add kinect to scenegraph example
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11 changed files with 1057 additions and 11 deletions
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@ -9,7 +9,7 @@ namespace Visualizer
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[SerializeField] private GameObject panel = null;
|
[SerializeField] private GameObject panel = null;
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private Renderer renderer_;
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private Renderer renderer_;
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private static readonly int BaseColorMap = Shader.PropertyToID("_BaseColorMap");
|
private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
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void Start()
|
void Start()
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{
|
{
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@ -18,7 +18,7 @@ namespace Visualizer
|
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|
|
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void Update()
|
void Update()
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{
|
{
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renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
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}
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}
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}
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}
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}
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}
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@ -252,7 +252,7 @@ Roses_Front.wav;
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#X text 422 89 sample CC;
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#X text 422 89 sample CC;
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#X msg 424 161 send 176 \$1 \$2;
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#X msg 424 161 send 176 \$1 \$2;
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#X text 423 183 176... control channel 1;
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#X text 423 183 176... control channel 1;
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#N canvas 695 332 450 300 level 0;
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#N canvas 695 332 450 300 level 1;
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#X obj 90 182 table level 16;
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#X obj 90 182 table level 16;
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#X obj 89 152 shmem level 16;
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#X obj 89 152 shmem level 16;
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#X obj 89 127 r shmemupdate;
|
#X obj 89 127 r shmemupdate;
|
||||||
|
|
Loading…
Reference in a new issue