Added VideoTutorial Size
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16 changed files with 1739 additions and 3 deletions
2
.gitignore
vendored
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.gitignore
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@ -20,3 +20,5 @@ UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighresSphere128x128.obj.meta
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighresSphere128x128.obj.meta
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.obj
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HornedHelmetDownload.obj
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighResSphere126976f.obj.meta
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UnityProject/Assets/Scenes/Examples/Max Silly Demos/Meshes/HighResSphere126976f.obj.meta
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UnityProject/Assets/Scenes/Examples/Complex Demos/Meshes/HornedHelmetDownload.obj
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*.obj
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@ -96,6 +96,7 @@
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<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\MIDI\script\RandomPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\MoveBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\ObjectScale.cs" />
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<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\Pitch VFX\PitchPosition.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
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<Compile Include="Assets\Scenes\Examples\Qlist\scripts\QlistMarker.cs" />
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@ -2,9 +2,9 @@
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namespace cylvester
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namespace cylvester
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{
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{
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interface IBoomBall
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interface IBoomBall
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{
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{
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float Size { set; }
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float Size { set; }
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}
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}
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public class BoomBall : MonoBehaviour, IBoomBall
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public class BoomBall : MonoBehaviour, IBoomBall
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using UnityEngine;
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namespace cylvester
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{
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interface IObjectScale
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{
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float Size { set; }
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}
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public class ObjectScale : MonoBehaviour, IObjectScale
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{
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[SerializeField] Vector3 scale = new Vector3(0.01f, 0.01f, 0.01f);
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[SerializeField] Vector3 offset = new Vector3(0.1f, 0.1f, 0.1f);
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public float Size
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{
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set
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{
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var size = value;
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transform.localScale = new Vector3(size * scale.x + offset.x, size * scale.y + offset.y, size * scale.z + offset.z);
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}
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}
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}
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@ -1,4 +1,4 @@
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|
Loading…
Reference in a new issue