fix namespace

This commit is contained in:
Chikashi Miyama 2019-10-31 10:43:47 +01:00
parent 8fae5f3707
commit 15ed32aea0
17 changed files with 397 additions and 14 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skelton : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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@ -1,4 +1,4 @@
namespace VideoInput namespace cylvester
{ {
public class ComponentFactory public class ComponentFactory
{ {
@ -11,5 +11,6 @@ namespace VideoInput
{ {
return new InfraredCamera(); return new InfraredCamera();
} }
} }
} }

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@ -1,6 +1,6 @@
using NUnit.Framework; using NUnit.Framework;
namespace VideoInput.Editor.UnitTest namespace cylvester.Editor.UnitTest
{ {
public class UnitTestComponentFactory public class UnitTestComponentFactory
{ {

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@ -1,7 +1,7 @@
using NUnit.Framework; using NUnit.Framework;
using NSubstitute; using NSubstitute;
namespace VideoInput.Editor.UnitTest namespace cylvester.Editor.UnitTest
{ {
[TestFixture] [TestFixture]
public class UnitTestKinectSensor public class UnitTestKinectSensor

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@ -0,0 +1,7 @@
namespace UnityEditor
{
public class KinectFacade
{
}
}

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@ -1,6 +1,6 @@
using UnityEngine; using UnityEngine;
namespace VideoInput namespace cylvester
{ {
public class KinectManagerBehaviour : MonoBehaviour public class KinectManagerBehaviour : MonoBehaviour
{ {

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@ -1,9 +1,9 @@
namespace VideoInput namespace cylvester
{ {
public interface IKinectSensor
public interface IKinectSensor : IUpdater
{ {
IInfraredCamera InfraredCamera { get; } IInfraredCamera InfraredCamera { get; }
void Update();
} }
public class KinectSensor : IKinectSensor public class KinectSensor : IKinectSensor

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namespace cylvester
{
public class SkeltonTracker
{
}
}

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@ -1,7 +1,6 @@
using UnityEngine; using UnityEngine;
using VideoInput;
namespace Visualizer namespace cylvester
{ {
class IRPanelBehaviour : MonoBehaviour class IRPanelBehaviour : MonoBehaviour
{ {
@ -18,7 +17,7 @@ namespace Visualizer
void Update() void Update()
{ {
renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data); renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture);
} }
} }
} }

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@ -1,8 +1,7 @@
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering; using UnityEngine.Rendering;
using VideoInput;
namespace Visualizer namespace cylvester
{ {
public class PointCloudBehaviour : MonoBehaviour public class PointCloudBehaviour : MonoBehaviour
{ {
@ -21,7 +20,7 @@ namespace Visualizer
private void Start() private void Start()
{ {
var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
var numPixels = texture.height * texture.width; var numPixels = texture.height * texture.width;
meshFilter.mesh = new Mesh { meshFilter.mesh = new Mesh {
@ -32,7 +31,7 @@ namespace Visualizer
meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false); meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false);
material_ = GetComponent<Renderer>().material; material_ = GetComponent<Renderer>().material;
material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
} }
private void Update() private void Update()