Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
This commit is contained in:
commit
56247964f5
21 changed files with 5684 additions and 451 deletions
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
|
8
UnityProject/Assets/Plugins/Editor.meta
Normal file
8
UnityProject/Assets/Plugins/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@ -4,20 +4,24 @@ namespace cylvester
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{
|
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||||
{
|
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float Position { set; }
|
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float Offset { set; }
|
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|
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|
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public class MoveBall : MonoBehaviour, IMoveBall
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{
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public float Position
|
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float x = 1.0f;
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|
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|
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{
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set
|
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{
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var x = value * 0.1f;
|
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transform.localPosition = new Vector3(x, 4f, 3f);
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x = value * 0.1f;
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transform.localPosition = new Vector3(x, 4f, 3f);
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}
|
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}
|
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}
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|
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|
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}
|
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|
|
8
UnityProject/Assets/Scenes/Examples/Pitch VFX.meta
Normal file
8
UnityProject/Assets/Scenes/Examples/Pitch VFX.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
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|
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assetBundleVariant:
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|
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assetBundleVariant:
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971
UnityProject/Assets/Scenes/Examples/Pitch VFX/Pitch VFX.unity
Normal file
971
UnityProject/Assets/Scenes/Examples/Pitch VFX/Pitch VFX.unity
Normal file
|
@ -0,0 +1,971 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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backfaceThreshold: 100
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m_SceneGUID: 00000000000000000000000000000000
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m_OcclusionCullingData: {fileID: 0}
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--- !u!104 &2
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@ -0,0 +1,28 @@
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using UnityEngine;
|
||||
|
||||
namespace cylvester
|
||||
{
|
||||
interface IPitchPosition
|
||||
{
|
||||
float Position { set; }
|
||||
}
|
||||
public class PitchPosition : MonoBehaviour
|
||||
{
|
||||
[SerializeField] float pitchMultiplier = 0.1f;
|
||||
private Vector3 originalPosition;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
originalPosition = GetComponent<Transform>().position;
|
||||
}
|
||||
|
||||
public float Position
|
||||
{
|
||||
set
|
||||
{
|
||||
var pitchOffset = value * pitchMultiplier;
|
||||
transform.localPosition = new Vector3(originalPosition.x, originalPosition.y + pitchOffset, originalPosition.z);
|
||||
}
|
||||
}
|
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@ -0,0 +1,11 @@
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3814
UnityProject/Assets/Scenes/Examples/Pitch VFX/PitchStreamer.vfx
Normal file
3814
UnityProject/Assets/Scenes/Examples/Pitch VFX/PitchStreamer.vfx
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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@ -5,13 +5,14 @@ using UnityEngine.Events;
|
|||
|
||||
[Serializable]
|
||||
public class UnitySmoothEvent : UnityEvent<float>
|
||||
{}
|
||||
{ }
|
||||
|
||||
|
||||
public class Smoother : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Range(1f, 10f)] private float attackSmooth = 1f;
|
||||
[SerializeField, Range(1f, 10f)] private float releaseSmooth = 1f;
|
||||
[SerializeField] private bool ignore0;
|
||||
|
||||
[SerializeField] private UnitySmoothEvent onSmoothProcessed;
|
||||
|
||||
|
@ -20,11 +21,14 @@ public class Smoother : MonoBehaviour
|
|||
|
||||
public void OnValueChanged(float value)
|
||||
{
|
||||
input_ = value;
|
||||
if (!(ignore0 && value == 0.0f))
|
||||
{
|
||||
input_ = value; //Set new input Value
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
{
|
||||
var distance = input_ - previous_;
|
||||
previous_ += distance > 0f? (1f/attackSmooth) * distance : (1f/releaseSmooth) * distance;
|
||||
onSmoothProcessed.Invoke(previous_);
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace cylvester
|
|||
[SerializeField] private PdBackend pdbackend;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
[SerializeField] private LevelEvent levelChanged;
|
||||
[SerializeField] bool logLevel;
|
||||
private float level_;
|
||||
|
||||
void Update()
|
||||
|
@ -25,6 +26,11 @@ namespace cylvester
|
|||
{
|
||||
level_ = level;
|
||||
levelChanged.Invoke(level_);
|
||||
|
||||
if (logLevel)
|
||||
{
|
||||
Debug.Log("Level:" + level_);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace cylvester
|
|||
[SerializeField] private PdBackend pdbackend;
|
||||
[SerializeField, Range(1, 16)] private int channel = 1;
|
||||
[SerializeField] private LevelEvent pitchChanged;
|
||||
[SerializeField] bool logPitch;
|
||||
private float pitch_;
|
||||
|
||||
void Update()
|
||||
|
@ -25,6 +26,10 @@ namespace cylvester
|
|||
{
|
||||
pitch_ = pitch;
|
||||
pitchChanged.Invoke(pitch_);
|
||||
if (logPitch)
|
||||
{
|
||||
Debug.Log("Pitch: " + pitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
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fileFormatVersion: 2
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -85,7 +85,7 @@ files used in this help file., f 22;
|
|||
#X connect 18 0 1 0;
|
||||
#X restore 276 169 pd timberID;
|
||||
#X obj 152 195 r shmemupdate;
|
||||
#N canvas 224 927 450 300 level 0;
|
||||
#N canvas 1434 654 450 271 level 0;
|
||||
#X obj 113 172 tabwrite level;
|
||||
#X obj 194 120 loadbang;
|
||||
#X obj 194 145 f \$1, f 6;
|
||||
|
@ -96,7 +96,7 @@ files used in this help file., f 22;
|
|||
#X connect 3 0 0 0;
|
||||
#X connect 4 0 3 0;
|
||||
#X restore 359 170 pd level;
|
||||
#N canvas 0 50 450 300 pitch 0;
|
||||
#N canvas 1536 915 450 242 pitch 1;
|
||||
#X obj 95 44 inlet~;
|
||||
#X obj 95 94 sigmund~ pitch;
|
||||
#X obj 198 73 loadbang;
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9581872f89ab2c24c849f6ff4bfeea7d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 16
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
|
|
Loading…
Reference in a new issue