Force Balls Test
Emmit Particles with one hand Attract them with the other
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25 changed files with 9025 additions and 554 deletions
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--- !u!114 &114350483966674976
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MonoBehaviour:
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@ -884,18 +884,18 @@ VisualEffectResource:
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\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
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|
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|
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* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
* 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||||
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index
|
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index
|
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
* 0x8 + 0x2747) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
||||||
\ uint index = particleIndex;\r\n attributeBuffer.Store((index
|
\ uint index = particleIndex;\r\n attributeBuffer.Store((index
|
||||||
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
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|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
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|
||||||
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|
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||||
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|
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index *
|
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index * 0x8
|
||||||
0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
|
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|
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- compute: 1
|
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name: '[System 1]Update'
|
name: '[System 1]Update'
|
||||||
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
|
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
|
||||||
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@ -920,12 +920,12 @@ VisualEffectResource:
|
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\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
||||||
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
||||||
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
|
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
|
||||||
* 0x8 + 0x186C3) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
* 0x8 + 0x2743) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
||||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
|
||||||
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\tfloat3
|
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\tfloat
|
||||||
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
|
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
|
||||||
+ 0x186C7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
+ 0x2747) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
||||||
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
|
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
|
||||||
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
|
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
|
||||||
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
|
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
|
||||||
|
@ -948,19 +948,18 @@ VisualEffectResource:
|
||||||
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
||||||
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
||||||
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
|
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
* 0x8 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
* 0x8 + 0x2744) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||||
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
||||||
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex =
|
* 0x8 + 0x2743) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
|
||||||
deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat
|
= index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
|
||||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3
|
* 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\tfloat3
|
* 0x8 + 0x2740) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\tfloat
|
* 0x8 + 0x2744) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index
|
||||||
mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x186C3)
|
* 0x8 + 0x2743) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index
|
||||||
<< 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7)
|
* 0x8 + 0x2747) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
||||||
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
|
||||||
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
|
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
|
||||||
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
|
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
|
||||||
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
|
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
|
||||||
|
@ -982,11 +981,11 @@ VisualEffectResource:
|
||||||
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
|
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
|
||||||
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
|
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
|
||||||
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
||||||
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C0)
|
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2740)
|
||||||
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C4)
|
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2744) <<
|
||||||
<< 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C3) <<
|
2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x2743) << 2,uint(alive));\n\t\tattributeBuffer.Store((index
|
||||||
2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\n\r\n#if
|
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||||
VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
||||||
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
||||||
- compute: 0
|
- compute: 0
|
||||||
name: '[System 1]Quad Output'
|
name: '[System 1]Quad Output'
|
||||||
|
@ -1069,24 +1068,24 @@ VisualEffectResource:
|
||||||
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||||||
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
||||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||||
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
|
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
|
||||||
+ 0x186C3) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
+ 0x2743) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
|
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
||||||
alive = (attributeBuffer.Load((index * 0x8 + 0x186C3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
alive = (attributeBuffer.Load((index * 0x8 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
||||||
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
||||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||||
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
|
@ -1094,7 +1093,7 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
||||||
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
|
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
|
||||||
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
|
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
|
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
|
||||||
|
@ -1211,8 +1210,8 @@ VisualEffectResource:
|
||||||
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
|
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
|
||||||
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
|
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
|
||||||
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
|
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
|
||||||
/*inout */lifetime, (float)0.400000006);\n }\n {\n uint
|
/*inout */lifetime, (float)1);\n }\n {\n uint tmp_ba
|
||||||
tmp_ba = particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
= particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
||||||
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
|
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
|
||||||
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
|
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
|
||||||
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
|
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
|
||||||
|
@ -1458,7 +1457,7 @@ VisualEffectResource:
|
||||||
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
|
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
|
||||||
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
|
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
|
||||||
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
|
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
|
||||||
\ float2 tmp_bl = float2((float)0.0120000001, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
\ float2 tmp_bl = float2((float)0.00100000005, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
||||||
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
|
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
|
||||||
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
||||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
|
||||||
|
@ -1714,43 +1713,43 @@ VisualEffectResource:
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
|
data[3]: 1
|
||||||
|
- op: 1
|
||||||
|
valueIndex: 41
|
||||||
|
data[0]: -1
|
||||||
|
data[1]: -1
|
||||||
|
data[2]: -1
|
||||||
data[3]: 14
|
data[3]: 14
|
||||||
- op: 26
|
- op: 26
|
||||||
valueIndex: 41
|
valueIndex: 42
|
||||||
data[0]: 27
|
data[0]: 27
|
||||||
data[1]: 26
|
data[1]: 26
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 42
|
valueIndex: 43
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 3
|
data[3]: 3
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 45
|
valueIndex: 46
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 3
|
data[3]: 3
|
||||||
- op: 6
|
- op: 6
|
||||||
valueIndex: 48
|
valueIndex: 49
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: -1
|
data[3]: -1
|
||||||
- op: 57
|
|
||||||
valueIndex: 49
|
|
||||||
data[0]: 32
|
|
||||||
data[1]: -1
|
|
||||||
data[2]: -1
|
|
||||||
data[3]: 0
|
|
||||||
- op: 57
|
- op: 57
|
||||||
valueIndex: 50
|
valueIndex: 50
|
||||||
data[0]: 30
|
data[0]: 30
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 0
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 51
|
valueIndex: 51
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
|
@ -1781,15 +1780,15 @@ VisualEffectResource:
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 1
|
- op: 57
|
||||||
valueIndex: 60
|
valueIndex: 60
|
||||||
data[0]: -1
|
data[0]: 33
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 31
|
- op: 31
|
||||||
valueIndex: 61
|
valueIndex: 61
|
||||||
data[0]: 33
|
data[0]: 34
|
||||||
data[1]: 3
|
data[1]: 3
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
|
@ -1829,11 +1828,11 @@ VisualEffectResource:
|
||||||
m_Value: -10
|
m_Value: -10
|
||||||
- m_ExpressionIndex: 31
|
- m_ExpressionIndex: 31
|
||||||
m_Value: 0.012
|
m_Value: 0.012
|
||||||
|
- m_ExpressionIndex: 32
|
||||||
|
m_Value: 0.001
|
||||||
- m_ExpressionIndex: 39
|
- m_ExpressionIndex: 39
|
||||||
m_Value: 80000
|
m_Value: 80000
|
||||||
- m_ExpressionIndex: 43
|
- m_ExpressionIndex: 43
|
||||||
m_Value: 0.4
|
|
||||||
- m_ExpressionIndex: 44
|
|
||||||
m_Value: 5
|
m_Value: 5
|
||||||
m_Vector2f:
|
m_Vector2f:
|
||||||
m_Array: []
|
m_Array: []
|
||||||
|
@ -1845,9 +1844,9 @@ VisualEffectResource:
|
||||||
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
|
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
|
||||||
- m_ExpressionIndex: 14
|
- m_ExpressionIndex: 14
|
||||||
m_Value: {x: 1, y: 0.5, z: 2}
|
m_Value: {x: 1, y: 0.5, z: 2}
|
||||||
- m_ExpressionIndex: 34
|
|
||||||
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
|
||||||
- m_ExpressionIndex: 35
|
- m_ExpressionIndex: 35
|
||||||
|
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
||||||
|
- m_ExpressionIndex: 36
|
||||||
m_Value: {x: 1, y: 1, z: 1}
|
m_Value: {x: 1, y: 1, z: 1}
|
||||||
- m_ExpressionIndex: 40
|
- m_ExpressionIndex: 40
|
||||||
m_Value: {x: 10, y: 10, z: 10}
|
m_Value: {x: 10, y: 10, z: 10}
|
||||||
|
@ -1876,7 +1875,7 @@ VisualEffectResource:
|
||||||
- m_ExpressionIndex: 30
|
- m_ExpressionIndex: 30
|
||||||
m_Value:
|
m_Value:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
key0: {r: 20.405783, g: 13.705945, b: 23.245283, a: 1}
|
key0: {r: 13.752448, g: 16.732605, b: 23.245289, a: 1}
|
||||||
key1: {r: 4, g: 4, b: 4, a: 1}
|
key1: {r: 4, g: 4, b: 4, a: 1}
|
||||||
key2: {r: 1, g: 1, b: 1, a: 0}
|
key2: {r: 1, g: 1, b: 1, a: 0}
|
||||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
@ -1885,7 +1884,7 @@ VisualEffectResource:
|
||||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||||
ctime0: 0
|
ctime0: 0
|
||||||
ctime1: 13685
|
ctime1: 39514
|
||||||
ctime2: 65535
|
ctime2: 65535
|
||||||
ctime3: 0
|
ctime3: 0
|
||||||
ctime4: 0
|
ctime4: 0
|
||||||
|
@ -1893,7 +1892,7 @@ VisualEffectResource:
|
||||||
ctime6: 0
|
ctime6: 0
|
||||||
ctime7: 0
|
ctime7: 0
|
||||||
atime0: 0
|
atime0: 0
|
||||||
atime1: 55319
|
atime1: 14842
|
||||||
atime2: 65535
|
atime2: 65535
|
||||||
atime3: 0
|
atime3: 0
|
||||||
atime4: 0
|
atime4: 0
|
||||||
|
@ -1903,7 +1902,7 @@ VisualEffectResource:
|
||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
m_NumColorKeys: 3
|
m_NumColorKeys: 3
|
||||||
m_NumAlphaKeys: 3
|
m_NumAlphaKeys: 3
|
||||||
- m_ExpressionIndex: 32
|
- m_ExpressionIndex: 33
|
||||||
m_Value:
|
m_Value:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
|
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
|
||||||
|
@ -1952,7 +1951,7 @@ VisualEffectResource:
|
||||||
index: 27
|
index: 27
|
||||||
m_Buffers:
|
m_Buffers:
|
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- type: 1
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- type: 1
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||||||
size: 1300288
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size: 130432
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layout:
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layout:
|
||||||
- name: lifetime
|
- name: lifetime
|
||||||
type: 1
|
type: 1
|
||||||
|
@ -1963,34 +1962,34 @@ VisualEffectResource:
|
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- name: position
|
- name: position
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type: 3
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type: 3
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offset:
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offset:
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bucket: 10048
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bucket: 10048
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structure: 8
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structure: 8
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element: 3
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- name: velocity
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- name: velocity
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||||||
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type: 3
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offset:
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bucket: 10048
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structure: 8
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element: 4
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- name: age
|
- name: age
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type: 1
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offset:
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offset:
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bucket: 100032
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bucket: 10048
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structure: 8
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structure: 8
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element: 7
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element: 7
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- name: color
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- name: color
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type: 3
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bucket: 90432
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structure: 4
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element: 0
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capacity: 100000
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stride: 4
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stride: 4
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- type: 1
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- type: 1
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size: 1040000
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size: 1040000
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|
@ -2034,7 +2033,7 @@ VisualEffectResource:
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capacity: 80000
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capacity: 80000
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stride: 4
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stride: 4
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- type: 1
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size: 1300416
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size: 130624
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layout:
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- name: lifetime
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- name: lifetime
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type: 1
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type: 1
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|
@ -2045,34 +2044,34 @@ VisualEffectResource:
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- name: position
|
- name: position
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type: 3
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type: 3
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offset:
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offset:
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bucket: 10048
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structure: 8
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element: 0
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- name: alive
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- name: alive
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offset:
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bucket: 100032
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bucket: 10048
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structure: 8
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structure: 8
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element: 3
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element: 3
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- name: velocity
|
- name: velocity
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type: 3
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type: 3
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offset:
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offset:
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bucket: 100032
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bucket: 10048
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structure: 8
|
structure: 8
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element: 4
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element: 4
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- name: age
|
- name: age
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type: 1
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type: 1
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offset:
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offset:
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bucket: 100032
|
bucket: 10048
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structure: 8
|
structure: 8
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element: 7
|
element: 7
|
||||||
- name: color
|
- name: color
|
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type: 3
|
type: 3
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offset:
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offset:
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bucket: 900288
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bucket: 90432
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structure: 4
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structure: 4
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element: 0
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element: 0
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capacity: 100032
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capacity: 10048
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stride: 4
|
stride: 4
|
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- type: 1
|
- type: 1
|
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size: 1
|
size: 1
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|
@ -2086,7 +2085,7 @@ VisualEffectResource:
|
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capacity: 1
|
capacity: 1
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stride: 4
|
stride: 4
|
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- type: 4
|
- type: 4
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size: 100000
|
size: 10000
|
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layout: []
|
layout: []
|
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capacity: 0
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capacity: 0
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stride: 4
|
stride: 4
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|
@ -2249,7 +2248,7 @@ VisualEffectResource:
|
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shaderSourceIndex: -1
|
shaderSourceIndex: -1
|
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- type: 1
|
- type: 1
|
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flags: 1
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flags: 1
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capacity: 100000
|
capacity: 10000
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layer: 4294967295
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layer: 4294967295
|
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buffers:
|
buffers:
|
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- nameId: attributeBuffer
|
- nameId: attributeBuffer
|
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|
@ -2306,7 +2305,7 @@ VisualEffectResource:
|
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- nameId: uniform_b
|
- nameId: uniform_b
|
||||||
index: 7
|
index: 7
|
||||||
- nameId: deltaTime_a
|
- nameId: deltaTime_a
|
||||||
index: 36
|
index: 37
|
||||||
params: []
|
params: []
|
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processor: {fileID: 0}
|
processor: {fileID: 0}
|
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shaderSourceIndex: 1
|
shaderSourceIndex: 1
|
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|
@ -2384,7 +2383,7 @@ VisualEffectResource:
|
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- nameId: uniform_b
|
- nameId: uniform_b
|
||||||
index: 7
|
index: 7
|
||||||
- nameId: deltaTime_a
|
- nameId: deltaTime_a
|
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index: 36
|
index: 37
|
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params: []
|
params: []
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processor: {fileID: 0}
|
processor: {fileID: 0}
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shaderSourceIndex: 4
|
shaderSourceIndex: 4
|
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|
@ -2395,7 +2394,7 @@ VisualEffectResource:
|
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temporaryBuffers: []
|
temporaryBuffers: []
|
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values:
|
values:
|
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- nameId: gradient_a
|
- nameId: gradient_a
|
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index: 37
|
index: 44
|
||||||
- nameId: mainTexture
|
- nameId: mainTexture
|
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index: 42
|
index: 42
|
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params:
|
params:
|
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|
@ -2499,7 +2498,7 @@ MonoBehaviour:
|
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m_Type:
|
m_Type:
|
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m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
|
Culture=neutral, PublicKeyToken=null
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m_SerializableObject: '{"colorKeys":[{"color":{"r":20.40578269958496,"g":13.705945014953614,"b":23.245283126831056,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.20881971716880799},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.844113826751709},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
m_SerializableObject: '{"colorKeys":[{"color":{"r":13.752448081970215,"g":16.73260498046875,"b":23.245288848876954,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.6029449701309204},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.22647440433502198},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
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m_Space: 2147483647
|
m_Space: 2147483647
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m_Property:
|
m_Property:
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name: gradient
|
name: gradient
|
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|
@ -11649,7 +11648,7 @@ MonoBehaviour:
|
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m_Type:
|
m_Type:
|
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m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
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PublicKeyToken=b77a5c561934e089
|
PublicKeyToken=b77a5c561934e089
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m_SerializableObject: 0.4
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m_SerializableObject: 1
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m_Space: 2147483647
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m_Space: 2147483647
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m_Property:
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m_Property:
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name: Lifetime
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name: Lifetime
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|
@ -12428,7 +12427,7 @@ MonoBehaviour:
|
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m_Type:
|
m_Type:
|
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m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
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m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
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Culture=neutral, PublicKeyToken=null
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Culture=neutral, PublicKeyToken=null
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m_SerializableObject: '{"x":0.012000000104308129,"y":0.10000000149011612}'
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m_SerializableObject: '{"x":0.0010000000474974514,"y":0.10000000149011612}'
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m_Space: 2147483647
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m_Space: 2147483647
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m_Property:
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m_Property:
|
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name: Scale
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name: Scale
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||||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
guid: 14b20e54517dff5419ed18c623ac9653
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|
folderAsset: yes
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|
DefaultImporter:
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|
externalObjects: {}
|
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|
userData:
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|
assetBundleName:
|
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|
assetBundleVariant:
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|
@ -18,7 +18,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 1
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skinWeights: 1
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textureQuality: 1
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textureQuality: 1
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
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antiAliasing: 0
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|
@ -53,7 +53,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 0
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anisotropicTextures: 0
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antiAliasing: 0
|
antiAliasing: 0
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|
@ -88,7 +88,7 @@ QualitySettings:
|
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 0
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shadowmaskMode: 0
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 1
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anisotropicTextures: 1
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antiAliasing: 0
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|
@ -123,7 +123,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
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|
shadowmaskMode: 1
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blendWeights: 2
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skinWeights: 2
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textureQuality: 0
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anisotropicTextures: 1
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|
antiAliasing: 2
|
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|
@ -158,7 +158,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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blendWeights: 4
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skinWeights: 4
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textureQuality: 0
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textureQuality: 0
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anisotropicTextures: 1
|
anisotropicTextures: 1
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|
antiAliasing: 4
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|
@ -193,7 +193,7 @@ QualitySettings:
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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shadowmaskMode: 1
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shadowmaskMode: 1
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skinWeights: 4
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textureQuality: 0
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|
@ -216,17 +216,4 @@ QualitySettings:
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|
asyncUploadPersistentBuffer: 1
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excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
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m_PerPlatformDefaultQuality:
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m_PerPlatformDefaultQuality: {}
|
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Android: 2
|
|
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Nintendo 3DS: 5
|
|
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Nintendo Switch: 5
|
|
||||||
PS4: 5
|
|
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PSP2: 2
|
|
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Standalone: 5
|
|
||||||
Tizen: 2
|
|
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WebGL: 3
|
|
||||||
WiiU: 5
|
|
||||||
Windows Store Apps: 5
|
|
||||||
XboxOne: 5
|
|
||||||
iPhone: 2
|
|
||||||
tvOS: 2
|
|
||||||
|
|
Loading…
Reference in a new issue