diff --git a/README.md b/README.md index a4ed2fa..733da76 100644 --- a/README.md +++ b/README.md @@ -1,21 +1,20 @@ # The development environment All developers have to use the following version of software -- Unity 2019.2.8f1 (LTS) -- Microsoft Visual Studio Commmunity 2017. version 15.9.13 -- Pure Data 0.49.1 **64 bit** (Install via installer) -- Kinect Azure Sensor SDK 1.3.0 +- Unity 2019.2.8f1 (LTS) +https://unity3d.com/de/get-unity/download/archive +- Microsoft Visual Studio Commmunity 2017. version 15.9.13 +https://docs.microsoft.com/en-gb/visualstudio/releasenotes/vs2017-relnotes-history +- Pure Data 0.49.1 **64 bit** (Install via installer) +https://puredata.info/downloads/pure-data/releases/0.49-1 +- Kinect Azure Sensor SDK 1.3.0 +https://docs.microsoft.com/en-us/azure/kinect-dk/sensor-sdk-download - Kinect Azure Body Tracking SDK 0.9.5 +https://www.microsoft.com/en-us/download/details.aspx?id=100636 # Recommended IDE - rider by jetbrains if available - Visual Studio 2017 + ReSharper -# Build Pool -Access my [NAS](http://quickconnect.to) -QuickConnectID: gyudon -Name: cylvester -Pass: dortmund - # How to properly clone the repo After you clone the repo. please execute @@ -23,24 +22,16 @@ After you clone the repo. please execute This will recursive clone all submodules from the github. -## PdBackend - -The unity project contains a pd binary under StreamingAssets folder -PdBackend.cs monobehaviour automatically launches the Pd process when the game is started. -To use this Features PdBackend should exist in the scene. +## Running Pd and Unity Editor / Build +The unity project contains an Pd analyzer patch under Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd +always start the analyzer patch before running anything in the editor or as a build. ## shmem The Unity project access the Arrays in Pd patch via shmem (Shmem) object ## Nuget package - Some advanced feature such as Kinect Azure requires extra nuget package, using Unity NuGet. https://github.com/xoofx/UnityNuGet -## Running Pd and Unity Editor / Build - -open Soundvision/UnityProject/Assets/StreamingAssets/pd/patch/analyzer.pd ___ it will be activated by the build or the editor if a scene is run. - - To add a registry, edit SoundVision/UnityProject/Packages/manifest.json