# Conflicts:
#	UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
This commit is contained in:
Chikashi Miyama 2019-11-13 21:17:28 +01:00
commit 58131ff037
71 changed files with 204429 additions and 2963 deletions

2
.gitignore vendored
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@ -7,3 +7,5 @@ setup/setup/obj
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@ -2,15 +2,9 @@
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@ -2,9 +2,8 @@
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View file

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</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">

View file

@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.Collections;
public class CreatePlane : ScriptableWizard public class CreatePlane : ScriptableWizard
@ -54,8 +55,8 @@ public class CreatePlane : ScriptableWizard
void OnWizardUpdate() void OnWizardUpdate()
{ {
widthSegments = Mathf.Clamp(widthSegments, 1, 512); widthSegments = Mathf.Clamp(widthSegments, 1, 254);
lengthSegments = Mathf.Clamp(lengthSegments, 1, 424); lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
} }
@ -130,7 +131,8 @@ public class CreatePlane : ScriptableWizard
int hCount2 = widthSegments + 1; int hCount2 = widthSegments + 1;
int vCount2 = lengthSegments + 1; int vCount2 = lengthSegments + 1;
int numTriangles = widthSegments * lengthSegments * 6; int numTriangles = widthSegments * lengthSegments * 6;
if (twoSided) { if (twoSided)
{
numTriangles *= 2; numTriangles *= 2;
} }
int numVertices = hCount2 * vCount2; int numVertices = hCount2 * vCount2;
@ -177,7 +179,8 @@ public class CreatePlane : ScriptableWizard
triangles[index + 5] = (y * hCount2) + x + 1; triangles[index + 5] = (y * hCount2) + x + 1;
index += 6; index += 6;
} }
if (twoSided) { if (twoSided)
{
// Same tri vertices with order reversed, so normals point in the opposite direction // Same tri vertices with order reversed, so normals point in the opposite direction
for (int x = 0; x < widthSegments; x++) for (int x = 0; x < widthSegments; x++)
{ {

View file

@ -12,154 +12,47 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
m_Name: HDRP m_Name: HDRP
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Version: 1
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7, m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
type: 2} type: 2}
m_FrameSettings: m_RenderPipelineRayTracingResources: {fileID: 0}
overrides: 0 m_RenderingPathDefaultCameraFrameSettings:
enableShadow: 1 bitDatas:
enableContactShadows: 1 data1: 69284264935197
enableShadowMask: 1 data2: 4539628424389459968
enableSSR: 0 lodBias: 1
enableSSAO: 1 lodBiasMode: 0
enableSubsurfaceScattering: 1 maximumLODLevel: 0
enableTransmission: 1 maximumLODLevelMode: 0
enableAtmosphericScattering: 1 m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
enableVolumetrics: 1 bitDatas:
enableReprojectionForVolumetrics: 1 data1: 69284263952157
enableLightLayers: 1 data2: 4539628424389459968
diffuseGlobalDimmer: 1 lodBias: 1
specularGlobalDimmer: 1 lodBiasMode: 0
shaderLitMode: 1 maximumLODLevel: 0
enableDepthPrepassWithDeferredRendering: 0 maximumLODLevelMode: 0
enableTransparentPrepass: 1 m_RenderingPathDefaultRealtimeReflectionFrameSettings:
enableMotionVectors: 1 bitDatas:
enableObjectMotionVectors: 1 data1: 69284106608413
enableDecals: 1 data2: 4539628424389459968
enableRoughRefraction: 1 lodBias: 1
enableTransparentPostpass: 1 lodBiasMode: 0
enableDistortion: 1 maximumLODLevel: 0
enablePostprocess: 1 maximumLODLevelMode: 0
enableOpaqueObjects: 1 m_RenderPipelineSettings:
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enableRealtimePlanarReflection: 1
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enableAsyncCompute: 1
runLightListAsync: 1
runSSRAsync: 1
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runContactShadowsAsync: 1
runVolumeVoxelizationAsync: 1
lightLoopSettings:
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enableComputeLightEvaluation: 1
enableComputeLightVariants: 1
enableComputeMaterialVariants: 1
enableFptlForForwardOpaque: 1
enableBigTilePrepass: 1
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m_BakedOrCustomReflectionFrameSettings:
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enableShadow: 1
enableContactShadows: 1
enableShadowMask: 1
enableSSR: 0
enableSSAO: 1
enableSubsurfaceScattering: 1
enableTransmission: 1
enableAtmosphericScattering: 1
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enableReprojectionForVolumetrics: 1
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diffuseGlobalDimmer: 1
specularGlobalDimmer: 1
shaderLitMode: 1
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 1
enableMotionVectors: 1
enableObjectMotionVectors: 1
enableDecals: 1
enableRoughRefraction: 1
enableTransparentPostpass: 1
enableDistortion: 1
enablePostprocess: 1
enableOpaqueObjects: 1
enableTransparentObjects: 1
enableRealtimePlanarReflection: 1
enableMSAA: 0
enableAsyncCompute: 1
runLightListAsync: 1
runSSRAsync: 1
runSSAOAsync: 1
runContactShadowsAsync: 1
runVolumeVoxelizationAsync: 1
lightLoopSettings:
overrides: 0
enableTileAndCluster: 1
enableComputeLightEvaluation: 1
enableComputeLightVariants: 1
enableComputeMaterialVariants: 1
enableFptlForForwardOpaque: 1
enableBigTilePrepass: 1
isFptlEnabled: 1
m_RealtimeReflectionFrameSettings:
overrides: 0
enableShadow: 1
enableContactShadows: 0
enableShadowMask: 0
enableSSR: 0
enableSSAO: 0
enableSubsurfaceScattering: 1
enableTransmission: 1
enableAtmosphericScattering: 0
enableVolumetrics: 1
enableReprojectionForVolumetrics: 1
enableLightLayers: 1
diffuseGlobalDimmer: 1
specularGlobalDimmer: 1
shaderLitMode: 1
enableDepthPrepassWithDeferredRendering: 0
enableTransparentPrepass: 1
enableMotionVectors: 1
enableObjectMotionVectors: 1
enableDecals: 1
enableRoughRefraction: 0
enableTransparentPostpass: 1
enableDistortion: 0
enablePostprocess: 0
enableOpaqueObjects: 1
enableTransparentObjects: 1
enableRealtimePlanarReflection: 1
enableMSAA: 0
enableAsyncCompute: 1
runLightListAsync: 1
runSSRAsync: 1
runSSAOAsync: 1
runContactShadowsAsync: 1
runVolumeVoxelizationAsync: 1
lightLoopSettings:
overrides: 0
enableTileAndCluster: 1
enableComputeLightEvaluation: 1
enableComputeLightVariants: 1
enableComputeMaterialVariants: 1
enableFptlForForwardOpaque: 1
enableBigTilePrepass: 1
isFptlEnabled: 1
renderPipelineSettings:
supportShadowMask: 1 supportShadowMask: 1
supportSSR: 0 supportSSR: 1
supportSSAO: 1 supportSSAO: 1
supportSubsurfaceScattering: 1 supportSubsurfaceScattering: 1
increaseSssSampleCount: 0 increaseSssSampleCount: 1
supportVolumetrics: 1 supportVolumetrics: 1
increaseResolutionOfVolumetrics: 0 increaseResolutionOfVolumetrics: 1
supportLightLayers: 0 supportLightLayers: 0
supportDistortion: 1 supportDistortion: 1
supportTransparentBackface: 1 supportTransparentBackface: 1
supportTransparentDepthPrepass: 1 supportTransparentDepthPrepass: 1
supportTransparentDepthPostpass: 1 supportTransparentDepthPostpass: 1
colorBufferFormat: 74
supportedLitShaderMode: 2 supportedLitShaderMode: 2
supportDecals: 1 supportDecals: 1
msaaSampleCount: 1 msaaSampleCount: 1
@ -167,6 +60,7 @@ MonoBehaviour:
supportRuntimeDebugDisplay: 1 supportRuntimeDebugDisplay: 1
supportDitheringCrossFade: 1 supportDitheringCrossFade: 1
supportRayTracing: 0 supportRayTracing: 0
supportedRaytracingTier: 2
lightLoopSettings: lightLoopSettings:
cookieSize: 128 cookieSize: 128
cookieTexArraySize: 16 cookieTexArraySize: 16
@ -175,7 +69,7 @@ MonoBehaviour:
planarReflectionProbeCacheSize: 2 planarReflectionProbeCacheSize: 2
planarReflectionTextureSize: 1024 planarReflectionTextureSize: 1024
reflectionProbeCacheSize: 64 reflectionProbeCacheSize: 64
reflectionCubemapSize: 256 reflectionCubemapSize: 512
reflectionCacheCompressed: 0 reflectionCacheCompressed: 0
planarReflectionCacheCompressed: 0 planarReflectionCacheCompressed: 0
skyReflectionSize: 256 skyReflectionSize: 256
@ -189,17 +83,177 @@ MonoBehaviour:
maxEnvLightsOnScreen: 64 maxEnvLightsOnScreen: 64
maxDecalsOnScreen: 512 maxDecalsOnScreen: 512
hdShadowInitParams: hdShadowInitParams:
shadowAtlasResolution: 4096
maxShadowRequests: 128 maxShadowRequests: 128
shadowMapsDepthBits: 32 directionalShadowsDepthBits: 32
useDynamicViewportRescale: 1
shadowQuality: 0 shadowQuality: 0
punctualLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
areaLightShadowAtlas:
shadowAtlasResolution: 4096
shadowAtlasDepthBits: 32
useDynamicViewportRescale: 1
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@ -0,0 +1,80 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(MeshFilter))]
public class AdvancedMesh : MonoBehaviour
{
Mesh mesh;
Vector3[] vertices;
int[] triangles;
[SerializeField] public int xSize = 200;
[SerializeField] public int ySize = 200;
void Start()
{
mesh = new Mesh();
GetComponent<MeshFilter>().mesh = mesh;
CreateShape();
UpdateMesh();
}
void CreateShape()
{
vertices = new Vector3[(xSize + 1) * (ySize + 1)];
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{
for (int x = 0; x <= xSize; x++)
{
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i++;
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triangles = new int[xSize * ySize * 6];
int vert = 0;
int tris = 0;
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{
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{
triangles[tris + 0] = vert + 0;
triangles[tris + 1] = vert + xSize + 1;
triangles[tris + 2] = vert + 1;
triangles[tris + 3] = vert + 1;
triangles[tris + 4] = vert + xSize + 1;
triangles[tris + 5] = vert + xSize + 2;
vert++;
tris += 6;
}
vert++;
}
}
private void UpdateMesh()
{
mesh.Clear();
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
}
private void OnDrawGizmos()
{
if (vertices == null)
return;
for (int i = 0; i < vertices.Length; i++)
{
Gizmos.DrawSphere(vertices[i], .1f);
}
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@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EmissionBind : MonoBehaviour
{
[SerializeField] private Material emissionBoost;
private static readonly string emissionIntensity = "_BoostEmission";
public void OnEnergyChanged (float energy)
{
emissionBoost.SetFloat(emissionIntensity, energy * .1f);
}
}

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@ -0,0 +1,20 @@
using UnityEngine;
namespace cylvester
{
public class JointMarker : MonoBehaviour
{
private Vector3 velocity;
[SerializeField] private Vector3 offset;
[SerializeField] public float smoothTime = .5f;
private float previousCallback_;
public void OnJointDataReceived(Windows.Kinect.Joint joint)
{
Vector3 newPosition = new Vector3(joint.Position.X * 10f, joint.Position.Y * 10f, joint.Position.Z * 10f);
transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, smoothTime) + offset;
}
}
}

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@ -0,0 +1,73 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class MultipleObjectCamera : MonoBehaviour
{
public List<Transform> targets;
public Vector3 offset;
private Vector3 velocity;
[SerializeField] float cameraSmoothing;
public float minZoom = 40f;
public float maxZoom = 10f;
public float zoomLimiter = 50f;
private Camera cam;
private void Start()
{
cam = GetComponent<Camera>();
}
private void LateUpdate()
{
if (targets.Count == 0)
return;
Move();
Zoom();
}
private void Move()
{
Vector3 centerPoint = GetCenterPoint();
Vector3 newPosition = centerPoint + offset;
transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, cameraSmoothing);
}
void Zoom()
{
float newZoom = Mathf.Lerp(maxZoom, minZoom, GetGreatestDistance() / zoomLimiter);
cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, newZoom, Time.deltaTime);
}
float GetGreatestDistance()
{
var bounds = new Bounds(targets[0].position, Vector3.zero);
for (int i = 0; i < targets.Count; i++)
{
bounds.Encapsulate(targets[i].position);
}
return bounds.size.x;
}
private Vector3 GetCenterPoint()
{
if (targets.Count == 1)
{
return targets[0].position;
}
var bounds = new Bounds(targets[0].position, Vector3.zero);
for (int i = 0; i < targets.Count ; i++)
{
bounds.Encapsulate(targets[i].position);
}
return bounds.center;
}
}

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.VFX;
public class VFXAttractorBinder : MonoBehaviour
{
[SerializeField] private VisualEffect particleEmissionFX = null;
[SerializeField] private float baseForce = 10;
[SerializeField] private float multiplier = 1;
private static readonly string attractiveForce = "Attractive_Force";
public void OnEnergyChangedAttraction(float energy)
{
particleEmissionFX.SetFloat(attractiveForce, (energy * multiplier) + baseForce);
Debug.Log("Attraction " + energy);
}
}

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@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.VFX;
public class VFXBinder : MonoBehaviour
{
[SerializeField] private VisualEffect particleEmissionFX = null;
private static readonly string attractiveForce = "Attractive Force";
private static readonly string emissionForce = "Emission Force";
public void OnEnergyChangedAttraction(float energy)
{
particleEmissionFX.SetFloat(attractiveForce, energy * 10f + 1f);
}
public void OnEnergyChangedEmission(float energy)
{
particleEmissionFX.SetFloat(emissionForce, energy + 0.1f + 1f);
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimental.VFX;
public class VFXEmitterBinder : MonoBehaviour
{
[SerializeField] private VisualEffect particleEmissionFX = null;
private static readonly string emissionForce = "Emission Force";
[SerializeField] private float baseForce = 1;
[SerializeField] private float multiplier = 1;
public void OnEnergyChangedEmission(float energy)
{
particleEmissionFX.SetFloat(emissionForce, energy * multiplier + baseForce);
Debug.Log("Emitter " + energy);
}
}

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@ -51,7 +51,7 @@ MonoBehaviour:
x: -785 x: -785
y: -190 y: -190
width: 1872 width: 1872
height: 1751 height: 1750
--- !u!114 &114350483966674976 --- !u!114 &114350483966674976
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

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@ -246,7 +246,7 @@ MonoBehaviour:
x: -1753 x: -1753
y: -926 y: -926
width: 3294 width: 3294
height: 2794 height: 2795
--- !u!114 &114350483966674976 --- !u!114 &114350483966674976
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -408,7 +408,7 @@ MonoBehaviour:
- {fileID: 114946465509916290} - {fileID: 114946465509916290}
- {fileID: 114780028408030698} - {fileID: 114780028408030698}
- {fileID: 8926484042661614622} - {fileID: 8926484042661614622}
m_Capacity: 100000 m_Capacity: 10000
m_Space: 0 m_Space: 0
--- !u!114 &114512514798047786 --- !u!114 &114512514798047786
MonoBehaviour: MonoBehaviour:
@ -884,18 +884,18 @@ VisualEffectResource:
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n \ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index \ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index * 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index * 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index * 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index
* 0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n * 0x8 + 0x2747) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
\ uint index = particleIndex;\r\n attributeBuffer.Store((index \ uint index = particleIndex;\r\n attributeBuffer.Store((index
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index * 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index * 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index * 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index * 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index * * 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index * 0x8
0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n" + 0x2747) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
- compute: 1 - compute: 1
name: '[System 1]Update' name: '[System 1]Update'
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
@ -920,12 +920,12 @@ VisualEffectResource:
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP \ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif + groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index (id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
* 0x8 + 0x186C3) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime * 0x8 + 0x2743) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\tfloat3 = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\tfloat3
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\tfloat velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\tfloat
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
+ 0x186C7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition + 0x2747) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position = position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4 + uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1, tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
@ -948,19 +948,18 @@ VisualEffectResource:
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration( \ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age, /*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
* 0x8 + 0x186C0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index * 0x8 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
* 0x8 + 0x186C4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index * 0x8 + 0x2744) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
* 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n * 0x8 + 0x2747) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex] \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index = index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
* 0x8 + 0x186C3) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = * 0x8 + 0x2743) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3 * 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\tfloat3 * 0x8 + 0x2740) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\tfloat * 0x8 + 0x2744) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index
mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x186C3) * 0x8 + 0x2743) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index
<< 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) * 0x8 + 0x2747) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t = position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb, \ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
@ -982,11 +981,11 @@ VisualEffectResource:
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass, tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity, (float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime, deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C0) \ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2740)
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C4) << 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2744) <<
<< 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C3) << 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x2743) << 2,uint(alive));\n\t\tattributeBuffer.Store((index
2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\n\r\n#if * 0x8 + 0x2747) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex] \ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n" = index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
- compute: 0 - compute: 0
name: '[System 1]Quad Output' name: '[System 1]Quad Output'
@ -1069,24 +1068,24 @@ VisualEffectResource:
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if // cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3 color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8 alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
+ 0x186C3) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 + 0x2743) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
alive = (attributeBuffer.Load((index * 0x8 + 0x186C3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif alive = (attributeBuffer.Load((index * 0x8 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime (!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3 = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3 position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3 color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3 alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
@ -1094,7 +1093,7 @@ VisualEffectResource:
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age, age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX, lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t \ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t \ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
@ -1211,8 +1210,8 @@ VisualEffectResource:
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex = particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9( ^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
/*inout */lifetime, (float)0.400000006);\n }\n {\n uint /*inout */lifetime, (float)1);\n }\n {\n uint tmp_ba
tmp_ba = particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n = particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId \ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float ^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
@ -1458,7 +1457,7 @@ VisualEffectResource:
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t \ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh \ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t * (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
\ float2 tmp_bl = float2((float)0.0120000001, tmp_bk);\n\t\t\t\t SetAttribute_D5151647( \ float2 tmp_bl = float2((float)0.00100000005, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position, /*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif \ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x (!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
@ -1714,43 +1713,43 @@ VisualEffectResource:
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1
- op: 1
valueIndex: 41
data[0]: -1
data[1]: -1
data[2]: -1
data[3]: 14 data[3]: 14
- op: 26 - op: 26
valueIndex: 41 valueIndex: 42
data[0]: 27 data[0]: 27
data[1]: 26 data[1]: 26
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 1
- op: 1 - op: 1
valueIndex: 42 valueIndex: 43
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 3 data[3]: 3
- op: 1 - op: 1
valueIndex: 45 valueIndex: 46
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 3 data[3]: 3
- op: 6 - op: 6
valueIndex: 48 valueIndex: 49
data[0]: -1 data[0]: -1
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: -1 data[3]: -1
- op: 57
valueIndex: 49
data[0]: 32
data[1]: -1
data[2]: -1
data[3]: 0
- op: 57 - op: 57
valueIndex: 50 valueIndex: 50
data[0]: 30 data[0]: 30
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 0
- op: 1 - op: 1
valueIndex: 51 valueIndex: 51
data[0]: -1 data[0]: -1
@ -1781,15 +1780,15 @@ VisualEffectResource:
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 1
- op: 1 - op: 57
valueIndex: 60 valueIndex: 60
data[0]: -1 data[0]: 33
data[1]: -1 data[1]: -1
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 1
- op: 31 - op: 31
valueIndex: 61 valueIndex: 61
data[0]: 33 data[0]: 34
data[1]: 3 data[1]: 3
data[2]: -1 data[2]: -1
data[3]: 1 data[3]: 1
@ -1829,11 +1828,11 @@ VisualEffectResource:
m_Value: -10 m_Value: -10
- m_ExpressionIndex: 31 - m_ExpressionIndex: 31
m_Value: 0.012 m_Value: 0.012
- m_ExpressionIndex: 32
m_Value: 0.001
- m_ExpressionIndex: 39 - m_ExpressionIndex: 39
m_Value: 80000 m_Value: 80000
- m_ExpressionIndex: 43 - m_ExpressionIndex: 43
m_Value: 0.4
- m_ExpressionIndex: 44
m_Value: 5 m_Value: 5
m_Vector2f: m_Vector2f:
m_Array: [] m_Array: []
@ -1845,9 +1844,9 @@ VisualEffectResource:
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845} m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
- m_ExpressionIndex: 14 - m_ExpressionIndex: 14
m_Value: {x: 1, y: 0.5, z: 2} m_Value: {x: 1, y: 0.5, z: 2}
- m_ExpressionIndex: 34
m_Value: {x: 0.25, y: 0.25, z: 0.25}
- m_ExpressionIndex: 35 - m_ExpressionIndex: 35
m_Value: {x: 0.25, y: 0.25, z: 0.25}
- m_ExpressionIndex: 36
m_Value: {x: 1, y: 1, z: 1} m_Value: {x: 1, y: 1, z: 1}
- m_ExpressionIndex: 40 - m_ExpressionIndex: 40
m_Value: {x: 10, y: 10, z: 10} m_Value: {x: 10, y: 10, z: 10}
@ -1876,7 +1875,7 @@ VisualEffectResource:
- m_ExpressionIndex: 30 - m_ExpressionIndex: 30
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
key0: {r: 20.405783, g: 13.705945, b: 23.245283, a: 1} key0: {r: 13.752448, g: 16.732605, b: 23.245289, a: 1}
key1: {r: 4, g: 4, b: 4, a: 1} key1: {r: 4, g: 4, b: 4, a: 1}
key2: {r: 1, g: 1, b: 1, a: 0} key2: {r: 1, g: 1, b: 1, a: 0}
key3: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0}
@ -1885,7 +1884,7 @@ VisualEffectResource:
key6: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0}
key7: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0}
ctime0: 0 ctime0: 0
ctime1: 13685 ctime1: 39514
ctime2: 65535 ctime2: 65535
ctime3: 0 ctime3: 0
ctime4: 0 ctime4: 0
@ -1893,7 +1892,7 @@ VisualEffectResource:
ctime6: 0 ctime6: 0
ctime7: 0 ctime7: 0
atime0: 0 atime0: 0
atime1: 55319 atime1: 14842
atime2: 65535 atime2: 65535
atime3: 0 atime3: 0
atime4: 0 atime4: 0
@ -1903,7 +1902,7 @@ VisualEffectResource:
m_Mode: 0 m_Mode: 0
m_NumColorKeys: 3 m_NumColorKeys: 3
m_NumAlphaKeys: 3 m_NumAlphaKeys: 3
- m_ExpressionIndex: 32 - m_ExpressionIndex: 33
m_Value: m_Value:
serializedVersion: 2 serializedVersion: 2
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1} key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
@ -1952,7 +1951,7 @@ VisualEffectResource:
index: 27 index: 27
m_Buffers: m_Buffers:
- type: 1 - type: 1
size: 1300288 size: 130432
layout: layout:
- name: lifetime - name: lifetime
type: 1 type: 1
@ -1963,34 +1962,34 @@ VisualEffectResource:
- name: position - name: position
type: 3 type: 3
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 0 element: 0
- name: alive - name: alive
type: 17 type: 17
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 3 element: 3
- name: velocity - name: velocity
type: 3 type: 3
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 4 element: 4
- name: age - name: age
type: 1 type: 1
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 7 element: 7
- name: color - name: color
type: 3 type: 3
offset: offset:
bucket: 900288 bucket: 90432
structure: 4 structure: 4
element: 0 element: 0
capacity: 100000 capacity: 10000
stride: 4 stride: 4
- type: 1 - type: 1
size: 1040000 size: 1040000
@ -2034,7 +2033,7 @@ VisualEffectResource:
capacity: 80000 capacity: 80000
stride: 4 stride: 4
- type: 1 - type: 1
size: 1300416 size: 130624
layout: layout:
- name: lifetime - name: lifetime
type: 1 type: 1
@ -2045,34 +2044,34 @@ VisualEffectResource:
- name: position - name: position
type: 3 type: 3
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 0 element: 0
- name: alive - name: alive
type: 17 type: 17
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 3 element: 3
- name: velocity - name: velocity
type: 3 type: 3
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 4 element: 4
- name: age - name: age
type: 1 type: 1
offset: offset:
bucket: 100032 bucket: 10048
structure: 8 structure: 8
element: 7 element: 7
- name: color - name: color
type: 3 type: 3
offset: offset:
bucket: 900288 bucket: 90432
structure: 4 structure: 4
element: 0 element: 0
capacity: 100032 capacity: 10048
stride: 4 stride: 4
- type: 1 - type: 1
size: 1 size: 1
@ -2086,7 +2085,7 @@ VisualEffectResource:
capacity: 1 capacity: 1
stride: 4 stride: 4
- type: 4 - type: 4
size: 100000 size: 10000
layout: [] layout: []
capacity: 0 capacity: 0
stride: 4 stride: 4
@ -2249,7 +2248,7 @@ VisualEffectResource:
shaderSourceIndex: -1 shaderSourceIndex: -1
- type: 1 - type: 1
flags: 1 flags: 1
capacity: 100000 capacity: 10000
layer: 4294967295 layer: 4294967295
buffers: buffers:
- nameId: attributeBuffer - nameId: attributeBuffer
@ -2306,7 +2305,7 @@ VisualEffectResource:
- nameId: uniform_b - nameId: uniform_b
index: 7 index: 7
- nameId: deltaTime_a - nameId: deltaTime_a
index: 36 index: 37
params: [] params: []
processor: {fileID: 0} processor: {fileID: 0}
shaderSourceIndex: 1 shaderSourceIndex: 1
@ -2384,7 +2383,7 @@ VisualEffectResource:
- nameId: uniform_b - nameId: uniform_b
index: 7 index: 7
- nameId: deltaTime_a - nameId: deltaTime_a
index: 36 index: 37
params: [] params: []
processor: {fileID: 0} processor: {fileID: 0}
shaderSourceIndex: 4 shaderSourceIndex: 4
@ -2395,7 +2394,7 @@ VisualEffectResource:
temporaryBuffers: [] temporaryBuffers: []
values: values:
- nameId: gradient_a - nameId: gradient_a
index: 37 index: 44
- nameId: mainTexture - nameId: mainTexture
index: 42 index: 42
params: params:
@ -2499,7 +2498,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"colorKeys":[{"color":{"r":20.40578269958496,"g":13.705945014953614,"b":23.245283126831056,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.20881971716880799},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.844113826751709},{"alpha":0.0,"time":1.0}],"gradientMode":0}' m_SerializableObject: '{"colorKeys":[{"color":{"r":13.752448081970215,"g":16.73260498046875,"b":23.245288848876954,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.6029449701309204},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.22647440433502198},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: gradient name: gradient
@ -11649,7 +11648,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
PublicKeyToken=b77a5c561934e089 PublicKeyToken=b77a5c561934e089
m_SerializableObject: 0.4 m_SerializableObject: 1
m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: Lifetime name: Lifetime
@ -12428,7 +12427,7 @@ MonoBehaviour:
m_Type: m_Type:
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0, m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null Culture=neutral, PublicKeyToken=null
m_SerializableObject: '{"x":0.012000000104308129,"y":0.10000000149011612}' m_SerializableObject: '{"x":0.0010000000474974514,"y":0.10000000149011612}'
m_Space: 2147483647 m_Space: 2147483647
m_Property: m_Property:
name: Scale name: Scale

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 14b20e54517dff5419ed18c623ac9653
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -1,4 +1,5 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.sprite": "1.0.0", "com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0", "com.unity.2d.tilemap": "1.0.0",

View file

@ -6,6 +6,6 @@ EditorBuildSettings:
serializedVersion: 2 serializedVersion: 2
m_Scenes: m_Scenes:
- enabled: 1 - enabled: 1
path: Assets/Scenes/Examples/Qlist/Qlist.unity path: Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Force Skeleton.unity
guid: be0a328deb6c1504c98e054a6e6a7b9e guid: a2f6f36eb3d40b246b96ec9fd3ca21be
m_configObjects: {} m_configObjects: {}

View file

@ -18,7 +18,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
blendWeights: 1 skinWeights: 1
textureQuality: 1 textureQuality: 1
anisotropicTextures: 0 anisotropicTextures: 0
antiAliasing: 0 antiAliasing: 0
@ -53,7 +53,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 0 anisotropicTextures: 0
antiAliasing: 0 antiAliasing: 0
@ -88,7 +88,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0 shadowmaskMode: 0
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 0 antiAliasing: 0
@ -123,7 +123,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 2 skinWeights: 2
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 2 antiAliasing: 2
@ -158,7 +158,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 4 antiAliasing: 4
@ -193,7 +193,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334 shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1 shadowmaskMode: 1
blendWeights: 4 skinWeights: 4
textureQuality: 0 textureQuality: 0
anisotropicTextures: 1 anisotropicTextures: 1
antiAliasing: 4 antiAliasing: 4
@ -216,17 +216,4 @@ QualitySettings:
asyncUploadPersistentBuffer: 1 asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1 resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: [] excludedTargetPlatforms: []
m_PerPlatformDefaultQuality: m_PerPlatformDefaultQuality: {}
Android: 2
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
PSP2: 2
Standalone: 5
Tizen: 2
WebGL: 3
WiiU: 5
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
tvOS: 2

View file

@ -14,8 +14,8 @@ TagManager:
- -
- -
- PostProcessing - PostProcessing
- - VFX
- - IgnoreReflection
- -
- -
- -

View file

@ -1,6 +1,6 @@
 
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2010 # Visual Studio 15
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"