fix namespace
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17 changed files with 397 additions and 14 deletions
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Skelton : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -1,4 +1,4 @@
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namespace VideoInput
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namespace cylvester
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{
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public class ComponentFactory
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{
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{
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return new InfraredCamera();
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}
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}
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}
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using NUnit.Framework;
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namespace VideoInput.Editor.UnitTest
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namespace cylvester.Editor.UnitTest
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{
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public class UnitTestComponentFactory
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{
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using NUnit.Framework;
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using NSubstitute;
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namespace VideoInput.Editor.UnitTest
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namespace cylvester.Editor.UnitTest
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{
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[TestFixture]
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public class UnitTestKinectSensor
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7
UnityProject/Assets/Scripts/VideoInput/KinectFacade.cs
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UnityProject/Assets/Scripts/VideoInput/KinectFacade.cs
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namespace UnityEditor
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{
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public class KinectFacade
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{
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}
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}
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UnityProject/Assets/Scripts/VideoInput/KinectFacade.cs.meta
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UnityProject/Assets/Scripts/VideoInput/KinectFacade.cs.meta
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace VideoInput
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namespace cylvester
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{
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public class KinectManagerBehaviour : MonoBehaviour
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{
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namespace VideoInput
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namespace cylvester
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{
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public interface IKinectSensor
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public interface IKinectSensor : IUpdater
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{
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IInfraredCamera InfraredCamera { get; }
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void Update();
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}
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public class KinectSensor : IKinectSensor
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namespace cylvester
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{
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public class SkeltonTracker
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{
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}
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}
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using UnityEngine;
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using VideoInput;
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namespace Visualizer
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namespace cylvester
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{
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class IRPanelBehaviour : MonoBehaviour
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{
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void Update()
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{
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renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.Data);
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renderer_.material.SetTexture(KinectTexture, kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture);
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}
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}
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}
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using UnityEngine;
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using UnityEngine.Rendering;
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using VideoInput;
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namespace Visualizer
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namespace cylvester
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{
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public class PointCloudBehaviour : MonoBehaviour
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{
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private void Start()
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{
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var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
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var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
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var numPixels = texture.height * texture.width;
|
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|
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meshFilter.mesh = new Mesh {
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|
@ -32,7 +31,7 @@ namespace Visualizer
|
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meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false);
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|
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material_ = GetComponent<Renderer>().material;
|
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material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data;
|
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material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.InfraredTexture;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
|
Loading…
Reference in a new issue