add kinect to scenegraph example
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11 changed files with 1057 additions and 11 deletions
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featuresFoldout: 1
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||||
showAdditionalSettings: 0
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||||
displayLightIntensity: 3.1415927
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displayAreaLightEmissiveMesh: 0
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areaLightCookie: {fileID: 0}
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areaLightShadowCone: 120
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useScreenSpaceShadows: 0
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evsmExponent: 15
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evsmLightLeakBias: 0
|
||||
evsmVarianceBias: 0.00001
|
||||
evsmBlurPasses: 0
|
||||
lightLayers: 1
|
||||
lightlayersMask: 1
|
||||
linkShadowLayers: 1
|
||||
shadowNearPlane: 0.1
|
||||
shadowSoftness: 0.5
|
||||
blockerSampleCount: 24
|
||||
filterSampleCount: 16
|
||||
minFilterSize: 0.00001
|
||||
kernelSize: 5
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||||
lightAngle: 1
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||||
maxDepthBias: 0.001
|
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--- !u!1 &534669902
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
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||||
|
@ -222,6 +325,7 @@ GameObject:
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- component: {fileID: 534669905}
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- component: {fileID: 534669904}
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- component: {fileID: 534669903}
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- component: {fileID: 534669906}
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m_Layer: 0
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m_Name: Main Camera
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m_TagString: MainCamera
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|
@ -273,8 +377,8 @@ Camera:
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m_TargetTexture: {fileID: 0}
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_HDR: 0
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m_AllowMSAA: 0
|
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m_AllowDynamicResolution: 0
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||||
m_ForceIntoRT: 0
|
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m_OcclusionCulling: 1
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||||
|
@ -294,6 +398,105 @@ Transform:
|
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: -1.75, z: 0}
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--- !u!114 &534669906
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 534669902}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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clearColorMode: 1
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backgroundColorHDR: {r: 0.025, g: 0.07, b: 0.19, a: 0}
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clearDepth: 1
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volumeLayerMask:
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serializedVersion: 2
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m_Bits: 1
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volumeAnchorOverride: {fileID: 0}
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antialiasing: 0
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SMAAQuality: 2
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dithering: 0
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stopNaNs: 0
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physicalParameters:
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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flipYMode: 0
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fullscreenPassthrough: 0
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allowDynamicResolution: 0
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customRenderingSettings: 0
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invertFaceCulling: 0
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probeLayerMask:
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serializedVersion: 2
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m_Bits: 4294967295
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m_RenderingPathCustomFrameSettings:
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bitDatas:
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data1: 69284264935197
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data2: 4539628424389459968
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lodBias: 1
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lodBiasMode: 0
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maximumLODLevel: 0
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maximumLODLevelMode: 0
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renderingPathCustomFrameSettingsOverrideMask:
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mask:
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data1: 0
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data2: 0
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defaultFrameSettings: 0
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m_Version: 5
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m_ObsoleteRenderingPath: 0
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m_ObsoleteFrameSettings:
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overrides: 0
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enableShadow: 0
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enableContactShadows: 0
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enableShadowMask: 0
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enableSSR: 0
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enableSSAO: 0
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enableSubsurfaceScattering: 0
|
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enableTransmission: 0
|
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enableAtmosphericScattering: 0
|
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enableVolumetrics: 0
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enableReprojectionForVolumetrics: 0
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enableLightLayers: 0
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enableExposureControl: 1
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diffuseGlobalDimmer: 0
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specularGlobalDimmer: 0
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shaderLitMode: 0
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enableDepthPrepassWithDeferredRendering: 0
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enableTransparentPrepass: 0
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enableMotionVectors: 0
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enableObjectMotionVectors: 0
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enableDecals: 0
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enableRoughRefraction: 0
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enableTransparentPostpass: 0
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enableDistortion: 0
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enablePostprocess: 0
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enableOpaqueObjects: 0
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enableTransparentObjects: 0
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enableRealtimePlanarReflection: 0
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enableMSAA: 0
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enableAsyncCompute: 0
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runLightListAsync: 0
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runSSRAsync: 0
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runSSAOAsync: 0
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runContactShadowsAsync: 0
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runVolumeVoxelizationAsync: 0
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lightLoopSettings:
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overrides: 0
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enableDeferredTileAndCluster: 0
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enableComputeLightEvaluation: 0
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enableComputeLightVariants: 0
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enableComputeMaterialVariants: 0
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enableFptlForForwardOpaque: 0
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enableBigTilePrepass: 0
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isFptlEnabled: 0
|
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--- !u!1 &942006175
|
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GameObject:
|
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m_ObjectHideFlags: 0
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|
|
|
@ -9,7 +9,7 @@ namespace Visualizer
|
|||
[SerializeField] private GameObject panel = null;
|
||||
|
||||
private Renderer renderer_;
|
||||
private static readonly int BaseColorMap = Shader.PropertyToID("_BaseColorMap");
|
||||
private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ namespace Visualizer
|
|||
|
||||
void Update()
|
||||
{
|
||||
renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
|
||||
renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -252,7 +252,7 @@ Roses_Front.wav;
|
|||
#X text 422 89 sample CC;
|
||||
#X msg 424 161 send 176 \$1 \$2;
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#X text 423 183 176... control channel 1;
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#N canvas 695 332 450 300 level 0;
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#N canvas 695 332 450 300 level 1;
|
||||
#X obj 90 182 table level 16;
|
||||
#X obj 89 152 shmem level 16;
|
||||
#X obj 89 127 r shmemupdate;
|
||||
|
|
Loading…
Reference in a new issue