add Joint Bind
This commit is contained in:
parent
646ac34143
commit
533ee9c14a
10 changed files with 417 additions and 88 deletions
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@ -58,6 +58,7 @@
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<ItemGroup>
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<Compile Include="Assets\Scenes\Examples\Composition\script\BallMapping.cs" />
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<Compile Include="Assets\Scenes\Examples\Composition\script\RmsAnalyzer.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton\script\RightHandMarker.cs" />
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<Compile Include="Assets\Scenes\Examples\KinectSkeleton\script\Skeleton.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\ConstructionColumnBehaviour.cs" />
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<Compile Include="Assets\Scenes\Examples\LevelThreshold\script\Spawner.cs" />
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@ -74,6 +75,8 @@
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\IdToText.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Math\BodyHolder.cs" />
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<Compile Include="Assets\Scripts\Math\Smoother.cs" />
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<Compile Include="Assets\Scripts\Math\Threshold.cs" />
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@ -102,7 +105,6 @@
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<Compile Include="Assets\Scripts\StateManagement\StateManager.cs" />
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<Compile Include="Assets\Scripts\TemplateLibrary\ChangeObserver.cs" />
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<Compile Include="Assets\Scripts\Versioning\VersionToggleBehaviour.cs" />
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<Compile Include="Assets\Scripts\VideoInput\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\CombMesh.cs" />
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<Compile Include="Assets\Scripts\Visualizer\IRPanelBehaviour.cs" />
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<Compile Include="Assets\Scripts\Visualizer\SpectrumVisualizer.cs" />
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bodyId: 0
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--- !u!1 &1931119204
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@ -300,8 +561,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 23c1ce4fb46143f46bc5cb5224c934f6, type: 3}
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volumeLayerMask:
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serializedVersion: 2
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|
|
@ -0,0 +1,12 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
public class RightHandMarker : MonoBehaviour
|
||||
{
|
||||
public void OnJointDataReceived(Windows.Kinect.Joint joint)
|
||||
{
|
||||
transform.position = new Vector3(joint.Position.X * 10f, joint.Position.Y * 10f, joint.Position.Z * 10f);
|
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}
|
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}
|
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}
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@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -20,7 +20,7 @@ namespace cylvester
|
|||
}
|
||||
}
|
||||
|
||||
public void OnSkeletonFrameReceived(Body body, int id)
|
||||
public void OnSkeletonDataReceived(Body body, int id)
|
||||
{
|
||||
var i = 0;
|
||||
foreach(var pair in body.Joints)
|
||||
|
@ -31,7 +31,7 @@ namespace cylvester
|
|||
else
|
||||
{
|
||||
balls_[i].SetActive(true);
|
||||
balls_[i].transform.position = new Vector3(joint.Position.X * 10f , joint.Position.Y * 10f, 0f);
|
||||
balls_[i].transform.position = new Vector3(joint.Position.X * 10f , joint.Position.Y * 10f, joint.Position.Z *10f);
|
||||
}
|
||||
i++;
|
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}
|
||||
|
|
32
UnityProject/Assets/Scripts/Kinect/KinectJointBind.cs
Normal file
32
UnityProject/Assets/Scripts/Kinect/KinectJointBind.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using Windows.Kinect;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
|
||||
[Serializable] class UnityJointEvent : UnityEvent<Windows.Kinect.Joint> { }
|
||||
|
||||
public class KinectJointBind : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Range(0, 5)] private int bodyId = 0;
|
||||
[SerializeField] private JointType jointType;
|
||||
[SerializeField] private UnityJointEvent JointDataReceived;
|
||||
|
||||
public void OnSkeletonDataReceived(Body body, int id)
|
||||
{
|
||||
if (id != bodyId)
|
||||
return;
|
||||
|
||||
if (!body.IsTracked)
|
||||
return;
|
||||
|
||||
var joint = body.Joints[jointType];
|
||||
if (joint.TrackingState != TrackingState.Tracked)
|
||||
return;
|
||||
|
||||
JointDataReceived.Invoke(joint);
|
||||
}
|
||||
}
|
||||
}
|
11
UnityProject/Assets/Scripts/Kinect/KinectJointBind.cs.meta
Normal file
11
UnityProject/Assets/Scripts/Kinect/KinectJointBind.cs.meta
Normal file
|
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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Loading…
Reference in a new issue