From 523d2f2456eb0bc5417b9807d3e27cc2784901d3 Mon Sep 17 00:00:00 2001 From: max Date: Wed, 8 Jan 2020 11:58:54 +0100 Subject: [PATCH] Tree Demo --- ...BasicFractals.unity => BasicFractal.unity} | 0 .../Max Silly Demos/BasicFractal.unity.meta | 7 + .../Examples/Max Silly Demos/BasicTree.unity | 1572 + ...actals.unity.meta => BasicTree.unity.meta} | 0 .../Max Silly Demos/VFX Graph/BasicTree.vfx | 26945 ++++++++++++++++ .../VFX Graph/BasicTree.vfx.meta | 7 + .../ProjectSettings/EditorBuildSettings.asset | 2 +- 7 files changed, 28532 insertions(+), 1 deletion(-) rename UnityProject/Assets/Scenes/Examples/Max Silly Demos/{BasicFractals.unity => BasicFractal.unity} (100%) create mode 100644 UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity.meta create mode 100644 UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity rename UnityProject/Assets/Scenes/Examples/Max Silly Demos/{BasicFractals.unity.meta => BasicTree.unity.meta} (100%) create mode 100644 UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx create mode 100644 UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx.meta diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractals.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity similarity index 100% rename from UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractals.unity rename to UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity.meta new file mode 100644 index 0000000..d84f5b6 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractal.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5bac09e8d52d2a4daf2a3ad224c4103 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity new file mode 100644 index 0000000..86db912 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity @@ -0,0 +1,1572 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 11 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 1 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightingDataAsset: {fileID: 0} + m_UseShadowmask: 1 +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &197752272 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 197752275} + - component: {fileID: 197752274} + - component: {fileID: 197752278} + - component: {fileID: 197752277} + - component: {fileID: 197752273} + - component: {fileID: 197752276} + m_Layer: 0 + m_Name: BasicTree + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!73398921 &197752273 +VFXRenderer: + m_ObjectHideFlags: 2 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_MotionVectors: 0 + m_LightProbeUsage: 0 + m_ReflectionProbeUsage: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!2083052967 &197752274 +VisualEffect: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_Enabled: 1 + m_Asset: {fileID: 8926484042661614526, guid: f8296e2a30ae7004fb0f6d1f54073323, type: 3} + m_StartSeed: 0 + m_ResetSeedOnPlay: 1 + m_PropertySheet: + m_Float: + m_Array: + - m_Value: 10 + m_Name: Lifetime + m_Overridden: 1 + - m_Value: 0.12 + m_Name: Size + m_Overridden: 1 + - m_Value: 0.1 + m_Name: Rate + m_Overridden: 1 + - m_Value: 2 + m_Name: Branch Rate + m_Overridden: 1 + - m_Value: 0.001 + m_Name: Mass + m_Overridden: 1 + - m_Value: 10 + m_Name: Max Size + m_Overridden: 1 + - m_Value: 1 + m_Name: Branchsize Reduction + m_Overridden: 1 + - m_Value: 0.019 + m_Name: Growth Kill + m_Overridden: 1 + m_Vector2f: + m_Array: + - m_Value: {x: -10, y: 30} + m_Name: Min Angle + m_Overridden: 1 + - m_Value: {x: 10, y: 40} + m_Name: Max Angle + m_Overridden: 1 + m_Vector3f: + m_Array: + - m_Value: {x: 1, y: 7, z: 2} + m_Name: Velocity Max Random + m_Overridden: 1 + - m_Value: {x: -1, y: 7, z: -2} + m_Name: Velocity Min Random + m_Overridden: 1 + m_Vector4f: + m_Array: [] + m_Uint: + m_Array: [] + m_Int: + m_Array: [] + m_Matrix4x4f: + m_Array: [] + m_AnimationCurve: + m_Array: [] + m_Gradient: + m_Array: + - m_Value: + serializedVersion: 2 + key0: {r: 0, g: 21.361254, b: 2.2049084, a: 0} + key1: {r: 0.06480328, g: 0.07818743, b: 0.16202943, a: 1} + key2: {r: 0.53333336, g: 0.6117647, b: 1.0039216, a: 1} + key3: {r: 1.2235295, g: 1.3019608, b: 1.7254902, a: 0} + key4: {r: 0.095307484, g: 0.14126332, b: 0.35640025, a: 0} + key5: {r: 0.000607054, g: 0.00091058103, b: 0.002731743, a: 0} + key6: {r: 32, g: 32, b: 32, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 0 + ctime1: 1542 + ctime2: 21203 + ctime3: 30455 + ctime4: 39899 + ctime5: 61680 + ctime6: 65535 + ctime7: 0 + atime0: 0 + atime1: 2506 + atime2: 63608 + atime3: 65535 + atime4: 65535 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_NumColorKeys: 6 + m_NumAlphaKeys: 4 + m_Name: New Gradient + m_Overridden: 1 + m_NamedObject: + m_Array: [] + m_Bool: + m_Array: [] +--- !u!4 &197752275 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 21.199047, y: -24.698425, z: -31.879211} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1420626548} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &197752276 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d23fa4d8e72832441869c002aa7fa7b2, type: 3} + m_Name: + m_EditorClassIdentifier: + vfx: {fileID: 197752274} + eventName: PlantTree +--- !u!114 &197752277 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 35e7f92fa0694ae4add9e3443bd2f860, type: 3} + m_Name: + m_EditorClassIdentifier: + input: 85.2 + threshold: 70 + thresholdExceeded: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 197752276} + m_MethodName: OnThresholdExceeded + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &197752278 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197752272} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a1a556319a642d143b7dbcdbace71ad9, type: 3} + m_Name: + m_EditorClassIdentifier: + pdbackend: {fileID: 2079018560} + channel: 9 + levelChanged: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 197752277} + m_MethodName: OnValueReceived + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + logLevel: 0 +--- !u!1 &705986956 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 705986957} + - component: {fileID: 705986960} + - component: {fileID: 705986959} + - component: {fileID: 705986958} + m_Layer: 0 + m_Name: Camera + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &705986957 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705986956} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 15.8, z: -91.5} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1345644632} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &705986958 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705986956} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3} + m_Name: + m_EditorClassIdentifier: + clearColorMode: 1 + backgroundColorHDR: {r: 1, g: 1, b: 1, a: 0} + clearDepth: 1 + volumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + volumeAnchorOverride: {fileID: 0} + antialiasing: 0 + SMAAQuality: 2 + dithering: 0 + stopNaNs: 0 + physicalParameters: + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + flipYMode: 0 + fullscreenPassthrough: 0 + allowDynamicResolution: 0 + customRenderingSettings: 0 + invertFaceCulling: 0 + probeLayerMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPathCustomFrameSettings: + bitDatas: + data1: 69284264935197 + data2: 4539628424389459968 + lodBias: 1 + lodBiasMode: 0 + maximumLODLevel: 0 + maximumLODLevelMode: 0 + renderingPathCustomFrameSettingsOverrideMask: + mask: + data1: 0 + data2: 0 + defaultFrameSettings: 0 + m_Version: 5 + m_ObsoleteRenderingPath: 0 + m_ObsoleteFrameSettings: + overrides: 0 + enableShadow: 0 + enableContactShadows: 0 + enableShadowMask: 0 + enableSSR: 0 + enableSSAO: 0 + enableSubsurfaceScattering: 0 + enableTransmission: 0 + enableAtmosphericScattering: 0 + enableVolumetrics: 0 + enableReprojectionForVolumetrics: 0 + enableLightLayers: 0 + enableExposureControl: 1 + diffuseGlobalDimmer: 0 + specularGlobalDimmer: 0 + shaderLitMode: 0 + enableDepthPrepassWithDeferredRendering: 0 + enableTransparentPrepass: 0 + enableMotionVectors: 0 + enableObjectMotionVectors: 0 + enableDecals: 0 + enableRoughRefraction: 0 + enableTransparentPostpass: 0 + enableDistortion: 0 + enablePostprocess: 0 + enableOpaqueObjects: 0 + enableTransparentObjects: 0 + enableRealtimePlanarReflection: 0 + enableMSAA: 0 + enableAsyncCompute: 0 + runLightListAsync: 0 + runSSRAsync: 0 + runSSAOAsync: 0 + runContactShadowsAsync: 0 + runVolumeVoxelizationAsync: 0 + lightLoopSettings: + overrides: 0 + enableDeferredTileAndCluster: 0 + enableComputeLightEvaluation: 0 + enableComputeLightVariants: 0 + enableComputeMaterialVariants: 0 + enableFptlForForwardOpaque: 0 + enableBigTilePrepass: 0 + isFptlEnabled: 0 +--- !u!81 &705986959 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705986956} + m_Enabled: 1 +--- !u!20 &705986960 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705986956} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 0 + m_AllowMSAA: 0 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!1 &1095650088 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1095650092} + - component: {fileID: 1095650091} + - component: {fileID: 1095650090} + - component: {fileID: 1095650089} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1095650089 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1095650088} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 1 + shadowResolution: 2048 + shadowDimmer: 1 + volumetricShadowDimmer: 0 + shadowFadeDistance: 10000 + contactShadows: 1 + shadowTint: {r: 0, g: 0.00042444456, b: 0.009433985, a: 1} + viewBiasMin: 0.2 + viewBiasMax: 100 + viewBiasScale: 1 + normalBiasMin: 0.5 + normalBiasMax: 0.5 + normalBiasScale: 1 + sampleBiasScale: 0 + edgeLeakFixup: 0 + edgeToleranceNormal: 1 + edgeTolerance: 1 + shadowCascadeCount: 4 + shadowCascadeRatios: + - 0.05 + - 0.2 + - 0.3 + shadowCascadeBorders: + - 0.2 + - 0.2 + - 0.2 + - 0.2 + shadowAlgorithm: 0 + shadowVariant: 0 + shadowPrecision: 0 +--- !u!114 &1095650090 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1095650088} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 5 + m_Version: 5 + directionalIntensity: 3.1415927 + punctualIntensity: 600 + areaIntensity: 200 + enableSpotReflector: 0 + luxAtDistance: 1 + m_InnerSpotPercent: 0 + lightDimmer: 1 + m_VolumetricDimmer: 0 + lightUnit: 2 + fadeDistance: 10000 + affectDiffuse: 1 + affectSpecular: 1 + nonLightmappedOnly: 0 + lightTypeExtent: 0 + m_SpotLightShape: 0 + shapeWidth: 0.5 + shapeHeight: 0.5 + aspectRatio: 1 + shapeRadius: 0 + maxSmoothness: 1 + applyRangeAttenuation: 1 + useOldInspector: 0 + useVolumetric: 1 + featuresFoldout: 1 + showAdditionalSettings: 8 + displayLightIntensity: 0.5 + displayAreaLightEmissiveMesh: 0 + areaLightCookie: {fileID: 0} + areaLightShadowCone: 120 + useScreenSpaceShadows: 0 + evsmExponent: 15 + evsmLightLeakBias: 0 + evsmVarianceBias: 0.00001 + evsmBlurPasses: 0 + lightLayers: 1 + lightlayersMask: 1 + linkShadowLayers: 1 + shadowNearPlane: 0.1 + shadowSoftness: 0.5 + blockerSampleCount: 24 + filterSampleCount: 16 + minFilterSize: 0.00001 + kernelSize: 5 + lightAngle: 1 + maxDepthBias: 0.001 +--- !u!108 &1095650091 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1095650088} + m_Enabled: 1 + serializedVersion: 9 + m_Type: 1 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Intensity: 0.5 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 0 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 2 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 8782 + m_UseColorTemperature: 1 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &1095650092 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1095650088} + m_LocalRotation: {x: 0.2068316, y: -0.29920226, z: 0.06660554, w: 0.9291192} + m_LocalPosition: {x: 9.689522, y: -14.605423, z: -5.443138} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1420626548} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 25.1, y: -35.7, z: 0} +--- !u!1 &1345644628 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1345644632} + - component: {fileID: 1345644631} + - component: {fileID: 1345644630} + - component: {fileID: 1345644629} + - component: {fileID: 1345644633} + m_Layer: 0 + m_Name: CameraRotator + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1345644629 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1345644628} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a1636a27dcc6acf42a3aa3d4a50c62c6, type: 3} + m_Name: + m_EditorClassIdentifier: + smooth: 1 + tiltAngleHorizontal: 1 + tiltAngleVertical: 1 + onRotationProcessed: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1345644629} + m_MethodName: OnValueChanged + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1345644630 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1345644628} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ec32b42d27978a247b42723238f38255, type: 3} + m_Name: + m_EditorClassIdentifier: + pdbackend: {fileID: 0} + channel: 1 + noiseLevelChanged: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1345644629} + m_MethodName: OnValueChanged + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 +--- !u!114 &1345644631 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1345644628} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 54ab37d032df403e881d6a7a78141815, type: 3} + m_Name: + m_EditorClassIdentifier: + pdBackend: {fileID: 0} + selection: + serializedVersion: 2 + x: 7.529412 + y: 182 + width: 60.235294 + height: 40 + energyChanged: + m_PersistentCalls: + m_Calls: + - m_Target: {fileID: 1345644629} + m_MethodName: OnValueChanged + m_Mode: 0 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 + channel: 0 +--- !u!4 &1345644632 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1345644628} + m_LocalRotation: {x: 0.02226589, y: -0.38252813, z: 0.006578746, w: 0.92365205} + m_LocalPosition: {x: 21.199047, y: 0, z: -31.879211} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 705986957} + m_Father: {fileID: 1420626548} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 2.6460001, y: -45, z: -0.28} +--- !u!111 &1345644633 +Animation: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1345644628} + m_Enabled: 1 + serializedVersion: 3 + m_Animation: {fileID: 7400000, guid: c2a72312aa23cc145959aaccb139e985, type: 2} + m_Animations: + - {fileID: 7400000, guid: c2a72312aa23cc145959aaccb139e985, type: 2} + m_WrapMode: 0 + m_PlayAutomatically: 1 + m_AnimatePhysics: 0 + m_CullingType: 0 +--- !u!1 &1377729918 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1377729922} + - component: {fileID: 1377729921} + - component: {fileID: 1377729920} + - component: {fileID: 1377729919} + m_Layer: 0 + m_Name: Spot Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1377729919 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1377729918} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Version: 1 + shadowResolution: 1024 + shadowDimmer: 1 + volumetricShadowDimmer: 1 + shadowFadeDistance: 10000 + contactShadows: 1 + shadowTint: {r: 0, g: 0, b: 0, a: 1} + viewBiasMin: 0.2 + viewBiasMax: 100 + viewBiasScale: 1 + normalBiasMin: 0.5 + normalBiasMax: 0.5 + normalBiasScale: 1 + sampleBiasScale: 0 + edgeLeakFixup: 0 + edgeToleranceNormal: 1 + edgeTolerance: 1 + shadowCascadeCount: 4 + shadowCascadeRatios: + - 0.05 + - 0.2 + - 0.3 + shadowCascadeBorders: + - 0.2 + - 0.2 + - 0.2 + - 0.2 + shadowAlgorithm: 0 + shadowVariant: 0 + shadowPrecision: 0 +--- !u!114 &1377729920 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1377729918} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 5 + m_Version: 5 + directionalIntensity: 3.1415927 + punctualIntensity: 600 + areaIntensity: 200 + enableSpotReflector: 0 + luxAtDistance: 1 + m_InnerSpotPercent: 0 + lightDimmer: 1 + m_VolumetricDimmer: 1 + lightUnit: 0 + fadeDistance: 10000 + affectDiffuse: 1 + affectSpecular: 1 + nonLightmappedOnly: 0 + lightTypeExtent: 0 + m_SpotLightShape: 0 + shapeWidth: 0.5 + shapeHeight: 0.5 + aspectRatio: 1 + shapeRadius: 0 + maxSmoothness: 0.99 + applyRangeAttenuation: 1 + useOldInspector: 0 + useVolumetric: 1 + featuresFoldout: 1 + showAdditionalSettings: 0 + displayLightIntensity: 345116 + displayAreaLightEmissiveMesh: 0 + areaLightCookie: {fileID: 0} + areaLightShadowCone: 120 + useScreenSpaceShadows: 0 + evsmExponent: 15 + evsmLightLeakBias: 0 + evsmVarianceBias: 0.00001 + evsmBlurPasses: 0 + lightLayers: 1 + lightlayersMask: 1 + linkShadowLayers: 1 + shadowNearPlane: 0.1 + shadowSoftness: 0.5 + blockerSampleCount: 24 + filterSampleCount: 16 + minFilterSize: 0.00001 + kernelSize: 5 + lightAngle: 1 + maxDepthBias: 0.001 +--- !u!108 &1377729921 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1377729918} + m_Enabled: 1 + serializedVersion: 9 + m_Type: 0 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Intensity: 27463.457 + m_Range: 113 + m_SpotAngle: 69 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 1 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1.455009 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1.455009 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1.0017715 + e23: -0.20017715 + e30: 0 + e31: 0 + e32: 1 + e33: 0 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 2800000, guid: 529ad34d9f77c73468604dbb0a648b98, type: 3} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 2 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 56.5, w: 56.501106} + m_UseBoundingSphereOverride: 0 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &1377729922 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1377729918} + m_LocalRotation: {x: 0.3817382, y: -0.4808992, z: -0.009391262, w: 0.78925514} + m_LocalPosition: {x: 70.93, y: 55.8, z: -38.46} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1420626548} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 36.409, y: -72.2, z: -28.335001} +--- !u!1 &1420626547 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1420626548} + m_Layer: 0 + m_Name: Tree Scene + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1420626548 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1420626547} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -21.199047, y: 24.698425, z: 31.879211} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: + - {fileID: 2079018561} + - {fileID: 197752275} + - {fileID: 1345644632} + - {fileID: 1504770637} + - {fileID: 1503409019} + - {fileID: 1377729922} + - {fileID: 1095650092} + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1503409018 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1503409019} + m_Layer: 0 + m_Name: scenery + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1503409019 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1503409018} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 21.199047, y: -24.698425, z: -31.879211} + m_LocalScale: {x: 10, y: 10, z: 10} + m_Children: + - {fileID: 1830782380} + - {fileID: 1876101356} + - {fileID: 2096071647} + m_Father: {fileID: 1420626548} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1504770634 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1504770637} + - component: {fileID: 1504770636} + - component: {fileID: 1504770635} + m_Layer: 0 + m_Name: Scene Settings + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &1504770635 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1504770634} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 441482e8936e35048a1dffac814e3ef8, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Profile: {fileID: 11400000, guid: 1012fe3eac99fc14c996e2600dd22c0f, type: 2} + m_StaticLightingSkyUniqueID: 2 + m_SkySettings: {fileID: 0} + m_SkySettingsFromProfile: {fileID: 0} +--- !u!114 &1504770636 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1504770634} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3} + m_Name: + m_EditorClassIdentifier: + isGlobal: 1 + priority: 0 + blendDistance: 0 + weight: 1 + sharedProfile: {fileID: 11400000, guid: 1012fe3eac99fc14c996e2600dd22c0f, type: 2} +--- !u!4 &1504770637 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1504770634} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 21.199047, y: -24.698425, z: -31.879211} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1420626548} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1830782379 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1830782380} + - component: {fileID: 1830782383} + - component: {fileID: 1830782382} + - component: {fileID: 1830782381} + m_Layer: 0 + m_Name: Floor + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1830782380 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830782379} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1503409019} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!64 &1830782381 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830782379} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Convex: 0 + m_CookingOptions: 14 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &1830782382 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830782379} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 2941307e1b8694b47b4399eb81429916, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1830782383 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1830782379} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &1876101355 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1876101356} + - component: {fileID: 1876101359} + - component: {fileID: 1876101358} + - component: {fileID: 1876101357} + m_Layer: 0 + m_Name: Wall + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1876101356 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1876101355} + m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0, y: 4, z: 4} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1503409019} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} +--- !u!64 &1876101357 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1876101355} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Convex: 0 + m_CookingOptions: 14 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &1876101358 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1876101355} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 2941307e1b8694b47b4399eb81429916, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &1876101359 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1876101355} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!1 &2079018559 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2079018561} + - component: {fileID: 2079018560} + - component: {fileID: 2079018562} + m_Layer: 0 + m_Name: PdBackend + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &2079018560 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2079018559} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 3ba69cee3466a304d9d570268f717413, type: 3} + m_Name: + m_EditorClassIdentifier: + midiMessageReceived: + m_PersistentCalls: + m_Calls: [] + midiSyncReceived: + m_PersistentCalls: + m_Calls: [] + samplePlayback: 0 +--- !u!4 &2079018561 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2079018559} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 21.199047, y: -24.698425, z: -31.879211} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1420626548} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &2079018562 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2079018559} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 54ab37d032df403e881d6a7a78141815, type: 3} + m_Name: + m_EditorClassIdentifier: + pdBackend: {fileID: 2079018560} + selection: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + energyChanged: + m_PersistentCalls: + m_Calls: [] + channel: 0 +--- !u!1 &2096071646 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2096071647} + - component: {fileID: 2096071650} + - component: {fileID: 2096071649} + - component: {fileID: 2096071648} + m_Layer: 0 + m_Name: Wall + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2096071647 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2096071646} + m_LocalRotation: {x: -0.5, y: -0.5, z: -0.5, w: 0.5} + m_LocalPosition: {x: -4, y: 4, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 1503409019} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: -90, y: -90, z: 0} +--- !u!64 &2096071648 +MeshCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2096071646} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Convex: 0 + m_CookingOptions: 14 + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} +--- !u!23 &2096071649 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2096071646} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 2941307e1b8694b47b4399eb81429916, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &2096071650 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2096071646} + m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractals.unity.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity.meta similarity index 100% rename from UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicFractals.unity.meta rename to UnityProject/Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity.meta diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx new file mode 100644 index 0000000..a254984 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx @@ -0,0 +1,26945 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &114023846229194376 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 73a13919d81fb7444849bae8b5c812a2, type: 3} + m_Name: VFXBasicSpawner + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661615851} + - {fileID: 8926484042661619855} + m_UIPosition: {x: -5416, y: -2358} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 114946465509916290} + slotIndex: 0 +--- !u!114 &114307113894698210 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: VFXSlot + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 114986932069951040} + - {fileID: 114963171269329408} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 114946465509916290} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114340500867371532 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d01270efd3285ea4a9d6c555cb0a8027, type: 3} + m_Name: VFXUI + m_EditorClassIdentifier: + groupInfos: + - title: Root + position: + serializedVersion: 2 + x: -6405 + y: -2669 + width: 1881 + height: 2798 + contents: + - model: {fileID: 114023846229194376} + id: 0 + isStickyNote: 0 + - model: {fileID: 114946465509916290} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615358} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615380} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615825} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615830} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615846} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615910} + id: 0 + isStickyNote: 0 + - model: {fileID: 114780028408030698} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615899} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615360} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661615873} + id: 2 + isStickyNote: 0 + - model: {fileID: 8926484042661616359} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618091} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618100} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618104} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618108} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617635} + id: 7 + isStickyNote: 0 + - model: {fileID: 8926484042661617631} + id: 7 + isStickyNote: 0 + - model: {fileID: 8926484042661618594} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618799} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618791} + id: 3 + isStickyNote: 0 + - model: {fileID: 8926484042661619854} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620403} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620408} + id: 0 + isStickyNote: 0 + - title: Branch + position: + serializedVersion: 2 + x: -4452 + y: -1277 + width: 1716 + height: 2349 + contents: + - model: {fileID: 8926484042661615873} + id: 5 + isStickyNote: 0 + - model: {fileID: 8926484042661617088} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617004} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617018} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617052} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617054} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617056} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617060} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616359} + id: 5 + isStickyNote: 0 + - model: {fileID: 8926484042661617743} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617753} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617762} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617631} + id: 3 + isStickyNote: 0 + - model: {fileID: 8926484042661617635} + id: 3 + isStickyNote: 0 + - model: {fileID: 8926484042661618610} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618625} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618796} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618791} + id: 2 + isStickyNote: 0 + - model: {fileID: 8926484042661619879} + id: 0 + isStickyNote: 0 + - title: Branch + position: + serializedVersion: 2 + x: -2565 + y: -69 + width: 1716 + height: 2349 + contents: + - model: {fileID: 8926484042661615873} + id: 6 + isStickyNote: 0 + - model: {fileID: 8926484042661619994} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619912} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619932} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619955} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619957} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619959} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661619963} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616359} + id: 6 + isStickyNote: 0 + - model: {fileID: 8926484042661619999} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620003} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620012} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617631} + id: 8 + isStickyNote: 0 + - model: {fileID: 8926484042661617635} + id: 8 + isStickyNote: 0 + - model: {fileID: 8926484042661619979} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620016} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620021} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618791} + id: 4 + isStickyNote: 0 + - model: {fileID: 8926484042661620024} + id: 0 + isStickyNote: 0 + - title: Branch + position: + serializedVersion: 2 + x: -544 + y: 920 + width: 1716 + height: 2349 + contents: + - model: {fileID: 8926484042661615873} + id: 7 + isStickyNote: 0 + - model: {fileID: 8926484042661620111} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620029} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620049} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620072} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620074} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620076} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620080} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661616359} + id: 7 + isStickyNote: 0 + - model: {fileID: 8926484042661620116} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620120} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620129} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661617631} + id: 9 + isStickyNote: 0 + - model: {fileID: 8926484042661617635} + id: 9 + isStickyNote: 0 + - model: {fileID: 8926484042661620096} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620133} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620138} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661618791} + id: 5 + isStickyNote: 0 + - model: {fileID: 8926484042661620141} + id: 0 + isStickyNote: 0 + - title: Leaves + position: + serializedVersion: 2 + x: 1538 + y: 1899 + width: 997 + height: 2023 + contents: + - model: {fileID: 8926484042661620223} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620190} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620192} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620193} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620194} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620195} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620196} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620197} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620228} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620240} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620242} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620247} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620208} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620209} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620234} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620264} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620266} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620215} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620342} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620251} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620358} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620353} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620363} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620416} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620426} + id: 0 + isStickyNote: 0 + - model: {fileID: 8926484042661620431} + id: 0 + isStickyNote: 0 + stickyNoteInfos: [] + systemInfos: + - title: Trail + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 8926484042661615360} + - {fileID: 8926484042661615380} + - {fileID: 0} + - title: Root + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 114946465509916290} + - {fileID: 114780028408030698} + - {fileID: 0} + - title: 'Branch ' + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 0} + - {fileID: 0} + - title: Branch 2 + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - title: "Trail \n" + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + - title: Branch 3 + position: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + contexts: + - {fileID: 0} + - {fileID: 0} + - {fileID: 0} + categories: [] + uiBounds: + serializedVersion: 2 + x: -6405 + y: -2669 + width: 8940 + height: 6591 +--- !u!114 &114350483966674976 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7d4c867f6b72b714dbb5fd1780afe208, type: 3} + m_Name: BasicTree + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 114023846229194376} + - {fileID: 114946465509916290} + - {fileID: 114780028408030698} + - {fileID: 8926484042661615358} + - {fileID: 8926484042661615360} + - {fileID: 8926484042661615380} + - {fileID: 8926484042661615825} + - {fileID: 8926484042661615830} + - {fileID: 8926484042661615846} + - {fileID: 8926484042661615873} + - {fileID: 8926484042661615899} + - {fileID: 8926484042661615910} + - {fileID: 8926484042661616359} + - {fileID: 8926484042661617004} + - {fileID: 8926484042661617018} + - {fileID: 8926484042661617052} + - {fileID: 8926484042661617054} + - {fileID: 8926484042661617056} + - {fileID: 8926484042661617060} + - {fileID: 8926484042661617088} + - {fileID: 8926484042661617631} + - {fileID: 8926484042661617635} + - {fileID: 8926484042661617743} + - {fileID: 8926484042661617753} + - {fileID: 8926484042661617762} + - {fileID: 8926484042661618091} + - {fileID: 8926484042661618100} + - {fileID: 8926484042661618104} + - {fileID: 8926484042661618108} + - {fileID: 8926484042661618594} + - {fileID: 8926484042661618610} + - {fileID: 8926484042661618625} + - {fileID: 8926484042661618791} + - {fileID: 8926484042661618796} + - {fileID: 8926484042661618799} + - {fileID: 8926484042661619854} + - {fileID: 8926484042661619879} + - {fileID: 8926484042661619912} + - {fileID: 8926484042661619932} + - {fileID: 8926484042661619955} + - {fileID: 8926484042661619957} + - {fileID: 8926484042661619959} + - {fileID: 8926484042661619963} + - {fileID: 8926484042661619979} + - {fileID: 8926484042661619994} + - {fileID: 8926484042661619999} + - {fileID: 8926484042661620003} + - {fileID: 8926484042661620012} + - {fileID: 8926484042661620016} + - {fileID: 8926484042661620021} + - {fileID: 8926484042661620024} + - {fileID: 8926484042661620029} + - {fileID: 8926484042661620049} + - {fileID: 8926484042661620072} + - {fileID: 8926484042661620074} + - {fileID: 8926484042661620076} + - {fileID: 8926484042661620080} + - {fileID: 8926484042661620096} + - {fileID: 8926484042661620111} + - {fileID: 8926484042661620116} + - {fileID: 8926484042661620120} + - {fileID: 8926484042661620129} + - {fileID: 8926484042661620133} + - {fileID: 8926484042661620138} + - {fileID: 8926484042661620141} + - {fileID: 8926484042661620190} + - {fileID: 8926484042661620192} + - {fileID: 8926484042661620208} + - {fileID: 8926484042661620215} + - {fileID: 8926484042661620223} + - {fileID: 8926484042661620242} + - {fileID: 8926484042661620247} + - {fileID: 8926484042661620251} + - {fileID: 8926484042661620353} + - {fileID: 8926484042661620358} + - {fileID: 8926484042661620363} + - {fileID: 8926484042661620403} + - {fileID: 8926484042661620408} + - {fileID: 8926484042661620416} + - {fileID: 8926484042661620426} + - {fileID: 8926484042661620431} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_UIInfos: {fileID: 114340500867371532} + m_ParameterInfo: + - name: Min Angle + path: Min Angle + tooltip: + sheetType: m_Vector2f + realType: Vector2 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Max Angle + path: Max Angle + tooltip: + sheetType: m_Vector2f + realType: Vector2 + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Lifetime + path: Lifetime + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 10 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Size + path: Size + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Rate + path: Rate + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.2 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Branch Rate + path: Branch Rate + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + min: -Infinity + max: Infinity + descendantCount: 0 + - name: New Gradient + path: New Gradient + tooltip: + sheetType: m_Gradient + realType: Gradient + defaultValue: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + min: -Infinity + max: Infinity + descendantCount: 0 + - name: Growth Kill + path: Growth Kill + tooltip: + sheetType: m_Float + realType: Single + defaultValue: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.05116279 + min: 0 + max: 1 + descendantCount: 0 + m_GraphVersion: 2 + m_saved: 1 + m_SubgraphDependencies: [] + m_CategoryPath: +--- !u!114 &114380859405582094 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114428730288789306 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: VFXDataParticle + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: Root + m_Owners: + - {fileID: 114946465509916290} + - {fileID: 114780028408030698} + m_Capacity: 100000 + m_Space: 0 +--- !u!114 &114512514798047786 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114538391275492396 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114739294351936256 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114780028408030698 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: VFXBasicUpdate + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661615355} + - {fileID: 8926484042661615511} + - {fileID: 8926484042661618759} + - {fileID: 8926484042661620169} + m_UIPosition: {x: -5416, y: -1232} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 114428730288789306} + m_InputFlowSlot: + - link: + - context: {fileID: 114946465509916290} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &114920711487922656 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114963171269329408} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114935892456706286 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 114986932069951040} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114946465509916290 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: VFXBasicInitialize + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620397} + - {fileID: 8926484042661617184} + - {fileID: 8926484042661614559} + - {fileID: 8926484042661615400} + - {fileID: 8926484042661619906} + m_UIPosition: {x: -5416, y: -1966} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 114307113894698210} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 114428730288789306} + m_InputFlowSlot: + - link: + - context: {fileID: 114023846229194376} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 114780028408030698} + slotIndex: 0 +--- !u!114 &114963171269329408 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: VFXSlotFloat3 + m_EditorClassIdentifier: + m_Parent: {fileID: 114307113894698210} + m_Children: + - {fileID: 114512514798047786} + - {fileID: 114920711487922656} + - {fileID: 114380859405582094} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &114986932069951040 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: VFXSlotFloat3 + m_EditorClassIdentifier: + m_Parent: {fileID: 114307113894698210} + m_Children: + - {fileID: 114739294351936256} + - {fileID: 114935892456706286} + - {fileID: 114538391275492396} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 114307113894698210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!2058629511 &8926484042661614527 +VisualEffectResource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BasicTree + m_Graph: {fileID: 114350483966674976} + m_ShaderSources: + - compute: 1 + name: '[Root]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define + VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT + 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT 1\n#define + VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT + 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float uniform_b;\n float uniform_c;\n float uniform_d;\n float + uniform_e;\n float uniform_f;\n float uniform_g;\n float Lifetime_c;\n + \ float Size_d;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC29747(inout float3 position, + float3 Position) /*attribute:position Composition:Overwrite Source:Slot Random:Off + channels:XYZ */\n{\n position = Position;\n}\nvoid SetAttribute_E629755(inout + float3 velocity, float3 Velocity) /*attribute:velocity Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n velocity = Velocity;\n}\nvoid + SetAttribute_F0142CB9(inout float lifetime, float Lifetime) /*attribute:lifetime + Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n{\n lifetime + = Lifetime;\n}\nvoid SetAttribute_3278B22F(inout float size, float Size) /*attribute:size + Composition:Overwrite Source:Slot Random:Off channels:XYZ */\n{\n size = + Size;\n}\nvoid SetAttribute_2CF4000A(inout float3 targetPosition, float3 TargetPosition) + /*attribute:targetPosition Composition:Overwrite Source:Slot Random:Off channels:XYZ + */\n{\n targetPosition = TargetPosition;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n int + sourceIndex = 0;\n /*//Loop with 1 iteration generate a wrong IL Assembly + (and actually, useless code)\n uint currentSumSpawnCount = 0u;\n for + (sourceIndex=0; sourceIndex<1; sourceIndex++)\n {\n currentSumSpawnCount + += uint(asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x0) << 2)));\n + \ if (id < currentSumSpawnCount)\n {\n break;\n + \ }\n }\n */\n \n\r\n#endif\r\n float3 + position = float3(0, 0, 0);\n float3 velocity = float3(0, 0, 0);\n float + lifetime = (float)1;\n float size = (float)0.100000001;\n float3 + targetPosition = float3(0, 0, 0);\n uint particleId = (uint)0;\n uint + seed = (uint)0;\n float rateCount_b = (float)0;\n float3 color + = float3(1, 1, 1);\n float age = (float)0;\n bool alive = (bool)true;\n + \ \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId = particleIndex;\r\n#endif\r\n#if + VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex ^ systemSeed);\r\n#endif\r\n + \ \r\n {\n uint tmp_v = particleId ^ asuint(uniform_b);\n + \ float tmp_w = FixedRand(tmp_v);\n float tmp_y = tmp_w + * (float)20;\n uint tmp_ba = particleId ^ asuint(uniform_c);\n float + tmp_bb = FixedRand(tmp_ba);\n float tmp_bc = tmp_bb * (float)20;\n + \ float3 tmp_bd = float3(tmp_y, (float)0, tmp_bc);\n SetAttribute_CAC29747( + /*inout */position, tmp_bd);\n }\n {\n float tmp_v + = RAND;\n float tmp_w = tmp_v * uniform_e;\n float tmp_x + = uniform_d + tmp_w;\n float tmp_y = RAND;\n float tmp_z + = tmp_y * uniform_g;\n float tmp_ba = uniform_f + tmp_z;\n float + tmp_bb = RAND;\n float tmp_bc = tmp_bb * uniform_e;\n float + tmp_bd = uniform_d + tmp_bc;\n float3 tmp_be = float3(tmp_x, tmp_ba, + tmp_bd);\n SetAttribute_E629755( /*inout */velocity, tmp_be);\n }\n + \ SetAttribute_F0142CB9( /*inout */lifetime, Lifetime_c);\n SetAttribute_3278B22F( + /*inout */size, Size_d);\n SetAttribute_2CF4000A( /*inout */targetPosition, + position);\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n + \ {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n uint + index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n attributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x1 + 0x125100) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x8 + 0x13D7C7) << 2,asuint(size));\n attributeBuffer.Store3((index + * 0x8 + 0x13D7C4) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0xC + 0x3) << 2,asuint(rateCount_b));\n attributeBuffer.Store3((index + * 0x8 + 0x13D7C0) << 2,asuint(color));\n attributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(age));\n attributeBuffer.Store((index * + 0xC + 0x8) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n uint + index = particleIndex;\r\n attributeBuffer.Store3((index * 0xC + 0x0) + << 2,asuint(position));\n attributeBuffer.Store3((index * 0xC + 0x4) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x1 + 0x125100) + << 2,asuint(lifetime));\n attributeBuffer.Store((index * 0x8 + 0x13D7C7) + << 2,asuint(size));\n attributeBuffer.Store3((index * 0x8 + 0x13D7C4) + << 2,asuint(targetPosition));\n attributeBuffer.Store((index * 0xC + + 0x3) << 2,asuint(rateCount_b));\n attributeBuffer.Store3((index * 0x8 + + 0x13D7C0) << 2,asuint(color));\n attributeBuffer.Store((index * 0xC + + 0x7) << 2,asuint(age));\n attributeBuffer.Store((index * 0xC + 0x8) + << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 1 + name: '[Root]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define + VFX_USE_EVENTCOUNT_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT 1\n#define + VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Velocity_c;\n float Rate_b;\n float deltaTime_b;\n float + Color_d;\n uint2 PADDING_0;\nCBUFFER_END\nAppendStructuredBuffer eventListOut_a;\nAppendStructuredBuffer + eventListOut_b;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid GPUEventAlways(inout + uint eventCount, uint count)\n{\n eventCount = count;\n}\nvoid GPUEventRate_0(inout + float rateCount_b, inout uint eventCount, float Rate, float deltaTime) /*mode:OverTime + */\n{\n rateCount_b += deltaTime * Rate;\n uint count = floor(rateCount_b);\n + \ rateCount_b = frac(rateCount_b);\n eventCount = count;\n}\nvoid SetAttribute_6ED152F(inout + float3 velocity, float3 Velocity) /*attribute:velocity Composition:Multiply + Source:Slot Random:Off channels:XYZ */\n{\n velocity *= Velocity;\n}\nvoid + AttributeFromCurve_48A86161(inout float3 color, inout float alpha, float age, + float lifetime, float Color) /*attribute:color Composition:Overwrite AlphaComposition:Overwrite + SampleMode:OverLife Mode:PerComponent ColorMode:ColorAndAlpha channels:XYZ */\n{\n + \ float t = age / lifetime;\n float4 value = 0.0f;\n value = SampleGradient(Color, + t);\n color = value.rgb;\n alpha = value.a;\n}\nvoid EulerIntegration(inout + float3 position, float3 velocity, float deltaTime)\n{\n position += velocity + * deltaTime;\n}\nvoid Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid + Reap(float age, float lifetime, inout bool alive)\n{\n if(age > lifetime) + { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0xC + 0x8) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\tfloat3 velocity + = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x1 + 0x125100) << 2));\n\t\t\tuint + eventCount_a = 0u;\n\t\t\tuint eventCount_b = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tfloat + rateCount_b = asfloat(attributeBuffer.Load((index * 0xC + 0x3) << 2));\n\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x13D7C0) << 2));\n\t\t\tfloat + alpha = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0xC + + 0x7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t eventCount = 0u;\n\t\t\t + \ GPUEventAlways( /*inout */eventCount, (uint)1);\n\t\t\t eventCount_a + += eventCount;\n\t\t\t}\n\t\t\teventCount = 0u;\n\t\t\tGPUEventRate_0( /*inout + */rateCount_b, /*inout */eventCount, Rate_b, deltaTime_b);\n\t\t\teventCount_b + += eventCount;\n\t\t\tSetAttribute_6ED152F( /*inout */velocity, Velocity_c);\n\t\t\tAttributeFromCurve_48A86161( + /*inout */color, /*inout */alpha, age, lifetime, Color_d);\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * + 0xC + 0x3) << 2,asuint(rateCount_b));\n\t\t\t\tattributeBuffer.Store3((index + * 0x8 + 0x13D7C0) << 2,asuint(color));\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(age));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0xC + 0x0) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0xC + 0x4) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index + * 0x1 + 0x125100) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount_b + = 0u;\n\t\tuint eventCount = (uint)0;\n\t\tfloat rateCount_b = asfloat(attributeBuffer.Load((index + * 0xC + 0x3) << 2));\n\t\tfloat3 color = asfloat(attributeBuffer.Load3((index + * 0x8 + 0x13D7C0) << 2));\n\t\tfloat alpha = (float)1;\n\t\tfloat age = asfloat(attributeBuffer.Load((index + * 0xC + 0x7) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t eventCount = 0u;\n\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t eventCount_a += eventCount;\n\t\t}\n\t\teventCount + = 0u;\n\t\tGPUEventRate_0( /*inout */rateCount_b, /*inout */eventCount, Rate_b, + deltaTime_b);\n\t\teventCount_b += eventCount;\n\t\tSetAttribute_6ED152F( /*inout + */velocity, Velocity_c);\n\t\tAttributeFromCurve_48A86161( /*inout */color, + \ /*inout */alpha, age, lifetime, Color_d);\n\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * + 0xC + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0xC + + 0x4) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0xC + 0x3) + << 2,asuint(rateCount_b));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x13D7C0) + << 2,asuint(color));\n\t\tattributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(age));\n\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) + eventListOut_a.Append(index);\n\t\tfor (uint i = 0; i < eventCount_b; ++i) eventListOut_b.Append(index);\n\t\t\n\r\n#if + VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[Trail]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_SIZE_CURRENT 1\n#define + VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_POSITION_SOURCE 1\n#define + VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_COLOR_SOURCE + 1\n#define VFX_USE_TARGETPOSITION_SOURCE 1\n#define VFX_USE_AGE_SOURCE 1\n#define + VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_F011C510(inout + float lifetime, float Value) /*attribute:lifetime Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n lifetime = Value;\n}\nvoid SetAttribute_32764A86(inout + float size, float Value) /*attribute:size Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n size = Value;\n}\nvoid SetAttribute_FDCE071E(inout + float3 color, float3 Value) /*attribute:color Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n color = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_99EA5134(inout float age, float Value) /*attribute:age Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n age = Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float lifetime = (float)1;\n + \ float size = (float)0.100000001;\n float3 color = float3(1, 1, + 1);\n float3 targetPosition = float3(0, 0, 0);\n float age = (float)0;\n + \ bool alive = (bool)true;\n float3 position_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0xC + 0x0) << 2));\n float lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x1 + 0x125100) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x13D7C7) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x13D7C0) << 2));\n float3 targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x13D7C4) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x7) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_u + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_u);\n + \ }\n {\n float tmp_u = lifetime_source;\n SetAttribute_F011C510( + /*inout */lifetime, tmp_u);\n }\n {\n float tmp_u = + size_source;\n SetAttribute_32764A86( /*inout */size, tmp_u);\n }\n + \ {\n float3 tmp_u = color_source;\n SetAttribute_FDCE071E( + /*inout */color, tmp_u);\n }\n {\n float3 tmp_u = targetPosition_source;\n + \ SetAttribute_2CF667B3( /*inout */targetPosition, tmp_u);\n }\n + \ {\n float tmp_u = age_source;\n SetAttribute_99EA5134( + /*inout */age, tmp_u);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n + \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x1 + 0x2625A00) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x8 + 0x2FAF083) << 2,asuint(size));\n attributeBuffer.Store3((index + * 0x8 + 0x2FAF080) << 2,asuint(color));\n attributeBuffer.Store3((index + * 0x8 + 0x2FAF084) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0x1 + 0x7BFA480) << 2,asuint(age));\n attributeBuffer.Store((index + * 0x1 + 0x8583B00) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n + \ uint index = particleIndex;\r\n attributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index * + 0x1 + 0x2625A00) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x8 + 0x2FAF083) << 2,asuint(size));\n attributeBuffer.Store3((index + * 0x8 + 0x2FAF080) << 2,asuint(color));\n attributeBuffer.Store3((index + * 0x8 + 0x2FAF084) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0x1 + 0x7BFA480) << 2,asuint(age));\n attributeBuffer.Store((index + * 0x1 + 0x8583B00) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 1 + name: '[Trail]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW + 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float deltaTime_a;\n uint3 PADDING_0;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid Age(inout float + age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, float + lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x8583B00) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x2625A00) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0x7BFA480) << 2));\n\t\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat + size_source = (float)0.100000001;\n\t\t\tfloat3 color_source = float3(1, 1, + 1);\n\t\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\t\tfloat age_source + = age;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x7BFA480) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x8583B00) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex + = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x2625A00) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0x7BFA480) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x8583B00) << 2));\n\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\tfloat lifetime_source = lifetime;\n\t\tfloat + size_source = (float)0.100000001;\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\tfloat3 + targetPosition_source = float3(0, 0, 0);\n\t\tfloat age_source = age;\n\t\t\n\r\n\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition = position;\r\n#endif\r\n\t\t\r\n\t\tAge( + /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index + * 0x1 + 0x7BFA480) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x1 + + 0x8583B00) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 3]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_AGE_CURRENT 1\n#define VFX_USE_EVENTCOUNT_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Velocity_d;\n float Rate_b;\n float deltaTime_b;\n uint3 + PADDING_0;\nCBUFFER_END\nAppendStructuredBuffer eventListOut_a;\nAppendStructuredBuffer + eventListOut_b;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid GPUEventAlways(inout + uint eventCount, uint count)\n{\n eventCount = count;\n}\nvoid GPUEventRate_0(inout + float rateCount_b, inout uint eventCount, float Rate, float deltaTime) /*mode:OverTime + */\n{\n rateCount_b += deltaTime * Rate;\n uint count = floor(rateCount_b);\n + \ rateCount_b = frac(rateCount_b);\n eventCount = count;\n}\nvoid SetAttribute_2CF4000A(inout + float3 targetPosition, float3 TargetPosition) /*attribute:targetPosition Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n targetPosition = TargetPosition;\n}\nvoid + SetAttribute_6ED152F(inout float3 velocity, float3 Velocity) /*attribute:velocity + Composition:Multiply Source:Slot Random:Off channels:XYZ */\n{\n velocity + *= Velocity;\n}\nvoid EulerIntegration(inout float3 position, float3 velocity, + float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid Age(inout + float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, + float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; + }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if + VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position = + asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x1 + 0x600) << 2));\n\t\t\tfloat3 velocity + = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\tfloat age + = asfloat(attributeBuffer.Load((index * 0xC + 0x3) << 2));\n\t\t\tuint eventCount_a + = 0u;\n\t\t\tuint eventCount_b = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tfloat + rateCount_b = asfloat(attributeBuffer.Load((index * 0xC + 0x7) << 2));\n\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x680) << 2));\n\t\t\tfloat3 + position_source = position;\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat3 + velocity_source = velocity;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat3 + color_source = float3(1, 1, 1);\n\t\t\tfloat age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t + \ eventCount = 0u;\n\t\t\t GPUEventAlways( /*inout */eventCount, (uint)1);\n\t\t\t + \ eventCount_a += eventCount;\n\t\t\t}\n\t\t\teventCount = 0u;\n\t\t\tGPUEventRate_0( + /*inout */rateCount_b, /*inout */eventCount, Rate_b, deltaTime_b);\n\t\t\teventCount_b + += eventCount;\n\t\t\tSetAttribute_2CF4000A( /*inout */targetPosition, position);\n\t\t\tSetAttribute_6ED152F( + /*inout */velocity, Velocity_d);\n\t\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * + 0xC + 0x3) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store((index * 0xC + + 0x7) << 2,asuint(rateCount_b));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + + 0x680) << 2,asuint(targetPosition));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0xC + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index + * 0x1 + 0x600) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0xC + 0x4) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * + 0xC + 0x3) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount_b = 0u;\n\t\tuint + eventCount = (uint)0;\n\t\tfloat rateCount_b = asfloat(attributeBuffer.Load((index + * 0xC + 0x7) << 2));\n\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index + * 0x8 + 0x680) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\tfloat3 position_source = position;\n\t\tfloat lifetime_source + = lifetime;\n\t\tfloat3 velocity_source = velocity;\n\t\tfloat size_source = + (float)0.100000001;\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\tfloat age_source + = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t eventCount = 0u;\n\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t eventCount_a += eventCount;\n\t\t}\n\t\teventCount + = 0u;\n\t\tGPUEventRate_0( /*inout */rateCount_b, /*inout */eventCount, Rate_b, + deltaTime_b);\n\t\teventCount_b += eventCount;\n\t\tSetAttribute_2CF4000A( /*inout + */targetPosition, position);\n\t\tSetAttribute_6ED152F( /*inout */velocity, + Velocity_d);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\tAge( + /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0xC + + 0x4) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0xC + 0x3) + << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n\t\tattributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) + eventListOut_a.Append(index);\n\t\tfor (uint i = 0; i < eventCount_b; ++i) eventListOut_b.Append(index);\n\t\t\n\r\n#if + VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 3]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT 1\n#define + VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_POSITION_SOURCE + 1\n#define VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_VELOCITY_SOURCE 1\n#define + VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_COLOR_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float uniform_b;\n float uniform_c;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_F011C510(inout + float lifetime, float Value) /*attribute:lifetime Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n lifetime = Value;\n}\nvoid SetAttribute_E602FAC(inout + float3 velocity, float3 Value) /*attribute:velocity Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n velocity = Value;\n}\nvoid SetAttribute_32764A86(inout + float size, float Value) /*attribute:size Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n size = Value;\n}\nvoid SetAttribute_E629755(inout + float3 velocity, float3 Velocity) /*attribute:velocity Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n velocity = Velocity;\n}\nvoid + SetAttribute_FDCE071E(inout float3 color, float3 Value) /*attribute:color Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n color = Value;\n}\nvoid SetAttribute_99EA5134(inout + float age, float Value) /*attribute:age Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n age = Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float lifetime = (float)1;\n + \ float3 velocity = float3(0, 0, 0);\n float size = (float)0.100000001;\n + \ float3 color = float3(1, 1, 1);\n float age = (float)0;\n uint + seed = (uint)0;\n float rateCount_b = (float)0;\n float3 targetPosition + = float3(0, 0, 0);\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float + lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x125100) + << 2));\n float3 velocity_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0xC + 0x4) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x13D7C7) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x13D7C0) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x7) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_n + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_n);\n + \ }\n {\n float tmp_n = lifetime_source;\n SetAttribute_F011C510( + /*inout */lifetime, tmp_n);\n }\n {\n float3 tmp_n + = velocity_source;\n SetAttribute_E602FAC( /*inout */velocity, tmp_n);\n + \ }\n {\n float tmp_n = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_n);\n }\n {\n float tmp_n = RAND;\n + \ float tmp_o = tmp_n * uniform_c;\n float tmp_p = uniform_b + + tmp_o;\n float tmp_q = velocity[1];\n float tmp_r = + RAND;\n float tmp_s = tmp_r * uniform_c;\n float tmp_t + = uniform_b + tmp_s;\n float3 tmp_u = float3(tmp_p, tmp_q, tmp_t);\n + \ SetAttribute_E629755( /*inout */velocity, tmp_u);\n }\n {\n + \ float3 tmp_n = color_source;\n SetAttribute_FDCE071E( + /*inout */color, tmp_n);\n }\n {\n float tmp_n = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_n);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0xC + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store((index * 0x1 + 0x600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0xC + 0x4) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x8 + 0x687) << 2,asuint(size));\n + \ attributeBuffer.Store3((index * 0x8 + 0x684) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n attributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(rateCount_b));\n attributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n uint + index = particleIndex;\r\n attributeBuffer.Store3((index * 0xC + 0x0) + << 2,asuint(position));\n attributeBuffer.Store((index * 0x1 + 0x600) + << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0xC + 0x4) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x687) + << 2,asuint(size));\n attributeBuffer.Store3((index * 0x8 + 0x684) << + 2,asuint(color));\n attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n + \ attributeBuffer.Store3((index * 0x8 + 0x680) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0xC + 0x8) << 2,uint(alive));\n \n\r\n#endif\r\n + \ }\r\n}\r\n" + - compute: 1 + name: '[System 4]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float Color_a;\n float deltaTime_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid AttributeFromCurve_48A86161(inout + float3 color, inout float alpha, float age, float lifetime, float Color) /*attribute:color + Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife Mode:PerComponent + ColorMode:ColorAndAlpha channels:XYZ */\n{\n float t = age / lifetime;\n + \ float4 value = 0.0f;\n value = SampleGradient(Color, t);\n color = + value.rgb;\n alpha = value.a;\n}\nvoid Age(inout float age, float deltaTime)\n{\n + \ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n + \ if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x155E80) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat + age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tAttributeFromCurve_48A86161( /*inout + */color, /*inout */alpha, age, lifetime, Color_a);\n\t\t\tAge( /*inout */age, + deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0xDBCC0) + << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) << + 2,asuint(color));\n\t\t\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << + 2,asuint(alpha));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\tfloat3 position_source + = float3(0, 0, 0);\n\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\tfloat + lifetime_source = lifetime;\n\t\tfloat size_source = (float)0.100000001;\n\t\tfloat + age_source = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\tAttributeFromCurve_48A86161( /*inout */color, + \ /*inout */alpha, age, lifetime, Color_a);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x1 + + 0xDBCC0) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) + << 2,asuint(color));\n\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 4]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT + 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_USE_POSITION_SOURCE 1\n#define VFX_USE_TARGETPOSITION_SOURCE 1\n#define + VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_F011C510(inout float lifetime, float Value) /*attribute:lifetime + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n lifetime + = Value;\n}\nvoid SetAttribute_32764A86(inout float size, float Value) /*attribute:size + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n size + = Value;\n}\nvoid SetAttribute_99EA5134(inout float age, float Value) /*attribute:age + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n age = + Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n + \ uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n + \ id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float3 targetPosition = + float3(0, 0, 0);\n float lifetime = (float)1;\n float size = (float)0.100000001;\n + \ float age = (float)0;\n float3 color = float3(1, 1, 1);\n float + alpha = (float)1;\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float3 + targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0x8 + + 0x680) << 2));\n float lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x1 + 0x600) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x687) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_u + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_u);\n + \ }\n {\n float3 tmp_u = targetPosition_source;\n SetAttribute_2CF667B3( + /*inout */targetPosition, tmp_u);\n }\n {\n float tmp_u + = lifetime_source;\n SetAttribute_F011C510( /*inout */lifetime, tmp_u);\n + \ }\n {\n float tmp_u = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_u);\n }\n {\n float tmp_u = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_u);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n + \ attributeBuffer.Store3((index * 0x4 + 0xF4380) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n + \ attributeBuffer.Store((index * 0x1 + 0x155E80) << 2,uint(alive));\n + \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n attributeBuffer.Store3((index + * 0x4 + 0xF4380) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x4 + 0xF4383) << 2,asuint(alpha));\n attributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 0 + name: '[Trail]Lit Quad Output' + source: "Shader \"Hidden/VFX/Trail/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define + VFX_USE_TARGETPOSITION_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define + VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define + VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define + VFX_BLENDMODE_ALPHA 1\n\t\t#define USE_CAST_SHADOWS_PASS 1\n\t\t#define VFX_HAS_INDIRECT_DRAW + 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR + 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D + baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define + _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST + USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM + SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma + enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP + || HDRP_USE_MASK_MAP || USE_NORMAL_MAP || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define + HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x8 + 0x2FAF083) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF080) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF084) << + 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x8583B00) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x8583B00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x8 + 0x2FAF083) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF080) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF084) << + 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, + 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ + = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat lifetime_source = (float)1;\n\t\t\t\t\t\tfloat + size_source = size;\n\t\t\t\t\t\tfloat3 color_source = color;\n\t\t\t\t\t\tfloat3 + targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"ShadowCaster\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if + USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 + uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION + || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame + blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t\n\t\t\n\t\t// Needed for HDRP\n\t\t#define SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x8 + 0x2FAF083) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF080) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF084) << + 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x8583B00) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat3 + color_source = color;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x8583B00) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x8 + 0x2FAF083) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF080) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2FAF084) << + 2));\n\t\t\t\t\t\tfloat alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, + 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ + = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat lifetime_source = (float)1;\n\t\t\t\t\t\tfloat + size_source = size;\n\t\t\t\t\t\tfloat3 color_source = color;\n\t\t\t\t\t\tfloat3 + targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tfloat frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\n\t\t\t\treturn + 0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n" + - compute: 0 + name: '[System 4]Lit Quad Output' + source: "Shader \"Hidden/VFX/System 4/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_TARGETPOSITION_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT + 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define + VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define + VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define + VFX_BLENDMODE_ALPHA 1\n\t\t#define USE_CAST_SHADOWS_PASS 1\n\t\t#define VFX_HAS_INDIRECT_DRAW + 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR + 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D + baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define + _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST + USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM + SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma + enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP + || HDRP_USE_MASK_MAP || USE_NORMAL_MAP || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define + HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"ShadowCaster\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if + USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 + uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION + || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame + blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t\n\t\t\n\t\t// Needed for HDRP\n\t\t#define SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tfloat frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\n\t\t\t\treturn + 0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 5]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_AGE_CURRENT 1\n#define VFX_USE_EVENTCOUNT_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Velocity_d;\n float Rate_b;\n float deltaTime_b;\n uint3 + PADDING_0;\nCBUFFER_END\nAppendStructuredBuffer eventListOut_a;\nAppendStructuredBuffer + eventListOut_b;\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid GPUEventAlways(inout + uint eventCount, uint count)\n{\n eventCount = count;\n}\nvoid GPUEventRate_0(inout + float rateCount_b, inout uint eventCount, float Rate, float deltaTime) /*mode:OverTime + */\n{\n rateCount_b += deltaTime * Rate;\n uint count = floor(rateCount_b);\n + \ rateCount_b = frac(rateCount_b);\n eventCount = count;\n}\nvoid SetAttribute_2CF4000A(inout + float3 targetPosition, float3 TargetPosition) /*attribute:targetPosition Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n targetPosition = TargetPosition;\n}\nvoid + SetAttribute_6ED152F(inout float3 velocity, float3 Velocity) /*attribute:velocity + Composition:Multiply Source:Slot Random:Off channels:XYZ */\n{\n velocity + *= Velocity;\n}\nvoid EulerIntegration(inout float3 position, float3 velocity, + float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid Age(inout + float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, + float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; + }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if + VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position = + asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x1 + 0x600) << 2));\n\t\t\tfloat3 velocity + = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\tfloat age + = asfloat(attributeBuffer.Load((index * 0xC + 0x3) << 2));\n\t\t\tuint eventCount_a + = 0u;\n\t\t\tuint eventCount_b = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tfloat + rateCount_b = asfloat(attributeBuffer.Load((index * 0xC + 0x7) << 2));\n\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x680) << 2));\n\t\t\tfloat3 + position_source = position;\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat3 + velocity_source = velocity;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat3 + color_source = float3(1, 1, 1);\n\t\t\tfloat age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t + \ eventCount = 0u;\n\t\t\t GPUEventAlways( /*inout */eventCount, (uint)1);\n\t\t\t + \ eventCount_a += eventCount;\n\t\t\t}\n\t\t\teventCount = 0u;\n\t\t\tGPUEventRate_0( + /*inout */rateCount_b, /*inout */eventCount, Rate_b, deltaTime_b);\n\t\t\teventCount_b + += eventCount;\n\t\t\tSetAttribute_2CF4000A( /*inout */targetPosition, position);\n\t\t\tSetAttribute_6ED152F( + /*inout */velocity, Velocity_d);\n\t\t\tEulerIntegration( /*inout */position, + velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index + * 0xC + 0x4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * + 0xC + 0x3) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store((index * 0xC + + 0x7) << 2,asuint(rateCount_b));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + + 0x680) << 2,asuint(targetPosition));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0xC + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index + * 0x1 + 0x600) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0xC + 0x4) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * + 0xC + 0x3) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount_b = 0u;\n\t\tuint + eventCount = (uint)0;\n\t\tfloat rateCount_b = asfloat(attributeBuffer.Load((index + * 0xC + 0x7) << 2));\n\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index + * 0x8 + 0x680) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\tfloat3 position_source = position;\n\t\tfloat lifetime_source + = lifetime;\n\t\tfloat3 velocity_source = velocity;\n\t\tfloat size_source = + (float)0.100000001;\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\tfloat age_source + = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t eventCount = 0u;\n\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t eventCount_a += eventCount;\n\t\t}\n\t\teventCount + = 0u;\n\t\tGPUEventRate_0( /*inout */rateCount_b, /*inout */eventCount, Rate_b, + deltaTime_b);\n\t\teventCount_b += eventCount;\n\t\tSetAttribute_2CF4000A( /*inout + */targetPosition, position);\n\t\tSetAttribute_6ED152F( /*inout */velocity, + Velocity_d);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\tAge( + /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0xC + + 0x4) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0xC + 0x3) + << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n\t\tattributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) + eventListOut_a.Append(index);\n\t\tfor (uint i = 0; i < eventCount_b; ++i) eventListOut_b.Append(index);\n\t\t\n\r\n#if + VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 5]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT 1\n#define + VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_POSITION_SOURCE + 1\n#define VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_VELOCITY_SOURCE 1\n#define + VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_COLOR_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float uniform_b;\n float uniform_c;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_F011C510(inout + float lifetime, float Value) /*attribute:lifetime Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n lifetime = Value;\n}\nvoid SetAttribute_E602FAC(inout + float3 velocity, float3 Value) /*attribute:velocity Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n velocity = Value;\n}\nvoid SetAttribute_32764A86(inout + float size, float Value) /*attribute:size Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n size = Value;\n}\nvoid SetAttribute_E629755(inout + float3 velocity, float3 Velocity) /*attribute:velocity Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n velocity = Velocity;\n}\nvoid + SetAttribute_FDCE071E(inout float3 color, float3 Value) /*attribute:color Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n color = Value;\n}\nvoid SetAttribute_99EA5134(inout + float age, float Value) /*attribute:age Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n age = Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float lifetime = (float)1;\n + \ float3 velocity = float3(0, 0, 0);\n float size = (float)0.100000001;\n + \ float3 color = float3(1, 1, 1);\n float age = (float)0;\n uint + seed = (uint)0;\n float rateCount_b = (float)0;\n float3 targetPosition + = float3(0, 0, 0);\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float + lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x600) + << 2));\n float3 velocity_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0xC + 0x4) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x687) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x684) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_n + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_n);\n + \ }\n {\n float tmp_n = lifetime_source;\n SetAttribute_F011C510( + /*inout */lifetime, tmp_n);\n }\n {\n float3 tmp_n + = velocity_source;\n SetAttribute_E602FAC( /*inout */velocity, tmp_n);\n + \ }\n {\n float tmp_n = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_n);\n }\n {\n float tmp_n = RAND;\n + \ float tmp_o = tmp_n * uniform_c;\n float tmp_p = uniform_b + + tmp_o;\n float tmp_q = velocity[1];\n float tmp_r = + RAND;\n float tmp_s = tmp_r * uniform_c;\n float tmp_t + = uniform_b + tmp_s;\n float3 tmp_u = float3(tmp_p, tmp_q, tmp_t);\n + \ SetAttribute_E629755( /*inout */velocity, tmp_u);\n }\n {\n + \ float3 tmp_n = color_source;\n SetAttribute_FDCE071E( + /*inout */color, tmp_n);\n }\n {\n float tmp_n = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_n);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0xC + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store((index * 0x1 + 0x600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0xC + 0x4) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x8 + 0x687) << 2,asuint(size));\n + \ attributeBuffer.Store3((index * 0x8 + 0x684) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n attributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(rateCount_b));\n attributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n uint + index = particleIndex;\r\n attributeBuffer.Store3((index * 0xC + 0x0) + << 2,asuint(position));\n attributeBuffer.Store((index * 0x1 + 0x600) + << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0xC + 0x4) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x687) + << 2,asuint(size));\n attributeBuffer.Store3((index * 0x8 + 0x684) << + 2,asuint(color));\n attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n + \ attributeBuffer.Store3((index * 0x8 + 0x680) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0xC + 0x8) << 2,uint(alive));\n \n\r\n#endif\r\n + \ }\r\n}\r\n" + - compute: 1 + name: '[System 6]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float Color_a;\n float deltaTime_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid AttributeFromCurve_48A86161(inout + float3 color, inout float alpha, float age, float lifetime, float Color) /*attribute:color + Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife Mode:PerComponent + ColorMode:ColorAndAlpha channels:XYZ */\n{\n float t = age / lifetime;\n + \ float4 value = 0.0f;\n value = SampleGradient(Color, t);\n color = + value.rgb;\n alpha = value.a;\n}\nvoid Age(inout float age, float deltaTime)\n{\n + \ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n + \ if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x155E80) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat + age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tAttributeFromCurve_48A86161( /*inout + */color, /*inout */alpha, age, lifetime, Color_a);\n\t\t\tAge( /*inout */age, + deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0xDBCC0) + << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) << + 2,asuint(color));\n\t\t\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << + 2,asuint(alpha));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\tfloat3 position_source + = float3(0, 0, 0);\n\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\tfloat + lifetime_source = lifetime;\n\t\tfloat size_source = (float)0.100000001;\n\t\tfloat + age_source = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\tAttributeFromCurve_48A86161( /*inout */color, + \ /*inout */alpha, age, lifetime, Color_a);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x1 + + 0xDBCC0) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) + << 2,asuint(color));\n\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 6]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT + 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_USE_POSITION_SOURCE 1\n#define VFX_USE_TARGETPOSITION_SOURCE 1\n#define + VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_F011C510(inout float lifetime, float Value) /*attribute:lifetime + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n lifetime + = Value;\n}\nvoid SetAttribute_32764A86(inout float size, float Value) /*attribute:size + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n size + = Value;\n}\nvoid SetAttribute_99EA5134(inout float age, float Value) /*attribute:age + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n age = + Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n + \ uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n + \ id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float3 targetPosition = + float3(0, 0, 0);\n float lifetime = (float)1;\n float size = (float)0.100000001;\n + \ float age = (float)0;\n float3 color = float3(1, 1, 1);\n float + alpha = (float)1;\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float3 + targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0x8 + + 0x680) << 2));\n float lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x1 + 0x600) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x687) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_u + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_u);\n + \ }\n {\n float3 tmp_u = targetPosition_source;\n SetAttribute_2CF667B3( + /*inout */targetPosition, tmp_u);\n }\n {\n float tmp_u + = lifetime_source;\n SetAttribute_F011C510( /*inout */lifetime, tmp_u);\n + \ }\n {\n float tmp_u = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_u);\n }\n {\n float tmp_u = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_u);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n + \ attributeBuffer.Store3((index * 0x4 + 0xF4380) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n + \ attributeBuffer.Store((index * 0x1 + 0x155E80) << 2,uint(alive));\n + \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n attributeBuffer.Store3((index + * 0x4 + 0xF4380) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x4 + 0xF4383) << 2,asuint(alpha));\n attributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 0 + name: '[System 6]Lit Quad Output' + source: "Shader \"Hidden/VFX/System 6/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_TARGETPOSITION_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT + 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define + VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define + VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define + VFX_BLENDMODE_ALPHA 1\n\t\t#define USE_CAST_SHADOWS_PASS 1\n\t\t#define VFX_HAS_INDIRECT_DRAW + 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR + 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D + baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define + _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST + USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM + SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma + enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP + || HDRP_USE_MASK_MAP || USE_NORMAL_MAP || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define + HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"ShadowCaster\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if + USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 + uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION + || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame + blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t\n\t\t\n\t\t// Needed for HDRP\n\t\t#define SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tfloat frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\n\t\t\t\treturn + 0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 7]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_AGE_CURRENT 1\n#define VFX_USE_EVENTCOUNT_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float3 Velocity_d;\n float deltaTime_b;\nCBUFFER_END\nAppendStructuredBuffer + eventListOut_a;\nAppendStructuredBuffer eventListOut_b;\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid GPUEventAlways(inout + uint eventCount, uint count)\n{\n eventCount = count;\n}\nvoid GPUEventRate_0(inout + float rateCount_b, inout uint eventCount, float Rate, float deltaTime) /*mode:OverTime + */\n{\n rateCount_b += deltaTime * Rate;\n uint count = floor(rateCount_b);\n + \ rateCount_b = frac(rateCount_b);\n eventCount = count;\n}\nvoid SetAttribute_2CF4000A(inout + float3 targetPosition, float3 TargetPosition) /*attribute:targetPosition Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n targetPosition = TargetPosition;\n}\nvoid + SetAttribute_6ED152F(inout float3 velocity, float3 Velocity) /*attribute:velocity + Composition:Multiply Source:Slot Random:Off channels:XYZ */\n{\n velocity + *= Velocity;\n}\nvoid EulerIntegration(inout float3 position, float3 velocity, + float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid Age(inout + float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float age, + float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = false; + }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if + VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position = + asfloat(attributeBuffer.Load3((index * 0xC + 0x0) << 2));\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x1 + 0x600) << 2));\n\t\t\tfloat3 velocity + = asfloat(attributeBuffer.Load3((index * 0xC + 0x4) << 2));\n\t\t\tfloat age + = asfloat(attributeBuffer.Load((index * 0xC + 0x3) << 2));\n\t\t\tuint eventCount_a + = 0u;\n\t\t\tuint eventCount_b = 0u;\n\t\t\tuint eventCount = (uint)0;\n\t\t\tfloat + rateCount_b = asfloat(attributeBuffer.Load((index * 0xC + 0x7) << 2));\n\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x8 + 0x680) << 2));\n\t\t\tfloat3 + position_source = position;\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat3 + velocity_source = velocity;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat3 + color_source = float3(1, 1, 1);\n\t\t\tfloat age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t + \ eventCount = 0u;\n\t\t\t GPUEventAlways( /*inout */eventCount, (uint)1);\n\t\t\t + \ eventCount_a += eventCount;\n\t\t\t}\n\t\t\t{\n\t\t\t eventCount = 0u;\n\t\t\t + \ GPUEventRate_0( /*inout */rateCount_b, /*inout */eventCount, (float)1, + deltaTime_b);\n\t\t\t eventCount_b += eventCount;\n\t\t\t}\n\t\t\tSetAttribute_2CF4000A( + /*inout */targetPosition, position);\n\t\t\tSetAttribute_6ED152F( /*inout */velocity, + Velocity_d);\n\t\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( + /*inout */age, deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index * 0xC + 0x0) << + 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0xC + 0x4) << + 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(rateCount_b));\n\t\t\t\tattributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\t\t\tfor (uint i = 0; i < eventCount_a; + ++i) eventListOut_a.Append(index);\n\t\t\t\tfor (uint i = 0; i < eventCount_b; + ++i) eventListOut_b.Append(index);\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] + = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0xC + 0x0) << 2));\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index + * 0x1 + 0x600) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index + * 0xC + 0x4) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * + 0xC + 0x3) << 2));\n\t\tuint eventCount_a = 0u;\n\t\tuint eventCount_b = 0u;\n\t\tuint + eventCount = (uint)0;\n\t\tfloat rateCount_b = asfloat(attributeBuffer.Load((index + * 0xC + 0x7) << 2));\n\t\tfloat3 targetPosition = asfloat(attributeBuffer.Load3((index + * 0x8 + 0x680) << 2));\n\t\tbool alive = (attributeBuffer.Load((index * 0xC + + 0x8) << 2));\n\t\tfloat3 position_source = position;\n\t\tfloat lifetime_source + = lifetime;\n\t\tfloat3 velocity_source = velocity;\n\t\tfloat size_source = + (float)0.100000001;\n\t\tfloat3 color_source = float3(1, 1, 1);\n\t\tfloat age_source + = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t eventCount = 0u;\n\t\t GPUEventAlways( + /*inout */eventCount, (uint)1);\n\t\t eventCount_a += eventCount;\n\t\t}\n\t\t{\n\t\t + \ eventCount = 0u;\n\t\t GPUEventRate_0( /*inout */rateCount_b, /*inout + */eventCount, (float)1, deltaTime_b);\n\t\t eventCount_b += eventCount;\n\t\t}\n\t\tSetAttribute_2CF4000A( + /*inout */targetPosition, position);\n\t\tSetAttribute_6ED152F( /*inout */velocity, + Velocity_d);\n\t\tEulerIntegration( /*inout */position, velocity, deltaTime_b);\n\t\tAge( + /*inout */age, deltaTime_b);\n\t\tReap(age, lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index + * 0xC + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0xC + + 0x4) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0xC + 0x3) + << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n\t\tattributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n\t\tattributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n\t\tfor (uint i = 0; i < eventCount_a; ++i) + eventListOut_a.Append(index);\n\t\tfor (uint i = 0; i < eventCount_b; ++i) eventListOut_b.Append(index);\n\t\t\n\r\n#if + VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 7]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define + VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_AGE_CURRENT + 1\n#define VFX_USE_SEED_CURRENT 1\n#define VFX_USE_RATECOUNT_B_CURRENT 1\n#define + VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_POSITION_SOURCE + 1\n#define VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_VELOCITY_SOURCE 1\n#define + VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_COLOR_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float uniform_b;\n float uniform_c;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_F011C510(inout + float lifetime, float Value) /*attribute:lifetime Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n lifetime = Value;\n}\nvoid SetAttribute_E602FAC(inout + float3 velocity, float3 Value) /*attribute:velocity Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n velocity = Value;\n}\nvoid SetAttribute_32764A86(inout + float size, float Value) /*attribute:size Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n size = Value;\n}\nvoid SetAttribute_E629755(inout + float3 velocity, float3 Velocity) /*attribute:velocity Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n velocity = Velocity;\n}\nvoid + SetAttribute_FDCE071E(inout float3 color, float3 Value) /*attribute:color Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n color = Value;\n}\nvoid SetAttribute_99EA5134(inout + float age, float Value) /*attribute:age Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n age = Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float lifetime = (float)1;\n + \ float3 velocity = float3(0, 0, 0);\n float size = (float)0.100000001;\n + \ float3 color = float3(1, 1, 1);\n float age = (float)0;\n uint + seed = (uint)0;\n float rateCount_b = (float)0;\n float3 targetPosition + = float3(0, 0, 0);\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float + lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex * 0x1 + 0x600) + << 2));\n float3 velocity_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0xC + 0x4) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x687) << 2));\n float3 color_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x684) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_n + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_n);\n + \ }\n {\n float tmp_n = lifetime_source;\n SetAttribute_F011C510( + /*inout */lifetime, tmp_n);\n }\n {\n float3 tmp_n + = velocity_source;\n SetAttribute_E602FAC( /*inout */velocity, tmp_n);\n + \ }\n {\n float tmp_n = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_n);\n }\n {\n float tmp_n = RAND;\n + \ float tmp_o = tmp_n * uniform_c;\n float tmp_p = uniform_b + + tmp_o;\n float tmp_q = velocity[1];\n float tmp_r = + RAND;\n float tmp_s = tmp_r * uniform_c;\n float tmp_t + = uniform_b + tmp_s;\n float3 tmp_u = float3(tmp_p, tmp_q, tmp_t);\n + \ SetAttribute_E629755( /*inout */velocity, tmp_u);\n }\n {\n + \ float3 tmp_n = color_source;\n SetAttribute_FDCE071E( + /*inout */color, tmp_n);\n }\n {\n float tmp_n = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_n);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0xC + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store((index * 0x1 + 0x600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store3((index * 0xC + 0x4) << 2,asuint(velocity));\n + \ attributeBuffer.Store((index * 0x8 + 0x684) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n attributeBuffer.Store((index + * 0xC + 0x7) << 2,asuint(rateCount_b));\n attributeBuffer.Store3((index + * 0x8 + 0x680) << 2,asuint(targetPosition));\n attributeBuffer.Store((index + * 0xC + 0x8) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n uint + index = particleIndex;\r\n attributeBuffer.Store3((index * 0xC + 0x0) + << 2,asuint(position));\n attributeBuffer.Store((index * 0x1 + 0x600) + << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0xC + 0x4) + << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x684) + << 2,asuint(size));\n attributeBuffer.Store((index * 0xC + 0x3) << 2,asuint(age));\n + \ attributeBuffer.Store((index * 0xC + 0x7) << 2,asuint(rateCount_b));\n + \ attributeBuffer.Store3((index * 0x8 + 0x680) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0xC + 0x8) << 2,uint(alive));\n \n\r\n#endif\r\n + \ }\r\n}\r\n" + - compute: 1 + name: '[System 8]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT + 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define VFX_HAS_INDIRECT_DRAW 1\n#define + VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float Color_a;\n float deltaTime_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid AttributeFromCurve_48A86161(inout + float3 color, inout float alpha, float age, float lifetime, float Color) /*attribute:color + Composition:Overwrite AlphaComposition:Overwrite SampleMode:OverLife Mode:PerComponent + ColorMode:ColorAndAlpha channels:XYZ */\n{\n float t = age / lifetime;\n + \ float4 value = 0.0f;\n value = SampleGradient(Color, t);\n color = + value.rgb;\n alpha = value.a;\n}\nvoid Age(inout float age, float deltaTime)\n{\n + \ age += deltaTime;\n}\nvoid Reap(float age, float lifetime, inout bool alive)\n{\n + \ if(age > lifetime) { alive = false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index + * 0x1 + 0x155E80) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\tfloat3 + position_source = float3(0, 0, 0);\n\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat size_source = (float)0.100000001;\n\t\t\tfloat + age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tAttributeFromCurve_48A86161( /*inout + */color, /*inout */alpha, age, lifetime, Color_a);\n\t\t\tAge( /*inout */age, + deltaTime_b);\n\t\t\tReap(age, lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif + (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index * 0x1 + 0xDBCC0) + << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) << + 2,asuint(color));\n\t\t\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << + 2,asuint(alpha));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0xC3600) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x1 + 0xDBCC0) << 2));\n\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\tfloat3 position_source + = float3(0, 0, 0);\n\t\tfloat3 targetPosition_source = float3(0, 0, 0);\n\t\tfloat + lifetime_source = lifetime;\n\t\tfloat size_source = (float)0.100000001;\n\t\tfloat + age_source = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\tAttributeFromCurve_48A86161( /*inout */color, + \ /*inout */alpha, age, lifetime, Color_a);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store((index * 0x1 + + 0xDBCC0) << 2,asuint(age));\n\t\tattributeBuffer.Store3((index * 0x4 + 0xF4380) + << 2,asuint(color));\n\t\tattributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n\t\tattributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 8]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_TARGETPOSITION_CURRENT 1\n#define VFX_USE_LIFETIME_CURRENT + 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_COLOR_CURRENT + 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_USE_POSITION_SOURCE 1\n#define VFX_USE_TARGETPOSITION_SOURCE 1\n#define + VFX_USE_LIFETIME_SOURCE 1\n#define VFX_USE_SIZE_SOURCE 1\n#define VFX_USE_AGE_SOURCE + 1\n#define VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_F011C510(inout float lifetime, float Value) /*attribute:lifetime + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n lifetime + = Value;\n}\nvoid SetAttribute_32764A86(inout float size, float Value) /*attribute:size + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n size + = Value;\n}\nvoid SetAttribute_99EA5134(inout float age, float Value) /*attribute:age + Composition:Overwrite Source:Source Random:Off channels:XYZ */\n{\n age = + Value;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n + \ uint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n + \ id += groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\n uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float3 targetPosition = + float3(0, 0, 0);\n float lifetime = (float)1;\n float size = (float)0.100000001;\n + \ float age = (float)0;\n float3 color = float3(1, 1, 1);\n float + alpha = (float)1;\n bool alive = (bool)true;\n float3 position_source + = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0xC + 0x0) << 2));\n float3 + targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex * 0x8 + + 0x680) << 2));\n float lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x1 + 0x600) << 2));\n float size_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x8 + 0x684) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_u + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_u);\n + \ }\n {\n float3 tmp_u = targetPosition_source;\n SetAttribute_2CF667B3( + /*inout */targetPosition, tmp_u);\n }\n {\n float tmp_u + = lifetime_source;\n SetAttribute_F011C510( /*inout */lifetime, tmp_u);\n + \ }\n {\n float tmp_u = size_source;\n SetAttribute_32764A86( + /*inout */size, tmp_u);\n }\n {\n float tmp_u = age_source;\n + \ SetAttribute_99EA5134( /*inout */age, tmp_u);\n }\n \n\r\n\r\n#if + VFX_USE_ALIVE_CURRENT\r\n if (alive)\r\n {\r\n\t\t\tuint deadIndex + = deadListIn.DecrementCounter();\r\n uint index = deadListIn[deadIndex];\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n + \ attributeBuffer.Store3((index * 0x4 + 0xF4380) << 2,asuint(color));\n + \ attributeBuffer.Store((index * 0x4 + 0xF4383) << 2,asuint(alpha));\n + \ attributeBuffer.Store((index * 0x1 + 0x155E80) << 2,uint(alive));\n + \ \n\r\n }\r\n#else\r\n uint index = particleIndex;\r\n + \ attributeBuffer.Store3((index * 0x4 + 0x0) << 2,asuint(position));\n + \ attributeBuffer.Store3((index * 0x4 + 0x61B00) << 2,asuint(targetPosition));\n + \ attributeBuffer.Store((index * 0x1 + 0xC3600) << 2,asuint(lifetime));\n + \ attributeBuffer.Store((index * 0x4 + 0x61B03) << 2,asuint(size));\n + \ attributeBuffer.Store((index * 0x1 + 0xDBCC0) << 2,asuint(age));\n attributeBuffer.Store3((index + * 0x4 + 0xF4380) << 2,asuint(color));\n attributeBuffer.Store((index + * 0x4 + 0xF4383) << 2,asuint(alpha));\n attributeBuffer.Store((index + * 0x1 + 0x155E80) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 0 + name: '[System 8]Lit Quad Output' + source: "Shader \"Hidden/VFX/System 8/Lit Quad Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_TARGETPOSITION_CURRENT 1\n\t\t#define VFX_USE_SIZE_CURRENT + 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define + VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define + VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define + VFX_BLENDMODE_ALPHA 1\n\t\t#define USE_CAST_SHADOWS_PASS 1\n\t\t#define VFX_HAS_INDIRECT_DRAW + 1\n\t\t#define USE_DEAD_LIST_COUNT 1\n\t\t#define HDRP_LIT 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA 1\n\t\t#define HDRP_USE_BASE_COLOR + 1\n\t\t#define VFX_PRIMITIVE_QUAD 1\n\t\t\n\t\t\n\t\t\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tTexture2D + baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define + _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST + USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM + SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma + enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP + || HDRP_USE_MASK_MAP || USE_NORMAL_MAP || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define + HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)1;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\tPass\n\t\t{\t\t\n\t\t\tTags + { \"LightMode\"=\"ShadowCaster\" }\n\t\t\n\t\t\tZWrite On\n\t\t\tBlend Off\n\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\tstruct ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t#if + USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 uv : TEXCOORD0;\n\t\t\t\t#else\n\t\t\t\tfloat2 + uv : TEXCOORD0;\t\n\t\t\t\t#endif\n\t\t\t\t#if USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION + || VFX_USE_ALPHA_CURRENT\n\t\t\t\t// x: alpha threshold\n\t\t\t\t// y: frame + blending factor\n\t\t\t\t// z: alpha\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD1;\n\t\t\t\t#endif\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\t};\n\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_ALPHA builtInInterpolants.z\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.x\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.y\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t\n\t\t\n\t\t\n\t\t// Needed for HDRP\n\t\t#define SHADERPASS SHADERPASS_SHADOWS\n\t\t\t\t\n\t\t\t#if + !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_0(inout float3 axisX, inout float3 axisY, inout float3 axisZ) /*mode:FaceCameraPlane + */\n\t\t\t{\n\t\t\t \n\t\t\t float3x3 viewRot = GetVFXToViewRotMatrix();\n\t\t\t + \ axisX = viewRot[0].xyz;\n\t\t\t axisY = viewRot[1].xyz;\n\t\t\t #if + VFX_LOCAL_SPACE // Need to remove potential scale in local transform\n\t\t\t + \ axisX = normalize(axisX);\n\t\t\t axisY = normalize(axisY);\n\t\t\t axisZ + = cross(axisX,axisY);\n\t\t\t #else\n\t\t\t axisZ = -viewRot[2].xyz;\n\t\t\t + \ #endif\n\t\t\t \n\t\t\t}\n\t\t\tvoid ConnectTarget_0(inout float3 axisX, + inout float3 axisY, inout float3 axisZ, inout float3 position, inout float pivotY, + float size, inout float scaleY, float3 TargetPosition, float PivotShift) /*Orientation:Camera + */\n\t\t\t{\n\t\t\t \n\t\t\t axisY = TargetPosition-position;\n\t\t\t + \ float len = length(axisY);\n\t\t\t scaleY = len / size;\n\t\t\t axisY + /= len;\n\t\t\t axisZ = position - GetViewVFXPosition();\n\t\t\t axisX + = normalize(cross(axisY,axisZ));\n\t\t\t axisZ = cross(axisX,axisY);\n\t\t\t + \ \n\t\t\t position = lerp(position, TargetPosition, PivotShift);\n\t\t\t + \ pivotY = PivotShift - 0.5;\n\t\t\t \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma + vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS vert(uint id : SV_VertexID, uint instanceID + : SV_InstanceID)\n\t\t\t{\n\t\t\t#if VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index + = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint index = (id >> 2) + + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint index = + (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x1 + 0x155E80) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 + targetPosition = asfloat(attributeBuffer.Load3((index * 0x4 + 0x61B00) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x4 + 0x61B03) << 2));\n\t\t\t\t\t\tfloat3 + color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xF4380) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x4 + 0xF4383) << 2));\n\t\t\t\t\t\tfloat3 + axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 + axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat + angleY = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat + pivotX = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat + pivotZ = (float)0;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat + scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 + position_source = position;\n\t\t\t\t\t\tfloat3 targetPosition_source = targetPosition;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat size_source = size;\n\t\t\t\t\t\tfloat + age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tOrient_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ);\n\t\t\t\t{\n\t\t\t\t ConnectTarget_0( + /*inout */axisX, /*inout */axisY, /*inout */axisZ, /*inout */position, /*inout + */pivotY, size, /*inout */scaleY, targetPosition, (float)0.5);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tfloat frag(ps_input i) : SV_TARGET\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\tfloat + alpha = VFXGetFragmentColor(i).a;\n\t\t#if HDRP_USE_BASE_COLOR_MAP_ALPHA\n\t\t\t\talpha + *= VFXGetTextureColor(VFX_SAMPLER(baseColorMap),i).a;\t\n\t\t#endif\n\t\t\t\tVFXClipFragmentColor(alpha,i);\n\t\t\n\t\t\t\treturn + 0;\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 9]Initialize' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_TARGETPOSITION_CURRENT + 1\n#define VFX_USE_AGE_CURRENT 1\n#define VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT + 1\n#define VFX_USE_ALPHA_CURRENT 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define + VFX_USE_ALIVE_CURRENT 1\n#define VFX_USE_POSITION_SOURCE 1\n#define VFX_USE_LIFETIME_SOURCE + 1\n#define VFX_USE_TARGETPOSITION_SOURCE 1\n#define VFX_USE_AGE_SOURCE 1\n#define + VFX_USE_SPAWNER_FROM_GPU 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\nByteAddressBuffer sourceAttributeBuffer;\r\n\r\nCBUFFER_START(initParams)\r\n#if + !VFX_USE_SPAWNER_FROM_GPU\r\n uint nbSpawned;\t\t\t\t\t// Numbers of particle + spawned\r\n uint spawnIndex;\t\t\t\t// Index of the first particle spawned\r\n + \ uint dispatchWidth;\r\n#else\r\n uint offsetInAdditionalOutput;\r\n\tuint + nbMax;\r\n#endif\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListIn;\r\nByteAddressBuffer deadListCount; // This is bad to use a SRV + to fetch deadList count but Unity API currently prevent from copying to CB\r\n#endif\r\n\r\n#if + VFX_USE_SPAWNER_FROM_GPU\r\nStructuredBuffer eventList;\r\nByteAddressBuffer + inputAdditional;\r\n#endif\r\n\r\nvoid SetAttribute_CAC02F9E(inout float3 position, + float3 Value) /*attribute:position Composition:Overwrite Source:Source Random:Off + channels:XYZ */\n{\n position = Value;\n}\nvoid SetAttribute_F011C510(inout + float lifetime, float Value) /*attribute:lifetime Composition:Overwrite Source:Source + Random:Off channels:XYZ */\n{\n lifetime = Value;\n}\nvoid SetAttribute_2CF667B3(inout + float3 targetPosition, float3 Value) /*attribute:targetPosition Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n targetPosition = Value;\n}\nvoid + SetAttribute_99EA5134(inout float age, float Value) /*attribute:age Composition:Overwrite + Source:Source Random:Off channels:XYZ */\n{\n age = Value;\n}\nvoid SetAttribute_3278B22F(inout + float size, float Size) /*attribute:size Composition:Overwrite Source:Slot Random:Off + channels:XYZ */\n{\n size = Size;\n}\nvoid SetAttribute_EC596BAC(inout float + lifetime, float Lifetime) /*attribute:lifetime Composition:Add Source:Slot Random:Off + channels:XYZ */\n{\n lifetime += Lifetime;\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid + CSMain(uint3 groupId : SV_GroupID,\r\n uint3 groupThreadId + \ : SV_GroupThreadID)\r\n{\r\n uint id = groupThreadId.x + groupId.x * + NB_THREADS_PER_GROUP;\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n id += groupId.y + * dispatchWidth * NB_THREADS_PER_GROUP;\r\n#endif\r\n\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ uint maxThreadId = inputAdditional.Load((offsetInAdditionalOutput * 2 + + 0) << 2);\r\n uint currentSpawnIndex = inputAdditional.Load((offsetInAdditionalOutput + * 2 + 1) << 2) - maxThreadId;\r\n#else\r\n uint maxThreadId = nbSpawned;\r\n + \ uint currentSpawnIndex = spawnIndex;\r\n#endif\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ maxThreadId = min(maxThreadId, deadListCount.Load(0x0));\r\n#elif VFX_USE_SPAWNER_FROM_GPU\r\n + \ maxThreadId = min(maxThreadId, nbMax); //otherwise, nbSpawned already clamped + on CPU\r\n#endif\r\n\r\n if (id < maxThreadId)\r\n {\r\n#if VFX_USE_SPAWNER_FROM_GPU\r\n + \ int sourceIndex = eventList[id];\r\n#endif\r\n uint particleIndex + = id + currentSpawnIndex;\r\n\t\t\r\n#if !VFX_USE_SPAWNER_FROM_GPU\r\n \r\n#endif\r\n + \ float3 position = float3(0, 0, 0);\n float lifetime = (float)1;\n + \ float3 targetPosition = float3(0, 0, 0);\n float age = (float)0;\n + \ float size = (float)0.100000001;\n float3 velocity = float3(0, + 0, 0);\n float alpha = (float)1;\n uint particleId = (uint)0;\n + \ bool alive = (bool)true;\n float3 position_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0xC + 0x0) << 2));\n float lifetime_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0x1 + 0x600) << 2));\n float3 targetPosition_source = asfloat(sourceAttributeBuffer.Load3((sourceIndex + * 0x8 + 0x680) << 2));\n float age_source = asfloat(sourceAttributeBuffer.Load((sourceIndex + * 0xC + 0x3) << 2));\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId + = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex + ^ systemSeed);\r\n#endif\r\n \r\n {\n float3 tmp_w + = position_source;\n SetAttribute_CAC02F9E( /*inout */position, tmp_w);\n + \ }\n {\n float tmp_w = lifetime_source;\n SetAttribute_F011C510( + /*inout */lifetime, tmp_w);\n }\n {\n float3 tmp_w + = targetPosition_source;\n SetAttribute_2CF667B3( /*inout */targetPosition, + tmp_w);\n }\n {\n float tmp_w = lifetime_source;\n + \ SetAttribute_F011C510( /*inout */lifetime, tmp_w);\n }\n + \ {\n float tmp_w = age_source;\n SetAttribute_99EA5134( + /*inout */age, tmp_w);\n }\n {\n SetAttribute_3278B22F( + /*inout */size, (float)0);\n }\n {\n SetAttribute_EC596BAC( + /*inout */lifetime, (float)5);\n }\n \n\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\n + \ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n + \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index + * 0x1 + 0x40000) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x4 + 0x50003) << 2,asuint(age));\n attributeBuffer.Store((index + * 0x3 + 0x90000) << 2,asuint(size));\n attributeBuffer.Store3((index + * 0x4 + 0x50000) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x3 + 0x90001) << 2,asuint(alpha));\n attributeBuffer.Store((index + * 0x1 + 0xC0000) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x3 + 0x90002) << 2,uint(alive));\n \n\r\n }\r\n#else\r\n + \ uint index = particleIndex;\r\n attributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n attributeBuffer.Store((index * + 0x1 + 0x40000) << 2,asuint(lifetime));\n attributeBuffer.Store((index + * 0x4 + 0x50003) << 2,asuint(age));\n attributeBuffer.Store((index * + 0x3 + 0x90000) << 2,asuint(size));\n attributeBuffer.Store3((index * + 0x4 + 0x50000) << 2,asuint(velocity));\n attributeBuffer.Store((index + * 0x3 + 0x90001) << 2,asuint(alpha));\n attributeBuffer.Store((index + * 0x1 + 0xC0000) << 2,asuint(particleId));\n attributeBuffer.Store((index + * 0x3 + 0x90002) << 2,uint(alive));\n \n\r\n#endif\r\n }\r\n}\r\n" + - compute: 1 + name: '[System 9]Update' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define VFX_USE_LIFETIME_CURRENT 1\n#define VFX_USE_AGE_CURRENT 1\n#define + VFX_USE_SIZE_CURRENT 1\n#define VFX_USE_VELOCITY_CURRENT 1\n#define VFX_USE_ALPHA_CURRENT + 1\n#define VFX_USE_PARTICLEID_CURRENT 1\n#define VFX_USE_ALIVE_CURRENT 1\n#define + VFX_HAS_INDIRECT_DRAW 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float uniform_b;\n float deltaTime_b;\n uint2 PADDING_0;\nCBUFFER_END\n\n\r\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nRWByteAddressBuffer + attributeBuffer;\r\n\r\n#if VFX_USE_ALIVE_CURRENT\r\nRWStructuredBuffer + deadListOut;\r\n#endif\r\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\nRWStructuredBuffer + indirectBuffer;\r\n#endif\r\n\r\nCBUFFER_START(updateParams)\r\n uint nbMax;\r\n\tuint + dispatchWidth;\r\n\tuint systemSeed;\r\nCBUFFER_END\r\n\r\nvoid SetAttribute_CAC29747(inout + float3 position, float3 Position) /*attribute:position Composition:Overwrite + Source:Slot Random:Off channels:XYZ */\n{\n position = Position;\n}\nvoid + Gravity(inout float3 velocity, float3 Force, float deltaTime)\n{\n velocity + += Force * deltaTime;\n}\nvoid SetAttribute_2EBDF112(inout float size, float + Size) /*attribute:size Composition:Add Source:Slot Random:Off channels:XYZ */\n{\n + \ size += Size;\n}\nvoid CollisionPlane_0(inout float3 position, inout float3 + velocity, inout float age, float lifetime, float3 Plane_position, float3 Plane_normal, + float Elasticity, float Friction, float LifetimeLoss, float deltaTime, float + colliderSign, float radius, float4 plane) /*mode:Solid radiusMode:None roughSurface:False + */\n{\n \n float3 nextPos = position + velocity * deltaTime;\n float3 + n = plane.xyz; // plane.xyz is already multiplied by collider sign\n float + w = plane.w;\n float distToPlane = dot(nextPos, n) - w - radius;\n if + (distToPlane < 0.0f)\n {\n position -= n * distToPlane;\n \n float + projVelocity = dot(n, velocity);\n \n float3 normalVelocity = projVelocity + * n;\n float3 tangentVelocity = velocity - normalVelocity;\n \n if + (projVelocity < 0)\n velocity -= ((1 + Elasticity) * projVelocity) + * n;\n velocity -= Friction * tangentVelocity;\n \n age += + (LifetimeLoss * lifetime);\n \n }\n}\nvoid SetAttribute_D2A5B469(inout + float alpha, float Alpha) /*attribute:alpha Composition:Add Source:Slot Random:Off + channels:XYZ */\n{\n alpha += Alpha;\n}\nvoid EulerIntegration(inout float3 + position, float3 velocity, float deltaTime)\n{\n position += velocity * deltaTime;\n}\nvoid + Age(inout float age, float deltaTime)\n{\n age += deltaTime;\n}\nvoid Reap(float + age, float lifetime, inout bool alive)\n{\n if(age > lifetime) { alive = + false; }\n}\n\n\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif (id < nbMax)\r\n\t{\r\n#if + VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index * 0x3 + + 0x90002) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\tfloat lifetime + = asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x4 + 0x50003) << 2));\n\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x3 + 0x90000) << 2));\n\t\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x50000) << 2));\n\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x3 + 0x90001) << 2));\n\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0xC0000) << 2));\n\t\t\tfloat3 + position_source = position;\n\t\t\tfloat lifetime_source = lifetime;\n\t\t\tfloat3 + targetPosition_source = float3(0, 0, 0);\n\t\t\tfloat age_source = age;\n\t\t\t\n\r\n\t\t\t\r\n#if + VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition = position;\r\n#endif\r\n\t\t\t\r\n\t\t\tSetAttribute_CAC29747( + /*inout */position, position);\n\t\t\t{\n\t\t\t bool tmp_z = age > (float)10;\n\t\t\t + \ float tmp_bc = tmp_z ? (float)-4 : (float)0;\n\t\t\t uint tmp_be = particleId + ^ asuint(uniform_b);\n\t\t\t float tmp_bf = FixedRand(tmp_be);\n\t\t\t float + tmp_bg = tmp_bf * (float)-2;\n\t\t\t float tmp_bh = (float)-2 + tmp_bg;\n\t\t\t + \ float tmp_bi = tmp_z ? tmp_bh : (float)0;\n\t\t\t float3 tmp_bj = float3(tmp_bc, + tmp_bi, (float)0);\n\t\t\t Gravity( /*inout */velocity, tmp_bj, deltaTime_b);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ SetAttribute_2EBDF112( /*inout */size, (float)0.00499999989);\n\t\t\t}\n\t\t\t{\n\t\t\t + \ CollisionPlane_0( /*inout */position, /*inout */velocity, /*inout */age, + lifetime, float3(0, 0, 0), float3(0, 1, 0), (float)0.100000001, (float)0, (float)0, + deltaTime_b, (float)1, (float)0, float4(0, 1, 0, 0));\n\t\t\t}\n\t\t\t{\n\t\t\t + \ SetAttribute_D2A5B469( /*inout */alpha, (float)-0.00100000005);\n\t\t\t}\n\t\t\tEulerIntegration( + /*inout */position, velocity, deltaTime_b);\n\t\t\tAge( /*inout */age, deltaTime_b);\n\t\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index + * 0x4 + 0x0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store((index * + 0x4 + 0x50003) << 2,asuint(age));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + + 0x90000) << 2,asuint(size));\n\t\t\t\tattributeBuffer.Store3((index * 0x4 + + 0x50000) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x3 + + 0x90001) << 2,asuint(alpha));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n + \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index + * 0x3 + 0x90002) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = + deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\tfloat + lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x40000) << 2));\n\t\tfloat + age = asfloat(attributeBuffer.Load((index * 0x4 + 0x50003) << 2));\n\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x3 + 0x90000) << 2));\n\t\tfloat3 + velocity = asfloat(attributeBuffer.Load3((index * 0x4 + 0x50000) << 2));\n\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x3 + 0x90001) << 2));\n\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0xC0000) << 2));\n\t\tbool + alive = (attributeBuffer.Load((index * 0x3 + 0x90002) << 2));\n\t\tfloat3 position_source + = position;\n\t\tfloat lifetime_source = lifetime;\n\t\tfloat3 targetPosition_source + = float3(0, 0, 0);\n\t\tfloat age_source = age;\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition + = position;\r\n#endif\r\n\t\t\r\n\t\tSetAttribute_CAC29747( /*inout */position, + position);\n\t\t{\n\t\t bool tmp_z = age > (float)10;\n\t\t float tmp_bc + = tmp_z ? (float)-4 : (float)0;\n\t\t uint tmp_be = particleId ^ asuint(uniform_b);\n\t\t + \ float tmp_bf = FixedRand(tmp_be);\n\t\t float tmp_bg = tmp_bf * (float)-2;\n\t\t + \ float tmp_bh = (float)-2 + tmp_bg;\n\t\t float tmp_bi = tmp_z ? tmp_bh + : (float)0;\n\t\t float3 tmp_bj = float3(tmp_bc, tmp_bi, (float)0);\n\t\t + \ Gravity( /*inout */velocity, tmp_bj, deltaTime_b);\n\t\t}\n\t\t{\n\t\t SetAttribute_2EBDF112( + /*inout */size, (float)0.00499999989);\n\t\t}\n\t\t{\n\t\t CollisionPlane_0( + /*inout */position, /*inout */velocity, /*inout */age, lifetime, float3(0, + 0, 0), float3(0, 1, 0), (float)0.100000001, (float)0, (float)0, deltaTime_b, + (float)1, (float)0, float4(0, 1, 0, 0));\n\t\t}\n\t\t{\n\t\t SetAttribute_D2A5B469( + /*inout */alpha, (float)-0.00100000005);\n\t\t}\n\t\tEulerIntegration( /*inout + */position, velocity, deltaTime_b);\n\t\tAge( /*inout */age, deltaTime_b);\n\t\tReap(age, + lifetime, /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * + 0x4 + 0x0) << 2,asuint(position));\n\t\tattributeBuffer.Store((index * 0x4 + + 0x50003) << 2,asuint(age));\n\t\tattributeBuffer.Store((index * 0x3 + 0x90000) + << 2,asuint(size));\n\t\tattributeBuffer.Store3((index * 0x4 + 0x50000) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index + * 0x3 + 0x90001) << 2,asuint(alpha));\n\t\tattributeBuffer.Store((index * 0x3 + + 0x90002) << 2,uint(alive));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n uint + indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] + = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" + - compute: 0 + name: '[System 9]Lit Triangle Output' + source: "Shader \"Hidden/VFX/System 9/Lit Triangle Output\"\n{\r\n\tSubShader\r\n\t{\t\r\n\t\tCull + Off\r\n\t\t\r\n\t\tTags { \"Queue\"=\"Transparent+0\" \"IgnoreProjector\"=\"True\" + \"RenderType\"=\"Transparent\" }\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\t\n\t\tBlend + One OneMinusSrcAlpha \n\t\tZTest LEqual\n\t\tZWrite Off\n\t\tCull Off\n\t\t\n\t\n\t\t\t\n\t\tHLSLINCLUDE\n\t\t#if + !defined(VFX_WORLD_SPACE) && !defined(VFX_LOCAL_SPACE)\n\t\t#define VFX_LOCAL_SPACE + 1\n\t\t#endif\n\t\t\n\t\t#define NB_THREADS_PER_GROUP 64\n\t\t#define VFX_USE_POSITION_CURRENT + 1\n\t\t#define VFX_USE_SIZE_CURRENT 1\n\t\t#define VFX_USE_ALPHA_CURRENT 1\n\t\t#define + VFX_USE_PARTICLEID_CURRENT 1\n\t\t#define VFX_USE_COLOR_CURRENT 1\n\t\t#define + VFX_USE_ALIVE_CURRENT 1\n\t\t#define VFX_USE_AXISX_CURRENT 1\n\t\t#define VFX_USE_AXISY_CURRENT + 1\n\t\t#define VFX_USE_AXISZ_CURRENT 1\n\t\t#define VFX_USE_ANGLEX_CURRENT 1\n\t\t#define + VFX_USE_ANGLEY_CURRENT 1\n\t\t#define VFX_USE_ANGLEZ_CURRENT 1\n\t\t#define + VFX_USE_PIVOTX_CURRENT 1\n\t\t#define VFX_USE_PIVOTY_CURRENT 1\n\t\t#define + VFX_USE_PIVOTZ_CURRENT 1\n\t\t#define VFX_USE_SCALEX_CURRENT 1\n\t\t#define + VFX_USE_SCALEY_CURRENT 1\n\t\t#define VFX_USE_SCALEZ_CURRENT 1\n\t\t#define + VFX_COLORMAPPING_DEFAULT 1\n\t\t#define IS_TRANSPARENT_PARTICLE 1\n\t\t#define + VFX_BLENDMODE_ALPHA 1\n\t\t#define VFX_HAS_INDIRECT_DRAW 1\n\t\t#define HDRP_LIT + 1\n\t\t#define HDRP_MATERIAL_TYPE_STANDARD 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP + 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_COLOR 1\n\t\t#define HDRP_USE_BASE_COLOR_MAP_ALPHA + 1\n\t\t#define HDRP_USE_BASE_COLOR 1\n\t\t#define VFX_PRIMITIVE_TRIANGLE 1\n\t\t\n\t\t\n\t\t\n\t\t#define + VFX_LOCAL_SPACE 1\n\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\t\t\n\n\t\tCBUFFER_START(parameters)\n\t\t + \ float uniform_b;\n\t\t uint3 PADDING_0;\n\t\tCBUFFER_END\n\t\tTexture2D + baseColorMap;\n\t\tSamplerState samplerbaseColorMap;\n\t\t\n\n\t\t\n\t\t#define + VFX_NEEDS_COLOR_INTERPOLATOR (VFX_USE_COLOR_CURRENT || VFX_USE_ALPHA_CURRENT)\n\t\t\n\t\tByteAddressBuffer + attributeBuffer;\t\n\t\t\n\t\t#if VFX_HAS_INDIRECT_DRAW\n\t\tStructuredBuffer + indirectBuffer;\t\n\t\t#endif\t\n\t\t\n\t\t#if USE_DEAD_LIST_COUNT\n\t\tByteAddressBuffer + deadListCount;\n\t\t#endif\n\t\t\n\t\tCBUFFER_START(outputParams)\n\t\t\tfloat + nbMax;\n\t\t\tfloat systemSeed;\n\t\tCBUFFER_END\n\t\t\n\t\tENDHLSL\n\t\t\n\r\n\t\t\r\n\t\t\r\n\t\t// + Forward pass\n\t\tPass\n\t\t{\t\t\n\t\t\tTags { \"LightMode\"=\"Forward\"}\n\t\t\t\t\t\n\t\t\tHLSLPROGRAM\n\t\t\t#pragma + target 4.5\n\t\t\t\n\t\t\t#define UNITY_MATERIAL_LIT\n\t\t\t#define LIGHTLOOP_TILE_PASS\n\t\t\t#define + _ENABLE_FOG_ON_TRANSPARENT\n\t\t\t#define _DISABLE_DECALS\n\t\t\t#define _BLENDMODE_ALPHA\n\t\t\t#define + _SURFACE_TYPE_TRANSPARENT\n\t\t\t\n\n\t\t\t#pragma multi_compile USE_FPTL_LIGHTLIST + USE_CLUSTERED_LIGHTLIST \n\t\t\t#pragma multi_compile SHADOW_LOW SHADOW_MEDIUM + SHADOW_HIGH SHADOW_VERY_HIGH\n\t\t\t#pragma multi_compile _ DEBUG_DISPLAY\n\t\t\t//#pragma + enable_d3d11_debug_symbols\n\t\t\t\t\n\t\t\t#define HDRP_NEEDS_UVS (HDRP_USE_BASE_COLOR_MAP + || HDRP_USE_MASK_MAP || USE_NORMAL_MAP || HDRP_USE_EMISSIVE_MAP)\n\t\t\t#define + HDRP_USE_EMISSIVE (HDRP_USE_EMISSIVE_MAP || HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR)\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\tstruct + ps_input\n\t\t\t{\n\t\t\t\tfloat4 pos : SV_POSITION;\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\tnointerpolation + float4 color : COLOR0;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\tnointerpolation + float3 specularColor : COLOR1;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE\t\n\t\t\t\t\t\t\tnointerpolation + float4 emissiveColor : COLOR2;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t// + x: smoothness\n\t\t\t\t\t\t\t// y: metallic/thickness\n\t\t\t\t\t\t\t// z: normal + scale\n\t\t\t\t\t\t\t// w: emissive scale\n\t\t\t\t\t\t\tnointerpolation float4 + materialProperties : TEXCOORD0;\n\t\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\tfloat4 + uv : TEXCOORD1;\n\t\t\t\t#else\n\t\t\t\tfloat2 uv : TEXCOORD1;\t\n\t\t\t\t#endif\n\t\t\t\t#if + USE_SOFT_PARTICLE || USE_ALPHA_TEST || USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t// + x: inverse soft particles fade distance\n\t\t\t\t// y: alpha threshold\n\t\t\t\t// + z: frame blending factor\n\t\t\t\tnointerpolation float3 builtInInterpolants + : TEXCOORD2;\n\t\t\t\t#endif\n\t\t\n\t\t\t\t#if USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t// + x: motion vector scale u\n\t\t\t\t// y: motion vector scale v\n\t\t\t\tnointerpolation + float2 builtInInterpolants2 : TEXCOORD3;\n\t\t\t\t#endif\n\t\t\n\t\t\t\tnointerpolation + float3 normal : TEXCOORD4;\n\t\t\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t\t\tnointerpolation + float3 tangent : TEXCOORD5;\n\t\t\t\t#endif\n\t\t\t\t#if USE_NORMAL_BENDING\n\t\t\t\tfloat2 + bentFactors : TEXCOORD6;\n\t\t\t\t#endif\n\t\t\t\tfloat3 posWS : TEXCOORD7;\n\t\t\t};\n\t\t\t\n\t\t\n\t\t\t\t\t#if + (VFX_NEEDS_COLOR_INTERPOLATOR && HDRP_USE_BASE_COLOR) || HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_COLOR color.rgb\n\t\t\t\t\t#define VFX_VARYING_ALPHA color.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#define + VFX_VARYING_SMOOTHNESS materialProperties.x\n\t\t\t\t\t\n\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t#define + VFX_VARYING_METALLIC materialProperties.y\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t#define + VFX_VARYING_SPECULAR specularColor\n\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t#define + VFX_VARYING_THICKNESS materialProperties.y\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t#define VFX_VARYING_NORMALSCALE materialProperties.z\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t#define VFX_VARYING_EMISSIVESCALE materialProperties.w\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + HDRP_USE_EMISSIVE_COLOR || HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t#define + VFX_VARYING_EMISSIVE emissiveColor.rgb\n\t\t\t\t\t#endif\n\t\t\t\t\t\n\t\t\t\t\t#if + USE_EXPOSURE_WEIGHT\n\t\t\t\t\t#define VFX_VARYING_EXPOSUREWEIGHT emissiveColor.a\n\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t#define + VFX_VARYING_PS_INPUTS ps_input\n\t\t#define VFX_VARYING_POSCS pos\n\t\t#define + VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE builtInInterpolants.x\n\t\t#define VFX_VARYING_ALPHATHRESHOLD + builtInInterpolants.y\n\t\t#define VFX_VARYING_FRAMEBLEND builtInInterpolants.z\n\t\t#define + VFX_VARYING_MOTIONVECTORSCALE builtInInterpolants2.xy\n\t\t#define VFX_VARYING_UV + uv\n\t\t#define VFX_VARYING_NORMAL normal\n\t\t#if USE_NORMAL_MAP || USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_TANGENT tangent\n\t\t#endif\n\t\t#if USE_NORMAL_BENDING\n\t\t#define + VFX_VARYING_BENTFACTORS bentFactors\n\t\t#endif\n\t\t#define VFX_VARYING_POSWS + posWS\n\t\t\n\t\t\n\t\t\t\n\t\t\t#if !(defined(VFX_VARYING_PS_INPUTS) && defined(VFX_VARYING_POSCS))\n\t\t\t#error + VFX_VARYING_PS_INPUTS, VFX_VARYING_POSCS and VFX_VARYING_UV must be defined.\n\t\t\t#endif\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXCommon.cginc\"\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\t\t\t\n\n\t\t\tvoid + Orient_4(inout float3 axisX, inout float3 axisY, inout float3 axisZ, float3 + Front, float3 Up) /*mode:FixedOrientation */\n\t\t\t{\n\t\t\t \n\t\t\t axisZ + = Front;\n\t\t\t axisX = normalize(cross(Up,axisZ));\n\t\t\t axisY = cross(axisZ,axisX);\n\t\t\t + \ \n\t\t\t}\n\t\t\t\n\n\t\t\t\n\t\t\t#pragma vertex vert\n\t\t\tVFX_VARYING_PS_INPUTS + vert(uint id : SV_VertexID, uint instanceID : SV_InstanceID)\n\t\t\t{\n\t\t\t#if + VFX_PRIMITIVE_TRIANGLE\n\t\t\t\tuint index = id / 3;\n\t\t\t#elif VFX_PRIMITIVE_QUAD\n\t\t\t\tuint + index = (id >> 2) + instanceID * 2048;\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\n\t\t\t\tuint + index = (id >> 3) + instanceID * 1024;\n\t\t\t#endif\n\t\t\t\n\t\t\t\tVFX_VARYING_PS_INPUTS + o = (VFX_VARYING_PS_INPUTS)0;\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tuint deadCount + = 0;\n\t\t\t\t\t\t#if USE_DEAD_LIST_COUNT\n\t\t\t\t\t\tdeadCount = deadListCount.Load(0);\n\t\t\t\t\t\t#endif\t\n\t\t\t\t\t\tif + (index >= asuint(nbMax) - deadCount)\n\t\t\t\t\t\t#if USE_GEOMETRY_SHADER\n\t\t\t\t\t\t\treturn; + // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat3 + position = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x3 + 0x90000) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x3 + 0x90001) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0xC0000) << 2));\n\t\t\t\t\t\tfloat3 + color = float3(1, 1, 1);\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index + * 0x3 + 0x90002) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\t\t\t\tfloat age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool + alive = (attributeBuffer.Load((index * 0x3 + 0x90002) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif + (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat3 position + = asfloat(attributeBuffer.Load3((index * 0x4 + 0x0) << 2));\n\t\t\t\t\t\tfloat + size = asfloat(attributeBuffer.Load((index * 0x3 + 0x90000) << 2));\n\t\t\t\t\t\tfloat + alpha = asfloat(attributeBuffer.Load((index * 0x3 + 0x90001) << 2));\n\t\t\t\t\t\tuint + particleId = (attributeBuffer.Load((index * 0x1 + 0xC0000) << 2));\n\t\t\t\t\t\tfloat3 + color = float3(1, 1, 1);\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat + angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat + angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat + pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat + scaleX = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat + scaleZ = (float)1;\n\t\t\t\t\t\tfloat3 position_source = position;\n\t\t\t\t\t\tfloat + lifetime_source = (float)1;\n\t\t\t\t\t\tfloat3 targetPosition_source = float3(0, + 0, 0);\n\t\t\t\t\t\tfloat age_source = (float)0;\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t{\n\t\t\t\t + \ uint tmp_z = particleId ^ asuint(uniform_b);\n\t\t\t\t float tmp_ba = + FixedRand(tmp_z);\n\t\t\t\t float3 tmp_bb = float3(tmp_ba, tmp_ba, tmp_ba);\n\t\t\t\t + \ float3 tmp_bd = tmp_bb * tmp_bb;\n\t\t\t\t float tmp_be = tmp_bd[2];\n\t\t\t\t + \ float tmp_bf = tmp_bd[1];\n\t\t\t\t float tmp_bg = tmp_be + tmp_bf;\n\t\t\t\t + \ float tmp_bh = tmp_bd[0];\n\t\t\t\t float tmp_bi = tmp_bg + tmp_bh;\n\t\t\t\t + \ float tmp_bk = pow(tmp_bi, (float)0.5);\n\t\t\t\t float tmp_bl = (float)1 + / tmp_bk;\n\t\t\t\t float3 tmp_bm = float3(tmp_bl, tmp_bl, tmp_bl);\n\t\t\t\t + \ float3 tmp_bn = tmp_bb * tmp_bm;\n\t\t\t\t Orient_4( /*inout */axisX, + \ /*inout */axisY, /*inout */axisZ, float3(0, 0, 1), tmp_bn);\n\t\t\t\t}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif + (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x + = float(id & 1);\n\t\t\t\to.VFX_VARYING_UV.y = float((id & 2) >> 1);\n\t\t\t\tconst + float2 vOffsets = o.VFX_VARYING_UV.xy - 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_TRIANGLE\n\t\t\t\n\t\t\t\tconst + float2 kOffsets[] = {\n\t\t\t\t\tfloat2(-0.5f, \t-0.288675129413604736328125f),\n\t\t\t\t\tfloat2(0.0f, + \t0.57735025882720947265625f),\n\t\t\t\t\tfloat2(0.5f,\t-0.288675129413604736328125f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\tconst + float kUVScale = 0.866025388240814208984375f;\n\t\t\t\t\n\t\t\t\tconst float2 + vOffsets = kOffsets[id % 3];\n\t\t\t\to.VFX_VARYING_UV.xy = (vOffsets * kUVScale) + + 0.5f;\n\t\t\t\t\n\t\t\t#elif VFX_PRIMITIVE_OCTAGON\t\n\t\t\t\t\n\t\t\t\tconst + float2 kUvs[8] = \n\t\t\t\t{\n\t\t\t\t\tfloat2(-0.5f,\t0.0f),\n\t\t\t\t\tfloat2(-0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.0f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.5f),\n\t\t\t\t\tfloat2(0.5f,\t0.0f),\n\t\t\t\t\tfloat2(0.5f,\t-0.5f),\n\t\t\t\t\tfloat2(0.0f,\t-0.5f),\n\t\t\t\t\tfloat2(-0.5f,\t-0.5f),\n\t\t\t\t};\n\t\t\t\t\n\t\t\t\t\n\t\t\t\tcropFactor + = id & 1 ? 1.0f - cropFactor : 1.0f;\n\t\t\t\tconst float2 vOffsets = kUvs[id + & 7] * cropFactor;\n\t\t\t\to.VFX_VARYING_UV.xy = vOffsets + 0.5f;\n\t\t\t\t\n\t\t\t#endif\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tfloat3 + size3 = float3(size,size,size);\n\t\t\t\t\t\t#if VFX_USE_SCALEX_CURRENT\n\t\t\t\t\t\tsize3.x + *= scaleX;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEY_CURRENT\n\t\t\t\t\t\tsize3.y + *= scaleY;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_SCALEZ_CURRENT\n\t\t\t\t\t\tsize3.z + *= scaleZ;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\tconst float4x4 + elementToVFX = GetElementToVFXMatrix(axisX,axisY,axisZ,float3(angleX,angleY,angleZ),float3(pivotX,pivotY,pivotZ),size3,position);\n\t\t\t\tfloat3 + vPos = mul(elementToVFX,float4(vOffsets,0.0f,1.0f)).xyz;\n\t\t\t\n\t\t\t\to.VFX_VARYING_POSCS + = TransformPositionVFXToClip(vPos);\n\t\t\t\n\t\t\t\tfloat3 normalWS = normalize(TransformDirectionVFXToWorld(normalize(-transpose(elementToVFX)[2].xyz)));\n\t\t\t\t#ifdef + VFX_VARYING_NORMAL\n\t\t\t\tfloat normalFlip = (size3.x * size3.y * size3.z) + < 0 ? -1 : 1;\n\t\t\t\to.VFX_VARYING_NORMAL = normalFlip * normalWS;\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_TANGENT\n\t\t\t\to.VFX_VARYING_TANGENT = normalize(TransformDirectionVFXToWorld(normalize(transpose(elementToVFX)[0].xyz)));\n\t\t\t\t#endif\n\t\t\t\t#ifdef + VFX_VARYING_BENTFACTORS\n\t\t\t\t\n\t\t\t\t#if HAS_STRIPS\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER + 2.0f\n\t\t\t\t#else\n\t\t\t\t#define BENT_FACTOR_MULTIPLIER 1.41421353816986083984375f\n\t\t\t\t#endif\n\t\t\t\to.VFX_VARYING_BENTFACTORS + = vOffsets * bentNormalFactor * BENT_FACTOR_MULTIPLIER;\n\t\t\t\t#endif\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + VFX_USE_COLOR_CURRENT && defined(VFX_VARYING_COLOR)\n\t\t\t\t\t\to.VFX_VARYING_COLOR + = color;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#if VFX_USE_ALPHA_CURRENT && defined(VFX_VARYING_ALPHA) + \n\t\t\t\t\t\to.VFX_VARYING_ALPHA = alpha;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#ifdef + VFX_VARYING_EXPOSUREWEIGHT\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_EXPOSUREWEIGHT + = exposureWeight;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_SOFT_PARTICLE + && defined(VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_INVSOFTPARTICLEFADEDISTANCE + = invSoftParticlesFadeDistance;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + USE_ALPHA_TEST && defined(VFX_VARYING_ALPHATHRESHOLD)\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_ALPHATHRESHOLD + = alphaThreshold;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if USE_UV_SCALE_BIAS\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = o.VFX_VARYING_UV.xy * uvScale + uvBias;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if + defined(VFX_VARYING_POSWS)\n\t\t\t\t\t\to.VFX_VARYING_POSWS = TransformPositionVFXToWorld(vPos);\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#if + USE_FLIPBOOK\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\tVFXUVData uvData = GetUVData(flipBookSize, + invFlipBookSize, o.VFX_VARYING_UV.xy, texIndex);\n\t\t\t\t\t\to.VFX_VARYING_UV.xy + = uvData.uvs.xy;\n\t\t\t\t\t\t#if USE_FLIPBOOK_INTERPOLATION\n\t\t\t\t\t\to.VFX_VARYING_UV.zw + = uvData.uvs.zw;\n\t\t\t\t\t\to.VFX_VARYING_FRAMEBLEND = uvData.blend;\n\t\t\t\t\t\t#if + USE_FLIPBOOK_MOTIONVECTORS\n\t\t\t\t\t\t\n\t\t\t\t\t\to.VFX_VARYING_MOTIONVECTORSCALE + = motionVectorScale * invFlipBookSize;\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SMOOTHNESS\n\t\t\t\t\t\t\t\t\tfloat smoothness = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t smoothness = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SMOOTHNESS + = smoothness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if HDRP_MATERIAL_TYPE_STANDARD\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_METALLIC\n\t\t\t\t\t\t\t\t\tfloat metallic = (float)0;\n\t\t\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\t\t + \ \n\t\t\t\t\t\t\t\t\t metallic = (float)0.5;\n\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_METALLIC + = metallic;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_SPECULAR\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_SPECULAR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_SPECULAR + = specularColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#elif HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_THICKNESS\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_THICKNESS + = thickness;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + USE_NORMAL_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_NORMALSCALE + = normalScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_EMISSIVE_MAP\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_EMISSIVESCALE\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVESCALE + = emissiveScale;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#ifdef + VFX_VARYING_EMISSIVE\n\t\t\t\t\t\t\t\t\t#if HDRP_USE_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = color;\n\t\t\t\t\t\t\t\t\t#elif HDRP_USE_ADDITIONAL_EMISSIVE_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_EMISSIVE + = emissiveColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#if + HDRP_USE_ADDITIONAL_BASE_COLOR\n\t\t\t\t\t\t\t\t\t#ifdef VFX_VARYING_COLOR\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\to.VFX_VARYING_COLOR + = baseColor;\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\n\t\t\t\treturn + o;\n\t\t\t}\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommonOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t#define + SHADERPASS SHADERPASS_FORWARD\n\t\t\t#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLit.cginc\"\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + out BSDFData bsdfData, out PreLightData preLightData, VFX_VARYING_PS_INPUTS + i, float3 normalWS, const VFXUVData uvData, uint2 tileIndex)\n\t\t\t{\t\n\t\t\t\t#if + HDRP_MATERIAL_TYPE_TRANSLUCENT\n\t\t\t\t // Loads diffusion profile\n\t\t\t\t#else\n\t\t\t\tconst + uint diffusionProfileHash = 0;\n\t\t\t\t#endif\n\t\t\t\t\n\t\t\t\tfloat3 posRWS + = VFXGetPositionRWS(i);\n\t\t\t\tfloat4 posSS = i.VFX_VARYING_POSCS;\n\t\t\t\tPositionInputs + posInput = GetPositionInput(posSS.xy, _ScreenSize.zw, posSS.z, posSS.w, posRWS, + tileIndex);\n\t\t\t\t\n\t\t\t\tfloat alpha;\n\t\t\t\tsurfaceData = VFXGetSurfaceData(i,normalWS,uvData,diffusionProfileHash,alpha);\t\n\t\t\t\tbsdfData + = ConvertSurfaceDataToBSDFData(posSS.xy, surfaceData);\n\t\t\t\n\t\t\t\tpreLightData + = GetPreLightData(GetWorldSpaceNormalizeViewDir(posRWS),posInput,bsdfData);\n\t\t\t\t\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t //TODO: investigate why this is needed\n\t\t\t preLightData.coatPartLambdaV + = 0;\n\t\t\t preLightData.coatIblR = 0;\n\t\t\t preLightData.coatIblF + = 0;\n\t\t\t \n\t\t\t\tbuiltinData = VFXGetBuiltinData(i,posInput,surfaceData,bsdfData,preLightData,uvData,alpha);\n\t\t\t}\n\t\t\t\n\t\t\tvoid + VFXGetHDRPLitData(out SurfaceData surfaceData, out BuiltinData builtinData, + VFX_VARYING_PS_INPUTS i, float3 normalWS, const VFXUVData uvData)\n\t\t\t{\n\t\t\t\tBSDFData + bsdfData = (BSDFData)0;\n\t\t\t\tPreLightData preLightData = (PreLightData)0;\n\t\t\t\tpreLightData.diffuseFGD + = 1.0f;\n\t\t\t\tVFXGetHDRPLitData(surfaceData,builtinData,bsdfData,preLightData,i,normalWS,uvData,uint2(0,0));\n\t\t\t}\n\t\t\t\n\t\t\t#include + \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXLitPixelOutput.cginc\"\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\t\n\t\t\n\t\t\t\t\t\t\t\n\t\t\t#pragma + fragment frag\n\t\t\tvoid frag(ps_input i, out float4 outColor : SV_Target0\n\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t, bool frontFace : SV_IsFrontFace\n\t\t\t#endif\n\t\t\t)\n\t\t\t{\n\t\t\t\tVFXTransformPSInputs(i);\n\t\t\t\t\n\t\t\t\t\t\t\t#if + USE_DOUBLE_SIDED\n\t\t\t\t\t\t\tconst float faceMul = frontFace ? 1.0f : -1.0f;\n\t\t\t\t\t\t\t#else\n\t\t\t\t\t\t\tconst + float faceMul = 1.0f;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\tfloat3 + normalWS = i.VFX_VARYING_NORMAL * faceMul;\n\t\t\t\t\t\t\tconst VFXUVData uvData + = GetUVData(i);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if defined(VFX_VARYING_TANGENT) + && (USE_NORMAL_MAP || USE_NORMAL_BENDING)\n\t\t\t\t\t\t\tfloat3 tangentWS = + i.VFX_VARYING_TANGENT;\n\t\t\t\t\t\t\tfloat3 bitangentWS = cross(i.VFX_VARYING_TANGENT,i.VFX_VARYING_NORMAL);\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if + defined(VFX_VARYING_BENTFACTORS) && USE_NORMAL_BENDING\t\n\t\t\t\t\t\t\tfloat3 + bentFactors = float3(i.VFX_VARYING_BENTFACTORS.xy,sqrt(1.0f - dot(i.VFX_VARYING_BENTFACTORS,i.VFX_VARYING_BENTFACTORS)));\n\t\t\t\t\t\t\tnormalWS + = tangentWS * bentFactors.x + bitangentWS * bentFactors.y + normalWS * bentFactors.z;\n\t\t\t\t\t\t\ttangentWS + = normalize(cross(normalWS,bitangentWS));\n\t\t\t\t\t\t\tbitangentWS = cross(tangentWS,normalWS);\n\t\t\t\t\t\t\ttangentWS + *= faceMul;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t#if USE_NORMAL_MAP\n\t\t\t\t\t\t\tfloat3 + n = SampleNormalMap(VFX_SAMPLER(normalMap),uvData);\n\t\t\t\t\t\t\tfloat3x3 + tbn = float3x3(tangentWS,bitangentWS,normalWS);\n\t\t\t\t\t\t\tfloat normalScale + = 1.0f;\n\t\t\t\t\t\t\t#ifdef VFX_VARYING_NORMALSCALE\n\t\t\t\t\t\t\tnormalScale + = i.VFX_VARYING_NORMALSCALE;\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\tnormalWS = + normalize(lerp(normalWS,mul(n,tbn),normalScale));\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\t\n\t\t\t\toutColor + = VFXGetPixelOutputForward(i,normalWS,uvData);\n\t\t\t}\n\t\t\tENDHLSL\n\t\t}\n\t\t\n\r\n\t\t\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[Trail]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 position_source = position;\n\t\t\n\r\n\t\t\r\n#if + VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 + wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 4]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 position_source = position;\n\t\t\n\r\n\t\t\r\n#if + VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 + wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 6]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 position_source = position;\n\t\t\n\r\n\t\t\r\n#if + VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 + wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 8]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 position_source = position;\n\t\t\n\r\n\t\t\r\n#if + VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 + wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + - compute: 1 + name: '[System 9]CameraSort' + source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_POSITION_CURRENT + 1\n#define USE_DEAD_LIST_COUNT 1\n#define VFX_LOCAL_SPACE 1\n#include \"Packages/com.unity.visualeffectgraph/Shaders/RenderPipeline/HDRP/VFXDefines.hlsl\"\n\n\r\nCBUFFER_START(parameters)\n + \ float4x4 localToWorld;\nCBUFFER_END\n\n\r\n#include \"Packages/com.unity.visualeffectgraph/Shaders/Common/VFXCommonCompute.cginc\"\n#include + \"Packages/com.unity.visualeffectgraph/Shaders/VFXCommon.cginc\"\n\n\r\n\r\nCBUFFER_START(params)\r\n + \ uint nbMax;\r\n uint dispatchWidth;\r\nCBUFFER_END\r\n\r\nCBUFFER_START(cameraParams)\r\n + \ float3 cameraPosition;\r\nCBUFFER_END\r\n\r\nByteAddressBuffer attributeBuffer;\r\nStructuredBuffer + inputBuffer;\r\n\r\n#if USE_DEAD_LIST_COUNT\r\nByteAddressBuffer deadListCount;\r\n#endif\r\n\r\nstruct + Kvp\r\n{\r\n\tfloat sortKey;\r\n\tuint index;\r\n};\r\n\r\nRWStructuredBuffer + outputBuffer;\r\n\r\n[numthreads(NB_THREADS_PER_GROUP,1,1)]\r\nvoid CSMain(uint3 + groupId : SV_GroupID,\r\n uint3 groupThreadId : SV_GroupThreadID)\r\n{\r\n\tuint + threshold = nbMax;\r\n#if USE_DEAD_LIST_COUNT\r\n\tthreshold -= deadListCount.Load(0);\r\n#endif\r\n\tuint + id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP + groupId.y * dispatchWidth + * NB_THREADS_PER_GROUP;\r\n\tif (id < threshold)\r\n\t{\r\n\t\tuint index = + inputBuffer[id];\r\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index + * 0x4 + 0x0) << 2));\n\t\tfloat3 position_source = position;\n\t\t\n\r\n\t\t\r\n#if + VFX_LOCAL_SPACE\r\n\t\tfloat3 wPos = mul(localToWorld,float4(position,1.0f)).xyz;\r\n#else\r\n\t\tfloat3 + wPos = position;\r\n#endif\r\n\t\tfloat3 camToPos = wPos - cameraPosition;\r\n\t\t\r\n\t\tKvp + kvp;\r\n\t\tkvp.sortKey = dot(camToPos,camToPos); // sqr distance to the camera\r\n\t\tkvp.index + = index;\r\n\r\n\t\toutputBuffer[id] = kvp;\r\n\t}\r\n}\r\n" + m_Infos: + m_Expressions: + m_Expressions: + - op: 8 + valueIndex: 0 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + - op: 1 + valueIndex: 1 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 6 + - op: 62 + valueIndex: 2 + data[0]: 1 + data[1]: 0 + data[2]: -1 + data[3]: 6 + - op: 1 + valueIndex: 3 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 6 + - op: 1 + valueIndex: 4 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 2 + - op: 1 + valueIndex: 6 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 2 + - op: 5 + valueIndex: 8 + data[0]: 5 + data[1]: -1 + data[2]: 1 + data[3]: 2 + - op: 1 + valueIndex: 9 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 5 + valueIndex: 10 + data[0]: 5 + data[1]: -1 + data[2]: 0 + data[3]: 2 + - op: 5 + valueIndex: 11 + data[0]: 4 + data[1]: -1 + data[2]: 0 + data[3]: 2 + - op: 62 + valueIndex: 12 + data[0]: 3 + data[1]: 0 + data[2]: -1 + data[3]: 6 + - op: 5 + valueIndex: 13 + data[0]: 4 + data[1]: -1 + data[2]: 1 + data[3]: 2 + - op: 1 + valueIndex: 14 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 15 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 16 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 29 + valueIndex: 17 + data[0]: 6 + data[1]: 11 + data[2]: -1 + data[3]: 1 + - op: 29 + valueIndex: 18 + data[0]: 8 + data[1]: 9 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 19 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 20 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 21 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 22 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 23 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 14 + - op: 1 + valueIndex: 24 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 29 + valueIndex: 25 + data[0]: 13 + data[1]: 19 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 26 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 4 + - op: 1 + valueIndex: 30 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 31 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 7 + - op: 1 + valueIndex: 32 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 35 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 36 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 37 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 38 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 31 + valueIndex: 41 + data[0]: 22 + data[1]: 18 + data[2]: -1 + data[3]: 1 + - op: 3 + valueIndex: 42 + data[0]: 23 + data[1]: 23 + data[2]: 23 + data[3]: -1 + - op: 6 + valueIndex: 45 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + - op: 1 + valueIndex: 46 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 6 + - op: 1 + valueIndex: 47 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 7 + - op: 1 + valueIndex: 48 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 49 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 50 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 1 + - op: 1 + valueIndex: 51 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 54 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 1 + valueIndex: 57 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: 3 + - op: 57 + valueIndex: 60 + data[0]: 21 + data[1]: -1 + data[2]: -1 + data[3]: 0 + - op: 9 + valueIndex: 61 + data[0]: -1 + data[1]: -1 + data[2]: -1 + data[3]: -1 + m_NeedsLocalToWorld: 1 + m_NeedsWorldToLocal: 0 + m_NeededMainCameraBuffers: 0 + m_PropertySheet: + m_Float: + m_Array: + - m_ExpressionIndex: 7 + m_Value: -2 + - m_ExpressionIndex: 12 + m_Value: 0.5 + - m_ExpressionIndex: 13 + m_Value: 1 + - m_ExpressionIndex: 14 + m_Value: 10 + - m_ExpressionIndex: 17 + m_Value: -4 + - m_ExpressionIndex: 18 + m_Value: 0 + - m_ExpressionIndex: 19 + m_Value: 0.05116279 + - m_ExpressionIndex: 20 + m_Value: 20 + - m_ExpressionIndex: 22 + m_Value: 0.2 + - m_ExpressionIndex: 25 + m_Value: 0.1 + - m_ExpressionIndex: 28 + m_Value: 5 + - m_ExpressionIndex: 29 + m_Value: 0.005 + - m_ExpressionIndex: 30 + m_Value: -0.001 + - m_ExpressionIndex: 37 + m_Value: 2 + - m_ExpressionIndex: 38 + m_Value: 0.5 + - m_ExpressionIndex: 39 + m_Value: 10 + m_Vector2f: + m_Array: + - m_ExpressionIndex: 4 + m_Value: {x: 0, y: 0} + - m_ExpressionIndex: 5 + m_Value: {x: 0, y: 0} + m_Vector3f: + m_Array: + - m_ExpressionIndex: 27 + m_Value: {x: 0, y: 1, z: 0} + - m_ExpressionIndex: 31 + m_Value: {x: 0, y: 0, z: 1} + - m_ExpressionIndex: 40 + m_Value: {x: 1, y: 1, z: 1} + - m_ExpressionIndex: 41 + m_Value: {x: 20, y: 20, z: 20} + - m_ExpressionIndex: 42 + m_Value: {x: 0, y: 0, z: 0} + m_Vector4f: + m_Array: + - m_ExpressionIndex: 24 + m_Value: {x: 0, y: 1, z: 0, w: 0} + m_Uint: + m_Array: + - m_ExpressionIndex: 1 + m_Value: 0 + - m_ExpressionIndex: 3 + m_Value: 2122 + - m_ExpressionIndex: 35 + m_Value: 1 + m_Int: + m_Array: [] + m_Matrix4x4f: + m_Array: [] + m_AnimationCurve: + m_Array: [] + m_Gradient: + m_Array: + - m_ExpressionIndex: 21 + m_Value: + serializedVersion: 2 + key0: {r: 0.06480328, g: 0.07818743, b: 0.16202943, a: 1} + key1: {r: 0.53333336, g: 0.6117647, b: 1.0039216, a: 1} + key2: {r: 1.2235295, g: 1.3019608, b: 1.7254902, a: 0} + key3: {r: 0.095307484, g: 0.14126332, b: 0.35640025, a: 0} + key4: {r: 0.000607054, g: 0.00091058103, b: 0.002731743, a: 0} + key5: {r: 16, g: 0.3137255, b: 0.7529412, a: 0} + key6: {r: 32, g: 32, b: 32, a: 0} + key7: {r: 0, g: 0, b: 0, a: 0} + ctime0: 11372 + ctime1: 21203 + ctime2: 30455 + ctime3: 39899 + ctime4: 51464 + ctime5: 52235 + ctime6: 53199 + ctime7: 0 + atime0: 0 + atime1: 65535 + atime2: 0 + atime3: 0 + atime4: 0 + atime5: 0 + atime6: 0 + atime7: 0 + m_Mode: 0 + m_NumColorKeys: 7 + m_NumAlphaKeys: 2 + m_NamedObject: + m_Array: + - m_ExpressionIndex: 26 + m_Value: {fileID: 0} + - m_ExpressionIndex: 36 + m_Value: {fileID: 2800000, guid: 53f2a7e5f246da14c87a9fd92ecb804c, type: 3} + m_Bool: + m_Array: [] + m_ExposedExpressions: + - nameId: Branch Rate + index: 37 + - nameId: Growth Kill + index: 19 + - nameId: Lifetime + index: 39 + - nameId: Max Angle + index: 5 + - nameId: Min Angle + index: 4 + - nameId: New Gradient + index: 21 + - nameId: Rate + index: 22 + - nameId: Size + index: 38 + m_Buffers: + - type: 1 + size: 2100416 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1200384 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1300416 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1300416 + structure: 8 + element: 3 + - name: targetPosition + type: 3 + offset: + bucket: 1300416 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1300416 + structure: 8 + element: 7 + capacity: 100000 + stride: 4 + - type: 1 + size: 150000000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: lifetime + type: 1 + offset: + bucket: 40000000 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 50000000 + structure: 8 + element: 0 + - name: size + type: 1 + offset: + bucket: 50000000 + structure: 8 + element: 3 + - name: targetPosition + type: 3 + offset: + bucket: 50000000 + structure: 8 + element: 4 + - name: age + type: 1 + offset: + bucket: 130000000 + structure: 1 + element: 0 + - name: alive + type: 17 + offset: + bucket: 140000000 + structure: 1 + element: 0 + capacity: 10000000 + stride: 4 + - type: 1 + size: 2464 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: color + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 7 + capacity: 100 + stride: 4 + - type: 1 + size: 1500448 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100000 + stride: 4 + - type: 1 + size: 2464 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: color + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 7 + capacity: 100 + stride: 4 + - type: 1 + size: 1500448 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100000 + stride: 4 + - type: 1 + size: 2464 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 4 + capacity: 100 + stride: 4 + - type: 1 + size: 1500448 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100000 + stride: 4 + - type: 1 + size: 851968 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: lifetime + type: 1 + offset: + bucket: 262144 + structure: 1 + element: 0 + - name: velocity + type: 3 + offset: + bucket: 327680 + structure: 4 + element: 0 + - name: age + type: 1 + offset: + bucket: 327680 + structure: 4 + element: 3 + - name: size + type: 1 + offset: + bucket: 589824 + structure: 3 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 589824 + structure: 3 + element: 1 + - name: alive + type: 17 + offset: + bucket: 589824 + structure: 3 + element: 2 + - name: particleId + type: 6 + offset: + bucket: 786432 + structure: 1 + element: 0 + capacity: 65536 + stride: 4 + - type: 2 + size: 10000000 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 2 + size: 65536 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 2100672 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1200384 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1300416 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1300416 + structure: 8 + element: 3 + - name: targetPosition + type: 3 + offset: + bucket: 1300416 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1300416 + structure: 8 + element: 7 + capacity: 100032 + stride: 4 + - type: 1 + size: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + capacity: 1 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 150000000 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: lifetime + type: 1 + offset: + bucket: 40000000 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 50000000 + structure: 8 + element: 0 + - name: size + type: 1 + offset: + bucket: 50000000 + structure: 8 + element: 3 + - name: targetPosition + type: 3 + offset: + bucket: 50000000 + structure: 8 + element: 4 + - name: age + type: 1 + offset: + bucket: 130000000 + structure: 1 + element: 0 + - name: alive + type: 17 + offset: + bucket: 140000000 + structure: 1 + element: 0 + capacity: 10000000 + stride: 4 + - type: 4 + size: 10000000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 10000000 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 10000000 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 10000000 + layout: [] + capacity: 0 + stride: 8 + - type: 1 + size: 2688 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: color + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 7 + capacity: 128 + stride: 4 + - type: 4 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1500480 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100032 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 1 + size: 2688 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: color + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 4 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 7 + capacity: 128 + stride: 4 + - type: 4 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1500480 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100032 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 1 + size: 2688 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 12 + element: 0 + - name: age + type: 1 + offset: + bucket: 0 + structure: 12 + element: 3 + - name: velocity + type: 3 + offset: + bucket: 0 + structure: 12 + element: 4 + - name: rateCount_b + type: 1 + offset: + bucket: 0 + structure: 12 + element: 7 + - name: alive + type: 17 + offset: + bucket: 0 + structure: 12 + element: 8 + - name: lifetime + type: 1 + offset: + bucket: 1536 + structure: 1 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 1664 + structure: 8 + element: 0 + - name: spawnCount + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 3 + - name: size + type: 1 + offset: + bucket: 1664 + structure: 8 + element: 4 + capacity: 128 + stride: 4 + - type: 4 + size: 100 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1500480 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: targetPosition + type: 3 + offset: + bucket: 400128 + structure: 4 + element: 0 + - name: size + type: 1 + offset: + bucket: 400128 + structure: 4 + element: 3 + - name: lifetime + type: 1 + offset: + bucket: 800256 + structure: 1 + element: 0 + - name: age + type: 1 + offset: + bucket: 900288 + structure: 1 + element: 0 + - name: color + type: 3 + offset: + bucket: 1000320 + structure: 4 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 1000320 + structure: 4 + element: 3 + - name: alive + type: 17 + offset: + bucket: 1400448 + structure: 1 + element: 0 + capacity: 100032 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 100000 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 100000 + layout: [] + capacity: 0 + stride: 8 + - type: 1 + size: 851968 + layout: + - name: position + type: 3 + offset: + bucket: 0 + structure: 4 + element: 0 + - name: lifetime + type: 1 + offset: + bucket: 262144 + structure: 1 + element: 0 + - name: velocity + type: 3 + offset: + bucket: 327680 + structure: 4 + element: 0 + - name: age + type: 1 + offset: + bucket: 327680 + structure: 4 + element: 3 + - name: size + type: 1 + offset: + bucket: 589824 + structure: 3 + element: 0 + - name: alpha + type: 1 + offset: + bucket: 589824 + structure: 3 + element: 1 + - name: alive + type: 17 + offset: + bucket: 589824 + structure: 3 + element: 2 + - name: particleId + type: 6 + offset: + bucket: 786432 + structure: 1 + element: 0 + capacity: 65536 + stride: 4 + - type: 4 + size: 65536 + layout: [] + capacity: 0 + stride: 4 + - type: 1 + size: 1 + layout: [] + capacity: 0 + stride: 4 + - type: 4 + size: 65536 + layout: [] + capacity: 0 + stride: 4 + - type: 0 + size: 65536 + layout: [] + capacity: 0 + stride: 8 + - type: 0 + size: 65536 + layout: [] + capacity: 0 + stride: 8 + m_TemporaryBuffers: [] + m_CPUBuffers: + - capacity: 1 + stride: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + initialData: + data: 00000000 + - capacity: 1 + stride: 1 + layout: + - name: spawnCount + type: 1 + offset: + bucket: 0 + structure: 1 + element: 0 + initialData: + data: 00000000 + m_Events: + - name: OnPlay + playSystems: 00000000 + stopSystems: + - name: OnStop + playSystems: + stopSystems: 00000000 + m_RuntimeVersion: 10 + m_RendererSettings: + motionVectorGenerationMode: 0 + shadowCastingMode: 1 + receiveShadows: 0 + reflectionProbeUsage: 0 + lightProbeUsage: 0 + m_CullingFlags: 3 + m_UpdateMode: 0 + m_PreWarmDeltaTime: 0.05 + m_PreWarmStepCount: 0 + m_Systems: + - type: 0 + flags: 0 + capacity: 0 + layer: 4294967295 + buffers: + - nameId: spawner_output + index: 1 + values: [] + tasks: + - type: 268435456 + buffers: [] + temporaryBuffers: [] + values: + - nameId: Rate + index: 32 + params: [] + processor: {fileID: 0} + shaderSourceIndex: -1 + - type: 1 + flags: 1 + capacity: 100000 + layer: 0 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: sourceAttributeBuffer + index: 18 + - nameId: deadList + index: 19 + - nameId: deadListCount + index: 20 + - nameId: spawner_input + index: 1 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: deadListIn + index: 19 + - nameId: deadListCount + index: 20 + - nameId: sourceAttributeBuffer + index: 18 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 2 + - nameId: uniform_c + index: 10 + - nameId: uniform_d + index: 9 + - nameId: uniform_e + index: 16 + - nameId: uniform_f + index: 11 + - nameId: uniform_g + index: 15 + - nameId: Lifetime_c + index: 39 + - nameId: Size_d + index: 38 + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 0 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 0 + - nameId: deadListOut + index: 19 + - nameId: eventListOut_a + index: 9 + - nameId: eventListOut_b + index: 10 + temporaryBuffers: [] + values: + - nameId: Rate_b + index: 37 + - nameId: deltaTime_b + index: 34 + - nameId: Velocity_c + index: 33 + - nameId: Color_d + index: 43 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 1 + - type: 1 + flags: 7 + capacity: 10000000 + layer: 1 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: sourceAttributeBuffer + index: 0 + - nameId: eventList + index: 9 + - nameId: deadList + index: 22 + - nameId: deadListCount + index: 23 + - nameId: indirectBuffer + index: 24 + - nameId: sortBufferA + index: 25 + - nameId: sortBufferB + index: 26 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: eventList + index: 9 + - nameId: deadListIn + index: 22 + - nameId: deadListCount + index: 23 + - nameId: sourceAttributeBuffer + index: 0 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 2 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: deadListOut + index: 22 + - nameId: indirectBuffer + index: 24 + temporaryBuffers: [] + values: + - nameId: deltaTime_a + index: 34 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 3 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: inputBuffer + index: 24 + - nameId: outputBuffer + index: 25 + - nameId: deadListCount + index: 23 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 44 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 23 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 1 + - nameId: indirectBuffer + index: 24 + - nameId: deadListCount + index: 23 + temporaryBuffers: [] + values: + - nameId: baseColorMap + index: 26 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 8 + - type: 1 + flags: 5 + capacity: 100 + layer: 1 + buffers: + - nameId: attributeBuffer + index: 2 + - nameId: sourceAttributeBuffer + index: 0 + - nameId: eventList + index: 10 + - nameId: deadList + index: 28 + - nameId: deadListCount + index: 29 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 2 + - nameId: eventList + index: 10 + - nameId: deadListIn + index: 28 + - nameId: deadListCount + index: 29 + - nameId: sourceAttributeBuffer + index: 0 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 9 + - nameId: uniform_c + index: 16 + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 5 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 2 + - nameId: deadListOut + index: 28 + - nameId: eventListOut_a + index: 11 + - nameId: eventListOut_b + index: 12 + temporaryBuffers: [] + values: + - nameId: Rate_b + index: 37 + - nameId: deltaTime_b + index: 34 + - nameId: Velocity_d + index: 33 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 4 + - type: 1 + flags: 7 + capacity: 100000 + layer: 2 + buffers: + - nameId: attributeBuffer + index: 3 + - nameId: sourceAttributeBuffer + index: 2 + - nameId: eventList + index: 11 + - nameId: deadList + index: 31 + - nameId: deadListCount + index: 32 + - nameId: indirectBuffer + index: 33 + - nameId: sortBufferA + index: 34 + - nameId: sortBufferB + index: 35 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 3 + - nameId: eventList + index: 11 + - nameId: deadListIn + index: 31 + - nameId: deadListCount + index: 32 + - nameId: sourceAttributeBuffer + index: 2 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 7 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 3 + - nameId: deadListOut + index: 31 + - nameId: indirectBuffer + index: 33 + temporaryBuffers: [] + values: + - nameId: Color_a + index: 43 + - nameId: deltaTime_b + index: 34 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 6 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 3 + - nameId: inputBuffer + index: 33 + - nameId: outputBuffer + index: 34 + - nameId: deadListCount + index: 32 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 44 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 24 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 3 + - nameId: indirectBuffer + index: 33 + - nameId: deadListCount + index: 32 + temporaryBuffers: [] + values: + - nameId: baseColorMap + index: 26 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 9 + - type: 1 + flags: 5 + capacity: 100 + layer: 2 + buffers: + - nameId: attributeBuffer + index: 4 + - nameId: sourceAttributeBuffer + index: 2 + - nameId: eventList + index: 12 + - nameId: deadList + index: 37 + - nameId: deadListCount + index: 38 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 4 + - nameId: eventList + index: 12 + - nameId: deadListIn + index: 37 + - nameId: deadListCount + index: 38 + - nameId: sourceAttributeBuffer + index: 2 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 9 + - nameId: uniform_c + index: 16 + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 11 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 4 + - nameId: deadListOut + index: 37 + - nameId: eventListOut_a + index: 13 + - nameId: eventListOut_b + index: 14 + temporaryBuffers: [] + values: + - nameId: Rate_b + index: 37 + - nameId: deltaTime_b + index: 34 + - nameId: Velocity_d + index: 33 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 10 + - type: 1 + flags: 7 + capacity: 100000 + layer: 3 + buffers: + - nameId: attributeBuffer + index: 5 + - nameId: sourceAttributeBuffer + index: 4 + - nameId: eventList + index: 13 + - nameId: deadList + index: 40 + - nameId: deadListCount + index: 41 + - nameId: indirectBuffer + index: 42 + - nameId: sortBufferA + index: 43 + - nameId: sortBufferB + index: 44 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 5 + - nameId: eventList + index: 13 + - nameId: deadListIn + index: 40 + - nameId: deadListCount + index: 41 + - nameId: sourceAttributeBuffer + index: 4 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 13 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 5 + - nameId: deadListOut + index: 40 + - nameId: indirectBuffer + index: 42 + temporaryBuffers: [] + values: + - nameId: Color_a + index: 43 + - nameId: deltaTime_b + index: 34 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 12 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 5 + - nameId: inputBuffer + index: 42 + - nameId: outputBuffer + index: 43 + - nameId: deadListCount + index: 41 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 44 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 25 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 5 + - nameId: indirectBuffer + index: 42 + - nameId: deadListCount + index: 41 + temporaryBuffers: [] + values: + - nameId: baseColorMap + index: 26 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 14 + - type: 1 + flags: 5 + capacity: 100 + layer: 3 + buffers: + - nameId: attributeBuffer + index: 6 + - nameId: sourceAttributeBuffer + index: 4 + - nameId: eventList + index: 14 + - nameId: deadList + index: 46 + - nameId: deadListCount + index: 47 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 6 + - nameId: eventList + index: 14 + - nameId: deadListIn + index: 46 + - nameId: deadListCount + index: 47 + - nameId: sourceAttributeBuffer + index: 4 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 9 + - nameId: uniform_c + index: 16 + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 16 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 6 + - nameId: deadListOut + index: 46 + - nameId: eventListOut_a + index: 15 + - nameId: eventListOut_b + index: 16 + temporaryBuffers: [] + values: + - nameId: deltaTime_b + index: 34 + - nameId: Velocity_d + index: 33 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 15 + - type: 1 + flags: 7 + capacity: 100000 + layer: 4 + buffers: + - nameId: attributeBuffer + index: 7 + - nameId: sourceAttributeBuffer + index: 6 + - nameId: eventList + index: 15 + - nameId: deadList + index: 49 + - nameId: deadListCount + index: 50 + - nameId: indirectBuffer + index: 51 + - nameId: sortBufferA + index: 52 + - nameId: sortBufferB + index: 53 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 7 + - nameId: eventList + index: 15 + - nameId: deadListIn + index: 49 + - nameId: deadListCount + index: 50 + - nameId: sourceAttributeBuffer + index: 6 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 41 + processor: {fileID: 0} + shaderSourceIndex: 18 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 7 + - nameId: deadListOut + index: 49 + - nameId: indirectBuffer + index: 51 + temporaryBuffers: [] + values: + - nameId: Color_a + index: 43 + - nameId: deltaTime_b + index: 34 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 17 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 7 + - nameId: inputBuffer + index: 51 + - nameId: outputBuffer + index: 52 + - nameId: deadListCount + index: 50 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 44 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 26 + - type: 1073741826 + buffers: + - nameId: attributeBuffer + index: 7 + - nameId: indirectBuffer + index: 51 + - nameId: deadListCount + index: 50 + temporaryBuffers: [] + values: + - nameId: baseColorMap + index: 26 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 19 + - type: 1 + flags: 7 + capacity: 65536 + layer: 4 + buffers: + - nameId: attributeBuffer + index: 8 + - nameId: sourceAttributeBuffer + index: 6 + - nameId: eventList + index: 16 + - nameId: deadList + index: 55 + - nameId: deadListCount + index: 56 + - nameId: indirectBuffer + index: 57 + - nameId: sortBufferA + index: 58 + - nameId: sortBufferB + index: 59 + values: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 40 + tasks: + - type: 536870912 + buffers: + - nameId: attributeBuffer + index: 8 + - nameId: eventList + index: 16 + - nameId: deadListIn + index: 55 + - nameId: deadListCount + index: 56 + - nameId: sourceAttributeBuffer + index: 6 + temporaryBuffers: [] + values: [] + params: + - nameId: bounds_center + index: 42 + - nameId: bounds_size + index: 40 + processor: {fileID: 0} + shaderSourceIndex: 20 + - type: 805306368 + buffers: + - nameId: attributeBuffer + index: 8 + - nameId: deadListOut + index: 55 + - nameId: indirectBuffer + index: 57 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 2 + - nameId: deltaTime_b + index: 34 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 21 + - type: 805306369 + buffers: + - nameId: attributeBuffer + index: 8 + - nameId: inputBuffer + index: 57 + - nameId: outputBuffer + index: 58 + - nameId: deadListCount + index: 56 + temporaryBuffers: [] + values: + - nameId: localToWorld + index: 44 + params: [] + processor: {fileID: 0} + shaderSourceIndex: 27 + - type: 1073741829 + buffers: + - nameId: attributeBuffer + index: 8 + - nameId: indirectBuffer + index: 57 + temporaryBuffers: [] + values: + - nameId: uniform_b + index: 2 + - nameId: baseColorMap + index: 36 + params: + - nameId: sortPriority + index: 0 + - nameId: indirectDraw + index: 1 + processor: {fileID: 0} + shaderSourceIndex: 22 +--- !u!114 &8926484042661614559 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 129} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661614560} + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661614560 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661614560} + m_MasterData: + m_Owner: {fileID: 8926484042661614559} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 10 + m_Space: 2147483647 + m_Property: + name: Lifetime + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615826} +--- !u!114 &8926484042661615355 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 51692dac73062754c96b46913547b76d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 109} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615356} + m_OutputSlots: + - {fileID: 8926484042661615357} + m_Disabled: 0 +--- !u!114 &8926484042661615356 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615356} + m_MasterData: + m_Owner: {fileID: 8926484042661615355} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: count + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615357 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615357} + m_MasterData: + m_Owner: {fileID: 8926484042661615355} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661615359} +--- !u!114 &8926484042661615358 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4925, y: -1448} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615359} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661615360} + slotIndex: 0 +--- !u!114 &8926484042661615359 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615359} + m_MasterData: + m_Owner: {fileID: 8926484042661615358} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615357} +--- !u!114 &8926484042661615360 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661615379} + - {fileID: 8926484042661615402} + - {fileID: 8926484042661615403} + - {fileID: 8926484042661615836} + - {fileID: 8926484042661615921} + - {fileID: 8926484042661619871} + m_UIPosition: {x: -4935, y: -1173} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615361} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661615370} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661615358} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661615380} + slotIndex: 0 +--- !u!114 &8926484042661615361 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661615362} + - {fileID: 8926484042661615366} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 8926484042661615360} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615362 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615361} + m_Children: + - {fileID: 8926484042661615363} + - {fileID: 8926484042661615364} + - {fileID: 8926484042661615365} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615363 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615362} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615364 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615362} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615365 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615362} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615366 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615361} + m_Children: + - {fileID: 8926484042661615367} + - {fileID: 8926484042661615368} + - {fileID: 8926484042661615369} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615367 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615366} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615368 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615366} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615369 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615366} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615361} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661615370 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: Trail + m_Owners: + - {fileID: 8926484042661615360} + - {fileID: 8926484042661615380} + - {fileID: 8926484042661618594} + m_Capacity: 10000000 + m_Space: 0 +--- !u!114 &8926484042661615379 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661615380 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4935, y: -640} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661615370} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661615360} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661618594} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661615400 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 204} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615401} + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661615401 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615401} + m_MasterData: + m_Owner: {fileID: 8926484042661615400} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: Size + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615831} +--- !u!114 &8926484042661615402 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 42} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661615403 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 84} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661615511 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2af1b51cb5343364eb75bae8fceffd25, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615512} + m_OutputSlots: + - {fileID: 8926484042661615513} + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661615512 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615512} + m_MasterData: + m_Owner: {fileID: 8926484042661615511} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Rate (in particles per second or space unit (depending on the mode) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615874} +--- !u!114 &8926484042661615513 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615513} + m_MasterData: + m_Owner: {fileID: 8926484042661615511} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617053} +--- !u!114 &8926484042661615825 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615826} + m_ExposedName: Lifetime + m_Exposed: 1 + m_Order: 2 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 0 + linkedSlots: + - outputSlot: {fileID: 8926484042661615826} + inputSlot: {fileID: 8926484042661614560} + position: {x: -5620, y: -1553} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661615826 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615826} + m_MasterData: + m_Owner: {fileID: 8926484042661615825} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 10 + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661614560} +--- !u!114 &8926484042661615830 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615831} + m_ExposedName: Size + m_Exposed: 1 + m_Order: 3 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 0 + linkedSlots: + - outputSlot: {fileID: 8926484042661615831} + inputSlot: {fileID: 8926484042661615401} + position: {x: -5611, y: -1501} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661615831 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615831} + m_MasterData: + m_Owner: {fileID: 8926484042661615830} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661615401} +--- !u!114 &8926484042661615836 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 126} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661615846 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615847} + m_ExposedName: Rate + m_Exposed: 1 + m_Order: 4 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 0 + linkedSlots: + - outputSlot: {fileID: 8926484042661615847} + inputSlot: {fileID: 8926484042661615852} + position: {x: -5719, y: -2212} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661615847 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615847} + m_MasterData: + m_Owner: {fileID: 8926484042661615846} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.2 + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661615852} +--- !u!114 &8926484042661615851 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f05c6884b705ce14d82ae720f0ec209f, type: 3} + m_Name: VFXSpawnerConstantRate + m_EditorClassIdentifier: + m_Parent: {fileID: 114023846229194376} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661615852} + m_OutputSlots: [] + m_Disabled: 0 +--- !u!114 &8926484042661615852 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: VFXSlotFloat + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615852} + m_MasterData: + m_Owner: {fileID: 8926484042661615851} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.2 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Spawn Rate (in number per seconds) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615847} +--- !u!114 &8926484042661615873 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615874} + m_ExposedName: Branch Rate + m_Exposed: 1 + m_Order: 5 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 2 + linkedSlots: + - outputSlot: {fileID: 8926484042661615874} + inputSlot: {fileID: 8926484042661615512} + position: {x: -5629, y: -1113} + expandedSlots: [] + expanded: 0 + - m_Id: 5 + linkedSlots: + - outputSlot: {fileID: 8926484042661615874} + inputSlot: {fileID: 8926484042661617010} + position: {x: -4098, y: -266} + expandedSlots: [] + expanded: 0 + - m_Id: 6 + linkedSlots: + - outputSlot: {fileID: 8926484042661615874} + inputSlot: {fileID: 8926484042661619918} + position: {x: -2211, y: 942} + expandedSlots: [] + expanded: 0 + - m_Id: 7 + linkedSlots: [] + position: {x: -190, y: 1930} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661615874 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615874} + m_MasterData: + m_Owner: {fileID: 8926484042661615873} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661615512} + - {fileID: 8926484042661617010} + - {fileID: 8926484042661619918} +--- !u!114 &8926484042661615899 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5293, y: -72} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615900} + attribute: targetPosition + location: 0 + mask: xyz +--- !u!114 &8926484042661615900 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661615901} + - {fileID: 8926484042661615902} + - {fileID: 8926484042661615903} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615900} + m_MasterData: + m_Owner: {fileID: 8926484042661615899} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: targetPosition + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618602} +--- !u!114 &8926484042661615901 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615900} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615900} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615902 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615900} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615900} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615903 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615900} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615900} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615910 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5682, y: -1433} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661615911} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661615911 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661615912} + - {fileID: 8926484042661615913} + - {fileID: 8926484042661615914} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615911} + m_MasterData: + m_Owner: {fileID: 8926484042661615910} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619907} +--- !u!114 &8926484042661615912 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615911} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615911} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615913 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615911} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615911} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615914 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615911} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661615911} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661615921 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 168} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661616359 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661616360} + m_ExposedName: New Gradient + m_Exposed: 1 + m_Order: 6 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 0 + linkedSlots: + - outputSlot: {fileID: 8926484042661616360} + inputSlot: {fileID: 8926484042661620170} + position: {x: -5654, y: -896} + expandedSlots: [] + expanded: 0 + - m_Id: 5 + linkedSlots: + - outputSlot: {fileID: 8926484042661616360} + inputSlot: {fileID: 8926484042661617059} + position: {x: -3349, y: 472} + expandedSlots: [] + expanded: 0 + - m_Id: 6 + linkedSlots: + - outputSlot: {fileID: 8926484042661616360} + inputSlot: {fileID: 8926484042661619962} + position: {x: -1462, y: 1680} + expandedSlots: [] + expanded: 0 + - m_Id: 7 + linkedSlots: + - outputSlot: {fileID: 8926484042661616360} + inputSlot: {fileID: 8926484042661620079} + position: {x: 559, y: 2668} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661616360 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661616360} + m_MasterData: + m_Owner: {fileID: 8926484042661616359} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617059} + - {fileID: 8926484042661619962} + - {fileID: 8926484042661620079} + - {fileID: 8926484042661620170} +--- !u!114 &8926484042661617004 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661617006} + - {fileID: 8926484042661617009} + - {fileID: 8926484042661617012} + - {fileID: 8926484042661618765} + m_UIPosition: {x: -3578, y: -272} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661617028} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661617018} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661617006 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 51692dac73062754c96b46913547b76d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617004} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617007} + m_OutputSlots: + - {fileID: 8926484042661617008} + m_Disabled: 0 +--- !u!114 &8926484042661617007 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617007} + m_MasterData: + m_Owner: {fileID: 8926484042661617006} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: count + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617008 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617008} + m_MasterData: + m_Owner: {fileID: 8926484042661617006} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617055} +--- !u!114 &8926484042661617009 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2af1b51cb5343364eb75bae8fceffd25, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617004} + m_Children: [] + m_UIPosition: {x: 0, y: 75} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617010} + m_OutputSlots: + - {fileID: 8926484042661617011} + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661617010 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617010} + m_MasterData: + m_Owner: {fileID: 8926484042661617009} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Rate (in particles per second or space unit (depending on the mode) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615874} +--- !u!114 &8926484042661617011 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617011} + m_MasterData: + m_Owner: {fileID: 8926484042661617009} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619956} +--- !u!114 &8926484042661617012 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617004} + m_Children: [] + m_UIPosition: {x: 0, y: 184} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617013} + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617013 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617014} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617013} + m_MasterData: + m_Owner: {fileID: 8926484042661617012} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617089} +--- !u!114 &8926484042661617014 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617013} + m_Children: + - {fileID: 8926484042661617015} + - {fileID: 8926484042661617016} + - {fileID: 8926484042661617017} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617013} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617015 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617014} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617013} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617016 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617014} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617013} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617017 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617014} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617013} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617018 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661617029} + - {fileID: 8926484042661617193} + - {fileID: 8926484042661619905} + - {fileID: 8926484042661617031} + - {fileID: 8926484042661617033} + - {fileID: 8926484042661617050} + - {fileID: 8926484042661619858} + m_UIPosition: {x: -3569, y: -1000} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617019} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661617028} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661617052} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661617004} + slotIndex: 0 +--- !u!114 &8926484042661617019 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617020} + - {fileID: 8926484042661617024} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 8926484042661617018} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617020 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617019} + m_Children: + - {fileID: 8926484042661617021} + - {fileID: 8926484042661617022} + - {fileID: 8926484042661617023} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617021 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617020} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617022 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617020} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617023 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617020} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617024 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617019} + m_Children: + - {fileID: 8926484042661617025} + - {fileID: 8926484042661617026} + - {fileID: 8926484042661617027} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617025 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617024} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617026 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617024} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617027 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617024} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617019} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617028 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661617018} + - {fileID: 8926484042661617004} + m_Capacity: 100 + m_Space: 0 +--- !u!114 &8926484042661617029 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617031 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 84} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617033 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 126} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617034} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617034 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617035} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617034} + m_MasterData: + m_Owner: {fileID: 8926484042661617033} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617758} +--- !u!114 &8926484042661617035 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617034} + m_Children: + - {fileID: 8926484042661617036} + - {fileID: 8926484042661617037} + - {fileID: 8926484042661617038} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617034} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617036 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617035} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617034} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617037 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617035} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617034} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617038 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617035} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617034} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617050 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 201} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617052 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -3571, y: -1214} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617053} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661617018} + slotIndex: 0 +--- !u!114 &8926484042661617053 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617053} + m_MasterData: + m_Owner: {fileID: 8926484042661617052} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615513} +--- !u!114 &8926484042661617054 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -3150, y: -404} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617055} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661617060} + slotIndex: 0 +--- !u!114 &8926484042661617055 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617055} + m_MasterData: + m_Owner: {fileID: 8926484042661617054} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617008} +--- !u!114 &8926484042661617056 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661617058} + m_UIPosition: {x: -3142, y: 346} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661617070} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661617060} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661618610} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661617058 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617056} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617059} + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + AlphaComposition: 0 + SampleMode: 0 + Mode: 1 + ColorMode: 3 + channels: 6 +--- !u!114 &8926484042661617059 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617059} + m_MasterData: + m_Owner: {fileID: 8926484042661617058} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: Color + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661616360} +--- !u!114 &8926484042661617060 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661617071} + - {fileID: 8926484042661617072} + - {fileID: 8926484042661617073} + - {fileID: 8926484042661617074} + - {fileID: 8926484042661619861} + m_UIPosition: {x: -3137, y: -114} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617061} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661617070} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661617054} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661617056} + slotIndex: 0 +--- !u!114 &8926484042661617061 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617062} + - {fileID: 8926484042661617066} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 8926484042661617060} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617062 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617061} + m_Children: + - {fileID: 8926484042661617063} + - {fileID: 8926484042661617064} + - {fileID: 8926484042661617065} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617063 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617062} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617064 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617062} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617065 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617062} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617066 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617061} + m_Children: + - {fileID: 8926484042661617067} + - {fileID: 8926484042661617068} + - {fileID: 8926484042661617069} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617067 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617068 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617069 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617061} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617070 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661617060} + - {fileID: 8926484042661617056} + - {fileID: 8926484042661618610} + m_Capacity: 100000 + m_Space: 0 +--- !u!114 &8926484042661617071 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617060} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617072 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617060} + m_Children: [] + m_UIPosition: {x: 0, y: 42} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617073 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617060} + m_Children: [] + m_UIPosition: {x: 0, y: 84} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617074 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617060} + m_Children: [] + m_UIPosition: {x: 0, y: 126} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617088 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4092, y: -99} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661617089} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661617089 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617090} + - {fileID: 8926484042661617091} + - {fileID: 8926484042661617092} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617089} + m_MasterData: + m_Owner: {fileID: 8926484042661617088} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617013} +--- !u!114 &8926484042661617090 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617089} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617089} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617091 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617089} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617089} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617092 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617089} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617089} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617184 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617185} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617185 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617186} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617185} + m_MasterData: + m_Owner: {fileID: 8926484042661617184} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618096} +--- !u!114 &8926484042661617186 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617185} + m_Children: + - {fileID: 8926484042661617187} + - {fileID: 8926484042661617188} + - {fileID: 8926484042661617189} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617185} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617187 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617186} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617185} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617188 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617186} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617185} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617189 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617186} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617185} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617193 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 42} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661617631 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661617632} + m_ExposedName: Max Angle + m_Exposed: 1 + m_Order: 1 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 3 + linkedSlots: + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661617764} + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661617745} + position: {x: -4422, y: -655} + expandedSlots: + - {fileID: 8926484042661617632} + expanded: 1 + - m_Id: 7 + linkedSlots: + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661618106} + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661618102} + - outputSlot: {fileID: 8926484042661617634} + inputSlot: {fileID: 8926484042661618110} + position: {x: -6375, y: -1686} + expandedSlots: + - {fileID: 8926484042661617632} + expanded: 1 + - m_Id: 8 + linkedSlots: + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661620001} + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661620014} + position: {x: -2535, y: 553} + expandedSlots: + - {fileID: 8926484042661617632} + expanded: 1 + - m_Id: 9 + linkedSlots: + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661620118} + - outputSlot: {fileID: 8926484042661617633} + inputSlot: {fileID: 8926484042661620131} + position: {x: -514, y: 1541} + expandedSlots: + - {fileID: 8926484042661617632} + expanded: 1 +--- !u!114 &8926484042661617632 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617633} + - {fileID: 8926484042661617634} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617632} + m_MasterData: + m_Owner: {fileID: 8926484042661617631} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617633 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617632} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617632} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617764} + - {fileID: 8926484042661617745} + - {fileID: 8926484042661618106} + - {fileID: 8926484042661618102} + - {fileID: 8926484042661620001} + - {fileID: 8926484042661620014} + - {fileID: 8926484042661620118} + - {fileID: 8926484042661620131} +--- !u!114 &8926484042661617634 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617632} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617632} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618110} +--- !u!114 &8926484042661617635 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661617636} + m_ExposedName: Min Angle + m_Exposed: 1 + m_Order: 0 + m_Category: + m_Min: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: + m_SerializableObject: + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 3 + linkedSlots: + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661617763} + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661617744} + position: {x: -4427, y: -786} + expandedSlots: + - {fileID: 8926484042661617636} + expanded: 1 + - m_Id: 7 + linkedSlots: + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661618105} + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661618101} + - outputSlot: {fileID: 8926484042661617638} + inputSlot: {fileID: 8926484042661618109} + position: {x: -6380, y: -1817} + expandedSlots: + - {fileID: 8926484042661617636} + expanded: 1 + - m_Id: 8 + linkedSlots: + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661620000} + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661620013} + position: {x: -2540, y: 422} + expandedSlots: + - {fileID: 8926484042661617636} + expanded: 1 + - m_Id: 9 + linkedSlots: + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661620117} + - outputSlot: {fileID: 8926484042661617637} + inputSlot: {fileID: 8926484042661620130} + position: {x: -519, y: 1410} + expandedSlots: + - {fileID: 8926484042661617636} + expanded: 1 +--- !u!114 &8926484042661617636 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b2b751071c7fc14f9fa503163991826, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617637} + - {fileID: 8926484042661617638} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617636} + m_MasterData: + m_Owner: {fileID: 8926484042661617635} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617637 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617636} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617636} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617763} + - {fileID: 8926484042661617744} + - {fileID: 8926484042661618105} + - {fileID: 8926484042661618101} + - {fileID: 8926484042661620000} + - {fileID: 8926484042661620013} + - {fileID: 8926484042661620117} + - {fileID: 8926484042661620130} +--- !u!114 &8926484042661617638 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617636} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617636} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618109} +--- !u!114 &8926484042661617743 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4083, y: -559} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617744} + - {fileID: 8926484042661617745} + m_OutputSlots: + - {fileID: 8926484042661617747} + seed: 0 + constant: 0 +--- !u!114 &8926484042661617744 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617744} + m_MasterData: + m_Owner: {fileID: 8926484042661617743} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661617745 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617745} + m_MasterData: + m_Owner: {fileID: 8926484042661617743} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661617747 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617747} + m_MasterData: + m_Owner: {fileID: 8926484042661617743} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617757} +--- !u!114 &8926484042661617753 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -3868, y: -693} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617754} + m_OutputSlots: + - {fileID: 8926484042661617758} + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null +--- !u!114 &8926484042661617754 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617755} + - {fileID: 8926484042661617756} + - {fileID: 8926484042661617757} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617754} + m_MasterData: + m_Owner: {fileID: 8926484042661617753} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661617755 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617754} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617754} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617766} +--- !u!114 &8926484042661617756 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617754} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617754} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661619882} +--- !u!114 &8926484042661617757 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617754} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617754} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617747} +--- !u!114 &8926484042661617758 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661617759} + - {fileID: 8926484042661617760} + - {fileID: 8926484042661617761} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617758} + m_MasterData: + m_Owner: {fileID: 8926484042661617753} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617034} +--- !u!114 &8926484042661617759 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617758} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617758} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617760 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617758} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617758} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617761 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617758} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617758} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661617762 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4098, y: -859} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661617763} + - {fileID: 8926484042661617764} + m_OutputSlots: + - {fileID: 8926484042661617766} + seed: 0 + constant: 0 +--- !u!114 &8926484042661617763 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617763} + m_MasterData: + m_Owner: {fileID: 8926484042661617762} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661617764 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617764} + m_MasterData: + m_Owner: {fileID: 8926484042661617762} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661617766 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661617766} + m_MasterData: + m_Owner: {fileID: 8926484042661617762} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617755} +--- !u!114 &8926484042661618091 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5821, y: -1724} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618092} + m_OutputSlots: + - {fileID: 8926484042661618096} + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null +--- !u!114 &8926484042661618092 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618093} + - {fileID: 8926484042661618094} + - {fileID: 8926484042661618095} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618092} + m_MasterData: + m_Owner: {fileID: 8926484042661618091} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618093 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618092} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618092} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618107} +--- !u!114 &8926484042661618094 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618092} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618092} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618111} +--- !u!114 &8926484042661618095 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618092} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618092} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618103} +--- !u!114 &8926484042661618096 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618097} + - {fileID: 8926484042661618098} + - {fileID: 8926484042661618099} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618096} + m_MasterData: + m_Owner: {fileID: 8926484042661618091} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617185} +--- !u!114 &8926484042661618097 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618096} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618096} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618098 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618096} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618096} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618099 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618096} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618096} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618100 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -6036, y: -1590} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618101} + - {fileID: 8926484042661618102} + m_OutputSlots: + - {fileID: 8926484042661618103} + seed: 0 + constant: 0 +--- !u!114 &8926484042661618101 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618101} + m_MasterData: + m_Owner: {fileID: 8926484042661618100} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661618102 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618102} + m_MasterData: + m_Owner: {fileID: 8926484042661618100} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661618103 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618103} + m_MasterData: + m_Owner: {fileID: 8926484042661618100} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618095} +--- !u!114 &8926484042661618104 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -6051, y: -1890} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618105} + - {fileID: 8926484042661618106} + m_OutputSlots: + - {fileID: 8926484042661618107} + seed: 0 + constant: 0 +--- !u!114 &8926484042661618105 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618105} + m_MasterData: + m_Owner: {fileID: 8926484042661618104} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661618106 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618106} + m_MasterData: + m_Owner: {fileID: 8926484042661618104} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661618107 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618107} + m_MasterData: + m_Owner: {fileID: 8926484042661618104} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618093} +--- !u!114 &8926484042661618108 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -6049, y: -1742} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618109} + - {fileID: 8926484042661618110} + m_OutputSlots: + - {fileID: 8926484042661618111} + seed: 0 + constant: 0 +--- !u!114 &8926484042661618109 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618109} + m_MasterData: + m_Owner: {fileID: 8926484042661618108} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617638} +--- !u!114 &8926484042661618110 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618110} + m_MasterData: + m_Owner: {fileID: 8926484042661618108} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617634} +--- !u!114 &8926484042661618111 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618111} + m_MasterData: + m_Owner: {fileID: 8926484042661618108} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618094} +--- !u!114 &8926484042661618594 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661618600} + - {fileID: 8926484042661618601} + m_UIPosition: {x: -4953, y: -385} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618595} + - {fileID: 8926484042661618596} + - {fileID: 8926484042661618597} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661615370} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661615380} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661618599} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 1 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 0 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 1 + normalBending: 0 +--- !u!114 &8926484042661618595 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618595} + m_MasterData: + m_Owner: {fileID: 8926484042661618594} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618596 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618596} + m_MasterData: + m_Owner: {fileID: 8926484042661618594} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618597 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618597} + m_MasterData: + m_Owner: {fileID: 8926484042661618594} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618599 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661618600 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618594} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661618601 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8acfb68d392da6d41af754972d4e5f88, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618594} + m_Children: [] + m_UIPosition: {x: 0, y: 76} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618602} + - {fileID: 8926484042661618607} + m_OutputSlots: [] + m_Disabled: 0 + Orientation: 0 +--- !u!114 &8926484042661618602 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618603} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618602} + m_MasterData: + m_Owner: {fileID: 8926484042661618601} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position that corresponds to the top end of the particle + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615900} +--- !u!114 &8926484042661618603 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618602} + m_Children: + - {fileID: 8926484042661618604} + - {fileID: 8926484042661618605} + - {fileID: 8926484042661618606} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618602} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618604 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618602} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618605 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618602} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618606 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618603} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618602} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618607 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618607} + m_MasterData: + m_Owner: {fileID: 8926484042661618601} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: PivotShift + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position (relative to the segment) that act as a pivot. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618610 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661618616} + - {fileID: 8926484042661618618} + m_UIPosition: {x: -3140, y: 612} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618611} + - {fileID: 8926484042661618612} + - {fileID: 8926484042661618613} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661617070} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661617056} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661618617} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 1 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 0 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 1 + normalBending: 0 +--- !u!114 &8926484042661618611 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618611} + m_MasterData: + m_Owner: {fileID: 8926484042661618610} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618612 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618612} + m_MasterData: + m_Owner: {fileID: 8926484042661618610} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618613 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618613} + m_MasterData: + m_Owner: {fileID: 8926484042661618610} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618616 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618610} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661618617 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661618618 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8acfb68d392da6d41af754972d4e5f88, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618610} + m_Children: [] + m_UIPosition: {x: 0, y: 76} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618619} + - {fileID: 8926484042661618624} + m_OutputSlots: [] + m_Disabled: 0 + Orientation: 0 +--- !u!114 &8926484042661618619 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618620} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618619} + m_MasterData: + m_Owner: {fileID: 8926484042661618618} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position that corresponds to the top end of the particle + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618626} +--- !u!114 &8926484042661618620 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618619} + m_Children: + - {fileID: 8926484042661618621} + - {fileID: 8926484042661618622} + - {fileID: 8926484042661618623} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618619} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618621 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618620} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618619} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618622 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618620} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618619} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618623 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618620} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618619} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618624 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618624} + m_MasterData: + m_Owner: {fileID: 8926484042661618618} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: PivotShift + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position (relative to the segment) that act as a pivot. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618625 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -3410, y: 922} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661618626} + attribute: targetPosition + location: 0 + mask: xyz +--- !u!114 &8926484042661618626 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618627} + - {fileID: 8926484042661618628} + - {fileID: 8926484042661618629} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618626} + m_MasterData: + m_Owner: {fileID: 8926484042661618625} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: targetPosition + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618619} +--- !u!114 &8926484042661618627 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618626} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618626} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618628 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618626} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618626} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618629 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618626} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618626} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661618759 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: 0, y: 259} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618760} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 2 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661618760 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618761} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618760} + m_MasterData: + m_Owner: {fileID: 8926484042661618759} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.9900000095367432,"y":0.9900000095367432,"z":0.9900000095367432}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618801} +--- !u!114 &8926484042661618761 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618760} + m_Children: + - {fileID: 8926484042661618762} + - {fileID: 8926484042661618763} + - {fileID: 8926484042661618764} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618760} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618762 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618761} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618760} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618763 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618761} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618760} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618764 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618761} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618760} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618765 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617004} + m_Children: [] + m_UIPosition: {x: 0, y: 259} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618766} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 2 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661618766 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661618767} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618766} + m_MasterData: + m_Owner: {fileID: 8926484042661618765} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.9900000095367432,"y":0.9900000095367432,"z":0.9900000095367432}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618798} +--- !u!114 &8926484042661618767 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618766} + m_Children: + - {fileID: 8926484042661618768} + - {fileID: 8926484042661618769} + - {fileID: 8926484042661618770} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618766} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618768 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618767} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618766} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618769 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618767} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618766} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618770 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661618767} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618766} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661618791 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 330e0fca1717dde4aaa144f48232aa64, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661618792} + m_ExposedName: Growth Kill + m_Exposed: 1 + m_Order: 7 + m_Category: + m_Min: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Max: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_IsOutput: 0 + m_Tooltip: + m_Nodes: + - m_Id: 2 + linkedSlots: + - outputSlot: {fileID: 8926484042661618792} + inputSlot: {fileID: 8926484042661618797} + position: {x: -4077, y: 62} + expandedSlots: [] + expanded: 0 + - m_Id: 3 + linkedSlots: + - outputSlot: {fileID: 8926484042661618792} + inputSlot: {fileID: 8926484042661618800} + position: {x: -5854, y: -1003} + expandedSlots: [] + expanded: 0 + - m_Id: 4 + linkedSlots: + - outputSlot: {fileID: 8926484042661618792} + inputSlot: {fileID: 8926484042661620022} + position: {x: -2190, y: 1270} + expandedSlots: [] + expanded: 0 + - m_Id: 5 + linkedSlots: + - outputSlot: {fileID: 8926484042661618792} + inputSlot: {fileID: 8926484042661620139} + position: {x: -169, y: 2258} + expandedSlots: [] + expanded: 0 +--- !u!114 &8926484042661618792 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618792} + m_MasterData: + m_Owner: {fileID: 8926484042661618791} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.05116279 + m_Space: 2147483647 + m_Property: + name: o + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618797} + - {fileID: 8926484042661618800} + - {fileID: 8926484042661620022} + - {fileID: 8926484042661620139} +--- !u!114 &8926484042661618796 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c8ac0ebcb5fd27b408f3700034222acb, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -3892, y: 31} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618797} + m_OutputSlots: + - {fileID: 8926484042661618798} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661618797 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618797} + m_MasterData: + m_Owner: {fileID: 8926484042661618796} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618792} +--- !u!114 &8926484042661618798 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618798} + m_MasterData: + m_Owner: {fileID: 8926484042661618796} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618766} +--- !u!114 &8926484042661618799 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c8ac0ebcb5fd27b408f3700034222acb, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5669, y: -1034} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661618800} + m_OutputSlots: + - {fileID: 8926484042661618801} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661618800 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618800} + m_MasterData: + m_Owner: {fileID: 8926484042661618799} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618792} +--- !u!114 &8926484042661618801 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661618801} + m_MasterData: + m_Owner: {fileID: 8926484042661618799} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661618760} +--- !u!114 &8926484042661619854 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2461f61b3c026d54db1951a4e17ab20e, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5441, y: -2606} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: [] + eventName: PlantTree +--- !u!114 &8926484042661619855 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5e382412bb691334bb79457a6c127924, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114023846229194376} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619856} + - {fileID: 8926484042661619857} + m_OutputSlots: [] + m_Disabled: 1 + repeat: 0 + spawnMode: 0 + delayMode: 0 +--- !u!114 &8926484042661619856 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619856} + m_MasterData: + m_Owner: {fileID: 8926484042661619855} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: Count + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Count for each burst + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619857 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619857} + m_MasterData: + m_Owner: {fileID: 8926484042661619855} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: Delay + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Delay between each burst + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619858 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619861 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617060} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619871 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661615360} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619879 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -4107, y: -698} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661619880} + attribute: velocity + location: 0 + mask: xyz +--- !u!114 &8926484042661619880 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619881} + - {fileID: 8926484042661619882} + - {fileID: 8926484042661619883} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619880} + m_MasterData: + m_Owner: {fileID: 8926484042661619879} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: velocity + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619881 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619880} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619880} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619882 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619880} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619880} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661617756} +--- !u!114 &8926484042661619883 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619880} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619880} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619905 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661617018} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619906 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 184} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619907} + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619907 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619908} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619907} + m_MasterData: + m_Owner: {fileID: 8926484042661619906} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615911} +--- !u!114 &8926484042661619908 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619907} + m_Children: + - {fileID: 8926484042661619909} + - {fileID: 8926484042661619910} + - {fileID: 8926484042661619911} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619907} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619909 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619908} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619907} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619910 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619908} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619907} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619911 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619908} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619907} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619912 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661619914} + - {fileID: 8926484042661619917} + - {fileID: 8926484042661619920} + - {fileID: 8926484042661619926} + m_UIPosition: {x: -1691, y: 936} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661619942} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661619932} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661619914 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 51692dac73062754c96b46913547b76d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619912} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1030.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619915} + m_OutputSlots: + - {fileID: 8926484042661619916} + m_Disabled: 0 +--- !u!114 &8926484042661619915 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619915} + m_MasterData: + m_Owner: {fileID: 8926484042661619914} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: count + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619916 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619916} + m_MasterData: + m_Owner: {fileID: 8926484042661619914} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619958} +--- !u!114 &8926484042661619917 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2af1b51cb5343364eb75bae8fceffd25, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619912} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -957.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619918} + m_OutputSlots: + - {fileID: 8926484042661619919} + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661619918 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619918} + m_MasterData: + m_Owner: {fileID: 8926484042661619917} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Rate (in particles per second or space unit (depending on the mode) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661615874} +--- !u!114 &8926484042661619919 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619919} + m_MasterData: + m_Owner: {fileID: 8926484042661619917} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620073} +--- !u!114 &8926484042661619920 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619912} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -848.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619921} + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619921 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619922} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619921} + m_MasterData: + m_Owner: {fileID: 8926484042661619920} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661619995} +--- !u!114 &8926484042661619922 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619921} + m_Children: + - {fileID: 8926484042661619923} + - {fileID: 8926484042661619924} + - {fileID: 8926484042661619925} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619921} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619923 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619922} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619921} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619924 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619922} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619921} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619925 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619922} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619921} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619926 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619912} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -773.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619927} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 2 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619927 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619928} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619927} + m_MasterData: + m_Owner: {fileID: 8926484042661619926} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.9900000095367432,"y":0.9900000095367432,"z":0.9900000095367432}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620023} +--- !u!114 &8926484042661619928 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619927} + m_Children: + - {fileID: 8926484042661619929} + - {fileID: 8926484042661619930} + - {fileID: 8926484042661619931} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619927} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619929 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619928} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619927} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619930 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619928} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619927} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619931 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619928} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619927} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619932 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661619943} + - {fileID: 8926484042661619944} + - {fileID: 8926484042661619945} + - {fileID: 8926484042661619946} + - {fileID: 8926484042661619947} + - {fileID: 8926484042661619953} + - {fileID: 8926484042661619954} + m_UIPosition: {x: -1682, y: 208} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619933} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661619942} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661619955} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661619912} + slotIndex: 0 +--- !u!114 &8926484042661619933 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619934} + - {fileID: 8926484042661619938} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 8926484042661619932} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619934 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619933} + m_Children: + - {fileID: 8926484042661619935} + - {fileID: 8926484042661619936} + - {fileID: 8926484042661619937} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619935 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619934} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619936 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619934} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619937 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619934} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619938 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619933} + m_Children: + - {fileID: 8926484042661619939} + - {fileID: 8926484042661619940} + - {fileID: 8926484042661619941} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619939 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619938} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619940 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619938} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619941 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619938} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619933} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619942 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661619932} + - {fileID: 8926484042661619912} + m_Capacity: 100 + m_Space: 0 +--- !u!114 &8926484042661619943 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1030.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619944 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -990.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619945 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1032.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619946 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -948.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619947 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -906.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619948} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619948 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619949} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619948} + m_MasterData: + m_Owner: {fileID: 8926484042661619947} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620008} +--- !u!114 &8926484042661619949 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619948} + m_Children: + - {fileID: 8926484042661619950} + - {fileID: 8926484042661619951} + - {fileID: 8926484042661619952} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619948} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619950 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619949} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619948} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619951 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619949} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619948} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619952 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619949} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619948} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619953 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -831.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619954 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619932} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1032.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619955 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -1684, y: -6} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619956} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661619932} + slotIndex: 0 +--- !u!114 &8926484042661619956 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619956} + m_MasterData: + m_Owner: {fileID: 8926484042661619955} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617011} +--- !u!114 &8926484042661619957 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -1263, y: 804} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619958} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661619963} + slotIndex: 0 +--- !u!114 &8926484042661619958 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619958} + m_MasterData: + m_Owner: {fileID: 8926484042661619957} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661619916} +--- !u!114 &8926484042661619959 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661619961} + m_UIPosition: {x: -1255, y: 1554} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661619973} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661619963} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661619979} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661619961 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619959} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1030.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619962} + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + AlphaComposition: 0 + SampleMode: 0 + Mode: 1 + ColorMode: 3 + channels: 6 +--- !u!114 &8926484042661619962 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619962} + m_MasterData: + m_Owner: {fileID: 8926484042661619961} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: Color + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661616360} +--- !u!114 &8926484042661619963 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661619974} + - {fileID: 8926484042661619975} + - {fileID: 8926484042661619976} + - {fileID: 8926484042661619977} + - {fileID: 8926484042661619978} + m_UIPosition: {x: -1250, y: 1094} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619964} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661619973} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661619957} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661619959} + slotIndex: 0 +--- !u!114 &8926484042661619964 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619965} + - {fileID: 8926484042661619969} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 8926484042661619963} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619965 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619964} + m_Children: + - {fileID: 8926484042661619966} + - {fileID: 8926484042661619967} + - {fileID: 8926484042661619968} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619966 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619965} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619967 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619965} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619968 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619965} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619969 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619964} + m_Children: + - {fileID: 8926484042661619970} + - {fileID: 8926484042661619971} + - {fileID: 8926484042661619972} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619970 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619969} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619971 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619969} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619972 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619969} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619964} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619973 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661619963} + - {fileID: 8926484042661619959} + - {fileID: 8926484042661619979} + m_Capacity: 100000 + m_Space: 0 +--- !u!114 &8926484042661619974 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619963} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1030.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619975 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619963} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -990.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619976 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619963} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -948.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619977 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619963} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -906.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619978 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619963} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1032.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661619979 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661619985} + - {fileID: 8926484042661619987} + m_UIPosition: {x: -1253, y: 1820} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619980} + - {fileID: 8926484042661619981} + - {fileID: 8926484042661619982} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661619973} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661619959} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661619986} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 1 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 0 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 1 + normalBending: 0 +--- !u!114 &8926484042661619980 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619980} + m_MasterData: + m_Owner: {fileID: 8926484042661619979} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619981 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619981} + m_MasterData: + m_Owner: {fileID: 8926484042661619979} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619982 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619982} + m_MasterData: + m_Owner: {fileID: 8926484042661619979} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619985 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619979} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -1030.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661619986 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661619987 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8acfb68d392da6d41af754972d4e5f88, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619979} + m_Children: [] + m_UIPosition: {x: -848.2339, y: -956.4419} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661619988} + - {fileID: 8926484042661619993} + m_OutputSlots: [] + m_Disabled: 0 + Orientation: 0 +--- !u!114 &8926484042661619988 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619989} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619988} + m_MasterData: + m_Owner: {fileID: 8926484042661619987} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position that corresponds to the top end of the particle + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620017} +--- !u!114 &8926484042661619989 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619988} + m_Children: + - {fileID: 8926484042661619990} + - {fileID: 8926484042661619991} + - {fileID: 8926484042661619992} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619988} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619990 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619989} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619988} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619991 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619989} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619988} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619992 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619989} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619988} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619993 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619993} + m_MasterData: + m_Owner: {fileID: 8926484042661619987} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: PivotShift + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position (relative to the segment) that act as a pivot. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661619994 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -2205, y: 1109} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661619995} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661619995 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661619996} + - {fileID: 8926484042661619997} + - {fileID: 8926484042661619998} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619995} + m_MasterData: + m_Owner: {fileID: 8926484042661619994} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619921} +--- !u!114 &8926484042661619996 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619995} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619995} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619997 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619995} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619995} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619998 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661619995} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661619995} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661619999 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -2196, y: 649} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620000} + - {fileID: 8926484042661620001} + m_OutputSlots: + - {fileID: 8926484042661620002} + seed: 0 + constant: 0 +--- !u!114 &8926484042661620000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620000} + m_MasterData: + m_Owner: {fileID: 8926484042661619999} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661620001 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620001} + m_MasterData: + m_Owner: {fileID: 8926484042661619999} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661620002 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620002} + m_MasterData: + m_Owner: {fileID: 8926484042661619999} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620007} +--- !u!114 &8926484042661620003 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -1981, y: 515} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620004} + m_OutputSlots: + - {fileID: 8926484042661620008} + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null +--- !u!114 &8926484042661620004 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620005} + - {fileID: 8926484042661620006} + - {fileID: 8926484042661620007} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620004} + m_MasterData: + m_Owner: {fileID: 8926484042661620003} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620005 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620004} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620004} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620015} +--- !u!114 &8926484042661620006 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620004} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620004} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620027} +--- !u!114 &8926484042661620007 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620004} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620004} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620002} +--- !u!114 &8926484042661620008 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620009} + - {fileID: 8926484042661620010} + - {fileID: 8926484042661620011} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620008} + m_MasterData: + m_Owner: {fileID: 8926484042661620003} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619948} +--- !u!114 &8926484042661620009 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620008} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620008} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620010 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620008} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620008} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620011 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620008} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620008} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620012 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -2211, y: 349} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620013} + - {fileID: 8926484042661620014} + m_OutputSlots: + - {fileID: 8926484042661620015} + seed: 0 + constant: 0 +--- !u!114 &8926484042661620013 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620013} + m_MasterData: + m_Owner: {fileID: 8926484042661620012} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661620014 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620014} + m_MasterData: + m_Owner: {fileID: 8926484042661620012} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661620015 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620015} + m_MasterData: + m_Owner: {fileID: 8926484042661620012} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620005} +--- !u!114 &8926484042661620016 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -1523, y: 2130} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620017} + attribute: targetPosition + location: 0 + mask: xyz +--- !u!114 &8926484042661620017 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620018} + - {fileID: 8926484042661620019} + - {fileID: 8926484042661620020} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620017} + m_MasterData: + m_Owner: {fileID: 8926484042661620016} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: targetPosition + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619988} +--- !u!114 &8926484042661620018 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620017} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620017} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620019 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620017} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620017} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620020 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620017} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620017} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620021 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c8ac0ebcb5fd27b408f3700034222acb, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -2005, y: 1239} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620022} + m_OutputSlots: + - {fileID: 8926484042661620023} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661620022 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620022} + m_MasterData: + m_Owner: {fileID: 8926484042661620021} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618792} +--- !u!114 &8926484042661620023 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620023} + m_MasterData: + m_Owner: {fileID: 8926484042661620021} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661619927} +--- !u!114 &8926484042661620024 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -2220, y: 510} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620025} + attribute: velocity + location: 0 + mask: xyz +--- !u!114 &8926484042661620025 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620026} + - {fileID: 8926484042661620027} + - {fileID: 8926484042661620028} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620025} + m_MasterData: + m_Owner: {fileID: 8926484042661620024} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: velocity + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620026 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620025} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620025} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620027 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620025} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620025} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620006} +--- !u!114 &8926484042661620028 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620025} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620025} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620029 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620031} + - {fileID: 8926484042661620034} + - {fileID: 8926484042661620037} + - {fileID: 8926484042661620043} + m_UIPosition: {x: 330, y: 1924} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620059} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620049} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661620031 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 51692dac73062754c96b46913547b76d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620029} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1557.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620032} + m_OutputSlots: + - {fileID: 8926484042661620033} + m_Disabled: 0 +--- !u!114 &8926484042661620032 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620032} + m_MasterData: + m_Owner: {fileID: 8926484042661620031} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: count + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620033 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620033} + m_MasterData: + m_Owner: {fileID: 8926484042661620031} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620075} +--- !u!114 &8926484042661620034 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2af1b51cb5343364eb75bae8fceffd25, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620029} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1484.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620035} + m_OutputSlots: + - {fileID: 8926484042661620036} + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661620035 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620035} + m_MasterData: + m_Owner: {fileID: 8926484042661620034} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: Rate + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Rate (in particles per second or space unit (depending on the mode) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620036 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620036} + m_MasterData: + m_Owner: {fileID: 8926484042661620034} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620191} +--- !u!114 &8926484042661620037 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620029} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1375.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620038} + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620038 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620039} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620038} + m_MasterData: + m_Owner: {fileID: 8926484042661620037} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620112} +--- !u!114 &8926484042661620039 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620038} + m_Children: + - {fileID: 8926484042661620040} + - {fileID: 8926484042661620041} + - {fileID: 8926484042661620042} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620038} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620040 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620039} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620038} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620041 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620039} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620038} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620042 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620039} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620038} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620043 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620029} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1300.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620044} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 2 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620044 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620045} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620044} + m_MasterData: + m_Owner: {fileID: 8926484042661620043} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.9900000095367432,"y":0.9900000095367432,"z":0.9900000095367432}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620140} +--- !u!114 &8926484042661620045 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620044} + m_Children: + - {fileID: 8926484042661620046} + - {fileID: 8926484042661620047} + - {fileID: 8926484042661620048} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620044} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620046 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620045} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620044} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620047 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620045} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620044} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620048 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620045} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620044} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620049 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620060} + - {fileID: 8926484042661620061} + - {fileID: 8926484042661620062} + - {fileID: 8926484042661620063} + - {fileID: 8926484042661620064} + - {fileID: 8926484042661620070} + - {fileID: 8926484042661620071} + m_UIPosition: {x: 339, y: 1196} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620050} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620059} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620072} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620029} + slotIndex: 0 +--- !u!114 &8926484042661620050 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620051} + - {fileID: 8926484042661620055} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 8926484042661620049} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620051 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620050} + m_Children: + - {fileID: 8926484042661620052} + - {fileID: 8926484042661620053} + - {fileID: 8926484042661620054} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620052 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620051} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620053 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620051} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620054 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620051} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620055 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620050} + m_Children: + - {fileID: 8926484042661620056} + - {fileID: 8926484042661620057} + - {fileID: 8926484042661620058} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620056 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620055} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620057 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620055} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620058 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620055} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620050} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620059 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661620049} + - {fileID: 8926484042661620029} + m_Capacity: 100 + m_Space: 0 +--- !u!114 &8926484042661620060 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1557.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620061 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1517.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620062 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1559.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620063 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1475.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620064 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1433.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620065} + m_OutputSlots: [] + m_Disabled: 0 + attribute: velocity + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620065 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620066} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620065} + m_MasterData: + m_Owner: {fileID: 8926484042661620064} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Velocity + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620125} +--- !u!114 &8926484042661620066 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620065} + m_Children: + - {fileID: 8926484042661620067} + - {fileID: 8926484042661620068} + - {fileID: 8926484042661620069} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620065} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620067 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620065} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620068 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620065} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620069 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620066} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620065} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620070 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1358.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620071 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620049} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1559.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620072 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 337, y: 982} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620073} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620049} + slotIndex: 0 +--- !u!114 &8926484042661620073 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620073} + m_MasterData: + m_Owner: {fileID: 8926484042661620072} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661619919} +--- !u!114 &8926484042661620074 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 758, y: 1792} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620075} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620080} + slotIndex: 0 +--- !u!114 &8926484042661620075 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620075} + m_MasterData: + m_Owner: {fileID: 8926484042661620074} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620033} +--- !u!114 &8926484042661620076 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620078} + m_UIPosition: {x: 766, y: 2542} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620090} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620080} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620096} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661620078 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620076} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1557.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620079} + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + AlphaComposition: 0 + SampleMode: 0 + Mode: 1 + ColorMode: 3 + channels: 6 +--- !u!114 &8926484042661620079 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620079} + m_MasterData: + m_Owner: {fileID: 8926484042661620078} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: Color + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661616360} +--- !u!114 &8926484042661620080 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620091} + - {fileID: 8926484042661620092} + - {fileID: 8926484042661620093} + - {fileID: 8926484042661620094} + - {fileID: 8926484042661620095} + m_UIPosition: {x: 771, y: 2082} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620081} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620090} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620074} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620076} + slotIndex: 0 +--- !u!114 &8926484042661620081 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620082} + - {fileID: 8926484042661620086} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 8926484042661620080} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":20.0,"y":20.0,"z":20.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620082 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620081} + m_Children: + - {fileID: 8926484042661620083} + - {fileID: 8926484042661620084} + - {fileID: 8926484042661620085} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620083 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620082} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620084 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620082} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620085 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620082} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620086 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620081} + m_Children: + - {fileID: 8926484042661620087} + - {fileID: 8926484042661620088} + - {fileID: 8926484042661620089} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620087 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620086} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620088 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620086} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620089 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620086} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620081} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620090 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661620080} + - {fileID: 8926484042661620076} + - {fileID: 8926484042661620096} + m_Capacity: 100000 + m_Space: 0 +--- !u!114 &8926484042661620091 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620080} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1557.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620092 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620080} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1517.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620093 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620080} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1475.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620094 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620080} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1433.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620095 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620080} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1559.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620096 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620102} + - {fileID: 8926484042661620104} + m_UIPosition: {x: 768, y: 2808} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620097} + - {fileID: 8926484042661620098} + - {fileID: 8926484042661620099} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620090} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620076} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661620103} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 1 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 0 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 1 + normalBending: 0 +--- !u!114 &8926484042661620097 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620097} + m_MasterData: + m_Owner: {fileID: 8926484042661620096} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620098 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620098} + m_MasterData: + m_Owner: {fileID: 8926484042661620096} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620099 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620099} + m_MasterData: + m_Owner: {fileID: 8926484042661620096} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620102 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620096} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1557.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 +--- !u!114 &8926484042661620103 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661620104 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8acfb68d392da6d41af754972d4e5f88, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620096} + m_Children: [] + m_UIPosition: {x: -1222.989, y: -1483.6766} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620105} + - {fileID: 8926484042661620110} + m_OutputSlots: [] + m_Disabled: 0 + Orientation: 0 +--- !u!114 &8926484042661620105 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620106} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620105} + m_MasterData: + m_Owner: {fileID: 8926484042661620104} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: TargetPosition + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position that corresponds to the top end of the particle + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620134} +--- !u!114 &8926484042661620106 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620105} + m_Children: + - {fileID: 8926484042661620107} + - {fileID: 8926484042661620108} + - {fileID: 8926484042661620109} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620105} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620107 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620106} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620105} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620108 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620106} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620105} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620109 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620106} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620105} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620110 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620110} + m_MasterData: + m_Owner: {fileID: 8926484042661620104} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: PivotShift + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position (relative to the segment) that act as a pivot. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620111 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -184, y: 2097} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620112} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661620112 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620113} + - {fileID: 8926484042661620114} + - {fileID: 8926484042661620115} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620112} + m_MasterData: + m_Owner: {fileID: 8926484042661620111} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620038} +--- !u!114 &8926484042661620113 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620112} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620112} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620114 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620112} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620112} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620115 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620112} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620112} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620116 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -175, y: 1637} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620117} + - {fileID: 8926484042661620118} + m_OutputSlots: + - {fileID: 8926484042661620119} + seed: 0 + constant: 0 +--- !u!114 &8926484042661620117 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620117} + m_MasterData: + m_Owner: {fileID: 8926484042661620116} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661620118 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620118} + m_MasterData: + m_Owner: {fileID: 8926484042661620116} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661620119 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620119} + m_MasterData: + m_Owner: {fileID: 8926484042661620116} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620124} +--- !u!114 &8926484042661620120 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 955b0c175a6f3bb4582e92f3de8f0626, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 40, y: 1503} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620121} + m_OutputSlots: + - {fileID: 8926484042661620125} + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null +--- !u!114 &8926484042661620121 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620122} + - {fileID: 8926484042661620123} + - {fileID: 8926484042661620124} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620121} + m_MasterData: + m_Owner: {fileID: 8926484042661620120} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"x":0.0,"y":0.0,"z":0.0}' + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620122 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620121} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620121} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620132} +--- !u!114 &8926484042661620123 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620121} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620121} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620144} +--- !u!114 &8926484042661620124 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620121} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620121} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620119} +--- !u!114 &8926484042661620125 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620126} + - {fileID: 8926484042661620127} + - {fileID: 8926484042661620128} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620125} + m_MasterData: + m_Owner: {fileID: 8926484042661620120} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620065} +--- !u!114 &8926484042661620126 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620125} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620125} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620127 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620125} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620125} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620128 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620125} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620125} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620129 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -190, y: 1337} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620130} + - {fileID: 8926484042661620131} + m_OutputSlots: + - {fileID: 8926484042661620132} + seed: 0 + constant: 0 +--- !u!114 &8926484042661620130 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620130} + m_MasterData: + m_Owner: {fileID: 8926484042661620129} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617637} +--- !u!114 &8926484042661620131 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620131} + m_MasterData: + m_Owner: {fileID: 8926484042661620129} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661617633} +--- !u!114 &8926484042661620132 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620132} + m_MasterData: + m_Owner: {fileID: 8926484042661620129} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620122} +--- !u!114 &8926484042661620133 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 498, y: 3118} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620134} + attribute: targetPosition + location: 0 + mask: xyz +--- !u!114 &8926484042661620134 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620135} + - {fileID: 8926484042661620136} + - {fileID: 8926484042661620137} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620134} + m_MasterData: + m_Owner: {fileID: 8926484042661620133} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: targetPosition + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620105} +--- !u!114 &8926484042661620135 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620134} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620134} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620136 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620134} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620134} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620137 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620134} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620134} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620138 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c8ac0ebcb5fd27b408f3700034222acb, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 16, y: 2227} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620139} + m_OutputSlots: + - {fileID: 8926484042661620140} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661620139 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620139} + m_MasterData: + m_Owner: {fileID: 8926484042661620138} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661618792} +--- !u!114 &8926484042661620140 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620140} + m_MasterData: + m_Owner: {fileID: 8926484042661620138} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620044} +--- !u!114 &8926484042661620141 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -199, y: 1498} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620142} + attribute: velocity + location: 0 + mask: xyz +--- !u!114 &8926484042661620142 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620143} + - {fileID: 8926484042661620144} + - {fileID: 8926484042661620145} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620142} + m_MasterData: + m_Owner: {fileID: 8926484042661620141} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: velocity + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620143 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620142} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620142} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620144 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620142} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620142} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620123} +--- !u!114 &8926484042661620145 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620142} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620142} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620169 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 01ec2c1930009b04ea08905b47262415, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114780028408030698} + m_Children: [] + m_UIPosition: {x: -374.75513, y: -525.23474} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620170} + m_OutputSlots: [] + m_Disabled: 0 + attribute: color + Composition: 0 + AlphaComposition: 0 + SampleMode: 0 + Mode: 1 + ColorMode: 3 + channels: 6 +--- !u!114 &8926484042661620170 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 76f778ff57c4e8145b9681fe3268d8e9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620170} + m_MasterData: + m_Owner: {fileID: 8926484042661620169} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"colorKeys":[{"color":{"r":0.06480327993631363,"g":0.07818742841482163,"b":0.162029430270195,"a":1.0},"time":0.1735256016254425},{"color":{"r":0.5333333611488342,"g":0.6117647290229797,"b":1.003921627998352,"a":1.0},"time":0.32353705167770388},{"color":{"r":1.2235294580459595,"g":1.301960825920105,"b":1.7254902124404908,"a":1.0},"time":0.46471351385116579},{"color":{"r":0.09530748426914215,"g":0.14126332104206086,"b":0.3564002513885498,"a":1.0},"time":0.6088197231292725},{"color":{"r":0.0006070539820939302,"g":0.0009105810313485563,"b":0.002731743035838008,"a":1.0},"time":0.7852903008460999},{"color":{"r":16.0,"g":0.3137255012989044,"b":0.7529411911964417,"a":1.0},"time":0.7970550060272217},{"color":{"r":32.0,"g":32.0,"b":32.0,"a":1.0},"time":0.8117647171020508}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":1.0}],"gradientMode":0}' + m_Space: 2147483647 + m_Property: + name: Color + m_serializedType: + m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661616360} +--- !u!114 &8926484042661620190 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f42a6449da2296343af0d8536de8588a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 2134, y: 1962} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620191} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 0} + m_InputFlowSlot: + - link: [] + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620192} + slotIndex: 0 +--- !u!114 &8926484042661620191 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620191} + m_MasterData: + m_Owner: {fileID: 8926484042661620190} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{}' + m_Space: 2147483647 + m_Property: + name: evt + m_serializedType: + m_SerializableType: UnityEditor.VFX.GPUEvent, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620036} +--- !u!114 &8926484042661620192 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9dfea48843f53fc438eabc12a3a30abc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620193} + - {fileID: 8926484042661620194} + - {fileID: 8926484042661620195} + - {fileID: 8926484042661620196} + - {fileID: 8926484042661620197} + - {fileID: 8926484042661620228} + - {fileID: 8926484042661620240} + m_UIPosition: {x: 2126, y: 2179} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620198} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620207} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620190} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620208} + slotIndex: 0 +--- !u!114 &8926484042661620193 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620194 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 42} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620195 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 84} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: targetPosition + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620196 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 126} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620197 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 168} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Disabled: 0 + attribute: age + Composition: 0 + Source: 1 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620198 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620199} + - {fileID: 8926484042661620203} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 8926484042661620192} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"center":{"x":0.0,"y":0.0,"z":0.0},"size":{"x":1.0,"y":1.0,"z":1.0}}' + m_Space: 0 + m_Property: + name: bounds + m_serializedType: + m_SerializableType: UnityEditor.VFX.AABox, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620199 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620198} + m_Children: + - {fileID: 8926484042661620200} + - {fileID: 8926484042661620201} + - {fileID: 8926484042661620202} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: center + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The centre of the box. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620200 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620199} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620201 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620199} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620202 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620199} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620203 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620198} + m_Children: + - {fileID: 8926484042661620204} + - {fileID: 8926484042661620205} + - {fileID: 8926484042661620206} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: size + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The size of the box along each axis. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620204 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620203} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620205 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620203} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620206 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620203} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620198} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620207 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d78581a96eae8bf4398c282eb0b098bd, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + title: + m_Owners: + - {fileID: 8926484042661620192} + - {fileID: 8926484042661620208} + - {fileID: 8926484042661620215} + m_Capacity: 65536 + m_Space: 0 +--- !u!114 &8926484042661620208 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2dc095764ededfa4bb32fa602511ea4b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620209} + - {fileID: 8926484042661620234} + - {fileID: 8926484042661620264} + - {fileID: 8926484042661620266} + - {fileID: 8926484042661620414} + m_UIPosition: {x: 2132, y: 2749} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620207} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620192} + slotIndex: 0 + m_OutputFlowSlot: + - link: + - context: {fileID: 8926484042661620215} + slotIndex: 0 + integration: 0 + angularIntegration: 0 + ageParticles: 1 + reapParticles: 1 +--- !u!114 &8926484042661620209 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620208} + m_Children: [] + m_UIPosition: {x: 0, y: 2} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620210} + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620210 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620211} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620210} + m_MasterData: + m_Owner: {fileID: 8926484042661620209} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Position + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620224} +--- !u!114 &8926484042661620211 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620210} + m_Children: + - {fileID: 8926484042661620212} + - {fileID: 8926484042661620213} + - {fileID: 8926484042661620214} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620212 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620211} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620213 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620211} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620214 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620211} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620210} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620215 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d1622f1b21236b9418846ede6cf6bd40, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: + - {fileID: 8926484042661620342} + m_UIPosition: {x: 2134, y: 3483} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620219} + - {fileID: 8926484042661620220} + - {fileID: 8926484042661620221} + m_OutputSlots: [] + m_Label: + m_Data: {fileID: 8926484042661620207} + m_InputFlowSlot: + - link: + - context: {fileID: 8926484042661620208} + slotIndex: 0 + m_OutputFlowSlot: + - link: [] + blendMode: 1 + m_SubOutputs: + - {fileID: 8926484042661620222} + cullMode: 0 + zWriteMode: 0 + zTestMode: 0 + colorMappingMode: 0 + uvMode: 0 + useSoftParticle: 0 + sortPriority: 0 + sort: 0 + indirectDraw: 0 + castShadows: 0 + useExposureWeight: 0 + materialType: 0 + onlyAmbientLighting: 0 + diffusionProfileAsset: {fileID: 0} + multiplyThicknessWithAlpha: 0 + useBaseColorMap: 3 + useMaskMap: 0 + useNormalMap: 0 + useEmissiveMap: 0 + colorMode: 1 + useEmissive: 0 + doubleSided: 0 + enableShadows: 1 + enableSpecular: 1 + enableCookie: 1 + enableEnvLight: 1 + primitiveType: 0 + normalBending: 0 +--- !u!114 &8926484042661620219 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620219} + m_MasterData: + m_Owner: {fileID: 8926484042661620215} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: smoothness + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620220 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620220} + m_MasterData: + m_Owner: {fileID: 8926484042661620215} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.5 + m_Space: 2147483647 + m_Property: + name: metallic + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620221 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 70a331b1d86cc8d4aa106ccbe0da5852, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620221} + m_MasterData: + m_Owner: {fileID: 8926484042661620215} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"obj":{"fileID":2800000,"guid":"53f2a7e5f246da14c87a9fd92ecb804c","type":3}}' + m_Space: 2147483647 + m_Property: + name: baseColorMap + m_serializedType: + m_SerializableType: UnityEngine.Texture2D, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Base Color (RGB) Opacity (A) + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620222 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 081ffb0090424ba4cb05370a42ead6b9, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + opaqueRenderQueue: 0 + transparentRenderQueue: 1 +--- !u!114 &8926484042661620223 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1839, y: 2739} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620224} + attribute: position + location: 0 + mask: xyz +--- !u!114 &8926484042661620224 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620225} + - {fileID: 8926484042661620226} + - {fileID: 8926484042661620227} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620224} + m_MasterData: + m_Owner: {fileID: 8926484042661620223} + m_Value: + m_Type: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620210} +--- !u!114 &8926484042661620225 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620224} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620224} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620226 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620224} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620224} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620227 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620224} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620224} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: [] +--- !u!114 &8926484042661620228 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 210} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620229} + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620229 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620229} + m_MasterData: + m_Owner: {fileID: 8926484042661620228} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: Size + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620234 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e5dce54ae3368c042b26ab1f305e15b2, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620208} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620235} + m_OutputSlots: [] + m_Disabled: 0 +--- !u!114 &8926484042661620235 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a9f9544b71b7dab44a4644b6807e8bf6, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620236} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620235} + m_MasterData: + m_Owner: {fileID: 8926484042661620234} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"vector":{"x":0.0,"y":-9.8100004196167,"z":0.0}}' + m_Space: 0 + m_Property: + name: Force + m_serializedType: + m_SerializableType: UnityEditor.VFX.Vector, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Gravity Force applied to Particle Velocity + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620236 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620235} + m_Children: + - {fileID: 8926484042661620237} + - {fileID: 8926484042661620238} + - {fileID: 8926484042661620239} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620235} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: vector + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The vector. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620237 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620236} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620235} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620430} +--- !u!114 &8926484042661620238 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620236} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620235} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620255} +--- !u!114 &8926484042661620239 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620236} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620235} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620240 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620192} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620241} + m_OutputSlots: [] + m_Disabled: 0 + attribute: lifetime + Composition: 1 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620241 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620241} + m_MasterData: + m_Owner: {fileID: 8926484042661620240} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 5 + m_Space: 2147483647 + m_Property: + name: Lifetime + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620242 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 486e063e1ed58c843942ea4122829ab1, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1563, y: 2934} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: [] + m_OutputSlots: + - {fileID: 8926484042661620243} + attribute: age + location: 0 + mask: xyz +--- !u!114 &8926484042661620243 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620243} + m_MasterData: + m_Owner: {fileID: 8926484042661620242} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: age + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620248} +--- !u!114 &8926484042661620247 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e25f6e0f52a260847818fb8b116806ae, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1681, y: 3057} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620248} + - {fileID: 8926484042661620249} + m_OutputSlots: + - {fileID: 8926484042661620250} + condition: 4 +--- !u!114 &8926484042661620248 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620248} + m_MasterData: + m_Owner: {fileID: 8926484042661620247} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: left + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The left operand. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620243} +--- !u!114 &8926484042661620249 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620249} + m_MasterData: + m_Owner: {fileID: 8926484042661620247} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 10 + m_Space: 2147483647 + m_Property: + name: right + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The right operand. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620250 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620250} + m_MasterData: + m_Owner: {fileID: 8926484042661620247} + m_Value: + m_Type: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: False + m_Space: 2147483647 + m_Property: + name: res + m_serializedType: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The result of the comparison. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620252} + - {fileID: 8926484042661620427} +--- !u!114 &8926484042661620251 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9717a5f0d23f1d843aef2943f049a21d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1912, y: 2970} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620252} + - {fileID: 8926484042661620253} + - {fileID: 8926484042661620254} + m_OutputSlots: + - {fileID: 8926484042661620255} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661620252 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620252} + m_MasterData: + m_Owner: {fileID: 8926484042661620251} + m_Value: + m_Type: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: True + m_Space: 2147483647 + m_Property: + name: predicate + m_serializedType: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The predicate + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620250} +--- !u!114 &8926484042661620253 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620253} + m_MasterData: + m_Owner: {fileID: 8926484042661620251} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -4 + m_Space: 2147483647 + m_Property: + name: True + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620420} +--- !u!114 &8926484042661620254 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620254} + m_MasterData: + m_Owner: {fileID: 8926484042661620251} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: False + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620255 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620255} + m_MasterData: + m_Owner: {fileID: 8926484042661620251} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620238} +--- !u!114 &8926484042661620264 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620208} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620265} + m_OutputSlots: [] + m_Disabled: 0 + attribute: size + Composition: 1 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620265 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620265} + m_MasterData: + m_Owner: {fileID: 8926484042661620264} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.005 + m_Space: 2147483647 + m_Property: + name: Size + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620266 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2c7b1f3e894605a48a0436807a6faeee, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620208} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620267} + - {fileID: 8926484042661620276} + - {fileID: 8926484042661620277} + - {fileID: 8926484042661620278} + m_OutputSlots: [] + m_Disabled: 0 + mode: 0 + radiusMode: 0 + roughSurface: 0 +--- !u!114 &8926484042661620267 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1b605c022ee79394a8a776c0869b3f9a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620268} + - {fileID: 8926484042661620272} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 8926484042661620266} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Plane, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0},"normal":{"x":0.0,"y":1.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Plane + m_serializedType: + m_SerializableType: UnityEditor.VFX.Plane, Unity.VisualEffectGraph.Editor, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The collision plane. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620268 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620267} + m_Children: + - {fileID: 8926484042661620269} + - {fileID: 8926484042661620270} + - {fileID: 8926484042661620271} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position of the plane. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620269 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620268} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620270 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620268} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620271 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620268} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620272 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620267} + m_Children: + - {fileID: 8926484042661620273} + - {fileID: 8926484042661620274} + - {fileID: 8926484042661620275} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: normal + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 2 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The direction of the plane. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620273 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620272} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620274 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620272} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620275 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620272} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620267} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620276 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620276} + m_MasterData: + m_Owner: {fileID: 8926484042661620266} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0.1 + m_Space: 2147483647 + m_Property: + name: Elasticity + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: How much bounce to apply after a collision. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620277 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620277} + m_MasterData: + m_Owner: {fileID: 8926484042661620266} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: Friction + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 1 + m_Min: 0 + m_Max: Infinity + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: How much speed is lost after a collision. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620278 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620278} + m_MasterData: + m_Owner: {fileID: 8926484042661620266} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: LifetimeLoss + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 0 + m_Min: 0 + m_Max: 1 + m_Tooltip: + m_Regex: + m_RegexMaxLength: 0 + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The proportion of a particle's life that is lost after a collision. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620342 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d16c6aeaef944094b9a1633041804207, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620215} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620343} + - {fileID: 8926484042661620348} + m_OutputSlots: [] + m_Disabled: 0 + mode: 4 +--- !u!114 &8926484042661620343 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620344} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620343} + m_MasterData: + m_Owner: {fileID: 8926484042661620342} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"direction":{"x":0.0,"y":0.0,"z":1.0}}' + m_Space: 0 + m_Property: + name: Front + m_serializedType: + m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620344 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620343} + m_Children: + - {fileID: 8926484042661620345} + - {fileID: 8926484042661620346} + - {fileID: 8926484042661620347} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620343} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: direction + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The normalized direction. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620345 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620344} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620343} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620346 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620344} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620343} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620347 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620344} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620343} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620348 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: e8f2b4a846fd4c14a893cde576ad172b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620349} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620348} + m_MasterData: + m_Owner: {fileID: 8926484042661620342} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"direction":{"x":0.0,"y":1.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Up + m_serializedType: + m_SerializableType: UnityEditor.VFX.DirectionType, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620349 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620348} + m_Children: + - {fileID: 8926484042661620350} + - {fileID: 8926484042661620351} + - {fileID: 8926484042661620352} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620348} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: direction + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The normalized direction. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620350 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620349} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620348} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620357} +--- !u!114 &8926484042661620351 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620349} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620348} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620362} +--- !u!114 &8926484042661620352 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620349} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620348} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620367} +--- !u!114 &8926484042661620353 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1826, y: 3655} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620354} + - {fileID: 8926484042661620355} + - {fileID: 8926484042661620356} + m_OutputSlots: + - {fileID: 8926484042661620357} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620354 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620354} + m_MasterData: + m_Owner: {fileID: 8926484042661620353} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620355 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620355} + m_MasterData: + m_Owner: {fileID: 8926484042661620353} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620356 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620356} + m_MasterData: + m_Owner: {fileID: 8926484042661620353} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620357 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620357} + m_MasterData: + m_Owner: {fileID: 8926484042661620353} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620350} +--- !u!114 &8926484042661620358 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1816, y: 3729} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620359} + - {fileID: 8926484042661620360} + - {fileID: 8926484042661620361} + m_OutputSlots: + - {fileID: 8926484042661620362} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620359 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620359} + m_MasterData: + m_Owner: {fileID: 8926484042661620358} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620360 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620360} + m_MasterData: + m_Owner: {fileID: 8926484042661620358} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620361 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620361} + m_MasterData: + m_Owner: {fileID: 8926484042661620358} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620362 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620362} + m_MasterData: + m_Owner: {fileID: 8926484042661620358} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620351} +--- !u!114 &8926484042661620363 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1819, y: 3804} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620364} + - {fileID: 8926484042661620365} + - {fileID: 8926484042661620366} + m_OutputSlots: + - {fileID: 8926484042661620367} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620364 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620364} + m_MasterData: + m_Owner: {fileID: 8926484042661620363} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620365 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620365} + m_MasterData: + m_Owner: {fileID: 8926484042661620363} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 1 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620366 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620366} + m_MasterData: + m_Owner: {fileID: 8926484042661620363} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620367 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620367} + m_MasterData: + m_Owner: {fileID: 8926484042661620363} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620352} +--- !u!114 &8926484042661620397 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114946465509916290} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620398} + m_OutputSlots: [] + m_Disabled: 0 + attribute: position + Composition: 0 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620398 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5265657162cc1a241bba03a3b0476d99, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: + - {fileID: 8926484042661620399} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620398} + m_MasterData: + m_Owner: {fileID: 8926484042661620397} + m_Value: + m_Type: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + m_SerializableObject: '{"position":{"x":0.0,"y":0.0,"z":0.0}}' + m_Space: 0 + m_Property: + name: Position + m_serializedType: + m_SerializableType: UnityEditor.VFX.Position, Unity.VisualEffectGraph.Editor, + Version=0.0.0.0, Culture=neutral, PublicKeyToken=null + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620399 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ac39bd03fca81b849929b9c966f1836a, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620398} + m_Children: + - {fileID: 8926484042661620400} + - {fileID: 8926484042661620401} + - {fileID: 8926484042661620402} + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620398} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: position + m_serializedType: + m_SerializableType: UnityEngine.Vector3, UnityEngine.CoreModule, Version=0.0.0.0, + Culture=neutral, PublicKeyToken=null + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The position. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620400 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620399} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620398} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: x + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620407} +--- !u!114 &8926484042661620401 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620399} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620398} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: y + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620402 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620399} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620398} + m_MasterData: + m_Owner: {fileID: 0} + m_Value: + m_Type: + m_SerializableType: + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: z + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620412} +--- !u!114 &8926484042661620403 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5687, y: -1941} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620404} + - {fileID: 8926484042661620405} + - {fileID: 8926484042661620406} + m_OutputSlots: + - {fileID: 8926484042661620407} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620404 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620404} + m_MasterData: + m_Owner: {fileID: 8926484042661620403} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620405 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620405} + m_MasterData: + m_Owner: {fileID: 8926484042661620403} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 20 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620406 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620406} + m_MasterData: + m_Owner: {fileID: 8926484042661620403} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620407 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620407} + m_MasterData: + m_Owner: {fileID: 8926484042661620403} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620400} +--- !u!114 &8926484042661620408 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: -5689, y: -1841} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620409} + - {fileID: 8926484042661620410} + - {fileID: 8926484042661620411} + m_OutputSlots: + - {fileID: 8926484042661620412} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620409 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620409} + m_MasterData: + m_Owner: {fileID: 8926484042661620408} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620410 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620410} + m_MasterData: + m_Owner: {fileID: 8926484042661620408} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 20 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620411 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620411} + m_MasterData: + m_Owner: {fileID: 8926484042661620408} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 2122 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620412 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620412} + m_MasterData: + m_Owner: {fileID: 8926484042661620408} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620402} +--- !u!114 &8926484042661620414 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a971fa2e110a0ac42ac1d8dae408704b, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 8926484042661620208} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620415} + m_OutputSlots: [] + m_Disabled: 0 + attribute: alpha + Composition: 1 + Source: 0 + Random: 0 + channels: 6 +--- !u!114 &8926484042661620415 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620415} + m_MasterData: + m_Owner: {fileID: 8926484042661620414} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -0.001 + m_Space: 2147483647 + m_Property: + name: Alpha + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620416 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1705, y: 3198} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620417} + - {fileID: 8926484042661620418} + - {fileID: 8926484042661620419} + m_OutputSlots: + - {fileID: 8926484042661620420} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620417 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620417} + m_MasterData: + m_Owner: {fileID: 8926484042661620416} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -2 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620418 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620418} + m_MasterData: + m_Owner: {fileID: 8926484042661620416} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -4 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620419 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620419} + m_MasterData: + m_Owner: {fileID: 8926484042661620416} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620420 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620420} + m_MasterData: + m_Owner: {fileID: 8926484042661620416} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620253} +--- !u!114 &8926484042661620426 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 9717a5f0d23f1d843aef2943f049a21d, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1938, y: 3164} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620427} + - {fileID: 8926484042661620428} + - {fileID: 8926484042661620429} + m_OutputSlots: + - {fileID: 8926484042661620430} + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 +--- !u!114 &8926484042661620427 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b4c11ff25089a324daf359f4b0629b33, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620427} + m_MasterData: + m_Owner: {fileID: 8926484042661620426} + m_Value: + m_Type: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: True + m_Space: 2147483647 + m_Property: + name: predicate + m_serializedType: + m_SerializableType: System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The predicate + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620250} +--- !u!114 &8926484042661620428 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620428} + m_MasterData: + m_Owner: {fileID: 8926484042661620426} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -4 + m_Space: 2147483647 + m_Property: + name: True + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: + - {fileID: 8926484042661620435} +--- !u!114 &8926484042661620429 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620429} + m_MasterData: + m_Owner: {fileID: 8926484042661620426} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: False + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620430 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620430} + m_MasterData: + m_Owner: {fileID: 8926484042661620426} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: + m_Space: 2147483647 + m_Property: + name: + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: [] + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620237} +--- !u!114 &8926484042661620431 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c42128e17c583714a909b4997c80c916, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 114350483966674976} + m_Children: [] + m_UIPosition: {x: 1731, y: 3392} + m_UICollapsed: 0 + m_UISuperCollapsed: 0 + m_InputSlots: + - {fileID: 8926484042661620432} + - {fileID: 8926484042661620433} + - {fileID: 8926484042661620434} + m_OutputSlots: + - {fileID: 8926484042661620435} + seed: 0 + constant: 1 +--- !u!114 &8926484042661620432 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620432} + m_MasterData: + m_Owner: {fileID: 8926484042661620431} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -4 + m_Space: 2147483647 + m_Property: + name: min + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The minimum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620433 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620433} + m_MasterData: + m_Owner: {fileID: 8926484042661620431} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: -4 + m_Space: 2147483647 + m_Property: + name: max + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: The maximum value to be generated. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620434 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c52d920e7fff73b498050a6b3c4404ca, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620434} + m_MasterData: + m_Owner: {fileID: 8926484042661620431} + m_Value: + m_Type: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: seed + m_serializedType: + m_SerializableType: System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: Seed to compute the constant random + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 0 + m_LinkedSlots: [] +--- !u!114 &8926484042661620435 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: f780aa281814f9842a7c076d436932e7, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Parent: {fileID: 0} + m_Children: [] + m_UIPosition: {x: 0, y: 0} + m_UICollapsed: 1 + m_UISuperCollapsed: 0 + m_MasterSlot: {fileID: 8926484042661620435} + m_MasterData: + m_Owner: {fileID: 8926484042661620431} + m_Value: + m_Type: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + m_SerializableObject: 0 + m_Space: 2147483647 + m_Property: + name: r + m_serializedType: + m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, + PublicKeyToken=b77a5c561934e089 + attributes: + - m_Type: 3 + m_Min: -Infinity + m_Max: Infinity + m_Tooltip: A random number between 0 and 1. + m_Regex: + m_RegexMaxLength: 0 + m_Direction: 1 + m_LinkedSlots: + - {fileID: 8926484042661620428} diff --git a/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx.meta b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx.meta new file mode 100644 index 0000000..a4bb1f4 --- /dev/null +++ b/UnityProject/Assets/Scenes/Examples/Max Silly Demos/VFX Graph/BasicTree.vfx.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f8296e2a30ae7004fb0f6d1f54073323 +VisualEffectImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnityProject/ProjectSettings/EditorBuildSettings.asset b/UnityProject/ProjectSettings/EditorBuildSettings.asset index 025ffc2..61ce2a3 100644 --- a/UnityProject/ProjectSettings/EditorBuildSettings.asset +++ b/UnityProject/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Scenes/Examples/Max Silly Demos/BasicFractals.unity + path: Assets/Scenes/Examples/Max Silly Demos/BasicTree.unity guid: c832dd23acdb2d74fb4b7f4317a5db35 m_configObjects: {}