Added VideoTutorial Size

This commit is contained in:
max 2020-03-04 18:49:47 +01:00
parent ca9983b8dd
commit 03eda30e41
16 changed files with 1739 additions and 3 deletions

2
.gitignore vendored
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@ -20,3 +20,5 @@ UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.
UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighresSphere128x128.obj.meta UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighresSphere128x128.obj.meta
UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.obj UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.obj
UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighResSphere126976f.obj.meta UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighResSphere126976f.obj.meta
UnityProject/Assets/Scenes/Examples/Complex Demos/Meshes/HornedHelmetDownload.obj
*.obj

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@ -96,6 +96,7 @@
<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" /> <Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" /> <Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" /> <Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" /> <Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" /> <Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />

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@ -0,0 +1,27 @@
using UnityEngine;
namespace cylvester
{
interface IObjectScale
{
float Size { set; }
}
public class ObjectScale : MonoBehaviour, IObjectScale
{
[SerializeField] Vector3 scale = new Vector3(0.01f, 0.01f, 0.01f);
[SerializeField] Vector3 offset = new Vector3(0.1f, 0.1f, 0.1f);
public float Size
{
set
{
var size = value;
transform.localScale = new Vector3(size * scale.x + offset.x, size * scale.y + offset.y, size * scale.z + offset.z);
}
}
}
}

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