Added First Project

This commit is contained in:
max 2020-01-13 16:20:47 +01:00
parent 523d2f2456
commit 4d2ef09d2c
64 changed files with 76147 additions and 25631 deletions

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@ -63,9 +63,10 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\LookupTexture.cs" /> <Compile Include="Assets\LookupTexture.cs" />
<Compile Include="Assets\LookupTextureMapper.cs" /> <Compile Include="Assets\LookupTextureSGBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" /> <Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
<Compile Include="Assets\Scenes\Examples\First Project\Scripts\VFXValueBinder.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSceneGraph\AdvancedMesh.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\EmissionBind.cs" />
<Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton ForceHands with Sound\Scripts\JointMarker.cs" />
@ -78,6 +79,8 @@
<Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" /> <Compile Include="Assets\Scenes\Examples\KinectSkeleton\scripts\Skeleton.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" /> <Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\LightMapper.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\LookupTextureVFXBinder.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" /> <Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\RotateGameObject.cs" />
<Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" /> <Compile Include="Assets\Scenes\Examples\Max Silly Demos\Scripts\VFXAudioTrigger.cs" />
<Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" /> <Compile Include="Assets\Scenes\Examples\MIDI\script\CubeSync.cs" />

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using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class LookupTextureMapper : MonoBehaviour public class LookupTextureSGBinder : MonoBehaviour
{ {
[SerializeField] private LookupTexture lookupTexture; [SerializeField] private LookupTexture lookupTexture;
[SerializeField] private GameObject TextureOutput; [SerializeField] private GameObject TextureOutput;

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using UnityEngine;
using UnityEngine.Experimental.VFX;
namespace cylvester
{
public class VFXValueBinder : MonoBehaviour
{
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[SerializeField] private string valueName_ = "Value_1";
public void OnEnergyChanged(float value)
{
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}
}
}

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using System.Collections; using UnityEngine;
using System.Collections.Generic;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightMapper : MonoBehaviour
{
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[SerializeField] private float minimum = 100;
[SerializeField] private float multiplier = 100;
public void OnEnergyChanged(float energy)
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using UnityEngine;
using UnityEngine.Experimental.VFX;
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public void Update()
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