- m_Int:
- m_Array: []
- m_Matrix4x4f:
- m_Array: []
- m_AnimationCurve:
- m_Array: []
- m_Gradient:
- m_Array: []
- m_NamedObject:
- m_Array: []
- m_Bool:
- m_Array: []
---- !u!114 &598542973
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &598542974
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 598542967}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 598542973}
- m_VisualEffect: {fileID: 598542972}
---- !u!1 &671502770
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 671502771}
- - component: {fileID: 671502773}
- - component: {fileID: 671502772}
- - component: {fileID: 671502774}
- - component: {fileID: 671502775}
- m_Layer: 0
- m_Name: Scene Settings
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &671502771
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 671502770}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: -70}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 1088301301}
- m_RootOrder: 1
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &671502772
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 671502770}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Profile: {fileID: 11400000, guid: 5c2eda4816d38ed41ae30dcaf3478520, type: 2}
- m_StaticLightingSkyUniqueID: 2
- m_SkySettings: {fileID: 0}
- m_SkySettingsFromProfile: {fileID: 0}
---- !u!114 &671502773
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 671502770}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- isGlobal: 0
- priority: 0
- blendDistance: 50
- weight: 1
- sharedProfile: {fileID: 11400000, guid: c84897c76f5a01440badf59cb9191c13, type: 2}
---- !u!95 &671502774
-Animator:
- serializedVersion: 3
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 671502770}
- m_Enabled: 1
- m_Avatar: {fileID: 0}
- m_Controller: {fileID: 0}
- m_CullingMode: 0
- m_UpdateMode: 0
- m_ApplyRootMotion: 0
- m_LinearVelocityBlending: 0
- m_WarningMessage:
- m_HasTransformHierarchy: 1
- m_AllowConstantClipSamplingOptimization: 1
- m_KeepAnimatorControllerStateOnDisable: 0
---- !u!65 &671502775
-BoxCollider:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 671502770}
- m_Material: {fileID: 0}
- m_IsTrigger: 0
- m_Enabled: 1
- serializedVersion: 2
- m_Size: {x: 1, y: 1, z: 1}
- m_Center: {x: 0, y: 0, z: 0}
---- !u!1 &744410902
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 744410903}
- - component: {fileID: 744410904}
- m_Layer: 0
- m_Name: Graphs
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &744410903
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 744410902}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 71.5, y: -5, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children:
- - {fileID: 288607302}
- - {fileID: 1804837615}
- - {fileID: 168937263}
- - {fileID: 2077186362}
- - {fileID: 1030249194}
- - {fileID: 598542968}
- - {fileID: 1999910758}
- m_Father: {fileID: 1088301301}
- m_RootOrder: 4
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!95 &744410904
-Animator:
- serializedVersion: 3
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 744410902}
- m_Enabled: 1
- m_Avatar: {fileID: 0}
- m_Controller: {fileID: 0}
- m_CullingMode: 0
- m_UpdateMode: 0
- m_ApplyRootMotion: 0
- m_LinearVelocityBlending: 0
- m_WarningMessage:
- m_HasTransformHierarchy: 1
- m_AllowConstantClipSamplingOptimization: 1
- m_KeepAnimatorControllerStateOnDisable: 0
---- !u!1 &816449448
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 816449449}
- - component: {fileID: 816449453}
- - component: {fileID: 816449452}
- - component: {fileID: 816449451}
- - component: {fileID: 816449450}
+ - component: {fileID: 285057781}
+ - component: {fileID: 285057785}
+ - component: {fileID: 285057784}
+ - component: {fileID: 285057783}
+ - component: {fileID: 285057782}
m_Layer: 0
m_Name: Scene Settings (1)
m_TagString: Untagged
@@ -1018,41 +140,41 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!4 &816449449
+--- !u!4 &285057781
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 816449448}
+ m_GameObject: {fileID: 285057780}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 100.8, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
- m_Father: {fileID: 1088301301}
+ m_Father: {fileID: 1388644069}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!65 &816449450
+--- !u!65 &285057782
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 816449448}
+ m_GameObject: {fileID: 285057780}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
---- !u!95 &816449451
+--- !u!95 &285057783
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 816449448}
+ m_GameObject: {fileID: 285057780}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 0}
@@ -1064,13 +186,13 @@ Animator:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
---- !u!114 &816449452
+--- !u!114 &285057784
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 816449448}
+ m_GameObject: {fileID: 285057780}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3}
@@ -1080,13 +202,13 @@ MonoBehaviour:
m_StaticLightingSkyUniqueID: 2
m_SkySettings: {fileID: 0}
m_SkySettingsFromProfile: {fileID: 0}
---- !u!114 &816449453
+--- !u!114 &285057785
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 816449448}
+ m_GameObject: {fileID: 285057780}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
@@ -1097,7 +219,7 @@ MonoBehaviour:
blendDistance: 50
weight: 1
sharedProfile: {fileID: 11400000, guid: 88b897dfe420491498864256664aa5f2, type: 2}
---- !u!1 &881407999
+--- !u!1 &298459256
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -1105,379 +227,10 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 881408000}
- - component: {fileID: 881408004}
- - component: {fileID: 881408002}
- - component: {fileID: 881408001}
- - component: {fileID: 881408003}
- m_Layer: 0
- m_Name: Timeline
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &881408000
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 881407999}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 0}
- m_RootOrder: 1
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &881408001
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 881407999}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 117e3226047d79a4d86bee38ca1ca894, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- playableDirector: {fileID: 881408002}
- stateManager: {fileID: 0}
- initTransitionFactor: 5
---- !u!320 &881408002
-PlayableDirector:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 881407999}
- m_Enabled: 1
- serializedVersion: 3
- m_PlayableAsset: {fileID: 11400000, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- m_InitialState: 0
- m_WrapMode: 2
- m_DirectorUpdateMode: 3
- m_InitialTime: 0
- m_SceneBindings:
- - key: {fileID: 4055360334887153628, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- value: {fileID: 881407999}
- - key: {fileID: 3759331035787273070, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- value: {fileID: 0}
- - key: {fileID: -2333404526122265760, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- value: {fileID: 1283185314}
- - key: {fileID: -6025598854459130432, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- value: {fileID: 33847428}
- - key: {fileID: 265204038235521148, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
- value: {fileID: 744410904}
- m_ExposedReferences:
- m_References: []
---- !u!114 &881408003
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 881407999}
- m_Enabled: 0
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 295c71eba0347b04aa841307f8555e7b, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- playableDirector: {fileID: 881408002}
- channel: 3
- stateManager: {fileID: 881408004}
- instaTransitionSpeed: 10
---- !u!114 &881408004
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 881407999}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: e6be1ae37d9581545a6d213046b19b8c, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- csvFileName: First_Project
- onStateChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 2073931123}
- m_MethodName: SendState
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- - m_Target: {fileID: 881408001}
- m_MethodName: OnStateChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- sceneSelection: 0
---- !u!1 &1030249193
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 1030249194}
- - component: {fileID: 1030249198}
- - component: {fileID: 1030249197}
- - component: {fileID: 1030249196}
- - component: {fileID: 1030249195}
- - component: {fileID: 1030249200}
- - component: {fileID: 1030249199}
- m_Layer: 0
- m_Name: VolumeGraph (5)
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &1030249194
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: -10, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 4
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1030249195
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- targetVFX_: {fileID: 1030249198}
- valueName_: Value_1_
---- !u!73398921 &1030249196
-VFXRenderer:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_CastShadows: 0
- m_ReceiveShadows: 0
- m_DynamicOccludee: 1
- m_MotionVectors: 0
- m_LightProbeUsage: 0
- m_ReflectionProbeUsage: 0
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 0}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!114 &1030249197
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- pdbackend: {fileID: 2073931123}
- channel: 7
- levelChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 1030249195}
- m_MethodName: OnEnergyChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- logLevel: 0
---- !u!2083052967 &1030249198
-VisualEffect:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
- m_StartSeed: 0
- m_ResetSeedOnPlay: 1
- m_PropertySheet:
- m_Float:
- m_Array:
- - m_Value: 0
- m_Name: Value_1_
- m_Overridden: 1
- - m_Value: 10
- m_Name: Gain
- m_Overridden: 1
- - m_Value: 0
- m_Name: Force
- m_Overridden: 1
- m_Vector2f:
- m_Array: []
- m_Vector3f:
- m_Array:
- - m_Value: {x: -0, y: 0, z: 0}
- m_Name: Target_angles
- m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
- m_Name: Target_position
- m_Overridden: 1
- - m_Value: {x: 1, y: 1, z: 1}
- m_Name: Target_scale
- m_Overridden: 1
- m_Vector4f:
- m_Array:
- - m_Value: {x: 0, y: 7.999934, z: 0.6274459, w: 0}
- m_Name: Max_Color
- m_Overridden: 1
- m_Uint:
- m_Array: []
- m_Int:
- m_Array: []
- m_Matrix4x4f:
- m_Array: []
- m_AnimationCurve:
- m_Array: []
- m_Gradient:
- m_Array: []
- m_NamedObject:
- m_Array: []
- m_Bool:
- m_Array: []
---- !u!114 &1030249199
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &1030249200
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1030249193}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 1030249199}
- m_VisualEffect: {fileID: 1030249198}
---- !u!1 &1088301300
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 1088301301}
- m_Layer: 0
- m_Name: Black Lines
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &1088301301
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1088301300}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children:
- - {fileID: 33847432}
- - {fileID: 671502771}
- - {fileID: 816449449}
- - {fileID: 1283185311}
- - {fileID: 744410903}
- m_Father: {fileID: 0}
- m_RootOrder: 2
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &1283185310
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 1283185311}
- - component: {fileID: 1283185313}
- - component: {fileID: 1283185312}
- - component: {fileID: 1283185314}
+ - component: {fileID: 298459260}
+ - component: {fileID: 298459259}
+ - component: {fileID: 298459258}
+ - component: {fileID: 298459257}
m_Layer: 0
m_Name: Camera 2
m_TagString: MainCamera
@@ -1485,27 +238,32 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!4 &1283185311
-Transform:
+--- !u!95 &298459257
+Animator:
+ serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1283185310}
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: -70}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 1088301301}
- m_RootOrder: 3
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1283185312
+ m_GameObject: {fileID: 298459256}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
+--- !u!114 &298459258
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1283185310}
+ m_GameObject: {fileID: 298459256}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3}
@@ -1525,7 +283,7 @@ MonoBehaviour:
physicalParameters:
m_Iso: 200
m_ShutterSpeed: 0.005
- m_Aperture: 16
+ m_Aperture: 29.1
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
@@ -1598,13 +356,13 @@ MonoBehaviour:
enableFptlForForwardOpaque: 0
enableBigTilePrepass: 0
isFptlEnabled: 0
---- !u!20 &1283185313
+--- !u!20 &298459259
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1283185310}
+ m_GameObject: {fileID: 298459256}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
@@ -1641,26 +399,21 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
---- !u!95 &1283185314
-Animator:
- serializedVersion: 3
+--- !u!4 &298459260
+Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1283185310}
- m_Enabled: 1
- m_Avatar: {fileID: 0}
- m_Controller: {fileID: 0}
- m_CullingMode: 0
- m_UpdateMode: 0
- m_ApplyRootMotion: 0
- m_LinearVelocityBlending: 0
- m_WarningMessage:
- m_HasTransformHierarchy: 1
- m_AllowConstantClipSamplingOptimization: 1
- m_KeepAnimatorControllerStateOnDisable: 0
---- !u!1 &1804837614
+ m_GameObject: {fileID: 298459256}
+ m_LocalRotation: {x: 0.45058417, y: -0.45058417, z: -0.54495317, w: 0.54495317}
+ m_LocalPosition: {x: 89.4, y: 0, z: -17.29}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1388644069}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &299087204
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -1668,55 +421,86 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 1804837615}
- - component: {fileID: 1804837619}
- - component: {fileID: 1804837618}
- - component: {fileID: 1804837617}
- - component: {fileID: 1804837616}
- - component: {fileID: 1804837621}
- - component: {fileID: 1804837620}
+ - component: {fileID: 299087205}
+ - component: {fileID: 299087211}
+ - component: {fileID: 299087210}
+ - component: {fileID: 299087209}
+ - component: {fileID: 299087208}
+ - component: {fileID: 299087207}
+ - component: {fileID: 299087206}
m_Layer: 0
- m_Name: VolumeGraph (2)
+ m_Name: VolumeGraph (3)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!4 &1804837615
+--- !u!4 &299087205
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
+ m_GameObject: {fileID: 299087204}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 20, z: 0}
+ m_LocalPosition: {x: 0, y: 10, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 1
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &1804837616
+--- !u!114 &299087206
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 299087204}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &299087207
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
+ m_GameObject: {fileID: 299087204}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 299087206}
+ m_VisualEffect: {fileID: 299087211}
+--- !u!114 &299087208
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 299087204}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
m_Name:
m_EditorClassIdentifier:
- targetVFX_: {fileID: 1804837619}
+ targetVFX_: {fileID: 299087211}
valueName_: Value_1_
---- !u!73398921 &1804837617
+--- !u!73398921 &299087209
VFXRenderer:
m_ObjectHideFlags: 2
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
+ m_GameObject: {fileID: 299087204}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
@@ -1748,24 +532,24 @@ VFXRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
---- !u!114 &1804837618
+--- !u!114 &299087210
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
+ m_GameObject: {fileID: 299087204}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
m_Name:
m_EditorClassIdentifier:
pdbackend: {fileID: 2073931123}
- channel: 2
+ channel: 3
levelChanged:
m_PersistentCalls:
m_Calls:
- - m_Target: {fileID: 1804837616}
+ - m_Target: {fileID: 299087208}
m_MethodName: OnEnergyChanged
m_Mode: 0
m_Arguments:
@@ -1777,13 +561,13 @@ MonoBehaviour:
m_BoolArgument: 0
m_CallState: 2
logLevel: 0
---- !u!2083052967 &1804837619
+--- !u!2083052967 &299087211
VisualEffect:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
+ m_GameObject: {fileID: 299087204}
m_Enabled: 1
m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
m_StartSeed: 0
@@ -1791,13 +575,13 @@ VisualEffect:
m_PropertySheet:
m_Float:
m_Array:
- - m_Value: 0
+ - m_Value: 4.856633
m_Name: Value_1_
m_Overridden: 1
- m_Value: 10
m_Name: Gain
m_Overridden: 1
- - m_Value: 0
+ - m_Value: 0.000041619096
m_Name: Force
m_Overridden: 1
m_Vector2f:
@@ -1807,7 +591,413 @@ VisualEffect:
- m_Value: {x: -0, y: 0, z: 0}
m_Name: Target_angles
m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
+ - m_Value: {x: -400, y: -7.5, z: 0}
+ m_Name: Target_position
+ m_Overridden: 1
+ - m_Value: {x: 1, y: 1, z: 1}
+ m_Name: Target_scale
+ m_Overridden: 1
+ m_Vector4f:
+ m_Array:
+ - m_Value: {x: 0, y: 8, z: 0.627451, w: 0}
+ m_Name: Max_Color
+ m_Overridden: 1
+ m_Uint:
+ m_Array: []
+ m_Int:
+ m_Array: []
+ m_Matrix4x4f:
+ m_Array: []
+ m_AnimationCurve:
+ m_Array: []
+ m_Gradient:
+ m_Array: []
+ m_NamedObject:
+ m_Array: []
+ m_Bool:
+ m_Array: []
+--- !u!1 &310925373
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 310925374}
+ - component: {fileID: 310925380}
+ - component: {fileID: 310925379}
+ - component: {fileID: 310925378}
+ - component: {fileID: 310925377}
+ - component: {fileID: 310925376}
+ - component: {fileID: 310925375}
+ m_Layer: 0
+ m_Name: VolumeGraph (1)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &310925374
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 30, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &310925375
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &310925376
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 310925375}
+ m_VisualEffect: {fileID: 310925380}
+--- !u!114 &310925377
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetVFX_: {fileID: 310925380}
+ valueName_: Value_1_
+--- !u!73398921 &310925378
+VFXRenderer:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!114 &310925379
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 1
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 310925377}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!2083052967 &310925380
+VisualEffect:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 310925373}
+ m_Enabled: 1
+ m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
+ m_StartSeed: 0
+ m_ResetSeedOnPlay: 1
+ m_PropertySheet:
+ m_Float:
+ m_Array:
+ - m_Value: 0.66840106
+ m_Name: Value_1_
+ m_Overridden: 1
+ - m_Value: 10
+ m_Name: Gain
+ m_Overridden: 1
+ - m_Value: 0.000041619096
+ m_Name: Force
+ m_Overridden: 1
+ m_Vector2f:
+ m_Array: []
+ m_Vector3f:
+ m_Array:
+ - m_Value: {x: -0, y: 0, z: 0}
+ m_Name: Target_angles
+ m_Overridden: 1
+ - m_Value: {x: -400, y: -7.5, z: 0}
+ m_Name: Target_position
+ m_Overridden: 1
+ - m_Value: {x: 1, y: 1, z: 1}
+ m_Name: Target_scale
+ m_Overridden: 1
+ m_Vector4f:
+ m_Array:
+ - m_Value: {x: 0, y: 8, z: 0.627451, w: 0}
+ m_Name: Max_Color
+ m_Overridden: 1
+ m_Uint:
+ m_Array: []
+ m_Int:
+ m_Array: []
+ m_Matrix4x4f:
+ m_Array: []
+ m_AnimationCurve:
+ m_Array: []
+ m_Gradient:
+ m_Array: []
+ m_NamedObject:
+ m_Array: []
+ m_Bool:
+ m_Array: []
+--- !u!1 &389225222
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 389225223}
+ - component: {fileID: 389225229}
+ - component: {fileID: 389225228}
+ - component: {fileID: 389225227}
+ - component: {fileID: 389225226}
+ - component: {fileID: 389225225}
+ - component: {fileID: 389225224}
+ m_Layer: 0
+ m_Name: VolumeGraph (4)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &389225223
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &389225224
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &389225225
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 389225224}
+ m_VisualEffect: {fileID: 389225229}
+--- !u!114 &389225226
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetVFX_: {fileID: 389225229}
+ valueName_: Value_1_
+--- !u!73398921 &389225227
+VFXRenderer:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!114 &389225228
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 5
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 389225226}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!2083052967 &389225229
+VisualEffect:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 389225222}
+ m_Enabled: 1
+ m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
+ m_StartSeed: 0
+ m_ResetSeedOnPlay: 1
+ m_PropertySheet:
+ m_Float:
+ m_Array:
+ - m_Value: 6.7127337
+ m_Name: Value_1_
+ m_Overridden: 1
+ - m_Value: 10
+ m_Name: Gain
+ m_Overridden: 1
+ - m_Value: 0.000041619096
+ m_Name: Force
+ m_Overridden: 1
+ m_Vector2f:
+ m_Array: []
+ m_Vector3f:
+ m_Array:
+ - m_Value: {x: -0, y: 0, z: 0}
+ m_Name: Target_angles
+ m_Overridden: 1
+ - m_Value: {x: -400, y: -7.5, z: 0}
m_Name: Target_position
m_Overridden: 1
- m_Value: {x: 1, y: 1, z: 1}
@@ -1832,38 +1022,7 @@ VisualEffect:
m_Array: []
m_Bool:
m_Array: []
---- !u!114 &1804837620
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &1804837621
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1804837614}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 1804837620}
- m_VisualEffect: {fileID: 1804837619}
---- !u!1 &1999910757
+--- !u!1 &415820959
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -1871,7 +1030,603 @@ GameObject:
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- - component: {fileID: 1999910758}
+ - component: {fileID: 415820960}
+ - component: {fileID: 415820966}
+ - component: {fileID: 415820965}
+ - component: {fileID: 415820964}
+ - component: {fileID: 415820963}
+ - component: {fileID: 415820962}
+ - component: {fileID: 415820961}
+ m_Layer: 0
+ m_Name: VolumeGraph (2)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &415820960
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 20, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &415820961
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &415820962
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 415820961}
+ m_VisualEffect: {fileID: 415820966}
+--- !u!114 &415820963
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetVFX_: {fileID: 415820966}
+ valueName_: Value_1_
+--- !u!73398921 &415820964
+VFXRenderer:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!114 &415820965
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 2
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 415820963}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!2083052967 &415820966
+VisualEffect:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 415820959}
+ m_Enabled: 1
+ m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
+ m_StartSeed: 0
+ m_ResetSeedOnPlay: 1
+ m_PropertySheet:
+ m_Float:
+ m_Array:
+ - m_Value: 0.0028786655
+ m_Name: Value_1_
+ m_Overridden: 1
+ - m_Value: 10
+ m_Name: Gain
+ m_Overridden: 1
+ - m_Value: 0.000041619096
+ m_Name: Force
+ m_Overridden: 1
+ m_Vector2f:
+ m_Array: []
+ m_Vector3f:
+ m_Array:
+ - m_Value: {x: -0, y: 0, z: 0}
+ m_Name: Target_angles
+ m_Overridden: 1
+ - m_Value: {x: -400, y: -7.5, z: 0}
+ m_Name: Target_position
+ m_Overridden: 1
+ - m_Value: {x: 1, y: 1, z: 1}
+ m_Name: Target_scale
+ m_Overridden: 1
+ m_Vector4f:
+ m_Array:
+ - m_Value: {x: 0, y: 0, z: 0, w: 0}
+ m_Name: Max_Color
+ m_Overridden: 1
+ m_Uint:
+ m_Array: []
+ m_Int:
+ m_Array: []
+ m_Matrix4x4f:
+ m_Array: []
+ m_AnimationCurve:
+ m_Array: []
+ m_Gradient:
+ m_Array: []
+ m_NamedObject:
+ m_Array: []
+ m_Bool:
+ m_Array: []
+--- !u!1 &560241618
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 560241619}
+ - component: {fileID: 560241622}
+ - component: {fileID: 560241621}
+ - component: {fileID: 560241620}
+ m_Layer: 0
+ m_Name: Point Light
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &560241619
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 560241618}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -74.1}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1206970007}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &560241620
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 560241618}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Version: 1
+ shadowResolution: 512
+ shadowDimmer: 1
+ volumetricShadowDimmer: 1
+ shadowFadeDistance: 10000
+ contactShadows: 0
+ shadowTint: {r: 0, g: 0, b: 0, a: 1}
+ viewBiasMin: 0.2
+ viewBiasMax: 100
+ viewBiasScale: 1
+ normalBiasMin: 0.5
+ normalBiasMax: 0.5
+ normalBiasScale: 1
+ sampleBiasScale: 0
+ edgeLeakFixup: 0
+ edgeToleranceNormal: 1
+ edgeTolerance: 1
+ shadowCascadeCount: 4
+ shadowCascadeRatios:
+ - 0.05
+ - 0.2
+ - 0.3
+ shadowCascadeBorders:
+ - 0.2
+ - 0.2
+ - 0.2
+ - 0.2
+ shadowAlgorithm: 0
+ shadowVariant: 0
+ shadowPrecision: 0
+--- !u!114 &560241621
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 560241618}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ version: 5
+ m_Version: 5
+ directionalIntensity: 3.1415927
+ punctualIntensity: 600
+ areaIntensity: 200
+ enableSpotReflector: 0
+ luxAtDistance: 1
+ m_InnerSpotPercent: 0
+ lightDimmer: 1
+ m_VolumetricDimmer: 1
+ lightUnit: 0
+ fadeDistance: 10000
+ affectDiffuse: 1
+ affectSpecular: 1
+ nonLightmappedOnly: 0
+ lightTypeExtent: 0
+ m_SpotLightShape: 0
+ shapeWidth: 0.5
+ shapeHeight: 0.5
+ aspectRatio: 1
+ shapeRadius: 0
+ maxSmoothness: 0.99
+ applyRangeAttenuation: 1
+ useOldInspector: 0
+ useVolumetric: 1
+ featuresFoldout: 1
+ showAdditionalSettings: 0
+ displayLightIntensity: 21243.7
+ displayAreaLightEmissiveMesh: 0
+ areaLightCookie: {fileID: 0}
+ areaLightShadowCone: 120
+ useScreenSpaceShadows: 0
+ evsmExponent: 15
+ evsmLightLeakBias: 0
+ evsmVarianceBias: 0.00001
+ evsmBlurPasses: 0
+ lightLayers: 1
+ lightlayersMask: 1
+ linkShadowLayers: 1
+ shadowNearPlane: 0.1
+ shadowSoftness: 0.5
+ blockerSampleCount: 24
+ filterSampleCount: 16
+ minFilterSize: 0.00001
+ kernelSize: 5
+ lightAngle: 1
+ maxDepthBias: 0.001
+--- !u!108 &560241622
+Light:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 560241618}
+ m_Enabled: 1
+ serializedVersion: 9
+ m_Type: 2
+ m_Color: {r: 1, g: 1, b: 1, a: 1}
+ m_Intensity: 1690.5198
+ m_Range: 205.5
+ m_SpotAngle: 30
+ m_InnerSpotAngle: 21.80208
+ m_CookieSize: 10
+ m_Shadows:
+ m_Type: 0
+ m_Resolution: -1
+ m_CustomResolution: -1
+ m_Strength: 1
+ m_Bias: 0.05
+ m_NormalBias: 0.4
+ m_NearPlane: 0.2
+ m_CullingMatrixOverride:
+ e00: 1
+ e01: 0
+ e02: 0
+ e03: 0
+ e10: 0
+ e11: 1
+ e12: 0
+ e13: 0
+ e20: 0
+ e21: 0
+ e22: 1
+ e23: 0
+ e30: 0
+ e31: 0
+ e32: 0
+ e33: 1
+ m_UseCullingMatrixOverride: 0
+ m_Cookie: {fileID: 0}
+ m_DrawHalo: 0
+ m_Flare: {fileID: 0}
+ m_RenderMode: 0
+ m_CullingMask:
+ serializedVersion: 2
+ m_Bits: 4294967295
+ m_RenderingLayerMask: 1
+ m_Lightmapping: 4
+ m_LightShadowCasterMode: 2
+ m_AreaSize: {x: 1, y: 1}
+ m_BounceIntensity: 1
+ m_ColorTemperature: 6570
+ m_UseColorTemperature: 0
+ m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+ m_UseBoundingSphereOverride: 0
+ m_ShadowRadius: 0
+ m_ShadowAngle: 0
+--- !u!1 &881407999
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 881408000}
+ - component: {fileID: 881408004}
+ - component: {fileID: 881408002}
+ - component: {fileID: 881408001}
+ - component: {fileID: 881408003}
+ m_Layer: 0
+ m_Name: Timeline
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &881408000
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 881407999}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &881408001
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 881407999}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 117e3226047d79a4d86bee38ca1ca894, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ playableDirector: {fileID: 881408002}
+ initTransitionFactor: 5
+--- !u!320 &881408002
+PlayableDirector:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 881407999}
+ m_Enabled: 1
+ serializedVersion: 3
+ m_PlayableAsset: {fileID: 11400000, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ m_InitialState: 0
+ m_WrapMode: 2
+ m_DirectorUpdateMode: 3
+ m_InitialTime: 0
+ m_SceneBindings:
+ - key: {fileID: 4055360334887153628, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ value: {fileID: 881407999}
+ - key: {fileID: 3759331035787273070, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ value: {fileID: 0}
+ - key: {fileID: -2333404526122265760, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ value: {fileID: 298459257}
+ - key: {fileID: -6025598854459130432, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ value: {fileID: 1775500157}
+ - key: {fileID: 265204038235521148, guid: 586db6a120fe1034382bae922b2d7174, type: 2}
+ value: {fileID: 995305140}
+ m_ExposedReferences:
+ m_References: []
+--- !u!114 &881408003
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 881407999}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 295c71eba0347b04aa841307f8555e7b, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ playableDirector: {fileID: 881408002}
+ timelineController: {fileID: 881408001}
+ channel: 3
+ stateManager: {fileID: 881408004}
+ instaTransitionSpeed: 10
+--- !u!114 &881408004
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 881407999}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: e6be1ae37d9581545a6d213046b19b8c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ csvFileName: First_Project
+ onStateChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 2073931123}
+ m_MethodName: SendState
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 881408001}
+ m_MethodName: OnStateChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ - m_Target: {fileID: 0}
+ m_MethodName:
+ m_Mode: 1
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName:
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ sceneSelection: 0
+--- !u!1 &995305138
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 995305139}
+ - component: {fileID: 995305140}
+ m_Layer: 0
+ m_Name: Graphs
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &995305139
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 995305138}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 71.5, y: -5, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 310925374}
+ - {fileID: 415820960}
+ - {fileID: 299087205}
+ - {fileID: 389225223}
+ - {fileID: 1972752002}
+ - {fileID: 1442597936}
+ - {fileID: 1206970007}
+ m_Father: {fileID: 1388644069}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!95 &995305140
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 995305138}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
+--- !u!1 &1206970006
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1206970007}
m_Layer: 0
m_Name: Target
m_TagString: Untagged
@@ -1879,20 +1634,749 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
---- !u!4 &1999910758
+--- !u!4 &1206970007
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 1999910757}
+ m_GameObject: {fileID: 1206970006}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: -116.6, y: -2.5, z: 0}
+ m_LocalPosition: {x: -471.5, y: -2.5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
+ m_Children:
+ - {fileID: 560241619}
+ m_Father: {fileID: 995305139}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1388644068
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1388644069}
+ m_Layer: 0
+ m_Name: Black Lines
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1388644069
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1388644068}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 1775500161}
+ - {fileID: 1391210942}
+ - {fileID: 285057781}
+ - {fileID: 298459260}
+ - {fileID: 995305139}
+ m_Father: {fileID: 0}
+ m_RootOrder: 2
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1391210941
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1391210942}
+ - component: {fileID: 1391210946}
+ - component: {fileID: 1391210945}
+ - component: {fileID: 1391210944}
+ - component: {fileID: 1391210943}
+ m_Layer: 0
+ m_Name: Scene Settings
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1391210942
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391210941}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: -70}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1388644069}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!65 &1391210943
+BoxCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391210941}
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_Enabled: 1
+ serializedVersion: 2
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!95 &1391210944
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391210941}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
+--- !u!114 &1391210945
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391210941}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Profile: {fileID: 11400000, guid: 5c2eda4816d38ed41ae30dcaf3478520, type: 2}
+ m_StaticLightingSkyUniqueID: 2
+ m_SkySettings: {fileID: 0}
+ m_SkySettingsFromProfile: {fileID: 0}
+--- !u!114 &1391210946
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1391210941}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ isGlobal: 0
+ priority: 0
+ blendDistance: 50
+ weight: 1
+ sharedProfile: {fileID: 11400000, guid: c84897c76f5a01440badf59cb9191c13, type: 2}
+--- !u!1 &1442597935
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1442597936}
+ - component: {fileID: 1442597942}
+ - component: {fileID: 1442597941}
+ - component: {fileID: 1442597940}
+ - component: {fileID: 1442597939}
+ - component: {fileID: 1442597938}
+ - component: {fileID: 1442597937}
+ m_Layer: 0
+ m_Name: VolumeGraph (6)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1442597936
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -20, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 5
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1442597937
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &1442597938
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 1442597937}
+ m_VisualEffect: {fileID: 1442597942}
+--- !u!114 &1442597939
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetVFX_: {fileID: 1442597942}
+ valueName_: Value_1_
+--- !u!73398921 &1442597940
+VFXRenderer:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!114 &1442597941
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 9
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1442597939}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!2083052967 &1442597942
+VisualEffect:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1442597935}
+ m_Enabled: 1
+ m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
+ m_StartSeed: 0
+ m_ResetSeedOnPlay: 1
+ m_PropertySheet:
+ m_Float:
+ m_Array:
+ - m_Value: 6.3677273
+ m_Name: Value_1_
+ m_Overridden: 1
+ - m_Value: 10
+ m_Name: Gain
+ m_Overridden: 1
+ - m_Value: 0.000041619096
+ m_Name: Force
+ m_Overridden: 1
+ m_Vector2f:
+ m_Array: []
+ m_Vector3f:
+ m_Array:
+ - m_Value: {x: -0, y: 0, z: 0}
+ m_Name: Target_angles
+ m_Overridden: 1
+ - m_Value: {x: -400, y: -7.5, z: 0}
+ m_Name: Target_position
+ m_Overridden: 1
+ - m_Value: {x: 1, y: 1, z: 1}
+ m_Name: Target_scale
+ m_Overridden: 1
+ m_Vector4f:
+ m_Array:
+ - m_Value: {x: 0, y: 0, z: 0, w: 0}
+ m_Name: Max_Color
+ m_Overridden: 1
+ m_Uint:
+ m_Array: []
+ m_Int:
+ m_Array: []
+ m_Matrix4x4f:
+ m_Array: []
+ m_AnimationCurve:
+ m_Array: []
+ m_Gradient:
+ m_Array: []
+ m_NamedObject:
+ m_Array: []
+ m_Bool:
+ m_Array: []
+--- !u!1 &1775500156
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1775500161}
+ - component: {fileID: 1775500160}
+ - component: {fileID: 1775500159}
+ - component: {fileID: 1775500158}
+ - component: {fileID: 1775500157}
+ - component: {fileID: 1775500162}
+ - component: {fileID: 1775500164}
+ - component: {fileID: 1775500163}
+ m_Layer: 0
+ m_Name: Background
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!95 &1775500157
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 0}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
+--- !u!64 &1775500158
+MeshCollider:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Material: {fileID: 0}
+ m_IsTrigger: 0
+ m_Enabled: 1
+ serializedVersion: 3
+ m_Convex: 0
+ m_CookingOptions: 14
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!23 &1775500159
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Enabled: 1
+ m_CastShadows: 1
+ m_ReceiveShadows: 1
+ m_DynamicOccludee: 1
+ m_MotionVectors: 1
+ m_LightProbeUsage: 1
+ m_ReflectionProbeUsage: 1
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 2100000, guid: 2744238d36814954eae67ed550d33d8a, type: 2}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!33 &1775500160
+MeshFilter:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &1775500161
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_LocalRotation: {x: 0, y: -0.7071068, z: 0, w: 0.7071068}
+ m_LocalPosition: {x: -730, y: 0, z: 0}
+ m_LocalScale: {x: 1415.9005, y: 2049.3, z: 1}
+ m_Children: []
+ m_Father: {fileID: 1388644069}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: -90, z: 0}
+--- !u!114 &1775500162
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 2
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1775500164}
+ m_MethodName: OnValueChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!114 &1775500163
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 405c39feab1439447badbe0d0134939f, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ material_: {fileID: 2100000, guid: 2744238d36814954eae67ed550d33d8a, type: 2}
+ valueName_: Vector1_8D1FA701
+--- !u!114 &1775500164
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1775500156}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 9de1490c361f2bd48b4a81ad0457a4e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ attackSmooth: 1
+ releaseSmooth: 6
+ ignore0: 0
+ onSmoothProcessed:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1775500163}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+--- !u!1 &1972752001
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 1972752002}
+ - component: {fileID: 1972752008}
+ - component: {fileID: 1972752007}
+ - component: {fileID: 1972752006}
+ - component: {fileID: 1972752005}
+ - component: {fileID: 1972752004}
+ - component: {fileID: 1972752003}
+ m_Layer: 0
+ m_Name: VolumeGraph (5)
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &1972752002
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 0, y: -10, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 995305139}
+ m_RootOrder: 4
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &1972752003
+MonoBehaviour:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parameter:
+ m_Name: Target
+ Target: {fileID: 1206970007}
+--- !u!114 &1972752004
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_ExecuteInEditor: 1
+ m_Bindings:
+ - {fileID: 1972752003}
+ m_VisualEffect: {fileID: 1972752008}
+--- !u!114 &1972752005
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetVFX_: {fileID: 1972752008}
+ valueName_: Value_1_
+--- !u!73398921 &1972752006
+VFXRenderer:
+ m_ObjectHideFlags: 2
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_CastShadows: 0
+ m_ReceiveShadows: 0
+ m_DynamicOccludee: 1
+ m_MotionVectors: 0
+ m_LightProbeUsage: 0
+ m_ReflectionProbeUsage: 0
+ m_RenderingLayerMask: 1
+ m_RendererPriority: 0
+ m_Materials:
+ - {fileID: 0}
+ m_StaticBatchInfo:
+ firstSubMesh: 0
+ subMeshCount: 0
+ m_StaticBatchRoot: {fileID: 0}
+ m_ProbeAnchor: {fileID: 0}
+ m_LightProbeVolumeOverride: {fileID: 0}
+ m_ScaleInLightmap: 1
+ m_ReceiveGI: 1
+ m_PreserveUVs: 0
+ m_IgnoreNormalsForChartDetection: 0
+ m_ImportantGI: 0
+ m_StitchLightmapSeams: 1
+ m_SelectedEditorRenderState: 3
+ m_MinimumChartSize: 4
+ m_AutoUVMaxDistance: 0.5
+ m_AutoUVMaxAngle: 89
+ m_LightmapParameters: {fileID: 0}
+ m_SortingLayerID: 0
+ m_SortingLayer: 0
+ m_SortingOrder: 0
+--- !u!114 &1972752007
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ pdbackend: {fileID: 2073931123}
+ channel: 7
+ levelChanged:
+ m_PersistentCalls:
+ m_Calls:
+ - m_Target: {fileID: 1972752005}
+ m_MethodName: OnEnergyChanged
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
+ logLevel: 0
+--- !u!2083052967 &1972752008
+VisualEffect:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1972752001}
+ m_Enabled: 1
+ m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
+ m_StartSeed: 0
+ m_ResetSeedOnPlay: 1
+ m_PropertySheet:
+ m_Float:
+ m_Array:
+ - m_Value: 6.296902
+ m_Name: Value_1_
+ m_Overridden: 1
+ - m_Value: 10
+ m_Name: Gain
+ m_Overridden: 1
+ - m_Value: 0.000041619096
+ m_Name: Force
+ m_Overridden: 1
+ m_Vector2f:
+ m_Array: []
+ m_Vector3f:
+ m_Array:
+ - m_Value: {x: -0, y: 0, z: 0}
+ m_Name: Target_angles
+ m_Overridden: 1
+ - m_Value: {x: -400, y: -7.5, z: 0}
+ m_Name: Target_position
+ m_Overridden: 1
+ - m_Value: {x: 1, y: 1, z: 1}
+ m_Name: Target_scale
+ m_Overridden: 1
+ m_Vector4f:
+ m_Array:
+ - m_Value: {x: 0, y: 8, z: 0.627451, w: 0}
+ m_Name: Max_Color
+ m_Overridden: 1
+ m_Uint:
+ m_Array: []
+ m_Int:
+ m_Array: []
+ m_Matrix4x4f:
+ m_Array: []
+ m_AnimationCurve:
+ m_Array: []
+ m_Gradient:
+ m_Array: []
+ m_NamedObject:
+ m_Array: []
+ m_Bool:
+ m_Array: []
--- !u!1 &2073931122
GameObject:
m_ObjectHideFlags: 0
@@ -1903,6 +2387,7 @@ GameObject:
m_Component:
- component: {fileID: 2073931124}
- component: {fileID: 2073931123}
+ - component: {fileID: 2073931125}
m_Layer: 0
m_Name: PdBackend
m_TagString: Untagged
@@ -1947,6 +2432,17 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
+ - m_Target: {fileID: 2073931125}
+ m_MethodName: OnMidiMessageReceived
+ m_Mode: 0
+ m_Arguments:
+ m_ObjectArgument: {fileID: 0}
+ m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
+ m_IntArgument: 0
+ m_FloatArgument: 0
+ m_StringArgument:
+ m_BoolArgument: 0
+ m_CallState: 2
midiSyncReceived:
m_PersistentCalls:
m_Calls:
@@ -1976,206 +2472,18 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &2077186361
-GameObject:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- serializedVersion: 6
- m_Component:
- - component: {fileID: 2077186362}
- - component: {fileID: 2077186366}
- - component: {fileID: 2077186365}
- - component: {fileID: 2077186364}
- - component: {fileID: 2077186363}
- - component: {fileID: 2077186368}
- - component: {fileID: 2077186367}
- m_Layer: 0
- m_Name: VolumeGraph (4)
- m_TagString: Untagged
- m_Icon: {fileID: 0}
- m_NavMeshLayer: 0
- m_StaticEditorFlags: 0
- m_IsActive: 1
---- !u!4 &2077186362
-Transform:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children: []
- m_Father: {fileID: 744410903}
- m_RootOrder: 3
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!114 &2077186363
+--- !u!114 &2073931125
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
+ m_GameObject: {fileID: 2073931122}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a8876cdf960126b499a8da4661bf867e, type: 3}
+ m_Script: {fileID: 11500000, guid: 41f237c64f02a2241a30c5c0b5c087e6, type: 3}
m_Name:
m_EditorClassIdentifier:
- targetVFX_: {fileID: 2077186366}
- valueName_: Value_1_
---- !u!73398921 &2077186364
-VFXRenderer:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_Enabled: 1
- m_CastShadows: 0
- m_ReceiveShadows: 0
- m_DynamicOccludee: 1
- m_MotionVectors: 0
- m_LightProbeUsage: 0
- m_ReflectionProbeUsage: 0
- m_RenderingLayerMask: 1
- m_RendererPriority: 0
- m_Materials:
- - {fileID: 0}
- m_StaticBatchInfo:
- firstSubMesh: 0
- subMeshCount: 0
- m_StaticBatchRoot: {fileID: 0}
- m_ProbeAnchor: {fileID: 0}
- m_LightProbeVolumeOverride: {fileID: 0}
- m_ScaleInLightmap: 1
- m_ReceiveGI: 1
- m_PreserveUVs: 0
- m_IgnoreNormalsForChartDetection: 0
- m_ImportantGI: 0
- m_StitchLightmapSeams: 1
- m_SelectedEditorRenderState: 3
- m_MinimumChartSize: 4
- m_AutoUVMaxDistance: 0.5
- m_AutoUVMaxAngle: 89
- m_LightmapParameters: {fileID: 0}
- m_SortingLayerID: 0
- m_SortingLayer: 0
- m_SortingOrder: 0
---- !u!114 &2077186365
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- pdbackend: {fileID: 2073931123}
- channel: 5
- levelChanged:
- m_PersistentCalls:
- m_Calls:
- - m_Target: {fileID: 2077186363}
- m_MethodName: OnEnergyChanged
- m_Mode: 0
- m_Arguments:
- m_ObjectArgument: {fileID: 0}
- m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
- m_IntArgument: 0
- m_FloatArgument: 0
- m_StringArgument:
- m_BoolArgument: 0
- m_CallState: 2
- logLevel: 0
---- !u!2083052967 &2077186366
-VisualEffect:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_Enabled: 1
- m_Asset: {fileID: 8926484042661614526, guid: f176d022c7587e84dbfd08ebaf82b0de, type: 3}
- m_StartSeed: 0
- m_ResetSeedOnPlay: 1
- m_PropertySheet:
- m_Float:
- m_Array:
- - m_Value: 0
- m_Name: Value_1_
- m_Overridden: 1
- - m_Value: 10
- m_Name: Gain
- m_Overridden: 1
- - m_Value: 0
- m_Name: Force
- m_Overridden: 1
- m_Vector2f:
- m_Array: []
- m_Vector3f:
- m_Array:
- - m_Value: {x: -0, y: 0, z: 0}
- m_Name: Target_angles
- m_Overridden: 1
- - m_Value: {x: -45.1, y: -7.5, z: 0}
- m_Name: Target_position
- m_Overridden: 1
- - m_Value: {x: 1, y: 1, z: 1}
- m_Name: Target_scale
- m_Overridden: 1
- m_Vector4f:
- m_Array:
- - m_Value: {x: 0, y: 0, z: 0, w: 0}
- m_Name: Max_Color
- m_Overridden: 1
- m_Uint:
- m_Array: []
- m_Int:
- m_Array: []
- m_Matrix4x4f:
- m_Array: []
- m_AnimationCurve:
- m_Array: []
- m_Gradient:
- m_Array: []
- m_NamedObject:
- m_Array: []
- m_Bool:
- m_Array: []
---- !u!114 &2077186367
-MonoBehaviour:
- m_ObjectHideFlags: 2
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 7fdfea1f838247c40921a07afedde962, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parameter:
- m_Name: Target
- Target: {fileID: 1999910758}
---- !u!114 &2077186368
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 2077186361}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cdafc37f32b176349b1684c4455b98e9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_ExecuteInEditor: 1
- m_Bindings:
- - {fileID: 2077186367}
- m_VisualEffect: {fileID: 2077186366}
+ logAll: 1
+ logFiltered: 0
+ filterStatusByte: 128
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 1.asset b/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 1.asset
index d452233..3049c77 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 1.asset
+++ b/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 1.asset
@@ -12,14 +12,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: aaa3b8214f75b354e9ba2caadd022259, type: 3}
m_Name: DepthOfField
m_EditorClassIdentifier:
- active: 1
- m_AdvancedMode: 0
+ active: 0
+ m_AdvancedMode: 1
focusMode:
m_OverrideState: 1
m_Value: 1
focusDistance:
m_OverrideState: 1
- m_Value: 930
+ m_Value: 64.8
min: 0.1
nearFocusStart:
m_OverrideState: 1
@@ -43,8 +43,8 @@ MonoBehaviour:
min: 3
max: 8
nearMaxBlur:
- m_OverrideState: 0
- m_Value: 4
+ m_OverrideState: 1
+ m_Value: 8
min: 0
max: 8
farSampleCount:
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 2.asset b/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 2.asset
index d9f8b76..6830f30 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 2.asset
+++ b/UnityProject/Assets/Scenes/Examples/First Project/First Project/Scene Settings Profile 2.asset
@@ -28,13 +28,13 @@ MonoBehaviour:
m_Name: DepthOfField
m_EditorClassIdentifier:
active: 1
- m_AdvancedMode: 0
+ m_AdvancedMode: 1
focusMode:
m_OverrideState: 1
m_Value: 1
focusDistance:
m_OverrideState: 1
- m_Value: 801.44
+ m_Value: 1222.4
min: 0.1
nearFocusStart:
m_OverrideState: 1
@@ -42,15 +42,15 @@ MonoBehaviour:
min: 0
nearFocusEnd:
m_OverrideState: 1
- m_Value: 4
+ m_Value: 300
min: 0
farFocusStart:
- m_OverrideState: 0
- m_Value: 10
+ m_OverrideState: 1
+ m_Value: 347.6
min: 0
farFocusEnd:
- m_OverrideState: 0
- m_Value: 20
+ m_OverrideState: 1
+ m_Value: 1000
min: 0
nearSampleCount:
m_OverrideState: 0
@@ -59,7 +59,7 @@ MonoBehaviour:
max: 8
nearMaxBlur:
m_OverrideState: 0
- m_Value: 4
+ m_Value: 8
min: 0
max: 8
farSampleCount:
@@ -69,7 +69,7 @@ MonoBehaviour:
max: 16
farMaxBlur:
m_OverrideState: 0
- m_Value: 8
+ m_Value: 16
min: 0
max: 16
highQualityFiltering:
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs b/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs
new file mode 100644
index 0000000..2176c73
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs
@@ -0,0 +1,14 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ShaderGraphBinder : MonoBehaviour
+{
+ [SerializeField] private Material material_;
+ [SerializeField] private string valueName_ = "ValueName_";
+
+ public void OnEnergyChanged(float value)
+ {
+ material_.SetFloat(valueName_, value * .1f);
+ }
+}
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs.meta b/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs.meta
new file mode 100644
index 0000000..79a2b6d
--- /dev/null
+++ b/UnityProject/Assets/Scenes/Examples/First Project/Scripts/ShaderGraphBinder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 405c39feab1439447badbe0d0134939f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/Background Color.shadergraph b/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/Background Color.shadergraph
index 95876df..88813c0 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/Background Color.shadergraph
+++ b/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/Background Color.shadergraph
@@ -17,6 +17,12 @@
"fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty"
},
"JSONnodeData": "{\n \"m_Name\": \"B\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"9220c769-7836-4793-a26d-464a309dbad1\"\n },\n \"m_DefaultReferenceName\": \"Vector1_BA50053A\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty"
+ },
+ "JSONnodeData": "{\n \"m_Name\": \"Multiplier\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"231f5cdd-ea30-4c50-9971-7bdf846bc183\"\n },\n \"m_DefaultReferenceName\": \"Vector1_8D1FA701\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}"
}
],
"m_SerializableNodes": [
@@ -30,35 +36,53 @@
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.Vector3Node"
},
- "JSONnodeData": "{\n \"m_GuidSerialized\": \"b6324704-0e86-45c2-9521-9e9f07184241\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 3\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -296.0,\n \"y\": 19.0,\n \"width\": 124.0,\n \"height\": 125.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Z\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Z\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0\n }\n}"
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"b6324704-0e86-45c2-9521-9e9f07184241\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 3\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -578.0,\n \"y\": 8.0,\n \"width\": 121.0,\n \"height\": 125.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Z\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Z\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0\n }\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
- "JSONnodeData": "{\n \"m_GuidSerialized\": \"a39dfe94-c347-49b1-8403-430b41f70b02\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -557.0,\n \"y\": 105.0,\n \"width\": 124.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"07f60d81-dcce-4ddb-9344-23fed48616fb\"\n}"
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"a39dfe94-c347-49b1-8403-430b41f70b02\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -839.0,\n \"y\": 94.0,\n \"width\": 82.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"07f60d81-dcce-4ddb-9344-23fed48616fb\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
- "JSONnodeData": "{\n \"m_GuidSerialized\": \"2bafb7bd-6fc7-4810-8ec8-8eb6297e6908\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -559.0,\n \"y\": 183.0,\n \"width\": 130.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"9220c769-7836-4793-a26d-464a309dbad1\"\n}"
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"2bafb7bd-6fc7-4810-8ec8-8eb6297e6908\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -841.0,\n \"y\": 171.99996948242188,\n \"width\": 80.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"9220c769-7836-4793-a26d-464a309dbad1\"\n}"
},
{
"typeInfo": {
"fullName": "UnityEditor.ShaderGraph.PropertyNode"
},
- "JSONnodeData": "{\n \"m_GuidSerialized\": \"5c7a6e3b-c1dd-496d-8c75-a22c98dd1170\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -555.0,\n \"y\": 25.0,\n \"width\": 124.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"12b99bb8-14ab-48f7-b1f5-6504d5d7e3c1\"\n}"
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"5c7a6e3b-c1dd-496d-8c75-a22c98dd1170\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -837.0,\n \"y\": 14.0,\n \"width\": 81.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"12b99bb8-14ab-48f7-b1f5-6504d5d7e3c1\"\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.LerpNode"
+ },
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"0f38842f-ee36-431b-9ebb-5e220158f85f\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Lerp\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -332.0,\n \"y\": 50.000030517578128,\n \"width\": 208.0,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 1.0,\\n \\\"z\\\": 1.0,\\n \\\"w\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"T\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"T\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.ColorNode"
+ },
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"43308371-e335-46aa-8666-395f4e206456\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Color\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -626.0,\n \"y\": 153.0,\n \"width\": 208.0,\n \"height\": 124.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Color\": {\n \"color\": {\n \"r\": 1.0,\n \"g\": 1.0,\n \"b\": 1.0,\n \"a\": 0.0\n },\n \"mode\": 0\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.PropertyNode"
+ },
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"58eb2efa-5204-46a5-8a4a-a457fbd92de6\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -735.0,\n \"y\": 360.0,\n \"width\": 122.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Multiplier\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"231f5cdd-ea30-4c50-9971-7bdf846bc183\"\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.ShaderGraph.RemapNode"
+ },
+ "JSONnodeData": "{\n \"m_GuidSerialized\": \"1e02d37e-3233-45eb-888e-2e694289c372\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Remap\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -570.0,\n \"y\": 335.0,\n \"width\": 208.0,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": -1.0,\\n \\\"y\\\": -1.0,\\n \\\"z\\\": -1.0,\\n \\\"w\\\": -1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"In Min Max\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"InMinMax\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 20.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out Min Max\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"OutMinMax\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}"
}
],
"m_Groups": [],
"m_SerializableEdges": [
- {
- "typeInfo": {
- "fullName": "UnityEditor.Graphing.Edge"
- },
- "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b6324704-0e86-45c2-9521-9e9f07184241\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"971f5259-5bb8-4ffa-a374-4e79f096a5a4\"\n }\n}"
- },
{
"typeInfo": {
"fullName": "UnityEditor.Graphing.Edge"
@@ -76,6 +100,36 @@
"fullName": "UnityEditor.Graphing.Edge"
},
"JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"2bafb7bd-6fc7-4810-8ec8-8eb6297e6908\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"b6324704-0e86-45c2-9521-9e9f07184241\"\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b6324704-0e86-45c2-9521-9e9f07184241\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0f38842f-ee36-431b-9ebb-5e220158f85f\"\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"43308371-e335-46aa-8666-395f4e206456\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"0f38842f-ee36-431b-9ebb-5e220158f85f\"\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"0f38842f-ee36-431b-9ebb-5e220158f85f\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"971f5259-5bb8-4ffa-a374-4e79f096a5a4\"\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"58eb2efa-5204-46a5-8a4a-a457fbd92de6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"1e02d37e-3233-45eb-888e-2e694289c372\"\n }\n}"
+ },
+ {
+ "typeInfo": {
+ "fullName": "UnityEditor.Graphing.Edge"
+ },
+ "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"1e02d37e-3233-45eb-888e-2e694289c372\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"0f38842f-ee36-431b-9ebb-5e220158f85f\"\n }\n}"
}
],
"m_PreviewData": {
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/BackgroundColor.mat b/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/BackgroundColor.mat
index d9f3c1a..7840a54 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/BackgroundColor.mat
+++ b/UnityProject/Assets/Scenes/Examples/First Project/ShaderGraph/BackgroundColor.mat
@@ -25,6 +25,7 @@ Material:
m_TexEnvs: []
m_Floats:
- Vector1_2A776470: 1
+ - Vector1_8D1FA701: 0.048394203
- Vector1_BA50053A: 1
- Vector1_D4499351: 1
- _AlphaCutoff: 0.5
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/Timeline/First Project.playable b/UnityProject/Assets/Scenes/Examples/First Project/Timeline/First Project.playable
index b279d34..b5a7535 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/Timeline/First Project.playable
+++ b/UnityProject/Assets/Scenes/Examples/First Project/Timeline/First Project.playable
@@ -1721,7 +1721,7 @@ AnimationClip:
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 10
- value: {x: 0, y: -79.17, z: -90}
+ value: {x: 0, y: -77.4, z: -90}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
@@ -1747,7 +1747,7 @@ AnimationClip:
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 10
- value: {x: 89.4, y: 0, z: 52.71}
+ value: {x: 117.8, y: 0, z: 30}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
@@ -1818,7 +1818,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 10
- value: 89.4
+ value: 117.8
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -1874,7 +1874,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 10
- value: 52.71
+ value: 30
inSlope: 0
outSlope: 0
tangentMode: 136
@@ -1921,7 +1921,7 @@ AnimationClip:
outWeight: 0.33333334
- serializedVersion: 3
time: 10
- value: -79.17
+ value: -77.4
inSlope: 0
outSlope: 0
tangentMode: 136
diff --git a/UnityProject/Assets/Scenes/Examples/First Project/VFXGraph/ThicknessGraph.vfx b/UnityProject/Assets/Scenes/Examples/First Project/VFXGraph/ThicknessGraph.vfx
index c9e9e54..b8edf51 100644
--- a/UnityProject/Assets/Scenes/Examples/First Project/VFXGraph/ThicknessGraph.vfx
+++ b/UnityProject/Assets/Scenes/Examples/First Project/VFXGraph/ThicknessGraph.vfx
@@ -29,86 +29,6 @@ MonoBehaviour:
- link:
- context: {fileID: 114946465509916290}
slotIndex: 0
---- !u!114 &114063133802684794
-MonoBehaviour:
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3}
- m_Name: VFXQuadOutput
- m_EditorClassIdentifier:
- m_Parent: {fileID: 114350483966674976}
- m_Children:
- - {fileID: 8926484042661614903}
- - {fileID: 8926484042661614904}
- m_UIPosition: {x: 695, y: 1828}
- m_UICollapsed: 0
- m_UISuperCollapsed: 0
- m_InputSlots:
- - {fileID: 114158099937248418}
- m_OutputSlots: []
- m_Label:
- m_Data: {fileID: 114428730288789306}
- m_InputFlowSlot:
- - link:
- - context: {fileID: 114780028408030698}
- slotIndex: 0
- m_OutputFlowSlot:
- - link: []
- blendMode: 1
- m_SubOutputs:
- - {fileID: 8926484042661614540}
- cullMode: 2
- zWriteMode: 0
- zTestMode: 0
- colorMappingMode: 0
- uvMode: 0
- useSoftParticle: 0
- sortPriority: 0
- sort: 0
- indirectDraw: 0
- castShadows: 0
- useExposureWeight: 0
- primitiveType: 1
- useGeometryShader: 0
---- !u!114 &114158099937248418
-MonoBehaviour:
- m_ObjectHideFlags: 1
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
- m_Name: VFXSlotTexture2D
- m_EditorClassIdentifier:
- m_Parent: {fileID: 0}
- m_Children: []
- m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 1
- m_UISuperCollapsed: 0
- m_MasterSlot: {fileID: 114158099937248418}
- m_MasterData:
- m_Owner: {fileID: 114063133802684794}
- m_Value:
- m_Type:
- m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
- Culture=neutral, PublicKeyToken=null
- m_SerializableObject:
- m_Space: 2147483647
- m_Property:
- name: mainTexture
- m_serializedType:
- m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
- Culture=neutral, PublicKeyToken=null
- attributes: []
- m_Direction: 0
- m_LinkedSlots: []
--- !u!114 &114307113894698210
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -135,7 +55,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":100.0,"y":100.0,"z":100.0}}'
+ m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":2000.0,"y":2000.0,"z":2000.0}}'
m_Space: 0
m_Property:
name: bounds
@@ -166,7 +86,7 @@ MonoBehaviour:
x: -203
y: -190
width: 1287
- height: 2384
+ height: 2347
--- !u!114 &114350483966674976
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -184,7 +104,6 @@ MonoBehaviour:
- {fileID: 114023846229194376}
- {fileID: 114946465509916290}
- {fileID: 114780028408030698}
- - {fileID: 114063133802684794}
- {fileID: 8926484042661614553}
- {fileID: 8926484042661614564}
- {fileID: 8926484042661614571}
@@ -204,6 +123,7 @@ MonoBehaviour:
- {fileID: 8926484042661615014}
- {fileID: 8926484042661615020}
- {fileID: 8926484042661615029}
+ - {fileID: 8926484042661615065}
m_UIPosition: {x: 0, y: 0}
m_UICollapsed: 1
m_UISuperCollapsed: 0
@@ -409,8 +329,8 @@ MonoBehaviour:
m_Owners:
- {fileID: 114946465509916290}
- {fileID: 114780028408030698}
- - {fileID: 114063133802684794}
- m_Capacity: 1000000
+ - {fileID: 8926484042661615065}
+ m_Capacity: 31200
m_Space: 0
--- !u!114 &114512514798047786
MonoBehaviour:
@@ -587,10 +507,10 @@ MonoBehaviour:
slotIndex: 0
m_OutputFlowSlot:
- link:
- - context: {fileID: 114063133802684794}
+ - context: {fileID: 8926484042661615065}
slotIndex: 0
integration: 0
- angularIntegration: 0
+ angularIntegration: 1
ageParticles: 1
reapParticles: 1
--- !u!114 &114873264888500148
@@ -879,33 +799,32 @@ VisualEffectResource:
VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex
= deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n
\ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4243) << 2,asuint(size));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4244) << 2,asuint(scaleX));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4245) << 2,asuint(scaleY));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4246) << 2,asuint(scaleZ));\n
- \ attributeBuffer.Store3((index * 0x8 + 0xF4240) << 2,asuint(color));\n
- \ attributeBuffer.Store3((index * 0x4 + 0x895440) << 2,asuint(velocity));\n
- \ attributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n
- \ attributeBuffer.Store((index * 0x4 + 0x895443) << 2,uint(alive));\n
- \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,asuint(age));\n
+ \ attributeBuffer.Store((index * 0x8 + 0x7A03) << 2,asuint(size));\n
+ \ attributeBuffer.Store((index * 0x8 + 0x7A04) << 2,asuint(scaleX));\n
+ \ attributeBuffer.Store((index * 0x8 + 0x7A05) << 2,asuint(scaleY));\n
+ \ attributeBuffer.Store((index * 0x8 + 0x7A06) << 2,asuint(scaleZ));\n
+ \ attributeBuffer.Store3((index * 0x8 + 0x7A00) << 2,asuint(color));\n
+ \ attributeBuffer.Store3((index * 0x8 + 0x44A00) << 2,asuint(velocity));\n
+ \ attributeBuffer.Store3((index * 0x8 + 0x44A04) << 2,asuint(position));\n
+ \ attributeBuffer.Store((index * 0x8 + 0x44A03) << 2,uint(alive));\n
+ \ attributeBuffer.Store((index * 0x1 + 0x81A00) << 2,asuint(age));\n
\ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n
\ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4243) << 2,asuint(size));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4244) << 2,asuint(scaleX));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4245) << 2,asuint(scaleY));\n
- \ attributeBuffer.Store((index * 0x8 + 0xF4246) << 2,asuint(scaleZ));\n
- \ attributeBuffer.Store3((index * 0x8 + 0xF4240) << 2,asuint(color));\n
- \ attributeBuffer.Store3((index * 0x4 + 0x895440) << 2,asuint(velocity));\n
- \ attributeBuffer.Store3((index * 0x4 + 0xC65D40) << 2,asuint(position));\n
- \ attributeBuffer.Store((index * 0x4 + 0x895443) << 2,uint(alive));\n
- \ attributeBuffer.Store((index * 0x1 + 0x1036640) << 2,asuint(age));\n
- \ \n\r\n#endif\r\n }\r\n}\r\n"
+ \ attributeBuffer.Store((index * 0x8 + 0x7A03) << 2,asuint(size));\n attributeBuffer.Store((index
+ * 0x8 + 0x7A04) << 2,asuint(scaleX));\n attributeBuffer.Store((index
+ * 0x8 + 0x7A05) << 2,asuint(scaleY));\n attributeBuffer.Store((index
+ * 0x8 + 0x7A06) << 2,asuint(scaleZ));\n attributeBuffer.Store3((index
+ * 0x8 + 0x7A00) << 2,asuint(color));\n attributeBuffer.Store3((index
+ * 0x8 + 0x44A00) << 2,asuint(velocity));\n attributeBuffer.Store3((index
+ * 0x8 + 0x44A04) << 2,asuint(position));\n attributeBuffer.Store((index
+ * 0x8 + 0x44A03) << 2,uint(alive));\n attributeBuffer.Store((index *
+ 0x1 + 0x81A00) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
- compute: 1
name: '[System 1]Update'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define
VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT
- 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
+ 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
\ float3 Sphere_center_a;\n float attractionSpeed_a;\n float deltaTime_a;\n
\ uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer
@@ -930,47 +849,47 @@ VisualEffectResource:
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
- * 0x4 + 0x895443) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat
- lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3
- velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\t\tfloat3
- position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\t\tfloat
+ * 0x8 + 0x44A03) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
+ = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 velocity
+ = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\tfloat
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1
- + 0x1036640) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
+ + 0x81A00) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t ConformToSphere( /*inout
- */velocity, position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a,
- (float)11, attractionSpeed_a, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
+ */velocity, position, mass, Sphere_center_a, (float)80, attractionSpeed_a, attractionSpeed_a,
+ attractionSpeed_a, (float)0, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
- * 0x4 + 0x895440) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index
- * 0x4 + 0xC65D40) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index
- * 0x1 + 0x1036640) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
+ * 0x8 + 0x44A00) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index
+ * 0x8 + 0x44A04) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index
+ * 0x1 + 0x81A00) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
- * 0x4 + 0x895443) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex =
+ * 0x8 + 0x44A03) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex =
deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3
- velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\tfloat3
- position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\tfloat
- mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x4 + 0x895443)
- << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x1036640)
+ velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\tfloat
+ mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x44A03)
+ << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x81A00)
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t ConformToSphere( /*inout */velocity,
- position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a,
- (float)11, attractionSpeed_a, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout
+ position, mass, Sphere_center_a, (float)80, attractionSpeed_a, attractionSpeed_a,
+ attractionSpeed_a, (float)0, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout
*/position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age,
lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index *
- 0x4 + 0x895440) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index *
- 0x4 + 0xC65D40) << 2,asuint(position));\n\t\tattributeBuffer.Store((index *
- 0x4 + 0x895443) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 +
- 0x1036640) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint
- indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
- = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
+ 0x8 + 0x44A00) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index *
+ 0x8 + 0x44A04) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x8
+ + 0x44A03) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x81A00)
+ << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex
+ = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] =
+ index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
- compute: 0
- name: '[System 1]Quad Output'
- source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull
- Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\"
- \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend
- SrcAlpha OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Back\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
+ name: '[System 1]Lit Cube Output'
+ source: "Shader \"Hidden/VFX/System 1/Lit Cube Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull
+ Back\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Geometry+0\" \"IgnoreProjector\"=\"False\"
+ \"RenderType\"=\"Opaque\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tZTest
+ LEqual\n\t\tZWrite On\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if
!defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE
1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_SIZE_CURRENT
1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT
@@ -981,114 +900,86 @@ VisualEffectResource:
VFX_USE_ANGLEX_CURRENT 1\n\t\t#define VFX_USE_ANGLEY_CURRENT 1\n\t\t#define
VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define
VFX_USE_PIVOTY_CURRENT 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define
- VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define
- VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define USE_DEAD_LIST_COUNT
- 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE
- 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D
- mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define
+ VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_OPAQUE_PARTICLE 1\n\t\t#define HDRP_LIT
+ 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP
+ 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA
+ 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE
+ 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D
+ baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define
VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer
attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer
indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer
deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat
- nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t//
- Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\"
- }\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\n\t\t\tstruct
- ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4
- uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if
- VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tnointerpolation float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if
- USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT\n\t\t\t\t//
- x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t//
- z: frame blending factor\n\t\t\t\t// w: exposure weight\n\t\t\t\tnointerpolation
- float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t//
- x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tnointerpolation
- float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3
- posWS : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4
- color : SV_Target0;\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t#define
- VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR color.rgb\n\t\t#define
- VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
- builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define
- VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE
- builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define
- VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define
- VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t\t\t\n\t\t\t#if
- !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error
- VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include
- \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
+ nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t//
+ Depth pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"DepthForwardOnly\"
+ }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
+ target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if
+ USE_ALPHA_TEST || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha\n\t\t\t\t// y:
+ alpha threshold\n\t\t\t\tnointerpolation float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define
+ VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define
+ VFX_VARYING_ALPHA builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD
+ builtInInterpolants.y\n\t\t\n\t\t#undef VFX_USE_RIM_LIGHT\n\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
+ && defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
+ must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
\"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid
- Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane
- */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t
- \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if
- VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t
- \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ
- = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t
- \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid Orient_6(inout float3 axisX, inout
- float3 axisY, inout float3 axisZ, float3 position, float3 velocity) /*mode:AlongVelocity
- */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = normalize(velocity);\n\t\t\t axisZ
- = position - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t
- \ axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma
- vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID
- : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index
- = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) +
- instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index =
- (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS
- o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount
- = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif
- (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn;
- // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
+ Orient_6(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
+ position, float3 velocity) /*mode:AlongVelocity */\n\t\t\t{\n\t\t\t \n\t\t\t
+ \ axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t
+ \ axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t
+ \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
+ vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint
+ index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
+ deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount =
+ deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
+ - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
+ cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
- size = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4243) << 2));\n\t\t\t\t\t\tfloat
- scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4244) << 2));\n\t\t\t\t\t\tfloat
- scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4245) << 2));\n\t\t\t\t\t\tfloat
- scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4246) << 2));\n\t\t\t\t\t\tfloat3
- color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xF4240) << 2));\n\t\t\t\t\t\tfloat3
- velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\t\t\t\t\tfloat3
- position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\t\t\t\t\tfloat
- alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x4
- + 0x895443) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
+ size = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat
+ scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat
+ scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A05) << 2));\n\t\t\t\t\t\tfloat
+ scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A06) << 2));\n\t\t\t\t\t\tfloat3
+ color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x7A00) << 2));\n\t\t\t\t\t\tfloat3
+ velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\t\t\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\t\t\t\tfloat
+ alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
+ + 0x44A03) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
- alive = (attributeBuffer.Load((index * 0x4 + 0x895443) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
+ alive = (attributeBuffer.Load((index * 0x8 + 0x44A03) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat size =
- asfloat(attributeBuffer.Load((index * 0x8 + 0xF4243) << 2));\n\t\t\t\t\t\tfloat
- scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4244) << 2));\n\t\t\t\t\t\tfloat
- scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4245) << 2));\n\t\t\t\t\t\tfloat
- scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0xF4246) << 2));\n\t\t\t\t\t\tfloat3
- color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xF4240) << 2));\n\t\t\t\t\t\tfloat3
- velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x895440) << 2));\n\t\t\t\t\t\tfloat3
- position = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC65D40) << 2));\n\t\t\t\t\t\tfloat
+ asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat
+ scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat
+ scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A05) << 2));\n\t\t\t\t\t\tfloat
+ scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A06) << 2));\n\t\t\t\t\t\tfloat3
+ color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x7A00) << 2));\n\t\t\t\t\t\tfloat3
+ velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\t\t\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\t\t\t\tfloat
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
- pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0(
- /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\tOrient_6( /*inout
- */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
- (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
- = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst
- float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst
- float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f,
- \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst
- float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2
- vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale)
- + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst
- float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor
- = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id
- & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
+ pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6(
+ /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
+ (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets = (float3)0;\n\t\t\t\toffsets.x
+ = float(id & 1);\n\t\t\t\toffsets.y = float((id & 3) >> 1);\n\t\t\t\toffsets.z
+ = float((id & 7) >> 2);\n\t\t\t\toffsets -= 0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
*= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
*= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
- *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4
- elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3
- vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS
- = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef
- VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z)
- < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef
- VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef
- VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER
- 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS
- = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
+ *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3 rot
+ = GetEulerMatrix(radians(float3(angleX,angleY,angleZ)));\n\t\t\t\tfloat4x4 elementToVFX
+ = GetElementToVFXMatrix(axisX,axisY,axisZ,rot,float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\t\n\t\t\t\tfloat3
+ vPos = mul(elementToVFX,float4(offsets,1.0f)).xyz;\n\t\t\t\tfloat3 vPosWS =
+ TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
+ = vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
+ = offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
+ = (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
+ = mul(transpose(float3x3(axisX,axisY,axisZ)),rot);\n\t\t\t#ifdef VFX_LOCAL_SPACE
+ \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
+ = rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
+ = VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
= color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA)
\n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
@@ -1099,67 +990,247 @@ VisualEffectResource:
USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
= alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
= o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
- defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
- USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize,
- invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
- = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw
- = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if
- USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE
- = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn
- o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include
- \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
- fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tps_output
- o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\n\t\t\t\t#define
- VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tfloat4
- color = VFXGetFragmentColor(i);\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifndef VFX_TEXTURE_COLOR\n\t\t\t\t\t\t\t#define
- VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
- VFX_COLORMAPPING_DEFAULT\n\t\t\t\t\t\t\to.color = color * VFX_TEXTURE_COLOR;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
- VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient,
- VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\n\t\t\t\to.color
- = VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a
- = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
- - compute: 1
- name: '[System 1]CameraSort'
- source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT
- 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n
- \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include
- \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n
- \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n
- \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer
- inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct
- Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer
- outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3
- groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint
- threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint
- id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth
- * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index =
- inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
- * 0x4 + 0xC65D40) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_LOCAL_SPACE\r\n\t\tfloat3
- wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 wPos
- = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp
- kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index
- = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n"
+ defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
+ USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
+ = flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\to.VFX_VARYING_TEXINDEX
+ = texIndex;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\t\n\t\t\t#include
+ \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\tfloat3
+ VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
+ s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
+ * i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
+ * 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
+ VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
+ tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
+ mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
+ i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
+ && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
+ = VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
+ = float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
+ if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
+ float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
+ USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
+ *= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
+ mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
+ VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
+ defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
+ = float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
+ normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
+ i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
+ uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
+ * float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
+ == 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
+ = i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
+ uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
+ fragment frag\n\t\t\tfloat4 frag(ps_input i) : SV_Target0\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat
+ alpha = VFXGetFragmentColor(i).a;\t\t\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\t\treturn
+ (float4)0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\r\n\t\t// Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags
+ { \"LightMode\"=\"GBuffer\" }\n\t\t\t\n\t\t\tStencil\n\t\t\t{\n\t\t\t\tWriteMask
+ 7\n\t\t\t\tRef 2\n\t\t\t\tComp Always\n\t\t\t\tPass Replace\n\t\t\t}\t\n\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma
+ target 4.5\n\t\t\t\n\t\t\t#pragma multi_compile _ LIGHT_LAYERS\n\t\t\t#pragma
+ multi_compile _ DEBUG_DISPLAY\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t\n\t\t\t#define
+ HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP || HDRP_USE_MASK_MAP || USE_NORMAL_MAP
+ || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP
+ || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\tstruct
+ ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if
+ (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation
+ float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation
+ float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation
+ float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t//
+ x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal
+ scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4
+ materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\n\t\t\t\t#if USE_SOFT_PARTICLE
+ || USE_ALPHA_TEST\n\t\t\t\t// x: inverse soft particles fade distance\n\t\t\t\t//
+ y: alpha threshold\n\t\t\t\tnointerpolation float2 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3
+ offsets : TEXCOORD3;\n\t\t\t\tnointerpolation float3 rotX : TEXCOORD4;\n\t\t\t\tnointerpolation
+ float3 rotY : TEXCOORD5;\t\t\n\t\t\t\t\n\t\t\t\t#if HDRP_NEEDS_UVS\n\t\t\t\tnointerpolation
+ uint faceID : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4
+ color : SV_Target0;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if (VFX_NEEDS_COLOR_INTERPOLATOR
+ && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define
+ VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define
+ VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define
+ VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define
+ VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define
+ VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
+ USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
+ HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
+ HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define
+ VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if
+ USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\n\t\t#define
+ VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define
+ VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD
+ builtInInterpolants.y\n\t\t#define VFX_VARYING_OFFSETS offsets\n\t\t#define
+ VFX_VARYING_ROTX rotX\n\t\t#define VFX_VARYING_ROTY rotY\n\t\t#if HDRP_NEEDS_UVS\n\t\t#define
+ VFX_VARYING_FACEID faceID\n\t\t#endif\n\t\t\t\t\t\t\n\t\t\n\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS)
+ && defined(VFX_VARYING_POSCS))\n\t\t\t#error VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS
+ must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include
+ \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid
+ Orient_6(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3
+ position, float3 velocity) /*mode:AlongVelocity */\n\t\t\t{\n\t\t\t \n\t\t\t
+ \ axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t
+ \ axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t
+ \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS
+ vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint
+ index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint
+ deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount =
+ deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax)
+ - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; //
+ cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
+ VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
+ size = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat
+ scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat
+ scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A05) << 2));\n\t\t\t\t\t\tfloat
+ scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A06) << 2));\n\t\t\t\t\t\tfloat3
+ color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x7A00) << 2));\n\t\t\t\t\t\tfloat3
+ velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\t\t\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\t\t\t\tfloat
+ alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
+ + 0x44A03) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
+ axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
+ angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
+ angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
+ pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
+ alive = (attributeBuffer.Load((index * 0x8 + 0x44A03) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
+ (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat size =
+ asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat
+ scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat
+ scaleY = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A05) << 2));\n\t\t\t\t\t\tfloat
+ scaleZ = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A06) << 2));\n\t\t\t\t\t\tfloat3
+ color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x7A00) << 2));\n\t\t\t\t\t\tfloat3
+ velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\t\t\t\tfloat3
+ position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\t\t\t\tfloat
+ alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
+ axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
+ angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
+ angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
+ pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6(
+ /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif
+ (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets = (float3)0;\n\t\t\t\toffsets.x
+ = float(id & 1);\n\t\t\t\toffsets.y = float((id & 3) >> 1);\n\t\t\t\toffsets.z
+ = float((id & 7) >> 2);\n\t\t\t\toffsets -= 0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3
+ size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x
+ *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y
+ *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z
+ *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tfloat3x3 rot
+ = GetEulerMatrix(radians(float3(angleX,angleY,angleZ)));\n\t\t\t\tfloat4x4 elementToVFX
+ = GetElementToVFXMatrix(axisX,axisY,axisZ,rot,float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\t\n\t\t\t\tfloat3
+ vPos = mul(elementToVFX,float4(offsets,1.0f)).xyz;\n\t\t\t\tfloat3 vPosWS =
+ TransformPositionVFXToWorld(vPos);\n\t\t\t\t\n\t\t\t#ifdef VFX_VARYING_POSWS\n\t\t\t\to.VFX_VARYING_POSWS
+ = vPosWS;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\to.VFX_VARYING_OFFSETS
+ = offsets * 2.0f;\n\t\t\t#endif\n\t\t\t#ifdef VFX_VARYING_FACEID\n\t\t\t\to.VFX_VARYING_FACEID
+ = (id & 7) % 5;\n\t\t\t#endif\n\t\t\t#if defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\trot
+ = mul(transpose(float3x3(axisX,axisY,axisZ)),rot);\n\t\t\t#ifdef VFX_LOCAL_SPACE
+ \n\t\t\t\trot = mul((float3x3)VFXGetObjectToWorldMatrix(),rot);\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_ROTX
+ = rot[0];\n\t\t\t\to.VFX_VARYING_ROTY = rot[1];\n\t\t\t#endif\n\t\t\t\to.VFX_VARYING_POSCS
+ = VFXTransformPositionWorldToClip(vPosWS);\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if
+ VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR
+ = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA)
+ \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef
+ VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT
+ = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE
+ && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE
+ = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
+ USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD
+ = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy
+ = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
+ defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if
+ USE_FLIPBOOK\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\to.VFX_VARYING_FLIPBOOKSIZE
+ = flipBookSize;\n\t\t\t\to.VFX_VARYING_INVFLIPBOOKSIZE = invFlipBookSize;\n\t\t\t\to.VFX_VARYING_TEXINDEX
+ = texIndex;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef
+ VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
+ \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS
+ = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef
+ VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t
+ \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC
+ = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef
+ VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR
+ = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef
+ VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS
+ = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
+ USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE
+ = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
+ HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE
+ = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef
+ VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
+ = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE
+ = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if
+ HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR
+ = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn
+ o;\n\t\t\t}\n\t\t\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\tfloat3
+ VFXCubeGetLocalNormal(VFX_VARYING_PS_INPUTS i)\n\t\t\t{\n\t\t\t#ifdef VFX_VARYING_OFFSETS\n\t\t\t\t//float3
+ s = i.VFX_VARYING_OFFSETS > 0 ? 1.0f : -1.0f;\n\t\t\t\t//return s * (step(1.0f,s
+ * i.VFX_VARYING_OFFSETS + 1e-5));\n\t\t\t\treturn int3(i.VFX_VARYING_OFFSETS
+ * 1.00001f); // cast uses round_z\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
+ VFXCubeTransformNormalTS(float3 faceNormal,float3 normal)\n\t\t\t{\n\t\t\t\tfloat3x3
+ tbn = float3x3(faceNormal.zyx,faceNormal.xzy,faceNormal.xyz);\n\t\t\t\treturn
+ mul(tbn,normal);\n\t\t\t}\n\t\t\t\n\t\t\tfloat3 VFXCubeTransformNormalTS(VFX_VARYING_PS_INPUTS
+ i,float3 normal,bool frontFace = true)\n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS)
+ && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat3x3 tbn;\n\t\t\t\tfloat3 faceNormal
+ = VFXCubeGetLocalNormal(i);\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\ttbn
+ = float3x3(-faceNormal.zxy,faceNormal.yzx * faceNormal.yzx,faceNormal.xyz);\n\t\t\t\telse
+ if (i.VFX_VARYING_FACEID == 1)\n\t\t\t\t\ttbn = float3x3(faceNormal.yxz, faceNormal.xzy,
+ float3(0, 1, 0));\n\t\t\t\telse\n\t\t\t\t\ttbn = float3x3(faceNormal.yzx, float3(0,1,0),faceNormal.xyz);\n\t\t\t#ifdef
+ USE_DOUBLE_SIDED\n\t\t\t\tfloat multiplier = frontFace ? 1.0f : -1.0f;\n\t\t\t\ttbn[0]
+ *= multiplier;\n\t\t\t\ttbn[2] *= multiplier;\n\t\t\t#endif\n\t\t\t\treturn
+ mul(tbn, normal);\n\t\t\t#else\n\t\t\t\treturn normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat3
+ VFXCubeTransformNormalWS(VFX_VARYING_PS_INPUTS i,float3 normal)\n\t\t\t{\n\t\t\t#if
+ defined(VFX_VARYING_ROTX) && defined(VFX_VARYING_ROTY)\n\t\t\t\tfloat3x3 rot
+ = float3x3(i.rotX,i.rotY,cross(i.rotX,i.rotY));\n\t\t\t\treturn mul(rot,normal);\n\t\t\t#else\n\t\t\t\treturn
+ normal;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\tfloat2 VFXCubeGetUV(VFX_VARYING_PS_INPUTS
+ i) \n\t\t\t{\n\t\t\t#if defined(VFX_VARYING_OFFSETS) && defined(VFX_VARYING_FACEID)\n\t\t\t\tfloat2
+ uv;\n\t\t\t\tif (i.VFX_VARYING_FACEID == 0)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xy
+ * float2(-i.VFX_VARYING_OFFSETS.z,1);\n\t\t\t\telse if (i.VFX_VARYING_FACEID
+ == 1)\n\t\t\t\t\tuv = i.VFX_VARYING_OFFSETS.xz * float2(i.VFX_VARYING_OFFSETS.y,1);\n\t\t\t\telse\n\t\t\t\t\tuv
+ = i.VFX_VARYING_OFFSETS.zy * float2(i.VFX_VARYING_OFFSETS.x,1);\n\t\t\t\treturn
+ uv * 0.5f + 0.5f;\n\t\t\t#else\n\t\t\t\treturn 0.0f;\n\t\t\t#endif\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t#define
+ SHADERPASS SHADERPASS_GBUFFER\t\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid
+ VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData,
+ out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS
+ i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if
+ HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst
+ uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS
+ = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs
+ posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS,
+ tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData
+ = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData
+ = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD
+ = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV
+ = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF
+ = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid
+ VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData,
+ VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData
+ bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD
+ = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include
+ \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma
+ fragment frag\n\t\t\tvoid frag(ps_input i, OUTPUT_GBUFFER(outGBuffer)\n\t\t#if
+ USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t#if
+ !USE_DOUBLE_SIDED\t\n\t\t\t\tconst bool frontFace = true;\n\t\t#endif\n\t\t\t\tconst
+ float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\n\t\t\t\tfloat3 normalWS;\n\t\t\t\tconst
+ VFXUVData uvData = GetUVData(i,VFXCubeGetUV(i));\n\t\t\t\t\n\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\tfloat3
+ n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\tnormalWS = VFXCubeTransformNormalTS(i,n,frontFace);\n\t\t\t\tnormalWS
+ = lerp(VFXCubeGetLocalNormal(i) * faceMul,normalWS,i.materialProperties.z);\n\t\t\t\t#else\n\t\t\t\tnormalWS
+ = VFXCubeGetLocalNormal(i) * faceMul;\n\t\t\t\t#endif\n\t\t\t\tnormalWS = VFXCubeTransformNormalWS(i,normalWS);\n\t\t\t\tnormalWS
+ = normalize(normalWS);\n\t\t\n\t\t\t\tVFXComputePixelOutputToGBuffer(i,normalWS,uvData,outGBuffer);\n\t\t\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n"
m_Infos:
m_Expressions:
m_Expressions:
- - op: 1
- valueIndex: 0
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- op: 7
- valueIndex: 1
+ valueIndex: 0
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
- op: 1
- valueIndex: 2
+ valueIndex: 1
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
+ - op: 27
+ valueIndex: 2
+ data[0]: 0
+ data[1]: 1
+ data[2]: -1
+ data[3]: 1
- op: 1
valueIndex: 3
data[0]: -1
@@ -1172,173 +1243,185 @@ VisualEffectResource:
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 5
+ - op: 1
valueIndex: 6
- data[0]: 3
+ data[0]: -1
data[1]: -1
- data[2]: 0
- data[3]: 2
+ data[2]: -1
+ data[3]: 1
- op: 26
valueIndex: 7
- data[0]: 0
+ data[0]: 5
data[1]: 4
data[2]: -1
data[3]: 1
- - op: 27
- valueIndex: 8
- data[0]: 1
- data[1]: 2
- data[2]: -1
- data[3]: 1
- op: 1
- valueIndex: 9
+ valueIndex: 8
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 23
- valueIndex: 10
- data[0]: 7
+ valueIndex: 9
+ data[0]: 2
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 1
- valueIndex: 11
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 3
- - op: 31
- valueIndex: 14
- data[0]: 6
- data[1]: 5
- data[2]: -1
- data[3]: 1
- op: 5
- valueIndex: 15
+ valueIndex: 10
+ data[0]: 3
+ data[1]: -1
+ data[2]: 0
+ data[3]: 2
+ - op: 5
+ valueIndex: 11
data[0]: 3
data[1]: -1
data[2]: 1
data[3]: 2
- - op: 30
- valueIndex: 16
- data[0]: 11
- data[1]: 12
+ - op: 26
+ valueIndex: 12
+ data[0]: 8
+ data[1]: 7
data[2]: -1
data[3]: 1
- op: 1
- valueIndex: 17
+ valueIndex: 13
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- - op: 26
+ - op: 1
+ valueIndex: 16
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 1
+ - op: 31
+ valueIndex: 17
+ data[0]: 6
+ data[1]: 9
+ data[2]: -1
+ data[3]: 1
+ - op: 1
+ valueIndex: 18
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 1
+ - op: 30
+ valueIndex: 19
+ data[0]: 14
+ data[1]: 10
+ data[2]: -1
+ data[3]: 1
+ - op: 1
valueIndex: 20
- data[0]: 9
- data[1]: 8
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 3
+ - op: 28
+ valueIndex: 23
+ data[0]: 13
+ data[1]: 11
data[2]: -1
data[3]: 1
- op: 18
- valueIndex: 21
- data[0]: 10
+ valueIndex: 24
+ data[0]: 12
data[1]: -1
data[2]: -1
data[3]: 3
- op: 29
- valueIndex: 24
- data[0]: 13
- data[1]: 5
+ valueIndex: 27
+ data[0]: 16
+ data[1]: 9
+ data[2]: -1
+ data[3]: 1
+ - op: 29
+ valueIndex: 28
+ data[0]: 10
+ data[1]: 9
data[2]: -1
data[3]: 1
- op: 3
- valueIndex: 25
+ valueIndex: 29
data[0]: 15
data[1]: 15
- data[2]: 15
+ data[2]: 18
data[3]: -1
- - op: 1
- valueIndex: 28
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 3
- - op: 29
- valueIndex: 31
- data[0]: 12
- data[1]: 5
- data[2]: -1
- data[3]: 1
- op: 1
valueIndex: 32
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 4
+ data[3]: 3
- op: 26
- valueIndex: 36
- data[0]: 16
- data[1]: 14
+ valueIndex: 35
+ data[0]: 19
+ data[1]: 17
data[2]: -1
data[3]: 3
- op: 1
- valueIndex: 39
+ valueIndex: 38
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 4
+ - op: 1
+ valueIndex: 42
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 4
- op: 5
- valueIndex: 43
- data[0]: 22
+ valueIndex: 46
+ data[0]: 25
data[1]: -1
data[2]: 0
- data[3]: 3
- - op: 1
- valueIndex: 44
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 27
- valueIndex: 45
- data[0]: 17
- data[1]: 20
- data[2]: -1
- data[3]: 1
+ data[3]: 4
- op: 10
- valueIndex: 46
+ valueIndex: 47
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
- op: 5
- valueIndex: 62
- data[0]: 21
+ valueIndex: 63
+ data[0]: 24
+ data[1]: -1
+ data[2]: 0
+ data[3]: 3
+ - op: 1
+ valueIndex: 64
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 1
+ - op: 1
+ valueIndex: 65
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 1
+ - op: 5
+ valueIndex: 66
+ data[0]: 26
+ data[1]: -1
+ data[2]: 0
+ data[3]: 4
+ - op: 5
+ valueIndex: 67
+ data[0]: 26
data[1]: -1
data[2]: 2
data[3]: 4
- - op: 5
- valueIndex: 63
- data[0]: 21
- data[1]: -1
- data[2]: 1
- data[3]: 4
- - op: 28
- valueIndex: 64
- data[0]: 19
- data[1]: 18
- data[2]: -1
- data[3]: 3
- - op: 5
- valueIndex: 67
- data[0]: 23
- data[1]: -1
- data[2]: 1
- data[3]: 4
- op: 5
valueIndex: 68
- data[0]: 23
+ data[0]: 26
data[1]: -1
- data[2]: 0
+ data[2]: 1
data[3]: 4
- op: 1
valueIndex: 69
@@ -1346,196 +1429,198 @@ VisualEffectResource:
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 1
+ - op: 28
valueIndex: 70
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 5
- valueIndex: 71
- data[0]: 21
- data[1]: -1
- data[2]: 0
- data[3]: 4
- - op: 5
- valueIndex: 72
data[0]: 23
+ data[1]: 22
+ data[2]: -1
+ data[3]: 3
+ - op: 5
+ valueIndex: 73
+ data[0]: 25
data[1]: -1
data[2]: 2
data[3]: 4
- - op: 1
- valueIndex: 73
- data[0]: -1
+ - op: 5
+ valueIndex: 74
+ data[0]: 25
data[1]: -1
+ data[2]: 1
+ data[3]: 4
+ - op: 27
+ valueIndex: 75
+ data[0]: 20
+ data[1]: 21
data[2]: -1
data[3]: 1
- op: 1
- valueIndex: 74
+ valueIndex: 76
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 1
- op: 6
- valueIndex: 75
+ valueIndex: 77
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: -1
+ - op: 26
+ valueIndex: 78
+ data[0]: 35
+ data[1]: 30
+ data[2]: -1
+ data[3]: 1
- op: 31
- valueIndex: 76
- data[0]: 24
- data[1]: 25
+ valueIndex: 79
+ data[0]: 29
+ data[1]: 15
data[2]: -1
data[3]: 1
- op: 20
- valueIndex: 77
- data[0]: 26
+ valueIndex: 80
+ data[0]: 39
data[1]: -1
data[2]: -1
data[3]: 1
- - op: 3
- valueIndex: 78
- data[0]: 35
- data[1]: 29
- data[2]: 28
- data[3]: -1
- op: 1
valueIndex: 81
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 7
+ data[3]: 1
- op: 3
valueIndex: 82
data[0]: 32
- data[1]: 31
- data[2]: 36
- data[3]: -1
- - op: 3
- valueIndex: 85
- data[0]: 6
data[1]: 34
data[2]: 33
data[3]: -1
- - op: 1
+ - op: 3
+ valueIndex: 85
+ data[0]: 27
+ data[1]: 38
+ data[2]: 37
+ data[3]: -1
+ - op: 3
valueIndex: 88
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 89
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
- - op: 1
- valueIndex: 90
- data[0]: -1
- data[1]: -1
- data[2]: -1
- data[3]: 1
+ data[0]: 6
+ data[1]: 31
+ data[2]: 6
+ data[3]: -1
- op: 1
valueIndex: 91
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: 3
+ data[3]: 1
- op: 1
- valueIndex: 94
+ valueIndex: 92
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 1
+ - op: 1
+ valueIndex: 93
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
- valueIndex: 97
+ valueIndex: 96
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
- valueIndex: 100
+ valueIndex: 99
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 1
- valueIndex: 103
+ valueIndex: 102
+ data[0]: -1
+ data[1]: -1
+ data[2]: -1
+ data[3]: 3
+ - op: 1
+ valueIndex: 105
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 3
- op: 42
- valueIndex: 106
- data[0]: 27
- data[1]: 30
+ valueIndex: 108
+ data[0]: 28
+ data[1]: 36
data[2]: -1
data[3]: -1
- - op: 9
- valueIndex: 109
+ - op: 1
+ valueIndex: 111
data[0]: -1
data[1]: -1
data[2]: -1
- data[3]: -1
+ data[3]: 7
m_NeedsLocalToWorld: 1
m_NeedsWorldToLocal: 1
m_NeededMainCameraBuffers: 0
m_PropertySheet:
m_Float:
m_Array:
- - m_ExpressionIndex: 0
- m_Value: 58.4
- - m_ExpressionIndex: 2
- m_Value: 5
+ - m_ExpressionIndex: 1
+ m_Value: 0.01
- m_ExpressionIndex: 4
m_Value: 1
- - m_ExpressionIndex: 8
- m_Value: 20
- - m_ExpressionIndex: 25
+ - m_ExpressionIndex: 5
+ m_Value: 58.4
+ - m_ExpressionIndex: 7
+ m_Value: 100
+ - m_ExpressionIndex: 13
+ m_Value: -50
+ - m_ExpressionIndex: 15
m_Value: 0
- - m_ExpressionIndex: 33
- m_Value: 1
- - m_ExpressionIndex: 34
+ - m_ExpressionIndex: 30
+ m_Value: 40
+ - m_ExpressionIndex: 31
m_Value: 8
- - m_ExpressionIndex: 37
- m_Value: 10
- - m_ExpressionIndex: 38
- m_Value: 11
- - m_ExpressionIndex: 46
- m_Value: 0.1
- - m_ExpressionIndex: 47
- m_Value: 60
- - m_ExpressionIndex: 48
+ - m_ExpressionIndex: 35
m_Value: 5
+ - m_ExpressionIndex: 40
+ m_Value: 80
+ - m_ExpressionIndex: 45
+ m_Value: 1
+ - m_ExpressionIndex: 49
+ m_Value: 0.1
+ - m_ExpressionIndex: 50
+ m_Value: 60
m_Vector2f:
m_Array:
- m_ExpressionIndex: 3
m_Value: {x: 0, y: 200}
m_Vector3f:
m_Array:
- - m_ExpressionIndex: 10
+ - m_ExpressionIndex: 12
m_Value: {x: -26, y: 0, z: 0}
- - m_ExpressionIndex: 14
+ - m_ExpressionIndex: 17
m_Value: {x: 20, y: 20, z: 20}
- - m_ExpressionIndex: 19
- m_Value: {x: -232.62933, y: 0, z: -15.776733}
- - m_ExpressionIndex: 49
- m_Value: {x: 1, y: 1, z: 1}
- - m_ExpressionIndex: 50
- m_Value: {x: 0, y: 0, z: 0}
+ - m_ExpressionIndex: 23
+ m_Value: {x: -400, y: 0, z: -36.97}
- m_ExpressionIndex: 51
- m_Value: {x: 0, y: 0, z: 0}
+ m_Value: {x: 1, y: 1, z: 1}
- m_ExpressionIndex: 52
- m_Value: {x: 100, y: 100, z: 100}
+ m_Value: {x: 0, y: 0, z: 0}
- m_ExpressionIndex: 53
m_Value: {x: 0, y: 0, z: 0}
+ - m_ExpressionIndex: 54
+ m_Value: {x: 2000, y: 2000, z: 2000}
+ - m_ExpressionIndex: 55
+ m_Value: {x: 0, y: 0, z: 0}
m_Vector4f:
m_Array:
- - m_ExpressionIndex: 21
- m_Value: {x: 1, y: 0, z: 0, w: 0}
- - m_ExpressionIndex: 23
+ - m_ExpressionIndex: 25
m_Value: {x: 0, y: 0, z: 0, w: 1}
+ - m_ExpressionIndex: 26
+ m_Value: {x: 1, y: 0, z: 0, w: 0}
m_Uint:
m_Array: []
m_Int:
@@ -1548,34 +1633,34 @@ VisualEffectResource:
m_Array: []
m_NamedObject:
m_Array:
- - m_ExpressionIndex: 43
+ - m_ExpressionIndex: 57
m_Value: {fileID: 0}
m_Bool:
m_Array: []
m_ExposedExpressions:
- nameId: Force
- index: 48
+ index: 35
- nameId: Gain
index: 4
- nameId: Max_Color
- index: 21
+ index: 26
- nameId: Min_Color
- index: 23
+ index: 25
- nameId: Min_Max_Value_To_Color
index: 3
- nameId: Speed
- index: 10
+ index: 12
- nameId: Target_angles
- index: 50
+ index: 52
- nameId: Target_position
- index: 51
+ index: 53
- nameId: Target_scale
- index: 49
+ index: 51
- nameId: Value_1_
- index: 0
+ index: 5
m_Buffers:
- type: 1
- size: 18000000
+ size: 562144
layout:
- name: lifetime
type: 1
@@ -1586,61 +1671,61 @@ VisualEffectResource:
- name: color
type: 3
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 0
- name: size
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 3
- name: scaleX
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 4
- name: scaleY
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 5
- name: scaleZ
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 6
- name: velocity
type: 3
offset:
- bucket: 9000000
- structure: 4
+ bucket: 281088
+ structure: 8
element: 0
- name: alive
type: 17
offset:
- bucket: 9000000
- structure: 4
+ bucket: 281088
+ structure: 8
element: 3
- name: position
type: 3
offset:
- bucket: 13000000
- structure: 4
- element: 0
+ bucket: 281088
+ structure: 8
+ element: 4
- name: age
type: 1
offset:
- bucket: 17000000
+ bucket: 530944
structure: 1
element: 0
- capacity: 1000000
+ capacity: 31200
stride: 4
- type: 1
- size: 18000000
+ size: 562176
layout:
- name: lifetime
type: 1
@@ -1651,58 +1736,58 @@ VisualEffectResource:
- name: color
type: 3
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 0
- name: size
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 3
- name: scaleX
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 4
- name: scaleY
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 5
- name: scaleZ
type: 1
offset:
- bucket: 1000000
+ bucket: 31232
structure: 8
element: 6
- name: velocity
type: 3
offset:
- bucket: 9000000
- structure: 4
+ bucket: 281088
+ structure: 8
element: 0
- name: alive
type: 17
offset:
- bucket: 9000000
- structure: 4
+ bucket: 281088
+ structure: 8
element: 3
- name: position
type: 3
offset:
- bucket: 13000000
- structure: 4
- element: 0
+ bucket: 281088
+ structure: 8
+ element: 4
- name: age
type: 1
offset:
- bucket: 17000000
+ bucket: 530944
structure: 1
element: 0
- capacity: 1000000
+ capacity: 31232
stride: 4
- type: 1
size: 1
@@ -1716,7 +1801,7 @@ VisualEffectResource:
capacity: 1
stride: 4
- type: 4
- size: 1000000
+ size: 31200
layout: []
capacity: 0
stride: 4
@@ -1725,21 +1810,6 @@ VisualEffectResource:
layout: []
capacity: 0
stride: 4
- - type: 4
- size: 1000000
- layout: []
- capacity: 0
- stride: 4
- - type: 0
- size: 1000000
- layout: []
- capacity: 0
- stride: 8
- - type: 0
- size: 1000000
- layout: []
- capacity: 0
- stride: 8
m_TemporaryBuffers: []
m_CPUBuffers:
- capacity: 1
@@ -1797,13 +1867,13 @@ VisualEffectResource:
temporaryBuffers: []
values:
- nameId: Rate
- index: 40
+ index: 43
params: []
processor: {fileID: 0}
shaderSourceIndex: -1
- type: 1
- flags: 3
- capacity: 1000000
+ flags: 1
+ capacity: 31200
layer: 4294967295
buffers:
- nameId: attributeBuffer
@@ -1816,17 +1886,11 @@ VisualEffectResource:
index: 4
- nameId: spawner_input
index: 1
- - nameId: indirectBuffer
- index: 5
- - nameId: sortBufferA
- index: 6
- - nameId: sortBufferB
- index: 7
values:
- nameId: bounds_center
- index: 53
+ index: 55
- nameId: bounds_size
- index: 52
+ index: 54
tasks:
- type: 536870912
buffers:
@@ -1841,20 +1905,20 @@ VisualEffectResource:
temporaryBuffers: []
values:
- nameId: Scale_c
- index: 45
+ index: 48
- nameId: Color_d
- index: 44
+ index: 47
- nameId: Color_e
- index: 42
+ index: 46
- nameId: Blend_e
- index: 41
+ index: 44
- nameId: Velocity_f
- index: 10
+ index: 12
params:
- nameId: bounds_center
- index: 53
+ index: 55
- nameId: bounds_size
- index: 52
+ index: 54
processor: {fileID: 0}
shaderSourceIndex: 0
- type: 805306368
@@ -1863,74 +1927,30 @@ VisualEffectResource:
index: 0
- nameId: deadListOut
index: 3
- - nameId: indirectBuffer
- index: 5
temporaryBuffers: []
values:
- nameId: Sphere_center_a
- index: 54
+ index: 56
- nameId: attractionSpeed_a
- index: 48
+ index: 42
- nameId: deltaTime_a
- index: 39
+ index: 41
params: []
processor: {fileID: 0}
shaderSourceIndex: 1
- - type: 805306369
+ - type: 1073741827
buffers:
- nameId: attributeBuffer
index: 0
- - nameId: inputBuffer
- index: 5
- - nameId: outputBuffer
- index: 6
- - nameId: deadListCount
- index: 4
temporaryBuffers: []
values:
- - nameId: localToWorld
- index: 55
- params: []
- processor: {fileID: 0}
- shaderSourceIndex: 3
- - type: 1073741826
- buffers:
- - nameId: attributeBuffer
- index: 0
- - nameId: indirectBuffer
- index: 5
- - nameId: deadListCount
- index: 4
- temporaryBuffers: []
- values:
- - nameId: mainTexture
- index: 43
+ - nameId: baseColorMap
+ index: 57
params:
- nameId: sortPriority
index: 0
- - nameId: indirectDraw
- index: 1
processor: {fileID: 0}
shaderSourceIndex: 2
---- !u!114 &8926484042661614540
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parent: {fileID: 0}
- m_Children: []
- m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 1
- m_UISuperCollapsed: 0
- opaqueRenderQueue: 0
- transparentRenderQueue: 1
--- !u!114 &8926484042661614553
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -2082,7 +2102,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Parent: {fileID: 114350483966674976}
m_Children: []
- m_UIPosition: {x: 213, y: 672}
+ m_UIPosition: {x: 250, y: 660}
m_UICollapsed: 0
m_UISuperCollapsed: 0
m_InputSlots:
@@ -2205,6 +2225,7 @@ MonoBehaviour:
m_LinkedSlots:
- {fileID: 8926484042661614850}
- {fileID: 8926484042661614883}
+ - {fileID: 8926484042661614852}
--- !u!114 &8926484042661614571
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -3805,7 +3826,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"x":1.0,"y":8.0,"z":1.0}'
+ m_SerializableObject: '{"x":1.0,"y":8.0,"z":0.0}'
m_Space: 2147483647
m_Property:
name: Scale
@@ -3914,7 +3935,8 @@ MonoBehaviour:
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
- m_LinkedSlots: []
+ m_LinkedSlots:
+ - {fileID: 8926484042661614567}
--- !u!114 &8926484042661614855
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -4924,48 +4946,6 @@ MonoBehaviour:
attributes: []
m_Direction: 0
m_LinkedSlots: []
---- !u!114 &8926484042661614903
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parent: {fileID: 114063133802684794}
- m_Children: []
- m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 0
- m_UISuperCollapsed: 0
- m_InputSlots: []
- m_OutputSlots: []
- m_Disabled: 0
- mode: 0
---- !u!114 &8926484042661614904
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parent: {fileID: 114063133802684794}
- m_Children: []
- m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 0
- m_UISuperCollapsed: 0
- m_InputSlots: []
- m_OutputSlots: []
- m_Disabled: 0
- mode: 6
--- !u!114 &8926484042661614905
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -6900,7 +6880,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEditor.VFX.Sphere, Unity.VisualEffectGraph.Editor,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"center":{"x":-232.62933349609376,"y":0.0,"z":-15.7767333984375},"radius":10.0}'
+ m_SerializableObject: '{"center":{"x":-232.62933349609376,"y":0.0,"z":-15.7767333984375},"radius":80.0}'
m_Space: 1
m_Property:
name: Sphere
@@ -7115,7 +7095,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 50
+ m_SerializableObject: 100
m_Space: 2147483647
m_Property:
name: attractionSpeed
@@ -7150,7 +7130,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 20
+ m_SerializableObject: 100
m_Space: 2147483647
m_Property:
name: attractionForce
@@ -7185,7 +7165,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 11
+ m_SerializableObject: 50
m_Space: 2147483647
m_Property:
name: stickDistance
@@ -7194,7 +7174,8 @@ MonoBehaviour:
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
- m_LinkedSlots: []
+ m_LinkedSlots:
+ - {fileID: 8926484042661615005}
--- !u!114 &8926484042661615001
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7228,8 +7209,7 @@ MonoBehaviour:
PublicKeyToken=b77a5c561934e089
attributes: []
m_Direction: 0
- m_LinkedSlots:
- - {fileID: 8926484042661615005}
+ m_LinkedSlots: []
--- !u!114 &8926484042661615002
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7320,7 +7300,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 1
+ m_SerializableObject: 40
m_Space: 2147483647
m_Property:
name: b
@@ -7364,9 +7344,9 @@ MonoBehaviour:
attributes: []
m_Direction: 1
m_LinkedSlots:
+ - {fileID: 8926484042661615000}
- {fileID: 8926484042661614999}
- {fileID: 8926484042661614998}
- - {fileID: 8926484042661615001}
--- !u!114 &8926484042661615014
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7413,7 +7393,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 5
+ m_SerializableObject: 0.01
m_Space: 2147483647
m_Property:
name: Period
@@ -7461,7 +7441,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"x":0.0,"y":20.0}'
+ m_SerializableObject: '{"x":-50.0,"y":50.0}'
m_Space: 2147483647
m_Property:
name: Range
@@ -7577,7 +7557,7 @@ MonoBehaviour:
attributes: []
m_Direction: 1
m_LinkedSlots:
- - {fileID: 8926484042661615031}
+ - {fileID: 8926484042661615064}
--- !u!114 &8926484042661615020
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7629,7 +7609,7 @@ MonoBehaviour:
m_Type:
m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null
- m_SerializableObject: '{"x":-232.62933349609376,"y":0.0,"z":-15.7767333984375}'
+ m_SerializableObject: '{"x":-400.0,"y":0.0,"z":-36.970001220703128}'
m_Space: 2147483647
m_Property:
name:
@@ -7894,7 +7874,7 @@ MonoBehaviour:
m_UISuperCollapsed: 0
m_InputSlots:
- {fileID: 8926484042661615033}
- - {fileID: 8926484042661615031}
+ - {fileID: 8926484042661615061}
m_OutputSlots:
- {fileID: 8926484042661615037}
m_Operands:
@@ -7904,43 +7884,8 @@ MonoBehaviour:
Culture=neutral, PublicKeyToken=null
- name: b
type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
- PublicKeyToken=b77a5c561934e089
---- !u!114 &8926484042661615031
-MonoBehaviour:
- m_ObjectHideFlags: 0
- m_CorrespondingSourceObject: {fileID: 0}
- m_PrefabInstance: {fileID: 0}
- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 0}
- m_Enabled: 1
- m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
- m_Name:
- m_EditorClassIdentifier:
- m_Parent: {fileID: 0}
- m_Children: []
- m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 1
- m_UISuperCollapsed: 0
- m_MasterSlot: {fileID: 8926484042661615031}
- m_MasterData:
- m_Owner: {fileID: 8926484042661615029}
- m_Value:
- m_Type:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
- PublicKeyToken=b77a5c561934e089
- m_SerializableObject: 0
- m_Space: 2147483647
- m_Property:
- name: b
- m_serializedType:
- m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
- PublicKeyToken=b77a5c561934e089
- attributes: []
- m_Direction: 0
- m_LinkedSlots:
- - {fileID: 8926484042661615019}
+ m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
--- !u!114 &8926484042661615033
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -7959,7 +7904,7 @@ MonoBehaviour:
- {fileID: 8926484042661615035}
- {fileID: 8926484042661615036}
m_UIPosition: {x: 0, y: 0}
- m_UICollapsed: 1
+ m_UICollapsed: 0
m_UISuperCollapsed: 0
m_MasterSlot: {fileID: 8926484042661615033}
m_MasterData:
@@ -8215,3 +8160,360 @@ MonoBehaviour:
attributes: []
m_Direction: 1
m_LinkedSlots: []
+--- !u!114 &8926484042661615061
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 0}
+ m_Children:
+ - {fileID: 8926484042661615062}
+ - {fileID: 8926484042661615063}
+ - {fileID: 8926484042661615064}
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 0
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615061}
+ m_MasterData:
+ m_Owner: {fileID: 8926484042661615029}
+ m_Value:
+ m_Type:
+ m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}'
+ m_Space: 2147483647
+ m_Property:
+ name: b
+ m_serializedType:
+ m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ attributes: []
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615062
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 8926484042661615061}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615061}
+ m_MasterData:
+ m_Owner: {fileID: 0}
+ m_Value:
+ m_Type:
+ m_SerializableType:
+ m_SerializableObject:
+ m_Space: 2147483647
+ m_Property:
+ name: x
+ m_serializedType:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ attributes: []
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615063
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 8926484042661615061}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615061}
+ m_MasterData:
+ m_Owner: {fileID: 0}
+ m_Value:
+ m_Type:
+ m_SerializableType:
+ m_SerializableObject:
+ m_Space: 2147483647
+ m_Property:
+ name: y
+ m_serializedType:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ attributes: []
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615064
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 8926484042661615061}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615061}
+ m_MasterData:
+ m_Owner: {fileID: 0}
+ m_Value:
+ m_Type:
+ m_SerializableType:
+ m_SerializableObject:
+ m_Space: 2147483647
+ m_Property:
+ name: z
+ m_serializedType:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ attributes: []
+ m_Direction: 0
+ m_LinkedSlots:
+ - {fileID: 8926484042661615019}
+--- !u!114 &8926484042661615065
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: c6a3b07e33d5ca746aef56156b9a4e4b, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 114350483966674976}
+ m_Children:
+ - {fileID: 8926484042661615072}
+ m_UIPosition: {x: 705, y: 1918}
+ m_UICollapsed: 0
+ m_UISuperCollapsed: 0
+ m_InputSlots:
+ - {fileID: 8926484042661615066}
+ - {fileID: 8926484042661615067}
+ - {fileID: 8926484042661615068}
+ m_OutputSlots: []
+ m_Label:
+ m_Data: {fileID: 114428730288789306}
+ m_InputFlowSlot:
+ - link:
+ - context: {fileID: 114780028408030698}
+ slotIndex: 0
+ m_OutputFlowSlot:
+ - link: []
+ blendMode: 4
+ m_SubOutputs:
+ - {fileID: 8926484042661615070}
+ cullMode: 0
+ zWriteMode: 0
+ zTestMode: 0
+ colorMappingMode: 0
+ uvMode: 0
+ useSoftParticle: 0
+ sortPriority: 0
+ sort: 0
+ indirectDraw: 0
+ castShadows: 0
+ useExposureWeight: 0
+ materialType: 0
+ onlyAmbientLighting: 0
+ diffusionProfileAsset: {fileID: 0}
+ multiplyThicknessWithAlpha: 0
+ useBaseColorMap: 3
+ useMaskMap: 0
+ useNormalMap: 0
+ useEmissiveMap: 0
+ colorMode: 1
+ useEmissive: 0
+ doubleSided: 0
+ enableShadows: 1
+ enableSpecular: 1
+ enableCookie: 1
+ enableEnvLight: 1
+--- !u!114 &8926484042661615066
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 0}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615066}
+ m_MasterData:
+ m_Owner: {fileID: 8926484042661615065}
+ m_Value:
+ m_Type:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ m_SerializableObject: 1
+ m_Space: 2147483647
+ m_Property:
+ name: smoothness
+ m_serializedType:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ attributes:
+ - m_Type: 0
+ m_Min: 0
+ m_Max: 1
+ m_Tooltip:
+ m_Regex:
+ m_RegexMaxLength: 0
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615067
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 0}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615067}
+ m_MasterData:
+ m_Owner: {fileID: 8926484042661615065}
+ m_Value:
+ m_Type:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ m_SerializableObject: 0
+ m_Space: 2147483647
+ m_Property:
+ name: metallic
+ m_serializedType:
+ m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
+ PublicKeyToken=b77a5c561934e089
+ attributes:
+ - m_Type: 0
+ m_Min: 0
+ m_Max: 1
+ m_Tooltip:
+ m_Regex:
+ m_RegexMaxLength: 0
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615068
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 0}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ m_MasterSlot: {fileID: 8926484042661615068}
+ m_MasterData:
+ m_Owner: {fileID: 8926484042661615065}
+ m_Value:
+ m_Type:
+ m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ m_SerializableObject:
+ m_Space: 2147483647
+ m_Property:
+ name: baseColorMap
+ m_serializedType:
+ m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0,
+ Culture=neutral, PublicKeyToken=null
+ attributes:
+ - m_Type: 3
+ m_Min: -Infinity
+ m_Max: Infinity
+ m_Tooltip: Base Color (RGB) Opacity (A)
+ m_Regex:
+ m_RegexMaxLength: 0
+ m_Direction: 0
+ m_LinkedSlots: []
+--- !u!114 &8926484042661615070
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 0}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 1
+ m_UISuperCollapsed: 0
+ opaqueRenderQueue: 0
+ transparentRenderQueue: 1
+--- !u!114 &8926484042661615072
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Parent: {fileID: 8926484042661615065}
+ m_Children: []
+ m_UIPosition: {x: 0, y: 0}
+ m_UICollapsed: 0
+ m_UISuperCollapsed: 0
+ m_InputSlots: []
+ m_OutputSlots: []
+ m_Disabled: 0
+ mode: 6
diff --git a/UnityProject/Assets/StreamingAssets/First_Project.csv b/UnityProject/Assets/StreamingAssets/First_Project.csv
index 76a676a..c44efca 100644
--- a/UnityProject/Assets/StreamingAssets/First_Project.csv
+++ b/UnityProject/Assets/StreamingAssets/First_Project.csv
@@ -1,6 +1,6 @@
Scene Title,BPM,Notes
-Intro,120,
-Black_Lines_2D,120,"16 Black Lines. VFX Graph, One for each channel"
-Black_Lines_3D,120,Spin Camera around
-next,120,
+Intro,182,
+Black_Lines_2D,182,"16 Black Lines. VFX Graph, One for each channel"
+Black_Lines_3D,182,Spin Camera around
+next,182,
,,
\ No newline at end of file