add midi logger
This commit is contained in:
parent
cf59b7f739
commit
386757c9d7
6 changed files with 81 additions and 9 deletions
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@ -121,6 +121,9 @@
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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</Reference>
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@ -163,9 +166,6 @@
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<Reference Include="com.unity.multiplayer-hlapi.Runtime">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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@ -142,6 +142,7 @@
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<Compile Include="Assets\Scripts\Math\Threshold.cs" />
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<Compile Include="Assets\Scripts\PdConnection\DspController.cs" />
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<Compile Include="Assets\Scripts\PdConnection\ISpectrumGenerator.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiLogger.cs" />
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<Compile Include="Assets\Scripts\PdConnection\MidiParser.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArray.cs" />
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<Compile Include="Assets\Scripts\PdConnection\PdArrayContainer.cs" />
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@ -344,6 +345,9 @@
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<Reference Include="UnityEngine.XR.LegacyInputHelpers">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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</Reference>
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@ -386,9 +390,6 @@
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<Reference Include="com.unity.multiplayer-hlapi.Runtime">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/chikashi/Development/Soundvision/UnityProject/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:/Program Files/Unity_2019.2.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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@ -222,6 +222,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1261823481}
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- component: {fileID: 1261823480}
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- component: {fileID: 1261823482}
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m_Layer: 0
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m_Name: PdBackend
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m_TagString: Untagged
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@ -241,11 +242,22 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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onControlMessageReceived:
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midiMessageReceived:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 265790068}
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m_MethodName: OnControlMessageReceived
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m_MethodName: OnMidiMessageReceived
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 1261823482}
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m_MethodName: OnMidiMessageReceived
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -270,6 +282,21 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1261823482
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1261823479}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 41f237c64f02a2241a30c5c0b5c087e6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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logAll: 0
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logFiltered: 0
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filterStatusByte: 176
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--- !u!1 &1461024797
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GameObject:
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m_ObjectHideFlags: 0
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@ -348,7 +375,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1461024797}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -0.18, z: -2.08}
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m_LocalPosition: {x: 0, y: -0.18, z: -14.47}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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25
UnityProject/Assets/Scripts/PdConnection/MidiLogger.cs
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25
UnityProject/Assets/Scripts/PdConnection/MidiLogger.cs
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@ -0,0 +1,25 @@
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using UnityEngine;
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namespace cylvester
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{
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public class MidiLogger : MonoBehaviour
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{
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[SerializeField] private bool logAll;
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[SerializeField] private bool logFiltered;
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[SerializeField, Range(128, 255)] private int filterStatusByte = 128;
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public void OnMidiMessageReceived(MidiMessage mes)
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{
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if(logAll)
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Debug.Log("MIDI Received: " + mes);
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if(logFiltered)
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{
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if (mes.Status == filterStatusByte)
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{
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Debug.Log("Filtered MIDI Received: " + mes);
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}
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}
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}
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}
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}
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11
UnityProject/Assets/Scripts/PdConnection/MidiLogger.cs.meta
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11
UnityProject/Assets/Scripts/PdConnection/MidiLogger.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 41f237c64f02a2241a30c5c0b5c087e6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,6 +12,14 @@ namespace cylvester
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public byte Status;
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public byte Data1;
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public byte Data2;
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public override string ToString()
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{
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var statusStr = Status.ToString();
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var data1Str = Data1.ToString();
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var data2Str = Data2.ToString();
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return statusStr + " " +data1Str + " " +data2Str;
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}
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}
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public interface IMidiParser : IDisposable
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{
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