put everything in playmode

This commit is contained in:
Chikashi Miyama 2019-09-29 21:53:47 +02:00
parent f6ee141c84
commit 325295a089
13 changed files with 371 additions and 352 deletions

View file

@ -36,6 +36,7 @@
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<e p="PdArray.cs" t="Include" />
<e p="PdBackend.cs" t="Include" />
<e p="PdProcess.cs" t="Include" />

View file

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@ -305,21 +300,23 @@
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<marker date="1569786708033" expanded="true" signature="1369:1517" ph="{...}" />
</folding>
</state>
</provider>
</entry>
<entry file="file://$PROJECT_DIR$/Assets/Scripts/PdConnection/FFTArrayContainer.cs">
<provider selected="true" editor-type-id="text-editor">
<state relative-caret-position="575">
<caret line="23" column="31" selection-start-line="23" selection-start-column="31" selection-end-line="23" selection-end-column="31" />
<folding>
<marker date="1569786703569" expanded="true" signature="19:675" ph="{...}" />
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<marker date="1569786703569" expanded="true" signature="529:589" ph="{...}" />
</folding>
</state>
</provider>

View file

@ -60,6 +60,7 @@
<Compile Include="Assets\Scenes\Examples\Example1\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Example1\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scripts\DataModel\Parameter.cs" />
<Compile Include="Assets\Scripts\PdConnection\FFTArrayContainer.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdBackend.cs" />
<Compile Include="Assets\Scripts\PdConnection\PdProcess.cs" />

View file

@ -5,7 +5,7 @@ namespace cylvester
{
interface ILevelMeter
{
void Render();
void Render(IPdArray pdArray);
}
public class LevelMeter : ILevelMeter
@ -16,19 +16,17 @@ namespace cylvester
private readonly Texture2D meterImageTexture_;
private readonly int index_;
private readonly string label_;
private readonly IPdArray pdArray_;
public LevelMeter(int index, IPdArray pdArray)
public LevelMeter(int index)
{
index_ = index;
label_ = (index_ + 1).ToString();
pdArray_ = pdArray;
meterImageTexture_ = new Texture2D(TextureWidth, TextureHeight);
}
public void Render()
public void Render(IPdArray pdArray)
{
UpdateTexture();
UpdateTexture(pdArray);
var rect = EditorGUILayout.BeginVertical();
var style = new GUIStyle(GUI.skin.label)
{
@ -42,9 +40,9 @@ namespace cylvester
EditorGUILayout.EndVertical();
}
private void UpdateTexture()
private void UpdateTexture(IPdArray pdArray)
{
var level = pdArray_.Data[index_];
var level = pdArray.Data[index_];
for (var i = 0; i < 100; ++i)
{
meterImageTexture_.SetPixel(0, i, i < level ? Color.green : Color.black);

View file

@ -1,5 +1,4 @@
using System;
using UnityEditor;
using UnityEditor;
using UnityEngine;
namespace cylvester
@ -7,7 +6,6 @@ namespace cylvester
[CustomEditor(typeof(PdBackend))]
public class PdBackendEditor : Editor
{
private IPdBackend pdBackend_;
private ILevelMeter[] levelMeters_;
private readonly string[] channels = {
@ -18,9 +16,8 @@ namespace cylvester
{
pdBackend_ = (IPdBackend) target;
levelMeters_ = new ILevelMeter[16];
for (var i = 0; i < 16; ++i)
levelMeters_[i] = new LevelMeter(i, pdBackend_.LevelMeterArray);
levelMeters_[i] = new LevelMeter(i);
}
public override void OnInspectorGUI ()
@ -34,23 +31,18 @@ namespace cylvester
GUILayout.EndHorizontal();
pdBackend_.NumInputChannels = EditorGUILayout.Popup("Number of input channels", pdBackend_.NumInputChannels, channels);
pdBackend_.State = GUILayout.Toggle(pdBackend_.State, "DSP Processing");
if (!pdBackend_.State)
return;
if (Application.isPlaying)
{
pdBackend_.UpdateShmem();
GUILayout.Space(5);
GUILayout.BeginHorizontal();
foreach (var levelMeter in levelMeters_)
levelMeter.Render();
GUILayout.EndHorizontal();
Repaint();
GUILayout.Space(5);
GUILayout.BeginHorizontal();
foreach (var levelMeter in levelMeters_)
levelMeter.Render(pdBackend_.LevelMeterArray);
GUILayout.EndHorizontal();
Repaint();
}
}
}
}

View file

@ -11,20 +11,64 @@ namespace cylvester
private readonly string[] channels = {
"1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15", "16"
};
private ISpectrumGenerator spectrumGenerator_;
private IRectangularSelection rectangularSelection_;
private Rect paintSpace_;
private SerializedProperty pdBackendProperty_;
public void OnEnable()
{
spectrumGenerator_ = new SpectrumGenerator(TextureWidth, TextureHeight);
rectangularSelection_ = new RectangularSelection(TextureWidth, TextureHeight);
pdBackendProperty_ = serializedObject.FindProperty("pdBackend");
}
public override void OnInspectorGUI()
{
var behaviour = (PdSpectrumBind)target;
var behaviour = (IPdSpectrumBind)target;
EditorGUILayout.PropertyField(pdBackendProperty_);
serializedObject.ApplyModifiedProperties();
GUILayout.Label("PureData Inputs", EditorStyles.boldLabel);
behaviour.Channel = EditorGUILayout.Popup("Input Channel", behaviour.Channel, channels);
if (Application.isPlaying && pdBackendProperty_ != null)
RenderSpectrumExtractor(behaviour);
}
private void RenderSpectrumExtractor(IPdSpectrumBind behaviour)
{
UpdateSelection(behaviour);
GUILayout.Space(5);
GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel);
var paintSpace = GUILayoutUtility.GetRect(TextureHeight, TextureWidth, TextureHeight, TextureHeight);
if (Event.current.type == EventType.Repaint)
{
paintSpace_ = paintSpace;
var spectrumArray = behaviour.GetPdArray(behaviour.Channel);
behaviour.Energy = spectrumGenerator_.Update(spectrumArray.Data, ref behaviour.Selection);
GUI.DrawTexture(paintSpace_, spectrumGenerator_.Spectrum);
}
GUILayout.BeginHorizontal();
GUILayout.Label("Extracted Energy", EditorStyles.boldLabel);
GUILayout.Label(behaviour.Energy.ToString());
GUILayout.EndHorizontal();
Repaint();
}
private void UpdateSelection(IPdSpectrumBind behaviour)
{
if (Event.current.isMouse && Event.current.button == 0)
{
switch (Event.current.type)
@ -37,33 +81,11 @@ namespace cylvester
case EventType.MouseDrag:
{
rectangularSelection_.Update(Event.current.mousePosition,
ref paintSpace_, ref behaviour.rectangularSelection);
ref paintSpace_, ref behaviour.Selection);
break;
}
}
}
GUILayout.Label("PureData Inputs", EditorStyles.boldLabel);
behaviour.channel = EditorGUILayout.Popup("Input Channel", behaviour.channel, channels);
GUILayout.Space(5);
GUILayout.Label("Spectrum Extractor", EditorStyles.boldLabel);
var paintSpace = GUILayoutUtility.GetRect(TextureHeight, TextureWidth, TextureHeight, TextureHeight);
if (Event.current.type == EventType.Repaint)
{
paintSpace_ = paintSpace;
behaviour.PdArray.Update();
behaviour.Energy = spectrumGenerator_.Update(behaviour.PdArray.Data, ref behaviour.rectangularSelection);
GUI.DrawTexture(paintSpace_, spectrumGenerator_.Spectrum);
}
GUILayout.BeginHorizontal();
GUILayout.Label("Extracted Energy", EditorStyles.boldLabel);
GUILayout.Label(behaviour.Energy.ToString());
GUILayout.EndHorizontal();
Repaint();
}
}
}

View file

@ -16,7 +16,6 @@ namespace cylvester
private readonly int textureWidth_;
private readonly int textureHeight_;
public RectangularSelection(int textureWidth, int textureHeight)
{
textureWidth_ = textureWidth;

View file

@ -0,0 +1,30 @@
namespace cylvester
{
public interface IFftArrayContainer
{
IPdArray this[int index] { get; }
void Update();
}
public class FftArrayContainer : IFftArrayContainer
{
private readonly IPdArray[] arrays_;
public FftArrayContainer()
{
arrays_ = new IPdArray[16];
for(var i = 0; i < 16; ++i)
arrays_[i] = new PdArray("fft_" + i, 512);
}
public void Update()
{
foreach (var array in arrays_)
{
array.Update();
}
}
public IPdArray this[int index] => arrays_[index];
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2e03f6cd69114865975e2fc6fb9ff8c1
timeCreated: 1569781762

View file

@ -1,5 +1,4 @@
using System;
using System.Threading;
using UnityEngine;
namespace cylvester
@ -9,12 +8,10 @@ namespace cylvester
string MainPatch { get; set; }
int NumInputChannels { get; set;}
bool State { get; set; }
void UpdateShmem();
IPdArray LevelMeterArray { get; }
IFftArrayContainer FFTArrayContainer { get; }
}
[ExecuteInEditMode]
public class PdBackend : MonoBehaviour, IPdBackend
{
public string mainPatch = "analyzer.pd";
@ -22,50 +19,36 @@ namespace cylvester
private Action onToggled_;
private PdArray levelMeterArray_;
private UdpSender udpSender_;
private bool state_;
private FftArrayContainer fftArrayContainer_;
private const int NumMaxInputChannels = 16;
public IPdArray LevelMeterArray => levelMeterArray_;
public IFftArrayContainer FFTArrayContainer => fftArrayContainer_;
public string MainPatch { get => mainPatch; set => mainPatch = value; }
public int NumInputChannels { get => inchannels -1; set => inchannels = value + 1; }
public bool State
{
get => state_;
set
{
if (state_ == value)
return;
var bytes = new byte[1];
bytes[0] = state_ ? (byte)0 : (byte)1;
udpSender_.SendBytes(bytes);
state_ = value;
}
}
private void OnEnable()
private void Start()
{
PdProcess.Instance.Start(mainPatch, inchannels);
levelMeterArray_ = new PdArray("levelmeters", NumMaxInputChannels);
udpSender_ = new UdpSender("127.0.0.1", 54637);
fftArrayContainer_ = new FftArrayContainer();
}
private void OnDisable()
private void OnDestroy()
{
PdProcess.Instance.Stop();
levelMeterArray_?.Dispose();
udpSender_?.Dispose();
}
public void UpdateShmem()
public void Update()
{
if(PdProcess.Instance.Running)
levelMeterArray_.Update();
fftArrayContainer_.Update();
}
}
}

View file

@ -4,24 +4,24 @@ namespace cylvester
{
public interface IPdSpectrumBind
{
IPdArray PdArray { get; }
IPdArray GetPdArray(int index);
int Channel { get; set; }
ref Rect Selection { get; }
int Energy { get; set; }
}
[ExecuteInEditMode]
public class PdSpectrumBind : MonoBehaviour, IPdSpectrumBind
{
public int channel;
public Rect rectangularSelection;
private PdArray pdArray_;
[SerializeField] private PdBackend pdBackend;
private Rect selection_;
private void Awake()
public IPdArray GetPdArray(int index)
{
pdArray_ = new PdArray("fft_" + channel, 512);
return pdBackend.FFTArrayContainer[index];
}
public IPdArray PdArray => pdArray_;
public int Channel { get; set; }
public ref Rect Selection => ref selection_;
public int Energy { get; set; }
}
}

View file

@ -1,5 +1,5 @@
#N canvas 1334 361 827 452 10;
#X obj 187 61 loadbang;
#N canvas 1494 726 827 452 10;
#X obj 351 23 loadbang;
#X obj 80 273 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
#N canvas 0 50 450 250 (subpatch) 0;
#X array loop 211681 float 2;
@ -11,7 +11,7 @@
#X obj 31 228 tabplay~ loop;
#X obj 30 179 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#N canvas 1194 597 730 390 analyzers_______________________________
#N canvas 215 619 730 390 analyzers_______________________________
0;
#X obj 95 44 inlet~;
#X obj 119 69 inlet~;
@ -211,12 +211,10 @@
#X coords 0 1 1023 0 300 100 1 0 0;
#X restore 39 32 graph;
#X restore 657 56 pd window;
#X msg 478 110 \; pd dsp \$1;
#X msg 274 17 test;
#X obj 479 83 netreceive -u -b 54637;
#N canvas 927 320 450 300 udpmessage 0;
#X text 60 33 0 ... dsp;
#X restore 660 100 pd udpmessage;
#X msg 478 110 \; pd dsp 1;
#X connect 0 0 4 0;
#X connect 0 0 7 0;
#X connect 0 0 16 0;
@ -245,4 +243,3 @@
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 12 0;
#X connect 17 0 15 0;

View file

@ -1,2 +1,3 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kinect/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Kinect/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Shmem/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>