add interactive rendering of post process

This commit is contained in:
Chikashi Miyama 2019-10-03 21:41:34 +02:00
parent 073e187b84
commit 395704e306
6 changed files with 779 additions and 0 deletions

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using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
public class BokehBind : MonoBehaviour
{
[SerializeField] private PostProcessVolume volume;
private DepthOfField depthOfField_;
private void Start()
{
volume.profile.TryGetSettings(out depthOfField_);
}
public void OnEnergyChanged(float energy)
{
depthOfField_.focusDistance.value = 0.1f + energy / 100f;
}
}

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