fix VFX
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d668026a93
commit
0dac7a812d
6 changed files with 2350 additions and 3175 deletions
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: b2e36405550bbc9409a1a34720cdc7c1
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VisualEffectImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -23,7 +23,7 @@ RenderSettings:
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m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 0
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m_AmbientIntensity: 1
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m_AmbientMode: 0
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m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
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m_SkyboxMaterial: {fileID: 0}
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@ -35,10 +35,10 @@ RenderSettings:
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m_DefaultReflectionMode: 0
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m_DefaultReflectionResolution: 128
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m_ReflectionBounces: 1
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m_ReflectionIntensity: 0
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 0}
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m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@ -54,7 +54,7 @@ LightmapSettings:
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m_EnableBakedLightmaps: 1
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m_EnableRealtimeLightmaps: 1
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m_LightmapEditorSettings:
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serializedVersion: 10
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serializedVersion: 12
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m_Resolution: 2
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m_BakeResolution: 40
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m_AtlasSize: 1024
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@ -62,6 +62,7 @@ LightmapSettings:
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m_AOMaxDistance: 1
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m_CompAOExponent: 1
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m_CompAOExponentDirect: 0
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m_ExtractAmbientOcclusion: 0
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m_Padding: 2
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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@ -76,10 +77,16 @@ LightmapSettings:
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 500
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m_PVRBounces: 2
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m_PVREnvironmentSampleCount: 500
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m_PVREnvironmentReferencePointCount: 2048
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m_PVRFilteringMode: 2
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m_PVRDenoiserTypeDirect: 0
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m_PVRDenoiserTypeIndirect: 0
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m_PVRDenoiserTypeAO: 0
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringMode: 1
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m_PVREnvironmentMIS: 0
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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@ -87,7 +94,8 @@ LightmapSettings:
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_ShowResolutionOverlay: 1
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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--- !u!196 &4
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@ -174,8 +182,7 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_TypeName: cylvester.UnityFloatEvent, Assembly-CSharp, Version=0.0.0.0, Culture=neutral,
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PublicKeyToken=null
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channel: 0
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--- !u!114 &854305260
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -242,9 +249,10 @@ Camera:
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_GateFitMode: 2
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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@ -313,12 +321,13 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1996351648}
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m_Enabled: 1
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serializedVersion: 8
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serializedVersion: 9
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m_Type: 1
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m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
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m_Intensity: 3.1415927
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m_Range: 10
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m_SpotAngle: 30
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m_InnerSpotAngle: 21.80208
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m_CookieSize: 10
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m_Shadows:
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m_Type: 2
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@ -328,6 +337,24 @@ Light:
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m_Bias: 0.05
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m_NormalBias: 0.4
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m_NearPlane: 0.2
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m_CullingMatrixOverride:
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e00: 1
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 1
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 1
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 1
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m_UseCullingMatrixOverride: 0
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m_Cookie: {fileID: 0}
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m_DrawHalo: 0
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m_Flare: {fileID: 0}
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@ -335,12 +362,15 @@ Light:
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m_CullingMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingLayerMask: 1
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m_Lightmapping: 4
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m_LightShadowCasterMode: 2
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m_AreaSize: {x: 1, y: 1}
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m_BounceIntensity: 1
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m_ColorTemperature: 6570
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m_UseColorTemperature: 0
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m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
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m_UseBoundingSphereOverride: 0
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m_ShadowRadius: 0
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m_ShadowAngle: 0
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--- !u!4 &1996351650
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@ -375,6 +405,7 @@ MonoBehaviour:
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volumetricShadowDimmer: 1
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shadowFadeDistance: 10000
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contactShadows: 0
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shadowTint: {r: 0, g: 0, b: 0, a: 1}
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viewBiasMin: 0.2
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viewBiasMax: 100
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viewBiasScale: 1
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@ -398,10 +429,6 @@ MonoBehaviour:
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shadowAlgorithm: 0
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shadowVariant: 0
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shadowPrecision: 0
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shadowData:
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format: 0
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data:
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shadowDatas: []
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--- !u!114 &1996351652
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -414,8 +441,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 3
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m_Version: 3
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version: 5
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m_Version: 5
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directionalIntensity: 3.1415927
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punctualIntensity: 600
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areaIntensity: 200
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@ -425,14 +452,12 @@ MonoBehaviour:
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lightDimmer: 1
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m_VolumetricDimmer: 1
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lightUnit: 2
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sunDiskSize: 1
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sunHaloSize: 0.1
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fadeDistance: 10000
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affectDiffuse: 1
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affectSpecular: 1
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nonLightmappedOnly: 0
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lightTypeExtent: 0
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spotLightShape: 0
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m_SpotLightShape: 0
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shapeWidth: 0.5
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shapeHeight: 0.5
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aspectRatio: 1
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@ -445,12 +470,24 @@ MonoBehaviour:
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showAdditionalSettings: 0
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displayLightIntensity: 3.1415927
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displayAreaLightEmissiveMesh: 0
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areaLightCookie: {fileID: 0}
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areaLightShadowCone: 120
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useScreenSpaceShadows: 0
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evsmExponent: 15
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evsmLightLeakBias: 0
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evsmVarianceBias: 0.00001
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evsmBlurPasses: 0
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lightLayers: 1
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lightlayersMask: 1
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linkShadowLayers: 1
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shadowNearPlane: 0.1
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shadowSoftness: 0.5
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blockerSampleCount: 24
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filterSampleCount: 16
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minFilterSize: 0.00001
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kernelSize: 5
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lightAngle: 1
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maxDepthBias: 0.001
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--- !u!1 &2068053806
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GameObject:
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m_ObjectHideFlags: 0
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@ -554,6 +591,7 @@ VFXRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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@ -580,7 +618,7 @@ VisualEffect:
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m_PropertySheet:
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m_Float:
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m_Array:
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- m_Value: 0
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- m_Value: 3.1
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m_Name: spread
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m_Overridden: 1
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m_Vector2f:
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@ -663,7 +701,7 @@ VisualEffect:
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m_PropertySheet:
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m_Float:
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m_Array:
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- m_Value: 1
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- m_Value: 14.4
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m_Name: smokeAnimSpeed
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m_Overridden: 1
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m_Vector2f:
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@ -711,6 +749,7 @@ VFXRenderer:
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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@ -8,6 +8,6 @@ public class FlareBind : MonoBehaviour
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public void OnEnergyChanged(float energy)
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{
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flareEffect.SetFloat(Spread, energy * 0.01f );
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flareEffect.SetFloat(Spread, energy * 0.1f + 0.1f);
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}
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}
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