add kinect to scenegraph example

This commit is contained in:
Chikashi Miyama 2019-10-08 23:01:21 +02:00
parent 53d7b5c498
commit 0e391466d8
11 changed files with 1057 additions and 11 deletions

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@ -9,7 +9,7 @@ namespace Visualizer
[SerializeField] private GameObject panel = null; [SerializeField] private GameObject panel = null;
private Renderer renderer_; private Renderer renderer_;
private static readonly int BaseColorMap = Shader.PropertyToID("_BaseColorMap"); private static readonly int KinectTexture = Shader.PropertyToID("_kinectTexture");
void Start() void Start()
{ {
@ -18,7 +18,7 @@ namespace Visualizer
void Update() void Update()
{ {
renderer_.material.SetTexture(BaseColorMap, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data); renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
} }
} }
} }

View file

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#X obj 89 127 r shmemupdate; #X obj 89 127 r shmemupdate;