add kinect to scenegraph example

This commit is contained in:
Chikashi Miyama 2019-10-08 23:01:21 +02:00
parent 53d7b5c498
commit 0e391466d8
11 changed files with 1057 additions and 11 deletions

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@ -9,7 +9,7 @@ namespace Visualizer
[SerializeField] private GameObject panel = null;
private Renderer renderer_;
private static readonly int BaseColorMap = Shader.PropertyToID("_BaseColorMap");
private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
void Start()
{
@ -18,7 +18,7 @@ namespace Visualizer
void Update()
{
renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
}
}
}

View file

@ -252,7 +252,7 @@ Roses_Front.wav;
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