VFX Graph Demo Update
This commit is contained in:
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550e4222ad
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12 changed files with 17424 additions and 1757 deletions
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@ -25,7 +22,7 @@
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|
@ -47,12 +44,22 @@
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@ -86,9 +93,12 @@
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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@ -229,634 +239,635 @@
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace cylvester
|
|||
set
|
||||
{
|
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var pitchOffset = value * pitchMultiplier;
|
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transform.localPosition = new Vector3(originalPosition.x, originalPosition.y + pitchOffset, originalPosition.z);
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transform.localPosition = new Vector3(originalPosition.x, originalPosition.y, originalPosition.z + pitchOffset);
|
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}
|
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}
|
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}
|
||||
|
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m_PersistentCalls:
|
||||
m_Calls:
|
||||
|
@ -2053,6 +2291,17 @@ MonoBehaviour:
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|||
m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 372304935}
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m_MethodName: set_Position
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &1669078279
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,7 +1,6 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0fba47d1068d2bd4d93d6ca89d0a42c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
guid: 44a4130ccea228447aac94bbdb4c18da
|
||||
VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
|
@ -147,9 +147,9 @@ MonoBehaviour:
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uiBounds:
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serializedVersion: 2
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x: -2339
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y: -230
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y: -231
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width: 3713
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height: 3100
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height: 3103
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--- !u!114 &114350483966674976
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MonoBehaviour:
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m_ObjectHideFlags: 1
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|
File diff suppressed because it is too large
Load diff
|
@ -116,6 +116,80 @@ MonoBehaviour:
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cascadeShadowBorder3:
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m_OverrideState: 0
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m_Value: 0
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--- !u!114 &-3981158851583105287
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
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m_Name: ScreenSpaceReflection
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m_EditorClassIdentifier:
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active: 1
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m_AdvancedMode: 0
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depthBufferThickness:
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m_OverrideState: 1
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m_Value: 0.01
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min: 0
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max: 1
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screenFadeDistance:
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m_OverrideState: 1
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m_Value: 0.1
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min: 0
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max: 1
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minSmoothness:
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m_OverrideState: 1
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m_Value: 0.9
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min: 0
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max: 1
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smoothnessFadeStart:
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m_OverrideState: 1
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m_Value: 0.9
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min: 0
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max: 1
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reflectSky:
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m_OverrideState: 1
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m_Value: 1
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rayMaxIterations:
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m_OverrideState: 1
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m_Value: 32
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enableRaytracing:
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m_OverrideState: 0
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m_Value: 0
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rayLength:
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m_OverrideState: 0
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m_Value: 10
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min: 0.001
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max: 50
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clampValue:
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m_OverrideState: 0
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m_Value: 1
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min: 0.001
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max: 10
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temporalAccumulationWeight:
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m_OverrideState: 0
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m_Value: 0.1
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min: 0.001
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max: 1
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spatialFilterRadius:
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m_OverrideState: 0
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m_Value: 4
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numSamples:
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m_OverrideState: 0
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m_Value: 1
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min: 1
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max: 32
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enableFilter:
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m_OverrideState: 0
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m_Value: 0
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filterRadius:
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m_OverrideState: 0
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m_Value: 16
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min: 1
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max: 32
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -131,8 +205,9 @@ MonoBehaviour:
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components:
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- {fileID: -6543854886712313374}
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- {fileID: -5212262289134541047}
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- {fileID: 2571966065225955267}
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- {fileID: 2665586700123750556}
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- {fileID: -7899671507943415206}
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- {fileID: -3981158851583105287}
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--- !u!114 &1409399634823879722
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@ -175,7 +250,7 @@ MonoBehaviour:
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m_Value: 1
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min: 0
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max: 20
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--- !u!114 &2571966065225955267
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--- !u!114 &2665586700123750556
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MonoBehaviour:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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@ -188,29 +263,29 @@ MonoBehaviour:
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m_Name: DepthOfField
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m_EditorClassIdentifier:
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active: 0
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m_AdvancedMode: 1
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m_AdvancedMode: 0
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focusMode:
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m_OverrideState: 1
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m_Value: 1
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m_Value: 2
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focusDistance:
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m_OverrideState: 0
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m_Value: 10
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min: 0.1
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nearFocusStart:
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m_OverrideState: 1
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m_Value: 28.29
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m_Value: 0
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min: 0
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nearFocusEnd:
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m_OverrideState: 1
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m_Value: 4
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m_Value: 2
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min: 0
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farFocusStart:
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m_OverrideState: 1
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m_Value: 7.24
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m_Value: 15
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min: 0
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farFocusEnd:
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m_OverrideState: 1
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m_Value: 68.9
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m_Value: 5
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min: 0
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nearSampleCount:
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m_OverrideState: 0
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@ -236,8 +311,8 @@ MonoBehaviour:
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m_OverrideState: 0
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m_Value: 1
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resolution:
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m_OverrideState: 1
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m_Value: 1
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m_OverrideState: 0
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m_Value: 2
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--- !u!114 &5066986204273790376
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@ -5,9 +5,6 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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path: Assets/Scenes/Examples/VisualEffectGraph/Max Fun 1.unity
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guid: 327e45240590ab84082fa4266483ca77
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- enabled: 1
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path: Assets/Scenes/Examples/VisualEffectGraph/VFX Graph Plane.unity
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guid: cdf3404fd0b1f6c4ead9fb8bb270f164
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|
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|
@ -1,6 +1,6 @@
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|
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 16
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
|
|
Loading…
Reference in a new issue