From 3c61e79cdc55c60109685f4aefdfa8f8a7ca9929 Mon Sep 17 00:00:00 2001 From: max Date: Wed, 15 Jan 2020 21:54:46 +0100 Subject: [PATCH] BlackLines Animators Added --- UnityProject/Assembly-CSharp.csproj | 1 + .../Assets/Animations/Cube.controller | 2 +- .../Animations/OrangeBoxAnimation1.anim | 54 +- .../Scenes/Examples/First Project/20115.unity | 3165 ++++++++++++ .../Examples/First Project/20115.unity.meta | 7 + .../Animations/BlackLinesCameraAnimation.anim | 495 ++ .../BlackLinesCameraAnimation.anim.meta | 8 + .../Animations/Camera_Animated.controller | 101 + .../Camera_Animated.controller.meta | 8 + .../Examples/First Project/Animators.meta | 8 + .../Scene Settings Profile 2.asset | 2 +- .../First Project/Scripts/AnimatorMidiSync.cs | 29 + .../Scripts/AnimatorMidiSync.cs.meta | 11 + .../ShaderGraph/BackgroundColor.mat | 2 +- .../Timeline/First Project.playable | 532 +- .../First Project/VFXGraph/ThicknessGraph.vfx | 4309 +++++++++-------- .../PdConnection/SpectrumGeneratorPlayMode.cs | 25 +- 17 files changed, 6766 insertions(+), 1993 deletions(-) create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/20115.unity create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/20115.unity.meta create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Animations/BlackLinesCameraAnimation.anim create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Animations/BlackLinesCameraAnimation.anim.meta create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Animations/Camera_Animated.controller create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Animations/Camera_Animated.controller.meta create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Animators.meta create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Scripts/AnimatorMidiSync.cs create mode 100644 UnityProject/Assets/Scenes/Examples/First Project/Scripts/AnimatorMidiSync.cs.meta diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj index de13f91..e5f2eda 100644 --- a/UnityProject/Assembly-CSharp.csproj +++ b/UnityProject/Assembly-CSharp.csproj @@ -66,6 +66,7 @@ + diff --git a/UnityProject/Assets/Animations/Cube.controller b/UnityProject/Assets/Animations/Cube.controller index b42800f..254c8ab 100644 --- a/UnityProject/Assets/Animations/Cube.controller +++ b/UnityProject/Assets/Animations/Cube.controller @@ -40,7 +40,7 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - 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{fileID: 8926484042661615450} m_UIPosition: {x: 0, y: 0} m_UICollapsed: 1 m_UISuperCollapsed: 0 @@ -142,6 +144,19 @@ MonoBehaviour: min: -Infinity max: Infinity descendantCount: 0 + - name: Value_2_ + path: Value_2_ + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + min: -Infinity + max: Infinity + descendantCount: 0 - name: Gain path: Gain tooltip: @@ -492,9 +507,10 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: - - {fileID: 8926484042661614905} - {fileID: 8926484042661614991} - m_UIPosition: {x: 703, y: 1293} + - {fileID: 8926484042661615440} + - {fileID: 8926484042661615461} + m_UIPosition: {x: 970, y: 1368} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: [] @@ -527,7 +543,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114023846229194376} m_Children: [] - m_UIPosition: {x: 0, y: 0} + m_UIPosition: {x: 0, y: 2} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -614,6 +630,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Parent: {fileID: 114350483966674976} m_Children: + - {fileID: 8926484042661615326} - {fileID: 8926484042661614578} - {fileID: 8926484042661614557} - {fileID: 8926484042661614889} @@ -621,7 +638,7 @@ MonoBehaviour: - {fileID: 8926484042661614573} - {fileID: 8926484042661614855} - {fileID: 8926484042661614580} - m_UIPosition: {x: 708, y: 192} + m_UIPosition: {x: 975, y: 192} m_UICollapsed: 0 m_UISuperCollapsed: 0 m_InputSlots: @@ -732,14 +749,14 @@ VisualEffectResource: m_ShaderSources: - compute: 1 name: '[System 1]Initialize' - source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT - 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_SCALEX_CURRENT 1\n#define - VFX_USE_SCALEY_CURRENT 1\n#define VFX_USE_SCALEZ_CURRENT 1\n#define VFX_USE_COLOR_CURRENT - 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define - VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE - 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 Scale_c;\n float Blend_e;\n float3 Color_d;\n uint PADDING_0;\n - \ float3 Color_e;\n uint PADDING_1;\n float3 Velocity_f;\n uint PADDING_2;\nCBUFFER_END\n\n\r\n#include + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_OLDPOSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_SIZE_CURRENT 1\n#define + VFX_USE_SCALEX_CURRENT 1\n#define VFX_USE_SCALEY_CURRENT 1\n#define VFX_USE_SCALEZ_CURRENT + 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_POSITION_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Scale_d;\n float Blend_f;\n float3 Color_e;\n uint PADDING_0;\n + \ float3 Color_f;\n uint PADDING_1;\n float3 Velocity_g;\n uint PADDING_2;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if @@ -750,9 +767,11 @@ VisualEffectResource: deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer - inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_F0142CB9(inout float lifetime, - float Lifetime) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Off - channels:XYZ */\n{\n lifetime = Lifetime;\n}\nvoid SetAttribute_3278B22F(inout + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_E50CF182(inout float3 oldPosition, + float3 OldPosition) /*attribute:oldPosition Composition:Overwrite Source:Slot + Random:Off channels:XYZ */\n{\n oldPosition = OldPosition;\n}\nvoid SetAttribute_F0142CB9(inout + float lifetime, float Lifetime) /*attribute:lifetime Composition:Overwrite Source:Slot + Random:Off channels:XYZ */\n{\n lifetime = Lifetime;\n}\nvoid SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n{\n size = Size;\n}\nvoid SetAttribute_D8CFD75F(inout float scaleX, inout float scaleY, inout float scaleZ, float3 Scale) /*attribute:scale @@ -782,22 +801,24 @@ VisualEffectResource: (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n \ if (id < currentSumSpawnCount)\n {\n break;\n - \ }\n }\n */\n \n\r\n#endif\r\n float - lifetime = (float)1;\n float size = (float)0.100000001;\n float - scaleX = (float)1;\n float scaleY = (float)1;\n float scaleZ = - (float)1;\n float3 color = float3(1, 1, 1);\n float3 velocity - = float3(0, 0, 0);\n float3 position = float3(0, 0, 0);\n bool + \ }\n }\n */\n \n\r\n#endif\r\n float3 + oldPosition = float3(0, 0, 0);\n float lifetime = (float)1;\n float + size = (float)0.100000001;\n float scaleX = (float)1;\n float + scaleY = (float)1;\n float scaleZ = (float)1;\n float3 color = + float3(1, 1, 1);\n float3 velocity = float3(0, 0, 0);\n float3 + position = float3(0, 0, 0);\n float3 direction = float3(0, 0, 1);\n bool alive = (bool)true;\n float age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n \ particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n \ seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n \r\n - \ {\n SetAttribute_F0142CB9( /*inout */lifetime, (float)60);\n - \ }\n {\n SetAttribute_3278B22F( /*inout */size, (float)0.100000001);\n - \ }\n SetAttribute_D8CFD75F( /*inout */scaleX, /*inout */scaleY, - \ /*inout */scaleZ, Scale_c);\n SetAttribute_FDD06EC7( /*inout */color, - Color_d);\n SetAttribute_18B2FD0( /*inout */color, Color_e, Blend_e);\n - \ SetAttribute_E629755( /*inout */velocity, Velocity_f);\n \n\r\n\r\n#if - VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex - = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ {\n SetAttribute_E50CF182( /*inout */oldPosition, float3(0, + 0, 0));\n }\n {\n SetAttribute_F0142CB9( /*inout */lifetime, + (float)60);\n }\n {\n SetAttribute_3278B22F( /*inout + */size, (float)0.100000001);\n }\n SetAttribute_D8CFD75F( /*inout + */scaleX, /*inout */scaleY, /*inout */scaleZ, Scale_d);\n SetAttribute_FDD06EC7( + /*inout */color, Color_e);\n SetAttribute_18B2FD0( /*inout */color, Color_f, + Blend_f);\n SetAttribute_E629755( /*inout */velocity, Velocity_g);\n + \ \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint + deadIndex = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n \ attributeBuffer.Store((index * 0x8 + 0x7A03) << 2,asuint(size));\n \ attributeBuffer.Store((index * 0x8 + 0x7A04) << 2,asuint(scaleX));\n @@ -806,8 +827,9 @@ VisualEffectResource: \ attributeBuffer.Store3((index * 0x8 + 0x7A00) << 2,asuint(color));\n \ attributeBuffer.Store3((index * 0x8 + 0x44A00) << 2,asuint(velocity));\n \ attributeBuffer.Store3((index * 0x8 + 0x44A04) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x81A00) << 2,asuint(direction));\n \ attributeBuffer.Store((index * 0x8 + 0x44A03) << 2,uint(alive));\n - \ attributeBuffer.Store((index * 0x1 + 0x81A00) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0x4 + 0x81A03) << 2,asuint(age));\n \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n \ attributeBuffer.Store((index * 0x1 + 0x0) << 2,asuint(lifetime));\n \ attributeBuffer.Store((index * 0x8 + 0x7A03) << 2,asuint(size));\n attributeBuffer.Store((index @@ -816,17 +838,19 @@ VisualEffectResource: * 0x8 + 0x7A06) << 2,asuint(scaleZ));\n attributeBuffer.Store3((index * 0x8 + 0x7A00) << 2,asuint(color));\n attributeBuffer.Store3((index * 0x8 + 0x44A00) << 2,asuint(velocity));\n attributeBuffer.Store3((index - * 0x8 + 0x44A04) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x8 + 0x44A04) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0x4 + 0x81A00) << 2,asuint(direction));\n attributeBuffer.Store((index * 0x8 + 0x44A03) << 2,uint(alive));\n attributeBuffer.Store((index * - 0x1 + 0x81A00) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" + 0x4 + 0x81A03) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" - compute: 1 name: '[System 1]Update' source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_POSITION_CURRENT 1\n#define - VFX_USE_MASS_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT - 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n - \ float3 Sphere_center_a;\n float attractionSpeed_a;\n float deltaTime_a;\n - \ uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + VFX_USE_MASS_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Sphere_center_a;\n float attractionSpeed_a;\n float3 center_b;\n + \ float deltaTime_a;\n float Speed_b;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer @@ -840,29 +864,37 @@ VisualEffectResource: = dot(dir,velocity);\n float ratio = smoothstep(0.0,stickDistance * 2.0,abs(distToSurface));\n \ float tgtSpeed = sign(distToSurface) * attractionSpeed * ratio;\n float deltaSpeed = tgtSpeed - spdNormal;\n velocity += sign(deltaSpeed) * min(abs(deltaSpeed),deltaTime - * lerp(stickForce,attractionForce,ratio)) * dir / mass;\n}\nvoid EulerIntegration(inout - float3 position, float3 velocity, float deltaTime)\n{\n position += velocity - * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid - Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) - { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid - CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId - \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP - + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif - (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index - * 0x8 + 0x44A03) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime + * lerp(stickForce,attractionForce,ratio)) * dir / mass;\n}\nvoid VelocitySpherical_18D(inout + float3 velocity, inout float3 direction, float3 position, float3 center, float + Speed, float DirectionBlend) /*composition:Add speedMode:Constant */\n{\n float3 + sphereDirection = VFXSafeNormalize(position - center);\n float speed = Speed;\n + \ direction = VFXSafeNormalize(lerp(direction, sphereDirection, DirectionBlend));\n + \ velocity += direction * speed;\n}\nvoid EulerIntegration(inout float3 position, + float3 velocity, float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid + Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float + age, float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = + false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if + VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + + 0x44A03) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\t\tfloat - mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 - + 0x81A00) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + mass = (float)1;\n\t\t\tfloat3 direction = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x81A00) << 2));\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x4 + 0x81A03) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t ConformToSphere( /*inout - */velocity, position, mass, Sphere_center_a, (float)80, attractionSpeed_a, attractionSpeed_a, - attractionSpeed_a, (float)0, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( + */velocity, position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a, + attractionSpeed_a, (float)0, deltaTime_a);\n\t\t\t}\n\t\t\t{\n\t\t\t VelocitySpherical_18D( + /*inout */velocity, /*inout */direction, position, center_b, Speed_b, (float)1);\n\t\t\t}\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x44A00) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index - * 0x8 + 0x44A04) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index - * 0x1 + 0x81A00) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + * 0x8 + 0x44A04) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x81A00) << 2,asuint(direction));\n\t\t\t\tattributeBuffer.Store((index + * 0x4 + 0x81A03) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x44A03) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = @@ -870,20 +902,23 @@ VisualEffectResource: lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A00) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x44A04) << 2));\n\t\tfloat - mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x44A03) - << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x1 + 0x81A00) - << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + mass = (float)1;\n\t\tfloat3 direction = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x81A00) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + + 0x44A03) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x4 + + 0x81A03) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t ConformToSphere( /*inout */velocity, - position, mass, Sphere_center_a, (float)80, attractionSpeed_a, attractionSpeed_a, - attractionSpeed_a, (float)0, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout - */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + position, mass, Sphere_center_a, (float)10, attractionSpeed_a, attractionSpeed_a, + attractionSpeed_a, (float)0, deltaTime_a);\n\t\t}\n\t\t{\n\t\t VelocitySpherical_18D( + /*inout */velocity, /*inout */direction, position, center_b, Speed_b, (float)1);\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x44A00) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index * - 0x8 + 0x44A04) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x8 - + 0x44A03) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x1 + 0x81A00) - << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex - = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = - index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + 0x8 + 0x44A04) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * + 0x4 + 0x81A00) << 2,asuint(direction));\n\t\tattributeBuffer.Store((index * + 0x8 + 0x44A03) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x4 + + 0x81A03) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" - compute: 0 name: '[System 1]Lit Cube Output' source: "Shader \"Hidden/VFX/System 1/Lit Cube Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull @@ -926,13 +961,15 @@ VisualEffectResource: position, float3 velocity) /*mode:AlongVelocity */\n\t\t\t{\n\t\t\t \n\t\t\t \ axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t \ axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t - \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS - vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint - index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint - deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = - deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; // - cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + \ \n\t\t\t}\n\t\t\tvoid SetAttribute_FDD06EC7(inout float3 color, float3 Color) + /*attribute:color Composition:Overwrite Source:Slot Random:Off channels:XYZ + */\n\t\t\t{\n\t\t\t color = Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat size = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat @@ -961,7 +998,8 @@ VisualEffectResource: angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FDD06EC7( /*inout */color, float3(1, 1, 1));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets = (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id & 3) >> 1);\n\t\t\t\toffsets.z = float((id & 7) >> 2);\n\t\t\t\toffsets -= 0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 @@ -1068,13 +1106,15 @@ VisualEffectResource: position, float3 velocity) /*mode:AlongVelocity */\n\t\t\t{\n\t\t\t \n\t\t\t \ axisY = normalize(velocity);\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t \ axisX = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t - \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS - vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint - index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint - deadCount = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = - deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif (index >= asuint(nbMax) - - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; // - cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + \ \n\t\t\t}\n\t\t\tvoid SetAttribute_FDD06EC7(inout float3 color, float3 Color) + /*attribute:color Composition:Overwrite Source:Slot Random:Off channels:XYZ + */\n\t\t\t{\n\t\t\t color = Color;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t\tuint index = (id >> 3) + instanceID * 1024;\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat size = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A03) << 2));\n\t\t\t\t\t\tfloat scaleX = asfloat(attributeBuffer.Load((index * 0x8 + 0x7A04) << 2));\n\t\t\t\t\t\tfloat @@ -1103,7 +1143,8 @@ VisualEffectResource: angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_6( - /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif + /*inout */axisX, /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_FDD06EC7( /*inout */color, float3(1, 1, 1));\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\tif (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t\tfloat3 offsets = (float3)0;\n\t\t\t\toffsets.x = float(id & 1);\n\t\t\t\toffsets.y = float((id & 3) >> 1);\n\t\t\t\toffsets.z = float((id & 7) >> 2);\n\t\t\t\toffsets -= 0.5f;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 @@ -1224,95 +1265,95 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 1 - - op: 27 - valueIndex: 2 - data[0]: 0 - data[1]: 1 - data[2]: -1 - data[3]: 1 + data[3]: 2 - op: 1 valueIndex: 3 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 2 + data[3]: 1 + - op: 1 + valueIndex: 4 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 5 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 6 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - op: 26 - valueIndex: 7 - data[0]: 5 + valueIndex: 6 + data[0]: 3 data[1]: 4 data[2]: -1 data[3]: 1 - - op: 1 - valueIndex: 8 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 23 - valueIndex: 9 - data[0]: 2 - data[1]: -1 + - op: 27 + valueIndex: 7 + data[0]: 0 + data[1]: 2 data[2]: -1 data[3]: 1 - op: 5 - valueIndex: 10 - data[0]: 3 + valueIndex: 8 + data[0]: 1 data[1]: -1 data[2]: 0 data[3]: 2 - op: 5 - valueIndex: 11 - data[0]: 3 + valueIndex: 9 + data[0]: 1 data[1]: -1 data[2]: 1 data[3]: 2 - - op: 26 - valueIndex: 12 - data[0]: 8 + - op: 1 + valueIndex: 10 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 31 + valueIndex: 11 + data[0]: 5 data[1]: 7 data[2]: -1 data[3]: 1 + - op: 23 + valueIndex: 12 + data[0]: 6 + data[1]: -1 + data[2]: -1 + data[3]: 1 - op: 1 valueIndex: 13 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 3 - - op: 1 + - op: 26 valueIndex: 16 - data[0]: -1 - data[1]: -1 - data[2]: -1 - data[3]: 1 - - op: 31 - valueIndex: 17 - data[0]: 6 + data[0]: 11 data[1]: 9 data[2]: -1 data[3]: 1 - op: 1 - valueIndex: 18 + valueIndex: 17 data[0]: -1 data[1]: -1 data[2]: -1 data[3]: 1 - op: 30 + valueIndex: 18 + data[0]: 10 + data[1]: 8 + data[2]: -1 + data[3]: 1 + - op: 28 valueIndex: 19 data[0]: 14 - data[1]: 10 + data[1]: 13 data[2]: -1 data[3]: 1 - op: 1 @@ -1320,13 +1361,13 @@ VisualEffectResource: data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 - - op: 28 - valueIndex: 23 - data[0]: 13 - data[1]: 11 - data[2]: -1 data[3]: 1 + - op: 1 + valueIndex: 21 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 - op: 18 valueIndex: 24 data[0]: 12 @@ -1335,32 +1376,44 @@ VisualEffectResource: data[3]: 3 - op: 29 valueIndex: 27 - data[0]: 16 - data[1]: 9 + data[0]: 15 + data[1]: 7 data[2]: -1 data[3]: 1 - op: 29 valueIndex: 28 - data[0]: 10 - data[1]: 9 + data[0]: 8 + data[1]: 7 data[2]: -1 data[3]: 1 - - op: 3 - valueIndex: 29 - data[0]: 15 - data[1]: 15 - data[2]: 18 - data[3]: -1 - op: 1 - valueIndex: 32 + valueIndex: 29 data[0]: -1 data[1]: -1 data[2]: -1 - data[3]: 3 - - op: 26 - valueIndex: 35 - data[0]: 19 + data[3]: 1 + - op: 1 + valueIndex: 30 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 31 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 3 + valueIndex: 32 + data[0]: 17 data[1]: 17 + data[2]: 16 + data[3]: -1 + - op: 1 + valueIndex: 35 + data[0]: -1 + data[1]: -1 data[2]: -1 data[3]: 3 - op: 1 @@ -1375,168 +1428,180 @@ VisualEffectResource: data[1]: -1 data[2]: -1 data[3]: 4 - - op: 5 + - op: 1 valueIndex: 46 - data[0]: 25 + data[0]: -1 data[1]: -1 - data[2]: 0 - data[3]: 4 - - op: 10 + data[2]: -1 + data[3]: 1 + - op: 26 valueIndex: 47 - 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selectionRect.y - (selectionRect.height - 1); y++) + { + var magnitude = data[x] * 20f; + var validPixel = magnitude > y; + var color = validPixel ? Color.green : Color.black; + + //if (IsInSelection(x, y, ref selectionRect)) + + color.a = 1f; + if (validPixel) + numPixels++; + + Spectrum.SetPixel(x, y, color); + } + } + */ + + Spectrum.Apply(); return numPixels; } }