diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj index 5aa4cdc..4f93ee0 100644 --- a/UnityProject/Assembly-CSharp.csproj +++ b/UnityProject/Assembly-CSharp.csproj @@ -63,6 +63,8 @@ + + diff --git a/UnityProject/Assets/LookupTexture.cs b/UnityProject/Assets/LookupTexture.cs new file mode 100644 index 0000000..3687e14 --- /dev/null +++ b/UnityProject/Assets/LookupTexture.cs @@ -0,0 +1,45 @@ +using System; +using System.Timers; +using UnityEngine; + +public class LookupTexture : MonoBehaviour +{ + [SerializeField] private int length_ = 100; + public Texture2D texture_; + + private float input_; + private int index_; + + private void Start() + { + texture_ = new Texture2D(1, length_, TextureFormat.R8, false); + + var pixels = texture_.GetPixels(); + for (var i = 0; i < pixels.Length; i++) + pixels[i] = Color.black; + texture_.SetPixels(pixels); + texture_.Apply(); + } + + + public void OnValueChanged (float value) + { + input_ = value/100; + } + + private void Update() + { + for (int i = 0; i < length_; i++) + { + texture_.SetPixel(i, index_, new Color(input_, 0f, 0f)); + } + + texture_.Apply(); + + index_++; + index_ %= length_; + } + + public Texture2D Texture => texture_; + public int Index => index_; +} diff --git a/UnityProject/Assets/LookupTexture.cs.meta b/UnityProject/Assets/LookupTexture.cs.meta new file mode 100644 index 0000000..9ae3077 --- /dev/null +++ b/UnityProject/Assets/LookupTexture.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9478bfd844201cb48bdb2fdebed122c2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/LookupTextureMapper.cs b/UnityProject/Assets/LookupTextureMapper.cs new file mode 100644 index 0000000..92d6105 --- /dev/null +++ b/UnityProject/Assets/LookupTextureMapper.cs @@ -0,0 +1,28 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class LookupTextureMapper : MonoBehaviour +{ + [SerializeField] private LookupTexture lookupTexture; + [SerializeField] private GameObject TextureOutput; + + private Renderer lookupTextureRenderer_; + + private static readonly int lookupTexture_ = Shader.PropertyToID("_BaseColorMap"); + private static readonly int lookupTextureIndex_ = Shader.PropertyToID("_LookupTextureIndex"); + + private void Start() + { + lookupTextureRenderer_ = TextureOutput.GetComponent(); + } + + + private void Update() + { + lookupTextureRenderer_.material.SetTexture(lookupTexture_, lookupTexture.Texture); + lookupTextureRenderer_.material.SetInt(lookupTextureIndex_, lookupTexture.Index); + } + +} + diff --git a/UnityProject/Assets/LookupTextureMapper.cs.meta b/UnityProject/Assets/LookupTextureMapper.cs.meta new file mode 100644 index 0000000..6bd204c --- /dev/null +++ b/UnityProject/Assets/LookupTextureMapper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0662b7f9ea078704da17aeeece332b09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo.meta new file mode 100644 index 0000000..e7fcfd5 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eba2e77fbda15a4469dc479509301110 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity new file mode 100644 index 0000000..3a2549b --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity @@ -0,0 +1,606 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &197529495 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 197529499} + - component: {fileID: 197529498} + - component: {fileID: 197529497} + - component: {fileID: 197529496} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &197529496 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197529495} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3} + m_Name: + m_EditorClassIdentifier: + clearColorMode: 0 + backgroundColorHDR: {r: 0.03773582, g: 0.03773582, b: 0.03773582, a: 0} + clearDepth: 1 + volumeLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 + volumeAnchorOverride: {fileID: 0} + antialiasing: 2 + SMAAQuality: 2 + dithering: 1 + stopNaNs: 0 + physicalParameters: + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + flipYMode: 0 + fullscreenPassthrough: 0 + allowDynamicResolution: 0 + customRenderingSettings: 0 + invertFaceCulling: 0 + probeLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPathCustomFrameSettings: + bitDatas: + data1: 69284256022301 + data2: 4539628424389459968 + lodBias: 1 + lodBiasMode: 0 + maximumLODLevel: 0 + maximumLODLevelMode: 0 + renderingPathCustomFrameSettingsOverrideMask: + mask: + data1: 0 + data2: 0 + defaultFrameSettings: 0 + m_Version: 5 + m_ObsoleteRenderingPath: 0 + m_ObsoleteFrameSettings: + overrides: 0 + enableShadow: 0 + enableContactShadows: 0 + enableShadowMask: 0 + enableSSR: 0 + enableSSAO: 0 + enableSubsurfaceScattering: 0 + enableTransmission: 0 + enableAtmosphericScattering: 0 + enableVolumetrics: 0 + enableReprojectionForVolumetrics: 0 + enableLightLayers: 0 + enableExposureControl: 1 + diffuseGlobalDimmer: 0 + specularGlobalDimmer: 0 + shaderLitMode: 0 + enableDepthPrepassWithDeferredRendering: 0 + enableTransparentPrepass: 0 + enableMotionVectors: 0 + enableObjectMotionVectors: 0 + enableDecals: 0 + enableRoughRefraction: 0 + enableTransparentPostpass: 0 + enableDistortion: 0 + enablePostprocess: 0 + enableOpaqueObjects: 0 + enableTransparentObjects: 0 + enableRealtimePlanarReflection: 0 + enableMSAA: 0 + enableAsyncCompute: 0 + runLightListAsync: 0 + runSSRAsync: 0 + runSSAOAsync: 0 + runContactShadowsAsync: 0 + runVolumeVoxelizationAsync: 0 + lightLoopSettings: + overrides: 0 + enableDeferredTileAndCluster: 0 + enableComputeLightEvaluation: 0 + enableComputeLightVariants: 0 + enableComputeMaterialVariants: 0 + enableFptlForForwardOpaque: 0 + enableBigTilePrepass: 0 + isFptlEnabled: 0 +--- !u!81 &197529497 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197529495} + m_Enabled: 1 +--- !u!20 &197529498 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197529495} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 0 + m_AllowMSAA: 0 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &197529499 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197529495} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0.16, y: -0.02, z: -1.02} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1159117540 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1159117543} + - component: {fileID: 1159117542} + - component: {fileID: 1159117541} + m_Layer: 0 + m_Name: FakeTrails + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!73398921 &1159117541 +VFXRenderer: + m_ObjectHideFlags: 2 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1159117540} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_MotionVectors: 0 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 0} + - {fileID: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!2083052967 &1159117542 +VisualEffect: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1159117540} + m_Enabled: 1 + m_Asset: {fileID: 8926484042661614526, guid: 43cabd951b09d3b4a991c40df8dadf3b, type: 3} + m_StartSeed: 0 + m_ResetSeedOnPlay: 1 + m_PropertySheet: + m_Float: + m_Array: [] + m_Vector2f: + m_Array: [] + m_Vector3f: + m_Array: [] + m_Vector4f: + m_Array: [] + m_Uint: + m_Array: [] + m_Int: + m_Array: [] + m_Matrix4x4f: + m_Array: [] + m_AnimationCurve: + m_Array: [] + m_Gradient: + m_Array: [] + m_NamedObject: + m_Array: [] + m_Bool: + m_Array: [] +--- !u!4 &1159117543 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1159117540} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1855034770 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1855034774} + - component: {fileID: 1855034773} + - component: {fileID: 1855034772} + - component: {fileID: 1855034771} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1855034771 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1855034770} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 1 + shadowResolution: 512 + shadowDimmer: 1 + volumetricShadowDimmer: 1 + shadowFadeDistance: 10000 + contactShadows: 0 + viewBiasMin: 0.2 + viewBiasMax: 100 + viewBiasScale: 1 + normalBiasMin: 0.5 + normalBiasMax: 0.5 + normalBiasScale: 1 + sampleBiasScale: 0 + edgeLeakFixup: 0 + edgeToleranceNormal: 1 + edgeTolerance: 1 + shadowCascadeCount: 4 + shadowCascadeRatios: + - 0.05 + - 0.2 + - 0.3 + shadowCascadeBorders: + - 0.2 + - 0.2 + - 0.2 + - 0.2 + shadowAlgorithm: 0 + shadowVariant: 0 + shadowPrecision: 0 + shadowData: + format: 0 + data: + shadowDatas: [] +--- !u!114 &1855034772 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1855034770} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 4 + m_Version: 4 + directionalIntensity: 3.1415927 + punctualIntensity: 600 + areaIntensity: 200 + enableSpotReflector: 0 + luxAtDistance: 1 + m_InnerSpotPercent: 0 + lightDimmer: 1 + m_VolumetricDimmer: 1 + lightUnit: 2 + sunDiskSize: 1 + sunHaloSize: 0.1 + fadeDistance: 10000 + affectDiffuse: 1 + affectSpecular: 1 + nonLightmappedOnly: 0 + lightTypeExtent: 0 + m_SpotLightShape: 0 + shapeWidth: 0.5 + shapeHeight: 0.5 + aspectRatio: 1 + shapeRadius: 0 + maxSmoothness: 0.99 + applyRangeAttenuation: 1 + useOldInspector: 0 + useVolumetric: 1 + featuresFoldout: 1 + showAdditionalSettings: 0 + displayLightIntensity: 10 + displayAreaLightEmissiveMesh: 0 + areaLightCookie: {fileID: 0} + areaLightShadowCone: 120 + evsmExponent: 15 + evsmLightLeakBias: 0 + evsmVarianceBias: 0.00001 + evsmBlurPasses: 0 + lightLayers: 1 + shadowNearPlane: 0.1 + shadowSoftness: 0.5 + blockerSampleCount: 24 + filterSampleCount: 16 + minFilterSize: 0.00001 + kernelSize: 5 + lightAngle: 1 + maxDepthBias: 0.001 +--- !u!108 &1855034773 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1855034770} + m_Enabled: 1 + serializedVersion: 9 + m_Type: 1 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 10 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 2 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &1855034774 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1855034770} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1.0000001, z: 0.99999994} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity.meta new file mode 100644 index 0000000..b4376f1 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 45ffa1d4ef5ffce4a8a54ce7f3fa0868 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx new file mode 100644 index 0000000..0ef06ec --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx @@ -0,0 +1,6209 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &114023846229194376 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3} + m_Name: VFXBasicSpawner + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614718} + m_UIPosition: {x: 708, y: 105} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 114946465509916290} + slotIndex: 0 +--- !u!114 &114063133802684794 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a0b9e6b9139e58d4c957ec54595da7d3, type: 3} + m_Name: VFXQuadOutput + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614598} + - {fileID: 114580989189733782} + m_UIPosition: {x: 702, y: 1632} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 114158099937248418} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 114428730288789306} + m_InputFlowSlot: + - link: + - context: {fileID: 114780028408030698} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661614722} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 0 + useExposureWeight: 0 + primitiveType: 1 + useGeometryShader: 0 +--- !u!114 &114131763552434164 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: SetAttribute + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 290} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614720} + - {fileID: 8926484042661614721} + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 0 + Random: 2 + channels: 6 +--- !u!114 &114158099937248418 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: VFXSlotTexture2D + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114158099937248418} + m_MasterData: + m_Owner: {fileID: 114063133802684794} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: mainTexture + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114307113894698210 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: VFXSlot + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 114986932069951040} + - {fileID: 114963171269329408} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 114946465509916290} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":1.0,"z":0.0},"size":{"x":2.0,"y":3.0,"z":2.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114340500867371532 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3} + m_Name: VFXUI + m_EditorClassIdentifier: + groupInfos: + - title: + position: + serializedVersion: 2 + x: 340 + y: 1177 + width: 346 + height: 278 + contents: + - model: {fileID: 8926484042661614575} + id: 0 + isStickyNote: 0 + - model: {fileID: 0} + id: 0 + isStickyNote: 1 + stickyNoteInfos: + - title: + position: + serializedVersion: 2 + x: 365 + y: 1211 + width: 296 + height: 100 + contents: Save the current position under Target Position + theme: Classic + textSize: Medium + systemInfos: [] + categories: [] + uiBounds: + serializedVersion: 2 + x: 0 + y: -156 + width: 2252 + height: 2349 +--- !u!114 &114350483966674976 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3} + m_Name: FakeTrails + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 114023846229194376} + - {fileID: 114946465509916290} + - {fileID: 114780028408030698} + - {fileID: 114063133802684794} + - {fileID: 8926484042661614531} + - {fileID: 8926484042661614542} + - {fileID: 8926484042661614547} + - {fileID: 8926484042661614552} + - {fileID: 8926484042661614575} + - {fileID: 8926484042661614589} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_UIInfos: {fileID: 114340500867371532} + m_ParameterInfo: [] + m_GraphVersion: 2 + m_saved: 1 + m_SubgraphDependencies: [] + m_CategoryPath: +--- !u!114 &114380859405582094 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114428730288789306 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: VFXDataParticle + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 114946465509916290} + - {fileID: 114780028408030698} + - {fileID: 114063133802684794} + m_Capacity: 32000 + m_Space: 0 +--- !u!114 &114512514798047786 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114538391275492396 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114580989189733782 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: Orient + m_EditorClassIdentifier: + m_Parent: {fileID: 114063133802684794} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 +--- !u!114 &114739294351936256 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114780028408030698 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: VFXBasicUpdate + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614612} + - {fileID: 8926484042661614569} + - {fileID: 8926484042661614566} + m_UIPosition: {x: 705, y: 1059} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 114428730288789306} + m_InputFlowSlot: + - link: + - context: {fileID: 114946465509916290} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 114063133802684794} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &114920711487922656 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114935892456706286 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114946465509916290 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: VFXBasicInitialize + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614600} + - {fileID: 8926484042661614636} + - {fileID: 114131763552434164} + - {fileID: 8926484042661614645} + m_UIPosition: {x: 708, y: 317} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 114307113894698210} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 114428730288789306} + m_InputFlowSlot: + - link: + - context: {fileID: 114023846229194376} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 114780028408030698} + slotIndex: 0 +--- !u!114 &114963171269329408 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: VFXSlotFloat3 + m_EditorClassIdentifier: + m_Parent: {fileID: 114307113894698210} + m_Children: + - {fileID: 114512514798047786} + - {fileID: 114920711487922656} + - {fileID: 114380859405582094} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114986932069951040 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: VFXSlotFloat3 + m_EditorClassIdentifier: + m_Parent: {fileID: 114307113894698210} + m_Children: + - {fileID: 114739294351936256} + - {fileID: 114935892456706286} + - {fileID: 114538391275492396} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!2058629511 &8926484042661614527 +VisualEffectResource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: FakeTrails + m_Graph: {fileID: 114350483966674976} + m_ShaderSources: + - compute: 1 + name: '[System 1]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_DIRECTION_CURRENT 1\n#define + VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_COLOR_CURRENT + 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define + VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE + 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float Color_d;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid PositionSphere_0(inout float3 position, + inout uint seed, inout float3 direction, float3 ArcSphere_sphere_center, float + ArcSphere_sphere_radius, float ArcSphere_arc, float volumeFactor) /*positionMode:Surface + spawnMode:Randomized */\n{\n float cosPhi = 2.0f * RAND - 1.0f;float theta + = ArcSphere_arc * RAND;\n float rNorm = pow(volumeFactor + (1 - volumeFactor) + * RAND, 1.0f / 3.0f);\n \n float2 sincosTheta;\n sincos(theta, sincosTheta.x, + sincosTheta.y);\n sincosTheta *= sqrt(1.0f - cosPhi * cosPhi);\n \n direction + = float3(sincosTheta, cosPhi);\n position += direction * (rNorm * ArcSphere_sphere_radius) + + ArcSphere_sphere_center;\n \n}\nvoid VelocitySpherical_18C(inout float3 + velocity, inout float3 direction, inout uint seed, float3 position, float3 center, + float MinSpeed, float MaxSpeed, float DirectionBlend) /*composition:Add speedMode:Random + */\n{\n float3 sphereDirection = VFXSafeNormalize(position - center);\n float + speed = lerp(MinSpeed,MaxSpeed,RAND);\n direction = VFXSafeNormalize(lerp(direction, + sphereDirection, DirectionBlend));\n velocity += direction * speed;\n}\nvoid + SetAttribute_F01429A3(inout float lifetime, inout uint seed, float A, float + B) /*attribute:lifetime Composition:Overwrite Source:Slot Random:Uniform channels:XYZ + */\n{\n lifetime = lerp(A,B,RAND);\n}\nvoid AttributeFromCurve_501DDD5B(inout + float3 color, inout float alpha, inout uint seed, float Color) /*attribute:color + Composition:Overwrite AlphaComposition:Overwrite SampleMode:Random Mode:PerComponent + ColorMode:ColorAndAlpha channels:XYZ */\n{\n float t = RAND;\n float4 + value = 0.0f;\n value = SampleGradient(Color, t);\n color = value.rgb;\n + \ alpha = value.a;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int + sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly + (and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for + (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount + += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n + \ if (id < currentSumSpawnCount)\n {\n break;\n + \ }\n }\n */\n \n\r\n#endif\r\n float3 + position = float3(0, 0, 0);\n uint seed = (uint)0;\n float3 direction + = float3(0, 0, 1);\n float3 velocity = float3(0, 0, 0);\n float + lifetime = (float)1;\n float3 color = float3(1, 1, 1);\n float + alpha = (float)1;\n float3 targetPosition = float3(0, 0, 0);\n bool + alive = (bool)true;\n float age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n + \ particleId = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n + \ seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n \r\n + \ {\n PositionSphere_0( /*inout */position, /*inout */seed, + \ /*inout */direction, float3(0, 0, 0), (float)0.200000003, (float)6.28318548, + (float)1);\n }\n {\n VelocitySpherical_18C( /*inout + */velocity, /*inout */direction, /*inout */seed, position, float3(0, 0, 0), + (float)0.100000001, (float)0.300000012, (float)1);\n }\n {\n SetAttribute_F01429A3( + /*inout */lifetime, /*inout */seed, (float)5, (float)15);\n }\n AttributeFromCurve_501DDD5B( + /*inout */color, /*inout */alpha, /*inout */seed, Color_d);\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x1F400) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x1 + 0x3E800) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0x4 + 0x46500) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0x4 + 0x46503) << 2,asuint(alpha));\n + \ attributeBuffer.Store3((index * 0x4 + 0x6D600) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0x65900) << 2,uint(alive));\n + \ attributeBuffer.Store((index * 0x4 + 0x1F403) << 2,asuint(age));\n + \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x1F400) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x1 + 0x3E800) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0x4 + 0x46500) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0x4 + 0x46503) << 2,asuint(alpha));\n + \ attributeBuffer.Store3((index * 0x4 + 0x6D600) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0x65900) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x4 + 0x1F403) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 1 + name: '[System 1]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define + VFX_USE_MASS_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_EVENTCOUNT_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW + 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\nTexture3D VectorField_a;\nSamplerState + samplerVectorField_a;\nAppendStructuredBuffer eventListOut_a;\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid VectorFieldForce_267A9(inout + float3 velocity, float mass, float3 position, VFXSampler3D VectorField, float4x4 + InvFieldTransform, float4x4 FieldTransform, float Intensity, float Drag, float + deltaTime) /*DataEncoding:UnsignedNormalized Mode:Relative ClosedField:False + ConserveMagnitude:False */\n{\n float3 vectorFieldCoord = mul(InvFieldTransform, + float4(position,1.0f)).xyz;\n \n float3 value = SampleTexture(VectorField, + vectorFieldCoord + 0.5f).xyz * 2.0f - 1.0f;\n value = mul(FieldTransform,float4(value,0.0f)).xyz;\n + \ \n velocity += ((value * Intensity) - velocity) * min(1.0f,Drag * deltaTime + / mass);\n}\nvoid SetAttribute_2CF4000A(inout float3 targetPosition, float3 + TargetPosition) /*attribute:targetPosition Composition:Overwrite Source:Slot + Random:Off channels:XYZ */\n{\n targetPosition = TargetPosition;\n}\nvoid + GPUEventAlways(inout uint eventCount, uint count)\n{\n eventCount = count;\n}\nvoid + EulerIntegration(inout float3 position, float3 velocity, float deltaTime)\n{\n + \ position += velocity * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n + \ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n + \ if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x65900) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x1F400) << 2));\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x3E800) << 2));\n\t\t\tfloat + mass = (float)1;\n\t\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x6D600) << 2));\n\t\t\tuint eventCount_a = 0u;\n\t\t\tuint eventCount + = (uint)0;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x4 + 0x1F403) + << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t VectorFieldForce_267A9( + /*inout */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), + float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), + (float)2, (float)2, deltaTime_a);\n\t\t\t}\n\t\t\tSetAttribute_2CF4000A( /*inout + */targetPosition, position);\n\t\t\t{\n\t\t\t eventCount = 0u;\n\t\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t\t eventCount_a += eventCount;\n\t\t\t}\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x1F400) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x6D600) << 2,asuint(targetPosition));\n\t\t\t\tattributeBuffer.Store((index + * 0x4 + 0x1F403) << 2,asuint(age));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x65900) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x1F400) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index + * 0x1 + 0x3E800) << 2));\n\t\tfloat mass = (float)1;\n\t\tfloat3 targetPosition + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x6D600) << 2));\n\t\tuint eventCount_a + = 0u;\n\t\tuint eventCount = (uint)0;\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x65900) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0x4 + 0x1F403) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t VectorFieldForce_267A9( /*inout + */velocity, mass, position, GetVFXSampler(VectorField_a, samplerVectorField_a), + float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), float4x4(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1), + (float)2, (float)2, deltaTime_a);\n\t\t}\n\t\tSetAttribute_2CF4000A( /*inout + */targetPosition, position);\n\t\t{\n\t\t eventCount = 0u;\n\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t eventCount_a += eventCount;\n\t\t}\n\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * + 0x4 + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x1F400) << 2,asuint(velocity));\n\t\tattributeBuffer.Store3((index * 0x4 + + 0x6D600) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store((index * + 0x1 + 0x65900) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x4 + + 0x1F403) << 2,asuint(age));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) eventListOut_a.Append(index);\n\t\t\n\r\n#if + VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 0 + name: '[System 1]Quad Output' + source: "Shader \"Hidden/VFX/System 1/Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + SrcAlpha OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT + 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT + 1\n\t\t#define VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE + 1\n\t\t#define VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define + USE_DEAD_LIST_COUNT 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define + VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D + mainTexture;\n\t\tSamplerState samplermainTexture;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"ForwardOnly\" + }\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma target 4.5\n\t\t\t\n\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if + VFX_NEEDS_COLOR_INTERPOLATOR\n\t\t\t\tnointerpolation float4 color : COLOR0;\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || USE_EXPOSURE_WEIGHT\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\t// w: exposure weight\n\t\t\t\tnointerpolation + float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vectors scale X\n\t\t\t\t// y: motion vectors scale Y\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t\t\tfloat3 + posWS : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\tstruct ps_output\n\t\t\t{\n\t\t\t\tfloat4 + color : SV_Target0;\n\t\t\t};\n\t\t\n\t\t#define VFX_VARYING_PS_INPUTS ps_input\n\t\t#define + VFX_VARYING_POSCS pos\n\t\t#define VFX_VARYING_COLOR color.rgb\n\t\t#define + VFX_VARYING_ALPHA color.a\n\t\t#define VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD builtInInterpolants.y\n\t\t#define + VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define VFX_VARYING_MOTIONVECTORSCALE + builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV uv\n\t\t#if VFX_NEEDS_POSWS_INTERPOLATOR\n\t\t#define + VFX_VARYING_POSWS posWS\n\t\t#endif\n\t\t#if USE_EXPOSURE_WEIGHT\n\t\t#define + VFX_VARYING_EXPOSUREWEIGHT builtInInterpolants.w\n\t\t#endif\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS + vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t#if + VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint + index = (id >> 2) + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint + index = (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x46500) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0x46503) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x65900) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x65900) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x46500) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0x46503) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0);\n\t\t\t\t}\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tps_output frag(ps_input i)\n\t\t\t{\n\t\t\t\tps_output + o = (ps_output)0;\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\n\t\t\t\t#define + VFX_TEXTURE_COLOR VFXGetTextureColor(VFX_SAMPLER(mainTexture),i)\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tfloat4 + color = VFXGetFragmentColor(i);\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifndef VFX_TEXTURE_COLOR\n\t\t\t\t\t\t\t#define + VFX_TEXTURE_COLOR float4(1.0,1.0,1.0,1.0)\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_COLORMAPPING_DEFAULT\n\t\t\t\t\t\t\to.color = color * VFX_TEXTURE_COLOR;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_COLORMAPPING_GRADIENTMAPPED\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\to.color = SampleGradient(gradient, + VFX_TEXTURE_COLOR.a * color.a) * float4(color.rgb,1.0);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\n\t\t\t\to.color + = VFXApplyPreExposure(o.color, i);\n\t\t\t\to.color = VFXApplyFog(o.color,i);\n\t\t\t\tVFXClipFragmentColor(o.color.a,i);\n\t\t\t\to.color.a + = saturate(o.color.a);\n\t\t\t\treturn o;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 2]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define + VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_POSITION_SOURCE 1\n#define VFX_USE_TARGETPOSITION_SOURCE + 1\n#define VFX_USE_COLOR_SOURCE 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_FDCE071E(inout float3 color, float3 Value) /*attribute:color Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n color = Value;\n}\nvoid SetAttribute_F0142CB9(inout + float lifetime, float Lifetime) /*attribute:lifetime Composition:Overwrite Source:Slot + Random:Off channels:XYZ */\n{\n lifetime = Lifetime;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float3 targetPosition = + float3(0, 0, 0);\n float3 color = float3(1, 1, 1);\n float lifetime + = (float)1;\n bool alive = (bool)true;\n float age = (float)0;\n + \ float3 position_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x4 + 0x0) << 2));\n float3 targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x4 + 0x6D600) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x4 + 0x46500) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_u + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_u);\n + \ }\n {\n float3 tmp_u = targetPosition_source;\n SetAttribute_2CF667B3( + /*inout */targetPosition, tmp_u);\n }\n {\n float3 + tmp_u = color_source;\n SetAttribute_FDCE071E( /*inout */color, tmp_u);\n + \ }\n {\n SetAttribute_F0142CB9( /*inout */lifetime, + (float)5);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if + (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n + \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(targetPosition));\n attributeBuffer.Store3((index + * 0xC + 0x8) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x1 + 0xEA6000) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x2 + 0xFDE800) << 2,uint(alive));\n attributeBuffer.Store((index + * 0x2 + 0xFDE801) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n + \ uint index = particleIndex;\r\n attributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(targetPosition));\n attributeBuffer.Store3((index + * 0xC + 0x8) << 2,asuint(color));\n attributeBuffer.Store((index * 0x1 + + 0xEA6000) << 2,asuint(lifetime));\n attributeBuffer.Store((index * + 0x2 + 0xFDE800) << 2,uint(alive));\n attributeBuffer.Store((index * 0x2 + + 0xFDE801) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 1 + name: '[System 2]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_LOCAL_SPACE + 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid Age(inout float + age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, float + lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x2 + 0xFDE800) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\tfloat3 color_source = float3(1, 1, 1);\n\t\t\t\n\r\n\t\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tAge( + /*inout */age, deltaTime_a);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x2 + 0xFDE801) + << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x2 + 0xFDE800) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xFDE800) << 2));\n\t\tfloat age + = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x2 + + 0xFDE800) << 2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x2 + 0xFDE801) + << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex + = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] = + index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 0 + name: '[System 2]Lit Quad Output' + source: "Shader \"Hidden/VFX/System 2/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Geometry+0\" \"IgnoreProjector\"=\"False\" + \"RenderType\"=\"Opaque\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tZTest + LEqual\n\t\tZWrite On\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_TARGETPOSITION_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT + 1\n\t\t#define VFX_USE_LIFETIME_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT + 1\n\t\t#define VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define + VFX_USE_AXISY_CURRENT 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT + 1\n\t\t#define VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT + 1\n\t\t#define VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT + 1\n\t\t#define VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define + VFX_USE_SCALEX_CURRENT 1\n\t\t#define VFX_USE_SCALEY_CURRENT 1\n\t\t#define + VFX_USE_SCALEZ_CURRENT 1\n\t\t#define VFX_USE_AGE_CURRENT 1\n\t\t#define VFX_COLORMAPPING_DEFAULT + 1\n\t\t#define IS_OPAQUE_PARTICLE 1\n\t\t#define USE_CAST_SHADOWS_PASS 1\n\t\t#define + HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA + 1\n\t\t#define USE_NORMAL_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define + IS_OPAQUE_NOT_SIMPLE_LIT_PARTICLE 1\n\t\t#define USE_NORMAL_BENDING 1\n\t\t#define + VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE 1\n\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t + \ float4 Scale_d;\n\t\tCBUFFER_END\n\t\tTexture2D baseColorMap;\n\t\tSamplerState + samplerbaseColorMap;\n\t\tTexture2D normalMap;\n\t\tSamplerState samplernormalMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"DepthOnly\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#pragma multi_compile _ + WRITE_NORMAL_BUFFER\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 + pos : SV_POSITION;\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv + : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// + x: alpha threshold\n\t\t\t\t// y: frame blending factor\n\t\t\t\t// z: alpha\n\t\t\t\t// + w: smoothness\n\t\t\t\tnointerpolation float4 builtInInterpolants : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// x: motion vector scale u\n\t\t\t\t// + y: motion vector scale v\n\t\t\t\tnointerpolation float2 builtInInterpolants2 + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#ifdef WRITE_NORMAL_BUFFER\n\t\t\t\tfloat4 + normal : TEXCOORD3; // normal scale is stored in w\n\t\t\t\t#if USE_NORMAL_MAP + || USE_NORMAL_BENDING\n\t\t\t\tfloat3 tangent : TEXCOORD4;\n\t\t\t\t#endif\n\t\t\t\t#if + USE_NORMAL_BENDING\n\t\t\t\tfloat2 bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t#ifdef WRITE_NORMAL_BUFFER\n\t\t#define VFX_VARYING_NORMAL normal.xyz\n\t\t#define + VFX_VARYING_SMOOTHNESS builtInInterpolants.w\n\t\t#if USE_NORMAL_MAP\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#define VFX_VARYING_NORMALSCALE normal.w\n\t\t#endif\n\t\t#if + USE_NORMAL_BENDING\n\t\t#define VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#endif\n\t\t\n\t\t\n\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid + SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite + Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\tvoid + ConnectTarget_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ, + inout float3 position, inout float pivotY, float size, inout float scaleY, float3 + TargetPosition, float PivotShift) /*Orientation:Camera */\n\t\t\t{\n\t\t\t \n\t\t\t + \ axisY = TargetPosition-position;\n\t\t\t float len = length(axisY);\n\t\t\t + \ scaleY = len / size;\n\t\t\t axisY /= len;\n\t\t\t axisZ = position + - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t + \ axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t position = lerp(position, + TargetPosition, PivotShift);\n\t\t\t pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\tvoid + AttributeFromCurve_8BB145A0(inout float scaleX, float age, float lifetime, float4 + Scale) /*attribute:scale Composition:Multiply AlphaComposition:Overwrite SampleMode:OverLife + Mode:PerComponent ColorMode:ColorAndAlpha channels:X */\n\t\t\t{\n\t\t\t float + t = age / lifetime;\n\t\t\t float value = 0.0f;\n\t\t\t value = SampleCurve(Scale, + t);\n\t\t\t scaleX *= value.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 + + 0xFDE800) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xFDE800) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0.00999999978);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_D5151645( /*inout */scaleY, (float)0.829999983);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_8BB145A0( + /*inout */scaleX, age, lifetime, Scale_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\tfloat bentNormalFactor = (float)0;\n\t\t\t\t{\n\t\t\t\t + \ \n\t\t\t\t bentNormalFactor = (float)0;\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t#if + HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define + BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_DEPTH_ONLY\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i\n\t\t#ifdef WRITE_NORMAL_BUFFER\n\t\t\t, + out float4 outNormalBuffer : SV_Target0\n\t\t#if USE_DOUBLE_SIDED\n\t\t\t, bool + frontFace : SV_IsFrontFace\n\t\t#endif\n\t\t#else\n\t\t\t, out float4 outColor + : SV_Target\n\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t#ifdef + WRITE_NORMAL_BUFFER\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t#if USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst + float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\tVFXComputePixelOutputToNormalBuffer(i,normalWS,uvData,outNormalBuffer);\n\t\t#else\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t#ifdef + SCENESELECTIONPASS\n\t\t\t\t// We use depth prepass for scene selection in the + editor, this code allow to output the outline correctly\n\t\t\t\toutColor = + float4(_ObjectId, _PassValue, 1.0, 1.0);\n\t\t#else\n\t\t\t\toutColor = (float4)0;\n\t\t#endif\n\t\t#endif\t\t\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"GBuffer\" }\n\t\t\t\n\t\t\tStencil\n\t\t\t{\n\t\t\t\tWriteMask + 7\n\t\t\t\tRef 2\n\t\t\t\tComp Always\n\t\t\t\tPass Replace\n\t\t\t}\t\n\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#pragma multi_compile _ LIGHT_LAYERS\n\t\t\t#pragma + multi_compile _ DEBUG_DISPLAY\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t\t\n\t\t\t#define + HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP || HDRP_USE_MASK_MAP || USE_NORMAL_MAP + || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP + || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid + SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite + Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\tvoid + ConnectTarget_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ, + inout float3 position, inout float pivotY, float size, inout float scaleY, float3 + TargetPosition, float PivotShift) /*Orientation:Camera */\n\t\t\t{\n\t\t\t \n\t\t\t + \ axisY = TargetPosition-position;\n\t\t\t float len = length(axisY);\n\t\t\t + \ scaleY = len / size;\n\t\t\t axisY /= len;\n\t\t\t axisZ = position + - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t + \ axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t position = lerp(position, + TargetPosition, PivotShift);\n\t\t\t pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\tvoid + AttributeFromCurve_8BB145A0(inout float scaleX, float age, float lifetime, float4 + Scale) /*attribute:scale Composition:Multiply AlphaComposition:Overwrite SampleMode:OverLife + Mode:PerComponent ColorMode:ColorAndAlpha channels:X */\n\t\t\t{\n\t\t\t float + t = age / lifetime;\n\t\t\t float value = 0.0f;\n\t\t\t value = SampleCurve(Scale, + t);\n\t\t\t scaleX *= value.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 + + 0xFDE800) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xFDE800) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0.00999999978);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_D5151645( /*inout */scaleY, (float)0.829999983);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_8BB145A0( + /*inout */scaleX, age, lifetime, Scale_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\tfloat bentNormalFactor = (float)0;\n\t\t\t\t{\n\t\t\t\t + \ \n\t\t\t\t bentNormalFactor = (float)0;\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t#if + HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define + BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\tfloat + normalScale = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t + \ normalScale = (float)2;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_GBUFFER\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, OUTPUT_GBUFFER(outGBuffer)\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\tVFXComputePixelOutputToGBuffer(i,normalWS,uvData,outGBuffer);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t\n\n\t\t\t#pragma + multi_compile USE_FPTL_LIGHTLIST USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile + SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile + _ DEBUG_DISPLAY\n\t\t\t//#pragma enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define + HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP || HDRP_USE_MASK_MAP || USE_NORMAL_MAP + || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP + || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid + SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite + Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\tvoid + ConnectTarget_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ, + inout float3 position, inout float pivotY, float size, inout float scaleY, float3 + TargetPosition, float PivotShift) /*Orientation:Camera */\n\t\t\t{\n\t\t\t \n\t\t\t + \ axisY = TargetPosition-position;\n\t\t\t float len = length(axisY);\n\t\t\t + \ scaleY = len / size;\n\t\t\t axisY /= len;\n\t\t\t axisZ = position + - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t + \ axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t position = lerp(position, + TargetPosition, PivotShift);\n\t\t\t pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\tvoid + AttributeFromCurve_8BB145A0(inout float scaleX, float age, float lifetime, float4 + Scale) /*attribute:scale Composition:Multiply AlphaComposition:Overwrite SampleMode:OverLife + Mode:PerComponent ColorMode:ColorAndAlpha channels:X */\n\t\t\t{\n\t\t\t float + t = age / lifetime;\n\t\t\t float value = 0.0f;\n\t\t\t value = SampleCurve(Scale, + t);\n\t\t\t scaleX *= value.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 + + 0xFDE800) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xFDE800) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0.00999999978);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_D5151645( /*inout */scaleY, (float)0.829999983);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_8BB145A0( + /*inout */scaleX, age, lifetime, Scale_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\tfloat bentNormalFactor = (float)0;\n\t\t\t\t{\n\t\t\t\t + \ \n\t\t\t\t bentNormalFactor = (float)0;\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t#if + HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define + BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\tfloat + normalScale = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t \n\t\t\t\t\t\t\t\t\t + \ normalScale = (float)2;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"ShadowCaster\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if + USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 + uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION + || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame + blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t\n\t\t\n\t\t// Needed for HDRP\n\t\t#define SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + SetAttribute_3278B22F(inout float size, float Size) /*attribute:size Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n\t\t\t{\n\t\t\t size = Size;\n\t\t\t}\n\t\t\tvoid + SetAttribute_D5151645(inout float scaleY, float Scale) /*attribute:scale Composition:Overwrite + Source:Slot Random:Off channels:Y */\n\t\t\t{\n\t\t\t scaleY = Scale.x;\n\t\t\t}\n\t\t\tvoid + ConnectTarget_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ, + inout float3 position, inout float pivotY, float size, inout float scaleY, float3 + TargetPosition, float PivotShift) /*Orientation:Camera */\n\t\t\t{\n\t\t\t \n\t\t\t + \ axisY = TargetPosition-position;\n\t\t\t float len = length(axisY);\n\t\t\t + \ scaleY = len / size;\n\t\t\t axisY /= len;\n\t\t\t axisZ = position + - GetViewVFXPosition();\n\t\t\t axisX = normalize(cross(axisY,axisZ));\n\t\t\t + \ axisZ = cross(axisX,axisY);\n\t\t\t \n\t\t\t position = lerp(position, + TargetPosition, PivotShift);\n\t\t\t pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\tvoid + AttributeFromCurve_8BB145A0(inout float scaleX, float age, float lifetime, float4 + Scale) /*attribute:scale Composition:Multiply AlphaComposition:Overwrite SampleMode:OverLife + Mode:PerComponent ColorMode:ColorAndAlpha channels:X */\n\t\t\t{\n\t\t\t float + t = age / lifetime;\n\t\t\t float value = 0.0f;\n\t\t\t value = SampleCurve(Scale, + t);\n\t\t\t scaleX *= value.x;\n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x2 + + 0xFDE800) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x2 + 0xFDE800) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0xC + 0x8) << 2));\n\t\t\t\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xEA6000) << 2));\n\t\t\t\t\t\tfloat + alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x2 + 0xFDE801) << 2));\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_3278B22F( /*inout */size, (float)0.00999999978);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ SetAttribute_D5151645( /*inout */scaleY, (float)0.829999983);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t + \ ConnectTarget_0( /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout + */position, /*inout */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\tAttributeFromCurve_8BB145A0( + /*inout */scaleX, age, lifetime, Scale_d);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\tfloat bentNormalFactor = (float)0;\n\t\t\t\t{\n\t\t\t\t + \ \n\t\t\t\t bentNormalFactor = (float)0;\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t#if + HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 2.0f\n\t\t\t\t#else\n\t\t\t\t#define + BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tfloat frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\n\t\t\t\treturn + 0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 1]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos + = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 wPos = + position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + m_Infos: + m_Expressions: + m_Expressions: + - op: 1 + valueIndex: 0 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 14 + - op: 1 + valueIndex: 1 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 13 + - op: 56 + valueIndex: 2 + data[0]: 1 + data[1]: -1 + data[2]: -1 + data[3]: 0 + - op: 1 + valueIndex: 6 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 7 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 8 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 9 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 7 + - op: 1 + valueIndex: 10 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 11 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 6 + - op: 6 + valueIndex: 12 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + - op: 1 + valueIndex: 13 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 14 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 12 + - op: 1 + valueIndex: 30 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 9 + - op: 1 + valueIndex: 31 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 57 + valueIndex: 32 + data[0]: 0 + data[1]: -1 + data[2]: -1 + data[3]: 0 + - op: 1 + valueIndex: 33 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 34 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 35 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 36 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 37 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 38 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 39 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 40 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 43 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 46 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 49 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 52 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 7 + - op: 9 + valueIndex: 53 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + m_NeedsLocalToWorld: 1 + m_NeedsWorldToLocal: 0 + m_NeededMainCameraBuffers: 0 + m_PropertySheet: + m_Float: + m_Array: + - m_ExpressionIndex: 3 + m_Value: 0.5 + - m_ExpressionIndex: 4 + m_Value: 0.83 + - m_ExpressionIndex: 5 + m_Value: 0.01 + - m_ExpressionIndex: 7 + m_Value: 0 + - m_ExpressionIndex: 10 + m_Value: 2 + - m_ExpressionIndex: 13 + m_Value: 50 + - m_ExpressionIndex: 15 + m_Value: 15 + - m_ExpressionIndex: 16 + m_Value: 5 + - m_ExpressionIndex: 17 + m_Value: 0.3 + - m_ExpressionIndex: 18 + m_Value: 0.1 + - m_ExpressionIndex: 19 + m_Value: 1 + - m_ExpressionIndex: 20 + m_Value: 6.2831855 + - m_ExpressionIndex: 21 + m_Value: 0.2 + m_Vector2f: + m_Array: [] + m_Vector3f: + m_Array: + - m_ExpressionIndex: 22 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 23 + m_Value: {x: 0, y: 0, z: 0} + - m_ExpressionIndex: 24 + m_Value: {x: 2, y: 3, z: 2} + - m_ExpressionIndex: 25 + m_Value: {x: 0, y: 1, z: 0} + m_Vector4f: + m_Array: [] + m_Uint: + m_Array: + - m_ExpressionIndex: 8 + m_Value: 1 + m_Int: + m_Array: [] + m_Matrix4x4f: + m_Array: + - m_ExpressionIndex: 11 + m_Value: + e00: 1 + e01: -0 + e02: 0 + e03: -0 + e10: -0 + e11: 1 + e12: -0 + e13: -0 + e20: 0 + e21: -0 + e22: 1 + e23: -0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_AnimationCurve: + m_Array: + - m_ExpressionIndex: 1 + m_Value: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.2306778 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 65 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 0.779187 + value: 1 + inSlope: 0 + outSlope: -1.3495437 + tangentMode: 5 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + m_Gradient: + m_Array: + - m_ExpressionIndex: 0 + m_Value: + serializedVersion: 2 + key0: {r: 1, g: 0, b: 0, a: 1} + key1: {r: 0.011263967, g: 1, b: 0, a: 1} + key2: {r: 0, g: 0.1820319, b: 0.9528302, a: 0} + key3: {r: 0.91883266, g: 1, b: 0, a: 0} + key4: {r: 0, g: 0.9687028, b: 1, a: 0} + key5: {r: 0.96608496, g: 0, b: 1, a: 0} + key6: {r: 0, g: 0, b: 0, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 13107 + ctime2: 26021 + ctime3: 38550 + ctime4: 51464 + ctime5: 64957 + ctime6: 0 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_NumColorKeys: 6 + m_NumAlphaKeys: 2 + m_NamedObject: + m_Array: + - m_ExpressionIndex: 6 + m_Value: {fileID: 0} + - m_ExpressionIndex: 12 + m_Value: {fileID: 11700000, guid: 08937e3134903c5488be506a2dac71e9, type: 2} + - m_ExpressionIndex: 26 + m_Value: {fileID: 2800000, guid: 0a364d0420e502145a3213df0c138293, type: 3} + m_Bool: + m_Array: [] + m_ExposedExpressions: [] + m_Buffers: + - type: 1 + size: 576000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: velocity + type: 3 + offset: + bucket: 128000 + structure: 4 + element: 0 + - name: age + type: 1 + offset: + bucket: 128000 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 256000 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 288000 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 288000 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 416000 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 448000 + structure: 4 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 448000 + structure: 4 + element: 3 + capacity: 32000 + stride: 4 + - type: 1 + size: 19200000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: color + type: 3 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 15360000 + structure: 1 + element: 0 + - name: alive + type: 17 + offset: + bucket: 16640000 + structure: 2 + element: 0 + - name: age + type: 1 + offset: + bucket: 16640000 + structure: 2 + element: 1 + capacity: 1280000 + stride: 4 + - type: 2 + size: 1280000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 576000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: velocity + type: 3 + offset: + bucket: 128000 + structure: 4 + element: 0 + - name: age + type: 1 + offset: + bucket: 128000 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 256000 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 288000 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 288000 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 416000 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 448000 + structure: 4 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 448000 + structure: 4 + element: 3 + capacity: 32000 + stride: 4 + - type: 1 + size: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + capacity: 1 + stride: 4 + - type: 4 + size: 32000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 32000 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 32000 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 32000 + layout: [] + capacity: 0 + stride: 8 + - type: 1 + size: 19200000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: color + type: 3 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 15360000 + structure: 1 + element: 0 + - name: alive + type: 17 + offset: + bucket: 16640000 + structure: 2 + element: 0 + - name: age + type: 1 + offset: + bucket: 16640000 + structure: 2 + element: 1 + capacity: 1280000 + stride: 4 + - type: 4 + size: 1280000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + m_TemporaryBuffers: [] + m_CPUBuffers: + - capacity: 1 + stride: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + initialData: + data: 00000000 + - capacity: 1 + stride: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + initialData: + data: 00000000 + m_Events: + - name: OnPlay + playSystems: 00000000 + stopSystems: + - name: OnStop + playSystems: + stopSystems: 00000000 + m_RuntimeVersion: 10 + m_RendererSettings: + motionVectorGenerationMode: 0 + shadowCastingMode: 1 + receiveShadows: 0 + reflectionProbeUsage: 0 + lightProbeUsage: 0 + m_CullingFlags: 3 + m_UpdateMode: 0 + m_PreWarmDeltaTime: 0.05 + m_PreWarmStepCount: 0 + m_Systems: + - type: 0 + flags: 0 + capacity: 0 + layer: 4294967295 + buffers: + - nameId: spawner_output + index: 1 + values: [] + tasks: + - type: 268435456 + buffers: [] + temporaryBuffers: [] + values: + - nameId: Rate + index: 13 + params: [] + processor: {fileID: 0} + shaderSourceIndex: -1 + - type: 1 + flags: 3 + capacity: 32000 + layer: 0 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: sourceAttributeBuffer + index: 4 + - nameId: deadList + index: 5 + - nameId: deadListCount + index: 6 + - nameId: spawner_input + index: 1 + - nameId: indirectBuffer + index: 7 + - nameId: sortBufferA + index: 8 + - nameId: sortBufferB + index: 9 + values: + - nameId: bounds_center + index: 25 + - nameId: bounds_size + index: 24 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: deadListIn + index: 5 + - nameId: deadListCount + index: 6 + - nameId: sourceAttributeBuffer + index: 4 + temporaryBuffers: [] + values: + - nameId: Color_d + index: 14 + params: + - nameId: bounds_center + index: 25 + - nameId: bounds_size + index: 24 + processor: {fileID: 0} + shaderSourceIndex: 0 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: deadListOut + index: 5 + - nameId: indirectBuffer + index: 7 + - nameId: eventListOut_a + index: 2 + temporaryBuffers: [] + values: + - nameId: deltaTime_a + index: 9 + - nameId: VectorField_a + index: 12 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 1 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: inputBuffer + index: 7 + - nameId: outputBuffer + index: 8 + - nameId: deadListCount + index: 6 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 27 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 6 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: indirectBuffer + index: 7 + - nameId: deadListCount + index: 6 + temporaryBuffers: [] + values: + - nameId: mainTexture + index: 6 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 2 + - type: 1 + flags: 5 + capacity: 1280000 + layer: 1 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: sourceAttributeBuffer + index: 0 + - nameId: eventList + index: 2 + - nameId: deadList + index: 11 + - nameId: deadListCount + index: 12 + values: + - nameId: bounds_center + index: 23 + - nameId: bounds_size + index: 22 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: eventList + index: 2 + - nameId: deadListIn + index: 11 + - nameId: deadListCount + index: 12 + - nameId: sourceAttributeBuffer + index: 0 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 23 + - nameId: bounds_size + index: 22 + processor: {fileID: 0} + shaderSourceIndex: 3 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: deadListOut + index: 11 + temporaryBuffers: [] + values: + - nameId: deltaTime_a + index: 9 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 4 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 1 + temporaryBuffers: [] + values: + - nameId: Scale_d + index: 2 + - nameId: baseColorMap + index: 6 + - nameId: normalMap + index: 26 + params: + - nameId: sortPriority + index: 0 + processor: {fileID: 0} + shaderSourceIndex: 5 +--- !u!114 &8926484042661614531 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614580} + - {fileID: 8926484042661614581} + - {fileID: 8926484042661614647} + - {fileID: 8926484042661614629} + m_UIPosition: {x: 1396, y: 344} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614532} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661614541} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661614547} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661614542} + slotIndex: 0 +--- !u!114 &8926484042661614532 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614533} + - {fileID: 8926484042661614537} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 8926484042661614531} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":1.0,"y":1.0,"z":1.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614533 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614532} + m_Children: + - {fileID: 8926484042661614534} + - {fileID: 8926484042661614535} + - {fileID: 8926484042661614536} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614534 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614533} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614535 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614533} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614536 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614533} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614537 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614532} + m_Children: + - {fileID: 8926484042661614538} + - {fileID: 8926484042661614539} + - {fileID: 8926484042661614540} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614538 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614537} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614539 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614537} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614540 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614537} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614532} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614541 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661614531} + - {fileID: 8926484042661614542} + - {fileID: 8926484042661614552} + m_Capacity: 1280000 + m_Space: 0 +--- !u!114 &8926484042661614542 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1396, y: 821} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661614541} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661614531} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661614552} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661614547 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1395, y: 141} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614548} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661614531} + slotIndex: 0 +--- !u!114 &8926484042661614548 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614548} + m_MasterData: + m_Owner: {fileID: 8926484042661614547} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661614568} +--- !u!114 &8926484042661614552 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661614596} + - {fileID: 8926484042661614631} + - {fileID: 8926484042661614582} + - {fileID: 8926484042661614661} + m_UIPosition: {x: 1396, y: 1007} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614553} + - {fileID: 8926484042661614554} + - {fileID: 8926484042661614555} + - {fileID: 8926484042661614707} + - {fileID: 8926484042661614708} + - {fileID: 8926484042661614558} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661614541} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661614542} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 4 + m_SubOutputs: + - {fileID: 8926484042661614723} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 1 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 1 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 1 + normalBending: 1 +--- !u!114 &8926484042661614553 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614553} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614554 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614554} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614555 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614555} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614558 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614558} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: bentNormalFactor + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614566 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 51692dac73062754c96b46913547b76d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614567} + m_OutputSlots: + - {fileID: 8926484042661614568} + m_Disabled: 0 +--- !u!114 &8926484042661614567 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614567} + m_MasterData: + m_Owner: {fileID: 8926484042661614566} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: count + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614568 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614568} + m_MasterData: + m_Owner: {fileID: 8926484042661614566} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661614548} +--- !u!114 &8926484042661614569 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 297} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614724} + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614575 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 432, y: 1320} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661614576} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661614576 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614577} + - {fileID: 8926484042661614578} + - {fileID: 8926484042661614579} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614576} + m_MasterData: + m_Owner: {fileID: 8926484042661614575} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661614724} +--- !u!114 &8926484042661614577 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614576} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614576} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614578 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614576} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614576} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614579 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614576} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614576} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614580 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614531} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614581 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614531} + m_Children: [] + m_UIPosition: {x: 0, y: 42} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614582 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8acfb68d392da6d41af754972d4e5f88, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614552} + m_Children: [] + m_UIPosition: {x: 0, y: 184} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614583} + - {fileID: 8926484042661614588} + m_OutputSlots: [] + m_Disabled: 0 + Orientation: 0 +--- !u!114 &8926484042661614583 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614584} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614583} + m_MasterData: + m_Owner: {fileID: 8926484042661614582} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position that corresponds to the top end of the particle + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661614590} +--- !u!114 &8926484042661614584 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614583} + m_Children: + - {fileID: 8926484042661614585} + - {fileID: 8926484042661614586} + - {fileID: 8926484042661614587} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614583} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614585 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614584} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614583} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614586 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614584} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614583} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614587 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614584} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614583} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614588 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614588} + m_MasterData: + m_Owner: {fileID: 8926484042661614582} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: PivotShift + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position (relative to the segment) that act as a pivot. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614589 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1120, y: 1429} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661614590} + attribute: targetPosition + location: 0 + mask: xyz +--- !u!114 &8926484042661614590 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614591} + - {fileID: 8926484042661614592} + - {fileID: 8926484042661614593} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614590} + m_MasterData: + m_Owner: {fileID: 8926484042661614589} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: targetPosition + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661614583} +--- !u!114 &8926484042661614591 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614590} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614590} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614592 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614590} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614590} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614593 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614590} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614590} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661614596 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614552} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614597} + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614597 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614597} + m_MasterData: + m_Owner: {fileID: 8926484042661614596} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.01 + m_Space: 2147483647 + m_Property: + name: Size + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614598 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114063133802684794} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614599} + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614599 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614599} + m_MasterData: + m_Owner: {fileID: 8926484042661614598} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: Size + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614600 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 47b4ca114d6538548942a32238cf630d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 93} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614601} + m_OutputSlots: [] + m_Disabled: 0 + positionMode: 0 + spawnMode: 0 +--- !u!114 &8926484042661614601 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614602} + - {fileID: 8926484042661614608} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 8926484042661614600} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.ArcSphere, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"sphere":{"center":{"x":0.0,"y":0.0,"z":0.0},"radius":0.20000000298023225},"arc":6.2831854820251469}' + m_Space: 0 + m_Property: + name: ArcSphere + m_serializedType: + m_SerializableType: UnityEditor.VFX.ArcSphere, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The sphere used for positioning particles. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614602 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614601} + m_Children: + - {fileID: 8926484042661614603} + - {fileID: 8926484042661614607} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: sphere + m_serializedType: + m_SerializableType: UnityEditor.VFX.Sphere, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614603 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614602} + m_Children: + - {fileID: 8926484042661614604} + - {fileID: 8926484042661614605} + - {fileID: 8926484042661614606} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the sphere. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614604 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614605 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614606 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614607 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614602} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: radius + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The radius of the sphere. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614608 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614601} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614601} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: arc + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 4 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 0 + m_Min: 0 + m_Max: 6.2831855 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Controls how much of the sphere is used. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614612 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b5ef41639278ae84eac41b1850137685, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 190} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614613} + - {fileID: 8926484042661614614} + - {fileID: 8926484042661614627} + - {fileID: 8926484042661614628} + m_OutputSlots: [] + m_Disabled: 0 + DataEncoding: 0 + Mode: 1 + ClosedField: 0 + ConserveMagnitude: 0 +--- !u!114 &8926484042661614613 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ef9ecf819143d0a439c558ab8e84fce7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614613} + m_MasterData: + m_Owner: {fileID: 8926484042661614612} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"obj":{"fileID":11700000,"guid":"08937e3134903c5488be506a2dac71e9","type":2}}' + m_Space: 2147483647 + m_Property: + name: VectorField + m_serializedType: + m_SerializableType: UnityEngine.Texture3D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector field used as a force for particles + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614614 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a4dabe497818b98468b0ebebf7de6583, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614615} + - {fileID: 8926484042661614619} + - {fileID: 8926484042661614623} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 8926484042661614612} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.OrientedBox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"angles":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":1.0,"y":1.0,"z":1.0}}' + m_Space: 0 + m_Property: + name: FieldTransform + m_serializedType: + m_SerializableType: UnityEditor.VFX.OrientedBox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position, rotation and scale of the field + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614615 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614614} + m_Children: + - {fileID: 8926484042661614616} + - {fileID: 8926484042661614617} + - {fileID: 8926484042661614618} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614616 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614615} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614617 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614615} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614618 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614615} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614619 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614614} + m_Children: + - {fileID: 8926484042661614620} + - {fileID: 8926484042661614621} + - {fileID: 8926484042661614622} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: angles + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 4 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The orientation of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614620 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614619} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614621 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614619} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614622 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614619} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614623 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614614} + m_Children: + - {fileID: 8926484042661614624} + - {fileID: 8926484042661614625} + - {fileID: 8926484042661614626} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614624 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614623} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614625 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614623} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614626 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614623} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614614} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614627 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614627} + m_MasterData: + m_Owner: {fileID: 8926484042661614612} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: Intensity + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Intensity of the field. Vectors are multiplied by the intensity + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614628 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614628} + m_MasterData: + m_Owner: {fileID: 8926484042661614612} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: Drag + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Drag coefficient. The higher the drag, the more the force will have + influence over the particle velocity + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614629 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614531} + m_Children: [] + m_UIPosition: {x: 0, y: 126} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614630} + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614630 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614630} + m_MasterData: + m_Owner: {fileID: 8926484042661614629} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 5 + m_Space: 2147483647 + m_Property: + name: Lifetime + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614631 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614552} + m_Children: [] + m_UIPosition: {x: 0, y: 75} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614650} + m_OutputSlots: [] + m_Disabled: 0 + attribute: scale + Composition: 0 + Source: 0 + Random: 0 + channels: 1 +--- !u!114 &8926484042661614636 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 92b80e8cb44326640b88bb8cddd23c0b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614637} + - {fileID: 8926484042661614643} + - {fileID: 8926484042661614644} + - {fileID: 8926484042661614642} + m_OutputSlots: [] + m_Disabled: 0 + composition: 1 + speedMode: 1 +--- !u!114 &8926484042661614637 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614638} + - {fileID: 8926484042661614639} + - {fileID: 8926484042661614640} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614637} + m_MasterData: + m_Owner: {fileID: 8926484042661614636} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The center of the spherical direction. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614638 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614637} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614637} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614639 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614637} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614637} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614640 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614637} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614637} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614642 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614642} + m_MasterData: + m_Owner: {fileID: 8926484042661614636} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: DirectionBlend + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Blend between the original emission direction and the new direction, + based on this value. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614643 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614643} + m_MasterData: + m_Owner: {fileID: 8926484042661614636} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.1 + m_Space: 2147483647 + m_Property: + name: MinSpeed + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum speed to compute for the particles, in the new direction. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614644 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614644} + m_MasterData: + m_Owner: {fileID: 8926484042661614636} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.3 + m_Space: 2147483647 + m_Property: + name: MaxSpeed + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum speed to compute for the particles, in the new direction. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614645 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614646} + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + AlphaComposition: 0 + SampleMode: 2 + Mode: 1 + ColorMode: 3 + channels: 6 +--- !u!114 &8926484042661614646 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614646} + m_MasterData: + m_Owner: {fileID: 8926484042661614645} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":1.0,"g":0.0,"b":0.0,"a":1.0},"time":0.0},{"color":{"r":0.01126396656036377,"g":1.0,"b":0.0,"a":1.0},"time":0.20000000298023225},{"color":{"r":0.0,"g":0.18203189969062806,"b":0.9528301954269409,"a":1.0},"time":0.3970550000667572},{"color":{"r":0.9188326597213745,"g":1.0,"b":0.0,"a":1.0},"time":0.5882353186607361},{"color":{"r":0.0,"g":0.9687027931213379,"b":1.0,"a":1.0},"time":0.7852903008460999},{"color":{"r":0.9660849571228027,"g":0.0,"b":1.0,"a":1.0},"time":0.9911803007125855}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: Color + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614647 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614531} + m_Children: [] + m_UIPosition: {x: 0, y: 84} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614650 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614650} + m_MasterData: + m_Owner: {fileID: 8926484042661614631} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.83 + m_Space: 2147483647 + m_Property: + name: Scale + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614661 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614552} + m_Children: [] + m_UIPosition: {x: 0, y: 311} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614717} + m_OutputSlots: [] + m_Disabled: 0 + attribute: scale + Composition: 2 + AlphaComposition: 0 + SampleMode: 0 + Mode: 1 + ColorMode: 3 + channels: 0 +--- !u!114 &8926484042661614707 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614707} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"0a364d0420e502145a3213df0c138293","type":3}}' + m_Space: 2147483647 + m_Property: + name: normalMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Normal in tangent space + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614708 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614708} + m_MasterData: + m_Owner: {fileID: 8926484042661614552} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: normalScale + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 2 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614717 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c117b74c5c58db542bffe25c78fe92db, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614717} + m_MasterData: + m_Owner: {fileID: 8926484042661614661} + m_Value: + m_Type: + m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"frames":[{"time":0.0,"value":0.0,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false},{"time":0.2306777983903885,"value":1.0,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":2,"broken":true},{"time":0.779187023639679,"value":1.0,"inTangent":0.0,"outTangent":-1.3495436906814576,"tangentMode":0,"leftTangentMode":2,"rightTangentMode":0,"broken":true},{"time":1.0,"value":0.0,"inTangent":0.0,"outTangent":0.0,"tangentMode":0,"leftTangentMode":0,"rightTangentMode":0,"broken":false}],"preWrapMode":8,"postWrapMode":8,"version":1}' + m_Space: 2147483647 + m_Property: + name: Scale + m_serializedType: + m_SerializableType: UnityEngine.AnimationCurve, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614718 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114023846229194376} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614719} + m_OutputSlots: [] + m_Disabled: 0 +--- !u!114 &8926484042661614719 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614719} + m_MasterData: + m_Owner: {fileID: 8926484042661614718} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 50 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Spawn Rate (in number per seconds) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614720 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614720} + m_MasterData: + m_Owner: {fileID: 114131763552434164} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 5 + m_Space: 2147483647 + m_Property: + name: A + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614721 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614721} + m_MasterData: + m_Owner: {fileID: 114131763552434164} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 15 + m_Space: 2147483647 + m_Property: + name: B + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614722 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661614723 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661614724 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661614725} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614724} + m_MasterData: + m_Owner: {fileID: 8926484042661614569} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661614576} +--- !u!114 &8926484042661614725 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614724} + m_Children: + - {fileID: 8926484042661614726} + - {fileID: 8926484042661614727} + - {fileID: 8926484042661614728} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614724} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614726 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614725} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614724} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614727 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614725} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614724} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661614728 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661614725} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614724} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx.meta new file mode 100644 index 0000000..deed1eb --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/FakeTrails.vfx.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 43cabd951b09d3b4a991c40df8dadf3b +VisualEffectImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga new file mode 100644 index 0000000..51c6010 Binary files /dev/null and b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga differ diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga.meta new file mode 100644 index 0000000..ac1b8b7 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/FakeTrailsDemo/Line_N.tga.meta @@ -0,0 +1,103 @@ +fileFormatVersion: 2 +guid: 0a364d0420e502145a3213df0c138293 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 0 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 1 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Feedbacks.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Feedbacks.unity index 127d0a1..03955d2 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Feedbacks.unity +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Feedbacks.unity @@ -165,7 +165,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: clearColorMode: 0 - backgroundColorHDR: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 0} + backgroundColorHDR: {r: 1, g: 1, b: 1, a: 0} clearDepth: 1 volumeLayerMask: serializedVersion: 2 @@ -486,7 +486,7 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} --- !u!1 &270810222 GameObject: @@ -576,11 +576,103 @@ Transform: m_GameObject: {fileID: 270810222} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 30} - m_LocalScale: {x: 10, y: 9.9, z: 0} + m_LocalScale: {x: 10, y: 10, z: 0} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &721107912 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 721107916} + - component: {fileID: 721107915} + - component: {fileID: 721107914} + - component: {fileID: 721107913} + m_Layer: 0 + m_Name: ShaderGraphTests + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!135 &721107913 +SphereCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 721107912} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Radius: 0.5 + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &721107914 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 721107912} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: b21a268ef3fe8474f957fd61a54ae678, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &721107915 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 721107912} + m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &721107916 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 721107912} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0.48, y: -0.36, z: 6} + m_LocalScale: {x: 3, y: 3, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &898386206 GameObject: m_ObjectHideFlags: 0 @@ -613,7 +705,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 0659077d163b745438e308510c81d296, type: 2} m_StaticLightingSkyUniqueID: 2 - m_SkySettings: {fileID: 1945174840} + m_SkySettings: {fileID: 918118594} m_SkySettingsFromProfile: {fileID: 8122027698982071875, guid: 0659077d163b745438e308510c81d296, type: 2} --- !u!114 &898386208 @@ -645,8 +737,84 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 4 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &918118594 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3} + m_Name: + m_EditorClassIdentifier: + active: 1 + m_AdvancedMode: 0 + rotation: + m_OverrideState: 0 + m_Value: 0 + min: 0 + max: 360 + skyIntensityMode: + m_OverrideState: 0 + m_Value: 0 + exposure: + m_OverrideState: 0 + m_Value: 0 + multiplier: + m_OverrideState: 0 + m_Value: 1 + min: 0 + upperHemisphereLuxValue: + m_OverrideState: 0 + m_Value: 1 + min: 0 + desiredLuxValue: + m_OverrideState: 0 + m_Value: 20000 + updateMode: + m_OverrideState: 0 + m_Value: 0 + updatePeriod: + m_OverrideState: 0 + m_Value: 0 + min: 0 + includeSunInBaking: + m_OverrideState: 0 + m_Value: 0 + sunSize: + m_OverrideState: 0 + m_Value: 0.04 + min: 0 + max: 1 + sunSizeConvergence: + m_OverrideState: 0 + m_Value: 5 + min: 1 + max: 10 + atmosphereThickness: + m_OverrideState: 0 + m_Value: 1 + min: 0 + max: 5 + skyTint: + m_OverrideState: 0 + m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + groundColor: + m_OverrideState: 0 + m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + enableSunDisk: + m_OverrideState: 0 + m_Value: 1 --- !u!1 &955759919 GameObject: m_ObjectHideFlags: 0 @@ -678,7 +846,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: clearColorMode: 0 - backgroundColorHDR: {r: 0.1981132, g: 0.1981132, b: 0.1981132, a: 0} + backgroundColorHDR: {r: 1, g: 1, b: 1, a: 0} clearDepth: 1 volumeLayerMask: serializedVersion: 2 @@ -820,7 +988,7 @@ Transform: m_Children: - {fileID: 209385251} m_Father: {fileID: 0} - m_RootOrder: 2 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1084737513 GameObject: @@ -932,7 +1100,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!135 &1143396244 SphereCollider: m_ObjectHideFlags: 0 @@ -1004,81 +1172,5 @@ Transform: m_LocalScale: {x: 3, y: 3, z: 1} m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 5 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &1945174840 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3} - m_Name: - m_EditorClassIdentifier: - active: 1 - m_AdvancedMode: 0 - rotation: - m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 - skyIntensityMode: - m_OverrideState: 0 - m_Value: 0 - exposure: - m_OverrideState: 0 - m_Value: 0 - multiplier: - m_OverrideState: 0 - m_Value: 1 - min: 0 - upperHemisphereLuxValue: - m_OverrideState: 0 - m_Value: 1 - min: 0 - desiredLuxValue: - m_OverrideState: 0 - m_Value: 20000 - updateMode: - m_OverrideState: 0 - m_Value: 0 - updatePeriod: - m_OverrideState: 0 - m_Value: 0 - min: 0 - includeSunInBaking: - m_OverrideState: 0 - m_Value: 0 - sunSize: - m_OverrideState: 0 - m_Value: 0.04 - min: 0 - max: 1 - sunSizeConvergence: - m_OverrideState: 0 - m_Value: 5 - min: 1 - max: 10 - atmosphereThickness: - m_OverrideState: 0 - m_Value: 1 - min: 0 - max: 5 - skyTint: - m_OverrideState: 0 - m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - groundColor: - m_OverrideState: 0 - m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - enableSunDisk: - m_OverrideState: 0 - m_Value: 1 diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity new file mode 100644 index 0000000..1c42cd4 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity @@ -0,0 +1,845 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &232134886 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 232134889} + - component: {fileID: 232134888} + m_Layer: 0 + m_Name: PdBackend + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &232134888 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 232134886} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3} + m_Name: + m_EditorClassIdentifier: + midiMessageReceived: + m_PersistentCalls: + m_Calls: [] + midiSyncReceived: + m_PersistentCalls: + m_Calls: [] + samplePlayback: 0 +--- !u!4 &232134889 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 232134886} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &625695321 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 625695324} + - component: {fileID: 625695323} + - component: {fileID: 625695322} + - component: {fileID: 625695325} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &625695322 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 625695321} + m_Enabled: 1 +--- !u!20 &625695323 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 625695321} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 0 + m_AllowMSAA: 0 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &625695324 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 625695321} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &625695325 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 625695321} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3} + m_Name: + m_EditorClassIdentifier: + clearColorMode: 0 + backgroundColorHDR: {r: 0.254717, g: 0.254717, b: 0.254717, a: 0} + clearDepth: 1 + volumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + volumeAnchorOverride: {fileID: 0} + antialiasing: 0 + SMAAQuality: 2 + dithering: 0 + stopNaNs: 0 + physicalParameters: + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + flipYMode: 0 + fullscreenPassthrough: 0 + allowDynamicResolution: 0 + customRenderingSettings: 0 + invertFaceCulling: 0 + probeLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPathCustomFrameSettings: + bitDatas: + data1: 69284264935197 + data2: 4539628424389459968 + lodBias: 1 + lodBiasMode: 0 + maximumLODLevel: 0 + maximumLODLevelMode: 0 + renderingPathCustomFrameSettingsOverrideMask: + mask: + data1: 0 + data2: 0 + defaultFrameSettings: 0 + m_Version: 5 + m_ObsoleteRenderingPath: 0 + m_ObsoleteFrameSettings: + overrides: 0 + enableShadow: 0 + enableContactShadows: 0 + enableShadowMask: 0 + enableSSR: 0 + enableSSAO: 0 + enableSubsurfaceScattering: 0 + enableTransmission: 0 + enableAtmosphericScattering: 0 + enableVolumetrics: 0 + enableReprojectionForVolumetrics: 0 + enableLightLayers: 0 + enableExposureControl: 1 + diffuseGlobalDimmer: 0 + specularGlobalDimmer: 0 + shaderLitMode: 0 + enableDepthPrepassWithDeferredRendering: 0 + enableTransparentPrepass: 0 + enableMotionVectors: 0 + enableObjectMotionVectors: 0 + enableDecals: 0 + enableRoughRefraction: 0 + enableTransparentPostpass: 0 + enableDistortion: 0 + enablePostprocess: 0 + enableOpaqueObjects: 0 + enableTransparentObjects: 0 + enableRealtimePlanarReflection: 0 + enableMSAA: 0 + enableAsyncCompute: 0 + runLightListAsync: 0 + runSSRAsync: 0 + runSSAOAsync: 0 + runContactShadowsAsync: 0 + runVolumeVoxelizationAsync: 0 + lightLoopSettings: + overrides: 0 + enableDeferredTileAndCluster: 0 + enableComputeLightEvaluation: 0 + enableComputeLightVariants: 0 + enableComputeMaterialVariants: 0 + enableFptlForForwardOpaque: 0 + enableBigTilePrepass: 0 + isFptlEnabled: 0 +--- !u!1 &784353293 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 784353299} + - component: {fileID: 784353298} + - component: {fileID: 784353297} + - component: {fileID: 784353296} + - component: {fileID: 784353295} + - component: {fileID: 784353294} + m_Layer: 0 + m_Name: FFTOneLine + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &784353294 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: db737547feb7f904eb3297a3c7d6869b, type: 3} + m_Name: + m_EditorClassIdentifier: + xSize: 100 + zSize: 5 + xRes: 512 + zRes: 1 +--- !u!23 &784353295 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 525ce098a0947ce479798acc215fafba, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &784353296 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_Mesh: {fileID: 0} +--- !u!114 &784353297 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c513f1578a44c27449c0d866ea9134d2, type: 3} + m_Name: + m_EditorClassIdentifier: + spectrogram: {fileID: 784353298} + spectrogramPanel: {fileID: 784353293} +--- !u!114 &784353298 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a725a1321c35328439b3d1ac5ece95c3, type: 3} + m_Name: + m_EditorClassIdentifier: + pdBackend: {fileID: 232134888} + channel: 1 + arrayLength_: 1 +--- !u!4 &784353299 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 784353293} + m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0, y: 0, z: 38.6} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} +--- !u!1 &843064103 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 843064105} + - component: {fileID: 843064104} + - component: {fileID: 843064107} + - component: {fileID: 843064106} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &843064104 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 843064103} + m_Enabled: 1 + serializedVersion: 9 + m_Type: 1 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 3.1415927 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 2 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &843064105 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 843064103} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!114 &843064106 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 843064103} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 1 + shadowResolution: 512 + shadowDimmer: 1 + volumetricShadowDimmer: 1 + shadowFadeDistance: 10000 + contactShadows: 0 + shadowTint: {r: 0, g: 0, b: 0, a: 1} + viewBiasMin: 0.2 + viewBiasMax: 100 + viewBiasScale: 1 + normalBiasMin: 0.5 + normalBiasMax: 0.5 + normalBiasScale: 1 + sampleBiasScale: 0 + edgeLeakFixup: 0 + edgeToleranceNormal: 1 + edgeTolerance: 1 + shadowCascadeCount: 4 + shadowCascadeRatios: + - 0.05 + - 0.2 + - 0.3 + shadowCascadeBorders: + - 0.2 + - 0.2 + - 0.2 + - 0.2 + shadowAlgorithm: 0 + shadowVariant: 0 + shadowPrecision: 0 +--- !u!114 &843064107 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 843064103} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 5 + m_Version: 5 + directionalIntensity: 3.1415927 + punctualIntensity: 600 + areaIntensity: 200 + enableSpotReflector: 0 + luxAtDistance: 1 + m_InnerSpotPercent: 0 + lightDimmer: 1 + m_VolumetricDimmer: 1 + lightUnit: 2 + fadeDistance: 10000 + affectDiffuse: 1 + affectSpecular: 1 + nonLightmappedOnly: 0 + lightTypeExtent: 0 + m_SpotLightShape: 0 + shapeWidth: 0.5 + shapeHeight: 0.5 + aspectRatio: 1 + shapeRadius: 0 + maxSmoothness: 0.99 + applyRangeAttenuation: 1 + useOldInspector: 0 + useVolumetric: 1 + featuresFoldout: 1 + showAdditionalSettings: 0 + displayLightIntensity: 3.1415927 + displayAreaLightEmissiveMesh: 0 + areaLightCookie: {fileID: 0} + areaLightShadowCone: 120 + useScreenSpaceShadows: 0 + evsmExponent: 15 + evsmLightLeakBias: 0 + evsmVarianceBias: 0.00001 + evsmBlurPasses: 0 + lightLayers: 1 + lightlayersMask: 1 + linkShadowLayers: 1 + shadowNearPlane: 0.1 + shadowSoftness: 0.5 + blockerSampleCount: 24 + filterSampleCount: 16 + minFilterSize: 0.00001 + kernelSize: 5 + lightAngle: 1 + maxDepthBias: 0.001 +--- !u!1 &1568468543 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1568468551} + - component: {fileID: 1568468550} + - component: {fileID: 1568468549} + - component: {fileID: 1568468548} + - component: {fileID: 1568468547} + - component: {fileID: 1568468546} + - component: {fileID: 1568468545} + - component: {fileID: 1568468544} + m_Layer: 0 + m_Name: LookupTexture + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1568468544 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0662b7f9ea078704da17aeeece332b09, type: 3} + m_Name: + m_EditorClassIdentifier: + lookupTexture: {fileID: 1568468545} + TextureOutput: {fileID: 1568468543} +--- !u!114 &1568468545 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9478bfd844201cb48bdb2fdebed122c2, type: 3} + m_Name: + m_EditorClassIdentifier: + length_: 100 + texture_: {fileID: 0} +--- !u!114 &1568468546 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3} + m_Name: + m_EditorClassIdentifier: + pdbackend: {fileID: 232134888} + channel: 1 + levelChanged: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1568468545} + m_MethodName: OnValueChanged + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + logLevel: 1 +--- !u!64 &1568468547 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Convex: 0 + m_CookingOptions: 14 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &1568468548 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 77102ba217abd694daec96a7ddcbe3f0, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!114 &1568468549 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: db737547feb7f904eb3297a3c7d6869b, type: 3} + m_Name: + m_EditorClassIdentifier: + xSize: 1 + zSize: 20 + xRes: 1 + zRes: 100 +--- !u!33 &1568468550 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_Mesh: {fileID: 0} +--- !u!4 &1568468551 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1568468543} + m_LocalRotation: {x: -0.15304585, y: 0.6903456, z: -0.15304585, w: 0.6903456} + m_LocalPosition: {x: 0, y: -1, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 90, z: -25} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity.meta new file mode 100644 index 0000000..61f8c54 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/LookupTexture.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 490f31bfb7e4cb948b282a8539cbf36f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat new file mode 100644 index 0000000..f3f95bb --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat @@ -0,0 +1,242 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SimpleOutput + m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AnisotropyMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BentNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BentNormalMapOS: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _CoatMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DistortionVectorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissiveColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _HeightMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _IridescenceThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _NormalMapOS: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecularColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SubsurfaceMaskMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TangentMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TangentMapOS: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ThicknessMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _TransmittanceColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - _AORemapMax: 1 + - _AORemapMin: 0 + - _ATDistance: 1 + - _AlbedoAffectEmissive: 0 + - _AlphaCutoff: 0.5 + - _AlphaCutoffEnable: 0 + - _AlphaCutoffPostpass: 0.5 + - _AlphaCutoffPrepass: 0.5 + - _AlphaCutoffShadow: 0.5 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _Anisotropy: 0 + - _BlendMode: 0 + - _CoatMask: 0 + - _CullMode: 2 + - _CullModeForward: 2 + - _Cutoff: 0.5 + - _DepthOffsetEnable: 0 + - _DetailAlbedoScale: 1 + - _DetailNormalScale: 1 + - _DetailSmoothnessScale: 1 + - _DiffusionProfile: 0 + - _DiffusionProfileHash: 0 + - _DisplacementLockObjectScale: 1 + - _DisplacementLockTilingScale: 1 + - _DisplacementMode: 0 + - _DistortionBlendMode: 0 + - _DistortionBlurBlendMode: 0 + - _DistortionBlurDstBlend: 0 + - _DistortionBlurRemapMax: 1 + - _DistortionBlurRemapMin: 0 + - _DistortionBlurScale: 1 + - _DistortionBlurSrcBlend: 0 + - _DistortionDepthTest: 1 + - _DistortionDstBlend: 0 + - _DistortionEnable: 0 + - _DistortionScale: 1 + - _DistortionSrcBlend: 0 + - _DistortionVectorBias: -1 + - _DistortionVectorScale: 2 + - _DoubleSidedEnable: 0 + - _DoubleSidedNormalMode: 1 + - _DstBlend: 0 + - _EmissiveColorMode: 1 + - _EmissiveExposureWeight: 1 + - _EmissiveIntensity: 1 + - _EmissiveIntensityUnit: 0 + - _EnableBlendModePreserveSpecularLighting: 1 + - _EnableFogOnTransparent: 1 + - _EnableGeometricSpecularAA: 0 + - _EnableSpecularOcclusion: 0 + - _EnergyConservingSpecularColor: 1 + - _HdrpVersion: 2 + - _HeightAmplitude: 0.02 + - _HeightCenter: 0.5 + - _HeightMapParametrization: 0 + - _HeightMax: 1 + - _HeightMin: -1 + - _HeightOffset: 0 + - _HeightPoMAmplitude: 2 + - _HeightTessAmplitude: 2 + - _HeightTessCenter: 0.5 + - _InvTilingScale: 1 + - _Ior: 1 + - _IridescenceMask: 1 + - _IridescenceThickness: 1 + - _LinkDetailsWithBase: 1 + - _MaterialID: 1 + - _Metallic: 0 + - _NormalMapSpace: 0 + - _NormalScale: 1 + - _PPDLodThreshold: 5 + - _PPDMaxSamples: 15 + - _PPDMinSamples: 5 + - _PPDPrimitiveLength: 1 + - _PPDPrimitiveWidth: 1 + - _ReceivesSSR: 1 + - _RefractionModel: 0 + - _SSRefractionProjectionModel: 0 + - _Smoothness: 0.5 + - _SmoothnessRemapMax: 1 + - _SmoothnessRemapMin: 0 + - _SpecularAAScreenSpaceVariance: 0.1 + - _SpecularAAThreshold: 0.2 + - _SrcBlend: 1 + - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 64 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 128 + - _StencilWriteMask: 3 + - _StencilWriteMaskDepth: 32 + - _StencilWriteMaskDistortionVec: 64 + - _StencilWriteMaskGBuffer: 3 + - _StencilWriteMaskMV: 128 + - _SubsurfaceMask: 1 + - _SupportDecals: 1 + - _SurfaceType: 0 + - _TexWorldScale: 1 + - _TexWorldScaleEmissive: 1 + - _Thickness: 1 + - _ThicknessMultiplier: 1 + - _TransmissionEnable: 1 + - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 + - _TransparentDepthPostpassEnable: 0 + - _TransparentDepthPrepassEnable: 0 + - _TransparentSortPriority: 0 + - _TransparentWritingMotionVec: 0 + - _UVBase: 0 + - _UVDetail: 0 + - _UVEmissive: 0 + - _UseEmissiveIntensity: 0 + - _UseShadowThreshold: 0 + - _ZTestDepthEqualForOpaque: 4 + - _ZTestGBuffer: 4 + - _ZTestModeDistortion: 8 + - _ZTestTransparent: 4 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0} + - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} + - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} + - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1} + - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} + - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} + - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} + - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} + - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat.meta new file mode 100644 index 0000000..0cc5c52 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/Materials/SimpleOutput.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e503d95a958c63f44b382a5ccd51c471 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph.unity index 5b07c28..d080bfc 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph.unity +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph.unity @@ -485,7 +485,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1796201574} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalPosition: {x: 0, y: 0, z: -5} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph new file mode 100644 index 0000000..35e74f4 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph @@ -0,0 +1,258 @@ +{ + "m_SerializedProperties": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TextureShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"_BaseColorMap\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"0648bdcd-23c7-444f-a7ac-e65900601838\"\n },\n \"m_DefaultReferenceName\": \"Texture2D_3915C748\",\n \"m_OverrideReferenceName\": \"_BaseColorMap\",\n \"m_Precision\": 0,\n \"m_Value\": {\n \"m_SerializedTexture\": \"{\\\"texture\\\":{\\\"instanceID\\\":0}}\",\n \"m_Guid\": \"\"\n },\n \"m_Modifiable\": true,\n \"m_DefaultType\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Height\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"23d7ec30-577a-4e70-a891-ffe913610b8d\"\n },\n \"m_DefaultReferenceName\": \"Vector1_18C84440\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 1.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Emission Intensity\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"51897c2e-904f-4d34-b03f-aa72fdc784ea\"\n },\n \"m_DefaultReferenceName\": \"Vector1_39833307\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Hue\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"3b5209bb-6248-41ed-9c3d-8530648d3e29\"\n },\n \"m_DefaultReferenceName\": \"Vector1_34FCA198\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 1,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 360.0\n },\n \"m_Hidden\": false\n}" + } + ], + "m_SerializableNodes": [ + { + "typeInfo": { + "fullName": "UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"f3658fcb-dc94-4700-b8db-14e5fd3a0c61\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Lit Master\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 496.0,\n \"y\": -6.0,\n \"width\": 200.0,\n \"height\": 293.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.PositionMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Position\\\",\\n \\\"m_StageCapability\\\": 1,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"BaseColor\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Albedo\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.7353569269180298,\\n \\\"y\\\": 0.7353569269180298,\\n \\\"z\\\": 0.7353569269180298\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.NormalMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Normal\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Normal\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.NormalMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"BentNormal\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"BentNormal\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 11,\\n \\\"m_DisplayName\\\": \\\"CoatMask\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"CoatMask\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 12,\\n \\\"m_DisplayName\\\": \\\"Metallic\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Metallic\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 14,\\n \\\"m_DisplayName\\\": \\\"Smoothness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Smoothness\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 15,\\n \\\"m_DisplayName\\\": \\\"AmbientOcclusion\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Occlusion\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 13,\\n \\\"m_DisplayName\\\": \\\"Emission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Emission\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 16,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Alpha\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SerializableSubShaders\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.Experimental.Rendering.HDPipeline.HDLitSubShader\"\n },\n \"JSONnodeData\": \"{}\"\n }\n ],\n \"m_SurfaceType\": 0,\n \"m_AlphaMode\": 0,\n \"m_RenderingPass\": 1,\n \"m_BlendPreserveSpecular\": true,\n \"m_TransparencyFog\": true,\n \"m_DrawBeforeRefraction\": false,\n \"m_RefractionModel\": 0,\n \"m_Distortion\": false,\n \"m_DistortionMode\": 0,\n \"m_DistortionDepthTest\": true,\n \"m_AlphaTest\": false,\n \"m_AlphaTestDepthPrepass\": false,\n \"m_AlphaTestDepthPostpass\": false,\n \"m_TransparentWritesMotionVec\": false,\n \"m_AlphaTestShadow\": false,\n \"m_BackThenFrontRendering\": false,\n \"m_SortPriority\": 0,\n \"m_DoubleSidedMode\": 0,\n \"m_MaterialType\": 0,\n \"m_SSSTransmission\": true,\n \"m_ReceiveDecals\": true,\n \"m_ReceivesSSR\": true,\n \"m_EnergyConservingSpecular\": true,\n \"m_SpecularAA\": false,\n \"m_SpecularAAScreenSpaceVariance\": 0.0,\n \"m_SpecularAAThreshold\": 0.0,\n \"m_SpecularOcclusionMode\": 0,\n \"m_DiffusionProfile\": 0,\n \"m_overrideBakedGI\": false,\n \"m_depthOffset\": false,\n \"m_DOTSInstancing\": false,\n \"m_ZWrite\": false,\n \"m_transparentCullMode\": 2,\n \"m_ZTest\": 4\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"50e1c2db-71bf-454c-9a0e-880fcdd77745\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -750.0000610351563,\n \"y\": 191.00001525878907,\n \"width\": 155.0,\n \"height\": 34.000003814697269\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"_BaseColorMap\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"0648bdcd-23c7-444f-a7ac-e65900601838\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SampleTexture2DLODNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"a05748c0-e761-4d88-b877-467bf842fa36\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sample Texture 2D LOD\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -439.0000305175781,\n \"y\": 197.0,\n \"width\": 198.0,\n \"height\": 159.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Texture\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Sampler\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sampler\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"LOD\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"LOD\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_TextureType\": 0,\n \"m_NormalMapSpace\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SampleTexture2DLODNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"bb91da7b-aa75-4316-9272-750ccb5b2b73\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sample Texture 2D LOD\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -442.0,\n \"y\": -5.0,\n \"width\": 198.0,\n \"height\": 159.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Texture\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Sampler\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sampler\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"LOD\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"LOD\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_TextureType\": 1,\n \"m_NormalMapSpace\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PositionNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"0f7e630c-4c58-428a-81f6-e5b45366aebb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Position\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -443.0,\n \"y\": -150.0,\n \"width\": 198.0,\n \"height\": 131.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 1,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Space\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SplitNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"b145d947-b61d-4ec0-b56f-9b89f00f6367\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Split\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -175.0,\n \"y\": -132.0,\n \"width\": 115.0,\n \"height\": 149.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector3Node" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"82077223-e9e6-4c08-937f-3c461f908e9c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 3\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 210.0,\n \"y\": -82.0,\n \"width\": 123.0,\n \"height\": 125.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Z\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Z\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"7f501730-77ea-4edf-949b-a5bb75c7a786\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -113.5999755859375,\n \"y\": 103.20001220703125,\n \"width\": 0.0,\n \"height\": 0.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Height\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"23d7ec30-577a-4e70-a891-ffe913610b8d\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.MultiplyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"d63f07c7-fb74-42c1-bcb1-75850876bc07\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 22.0,\n \"y\": -89.0,\n \"width\": 124.0,\n \"height\": 118.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Experimental.Rendering.HDPipeline.EmissionNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"692b94fd-04b7-4023-a0e4-eddf820cb990\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Emission Node\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 121.0,\n \"y\": 226.0,\n \"width\": 219.0,\n \"height\": 185.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Color\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Intensity\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Intensity\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"ExpositionWeight\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ExpositionWeight\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Output\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Output\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"_intensityUnit\": 0,\n \"m_NormalizeColor\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"589c2d90-81fe-48a0-b357-d5e6e5533567\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -116.0,\n \"y\": 544.0,\n \"width\": 162.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Emission Intensity\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"51897c2e-904f-4d34-b03f-aa72fdc784ea\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.HueNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"78d1bb36-2ec2-4a26-9678-8dcf2d2189c1\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Hue\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -181.0,\n \"y\": 155.0,\n \"width\": 208.0,\n \"height\": 339.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_HueMode\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"79ee4a7b-859d-4b68-93f1-2045fd2791e6\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -387.0,\n \"y\": 430.0,\n \"width\": 123.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Hue\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"3b5209bb-6248-41ed-9c3d-8530648d3e29\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.RotateNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"49114f1c-2646-4082-9f2f-fe2de5edc42b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Rotate\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -774.0000610351563,\n \"y\": -91.99999237060547,\n \"width\": 198.0,\n \"height\": 130.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Rotation\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Rotation\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 180.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Unit\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.RotateNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"91aa7d8f-e691-45bf-93aa-27541d5a8a8a\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Rotate\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -741.0,\n \"y\": 222.0,\n \"width\": 198.0,\n \"height\": 98.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Rotation\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Rotation\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 180.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Unit\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SamplerStateNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"41036491-1224-4633-b768-cbba54147170\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sampler State\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -773.0000610351563,\n \"y\": 37.0,\n \"width\": 198.0,\n \"height\": 140.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_filter\": 0,\n \"m_wrap\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SamplerStateNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"c691ab83-76a1-4157-81aa-71114df6b60d\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sampler State\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -744.0000610351563,\n \"y\": 349.0,\n \"width\": 198.0,\n \"height\": 140.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_filter\": 0,\n \"m_wrap\": 1\n}" + } + ], + "m_Groups": [], + "m_SerializableEdges": [ + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"50e1c2db-71bf-454c-9a0e-880fcdd77745\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"a05748c0-e761-4d88-b877-467bf842fa36\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"50e1c2db-71bf-454c-9a0e-880fcdd77745\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"bb91da7b-aa75-4316-9272-750ccb5b2b73\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0f7e630c-4c58-428a-81f6-e5b45366aebb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b145d947-b61d-4ec0-b56f-9b89f00f6367\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"82077223-e9e6-4c08-937f-3c461f908e9c\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"f3658fcb-dc94-4700-b8db-14e5fd3a0c61\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"b145d947-b61d-4ec0-b56f-9b89f00f6367\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"82077223-e9e6-4c08-937f-3c461f908e9c\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"b145d947-b61d-4ec0-b56f-9b89f00f6367\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"82077223-e9e6-4c08-937f-3c461f908e9c\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"d63f07c7-fb74-42c1-bcb1-75850876bc07\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"82077223-e9e6-4c08-937f-3c461f908e9c\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"7f501730-77ea-4edf-949b-a5bb75c7a786\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"d63f07c7-fb74-42c1-bcb1-75850876bc07\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 5,\n \"m_NodeGUIDSerialized\": \"bb91da7b-aa75-4316-9272-750ccb5b2b73\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"d63f07c7-fb74-42c1-bcb1-75850876bc07\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"692b94fd-04b7-4023-a0e4-eddf820cb990\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 13,\n \"m_NodeGUIDSerialized\": \"f3658fcb-dc94-4700-b8db-14e5fd3a0c61\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"589c2d90-81fe-48a0-b357-d5e6e5533567\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"692b94fd-04b7-4023-a0e4-eddf820cb990\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"a05748c0-e761-4d88-b877-467bf842fa36\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"78d1bb36-2ec2-4a26-9678-8dcf2d2189c1\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"78d1bb36-2ec2-4a26-9678-8dcf2d2189c1\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"f3658fcb-dc94-4700-b8db-14e5fd3a0c61\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"78d1bb36-2ec2-4a26-9678-8dcf2d2189c1\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"692b94fd-04b7-4023-a0e4-eddf820cb990\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"79ee4a7b-859d-4b68-93f1-2045fd2791e6\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"78d1bb36-2ec2-4a26-9678-8dcf2d2189c1\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"49114f1c-2646-4082-9f2f-fe2de5edc42b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"bb91da7b-aa75-4316-9272-750ccb5b2b73\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"91aa7d8f-e691-45bf-93aa-27541d5a8a8a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"a05748c0-e761-4d88-b877-467bf842fa36\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"41036491-1224-4633-b768-cbba54147170\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"bb91da7b-aa75-4316-9272-750ccb5b2b73\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c691ab83-76a1-4157-81aa-71114df6b60d\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"a05748c0-e761-4d88-b877-467bf842fa36\"\n }\n}" + } + ], + "m_PreviewData": { + "serializedMesh": { + "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", + "m_Guid": "" + } + }, + "m_Path": "Shader Graphs", + "m_ConcretePrecision": 0, + "m_ActiveOutputNodeGuidSerialized": "f3658fcb-dc94-4700-b8db-14e5fd3a0c61" +} \ No newline at end of file diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph.meta new file mode 100644 index 0000000..4853566 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/FFTOneLine.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 62d2dfed45b39224c8e510e88b57d363 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Feedback 2.shadergraph b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Feedback 2.shadergraph index 5a49b0b..1b3865f 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Feedback 2.shadergraph +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Feedback 2.shadergraph @@ -72,7 +72,7 @@ "typeInfo": { "fullName": "UnityEditor.ShaderGraph.GradientNoiseNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"e4c526de-60ca-4ea0-aa9d-ed8fe9eb1550\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Gradient Noise\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1185.0,\n \"y\": -220.99998474121095,\n \"width\": 208.0,\n \"height\": 301.9999694824219\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Scale\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Scale\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 12.0,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"e4c526de-60ca-4ea0-aa9d-ed8fe9eb1550\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Gradient Noise\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1185.0,\n \"y\": -220.99998474121095,\n \"width\": 208.0,\n \"height\": 301.9999694824219\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Scale\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Scale\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 20.0,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph new file mode 100644 index 0000000..c1b44b4 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph @@ -0,0 +1,348 @@ +{ + "m_SerializedProperties": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TextureShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"_BaseColorMap\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"28fd823e-7ac1-4619-b94b-bd282b55eaef\"\n },\n \"m_DefaultReferenceName\": \"Texture2D_3E0BA2A\",\n \"m_OverrideReferenceName\": \"_BaseColorMap\",\n \"m_Precision\": 0,\n \"m_Value\": {\n \"m_SerializedTexture\": \"{\\\"texture\\\":{\\\"instanceID\\\":0}}\",\n \"m_Guid\": \"\"\n },\n \"m_Modifiable\": true,\n \"m_DefaultType\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"_LookupTextureIndex\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"05f6d416-edec-44df-8345-7ea84817a152\"\n },\n \"m_DefaultReferenceName\": \"Vector1_E41A649A\",\n \"m_OverrideReferenceName\": \"_LookupTextureIndex\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Emission_Intensity\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"98d3cae2-90ff-40b1-83b3-77856d999e1c\"\n },\n \"m_DefaultReferenceName\": \"Vector1_468BFCD\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Hue\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"bfb2c103-3bf8-49f0-a399-4885e04a8dff\"\n },\n \"m_DefaultReferenceName\": \"Vector1_5C6FC899\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.0,\n \"m_FloatType\": 1,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 360.0\n },\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Length\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"1191ff32-56bb-4b36-8b82-56e82e878155\"\n },\n \"m_DefaultReferenceName\": \"Vector1_477157C3\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 1000.0,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + } + ], + "m_SerializableNodes": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.HueNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"8de88cb3-c17b-4e3f-aff4-350483fd2683\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Hue\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 67.0,\n \"y\": 163.00001525878907,\n \"width\": 208.0,\n \"height\": 339.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_HueMode\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"ecc6e651-13f9-4f91-8a2e-aeb728b07746\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1841.0,\n \"y\": 43.0,\n \"width\": 109.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Length\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"1191ff32-56bb-4b36-8b82-56e82e878155\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SampleTexture2DLODNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"3c3f45bc-13e7-47b8-8621-65ca6310e7de\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sample Texture 2D LOD\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -601.0,\n \"y\": -118.0,\n \"width\": 198.0,\n \"height\": 156.99998474121095\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Texture\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Sampler\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sampler\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"LOD\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"LOD\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 1,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_TextureType\": 1,\n \"m_NormalMapSpace\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.AddNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"9c55c67a-fc17-4bba-a703-4338a1938a5f\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Add\",\n \"m_DrawState\": {\n \"m_Expanded\": false,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1360.0,\n \"y\": -58.0,\n \"width\": 208.0,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.10000000149011612,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PositionNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"7b8b830e-7921-4d15-876e-92cd91b819b3\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Position\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -348.0000305175781,\n \"y\": -218.99998474121095,\n \"width\": 198.0,\n \"height\": 131.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 1,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Space\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SplitNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"be1d369b-7f19-4acd-997c-d930854857cb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Split\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -66.999755859375,\n \"y\": -141.0000762939453,\n \"width\": 115.0,\n \"height\": 149.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector3Node" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"b1ccd120-6251-4ca4-8ee3-e96d5a4cc946\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 3\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 185.9999542236328,\n \"y\": -133.99998474121095,\n \"width\": 123.00000762939453,\n \"height\": 125.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Z\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Z\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 1,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0,\n \"z\": 0.0\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.DivideNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"8a4344ba-423e-4b98-927a-2268a134c07e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Divide\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1566.0001220703125,\n \"y\": 491.0000305175781,\n \"width\": 124.0,\n \"height\": 117.99999237060547\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 2.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Texture2DPropertiesNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"c00d688b-2d7d-4f9b-b3eb-fc7b4f98f29d\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Texel Size\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1756.0001220703125,\n \"y\": 594.9999389648438,\n \"width\": 173.0,\n \"height\": 101.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Width\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Width\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Height\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Height\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Texture\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 0\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"4837745d-adf8-4e4b-84b3-7862627e7114\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -2035.0,\n \"y\": 592.0,\n \"width\": 156.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"_BaseColorMap\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"28fd823e-7ac1-4619-b94b-bd282b55eaef\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"3341a38a-33f5-45fe-bcec-c9db261bb836\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 337.9999694824219,\n \"y\": 311.0,\n \"width\": 164.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Emission_Intensity\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"98d3cae2-90ff-40b1-83b3-77856d999e1c\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Experimental.Rendering.HDPipeline.EmissionNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"2ba86dd2-b177-4d6e-aa95-2cad7df9f9e1\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Emission Node\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 547.0,\n \"y\": 257.0,\n \"width\": 219.0,\n \"height\": 185.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Color\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Intensity\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Intensity\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"ExpositionWeight\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"ExpositionWeight\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Output\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Output\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"_intensityUnit\": 0,\n \"m_NormalizeColor\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"51a1418a-26e7-4e59-8c23-c34696abda3b\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -118.0,\n \"y\": 351.0,\n \"width\": 95.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Hue\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"bfb2c103-3bf8-49f0-a399-4885e04a8dff\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"229a1d99-fab3-4e06-ad80-1413991c3115\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1867.0,\n \"y\": -79.0,\n \"width\": 179.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"_LookupTextureIndex\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"05f6d416-edec-44df-8345-7ea84817a152\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector2Node" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"ade99852-4f36-4aea-bc53-4a5e3d504e3e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 2\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1096.0,\n \"y\": 7.0,\n \"width\": 123.0,\n \"height\": 101.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.DivideNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"22d4cc0e-1d1a-4c70-9223-0c6e5f12eae8\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Divide\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1636.0,\n \"y\": -121.0,\n \"width\": 208.0,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1000.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector2Node" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"944f4d6e-4d1e-4eb9-a21e-65775c703bd0\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Vector 2\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1090.0,\n \"y\": 622.0,\n \"width\": 123.0,\n \"height\": 101.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Y\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Y\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": {\n \"x\": 0.0,\n \"y\": 0.0\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TilingAndOffsetNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"475e7f4f-2601-4b71-bd1d-b5af21552a22\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Tiling And Offset\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -825.0000610351563,\n \"y\": 619.0000610351563,\n \"width\": 151.0,\n \"height\": 142.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Tiling\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.8999999761581421,\\n \\\"y\\\": 0.8999999761581421\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TilingAndOffsetNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"d1dd7092-13bb-4c48-b77f-e41030aeb81e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Tiling And Offset\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -886.9999389648438,\n \"y\": -89.00001525878906,\n \"width\": 208.0,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Tiling\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.8999999761581421,\\n \\\"y\\\": 0.8999999761581421\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"32b62e33-81a2-4b36-9290-3aa2e0113eb8\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1785.0,\n \"y\": 495.0000305175781,\n \"width\": 179.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"_LookupTextureIndex\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"05f6d416-edec-44df-8345-7ea84817a152\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SampleTexture2DLODNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"912c3b40-162d-4451-8bc4-2d12b34eb1bc\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sample Texture 2D LOD\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -534.9999389648438,\n \"y\": 524.0000610351563,\n \"width\": 198.0,\n \"height\": 255.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"RGBA\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"RGBA\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"R\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"R\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 6,\\n \\\"m_DisplayName\\\": \\\"G\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"G\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DInputMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Texture\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Texture\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Texture\\\": {\\n \\\"m_SerializedTexture\\\": \\\"{\\\\\\\"texture\\\\\\\":{\\\\\\\"instanceID\\\\\\\":0}}\\\",\\n \\\"m_Guid\\\": \\\"\\\"\\n },\\n \\\"m_DefaultType\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.SamplerStateMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Sampler\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sampler\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"LOD\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"LOD\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.2100000381469727,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 1,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_TextureType\": 0,\n \"m_NormalMapSpace\": 1\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"b2f2b404-61bb-4fdc-abf3-01c2a7ceb010\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -843.0,\n \"y\": 516.9999389648438,\n \"width\": 156.0,\n \"height\": 34.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Texture2DMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"_BaseColorMap\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"28fd823e-7ac1-4619-b94b-bd282b55eaef\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Experimental.Rendering.HDPipeline.HDLitMasterNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"11fb4cc1-5314-482c-b2a4-cf63a96accf4\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Lit Master\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 779.0,\n \"y\": -111.99995422363281,\n \"width\": 200.0,\n \"height\": 293.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.PositionMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Position\\\",\\n \\\"m_StageCapability\\\": 1,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"BaseColor\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Albedo\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.7353569269180298,\\n \\\"y\\\": 0.7353569269180298,\\n \\\"z\\\": 0.7353569269180298\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.NormalMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Normal\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Normal\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.NormalMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"BentNormal\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"BentNormal\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 3\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 11,\\n \\\"m_DisplayName\\\": \\\"CoatMask\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"CoatMask\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 12,\\n \\\"m_DisplayName\\\": \\\"Metallic\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Metallic\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 14,\\n \\\"m_DisplayName\\\": \\\"Smoothness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Smoothness\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 15,\\n \\\"m_DisplayName\\\": \\\"AmbientOcclusion\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Occlusion\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 13,\\n \\\"m_DisplayName\\\": \\\"Emission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Emission\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 16,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Alpha\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SerializableSubShaders\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.Experimental.Rendering.HDPipeline.HDLitSubShader\"\n },\n \"JSONnodeData\": \"{}\"\n }\n ],\n \"m_SurfaceType\": 0,\n \"m_AlphaMode\": 0,\n \"m_RenderingPass\": 1,\n \"m_BlendPreserveSpecular\": true,\n \"m_TransparencyFog\": true,\n \"m_DrawBeforeRefraction\": false,\n \"m_RefractionModel\": 0,\n \"m_Distortion\": false,\n \"m_DistortionMode\": 0,\n \"m_DistortionDepthTest\": true,\n \"m_AlphaTest\": false,\n \"m_AlphaTestDepthPrepass\": false,\n \"m_AlphaTestDepthPostpass\": false,\n \"m_TransparentWritesMotionVec\": false,\n \"m_AlphaTestShadow\": false,\n \"m_BackThenFrontRendering\": false,\n \"m_SortPriority\": 0,\n \"m_DoubleSidedMode\": 1,\n \"m_MaterialType\": 0,\n \"m_SSSTransmission\": true,\n \"m_ReceiveDecals\": true,\n \"m_ReceivesSSR\": true,\n \"m_EnergyConservingSpecular\": true,\n \"m_SpecularAA\": false,\n \"m_SpecularAAScreenSpaceVariance\": 0.0,\n \"m_SpecularAAThreshold\": 0.0,\n \"m_SpecularOcclusionMode\": 0,\n \"m_DiffusionProfile\": 0,\n \"m_overrideBakedGI\": false,\n \"m_depthOffset\": false,\n \"m_DOTSInstancing\": false,\n \"m_ZWrite\": false,\n \"m_transparentCullMode\": 2,\n \"m_ZTest\": 4\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.AddNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"e3a6a3ea-d9ba-430f-80bb-e9d2e2679bfb\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Add\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1398.0,\n \"y\": 568.0,\n \"width\": 85.0,\n \"height\": 61.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.10000000149011612,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + } + ], + "m_Groups": [], + "m_SerializableEdges": [ + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"944f4d6e-4d1e-4eb9-a21e-65775c703bd0\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"475e7f4f-2601-4b71-bd1d-b5af21552a22\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"4837745d-adf8-4e4b-84b3-7862627e7114\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c00d688b-2d7d-4f9b-b3eb-fc7b4f98f29d\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"32b62e33-81a2-4b36-9290-3aa2e0113eb8\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"8a4344ba-423e-4b98-927a-2268a134c07e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"c00d688b-2d7d-4f9b-b3eb-fc7b4f98f29d\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"8a4344ba-423e-4b98-927a-2268a134c07e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b2f2b404-61bb-4fdc-abf3-01c2a7ceb010\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"912c3b40-162d-4451-8bc4-2d12b34eb1bc\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"7b8b830e-7921-4d15-876e-92cd91b819b3\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"be1d369b-7f19-4acd-997c-d930854857cb\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"be1d369b-7f19-4acd-997c-d930854857cb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"b1ccd120-6251-4ca4-8ee3-e96d5a4cc946\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"be1d369b-7f19-4acd-997c-d930854857cb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"b1ccd120-6251-4ca4-8ee3-e96d5a4cc946\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b2f2b404-61bb-4fdc-abf3-01c2a7ceb010\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"3c3f45bc-13e7-47b8-8621-65ca6310e7de\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"d1dd7092-13bb-4c48-b77f-e41030aeb81e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"3c3f45bc-13e7-47b8-8621-65ca6310e7de\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ade99852-4f36-4aea-bc53-4a5e3d504e3e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"d1dd7092-13bb-4c48-b77f-e41030aeb81e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"229a1d99-fab3-4e06-ad80-1413991c3115\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"22d4cc0e-1d1a-4c70-9223-0c6e5f12eae8\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 5,\n \"m_NodeGUIDSerialized\": \"3c3f45bc-13e7-47b8-8621-65ca6310e7de\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"b1ccd120-6251-4ca4-8ee3-e96d5a4cc946\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ecc6e651-13f9-4f91-8a2e-aeb728b07746\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"22d4cc0e-1d1a-4c70-9223-0c6e5f12eae8\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"475e7f4f-2601-4b71-bd1d-b5af21552a22\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"912c3b40-162d-4451-8bc4-2d12b34eb1bc\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b1ccd120-6251-4ca4-8ee3-e96d5a4cc946\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"11fb4cc1-5314-482c-b2a4-cf63a96accf4\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"912c3b40-162d-4451-8bc4-2d12b34eb1bc\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"8de88cb3-c17b-4e3f-aff4-350483fd2683\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"8de88cb3-c17b-4e3f-aff4-350483fd2683\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"11fb4cc1-5314-482c-b2a4-cf63a96accf4\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"51a1418a-26e7-4e59-8c23-c34696abda3b\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"8de88cb3-c17b-4e3f-aff4-350483fd2683\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"2ba86dd2-b177-4d6e-aa95-2cad7df9f9e1\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 13,\n \"m_NodeGUIDSerialized\": \"11fb4cc1-5314-482c-b2a4-cf63a96accf4\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"8de88cb3-c17b-4e3f-aff4-350483fd2683\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"2ba86dd2-b177-4d6e-aa95-2cad7df9f9e1\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"3341a38a-33f5-45fe-bcec-c9db261bb836\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"2ba86dd2-b177-4d6e-aa95-2cad7df9f9e1\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"22d4cc0e-1d1a-4c70-9223-0c6e5f12eae8\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"9c55c67a-fc17-4bba-a703-4338a1938a5f\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"9c55c67a-fc17-4bba-a703-4338a1938a5f\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"ade99852-4f36-4aea-bc53-4a5e3d504e3e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"8a4344ba-423e-4b98-927a-2268a134c07e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"e3a6a3ea-d9ba-430f-80bb-e9d2e2679bfb\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"e3a6a3ea-d9ba-430f-80bb-e9d2e2679bfb\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"944f4d6e-4d1e-4eb9-a21e-65775c703bd0\"\n }\n}" + } + ], + "m_PreviewData": { + "serializedMesh": { + "m_SerializedMesh": "{\"mesh\":{\"instanceID\":0}}", + "m_Guid": "" + } + }, + "m_Path": "Shader Graphs", + "m_ConcretePrecision": 0, + "m_ActiveOutputNodeGuidSerialized": "11fb4cc1-5314-482c-b2a4-cf63a96accf4" +} \ No newline at end of file diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph.meta new file mode 100644 index 0000000..991c682 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/LookupTexture.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 5a4be2849394f3a4ba5d282786a8af6c +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat new file mode 100644 index 0000000..39ba0a8 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat @@ -0,0 +1,68 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SG_FFTOneLine + m_Shader: {fileID: -6465566751694194690, guid: 62d2dfed45b39224c8e510e88b57d363, + type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + MotionVector: User + disabledShaderPasses: + - MOTIONVECTORS + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - Vector1_18C84440: 1 + - Vector1_34FCA198: 0 + - Vector1_39833307: 0 + - _AlphaCutoff: 0.5 + - _AlphaCutoffEnable: 0 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _BlendMode: 0 + - _CullMode: 2 + - _CullModeForward: 2 + - _DoubleSidedEnable: 0 + - _DoubleSidedNormalMode: 2 + - _DstBlend: 0 + - _ReceivesSSR: 1 + - _RenderQueueType: 1 + - _RequireSplitLighting: 0 + - _SrcBlend: 1 + - _StencilRef: 0 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 64 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 128 + - _StencilWriteMask: 3 + - _StencilWriteMaskDepth: 32 + - _StencilWriteMaskDistortionVec: 64 + - _StencilWriteMaskGBuffer: 3 + - _StencilWriteMaskMV: 128 + - _SurfaceType: 0 + - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 + - _TransparentSortPriority: 0 + - _UseShadowThreshold: 0 + - _ZTestDepthEqualForOpaque: 4 + - _ZTestGBuffer: 4 + - _ZTestTransparent: 4 + - _ZWrite: 0 + m_Colors: + - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat.meta new file mode 100644 index 0000000..dcc4cd5 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_FFTOneLine.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 525ce098a0947ce479798acc215fafba +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat new file mode 100644 index 0000000..83ef007 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat @@ -0,0 +1,70 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SG_LookupTexture + m_Shader: {fileID: -6465566751694194690, guid: 5a4be2849394f3a4ba5d282786a8af6c, + type: 3} + m_ShaderKeywords: + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + MotionVector: User + disabledShaderPasses: + - MOTIONVECTORS + - TransparentBackface + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseColorMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - Vector1_468BFCD: 0 + - Vector1_477157C3: 100 + - Vector1_5C6FC899: 173 + - _AlphaCutoff: 0.5 + - _AlphaCutoffEnable: 0 + - _AlphaDstBlend: 0 + - _AlphaSrcBlend: 1 + - _BlendMode: 0 + - _CullMode: 2 + - _CullModeForward: 2 + - _DoubleSidedEnable: 0 + - _DoubleSidedNormalMode: 2 + - _DstBlend: 0 + - _LookupTextureIndex: 0 + - _ReceivesSSR: 1 + - _RenderQueueType: 1 + - _RequireSplitLighting: 0 + - _SrcBlend: 1 + - _StencilRef: 2 + - _StencilRefDepth: 0 + - _StencilRefDistortionVec: 64 + - _StencilRefGBuffer: 2 + - _StencilRefMV: 128 + - _StencilWriteMask: 3 + - _StencilWriteMaskDepth: 48 + - _StencilWriteMaskDistortionVec: 64 + - _StencilWriteMaskGBuffer: 51 + - _StencilWriteMaskMV: 176 + - _SurfaceType: 0 + - _TransparentBackfaceEnable: 0 + - _TransparentCullMode: 2 + - _TransparentSortPriority: 0 + - _UseShadowThreshold: 0 + - _ZTestDepthEqualForOpaque: 3 + - _ZTestGBuffer: 4 + - _ZTestTransparent: 4 + - _ZWrite: 1 + m_Colors: + - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} + - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat.meta new file mode 100644 index 0000000..58860f6 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/SG_LookupTexture.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77102ba217abd694daec96a7ddcbe3f0 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_Feedback 2.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_Feedback 2.mat index 65bd042..36ad65c 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_Feedback 2.mat +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_Feedback 2.mat @@ -36,9 +36,9 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - - Vector1_3089B890: 1.01 + - Vector1_3089B890: 1.003 - Vector1_52578292: 1 - - Vector1_E27B30A: 1.3 + - Vector1_E27B30A: 1 - _AlphaCutoff: 0.5 - _AlphaCutoffEnable: 0 - _AlphaDstBlend: 0 @@ -73,6 +73,6 @@ Material: - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: - - Vector3_5DBEA452: {r: 1.004, g: 1.003, b: 1.001, a: 0} + - Vector3_5DBEA452: {r: 1.003, g: 1.001, b: 1.001, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_ShaderTests.mat b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_ShaderTests.mat index 1ba9077..9063466 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_ShaderTests.mat +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/Shader Graphs_ShaderTests.mat @@ -10,21 +10,24 @@ Material: m_Name: Shader Graphs_ShaderTests m_Shader: {fileID: -6465566751694194690, guid: 71a22bf742c72dc41b9f702fefa72ee4, type: 3} - m_ShaderKeywords: + m_ShaderKeywords: _ALPHATEST_ON m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: 2000 stringTagMap: MotionVector: User + RenderType: TransparentCutout disabledShaderPasses: - MOTIONVECTORS + - TransparentBackface m_SavedProperties: serializedVersion: 3 m_TexEnvs: [] m_Floats: + - Vector1_CC52B6C7: 0.05 - _AlphaCutoff: 0.5 - - _AlphaCutoffEnable: 0 + - _AlphaCutoffEnable: 1 - _AlphaDstBlend: 0 - _AlphaSrcBlend: 1 - _BlendMode: 0 @@ -38,24 +41,25 @@ Material: - _RequireSplitLighting: 0 - _SrcBlend: 1 - _StencilRef: 0 - - _StencilRefDepth: 0 + - _StencilRefDepth: 32 - _StencilRefDistortionVec: 64 - _StencilRefGBuffer: 2 - - _StencilRefMV: 128 + - _StencilRefMV: 160 - _StencilWriteMask: 3 - - _StencilWriteMaskDepth: 32 + - _StencilWriteMaskDepth: 48 - _StencilWriteMaskDistortionVec: 64 - _StencilWriteMaskGBuffer: 3 - - _StencilWriteMaskMV: 128 + - _StencilWriteMaskMV: 176 - _SurfaceType: 0 - _TransparentBackfaceEnable: 0 - _TransparentCullMode: 2 - _TransparentSortPriority: 0 - _UseShadowThreshold: 0 - - _ZTestDepthEqualForOpaque: 4 - - _ZTestGBuffer: 4 + - _ZTestDepthEqualForOpaque: 3 + - _ZTestGBuffer: 3 - _ZTestTransparent: 4 - _ZWrite: 1 m_Colors: + - Color_169300F2: {r: 1, g: 0, b: 0.24710798, a: 0} - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/ShaderTests.shadergraph b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/ShaderTests.shadergraph index 8966c47..b1957be 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/ShaderTests.shadergraph +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/ShaderGraph/ShaderTests.shadergraph @@ -1,53 +1,144 @@ { - "m_SerializedProperties": [], + "m_SerializedProperties": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.ColorShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Color\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"13aa6e92-0233-44be-aaa2-6aa469cbac3d\"\n },\n \"m_DefaultReferenceName\": \"Color_169300F2\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": {\n \"r\": 1.0,\n \"g\": 0.0,\n \"b\": 0.0,\n \"a\": 0.0\n },\n \"m_ColorMode\": 0,\n \"m_Hidden\": false\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1ShaderProperty" + }, + "JSONnodeData": "{\n \"m_Name\": \"Outline\",\n \"m_GeneratePropertyBlock\": true,\n \"m_Guid\": {\n \"m_GuidSerialized\": \"8738b44a-4d0a-4c77-bdba-9b47a5505402\"\n },\n \"m_DefaultReferenceName\": \"Vector1_CC52B6C7\",\n \"m_OverrideReferenceName\": \"\",\n \"m_Precision\": 0,\n \"m_Value\": 0.10000000149011612,\n \"m_FloatType\": 0,\n \"m_RangeValues\": {\n \"x\": 0.0,\n \"y\": 1.0\n },\n \"m_Hidden\": false\n}" + } + ], "m_SerializableNodes": [ + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.ColorMaskNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"380834f0-a4a1-4c5d-ba13-250b7ec84384\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Color Mask\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 310.0001220703125,\n \"y\": -525.0,\n \"width\": 172.0,\n \"height\": 166.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Mask Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"MaskColor\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Range\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Range\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.800000011920929,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Fuzziness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Fuzziness\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, { "typeInfo": { "fullName": "UnityEditor.Experimental.Rendering.HDPipeline.HDUnlitMasterNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Unlit Master\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 939.0000610351563,\n \"y\": -489.0000305175781,\n \"width\": 200.00001525878907,\n \"height\": 173.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.PositionMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 9,\\n \\\"m_DisplayName\\\": \\\"Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Position\\\",\\n \\\"m_StageCapability\\\": 1,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Color\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Alpha\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"AlphaClipThreshold\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"AlphaClipThreshold\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.44999998807907107,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 12,\\n \\\"m_DisplayName\\\": \\\"Emission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Emission\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SerializableSubShaders\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.Experimental.Rendering.HDPipeline.HDUnlitSubShader\"\n },\n \"JSONnodeData\": \"{}\"\n }\n ],\n \"m_SurfaceType\": 1,\n \"m_AlphaMode\": 0,\n \"m_RenderingPass\": 5,\n \"m_TransparencyFog\": true,\n \"m_DrawBeforeRefraction\": false,\n \"m_Distortion\": false,\n \"m_DistortionMode\": 0,\n \"m_DistortionOnly\": true,\n \"m_DistortionDepthTest\": true,\n \"m_AlphaTest\": true,\n \"m_SortPriority\": 0,\n \"m_DoubleSided\": false,\n \"m_ZWrite\": true,\n \"m_transparentCullMode\": 2,\n \"m_ZTest\": 4\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Unlit Master\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 1124.0,\n \"y\": -687.0,\n \"width\": 200.0,\n \"height\": 173.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.PositionMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 9,\\n \\\"m_DisplayName\\\": \\\"Position\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Position\\\",\\n \\\"m_StageCapability\\\": 1,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_Space\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Color\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 7,\\n \\\"m_DisplayName\\\": \\\"Alpha\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Alpha\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 1.0,\\n \\\"m_DefaultValue\\\": 1.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 8,\\n \\\"m_DisplayName\\\": \\\"AlphaClipThreshold\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"AlphaClipThreshold\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.44999998807907107,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 12,\\n \\\"m_DisplayName\\\": \\\"Emission\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Emission\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 1\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_SerializableSubShaders\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.Experimental.Rendering.HDPipeline.HDUnlitSubShader\"\n },\n \"JSONnodeData\": \"{}\"\n }\n ],\n \"m_SurfaceType\": 1,\n \"m_AlphaMode\": 0,\n \"m_RenderingPass\": 5,\n \"m_TransparencyFog\": true,\n \"m_DrawBeforeRefraction\": false,\n \"m_Distortion\": false,\n \"m_DistortionMode\": 0,\n \"m_DistortionOnly\": true,\n \"m_DistortionDepthTest\": true,\n \"m_AlphaTest\": true,\n \"m_SortPriority\": 0,\n \"m_DoubleSided\": false,\n \"m_ZWrite\": true,\n \"m_transparentCullMode\": 2,\n \"m_ZTest\": 4\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.TilingAndOffsetNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"56815254-ad7c-4c28-aa24-72a188cec43e\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Tiling And Offset\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -166.967529296875,\n \"y\": -458.9674987792969,\n \"width\": 208.0,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Tiling\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"dbd70faf-0aa5-42f4-be4e-cec1f9606640\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Tiling And Offset\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -596.0,\n \"y\": 176.00001525878907,\n \"width\": 208.00001525878907,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Tiling\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 1.2999999523162842\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TilingAndOffsetNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"56815254-ad7c-4c28-aa24-72a188cec43e\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Tiling And Offset\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -315.9999694824219,\n \"y\": -523.0,\n \"width\": 208.00001525878907,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Tiling\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Tiling\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 1.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.EllipseNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"fb0207b1-a461-445e-9168-7c5b80660a29\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Ellipse\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -653.0,\n \"y\": -648.0000610351563,\n \"width\": 208.00001525878907,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Width\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Width\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Height\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Height\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"fb0207b1-a461-445e-9168-7c5b80660a29\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Ellipse\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -654.9999389648438,\n \"y\": -634.0,\n \"width\": 208.00001525878907,\n \"height\": 326.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Width\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Width\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Height\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Height\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.5,\\n \\\"m_DefaultValue\\\": 0.5,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 2,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.GradientNoiseNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"ae58f30f-e910-4881-aeaf-de522894cb85\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Gradient Noise\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -525.0,\n \"y\": -148.00001525878907,\n \"width\": 208.00001525878907,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Scale\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Scale\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 13.300000190734864,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"ae58f30f-e910-4881-aeaf-de522894cb85\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Gradient Noise\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -531.0,\n \"y\": -200.00003051757813,\n \"width\": 208.00001525878907,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Scale\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Scale\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 13.300000190734864,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.TwirlNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"2d8a8928-c96a-4b52-951f-85d482b6cdbe\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Twirl\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -854.967529296875,\n \"y\": -261.96746826171877,\n \"width\": 208.0,\n \"height\": 350.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Strength\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Strength\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 39.11000061035156,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"2d8a8928-c96a-4b52-951f-85d482b6cdbe\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Twirl\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -857.0,\n \"y\": -247.99998474121095,\n \"width\": 208.00001525878907,\n \"height\": 350.0000305175781\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Strength\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Strength\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 39.11000061035156,\\n \\\"m_DefaultValue\\\": 10.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Offset\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Offset\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.ColorMaskNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"1525f56b-2f3d-4da7-bcae-9bbb636d5c19\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Color Mask\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 123.00001525878906,\n \"y\": -380.0,\n \"width\": 208.00001525878907,\n \"height\": 350.0000305175781\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Mask Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"MaskColor\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Range\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Range\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.699999988079071,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Fuzziness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Fuzziness\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"1525f56b-2f3d-4da7-bcae-9bbb636d5c19\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Color Mask\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 317.00006103515627,\n \"y\": -354.0,\n \"width\": 172.0,\n \"height\": 166.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Mask Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"MaskColor\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Range\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Range\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.699999988079071,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Fuzziness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Fuzziness\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.InvertColorsNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"c756fd55-b0fa-4333-a577-4210f669ba2c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Invert Colors\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 551.9999389648438,\n \"y\": -251.0,\n \"width\": 208.0,\n \"height\": 379.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_RedChannel\": true,\n \"m_GreenChannel\": false,\n \"m_BlueChannel\": false\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"c756fd55-b0fa-4333-a577-4210f669ba2c\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Invert Colors\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 580.0,\n \"y\": -421.0000305175781,\n \"width\": 208.0,\n \"height\": 379.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_RedChannel\": true,\n \"m_GreenChannel\": false,\n \"m_BlueChannel\": false\n}" }, { "typeInfo": { "fullName": "UnityEditor.ShaderGraph.RotateNode" }, - "JSONnodeData": "{\n \"m_GuidSerialized\": \"1b051423-fb03-44c2-9578-4ed1e6e1ae15\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Rotate\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1168.967529296875,\n \"y\": -318.9674987792969,\n \"width\": 208.0,\n \"height\": 362.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Rotation\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Rotation\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.5700000524520875,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Unit\": 0\n}" + "JSONnodeData": "{\n \"m_GuidSerialized\": \"1b051423-fb03-44c2-9578-4ed1e6e1ae15\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Rotate\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1165.0,\n \"y\": -305.0000305175781,\n \"width\": 208.00001525878907,\n \"height\": 363.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.UVMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"UV\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"UV\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ],\\n \\\"m_Channel\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Center\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Center\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.5,\\n \\\"y\\\": 0.5\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Rotation\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Rotation\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 1.5700000524520875,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector2MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Unit\": 0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.TimeNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"2f95ac45-de08-4f0c-bba2-8316e02ba79e\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Time\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -2407.0,\n \"y\": -179.00003051757813,\n \"width\": 121.0,\n \"height\": 173.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Sine Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Sine Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Cosine Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Cosine Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Delta Time\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Delta Time\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Smooth Delta\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Smooth Delta\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.MultiplyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"b93d1abf-5943-4828-bd34-666cdf3f7743\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1476.1802978515625,\n \"y\": -206.18035888671876,\n \"width\": 208.0,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 40.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.ReplaceColorNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"2ea8a508-2793-49ce-9625-97b5c9b31d21\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Replace Color\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 631.0,\n \"y\": -899.9999389648438,\n \"width\": 208.0,\n \"height\": 374.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"From\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"From\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"To\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"To\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 1.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Range\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Range\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 5,\\n \\\"m_DisplayName\\\": \\\"Fuzziness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Fuzziness\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.MultiplyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"7744ab34-6ad5-4ee7-a305-a8ea31b397ac\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Multiply\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 872.0,\n \"y\": -1044.9998779296875,\n \"width\": 208.0,\n \"height\": 301.9999694824219\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 2.0,\\n \\\"e01\\\": 2.0,\\n \\\"e02\\\": 2.0,\\n \\\"e03\\\": 2.0,\\n \\\"e10\\\": 2.0,\\n \\\"e11\\\": 2.0,\\n \\\"e12\\\": 2.0,\\n \\\"e13\\\": 2.0,\\n \\\"e20\\\": 2.0,\\n \\\"e21\\\": 2.0,\\n \\\"e22\\\": 2.0,\\n \\\"e23\\\": 2.0,\\n \\\"e30\\\": 2.0,\\n \\\"e31\\\": 2.0,\\n \\\"e32\\\": 2.0,\\n \\\"e33\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicValueMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"e00\\\": 0.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 0.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 0.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"e00\\\": 1.0,\\n \\\"e01\\\": 0.0,\\n \\\"e02\\\": 0.0,\\n \\\"e03\\\": 0.0,\\n \\\"e10\\\": 0.0,\\n \\\"e11\\\": 1.0,\\n \\\"e12\\\": 0.0,\\n \\\"e13\\\": 0.0,\\n \\\"e20\\\": 0.0,\\n \\\"e21\\\": 0.0,\\n \\\"e22\\\": 1.0,\\n \\\"e23\\\": 0.0,\\n \\\"e30\\\": 0.0,\\n \\\"e31\\\": 0.0,\\n \\\"e32\\\": 0.0,\\n \\\"e33\\\": 1.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.DivideNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"9f333e3b-27c8-4790-a563-8a4a87878b7a\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Divide\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -2158.0,\n \"y\": -192.0,\n \"width\": 208.0,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 50.0,\\n \\\"y\\\": 2.0,\\n \\\"z\\\": 2.0,\\n \\\"w\\\": 2.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.ColorMaskNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"f383d86f-2e36-4aca-9421-7534a0f90f57\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Color Mask\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 308.00006103515627,\n \"y\": -690.0,\n \"width\": 172.0,\n \"height\": 166.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector3MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.ColorRGBMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Mask Color\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"MaskColor\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0\\n },\\n \\\"m_Labels\\\": [\\n \\\"X\\\",\\n \\\"Y\\\",\\n \\\"Z\\\"\\n ],\\n \\\"m_ColorMode\\\": 0\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Range\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Range\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.699999988079071,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 4,\\n \\\"m_DisplayName\\\": \\\"Fuzziness\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Fuzziness\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 3,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.SineNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"27edbdf4-6933-46b6-82c6-859b4ab49c84\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Sine\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -1804.0001220703125,\n \"y\": -272.0000305175781,\n \"width\": 208.00001525878907,\n \"height\": 278.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"In\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"In\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.Vector1Node" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"b8bf519a-ceca-40de-9dfa-c4c5f5bc1171\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Vector 1\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -140.99998474121095,\n \"y\": -686.0,\n \"width\": 123.00000762939453,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"X\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"X\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.699999988079071,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_Value\": 0.0\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"0fb83947-e895-442e-8b1b-eb038b757c45\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 296.0000305175781,\n \"y\": -989.0000610351563,\n \"width\": 208.00001525878907,\n \"height\": 124.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector4MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Color\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"13aa6e92-0233-44be-aaa2-6aa469cbac3d\"\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.AddNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"ddafe3d2-1651-4bc7-899c-c958bcc2da47\",\n \"m_GroupGuidSerialized\": \"73218490-7973-49bf-a0cc-0647650bc599\",\n \"m_Name\": \"Add\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": 8.000019073486329,\n \"y\": -637.0,\n \"width\": 208.00001525878907,\n \"height\": 302.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"A\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"A\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 1,\\n \\\"m_DisplayName\\\": \\\"B\\\",\\n \\\"m_SlotType\\\": 0,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"B\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n },\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.DynamicVectorMaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 2,\\n \\\"m_DisplayName\\\": \\\"Out\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n },\\n \\\"m_DefaultValue\\\": {\\n \\\"x\\\": 0.0,\\n \\\"y\\\": 0.0,\\n \\\"z\\\": 0.0,\\n \\\"w\\\": 0.0\\n }\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": false,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.ShaderGraph.PropertyNode" + }, + "JSONnodeData": "{\n \"m_GuidSerialized\": \"48858033-d56b-4067-a169-7924893a6902\",\n \"m_GroupGuidSerialized\": \"00000000-0000-0000-0000-000000000000\",\n \"m_Name\": \"Property\",\n \"m_DrawState\": {\n \"m_Expanded\": true,\n \"m_Position\": {\n \"serializedVersion\": \"2\",\n \"x\": -195.96759033203126,\n \"y\": -600.9674682617188,\n \"width\": 123.0,\n \"height\": 77.0\n }\n },\n \"m_SerializableSlots\": [\n {\n \"typeInfo\": {\n \"fullName\": \"UnityEditor.ShaderGraph.Vector1MaterialSlot\"\n },\n \"JSONnodeData\": \"{\\n \\\"m_Id\\\": 0,\\n \\\"m_DisplayName\\\": \\\"Outline\\\",\\n \\\"m_SlotType\\\": 1,\\n \\\"m_Priority\\\": 2147483647,\\n \\\"m_Hidden\\\": false,\\n \\\"m_ShaderOutputName\\\": \\\"Out\\\",\\n \\\"m_StageCapability\\\": 3,\\n \\\"m_Value\\\": 0.0,\\n \\\"m_DefaultValue\\\": 0.0,\\n \\\"m_Labels\\\": [\\n \\\"X\\\"\\n ]\\n}\"\n }\n ],\n \"m_Precision\": 0,\n \"m_PreviewExpanded\": true,\n \"m_CustomColors\": {\n \"m_SerializableColors\": []\n },\n \"m_PropertyGuidSerialized\": \"8738b44a-4d0a-4c77-bdba-9b47a5505402\"\n}" } ], "m_Groups": [ @@ -55,8 +146,8 @@ "m_GuidSerialized": "73218490-7973-49bf-a0cc-0647650bc599", "m_Title": "Noise Twirl", "m_Position": { - "x": 10.0, - "y": 10.0 + "x": -1190.0, + "y": -749.0 } } ], @@ -73,12 +164,6 @@ }, "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"ae58f30f-e910-4881-aeaf-de522894cb85\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"56815254-ad7c-4c28-aa24-72a188cec43e\"\n }\n}" }, - { - "typeInfo": { - "fullName": "UnityEditor.Graphing.Edge" - }, - "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"2d8a8928-c96a-4b52-951f-85d482b6cdbe\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ae58f30f-e910-4881-aeaf-de522894cb85\"\n }\n}" - }, { "typeInfo": { "fullName": "UnityEditor.Graphing.Edge" @@ -91,12 +176,6 @@ }, "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"1525f56b-2f3d-4da7-bcae-9bbb636d5c19\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"c756fd55-b0fa-4333-a577-4210f669ba2c\"\n }\n}" }, - { - "typeInfo": { - "fullName": "UnityEditor.Graphing.Edge" - }, - "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c756fd55-b0fa-4333-a577-4210f669ba2c\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 7,\n \"m_NodeGUIDSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\"\n }\n}" - }, { "typeInfo": { "fullName": "UnityEditor.Graphing.Edge" @@ -107,7 +186,115 @@ "typeInfo": { "fullName": "UnityEditor.Graphing.Edge" }, - "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"1525f56b-2f3d-4da7-bcae-9bbb636d5c19\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\"\n }\n}" + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"b93d1abf-5943-4828-bd34-666cdf3f7743\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"2d8a8928-c96a-4b52-951f-85d482b6cdbe\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"56815254-ad7c-4c28-aa24-72a188cec43e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"f383d86f-2e36-4aca-9421-7534a0f90f57\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"f383d86f-2e36-4aca-9421-7534a0f90f57\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"2ea8a508-2793-49ce-9625-97b5c9b31d21\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"56815254-ad7c-4c28-aa24-72a188cec43e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"380834f0-a4a1-4c5d-ba13-250b7ec84384\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"c756fd55-b0fa-4333-a577-4210f669ba2c\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 7,\n \"m_NodeGUIDSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"2ea8a508-2793-49ce-9625-97b5c9b31d21\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"7744ab34-6ad5-4ee7-a305-a8ea31b397ac\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"380834f0-a4a1-4c5d-ba13-250b7ec84384\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"7744ab34-6ad5-4ee7-a305-a8ea31b397ac\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"7744ab34-6ad5-4ee7-a305-a8ea31b397ac\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"87355d27-a511-4f44-a86a-5fb59931a58e\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 3,\n \"m_NodeGUIDSerialized\": \"dbd70faf-0aa5-42f4-be4e-cec1f9606640\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ae58f30f-e910-4881-aeaf-de522894cb85\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 4,\n \"m_NodeGUIDSerialized\": \"2d8a8928-c96a-4b52-951f-85d482b6cdbe\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"dbd70faf-0aa5-42f4-be4e-cec1f9606640\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"2f95ac45-de08-4f0c-bba2-8316e02ba79e\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"9f333e3b-27c8-4790-a563-8a4a87878b7a\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"9f333e3b-27c8-4790-a563-8a4a87878b7a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"dbd70faf-0aa5-42f4-be4e-cec1f9606640\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"9f333e3b-27c8-4790-a563-8a4a87878b7a\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"27edbdf4-6933-46b6-82c6-859b4ab49c84\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"27edbdf4-6933-46b6-82c6-859b4ab49c84\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b93d1abf-5943-4828-bd34-666cdf3f7743\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"0fb83947-e895-442e-8b1b-eb038b757c45\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"2ea8a508-2793-49ce-9625-97b5c9b31d21\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b8bf519a-ceca-40de-9dfa-c4c5f5bc1171\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"f383d86f-2e36-4aca-9421-7534a0f90f57\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"b8bf519a-ceca-40de-9dfa-c4c5f5bc1171\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"ddafe3d2-1651-4bc7-899c-c958bcc2da47\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"ddafe3d2-1651-4bc7-899c-c958bcc2da47\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 2,\n \"m_NodeGUIDSerialized\": \"380834f0-a4a1-4c5d-ba13-250b7ec84384\"\n }\n}" + }, + { + "typeInfo": { + "fullName": "UnityEditor.Graphing.Edge" + }, + "JSONnodeData": "{\n \"m_OutputSlot\": {\n \"m_SlotId\": 0,\n \"m_NodeGUIDSerialized\": \"48858033-d56b-4067-a169-7924893a6902\"\n },\n \"m_InputSlot\": {\n \"m_SlotId\": 1,\n \"m_NodeGUIDSerialized\": \"ddafe3d2-1651-4bc7-899c-c958bcc2da47\"\n }\n}" } ], "m_PreviewData": { diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Star.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Star.unity index 9065c26..c14bb10 100644 --- a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Star.unity +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Star.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.04720426, g: 0.066552624, b: 0.10552488, a: 1} + m_IndirectSpecularColor: {r: 0.04720289, g: 0.06655227, b: 0.10552798, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -314,6 +314,82 @@ MonoBehaviour: kernelSize: 5 lightAngle: 1 maxDepthBias: 0.001 +--- !u!114 &198424132 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3} + m_Name: + m_EditorClassIdentifier: + active: 1 + m_AdvancedMode: 0 + rotation: + m_OverrideState: 0 + m_Value: 0 + min: 0 + max: 360 + skyIntensityMode: + m_OverrideState: 0 + m_Value: 0 + exposure: + m_OverrideState: 0 + m_Value: 0 + multiplier: + m_OverrideState: 0 + m_Value: 1 + min: 0 + upperHemisphereLuxValue: + m_OverrideState: 0 + m_Value: 1 + min: 0 + desiredLuxValue: + m_OverrideState: 0 + m_Value: 20000 + updateMode: + m_OverrideState: 0 + m_Value: 0 + updatePeriod: + m_OverrideState: 0 + m_Value: 0 + min: 0 + includeSunInBaking: + m_OverrideState: 0 + m_Value: 0 + sunSize: + m_OverrideState: 0 + m_Value: 0.04 + min: 0 + max: 1 + sunSizeConvergence: + m_OverrideState: 0 + m_Value: 5 + min: 1 + max: 10 + atmosphereThickness: + m_OverrideState: 0 + m_Value: 1 + min: 0 + max: 5 + skyTint: + m_OverrideState: 0 + m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + groundColor: + m_OverrideState: 0 + m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} + hdr: 0 + showAlpha: 1 + showEyeDropper: 1 + enableSunDisk: + m_OverrideState: 0 + m_Value: 1 --- !u!1 &466410892 GameObject: m_ObjectHideFlags: 0 @@ -332,7 +408,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &466410893 Transform: m_ObjectHideFlags: 0 @@ -583,82 +659,6 @@ MonoBehaviour: enableFptlForForwardOpaque: 0 enableBigTilePrepass: 0 isFptlEnabled: 0 ---- !u!114 &783675417 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3} - m_Name: - m_EditorClassIdentifier: - active: 1 - m_AdvancedMode: 0 - rotation: - m_OverrideState: 0 - m_Value: 0 - min: 0 - max: 360 - skyIntensityMode: - m_OverrideState: 0 - m_Value: 0 - exposure: - m_OverrideState: 0 - m_Value: 0 - multiplier: - m_OverrideState: 0 - m_Value: 1 - min: 0 - upperHemisphereLuxValue: - m_OverrideState: 0 - m_Value: 1 - min: 0 - desiredLuxValue: - m_OverrideState: 0 - m_Value: 20000 - updateMode: - m_OverrideState: 0 - m_Value: 0 - updatePeriod: - m_OverrideState: 0 - m_Value: 0 - min: 0 - includeSunInBaking: - m_OverrideState: 0 - m_Value: 0 - sunSize: - m_OverrideState: 0 - m_Value: 0.04 - min: 0 - max: 1 - sunSizeConvergence: - m_OverrideState: 0 - m_Value: 5 - min: 1 - max: 10 - atmosphereThickness: - m_OverrideState: 0 - m_Value: 1 - min: 0 - max: 5 - skyTint: - m_OverrideState: 0 - m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - groundColor: - m_OverrideState: 0 - m_Value: {r: 0.369, g: 0.349, b: 0.341, a: 1} - hdr: 0 - showAlpha: 1 - showEyeDropper: 1 - enableSunDisk: - m_OverrideState: 0 - m_Value: 1 --- !u!1 &960373592 GameObject: m_ObjectHideFlags: 0 @@ -676,7 +676,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &960373593 Transform: m_ObjectHideFlags: 0 @@ -970,7 +970,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Profile: {fileID: 11400000, guid: 0659077d163b745438e308510c81d296, type: 2} m_StaticLightingSkyUniqueID: 2 - m_SkySettings: {fileID: 783675417} + m_SkySettings: {fileID: 198424132} m_SkySettingsFromProfile: {fileID: 8122027698982071875, guid: 0659077d163b745438e308510c81d296, type: 2} --- !u!114 &1538549348 diff --git a/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/MeshGen.cs b/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/MeshGen.cs index c1449c4..8862261 100644 --- a/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/MeshGen.cs +++ b/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/MeshGen.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshFilter))] +[RequireComponent(typeof(MeshRenderer))] public class MeshGen : MonoBehaviour { diff --git a/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/SpectrogramMapper.cs b/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/SpectrogramMapper.cs index 9e2e96e..bf2cff9 100644 --- a/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/SpectrogramMapper.cs +++ b/UnityProject/Assets/Scenes/Examples/SpectrogramWorld/Scripts/SpectrogramMapper.cs @@ -11,20 +11,20 @@ namespace cylvester [SerializeField] private GameObject spectrogramPanel; - private Renderer spectroGramRenderer_; + private Renderer spectrogramRenderer_; private static readonly int baseColorMap_ = Shader.PropertyToID("_BaseColorMap"); private static readonly int spectrogramIndex_ = Shader.PropertyToID("_Index"); void Start() { - spectroGramRenderer_ = spectrogramPanel.GetComponent(); + spectrogramRenderer_ = spectrogramPanel.GetComponent(); } void Update() { - spectroGramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture); - spectroGramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index); + spectrogramRenderer_.material.SetTexture(baseColorMap_, spectrogram.Texture); + spectrogramRenderer_.material.SetInt(spectrogramIndex_, spectrogram.Index); } } } \ No newline at end of file diff --git a/UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs b/UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs index ce57ba2..6446f2f 100644 --- a/UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs +++ b/UnityProject/Assets/Scripts/PdConnection/Spectrogram.cs @@ -14,6 +14,7 @@ namespace cylvester { [SerializeField] private PdBackend pdBackend; [SerializeField, Range(1, 16)] private int channel = 1; + [SerializeField] int arrayLength_ = PdConstant.BlockSize; private IPdArraySelector spectrumArraySelector_; private Texture2D texture_; @@ -22,7 +23,7 @@ namespace cylvester void Start() { spectrumArraySelector_ = new PdArraySelector(pdBackend.SpectrumArrayContainer); - texture_ = new Texture2D(PdConstant.BlockSize, PdConstant.BlockSize, TextureFormat.R8, false); + texture_ = new Texture2D(PdConstant.BlockSize, arrayLength_, TextureFormat.R8, false); var pixels = texture_.GetPixels(); for (var i = 0;i < pixels.Length; ++i) @@ -43,7 +44,7 @@ namespace cylvester texture_.Apply(); index_++; - index_ %= PdConstant.BlockSize; + index_ %= arrayLength_; } public Texture2D Texture => texture_;