diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj
index c1bd017..fd237ed 100644
--- a/UnityProject/Assembly-CSharp.csproj
+++ b/UnityProject/Assembly-CSharp.csproj
@@ -178,7 +178,6 @@
-
diff --git a/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity b/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity
index 5a4c38f..1db91f3 100644
--- a/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity
+++ b/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity
@@ -454,7 +454,7 @@ Transform:
m_GameObject: {fileID: 2007453103}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 500, y: 100, z: 1}
+ m_LocalScale: {x: 512, y: 50, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
diff --git a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs
index 9fd2350..c24462d 100644
--- a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs
+++ b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs
@@ -49,8 +49,8 @@ namespace cylvester
vertices[index] = new Vector3(currentPos, 0, 0);
vertices[index+1] = new Vector3(currentPos + width , 0, 0);
- vertices[index+numVerticesPerLine] = new Vector3(currentPos, 1, 0);
- vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 1, 0);
+ vertices[index+numVerticesPerLine] = new Vector3(currentPos, 0, 0);
+ vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 0, 0);
currentPos += step;
}