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target: {fileID: 4731626927875726468, guid: 2cf41770dc7914b46aa31a442508dd25, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 2cf41770dc7914b46aa31a442508dd25, type: 3} diff --git a/UnityProject/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs b/UnityProject/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs index a233231..846339e 100644 --- a/UnityProject/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs +++ b/UnityProject/Assets/Scripts/VideoInput/KinectManagerBehaviour.cs @@ -1,5 +1,4 @@ -using System; -using UnityEngine; +using UnityEngine; namespace VideoInput { @@ -11,7 +10,6 @@ namespace VideoInput { var componentFactory = new ComponentFactory(); KinectSensor = componentFactory.CreateKinectSensor(); - } private void Update() diff --git a/UnityProject/Assets/Scripts/Visualizer/MeshController.cs b/UnityProject/Assets/Scripts/Visualizer/MeshController.cs deleted file mode 100644 index bbf6a8f..0000000 --- a/UnityProject/Assets/Scripts/Visualizer/MeshController.cs +++ /dev/null @@ -1,24 +0,0 @@ -using UnityEngine; - -namespace Visualizer -{ - public interface IMeshController - { - void Update(); - } - - public class MeshController : IMeshController - { - private Vector3[] points_; - - MeshController(int numPoints) - { - - } - - - public void Update() - { - } - } -} \ No newline at end of file diff --git a/UnityProject/Assets/Scripts/Visualizer/MeshController.cs.meta b/UnityProject/Assets/Scripts/Visualizer/MeshController.cs.meta deleted file mode 100644 index 223b10d..0000000 --- a/UnityProject/Assets/Scripts/Visualizer/MeshController.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 83939e86f988414c8ababcc62ccc727d -timeCreated: 1562501315 \ No newline at end of file diff --git a/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs b/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs index d43f446..f18c869 100644 --- a/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs +++ b/UnityProject/Assets/Scripts/Visualizer/PointCloudBehaviour.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Rendering; using VideoInput; namespace Visualizer @@ -6,28 +7,37 @@ namespace Visualizer public class PointCloudBehaviour : MonoBehaviour { #pragma warning disable 649 + + [Header("Modifier Parameters")] + [SerializeField] private float zScale; + + [Header("Connections")] [SerializeField] private KinectManagerBehaviour kinectManagerBehaviour; [SerializeField] private MeshFilter meshFilter; #pragma warning restore 649 + + private Material material_; + private static readonly int Scale = Shader.PropertyToID("_Scale"); - private void Start() { var texture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; var numPixels = texture.height * texture.width; - meshFilter.mesh = new Mesh - { - vertices = MakeVertices(texture), - uv = MakeTexCoord(texture) + meshFilter.mesh = new Mesh { + vertices = MakeVertices(texture), + uv = MakeTexCoord(texture), + indexFormat = IndexFormat.UInt32 }; meshFilter.mesh.SetIndices(MakeIndecies(numPixels), MeshTopology.Points, 0, false); - gameObject.GetComponent().material.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; + + material_ = GetComponent().material; + material_.mainTexture = kinectManagerBehaviour.KinectSensor.InfraredCamera.Data; } private void Update() { - + material_.SetFloat(Scale, zScale); } private Vector3[] MakeVertices(Texture2D texture) @@ -40,9 +50,7 @@ namespace Visualizer for (var j = 0; j < texture.width; ++j) { var wPhase = (float) j / texture.width; - vertices[offset + j].x = wPhase * 10f - 5f; - vertices[offset + j].y = hPhase * 10f - 5f; - vertices[offset + j].z = 0f; + vertices[offset + j] = new Vector3(wPhase * 10f - 5f, (hPhase * 10f - 5f) * -1f, 0f); } } return vertices; diff --git a/UnityProject/Assets/Shader.meta b/UnityProject/Assets/Shader.meta new file mode 100644 index 0000000..aa891d4 --- /dev/null +++ b/UnityProject/Assets/Shader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63a31322a10178141b1ce69a847c3c70 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Shader/Vertex Modifier.shader b/UnityProject/Assets/Shader/Vertex Modifier.shader index 4643042..f59d90d 100644 --- a/UnityProject/Assets/Shader/Vertex Modifier.shader +++ b/UnityProject/Assets/Shader/Vertex Modifier.shader @@ -1,26 +1,24 @@  Shader "Vertex Modifier" { Properties { _MainTex ("Texture", 2D) = "depth" {} - _Amount ("Height Adjustment", Float) = 1.0 + _Scale ("Scale", Float) = 1.0 } SubShader { Tags { "RenderType" = "Opaque" } + CGPROGRAM #pragma surface surf Lambert vertex:vert struct Input { float2 uv_MainTex; }; - // Access the shaderlab properties - float _Amount; + float _Scale; sampler2D _MainTex; - // Vertex modifier function void vert (inout appdata_full v){ - v.vertex.z += _Amount * tex2Dlod(_MainTex, v.texcoord).r; + v.vertex.z += _Scale * tex2Dlod(_MainTex, v.texcoord).r; } - // Surface shader function void surf (Input IN, inout SurfaceOutput o) { o.Albedo = float4(1.0f, 1.0f, 1.0f, 1.0f); }