Added First Project
|
@ -63,9 +63,10 @@
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Assets\LookupTexture.cs" />
|
<Compile Include="Assets\LookupTexture.cs" />
|
||||||
<Compile Include="Assets\LookupTextureMapper.cs" />
|
<Compile Include="Assets\LookupTextureSGBinder.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
|
||||||
|
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
|
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
|
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
|
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
|
||||||
|
@ -78,6 +79,8 @@
|
||||||
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
|
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
|
||||||
|
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\LightMapper.cs" />
|
||||||
|
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\LookupTextureVFXBinder.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
|
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
|
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
|
||||||
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class LookupTextureMapper : MonoBehaviour
|
public class LookupTextureSGBinder : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private LookupTexture lookupTexture;
|
[SerializeField] private LookupTexture lookupTexture;
|
||||||
[SerializeField] private GameObject TextureOutput;
|
[SerializeField] private GameObject TextureOutput;
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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namespace cylvester
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{
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{
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{
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targetVFX_.SetFloat(valueName_, value * .1f);
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m_Father: {fileID: 678616147}
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m_Father: {fileID: 678616147}
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@ -1774,7 +1775,6 @@ GameObject:
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m_Component:
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- component: {fileID: 1799406653}
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- component: {fileID: 1799406653}
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@ -1904,14 +1904,6 @@ MonoBehaviour:
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m_Calls:
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@ -1,6 +1,4 @@
|
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using System.Collections;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
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|
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using UnityEngine;
|
|
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|
|
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public class EmissionBind : MonoBehaviour
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public class EmissionBind : MonoBehaviour
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{
|
{
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|
|
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@ -38,7 +38,7 @@ RenderSettings:
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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@ -163,6 +163,7 @@ VFXRenderer:
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@ -200,7 +201,7 @@ VisualEffect:
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|
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m_Name: Lifetime
|
m_Name: Lifetime
|
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- m_Value: 0.12
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- m_Value: 0.39
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m_Name: Size
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m_Overridden: 1
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- m_Value: 0.1
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@ -218,15 +219,15 @@ VisualEffect:
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- m_Value: 1
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- m_Value: 1
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m_Name: Branchsize Reduction
|
m_Name: Branchsize Reduction
|
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m_Overridden: 1
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m_Overridden: 1
|
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- m_Value: 0.019
|
- m_Value: 0.012
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m_Name: Growth Kill
|
m_Name: Growth Kill
|
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m_Overridden: 1
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m_Overridden: 1
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m_Vector2f:
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- m_Value: {x: -10, y: 30}
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m_Name: Min Angle
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m_Name: Min Angle
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m_Overridden: 1
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m_Overridden: 1
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- m_Value: {x: 10, y: 40}
|
- m_Value: {x: 15, y: 35}
|
||||||
m_Name: Max Angle
|
m_Name: Max Angle
|
||||||
m_Overridden: 1
|
m_Overridden: 1
|
||||||
m_Vector3f:
|
m_Vector3f:
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||||||
|
@ -246,12 +247,38 @@ VisualEffect:
|
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|
m_Matrix4x4f:
|
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m_Array: []
|
m_Array: []
|
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|
m_AnimationCurve:
|
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m_Array: []
|
m_Array:
|
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|
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|
serializedVersion: 2
|
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|
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|
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|
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m_Gradient:
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@ -263,7 +290,7 @@ VisualEffect:
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ctime1: 1542
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightMapper : MonoBehaviour
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{
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[SerializeField] private Light light;
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{
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using UnityEngine;
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using UnityEngine.Experimental.VFX;
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public class LookupTextureVFXBinder : MonoBehaviour
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{
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[SerializeField] private LookupTexture lookupTexture;
|
||||||
|
[SerializeField] private VisualEffect visualEffect;
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
visualEffect.SetTexture("_LookupTexture", lookupTexture.Texture);
|
||||||
|
visualEffect.SetInt("_LookupTextureIndex", lookupTexture.Index);
|
||||||
|
visualEffect.SetInt("_LookupTextureLength", lookupTexture.Index);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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guid: 1af265ade68d493409d7ac736217bf82
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userData:
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linearTexture: 0
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fadeOut: 0
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seamlessCubemap: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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compressionQuality: 50
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spriteSheet:
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sprites: []
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outline: []
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bones: []
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spriteID:
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internalID: 0
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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userData:
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alphaTestReferenceValue: 0.5
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bumpmap:
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heightScale: 0.25
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteSheet:
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sprites: []
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outline: []
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|
physicsShape: []
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|
bones: []
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spriteID:
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internalID: 0
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secondaryTextures: []
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pSDShowRemoveMatteOption: 0
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mipmaps:
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mipMapsPreserveCoverage: 0
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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--- !u!114 &8649462823350647888
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27
UnityProject/Assets/Settings/FirstProjectAzure.asset
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@ -0,0 +1,27 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabAsset: {fileID: 0}
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6
UnityProject/Assets/StreamingAssets/First_Project.csv
Normal file
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@ -0,0 +1,6 @@
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Scene Title,BPM,Notes
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||||||
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Intro,120,
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Black_Lines_2D,120,"16 Black Lines. VFX Graph, One for each channel"
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Black_Lines_3D,120,Spin Camera around
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next,120,
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,,
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path: Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity
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