diff --git a/UnityProject/Assembly-CSharp.csproj b/UnityProject/Assembly-CSharp.csproj index c1bd017..fd237ed 100644 --- a/UnityProject/Assembly-CSharp.csproj +++ b/UnityProject/Assembly-CSharp.csproj @@ -178,7 +178,6 @@ - diff --git a/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity b/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity index 5a4c38f..1db91f3 100644 --- a/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity +++ b/UnityProject/Assets/Scenes/Examples/Waterfall/waterfall.unity @@ -454,7 +454,7 @@ Transform: m_GameObject: {fileID: 2007453103} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 500, y: 100, z: 1} + m_LocalScale: {x: 512, y: 50, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 2 diff --git a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs index 9fd2350..c24462d 100644 --- a/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs +++ b/UnityProject/Assets/Scripts/Visualizer/CombMesh.cs @@ -49,8 +49,8 @@ namespace cylvester vertices[index] = new Vector3(currentPos, 0, 0); vertices[index+1] = new Vector3(currentPos + width , 0, 0); - vertices[index+numVerticesPerLine] = new Vector3(currentPos, 1, 0); - vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 1, 0); + vertices[index+numVerticesPerLine] = new Vector3(currentPos, 0, 0); + vertices[index+1+numVerticesPerLine] = new Vector3(currentPos + width, 0, 0); currentPos += step; }