Fixed Basic Fractal Demo

This commit is contained in:
max 2020-01-07 19:48:04 +01:00
parent 3d3d343714
commit 18b7ea8ea0
11 changed files with 32192 additions and 21646 deletions

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@ -79,6 +79,7 @@
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" /> <Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\MidiSyncCounter.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\Mover.cs" />

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.VFX;
public class VFXAudioTrigger : MonoBehaviour
{
[SerializeField] private VisualEffect vfx;
[SerializeField] private string eventName;
public void OnThresholdExceeded()
{
vfx.SendEvent(eventName);
}
}

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