add one button advance feature

This commit is contained in:
Chikashi Miyama 2019-10-27 22:28:47 +01:00
parent 2c3f13fc1d
commit 2732031f78
8 changed files with 511 additions and 509 deletions

View file

@ -25,7 +25,7 @@
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@ -49,10 +49,10 @@
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<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath"> <Reference Include="System.Xml.XPath">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.XPath.XDocument"> <Reference Include="System.Xml.XPath.XDocument">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript"> <Reference Include="UnityScript">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang"> <Reference Include="UnityScript.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
</Reference> </Reference>
<Reference Include="Boo.Lang"> <Reference Include="Boo.Lang">
<HintPath>D:/Unity Installs/2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath> <HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

View file

@ -529,7 +529,18 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
midiMessageReceived: midiMessageReceived:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls:
- m_Target: {fileID: 1788337936}
m_MethodName: OnMidiReceived
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
midiClockReceived: midiClockReceived:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []

View file

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6862be8ea6e48d54da0206bd083691a5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -12,8 +12,7 @@ namespace cylvester
{ {
int State { set; } int State { set; }
string[] StateTitles { get; } string[] StateTitles { get; }
void Next(); void OnMidiReceived(MidiMessage message);
void Rewind();
} }
public class StateManager : MonoBehaviour, IStateManager public class StateManager : MonoBehaviour, IStateManager
@ -43,15 +42,26 @@ namespace cylvester
onStateChanged.Invoke(StateTitles[sceneSelection]); onStateChanged.Invoke(StateTitles[sceneSelection]);
} }
} }
public void OnMidiReceived(MidiMessage message)
{
if (message.Status == 176 && message.Data1 == 127)
{
if (message.Data2 == 1)
Next();
else if (message.Data2 == 0)
Rewind();
}
}
public void Next() private void Next()
{ {
if (sceneSelection >= StateTitles.Length - 1) return; if (sceneSelection >= StateTitles.Length - 1) return;
sceneSelection++; sceneSelection++;
onStateChanged.Invoke(StateTitles[sceneSelection]); onStateChanged.Invoke(StateTitles[sceneSelection]);
} }
public void Rewind() private void Rewind()
{ {
if (sceneSelection == 0) return; if (sceneSelection == 0) return;
sceneSelection = 0; sceneSelection = 0;

View file

@ -1,6 +1,6 @@
#N canvas -44 328 1031 487 10; #N canvas 2214 680 1031 482 10;
#X obj 142 343 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16; #X obj 135 392 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#X obj 72 384 dac~, f 6; #X obj 65 433 dac~, f 6;
#N canvas 215 619 730 390 analyzers_______________________________ #N canvas 215 619 730 390 analyzers_______________________________
0; 0;
#X obj 95 44 inlet~; #X obj 95 44 inlet~;
@ -51,7 +51,7 @@
#X connect 13 0 29 0; #X connect 13 0 29 0;
#X connect 14 0 30 0; #X connect 14 0 30 0;
#X connect 15 0 31 0; #X connect 15 0 31 0;
#X restore 143 383 pd analyzers_______________________________; #X restore 136 432 pd analyzers_______________________________;
#X obj 63 24 bang~; #X obj 63 24 bang~;
#X obj 63 47 count 16; #X obj 63 47 count 16;
#X obj 63 74 sel 0; #X obj 63 74 sel 0;
@ -195,20 +195,22 @@
#X coords 0 1 1023 0 300 100 1 0 0; #X coords 0 1 1023 0 300 100 1 0 0;
#X restore 39 32 graph; #X restore 39 32 graph;
#X restore 412 18 pd window; #X restore 412 18 pd window;
#N canvas 333 794 332 292 commands_from_unity 1; #N canvas 333 794 594 420 commands_from_unity 0;
#X obj 66 31 inlet; #X obj 66 31 inlet;
#X obj 162 248 s sample_playback; #X obj 160 326 s sample_playback;
#X text 150 55 1 ... sample playback; #X text 150 55 1 ... sample playback;
#X text 149 38 0 ... dsp start/stop; #X text 149 38 0 ... dsp start/stop;
#X msg 25 198 \; pd dsp \$1; #X msg 23 276 \; pd dsp \$1;
#X obj 108 195 sel 1; #X obj 106 273 sel 1;
#X obj 111 234 outlet; #X obj 109 312 outlet;
#X text 150 69 2 ... text message; #X text 150 69 2 ... text message;
#X obj 27 141 t f; #X obj 25 219 t f;
#X obj 70 94 route processing sample message; #X obj 70 94 route processing sample message;
#X obj 196 211 s state; #X obj 194 289 s state;
#X obj 180 137 list prepend label; #X obj 190 186 list prepend label;
#X obj 200 179 list trim; #X obj 198 257 list trim;
#N canvas 0 50 450 300 serialize 0;
#X restore 207 139 pd serialize;
#X connect 0 0 9 0; #X connect 0 0 9 0;
#X connect 5 0 6 0; #X connect 5 0 6 0;
#X connect 8 0 4 0; #X connect 8 0 4 0;
@ -244,12 +246,12 @@
#X connect 9 0 7 0; #X connect 9 0 7 0;
#X connect 10 0 0 0; #X connect 10 0 0 0;
#X connect 11 0 0 0; #X connect 11 0 0 0;
#X restore 72 304 pd sample_playback; #X restore 65 353 pd sample_playback;
#X obj 62 138 text define -k samplefiles; #X obj 62 138 text define -k samplefiles;
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav #A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \; \; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
Roses_Front.wav; Roses_Front.wav;
#X obj 248 243 netsend -u -b; #X obj 248 342 netsend -u -b;
#X msg 248 142 connect localhost 56765; #X msg 248 142 connect localhost 56765;
#X obj 270 112 loadbang; #X obj 270 112 loadbang;
#X obj 103 197 list prepend send; #X obj 103 197 list prepend send;
@ -258,8 +260,8 @@ Roses_Front.wav;
#X msg 423 145 23 31; #X msg 423 145 23 31;
#X msg 470 145 80 84, f 10; #X msg 470 145 80 84, f 10;
#X text 435 119 sample CC; #X text 435 119 sample CC;
#X msg 437 191 send 176 \$1 \$2; #X msg 423 180 send 176 \$1 \$2;
#X text 436 213 176... control channel 1; #X text 422 202 176... control channel 1;
#N canvas 695 332 450 300 level 0; #N canvas 695 332 450 300 level 0;
#X obj 90 182 table level 16; #X obj 90 182 table level 16;
#X obj 89 152 shmem level 16; #X obj 89 152 shmem level 16;
@ -268,8 +270,15 @@ Roses_Front.wav;
#X restore 411 50 pd level; #X restore 411 50 pd level;
#X obj 12 173 midirealtimein; #X obj 12 173 midirealtimein;
#X obj 248 20 netreceive -u 54345; #X obj 248 20 netreceive -u 54345;
#X obj 519 348 cnv 15 100 60 empty state Dark 20 12 0 45 -262144 -66577 #X obj 617 54 cnv 15 100 60 empty state Dark_Soul 20 12 0 45 -262144
0; -66577 0;
#X obj 635 112 bng 50 250 50 0 empty empty next 15 25 0 10 -204786
-1 -1;
#X obj 737 127 bng 50 250 50 0 empty empty rewind 7 25 0 10 -261234
-1 -1;
#X msg 635 184 send 176 127 1;
#X msg 738 202 send 176 127 0;
#X text 845 204 <--- midi is temporal;
#X connect 0 0 2 0; #X connect 0 0 2 0;
#X connect 0 1 2 1; #X connect 0 1 2 1;
#X connect 0 2 2 2; #X connect 0 2 2 2;
@ -303,3 +312,7 @@ Roses_Front.wav;
#X connect 20 0 11 0; #X connect 20 0 11 0;
#X connect 23 0 14 0; #X connect 23 0 14 0;
#X connect 24 0 8 0; #X connect 24 0 8 0;
#X connect 26 0 28 0;
#X connect 27 0 29 0;
#X connect 28 0 11 0;
#X connect 29 0 11 0;