add one button advance feature
This commit is contained in:
parent
2c3f13fc1d
commit
2732031f78
8 changed files with 511 additions and 509 deletions
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@ -25,7 +25,7 @@
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
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</Reference>
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
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<Reference Include="System.Text.Encoding">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
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<Reference Include="System.Threading">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
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<Reference Include="System.Threading.Tasks">
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
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<Reference Include="System.Threading.Thread">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.ThreadPool">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
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</Reference>
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<Reference Include="System.Threading.Timer">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
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</Reference>
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<Reference Include="System.ValueTuple">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.ReaderWriter">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
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</Reference>
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<Reference Include="System.Xml.XDocument">
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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</Reference>
|
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<Reference Include="System.Xml.XmlDocument">
|
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
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</Reference>
|
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<Reference Include="System.Xml.XmlSerializer">
|
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
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</Reference>
|
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<Reference Include="System.Xml.XPath">
|
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
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|
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<Reference Include="System.Xml.XPath.XDocument">
|
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
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</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
|
|
|
@ -529,7 +529,18 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
midiMessageReceived:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 1788337936}
|
||||
m_MethodName: OnMidiReceived
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
midiClockReceived:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6862be8ea6e48d54da0206bd083691a5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -12,8 +12,7 @@ namespace cylvester
|
|||
{
|
||||
int State { set; }
|
||||
string[] StateTitles { get; }
|
||||
void Next();
|
||||
void Rewind();
|
||||
void OnMidiReceived(MidiMessage message);
|
||||
}
|
||||
|
||||
public class StateManager : MonoBehaviour, IStateManager
|
||||
|
@ -43,15 +42,26 @@ namespace cylvester
|
|||
onStateChanged.Invoke(StateTitles[sceneSelection]);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnMidiReceived(MidiMessage message)
|
||||
{
|
||||
if (message.Status == 176 && message.Data1 == 127)
|
||||
{
|
||||
if (message.Data2 == 1)
|
||||
Next();
|
||||
else if (message.Data2 == 0)
|
||||
Rewind();
|
||||
}
|
||||
}
|
||||
|
||||
public void Next()
|
||||
private void Next()
|
||||
{
|
||||
if (sceneSelection >= StateTitles.Length - 1) return;
|
||||
sceneSelection++;
|
||||
onStateChanged.Invoke(StateTitles[sceneSelection]);
|
||||
}
|
||||
|
||||
public void Rewind()
|
||||
private void Rewind()
|
||||
{
|
||||
if (sceneSelection == 0) return;
|
||||
sceneSelection = 0;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#N canvas -44 328 1031 487 10;
|
||||
#X obj 142 343 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
|
||||
#X obj 72 384 dac~, f 6;
|
||||
#N canvas 2214 680 1031 482 10;
|
||||
#X obj 135 392 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
|
||||
#X obj 65 433 dac~, f 6;
|
||||
#N canvas 215 619 730 390 analyzers_______________________________
|
||||
0;
|
||||
#X obj 95 44 inlet~;
|
||||
|
@ -51,7 +51,7 @@
|
|||
#X connect 13 0 29 0;
|
||||
#X connect 14 0 30 0;
|
||||
#X connect 15 0 31 0;
|
||||
#X restore 143 383 pd analyzers_______________________________;
|
||||
#X restore 136 432 pd analyzers_______________________________;
|
||||
#X obj 63 24 bang~;
|
||||
#X obj 63 47 count 16;
|
||||
#X obj 63 74 sel 0;
|
||||
|
@ -195,20 +195,22 @@
|
|||
#X coords 0 1 1023 0 300 100 1 0 0;
|
||||
#X restore 39 32 graph;
|
||||
#X restore 412 18 pd window;
|
||||
#N canvas 333 794 332 292 commands_from_unity 1;
|
||||
#N canvas 333 794 594 420 commands_from_unity 0;
|
||||
#X obj 66 31 inlet;
|
||||
#X obj 162 248 s sample_playback;
|
||||
#X obj 160 326 s sample_playback;
|
||||
#X text 150 55 1 ... sample playback;
|
||||
#X text 149 38 0 ... dsp start/stop;
|
||||
#X msg 25 198 \; pd dsp \$1;
|
||||
#X obj 108 195 sel 1;
|
||||
#X obj 111 234 outlet;
|
||||
#X msg 23 276 \; pd dsp \$1;
|
||||
#X obj 106 273 sel 1;
|
||||
#X obj 109 312 outlet;
|
||||
#X text 150 69 2 ... text message;
|
||||
#X obj 27 141 t f;
|
||||
#X obj 25 219 t f;
|
||||
#X obj 70 94 route processing sample message;
|
||||
#X obj 196 211 s state;
|
||||
#X obj 180 137 list prepend label;
|
||||
#X obj 200 179 list trim;
|
||||
#X obj 194 289 s state;
|
||||
#X obj 190 186 list prepend label;
|
||||
#X obj 198 257 list trim;
|
||||
#N canvas 0 50 450 300 serialize 0;
|
||||
#X restore 207 139 pd serialize;
|
||||
#X connect 0 0 9 0;
|
||||
#X connect 5 0 6 0;
|
||||
#X connect 8 0 4 0;
|
||||
|
@ -244,12 +246,12 @@
|
|||
#X connect 9 0 7 0;
|
||||
#X connect 10 0 0 0;
|
||||
#X connect 11 0 0 0;
|
||||
#X restore 72 304 pd sample_playback;
|
||||
#X restore 65 353 pd sample_playback;
|
||||
#X obj 62 138 text define -k samplefiles;
|
||||
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
|
||||
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
|
||||
Roses_Front.wav;
|
||||
#X obj 248 243 netsend -u -b;
|
||||
#X obj 248 342 netsend -u -b;
|
||||
#X msg 248 142 connect localhost 56765;
|
||||
#X obj 270 112 loadbang;
|
||||
#X obj 103 197 list prepend send;
|
||||
|
@ -258,8 +260,8 @@ Roses_Front.wav;
|
|||
#X msg 423 145 23 31;
|
||||
#X msg 470 145 80 84, f 10;
|
||||
#X text 435 119 sample CC;
|
||||
#X msg 437 191 send 176 \$1 \$2;
|
||||
#X text 436 213 176... control channel 1;
|
||||
#X msg 423 180 send 176 \$1 \$2;
|
||||
#X text 422 202 176... control channel 1;
|
||||
#N canvas 695 332 450 300 level 0;
|
||||
#X obj 90 182 table level 16;
|
||||
#X obj 89 152 shmem level 16;
|
||||
|
@ -268,8 +270,15 @@ Roses_Front.wav;
|
|||
#X restore 411 50 pd level;
|
||||
#X obj 12 173 midirealtimein;
|
||||
#X obj 248 20 netreceive -u 54345;
|
||||
#X obj 519 348 cnv 15 100 60 empty state Dark 20 12 0 45 -262144 -66577
|
||||
0;
|
||||
#X obj 617 54 cnv 15 100 60 empty state Dark_Soul 20 12 0 45 -262144
|
||||
-66577 0;
|
||||
#X obj 635 112 bng 50 250 50 0 empty empty next 15 25 0 10 -204786
|
||||
-1 -1;
|
||||
#X obj 737 127 bng 50 250 50 0 empty empty rewind 7 25 0 10 -261234
|
||||
-1 -1;
|
||||
#X msg 635 184 send 176 127 1;
|
||||
#X msg 738 202 send 176 127 0;
|
||||
#X text 845 204 <--- midi is temporal;
|
||||
#X connect 0 0 2 0;
|
||||
#X connect 0 1 2 1;
|
||||
#X connect 0 2 2 2;
|
||||
|
@ -303,3 +312,7 @@ Roses_Front.wav;
|
|||
#X connect 20 0 11 0;
|
||||
#X connect 23 0 14 0;
|
||||
#X connect 24 0 8 0;
|
||||
#X connect 26 0 28 0;
|
||||
#X connect 27 0 29 0;
|
||||
#X connect 28 0 11 0;
|
||||
#X connect 29 0 11 0;
|
||||
|
|
Loading…
Reference in a new issue