VFX Graph Demo Update

This commit is contained in:
strangerattractor 2019-12-02 15:18:21 +01:00
parent 550e4222ad
commit 3a69494ba8
12 changed files with 17424 additions and 1757 deletions

View file

@ -2,9 +2,6 @@
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Other similar extension points exist, see Microsoft.Common.targets.
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View file

@ -21,7 +21,7 @@ namespace cylvester
set
{
var pitchOffset = value * pitchMultiplier;
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y + pitchOffset, originalPosition.z);
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y, originalPosition.z + pitchOffset);
}
}
}

View file

@ -9,13 +9,18 @@ Material:
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m_Name: Floor Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
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m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
disabledShaderPasses:
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m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -117,7 +122,7 @@ Material:
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- _Anisotropy: 0
- _BlendMode: 0
- _CoatMask: 0
- _CoatMask: 1
- _CullMode: 2
- _CullModeForward: 2
- _Cutoff: 0.5
@ -132,16 +137,16 @@ Material:
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- _DistortionBlurDstBlend: 1
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- _DistortionScale: 1
- _DistortionSrcBlend: 0
- _DistortionSrcBlend: 1
- _DistortionVectorBias: -1
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- _DoubleSidedEnable: 0
@ -174,7 +179,7 @@ Material:
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- _Metallic: 0
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- _NormalScale: 1
- _NormalScale: 0
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
@ -183,7 +188,7 @@ Material:
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- _Smoothness: 0.5
- _Smoothness: 1
- _SmoothnessRemapMax: 1
- _SmoothnessRemapMin: 0
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@ -195,10 +200,10 @@ Material:
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- _StencilWriteMask: 3
- _StencilWriteMaskDepth: 32
- _StencilWriteMaskDepth: 48
- _StencilWriteMaskDistortionVec: 64
- _StencilWriteMaskGBuffer: 3
- _StencilWriteMaskMV: 128
- _StencilWriteMaskGBuffer: 51
- _StencilWriteMaskMV: 176
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@ -218,9 +223,9 @@ Material:
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- _UseEmissiveIntensity: 0
- _UseShadowThreshold: 0
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- _ZTestDepthEqualForOpaque: 3
- _ZTestGBuffer: 4
- _ZTestModeDistortion: 8
- _ZTestModeDistortion: 4
- _ZTestTransparent: 4
- _ZWrite: 1
m_Colors:

View file

@ -38,7 +38,7 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.031361558, g: 0.040105402, b: 0.051489316, a: 1}
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m_UseRadianceAmbientProbe: 0
--- !u!157 &3
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m_Name: Force Sphere
m_TagString: Untagged
@ -634,7 +636,7 @@ MeshRenderer:
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@ -662,7 +664,7 @@ MeshFilter:
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m_GameObject: {fileID: 372304928}
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@ -685,7 +687,7 @@ Animator:
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@ -696,6 +698,33 @@ Animator:
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--- !u!114 &372304934
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