Add VFX Graph Demo + Kinect Code Comments for 8-10bit topic
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48 changed files with 76754 additions and 85295 deletions
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\idtotext.cs" />
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<Compile Include="Assets\Scenes\Examples\TimbreID\script\idtotext.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\PitchVFXBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SpectrumVFXBind1.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SpectrumVFXBind2.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectJointBind.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectManagerBehaviour.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectPointCloud.cs" />
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<Compile Include="Assets\Scripts\Kinect\KinectPointCloud.cs" />
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m_EditorClassIdentifier:
|
||||||
|
active: 1
|
||||||
|
m_AdvancedMode: 0
|
||||||
|
rotation:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
min: 0
|
||||||
|
max: 360
|
||||||
|
skyIntensityMode:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
exposure:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
multiplier:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
min: 0
|
||||||
|
upperHemisphereLuxValue:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 1
|
||||||
|
min: 0
|
||||||
|
desiredLuxValue:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 20000
|
||||||
|
updateMode:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
updatePeriod:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
min: 0
|
||||||
|
includeSunInBaking:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: 0
|
||||||
|
hdriSky:
|
||||||
|
m_OverrideState: 0
|
||||||
|
m_Value: {fileID: 0}
|
|
@ -1,8 +1,8 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4f213f9fc828ad04a8bcc0ff74fc693a
|
guid: 3a0f1902603c9694990a197ef1431fc6
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 7400000
|
mainObjectFileID: 11400000
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class PitchVFXBind : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private VisualEffect targetVfx = null;
|
||||||
|
private static readonly string pitchValue = "Pitch Value";
|
||||||
|
|
||||||
|
public void OnEnergyChanged(float energy)
|
||||||
|
{
|
||||||
|
targetVfx.SetFloat(pitchValue, energy);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7525549b590a39b47be304fda0107fab
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class SpectrumVFXBind1 : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private VisualEffect targetVfx = null;
|
||||||
|
private static readonly string spectrumValue = "Spectrum Value 1";
|
||||||
|
|
||||||
|
public void OnEnergyChanged(float energy)
|
||||||
|
{
|
||||||
|
targetVfx.SetFloat(spectrumValue, energy);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d7da52674d4133543bd5df7aef5b3e64
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class SpectrumVFXBind2 : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private VisualEffect targetVfx = null;
|
||||||
|
private static readonly string spectrumValue = "Spectrum Value 2";
|
||||||
|
|
||||||
|
public void OnEnergyChanged(float energy)
|
||||||
|
{
|
||||||
|
targetVfx.SetFloat(spectrumValue, energy);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 217240de80e18d247abdfe4452e93fae
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -27,6 +27,14 @@ namespace cylvester
|
||||||
|
|
||||||
private ushort [] depthData_;
|
private ushort [] depthData_;
|
||||||
private Texture2D depthTexture_;
|
private Texture2D depthTexture_;
|
||||||
|
|
||||||
|
//QUICK CODE FROM FRIEDRICH - SORRY FOR EVERYTHING!!!
|
||||||
|
//private byte[] depthData8bit_;
|
||||||
|
//private Texture2D depthTexture8bit_;
|
||||||
|
//public ushort front;
|
||||||
|
//public ushort back;
|
||||||
|
//FK CODE ENDS
|
||||||
|
|
||||||
private Body[] bodies_;
|
private Body[] bodies_;
|
||||||
|
|
||||||
private EventHandler<DepthFrameArrivedEventArgs> onDepthFrameArrived_;
|
private EventHandler<DepthFrameArrivedEventArgs> onDepthFrameArrived_;
|
||||||
|
@ -56,7 +64,12 @@ namespace cylvester
|
||||||
var frameDesc = sensor_.DepthFrameSource.FrameDescription;
|
var frameDesc = sensor_.DepthFrameSource.FrameDescription;
|
||||||
depthData_ = new ushort[frameDesc.LengthInPixels];
|
depthData_ = new ushort[frameDesc.LengthInPixels];
|
||||||
depthTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
depthTexture_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.R16, false);
|
||||||
|
|
||||||
|
//FRIEDRICH QUICK CODE FROM HERE
|
||||||
|
//depthData8bit_ = new byte[frameDesc.LengthInPixels];
|
||||||
|
//depthTexture8bit_ = new Texture2D(frameDesc.Width, frameDesc.Height, TextureFormat.Alpha8, false);
|
||||||
|
//END FRIEDRICH
|
||||||
|
|
||||||
onDepthFrameArrived_ = (frameReader, eventArgs) =>
|
onDepthFrameArrived_ = (frameReader, eventArgs) =>
|
||||||
{
|
{
|
||||||
if(!depth)
|
if(!depth)
|
||||||
|
@ -76,6 +89,24 @@ namespace cylvester
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//SUPER DUPER QUICK FRIEDRICH CODE
|
||||||
|
|
||||||
|
//float distanceFrontBack = back - front;
|
||||||
|
//calculation should be:
|
||||||
|
//result = incoming data - front
|
||||||
|
//result = result * 255/distanceFrontBack
|
||||||
|
|
||||||
|
//for (int i = 0; i < depthData_.Length; i++)
|
||||||
|
//{
|
||||||
|
// float value = (float)(depthData_[i] - front);
|
||||||
|
// value = value * 255.0f / distanceFrontBack;
|
||||||
|
|
||||||
|
// depthData8bit_[i] = Convert.ToByte(value);
|
||||||
|
//}
|
||||||
|
//depthTexture8bit_.Apply();
|
||||||
|
|
||||||
|
//END SUPER QUICK FRIEDRICH CODE
|
||||||
|
|
||||||
depthTexture_.Apply();
|
depthTexture_.Apply();
|
||||||
}
|
}
|
||||||
depthFrameReceived.Invoke(depthTexture_);
|
depthFrameReceived.Invoke(depthTexture_);
|
||||||
|
|
|
@ -6,6 +6,9 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Examples/SpectrogramWorld/SpectrogramWorldDemo.unity
|
path: Assets/Scenes/Examples/VisualEffectGraph/Max Fun 1.unity
|
||||||
guid: 9bcfcfffba6021143a9c470b6e3dd907
|
guid: 327e45240590ab84082fa4266483ca77
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Examples/VisualEffectGraph/VFX Graph Plane.unity
|
||||||
|
guid: cdf3404fd0b1f6c4ead9fb8bb270f164
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
Loading…
Reference in a new issue