From 1b230c8dbcc2ecaa267bf6ab32feec9d0ea918f0 Mon Sep 17 00:00:00 2001 From: max Date: Tue, 7 Jan 2020 12:46:35 +0100 Subject: [PATCH] Edit Trails --- UnityProject/Assembly-CSharp-Editor.csproj | 464 ++-- UnityProject/Assembly-CSharp.csproj | 439 ++- .../Editor.meta} | 2 +- .../Assets/Polybrush Data/Brush Settings.meta | 8 + .../Max Silly Demos/3DModels/Rino.blend.meta | 95 - .../Azure Kinect Depth.shadergraph | 18 +- .../Understanding VFX Trails.unity | 23 +- .../Max Silly Demos/VFX Graph/BasicTrails.vfx | 2473 +++++++++++------ .../VFX Graph/Max Simple Points.vfx | 2 +- UnityProject/Assets/Scripts/UnitTest.meta | 8 + .../Assets/Settings/AzureSettings.asset | 20 +- .../Construction_Site_Column/Materials.meta | 8 + UnityProject/UnityProject.sln | 2 +- 13 files changed, 2108 insertions(+), 1454 deletions(-) rename UnityProject/Assets/{Tree_Textures.meta => Plugins/Editor.meta} (77%) create mode 100644 UnityProject/Assets/Polybrush Data/Brush Settings.meta delete mode 100644 UnityProject/Assets/Scenes/Examples/Max Silly Demos/3DModels/Rino.blend.meta create mode 100644 UnityProject/Assets/Scripts/UnitTest.meta create mode 100644 UnityProject/Assets/ThridParty/Assets/Construction_Site_Column/Materials.meta diff --git a/UnityProject/Assembly-CSharp-Editor.csproj b/UnityProject/Assembly-CSharp-Editor.csproj index 38ff589..c79770e 100644 --- a/UnityProject/Assembly-CSharp-Editor.csproj +++ b/UnityProject/Assembly-CSharp-Editor.csproj @@ -2,6 +2,8 @@ latest + D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Tools\RoslynScripts + unity_csc.bat Debug @@ -51,15 +53,12 @@ StandaloneWindows64:19 2019.2.8f1 - - - - C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll + D:\Unity Installs\2019.2.8f1\Editor\2019.2.8f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll - C:\Program Files\Unity\Hub\Editor\2019.2.8f1\Editor\Data\Managed/UnityEditor.dll + D:\Unity 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a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Understanding VFX Trails.unity +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Understanding VFX Trails.unity @@ -375,7 +375,16 @@ VisualEffect: m_Float: m_Array: [] m_Vector2f: - m_Array: [] + m_Array: + - m_Value: {x: -0.5, y: 0.5} + m_Name: x-radius + m_Overridden: 1 + - m_Value: {x: -0.5, y: 0.5} + m_Name: y-radius + m_Overridden: 1 + - m_Value: {x: -0.5, y: 0.5} + m_Name: z-radius + m_Overridden: 1 m_Vector3f: m_Array: [] m_Vector4f: @@ -383,7 +392,13 @@ VisualEffect: m_Uint: m_Array: [] m_Int: - m_Array: [] + m_Array: + - m_Value: 35 + m_Name: spawnrate + m_Overridden: 1 + - m_Value: 2 + m_Name: Lifetime + m_Overridden: 1 m_Matrix4x4f: m_Array: [] m_AnimationCurve: @@ -525,14 +540,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345644628} - m_LocalRotation: {x: 0.016418152, y: -0.77741504, z: 0.016418152, w: 0.62855935} + m_LocalRotation: {x: 0.018217873, y: -0.6988108, z: 0.014393013, w: 0.71492964} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 137045939} m_Father: {fileID: 0} m_RootOrder: 1 - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 2.6460001, y: -88.7, z: -0.28} --- !u!1 &1504770634 GameObject: m_ObjectHideFlags: 0 diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTrails.vfx b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTrails.vfx index bfa459e..d83f6a0 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTrails.vfx +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTrails.vfx @@ -1,34 +1,5 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!114 &114023846229194376 -MonoBehaviour: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - 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+ PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 100 + min: 0 + max: 100 + descendantCount: 0 + - name: x-radius + path: x-radius + tooltip: + sheetType: m_Vector2f + realType: Vector2 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":-0.5,"y":0.5}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: y-radius + path: y-radius + tooltip: + sheetType: m_Vector2f + realType: Vector2 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":-0.5,"y":0.5}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: z-radius + path: z-radius + tooltip: + sheetType: m_Vector2f + realType: Vector2 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, 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m_SerializableObject: 10 + min: -Infinity + max: Infinity + descendantCount: 0 m_GraphVersion: 2 m_saved: 1 m_SubgraphDependencies: [] @@ -267,7 +321,7 @@ MonoBehaviour: - {fileID: 114946465509916290} - {fileID: 114780028408030698} - {fileID: 114063133802684794} - m_Capacity: 100000 + m_Capacity: 10000 m_Space: 0 --- !u!114 &114512514798047786 MonoBehaviour: @@ -335,52 +389,6 @@ MonoBehaviour: attributes: [] m_Direction: 0 m_LinkedSlots: [] ---- !u!114 &114571176826476282 -MonoBehaviour: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} - m_Name: VFXSlotFloat - m_EditorClassIdentifier: - m_Parent: {fileID: 0} - m_Children: [] - m_UIPosition: {x: 0, y: 0} - m_UICollapsed: 1 - m_UISuperCollapsed: 0 - m_MasterSlot: {fileID: 114571176826476282} - m_MasterData: - m_Owner: 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m_UISuperCollapsed: 0 m_InputSlots: @@ -585,7 +572,7 @@ MonoBehaviour: m_Data: {fileID: 114428730288789306} m_InputFlowSlot: - link: - - context: {fileID: 114023846229194376} + - context: {fileID: 8926484042661615338} slotIndex: 0 m_OutputFlowSlot: - link: @@ -687,12 +674,11 @@ VisualEffectResource: - compute: 1 name: '[System 1]Initialize' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT - 1\n#define VFX_USE_OLDPOSITION_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT - 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define - VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT - 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 OldPosition_b;\n float Lifetime_a;\nCBUFFER_END\n\n\r\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_SEED_CURRENT 1\n#define + VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define + VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float Lifetime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle @@ -704,9 +690,15 @@ VisualEffectResource: VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_F0142CB9(inout float lifetime, float Lifetime) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Off - channels:XYZ */\n{\n lifetime = Lifetime;\n}\nvoid SetAttribute_E50CF182(inout - float3 oldPosition, float3 OldPosition) /*attribute:oldPosition Composition:Overwrite - Source:Slot Random:Off channels:XYZ */\n{\n oldPosition = OldPosition;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + channels:XYZ */\n{\n lifetime = Lifetime;\n}\nvoid PositionSphere_0(inout + float3 position, inout uint seed, inout float3 direction, float3 ArcSphere_sphere_center, + float ArcSphere_sphere_radius, float ArcSphere_arc, float volumeFactor) /*positionMode:Surface + spawnMode:Randomized */\n{\n float cosPhi = 2.0f * RAND - 1.0f;float theta + = ArcSphere_arc * RAND;\n float rNorm = pow(volumeFactor + (1 - volumeFactor) + * RAND, 1.0f / 3.0f);\n \n float2 sincosTheta;\n sincos(theta, sincosTheta.x, + sincosTheta.y);\n sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);\n \n direction + = float3(sincosTheta, cosPhi);\n position += direction * (rNorm * ArcSphere_sphere_radius) + + ArcSphere_sphere_center;\n \n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y @@ -726,44 +718,45 @@ VisualEffectResource: += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n \ if (id < currentSumSpawnCount)\n {\n break;\n \ }\n }\n */\n \n\r\n#endif\r\n float - lifetime = (float)1;\n float3 oldPosition = float3(0, 0, 0);\n float3 - targetPosition = float3(0, 0, 0);\n float3 position = float3(0, 0, 0);\n - \ uint particleId = (uint)0;\n float3 color = float3(1, 1, 1);\n - \ bool alive = (bool)true;\n float age = (float)0;\n \n\r\n#if - VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if - VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n - \ \r\n SetAttribute_F0142CB9( /*inout */lifetime, Lifetime_a);\n - \ SetAttribute_E50CF182( /*inout */oldPosition, OldPosition_b);\n \n\r\n\r\n#if - VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex - = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n - \ attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x8 + 0xC3600) << 2,asuint(targetPosition));\n - \ attributeBuffer.Store3((index * 0x4 + 0x30D80) << 2,asuint(position));\n - \ attributeBuffer.Store((index * 0x2 + 0x1) << 2,asuint(particleId));\n - \ attributeBuffer.Store3((index * 0x8 + 0xC3604) << 2,asuint(color));\n - \ attributeBuffer.Store((index * 0x1 + 0x92880) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0xAAF40) << 2,asuint(age));\n - \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n - \ attributeBuffer.Store((index * 0x2 + 0x0) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x8 + 0xC3600) << 2,asuint(targetPosition));\n - \ attributeBuffer.Store3((index * 0x4 + 0x30D80) << 2,asuint(position));\n - \ attributeBuffer.Store((index * 0x2 + 0x1) << 2,asuint(particleId));\n - \ attributeBuffer.Store3((index * 0x8 + 0xC3604) << 2,asuint(color));\n - \ attributeBuffer.Store((index * 0x1 + 0x92880) << 2,uint(alive));\n attributeBuffer.Store((index - * 0x1 + 0xAAF40) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" + lifetime = (float)1;\n float3 position = float3(0, 0, 0);\n uint + seed = (uint)0;\n float3 direction = float3(0, 0, 1);\n float3 + targetPosition = float3(0, 0, 0);\n uint particleId = (uint)0;\n float3 + color = float3(1, 1, 1);\n bool alive = (bool)true;\n float age + = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n SetAttribute_F0142CB9( /*inout + */lifetime, Lifetime_a);\n {\n PositionSphere_0( /*inout */position, + \ /*inout */seed, /*inout */direction, float3(0, 0, 0), (float)3, (float)6.28318548, + (float)1);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if + (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n + \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index + * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0x4E80) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x8 + 0x13A00) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0x2 + 0x1) << 2,asuint(particleId));\n attributeBuffer.Store3((index + * 0x8 + 0x13A04) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x1 + 0xEB80) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x1 + 0x112C0) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n + \ uint index = particleIndex;\r\n attributeBuffer.Store((index + * 0x2 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index + * 0x4 + 0x4E80) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x8 + 0x13A00) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0x2 + 0x1) << 2,asuint(particleId));\n attributeBuffer.Store3((index + * 0x8 + 0x13A04) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x1 + 0xEB80) << 2,uint(alive));\n attributeBuffer.Store((index * 0x1 + + 0x112C0) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" - compute: 1 name: '[System 1]Update' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT - 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_EVENTCOUNT_CURRENT - 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define - VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW + 1\n#define VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT + 1\n#define VFX_USE_EVENTCOUNT_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float count_b;\n float uniform_c;\n float uniform_d;\n float uniform_e;\n - \ float uniform_f;\n float uniform_g;\n float uniform_h;\n float - uniform_i;\n float uniform_j;\n float uniform_k;\n float uniform_l;\n - \ float uniform_m;\n float uniform_n;\n float uniform_o;\n uint2 - PADDING_0;\nCBUFFER_END\nAppendStructuredBuffer eventListOut_a;\n\n\r\n#include - \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \ float uniform_b;\n float uniform_c;\n float uniform_d;\n float + uniform_e;\n float uniform_f;\n float uniform_g;\n float uniform_h;\n + \ float uniform_i;\n float uniform_j;\n float uniform_k;\n float + uniform_l;\n float uniform_m;\nCBUFFER_END\nAppendStructuredBuffer + eventListOut_a;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -781,69 +774,68 @@ VisualEffectResource: id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0x1 - + 0x92880) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime - = asfloat(attributeBuffer.Load((index * 0x2 + 0x0) << 2));\n\t\t\tfloat3 targetPosition - = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3600) << 2));\n\t\t\tuint - eventCount_a = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0x30D80) << 2));\n\t\t\tuint - particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x1 + 0xAAF40) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if - VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tSetAttribute_2CF4000A( - /*inout */targetPosition, position);\n\t\t\teventCount = 0u;\n\t\t\tGPUEventAlways( - /*inout */eventCount, asuint(count_b));\n\t\t\teventCount_a += eventCount;\n\t\t\t{\n\t\t\t - \ uint tmp_bl = particleId ^ asuint(uniform_d);\n\t\t\t float tmp_bm = - FixedRand(tmp_bl);\n\t\t\t float tmp_bn = tmp_bm * uniform_e;\n\t\t\t float - tmp_bo = uniform_c + tmp_bn;\n\t\t\t uint tmp_bp = particleId ^ asuint(uniform_h);\n\t\t\t - \ float tmp_bq = FixedRand(tmp_bp);\n\t\t\t float tmp_br = uniform_g * - tmp_bq;\n\t\t\t float tmp_bs = uniform_f + tmp_br;\n\t\t\t float tmp_bt - = tmp_bs / uniform_i;\n\t\t\t float tmp_bu = cos(tmp_bt);\n\t\t\t float - tmp_bv = tmp_bo * tmp_bu;\n\t\t\t uint tmp_bw = particleId ^ asuint(uniform_k);\n\t\t\t - \ float tmp_bx = FixedRand(tmp_bw);\n\t\t\t float tmp_by = tmp_bx * uniform_l;\n\t\t\t - \ float tmp_bz = uniform_j + tmp_by;\n\t\t\t float tmp_ca = tmp_bz * tmp_bu;\n\t\t\t - \ uint tmp_cb = particleId ^ asuint(uniform_n);\n\t\t\t float tmp_cc = - FixedRand(tmp_cb);\n\t\t\t float tmp_cd = tmp_cc * uniform_o;\n\t\t\t float - tmp_ce = uniform_m + tmp_cd;\n\t\t\t float tmp_cf = sin(tmp_bt);\n\t\t\t + + 0xEB80) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x2 + 0x0) << 2));\n\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4E80) << 2));\n\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x13A00) << 2));\n\t\t\tuint + eventCount_a = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tuint particleId + = (attributeBuffer.Load((index * 0x2 + 0x1) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x1 + 0x112C0) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tSetAttribute_2CF4000A( /*inout */targetPosition, + position);\n\t\t\t{\n\t\t\t eventCount = 0u;\n\t\t\t GPUEventAlways( /*inout + */eventCount, (uint)1);\n\t\t\t eventCount_a += eventCount;\n\t\t\t}\n\t\t\t{\n\t\t\t + \ uint tmp_bk = particleId ^ asuint(uniform_c);\n\t\t\t float tmp_bl = + FixedRand(tmp_bk);\n\t\t\t float tmp_bm = tmp_bl * uniform_d;\n\t\t\t float + tmp_bn = uniform_b + tmp_bm;\n\t\t\t uint tmp_bo = particleId ^ asuint(uniform_g);\n\t\t\t + \ float tmp_bp = FixedRand(tmp_bo);\n\t\t\t float tmp_bq = uniform_f * + tmp_bp;\n\t\t\t float tmp_br = uniform_e + tmp_bq;\n\t\t\t float tmp_bt + = tmp_br / (float)0.5;\n\t\t\t float tmp_bu = cos(tmp_bt);\n\t\t\t float + tmp_bv = tmp_bn * tmp_bu;\n\t\t\t uint tmp_bw = particleId ^ asuint(uniform_i);\n\t\t\t + \ float tmp_bx = FixedRand(tmp_bw);\n\t\t\t float tmp_by = tmp_bx * uniform_j;\n\t\t\t + \ float tmp_bz = uniform_h + tmp_by;\n\t\t\t float tmp_ca = tmp_bz * tmp_bu;\n\t\t\t + \ uint tmp_cb = particleId ^ asuint(uniform_l);\n\t\t\t float tmp_cc = + FixedRand(tmp_cb);\n\t\t\t float tmp_cd = tmp_cc * uniform_m;\n\t\t\t float + tmp_ce = uniform_k + tmp_cd;\n\t\t\t float tmp_cf = sin(tmp_bt);\n\t\t\t \ float tmp_cg = tmp_ce * tmp_cf;\n\t\t\t float3 tmp_ch = float3(tmp_bv, tmp_ca, tmp_cg);\n\t\t\t SetAttribute_C707D62A( /*inout */position, tmp_ch);\n\t\t\t}\n\t\t\tAge( - /*inout */age, uniform_g);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif - (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0xC3600) - << 2,asuint(targetPosition));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + - 0x30D80) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * 0x1 - + 0xAAF40) << 2,asuint(age));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; ++i) + /*inout */age, uniform_f);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0x4E80) + << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x13A00) + << 2,asuint(targetPosition));\n\t\t\t\tattributeBuffer.Store((index * 0x1 + + 0x112C0) << 2,asuint(age));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; ++i) eventListOut_a.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x92880) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + * 0x1 + 0xEB80) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; ++i) eventListOut_a.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index - * 0x2 + 0x0) << 2));\n\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index - * 0x8 + 0xC3600) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount = - (uint)0;\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + - 0x30D80) << 2));\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + - 0x1) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x1 + 0x92880) - << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0xAAF40) - << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition - = position;\r\n#endif\r\n\t\t\r\n\t\tSetAttribute_2CF4000A( /*inout */targetPosition, - position);\n\t\teventCount = 0u;\n\t\tGPUEventAlways( /*inout */eventCount, - asuint(count_b));\n\t\teventCount_a += eventCount;\n\t\t{\n\t\t uint tmp_bl - = particleId ^ asuint(uniform_d);\n\t\t float tmp_bm = FixedRand(tmp_bl);\n\t\t - \ float tmp_bn = tmp_bm * uniform_e;\n\t\t float tmp_bo = uniform_c + tmp_bn;\n\t\t - \ uint tmp_bp = particleId ^ asuint(uniform_h);\n\t\t float tmp_bq = FixedRand(tmp_bp);\n\t\t - \ float tmp_br = uniform_g * tmp_bq;\n\t\t float tmp_bs = uniform_f + tmp_br;\n\t\t - \ float tmp_bt = tmp_bs / uniform_i;\n\t\t float tmp_bu = cos(tmp_bt);\n\t\t - \ float tmp_bv = tmp_bo * tmp_bu;\n\t\t uint tmp_bw = particleId ^ asuint(uniform_k);\n\t\t - \ float tmp_bx = FixedRand(tmp_bw);\n\t\t float tmp_by = tmp_bx * uniform_l;\n\t\t - \ float tmp_bz = uniform_j + tmp_by;\n\t\t float tmp_ca = tmp_bz * tmp_bu;\n\t\t - \ uint tmp_cb = particleId ^ asuint(uniform_n);\n\t\t float tmp_cc = FixedRand(tmp_cb);\n\t\t - \ float tmp_cd = tmp_cc * uniform_o;\n\t\t float tmp_ce = uniform_m + tmp_cd;\n\t\t - \ float tmp_cf = sin(tmp_bt);\n\t\t float tmp_cg = tmp_ce * tmp_cf;\n\t\t - \ float3 tmp_ch = float3(tmp_bv, tmp_ca, tmp_cg);\n\t\t SetAttribute_C707D62A( - /*inout */position, tmp_ch);\n\t\t}\n\t\tAge( /*inout */age, uniform_g);\n\t\tReap(age, - lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * - 0x8 + 0xC3600) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store3((index - * 0x4 + 0x30D80) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * - 0x1 + 0x92880) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + - 0xAAF40) << 2,asuint(age));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) eventListOut_a.Append(index);\n\t\t\n\r\n#if + * 0x2 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x4E80) << 2));\n\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index + * 0x8 + 0x13A00) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount = + (uint)0;\n\t\tuint particleId = (attributeBuffer.Load((index * 0x2 + 0x1) << + 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x1 + 0xEB80) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0x112C0) << 2));\n\t\t\n\r\n\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\tSetAttribute_2CF4000A( + /*inout */targetPosition, position);\n\t\t{\n\t\t eventCount = 0u;\n\t\t + \ GPUEventAlways( /*inout */eventCount, (uint)1);\n\t\t eventCount_a += + eventCount;\n\t\t}\n\t\t{\n\t\t uint tmp_bk = particleId ^ asuint(uniform_c);\n\t\t + \ float tmp_bl = FixedRand(tmp_bk);\n\t\t float tmp_bm = tmp_bl * uniform_d;\n\t\t + \ float tmp_bn = uniform_b + tmp_bm;\n\t\t uint tmp_bo = particleId ^ asuint(uniform_g);\n\t\t + \ float tmp_bp = FixedRand(tmp_bo);\n\t\t float tmp_bq = uniform_f * tmp_bp;\n\t\t + \ float tmp_br = uniform_e + tmp_bq;\n\t\t float tmp_bt = tmp_br / (float)0.5;\n\t\t + \ float tmp_bu = cos(tmp_bt);\n\t\t float tmp_bv = tmp_bn * tmp_bu;\n\t\t + \ uint tmp_bw = particleId ^ asuint(uniform_i);\n\t\t float tmp_bx = FixedRand(tmp_bw);\n\t\t + \ float tmp_by = tmp_bx * uniform_j;\n\t\t float tmp_bz = uniform_h + tmp_by;\n\t\t + \ float tmp_ca = tmp_bz * tmp_bu;\n\t\t uint tmp_cb = particleId ^ asuint(uniform_l);\n\t\t + \ float tmp_cc = FixedRand(tmp_cb);\n\t\t float tmp_cd = tmp_cc * uniform_m;\n\t\t + \ float tmp_ce = uniform_k + tmp_cd;\n\t\t float tmp_cf = sin(tmp_bt);\n\t\t + \ float tmp_cg = tmp_ce * tmp_cf;\n\t\t float3 tmp_ch = float3(tmp_bv, + tmp_ca, tmp_cg);\n\t\t SetAttribute_C707D62A( /*inout */position, tmp_ch);\n\t\t}\n\t\tAge( + /*inout */age, uniform_f);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index + * 0x4 + 0x4E80) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * + 0x8 + 0x13A00) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store((index + * 0x1 + 0xEB80) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + + 0x112C0) << 2,asuint(age));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) eventListOut_a.Append(index);\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 0 @@ -911,20 +903,20 @@ VisualEffectResource: (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 - position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x30D80) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4E80) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x13A04) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x1 - + 0x92880) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + + 0xEB80) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x1 + 0x92880) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x1 + 0xEB80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position - = asfloat(attributeBuffer.Load3((index * 0x4 + 0x30D80) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0xC3604) << 2));\n\t\t\t\t\t\tfloat + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x4E80) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x13A04) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat @@ -1030,10 +1022,10 @@ VisualEffectResource: float3(0, 0, 0);\n float3 color = float3(1, 1, 1);\n float lifetime = (float)1;\n float3 oldPosition = float3(0, 0, 0);\n bool alive = (bool)true;\n float age = (float)0;\n float3 position_source - = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0x4 + 0x30D80) << 2));\n + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0x4 + 0x4E80) << 2));\n \ float3 targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex - * 0x8 + 0xC3600) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex - * 0x8 + 0xC3604) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + * 0x8 + 0x13A00) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x13A04) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_w = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_w);\n @@ -1044,20 +1036,20 @@ VisualEffectResource: \ \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n - \ attributeBuffer.Store3((index * 0x8 + 0x40000) << 2,asuint(targetPosition));\n - \ attributeBuffer.Store3((index * 0x8 + 0x40004) << 2,asuint(color));\n + \ attributeBuffer.Store3((index * 0x8 + 0x3D0900) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store3((index * 0x8 + 0x3D0904) << 2,asuint(color));\n \ attributeBuffer.Store((index * 0x4 + 0x3) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x4 + 0xC0000) << 2,asuint(oldPosition));\n - \ attributeBuffer.Store((index * 0x2 + 0x100000) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x2 + 0x100001) << 2,asuint(age));\n + \ attributeBuffer.Store3((index * 0x4 + 0xB71B00) << 2,asuint(oldPosition));\n + \ attributeBuffer.Store((index * 0x2 + 0xF42400) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x2 + 0xF42401) << 2,asuint(age));\n \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n - \ attributeBuffer.Store3((index * 0x8 + 0x40000) << 2,asuint(targetPosition));\n - \ attributeBuffer.Store3((index * 0x8 + 0x40004) << 2,asuint(color));\n + \ attributeBuffer.Store3((index * 0x8 + 0x3D0900) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store3((index * 0x8 + 0x3D0904) << 2,asuint(color));\n \ attributeBuffer.Store((index * 0x4 + 0x3) << 2,asuint(lifetime));\n - \ attributeBuffer.Store3((index * 0x4 + 0xC0000) << 2,asuint(oldPosition));\n - \ attributeBuffer.Store((index * 0x2 + 0x100000) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x2 + 0x100001) << 2,asuint(age));\n + \ attributeBuffer.Store3((index * 0x4 + 0xB71B00) << 2,asuint(oldPosition));\n + \ attributeBuffer.Store((index * 0x2 + 0xF42400) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x2 + 0xF42401) << 2,asuint(age));\n \ \n\r\n#endif\r\n }\r\n}\r\n" - compute: 0 name: '[System 2]Quad Output' @@ -1078,7 +1070,7 @@ VisualEffectResource: VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_OPAQUE_PARTICLE 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t - \ float PivotShift_a;\n\t\t float Color_b;\n\t\t uint2 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + \ float Color_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer @@ -1127,25 +1119,25 @@ VisualEffectResource: // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40000) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40004) << 2));\n\t\t\t\t\t\tfloat + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0900) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0904) << 2));\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 - + 0x100000) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + + 0xF42400) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\t\t\t\t\tfloat3 + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x100000) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x2 + 0xF42400) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40000) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40004) << 2));\n\t\t\t\t\t\tfloat + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0900) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0904) << 2));\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat @@ -1154,11 +1146,11 @@ VisualEffectResource: pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\t\t\t\t\tfloat3 + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 - color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tConnectTarget_0( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout - */pivotY, size, /*inout */scaleY, targetPosition, PivotShift_a);\n\t\t\t\tAttributeFromCurve_48A86161( + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_48A86161( /*inout */color, /*inout */alpha, age, lifetime, Color_b);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst @@ -1254,25 +1246,25 @@ VisualEffectResource: // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40000) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40004) << 2));\n\t\t\t\t\t\tfloat + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0900) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0904) << 2));\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 - + 0x100000) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + + 0xF42400) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\t\t\t\t\tfloat3 + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x100000) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + alive = (attributeBuffer.Load((index * 0x2 + 0xF42400) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 - targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40000) << 2));\n\t\t\t\t\t\tfloat3 - color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x40004) << 2));\n\t\t\t\t\t\tfloat + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0900) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x3D0904) << 2));\n\t\t\t\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat @@ -1281,11 +1273,11 @@ VisualEffectResource: pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\t\t\t\t\tfloat3 + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 - color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tConnectTarget_0( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout - */pivotY, size, /*inout */scaleY, targetPosition, PivotShift_a);\n\t\t\t\tAttributeFromCurve_48A86161( + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_48A86161( /*inout */color, /*inout */alpha, age, lifetime, Color_b);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst @@ -1361,34 +1353,34 @@ VisualEffectResource: id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0x2 - + 0x100000) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position + + 0xF42400) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\t\tfloat3 oldPosition - = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC0000) << 2));\n\t\t\tfloat - age = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\t\tfloat3 + = asfloat(attributeBuffer.Load3((index * 0x4 + 0xB71B00) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\t\tfloat3 position_source = position;\n\t\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\t\tfloat3 color_source = float3(1, 1, 1);\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tSetAttribute_E50CF182( /*inout */oldPosition, oldPosition);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index - * 0x4 + 0xC0000) << 2,asuint(oldPosition));\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x100001) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + * 0x4 + 0xB71B00) << 2,asuint(oldPosition));\n\t\t\t\tattributeBuffer.Store((index + * 0x2 + 0xF42401) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index - * 0x2 + 0x100000) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + * 0x2 + 0xF42400) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x4 + 0x3) << 2));\n\t\tfloat3 - oldPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0xC0000) << 2));\n\t\tbool - alive = (attributeBuffer.Load((index * 0x2 + 0x100000) << 2));\n\t\tfloat age - = asfloat(attributeBuffer.Load((index * 0x2 + 0x100001) << 2));\n\t\tfloat3 + oldPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0xB71B00) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xF42400) << 2));\n\t\tfloat age + = asfloat(attributeBuffer.Load((index * 0x2 + 0xF42401) << 2));\n\t\tfloat3 position_source = position;\n\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\tSetAttribute_E50CF182( /*inout */oldPosition, oldPosition);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, - \ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x4 + 0xC0000) - << 2,asuint(oldPosition));\n\t\tattributeBuffer.Store((index * 0x2 + 0x100000) - << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x2 + 0x100001) << 2,asuint(age));\n\t\t\n\r\n#if + \ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x4 + 0xB71B00) + << 2,asuint(oldPosition));\n\t\tattributeBuffer.Store((index * 0x2 + 0xF42400) + << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x2 + 0xF42401) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 1 @@ -1407,7 +1399,7 @@ VisualEffectResource: id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index - * 0x4 + 0x30D80) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_LOCAL_SPACE\r\n\t\tfloat3 + * 0x4 + 0x4E80) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index @@ -1415,22 +1407,22 @@ VisualEffectResource: m_Infos: m_Expressions: m_Expressions: - - op: 1 + - op: 8 valueIndex: 0 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 - - op: 8 + data[3]: -1 + - op: 1 valueIndex: 1 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: -1 + data[3]: 6 - op: 62 valueIndex: 2 - data[0]: 0 - data[1]: 1 + data[0]: 1 + data[1]: 0 data[2]: -1 data[3]: 6 - op: 1 @@ -1451,28 +1443,28 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 6 - - op: 62 - valueIndex: 6 - data[0]: 5 - data[1]: 1 - data[2]: -1 - data[3]: 6 - - op: 62 - valueIndex: 7 - data[0]: 3 - data[1]: 1 - data[2]: -1 - data[3]: 6 - op: 6 - valueIndex: 8 + valueIndex: 6 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: -1 - op: 62 - valueIndex: 9 + valueIndex: 7 data[0]: 4 - data[1]: 1 + data[1]: 0 + data[2]: -1 + data[3]: 6 + - op: 62 + valueIndex: 8 + data[0]: 5 + data[1]: 0 + data[2]: -1 + data[3]: 6 + - op: 62 + valueIndex: 9 + data[0]: 3 + data[1]: 0 data[2]: -1 data[3]: 6 - op: 1 @@ -1480,101 +1472,83 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 2 - op: 1 - valueIndex: 11 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 7 valueIndex: 12 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: -1 - - op: 1 - valueIndex: 13 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 + data[3]: 2 - op: 1 valueIndex: 14 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 15 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 1 + data[3]: 2 + - op: 5 valueIndex: 16 - data[0]: -1 + data[0]: 12 data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 29 + data[2]: 0 + data[3]: 2 + - op: 5 valueIndex: 17 - data[0]: 10 - data[1]: 11 - data[2]: -1 - data[3]: 1 - - op: 1 + data[0]: 11 + data[1]: -1 + data[2]: 0 + data[3]: 2 + - op: 5 valueIndex: 18 - data[0]: -1 + data[0]: 11 data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 29 + data[2]: 1 + data[3]: 2 + - op: 5 valueIndex: 19 - data[0]: 15 - data[1]: 14 - data[2]: -1 - data[3]: 1 - - op: 29 - valueIndex: 20 - data[0]: 13 - data[1]: 16 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 21 - data[0]: -1 + data[0]: 10 data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 1 + data[2]: 0 + data[3]: 2 + - op: 5 + valueIndex: 20 + data[0]: 12 + data[1]: -1 + data[2]: 1 + data[3]: 2 + - op: 5 + valueIndex: 21 + data[0]: 10 + data[1]: -1 + data[2]: 1 + data[3]: 2 + - op: 7 valueIndex: 22 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 valueIndex: 23 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 14 - - op: 1 + data[3]: 1 + - op: 29 valueIndex: 24 - data[0]: -1 - data[1]: -1 + data[0]: 15 + data[1]: 14 data[2]: -1 data[3]: 1 - - op: 1 + - op: 29 valueIndex: 25 - data[0]: -1 - data[1]: -1 + data[0]: 17 + data[1]: 13 data[2]: -1 data[3]: 1 - - op: 1 + - op: 29 valueIndex: 26 - data[0]: -1 - data[1]: -1 + data[0]: 18 + data[1]: 16 data[2]: -1 data[3]: 1 - op: 1 @@ -1582,7 +1556,7 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 5 - op: 1 valueIndex: 28 data[0]: -1 @@ -1594,55 +1568,43 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 + data[3]: 5 + - op: 65 valueIndex: 30 - data[0]: -1 + data[0]: 24 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: -1 - op: 1 valueIndex: 31 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 14 - op: 1 valueIndex: 32 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 7 - op: 1 valueIndex: 33 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 34 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 1 - valueIndex: 35 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 valueIndex: 36 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 + data[3]: 6 - op: 1 valueIndex: 37 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 5 + data[3]: 1 - op: 1 valueIndex: 38 data[0]: -1 @@ -1655,86 +1617,38 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 + - op: 65 valueIndex: 40 - data[0]: -1 + data[0]: 26 data[1]: -1 data[2]: -1 + data[3]: -1 + - op: 31 + valueIndex: 41 + data[0]: 27 + data[1]: 25 + data[2]: -1 data[3]: 1 - - op: 57 - valueIndex: 41 - data[0]: 23 - data[1]: -1 - data[2]: -1 - data[3]: 0 - op: 1 valueIndex: 42 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 7 - - op: 20 - valueIndex: 43 - data[0]: 30 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 31 - valueIndex: 44 - data[0]: 21 - data[1]: 22 - data[2]: -1 - data[3]: 1 + data[3]: 3 - op: 1 valueIndex: 45 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 6 - - op: 3 - valueIndex: 46 - data[0]: 35 - data[1]: 34 - data[2]: 33 - data[3]: -1 - - op: 65 - valueIndex: 49 - data[0]: 37 + data[3]: 3 + - op: 57 + valueIndex: 48 + data[0]: 28 data[1]: -1 data[2]: -1 - data[3]: -1 - - op: 3 - valueIndex: 50 - data[0]: 40 - data[1]: 39 - data[2]: 38 - data[3]: -1 - - op: 3 - valueIndex: 53 - data[0]: 31 - data[1]: 32 - data[2]: 36 - data[3]: -1 - - op: 3 - valueIndex: 56 - data[0]: 27 - data[1]: 28 - data[2]: 29 - data[3]: -1 - - op: 3 - valueIndex: 59 - data[0]: 24 - data[1]: 25 - data[2]: 26 - data[3]: -1 - - op: 1 - valueIndex: 62 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 7 + data[3]: 0 - op: 9 - valueIndex: 63 + valueIndex: 49 data[0]: -1 data[1]: -1 data[2]: -1 @@ -1745,65 +1659,37 @@ VisualEffectResource: m_PropertySheet: m_Float: m_Array: - - m_ExpressionIndex: 10 - m_Value: 1 - - m_ExpressionIndex: 11 - m_Value: -1 - - m_ExpressionIndex: 13 - m_Value: 1 - - m_ExpressionIndex: 14 - m_Value: -1 - - m_ExpressionIndex: 15 - m_Value: 1 - - m_ExpressionIndex: 16 - m_Value: -1 - - m_ExpressionIndex: 18 - m_Value: 1 - - m_ExpressionIndex: 21 - m_Value: 10 - - m_ExpressionIndex: 22 - m_Value: 0 - - m_ExpressionIndex: 24 - m_Value: 0 + - m_ExpressionIndex: 20 + m_Value: 0.5 - m_ExpressionIndex: 25 m_Value: 0 - - m_ExpressionIndex: 26 - m_Value: 0 - - m_ExpressionIndex: 27 - m_Value: 20 - - m_ExpressionIndex: 28 - m_Value: 20 - - m_ExpressionIndex: 29 - m_Value: 20 - - m_ExpressionIndex: 30 - m_Value: 0.5 - - m_ExpressionIndex: 31 - m_Value: 0 - m_ExpressionIndex: 32 - m_Value: 0 + m_Value: 1 - m_ExpressionIndex: 33 - m_Value: 0 + m_Value: 6.2831855 - m_ExpressionIndex: 34 - m_Value: 0 - - m_ExpressionIndex: 35 - m_Value: 0 - - m_ExpressionIndex: 36 - m_Value: 0 - - m_ExpressionIndex: 38 - m_Value: 1 - - m_ExpressionIndex: 39 - m_Value: 1 - - m_ExpressionIndex: 40 - m_Value: 1 + m_Value: 3 m_Vector2f: - m_Array: [] + m_Array: + - m_ExpressionIndex: 10 + m_Value: {x: -0.5, y: 0.5} + - m_ExpressionIndex: 11 + m_Value: {x: -0.5, y: 0.5} + - m_ExpressionIndex: 12 + m_Value: {x: -0.5, y: 0.5} m_Vector3f: - m_Array: [] + m_Array: + - m_ExpressionIndex: 30 + m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 37 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 38 + m_Value: {x: 20, y: 20, z: 20} m_Vector4f: m_Array: [] m_Uint: m_Array: - - m_ExpressionIndex: 0 + - m_ExpressionIndex: 1 m_Value: 3291711721 - m_ExpressionIndex: 3 m_Value: 195 @@ -1811,11 +1697,13 @@ VisualEffectResource: m_Value: 77 - m_ExpressionIndex: 5 m_Value: 140 - - m_ExpressionIndex: 45 + - m_ExpressionIndex: 31 m_Value: 1 m_Int: m_Array: - - m_ExpressionIndex: 37 + - m_ExpressionIndex: 24 + m_Value: 100 + - m_ExpressionIndex: 26 m_Value: 10 m_Matrix4x4f: m_Array: [] @@ -1823,12 +1711,12 @@ VisualEffectResource: m_Array: [] m_Gradient: m_Array: - - m_ExpressionIndex: 23 + - m_ExpressionIndex: 28 m_Value: serializedVersion: 2 key0: {r: 16, g: 16, b: 0, a: 1} - key1: {r: 2.0296135, g: 0, b: 0, a: 1} - key2: {r: 0.00390625, g: 0, b: 0, a: 0} + key1: {r: 2.0296135, g: 0, b: 0, a: 0.80784315} + key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} @@ -1855,16 +1743,26 @@ VisualEffectResource: m_NumAlphaKeys: 2 m_NamedObject: m_Array: - - m_ExpressionIndex: 42 - m_Value: {fileID: 0} - - m_ExpressionIndex: 52 + - m_ExpressionIndex: 29 m_Value: {fileID: 0} m_Bool: m_Array: [] - m_ExposedExpressions: [] + m_ExposedExpressions: + - nameId: Lifetime + index: 26 + - nameId: New Gradient + index: 28 + - nameId: spawnrate + index: 24 + - nameId: x-radius + index: 10 + - nameId: y-radius + index: 11 + - nameId: z-radius + index: 12 m_Buffers: - type: 1 - size: 1600256 + size: 160384 layout: - name: lifetime type: 1 @@ -1881,43 +1779,43 @@ VisualEffectResource: - name: position type: 3 offset: - bucket: 200064 + bucket: 20096 structure: 4 element: 0 - name: alive type: 17 offset: - bucket: 600192 + bucket: 60288 structure: 1 element: 0 - name: age type: 1 offset: - bucket: 700224 + bucket: 70336 structure: 1 element: 0 - name: targetPosition type: 3 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 0 - name: spawnCount type: 1 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 3 - name: color type: 3 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 4 - capacity: 100000 + capacity: 10000 stride: 4 - type: 1 - size: 1179648 + size: 18000000 layout: - name: position type: 3 @@ -1934,42 +1832,42 @@ VisualEffectResource: - name: targetPosition type: 3 offset: - bucket: 262144 + bucket: 4000000 structure: 8 element: 0 - name: color type: 3 offset: - bucket: 262144 + bucket: 4000000 structure: 8 element: 4 - name: oldPosition type: 3 offset: - bucket: 786432 + bucket: 12000000 structure: 4 element: 0 - name: alive type: 17 offset: - bucket: 1048576 + bucket: 16000000 structure: 2 element: 0 - name: age type: 1 offset: - bucket: 1048576 + bucket: 16000000 structure: 2 element: 1 - capacity: 65536 + capacity: 1000000 stride: 4 - type: 2 - size: 65536 + size: 1000000 layout: [] capacity: 0 stride: 4 - type: 1 - size: 1600512 + size: 160768 layout: - name: lifetime type: 1 @@ -1986,40 +1884,40 @@ VisualEffectResource: - name: position type: 3 offset: - bucket: 200064 + bucket: 20096 structure: 4 element: 0 - name: alive type: 17 offset: - bucket: 600192 + bucket: 60288 structure: 1 element: 0 - name: age type: 1 offset: - bucket: 700224 + bucket: 70336 structure: 1 element: 0 - name: targetPosition type: 3 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 0 - name: spawnCount type: 1 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 3 - name: color type: 3 offset: - bucket: 800256 + bucket: 80384 structure: 8 element: 4 - capacity: 100032 + capacity: 10048 stride: 4 - type: 1 size: 1 @@ -2033,7 +1931,7 @@ VisualEffectResource: capacity: 1 stride: 4 - type: 4 - size: 100000 + size: 10000 layout: [] capacity: 0 stride: 4 @@ -2043,22 +1941,22 @@ VisualEffectResource: capacity: 0 stride: 4 - type: 4 - size: 100000 + size: 10000 layout: [] capacity: 0 stride: 4 - type: 0 - size: 100000 + size: 10000 layout: [] capacity: 0 stride: 8 - type: 0 - size: 100000 + size: 10000 layout: [] capacity: 0 stride: 8 - type: 1 - size: 1179648 + size: 18000000 layout: - name: position type: 3 @@ -2075,37 +1973,37 @@ VisualEffectResource: - name: targetPosition type: 3 offset: - bucket: 262144 + bucket: 4000000 structure: 8 element: 0 - name: color type: 3 offset: - bucket: 262144 + bucket: 4000000 structure: 8 element: 4 - name: oldPosition type: 3 offset: - bucket: 786432 + bucket: 12000000 structure: 4 element: 0 - name: alive type: 17 offset: - bucket: 1048576 + bucket: 16000000 structure: 2 element: 0 - name: age type: 1 offset: - bucket: 1048576 + bucket: 16000000 structure: 2 element: 1 - capacity: 65536 + capacity: 1000000 stride: 4 - type: 4 - size: 65536 + size: 1000000 layout: [] capacity: 0 stride: 4 @@ -2171,13 +2069,13 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Rate - index: 44 + index: 36 params: [] processor: {fileID: 0} shaderSourceIndex: -1 - type: 1 flags: 3 - capacity: 100000 + capacity: 10000 layer: 0 buffers: - nameId: attributeBuffer @@ -2198,9 +2096,9 @@ VisualEffectResource: index: 9 values: - nameId: bounds_center - index: 51 + index: 30 - nameId: bounds_size - index: 50 + index: 38 tasks: - type: 536870912 buffers: @@ -2215,14 +2113,12 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Lifetime_a - index: 47 - - nameId: OldPosition_b - index: 46 + index: 35 params: - nameId: bounds_center - index: 51 + index: 30 - nameId: bounds_size - index: 50 + index: 38 processor: {fileID: 0} shaderSourceIndex: 0 - type: 805306368 @@ -2237,34 +2133,30 @@ VisualEffectResource: index: 2 temporaryBuffers: [] values: - - nameId: count_b - index: 45 - - nameId: uniform_c + - nameId: uniform_b index: 16 - - nameId: uniform_d - index: 9 - - nameId: uniform_e - index: 20 - - nameId: uniform_f - index: 12 - - nameId: uniform_g - index: 8 - - nameId: uniform_h - index: 2 - - nameId: uniform_i - index: 18 - - nameId: uniform_j - index: 11 - - nameId: uniform_k + - nameId: uniform_c index: 7 - - nameId: uniform_l - index: 17 - - nameId: uniform_m - index: 14 - - nameId: uniform_n - index: 6 - - nameId: uniform_o + - nameId: uniform_d + index: 23 + - nameId: uniform_e index: 19 + - nameId: uniform_f + index: 6 + - nameId: uniform_g + index: 2 + - nameId: uniform_h + index: 14 + - nameId: uniform_i + index: 9 + - nameId: uniform_j + index: 21 + - nameId: uniform_k + index: 13 + - nameId: uniform_l + index: 8 + - nameId: uniform_m + index: 22 params: [] processor: {fileID: 0} shaderSourceIndex: 1 @@ -2281,7 +2173,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: localToWorld - index: 53 + index: 40 params: [] processor: {fileID: 0} shaderSourceIndex: 6 @@ -2296,7 +2188,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: mainTexture - index: 42 + index: 29 params: - nameId: sortPriority index: 0 @@ -2306,7 +2198,7 @@ VisualEffectResource: shaderSourceIndex: 2 - type: 1 flags: 5 - capacity: 65536 + capacity: 1000000 layer: 1 buffers: - nameId: attributeBuffer @@ -2321,9 +2213,9 @@ VisualEffectResource: index: 12 values: - nameId: bounds_center - index: 49 + index: 30 - nameId: bounds_size - index: 48 + index: 37 tasks: - type: 536870912 buffers: @@ -2340,12 +2232,12 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: Lifetime_d - index: 47 + index: 35 params: - nameId: bounds_center - index: 49 + index: 30 - nameId: bounds_size - index: 48 + index: 37 processor: {fileID: 0} shaderSourceIndex: 3 - type: 805306368 @@ -2357,7 +2249,7 @@ VisualEffectResource: temporaryBuffers: [] values: - nameId: deltaTime_b - index: 8 + index: 6 params: [] processor: {fileID: 0} shaderSourceIndex: 5 @@ -2367,12 +2259,10 @@ VisualEffectResource: index: 1 temporaryBuffers: [] values: - - nameId: PivotShift_a - index: 43 - nameId: Color_b - index: 41 + index: 39 - nameId: mainTexture - index: 52 + index: 29 params: - nameId: sortPriority index: 0 @@ -2659,7 +2549,7 @@ MonoBehaviour: attributes: [] m_Direction: 0 m_LinkedSlots: - - {fileID: 8926484042661614920} + - {fileID: 8926484042661615325} --- !u!114 &8926484042661614561 MonoBehaviour: m_ObjectHideFlags: 0 @@ -3551,7 +3441,7 @@ MonoBehaviour: - {fileID: 8926484042661614583} - {fileID: 8926484042661614622} - {fileID: 8926484042661614594} - m_Capacity: 65536 + m_Capacity: 1000000 m_Space: 0 --- !u!114 &8926484042661614594 MonoBehaviour: @@ -3787,7 +3677,7 @@ MonoBehaviour: attributes: [] m_Direction: 0 m_LinkedSlots: - - {fileID: 8926484042661614920} + - {fileID: 8926484042661615325} --- !u!114 &8926484042661614604 MonoBehaviour: m_ObjectHideFlags: 0 @@ -4802,302 +4692,6 @@ MonoBehaviour: m_Direction: 0 m_LinkedSlots: - {fileID: 8926484042661615233} ---- !u!114 &8926484042661614770 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} - m_Name: - m_EditorClassIdentifier: - m_Parent: {fileID: 114946465509916290} - m_Children: [] - m_UIPosition: {x: 0, y: 0} - m_UICollapsed: 0 - m_UISuperCollapsed: 0 - m_InputSlots: - - {fileID: 8926484042661614831} - m_OutputSlots: [] - m_Disabled: 0 - attribute: oldPosition - Composition: 0 - Source: 0 - Random: 0 - channels: 6 ---- !u!114 &8926484042661614831 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} - m_Name: - m_EditorClassIdentifier: - m_Parent: {fileID: 0} - m_Children: - - {fileID: 8926484042661614832} - m_UIPosition: {x: 0, y: 0} - m_UICollapsed: 1 - m_UISuperCollapsed: 0 - m_MasterSlot: {fileID: 8926484042661614831} - m_MasterData: - m_Owner: {fileID: 8926484042661614770} - m_Value: - m_Type: - m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, - Version=0.0.0.0, 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