Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
This commit is contained in:
commit
56b2d408e9
14 changed files with 668 additions and 39 deletions
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@ -65,6 +65,7 @@
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<Compile Include="Assets\Scenes\Examples\MIDI\script\PositionBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PdBackend\script\BoomBall.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\PostProcessing\script\BokehBind.cs" />
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<Compile Include="Assets\Scenes\Examples\TextToPd\script\TextToPd.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\Texture\TextureMapper.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\FlareBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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<Compile Include="Assets\Scenes\Examples\VisualEffectGraph\script\SmokeBind.cs" />
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8
UnityProject/Assets/Scenes/Examples/TextToPd/script.meta
Normal file
8
UnityProject/Assets/Scenes/Examples/TextToPd/script.meta
Normal file
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@ -0,0 +1,12 @@
|
||||||
|
using cylvester;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TextToPd : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private PdBackend pdBackend;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
pdBackend.Message("Hello world\n");
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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|
@ -1,3 +1,5 @@
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
public interface IDspController
|
public interface IDspController
|
||||||
|
@ -18,7 +20,7 @@ namespace cylvester
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
sender_.Send (new[]{(byte)PdMessage.Dsp, (byte)(value?1:0)});
|
sender_.Send ("processing " + (value ? '1' : '0'));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
using UnityEditor.VersionControl;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
@ -11,6 +13,7 @@ namespace cylvester
|
||||||
IPdArray LevelArray { get; }
|
IPdArray LevelArray { get; }
|
||||||
IPdArrayContainer SpectrumArrayContainer{ get; }
|
IPdArrayContainer SpectrumArrayContainer{ get; }
|
||||||
IPdArrayContainer WaveformArrayContainer{ get; }
|
IPdArrayContainer WaveformArrayContainer{ get; }
|
||||||
|
void Message(string message);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PdBackend : MonoBehaviour, IPdBackend
|
public class PdBackend : MonoBehaviour, IPdBackend
|
||||||
|
@ -18,7 +21,6 @@ namespace cylvester
|
||||||
[SerializeField] UnityMidiEvent midiMessageReceived = null;
|
[SerializeField] UnityMidiEvent midiMessageReceived = null;
|
||||||
[SerializeField] UnityEvent midiClockReceived = null;
|
[SerializeField] UnityEvent midiClockReceived = null;
|
||||||
|
|
||||||
|
|
||||||
public int samplePlayback;
|
public int samplePlayback;
|
||||||
|
|
||||||
private IChangeObserver<int> samplePlaybackObserver_;
|
private IChangeObserver<int> samplePlaybackObserver_;
|
||||||
|
@ -55,7 +57,10 @@ namespace cylvester
|
||||||
|
|
||||||
samplePlaybackObserver_ = new ChangeObserver<int>(samplePlayback);
|
samplePlaybackObserver_ = new ChangeObserver<int>(samplePlayback);
|
||||||
|
|
||||||
onSamplePlaybackChanged_ = () => { pdSender_.Send(new[]{(byte)PdMessage.SampleSound, (byte)samplePlayback}); };
|
onSamplePlaybackChanged_ = () =>
|
||||||
|
{
|
||||||
|
pdSender_.Send("sample " + samplePlayback);
|
||||||
|
};
|
||||||
|
|
||||||
onMidiMessageReceived_ = (message) => { midiMessageReceived.Invoke(message); };
|
onMidiMessageReceived_ = (message) => { midiMessageReceived.Invoke(message); };
|
||||||
onMidiClockReceived_ = () => { midiClockReceived.Invoke(); };
|
onMidiClockReceived_ = () => { midiClockReceived.Invoke(); };
|
||||||
|
@ -84,5 +89,11 @@ namespace cylvester
|
||||||
|
|
||||||
samplePlaybackObserver_.Value = samplePlayback;
|
samplePlaybackObserver_.Value = samplePlayback;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Message(string message)
|
||||||
|
{
|
||||||
|
pdSender_.Send("message " + message);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,11 +1,5 @@
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
enum PdMessage
|
|
||||||
{
|
|
||||||
Dsp = 0,
|
|
||||||
SampleSound = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
public class PdConstant
|
public class PdConstant
|
||||||
{
|
{
|
||||||
public static readonly int NumMaxInputChannels = 16;
|
public static readonly int NumMaxInputChannels = 16;
|
||||||
|
|
|
@ -1,12 +1,13 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace cylvester
|
namespace cylvester
|
||||||
{
|
{
|
||||||
public interface IPdSender : IDisposable
|
public interface IPdSender : IDisposable
|
||||||
{
|
{
|
||||||
void Send(byte[] bytes);
|
void Send(string str);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PdSender : IPdSender
|
public class PdSender : IPdSender
|
||||||
|
@ -19,9 +20,9 @@ namespace cylvester
|
||||||
socket_.Connect(IPAddress.Parse(ip), port);
|
socket_.Connect(IPAddress.Parse(ip), port);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Send(byte[] bytes)
|
public void Send(string str)
|
||||||
{
|
{
|
||||||
socket_.Send(bytes);
|
socket_.Send(Encoding.ASCII.GetBytes(str + "\n"));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#N canvas 758 125 670 468 10;
|
#N canvas 758 125 1031 487 10;
|
||||||
#X obj 142 343 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
|
#X obj 142 343 adc~ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16;
|
||||||
#X obj 72 384 dac~, f 6;
|
#X obj 72 384 dac~, f 6;
|
||||||
#N canvas 215 619 730 390 analyzers_______________________________
|
#N canvas 215 619 730 390 analyzers_______________________________
|
||||||
|
@ -195,20 +195,25 @@
|
||||||
#X coords 0 1 1023 0 300 100 1 0 0;
|
#X coords 0 1 1023 0 300 100 1 0 0;
|
||||||
#X restore 39 32 graph;
|
#X restore 39 32 graph;
|
||||||
#X restore 550 21 pd window;
|
#X restore 550 21 pd window;
|
||||||
#N canvas 2182 728 332 292 commands_from_unity 0;
|
#N canvas 561 588 332 292 commands_from_unity 1;
|
||||||
#X obj 66 31 inlet;
|
#X obj 66 31 inlet;
|
||||||
#X obj 130 130 s sample_playback;
|
#X obj 155 197 s sample_playback;
|
||||||
#X text 150 55 1 ... sample playback;
|
#X text 150 55 1 ... sample playback;
|
||||||
#X text 149 38 0 ... dsp start/stop;
|
#X text 149 38 0 ... dsp start/stop;
|
||||||
#X obj 69 94 route 0 1;
|
|
||||||
#X msg 25 198 \; pd dsp \$1;
|
#X msg 25 198 \; pd dsp \$1;
|
||||||
#X obj 108 195 sel 1;
|
#X obj 108 195 sel 1;
|
||||||
#X obj 111 234 outlet;
|
#X obj 111 234 outlet;
|
||||||
#X connect 0 0 4 0;
|
#X text 150 69 2 ... text message;
|
||||||
#X connect 4 0 5 0;
|
#X obj 171 149 print;
|
||||||
#X connect 4 0 6 0;
|
#X obj 27 141 t f;
|
||||||
#X connect 4 1 1 0;
|
#X obj 70 94 route processing sample message;
|
||||||
#X connect 6 0 7 0;
|
#X connect 0 0 10 0;
|
||||||
|
#X connect 5 0 6 0;
|
||||||
|
#X connect 9 0 4 0;
|
||||||
|
#X connect 10 0 5 0;
|
||||||
|
#X connect 10 0 9 0;
|
||||||
|
#X connect 10 1 1 0;
|
||||||
|
#X connect 10 2 8 0;
|
||||||
#X restore 248 58 pd commands_from_unity;
|
#X restore 248 58 pd commands_from_unity;
|
||||||
#N canvas 667 603 480 371 sample_playback 0;
|
#N canvas 667 603 480 371 sample_playback 0;
|
||||||
#X obj 86 166 readsf~;
|
#X obj 86 166 readsf~;
|
||||||
|
@ -236,7 +241,6 @@
|
||||||
#X connect 10 0 0 0;
|
#X connect 10 0 0 0;
|
||||||
#X connect 11 0 0 0;
|
#X connect 11 0 0 0;
|
||||||
#X restore 72 304 pd sample_playback;
|
#X restore 72 304 pd sample_playback;
|
||||||
#X obj 248 20 netreceive -u -b 54345;
|
|
||||||
#X obj 62 138 text define -k samplefiles;
|
#X obj 62 138 text define -k samplefiles;
|
||||||
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
|
#A set Back_Back.wav \; Brutal_Synth.wav \; Dialog.wav \; Drums.wav
|
||||||
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
|
\; Fox_Melo.wav \; Kick.wav \; Pads+Strings.wav \; Rose_Sax.wav \;
|
||||||
|
@ -259,6 +263,7 @@ Roses_Front.wav;
|
||||||
#X connect 2 0 1 0;
|
#X connect 2 0 1 0;
|
||||||
#X restore 549 53 pd level;
|
#X restore 549 53 pd level;
|
||||||
#X obj 12 173 midirealtimein;
|
#X obj 12 173 midirealtimein;
|
||||||
|
#X obj 248 20 netreceive -u 54345;
|
||||||
#X connect 0 0 2 0;
|
#X connect 0 0 2 0;
|
||||||
#X connect 0 1 2 1;
|
#X connect 0 1 2 1;
|
||||||
#X connect 0 2 2 2;
|
#X connect 0 2 2 2;
|
||||||
|
@ -278,17 +283,17 @@ Roses_Front.wav;
|
||||||
#X connect 3 0 4 0;
|
#X connect 3 0 4 0;
|
||||||
#X connect 4 0 5 0;
|
#X connect 4 0 5 0;
|
||||||
#X connect 5 0 6 0;
|
#X connect 5 0 6 0;
|
||||||
#X connect 8 0 13 0;
|
#X connect 8 0 12 0;
|
||||||
#X connect 9 0 1 0;
|
#X connect 9 0 1 0;
|
||||||
#X connect 9 0 1 1;
|
#X connect 9 0 1 1;
|
||||||
#X connect 9 0 2 0;
|
#X connect 9 0 2 0;
|
||||||
#X connect 10 0 8 0;
|
#X connect 12 0 11 0;
|
||||||
#X connect 13 0 12 0;
|
#X connect 13 0 12 0;
|
||||||
#X connect 14 0 13 0;
|
#X connect 14 0 15 0;
|
||||||
#X connect 15 0 16 0;
|
#X connect 15 0 11 0;
|
||||||
#X connect 16 0 12 0;
|
#X connect 16 0 14 0;
|
||||||
#X connect 17 0 15 0;
|
#X connect 17 0 20 0;
|
||||||
#X connect 18 0 21 0;
|
#X connect 18 0 20 0;
|
||||||
#X connect 19 0 21 0;
|
#X connect 20 0 11 0;
|
||||||
#X connect 21 0 12 0;
|
#X connect 23 0 14 0;
|
||||||
#X connect 24 0 15 0;
|
#X connect 24 0 8 0;
|
||||||
|
|
6
UnityProject/Assets/StreamingAssets/qlist.csv
Normal file
6
UnityProject/Assets/StreamingAssets/qlist.csv
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
Scene Title,Notes
|
||||||
|
Intro,cool intro
|
||||||
|
Dark Soul,we should start with something dark
|
||||||
|
Biohazard,many people are eaten by the zombies
|
||||||
|
Silent Hill,and zombies become fat
|
||||||
|
Outro,zombies starts work out
|
|
Loading…
Reference in a new issue