Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts: # UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
This commit is contained in:
commit
58131ff037
71 changed files with 204429 additions and 2963 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -7,3 +7,5 @@ setup/setup/obj
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||||||
UnityProject/.vs
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UnityProject/.vs
|
||||||
UnityProject/.idea/.idea.UnityProject/.idea
|
UnityProject/.idea/.idea.UnityProject/.idea
|
||||||
UnityProject/Assets/Plugins/Editor/JetBrains.meta
|
UnityProject/Assets/Plugins/Editor/JetBrains.meta
|
||||||
|
UnityProject/Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Materials/Horse_Head.obj.meta
|
||||||
|
UnityProject/Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Materials/Horse_Head.obj
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||||||
|
|
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@ -2,15 +2,9 @@
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ChangeListManager">
|
<component name="ChangeListManager">
|
||||||
<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
|
<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
|
||||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assets/Animations/Main Camera 1.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animations/Main Camera 1.controller" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assets/Animations/New Camera Animation.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animations/New Camera Animation.anim" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/RighHandEmitter.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/RighHandEmitter.vfx" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/Skeleton.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/Skeleton.unity" afterDir="false" />
|
|
||||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Max Fun.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Max Fun.unity" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx" afterDir="false" />
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||||||
</list>
|
</list>
|
||||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
||||||
<option name="SHOW_DIALOG" value="false" />
|
<option name="SHOW_DIALOG" value="false" />
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||||||
|
@ -109,6 +103,7 @@
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/PdBackendDemo.unity" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/PdBackendDemo.unity" root0="FORCE_HIGHLIGHTING" />
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||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||||
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/script/RightHandMarker.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/script/BoomBall.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/script/BoomBall.cs" root0="FORCE_HIGHLIGHTING" />
|
||||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectSpecialCases.cs" root0="FORCE_HIGHLIGHTING" />
|
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectSpecialCases.cs" root0="FORCE_HIGHLIGHTING" />
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||||||
|
@ -249,6 +244,7 @@
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||||||
<workItem from="1572298619890" duration="330000" />
|
<workItem from="1572298619890" duration="330000" />
|
||||||
<workItem from="1572535803542" duration="2972000" />
|
<workItem from="1572535803542" duration="2972000" />
|
||||||
<workItem from="1572989100706" duration="59000" />
|
<workItem from="1572989100706" duration="59000" />
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||||||
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<workItem from="1573318954202" duration="631000" />
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||||||
</task>
|
</task>
|
||||||
<task id="LOCAL-00001" summary="add Kinect Manager">
|
<task id="LOCAL-00001" summary="add Kinect Manager">
|
||||||
<created>1562485186899</created>
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<created>1562485186899</created>
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||||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1,16 +1,17 @@
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||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
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||||||
|
using System.Collections;
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||||||
|
|
||||||
|
|
||||||
public class CreatePlane : ScriptableWizard
|
public class CreatePlane : ScriptableWizard
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||||||
{
|
{
|
||||||
|
|
||||||
public enum Orientation
|
public enum Orientation
|
||||||
{
|
{
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||||||
Horizontal,
|
Horizontal,
|
||||||
Vertical
|
Vertical
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum AnchorPoint
|
public enum AnchorPoint
|
||||||
{
|
{
|
||||||
TopLeft,
|
TopLeft,
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||||||
|
@ -23,7 +24,7 @@ public class CreatePlane : ScriptableWizard
|
||||||
LeftHalf,
|
LeftHalf,
|
||||||
Center
|
Center
|
||||||
}
|
}
|
||||||
|
|
||||||
public int widthSegments = 1;
|
public int widthSegments = 1;
|
||||||
public int lengthSegments = 1;
|
public int lengthSegments = 1;
|
||||||
public float width = 1.0f;
|
public float width = 1.0f;
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||||||
|
@ -34,11 +35,11 @@ public class CreatePlane : ScriptableWizard
|
||||||
public bool createAtOrigin = true;
|
public bool createAtOrigin = true;
|
||||||
public bool twoSided = false;
|
public bool twoSided = false;
|
||||||
public string optionalName;
|
public string optionalName;
|
||||||
|
|
||||||
static Camera cam;
|
static Camera cam;
|
||||||
static Camera lastUsedCam;
|
static Camera lastUsedCam;
|
||||||
|
|
||||||
|
|
||||||
[MenuItem("GameObject/Create Other/Custom Plane...")]
|
[MenuItem("GameObject/Create Other/Custom Plane...")]
|
||||||
static void CreateWizard()
|
static void CreateWizard()
|
||||||
{
|
{
|
||||||
|
@ -48,167 +49,169 @@ public class CreatePlane : ScriptableWizard
|
||||||
cam = lastUsedCam;
|
cam = lastUsedCam;
|
||||||
else
|
else
|
||||||
lastUsedCam = cam;
|
lastUsedCam = cam;
|
||||||
ScriptableWizard.DisplayWizard("Create Plane",typeof(CreatePlane));
|
ScriptableWizard.DisplayWizard("Create Plane", typeof(CreatePlane));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void OnWizardUpdate()
|
void OnWizardUpdate()
|
||||||
{
|
{
|
||||||
widthSegments = Mathf.Clamp(widthSegments, 1, 512);
|
widthSegments = Mathf.Clamp(widthSegments, 1, 254);
|
||||||
lengthSegments = Mathf.Clamp(lengthSegments, 1, 424);
|
lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void OnWizardCreate()
|
void OnWizardCreate()
|
||||||
{
|
{
|
||||||
GameObject plane = new GameObject();
|
GameObject plane = new GameObject();
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(optionalName))
|
if (!string.IsNullOrEmpty(optionalName))
|
||||||
plane.name = optionalName;
|
plane.name = optionalName;
|
||||||
else
|
else
|
||||||
plane.name = "Plane";
|
plane.name = "Plane";
|
||||||
|
|
||||||
if (!createAtOrigin && cam)
|
if (!createAtOrigin && cam)
|
||||||
plane.transform.position = cam.transform.position + cam.transform.forward*5.0f;
|
plane.transform.position = cam.transform.position + cam.transform.forward * 5.0f;
|
||||||
else
|
else
|
||||||
plane.transform.position = Vector3.zero;
|
plane.transform.position = Vector3.zero;
|
||||||
|
|
||||||
Vector2 anchorOffset;
|
Vector2 anchorOffset;
|
||||||
string anchorId;
|
string anchorId;
|
||||||
switch (anchor)
|
switch (anchor)
|
||||||
{
|
{
|
||||||
case AnchorPoint.TopLeft:
|
case AnchorPoint.TopLeft:
|
||||||
anchorOffset = new Vector2(-width/2.0f,length/2.0f);
|
anchorOffset = new Vector2(-width / 2.0f, length / 2.0f);
|
||||||
anchorId = "TL";
|
anchorId = "TL";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.TopHalf:
|
case AnchorPoint.TopHalf:
|
||||||
anchorOffset = new Vector2(0.0f,length/2.0f);
|
anchorOffset = new Vector2(0.0f, length / 2.0f);
|
||||||
anchorId = "TH";
|
anchorId = "TH";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.TopRight:
|
case AnchorPoint.TopRight:
|
||||||
anchorOffset = new Vector2(width/2.0f,length/2.0f);
|
anchorOffset = new Vector2(width / 2.0f, length / 2.0f);
|
||||||
anchorId = "TR";
|
anchorId = "TR";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.RightHalf:
|
case AnchorPoint.RightHalf:
|
||||||
anchorOffset = new Vector2(width/2.0f,0.0f);
|
anchorOffset = new Vector2(width / 2.0f, 0.0f);
|
||||||
anchorId = "RH";
|
anchorId = "RH";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.BottomRight:
|
case AnchorPoint.BottomRight:
|
||||||
anchorOffset = new Vector2(width/2.0f,-length/2.0f);
|
anchorOffset = new Vector2(width / 2.0f, -length / 2.0f);
|
||||||
anchorId = "BR";
|
anchorId = "BR";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.BottomHalf:
|
case AnchorPoint.BottomHalf:
|
||||||
anchorOffset = new Vector2(0.0f,-length/2.0f);
|
anchorOffset = new Vector2(0.0f, -length / 2.0f);
|
||||||
anchorId = "BH";
|
anchorId = "BH";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.BottomLeft:
|
case AnchorPoint.BottomLeft:
|
||||||
anchorOffset = new Vector2(-width/2.0f,-length/2.0f);
|
anchorOffset = new Vector2(-width / 2.0f, -length / 2.0f);
|
||||||
anchorId = "BL";
|
anchorId = "BL";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.LeftHalf:
|
case AnchorPoint.LeftHalf:
|
||||||
anchorOffset = new Vector2(-width/2.0f,0.0f);
|
anchorOffset = new Vector2(-width / 2.0f, 0.0f);
|
||||||
anchorId = "LH";
|
anchorId = "LH";
|
||||||
break;
|
break;
|
||||||
case AnchorPoint.Center:
|
case AnchorPoint.Center:
|
||||||
default:
|
default:
|
||||||
anchorOffset = Vector2.zero;
|
anchorOffset = Vector2.zero;
|
||||||
anchorId = "C";
|
anchorId = "C";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshFilter meshFilter = (MeshFilter)plane.AddComponent(typeof(MeshFilter));
|
MeshFilter meshFilter = (MeshFilter)plane.AddComponent(typeof(MeshFilter));
|
||||||
plane.AddComponent(typeof(MeshRenderer));
|
plane.AddComponent(typeof(MeshRenderer));
|
||||||
|
|
||||||
string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal? "H" : "V") + anchorId + ".asset";
|
string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal ? "H" : "V") + anchorId + ".asset";
|
||||||
Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName,typeof(Mesh));
|
Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName, typeof(Mesh));
|
||||||
|
|
||||||
if (m == null)
|
if (m == null)
|
||||||
{
|
{
|
||||||
m = new Mesh();
|
m = new Mesh();
|
||||||
m.name = plane.name;
|
m.name = plane.name;
|
||||||
|
|
||||||
int hCount2 = widthSegments+1;
|
int hCount2 = widthSegments + 1;
|
||||||
int vCount2 = lengthSegments+1;
|
int vCount2 = lengthSegments + 1;
|
||||||
int numTriangles = widthSegments * lengthSegments * 6;
|
int numTriangles = widthSegments * lengthSegments * 6;
|
||||||
if (twoSided) {
|
if (twoSided)
|
||||||
|
{
|
||||||
numTriangles *= 2;
|
numTriangles *= 2;
|
||||||
}
|
}
|
||||||
int numVertices = hCount2 * vCount2;
|
int numVertices = hCount2 * vCount2;
|
||||||
|
|
||||||
Vector3[] vertices = new Vector3[numVertices];
|
Vector3[] vertices = new Vector3[numVertices];
|
||||||
Vector2[] uvs = new Vector2[numVertices];
|
Vector2[] uvs = new Vector2[numVertices];
|
||||||
int[] triangles = new int[numTriangles];
|
int[] triangles = new int[numTriangles];
|
||||||
Vector4[] tangents = new Vector4[numVertices];
|
Vector4[] tangents = new Vector4[numVertices];
|
||||||
Vector4 tangent = new Vector4(1f, 0f, 0f, -1f);
|
Vector4 tangent = new Vector4(1f, 0f, 0f, -1f);
|
||||||
|
|
||||||
int index = 0;
|
int index = 0;
|
||||||
float uvFactorX = 1.0f/widthSegments;
|
float uvFactorX = 1.0f / widthSegments;
|
||||||
float uvFactorY = 1.0f/lengthSegments;
|
float uvFactorY = 1.0f / lengthSegments;
|
||||||
float scaleX = width/widthSegments;
|
float scaleX = width / widthSegments;
|
||||||
float scaleY = length/lengthSegments;
|
float scaleY = length / lengthSegments;
|
||||||
for (float y = 0.0f; y < vCount2; y++)
|
for (float y = 0.0f; y < vCount2; y++)
|
||||||
{
|
{
|
||||||
for (float x = 0.0f; x < hCount2; x++)
|
for (float x = 0.0f; x < hCount2; x++)
|
||||||
{
|
{
|
||||||
if (orientation == Orientation.Horizontal)
|
if (orientation == Orientation.Horizontal)
|
||||||
{
|
{
|
||||||
vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, 0.0f, y*scaleY - length/2f - anchorOffset.y);
|
vertices[index] = new Vector3(x * scaleX - width / 2f - anchorOffset.x, 0.0f, y * scaleY - length / 2f - anchorOffset.y);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, y*scaleY - length/2f - anchorOffset.y, 0.0f);
|
vertices[index] = new Vector3(x * scaleX - width / 2f - anchorOffset.x, y * scaleY - length / 2f - anchorOffset.y, 0.0f);
|
||||||
}
|
}
|
||||||
tangents[index] = tangent;
|
tangents[index] = tangent;
|
||||||
uvs[index++] = new Vector2(x*uvFactorX, y*uvFactorY);
|
uvs[index++] = new Vector2(x * uvFactorX, y * uvFactorY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
index = 0;
|
index = 0;
|
||||||
for (int y = 0; y < lengthSegments; y++)
|
for (int y = 0; y < lengthSegments; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < widthSegments; x++)
|
for (int x = 0; x < widthSegments; x++)
|
||||||
{
|
{
|
||||||
triangles[index] = (y * hCount2) + x;
|
triangles[index] = (y * hCount2) + x;
|
||||||
triangles[index+1] = ((y+1) * hCount2) + x;
|
triangles[index + 1] = ((y + 1) * hCount2) + x;
|
||||||
triangles[index+2] = (y * hCount2) + x + 1;
|
triangles[index + 2] = (y * hCount2) + x + 1;
|
||||||
|
|
||||||
triangles[index+3] = ((y+1) * hCount2) + x;
|
triangles[index + 3] = ((y + 1) * hCount2) + x;
|
||||||
triangles[index+4] = ((y+1) * hCount2) + x + 1;
|
triangles[index + 4] = ((y + 1) * hCount2) + x + 1;
|
||||||
triangles[index+5] = (y * hCount2) + x + 1;
|
triangles[index + 5] = (y * hCount2) + x + 1;
|
||||||
index += 6;
|
index += 6;
|
||||||
}
|
}
|
||||||
if (twoSided) {
|
if (twoSided)
|
||||||
|
{
|
||||||
// Same tri vertices with order reversed, so normals point in the opposite direction
|
// Same tri vertices with order reversed, so normals point in the opposite direction
|
||||||
for (int x = 0; x < widthSegments; x++)
|
for (int x = 0; x < widthSegments; x++)
|
||||||
{
|
{
|
||||||
triangles[index] = (y * hCount2) + x;
|
triangles[index] = (y * hCount2) + x;
|
||||||
triangles[index+1] = (y * hCount2) + x + 1;
|
triangles[index + 1] = (y * hCount2) + x + 1;
|
||||||
triangles[index+2] = ((y+1) * hCount2) + x;
|
triangles[index + 2] = ((y + 1) * hCount2) + x;
|
||||||
|
|
||||||
triangles[index+3] = ((y+1) * hCount2) + x;
|
triangles[index + 3] = ((y + 1) * hCount2) + x;
|
||||||
triangles[index+4] = (y * hCount2) + x + 1;
|
triangles[index + 4] = (y * hCount2) + x + 1;
|
||||||
triangles[index+5] = ((y+1) * hCount2) + x + 1;
|
triangles[index + 5] = ((y + 1) * hCount2) + x + 1;
|
||||||
index += 6;
|
index += 6;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m.vertices = vertices;
|
m.vertices = vertices;
|
||||||
m.uv = uvs;
|
m.uv = uvs;
|
||||||
m.triangles = triangles;
|
m.triangles = triangles;
|
||||||
m.tangents = tangents;
|
m.tangents = tangents;
|
||||||
m.RecalculateNormals();
|
m.RecalculateNormals();
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(m, "Assets/Editor/" + planeAssetName);
|
AssetDatabase.CreateAsset(m, "Assets/Editor/" + planeAssetName);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
}
|
}
|
||||||
|
|
||||||
meshFilter.sharedMesh = m;
|
meshFilter.sharedMesh = m;
|
||||||
m.RecalculateBounds();
|
m.RecalculateBounds();
|
||||||
|
|
||||||
if (addCollider)
|
if (addCollider)
|
||||||
plane.AddComponent(typeof(BoxCollider));
|
plane.AddComponent(typeof(BoxCollider));
|
||||||
|
|
||||||
Selection.activeObject = plane;
|
Selection.activeObject = plane;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -12,154 +12,47 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
|
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
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m_Name: HDRP
|
m_Name: HDRP
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_Version: 1
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m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
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m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
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type: 2}
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type: 2}
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m_RenderPipelineRayTracingResources: {fileID: 0}
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lodBiasMode: 0
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enableSubsurfaceScattering: 1
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maximumLODLevel: 0
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enableTransmission: 1
|
maximumLODLevelMode: 0
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enableAtmosphericScattering: 1
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m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
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enableVolumetrics: 1
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bitDatas:
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enableReprojectionForVolumetrics: 1
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m_RenderingPathDefaultRealtimeReflectionFrameSettings:
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||||||
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||||||
supportDecals: 1
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supportDecals: 1
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msaaSampleCount: 1
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msaaSampleCount: 1
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||||||
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@ -167,6 +60,7 @@ MonoBehaviour:
|
||||||
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supportRuntimeDebugDisplay: 1
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cookieSize: 128
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cookieTexArraySize: 16
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cookieTexArraySize: 16
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|
@ -175,7 +69,7 @@ MonoBehaviour:
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planarReflectionProbeCacheSize: 2
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planarReflectionProbeCacheSize: 2
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||||||
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planarReflectionTextureSize: 1024
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reflectionProbeCacheSize: 64
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reflectionProbeCacheSize: 64
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reflectionCubemapSize: 512
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skyReflectionSize: 256
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skyReflectionSize: 256
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||||||
|
@ -189,17 +83,177 @@ MonoBehaviour:
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maxEnvLightsOnScreen: 64
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enableBigTilePrepass: 0
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isFptlEnabled: 0
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|
|
@ -25,7 +25,7 @@ MonoBehaviour:
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maximumLODLevelMode: 0
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m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
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m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings:
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bitDatas:
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bitDatas:
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data1: 64881922437917
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data2: 4539628424389459968
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lodBias: 1
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lodBiasMode: 0
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lodBiasMode: 0
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@ -41,7 +41,7 @@ MonoBehaviour:
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maximumLODLevelMode: 0
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maximumLODLevelMode: 0
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m_RenderPipelineSettings:
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m_RenderPipelineSettings:
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supportShadowMask: 1
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supportShadowMask: 1
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supportSSR: 0
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supportSSR: 1
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supportSSAO: 1
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supportSSAO: 1
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supportSubsurfaceScattering: 1
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increaseSssSampleCount: 0
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increaseSssSampleCount: 0
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|
|
@ -0,0 +1,80 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(MeshFilter))]
|
||||||
|
public class AdvancedMesh : MonoBehaviour
|
||||||
|
|
||||||
|
{
|
||||||
|
Mesh mesh;
|
||||||
|
|
||||||
|
Vector3[] vertices;
|
||||||
|
int[] triangles;
|
||||||
|
|
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|
[SerializeField] public int xSize = 200;
|
||||||
|
[SerializeField] public int ySize = 200;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
mesh = new Mesh();
|
||||||
|
GetComponent<MeshFilter>().mesh = mesh;
|
||||||
|
CreateShape();
|
||||||
|
UpdateMesh();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CreateShape()
|
||||||
|
{
|
||||||
|
vertices = new Vector3[(xSize + 1) * (ySize + 1)];
|
||||||
|
|
||||||
|
for (int i = 0, y = 0; y <= ySize; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x <= xSize; x++)
|
||||||
|
{
|
||||||
|
vertices[i] = new Vector3(x, y, 0);
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
triangles = new int[xSize * ySize * 6];
|
||||||
|
|
||||||
|
int vert = 0;
|
||||||
|
int tris = 0;
|
||||||
|
for (int y = 0; y < ySize; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < xSize; x++)
|
||||||
|
{
|
||||||
|
triangles[tris + 0] = vert + 0;
|
||||||
|
triangles[tris + 1] = vert + xSize + 1;
|
||||||
|
triangles[tris + 2] = vert + 1;
|
||||||
|
triangles[tris + 3] = vert + 1;
|
||||||
|
triangles[tris + 4] = vert + xSize + 1;
|
||||||
|
triangles[tris + 5] = vert + xSize + 2;
|
||||||
|
|
||||||
|
vert++;
|
||||||
|
tris += 6;
|
||||||
|
}
|
||||||
|
vert++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void UpdateMesh()
|
||||||
|
{
|
||||||
|
mesh.Clear();
|
||||||
|
|
||||||
|
mesh.vertices = vertices;
|
||||||
|
mesh.triangles = triangles;
|
||||||
|
|
||||||
|
mesh.RecalculateNormals();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmos()
|
||||||
|
{
|
||||||
|
if (vertices == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (int i = 0; i < vertices.Length; i++)
|
||||||
|
{
|
||||||
|
Gizmos.DrawSphere(vertices[i], .1f);
|
||||||
|
}
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|
}
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|
}
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@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EmissionBind : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Material emissionBoost;
|
||||||
|
private static readonly string emissionIntensity = "_BoostEmission";
|
||||||
|
|
||||||
|
public void OnEnergyChanged (float energy)
|
||||||
|
{
|
||||||
|
emissionBoost.SetFloat(emissionIntensity, energy * .1f);
|
||||||
|
}
|
||||||
|
}
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,20 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace cylvester
|
||||||
|
{
|
||||||
|
public class JointMarker : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private Vector3 velocity;
|
||||||
|
[SerializeField] private Vector3 offset;
|
||||||
|
[SerializeField] public float smoothTime = .5f;
|
||||||
|
|
||||||
|
private float previousCallback_;
|
||||||
|
|
||||||
|
public void OnJointDataReceived(Windows.Kinect.Joint joint)
|
||||||
|
{
|
||||||
|
Vector3 newPosition = new Vector3(joint.Position.X * 10f, joint.Position.Y * 10f, joint.Position.Z * 10f);
|
||||||
|
transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, smoothTime) + offset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
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fileFormatVersion: 2
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guid: 9779aa228c4b14b4bb859fa9c6ee68e6
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,73 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Camera))]
|
||||||
|
|
||||||
|
public class MultipleObjectCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
public List<Transform> targets;
|
||||||
|
public Vector3 offset;
|
||||||
|
private Vector3 velocity;
|
||||||
|
[SerializeField] float cameraSmoothing;
|
||||||
|
|
||||||
|
public float minZoom = 40f;
|
||||||
|
public float maxZoom = 10f;
|
||||||
|
public float zoomLimiter = 50f;
|
||||||
|
|
||||||
|
private Camera cam;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
cam = GetComponent<Camera>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (targets.Count == 0)
|
||||||
|
return;
|
||||||
|
Move();
|
||||||
|
Zoom();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Move()
|
||||||
|
{
|
||||||
|
Vector3 centerPoint = GetCenterPoint();
|
||||||
|
Vector3 newPosition = centerPoint + offset;
|
||||||
|
transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, cameraSmoothing);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Zoom()
|
||||||
|
{
|
||||||
|
float newZoom = Mathf.Lerp(maxZoom, minZoom, GetGreatestDistance() / zoomLimiter);
|
||||||
|
cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, newZoom, Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetGreatestDistance()
|
||||||
|
{
|
||||||
|
var bounds = new Bounds(targets[0].position, Vector3.zero);
|
||||||
|
for (int i = 0; i < targets.Count; i++)
|
||||||
|
{
|
||||||
|
bounds.Encapsulate(targets[i].position);
|
||||||
|
}
|
||||||
|
|
||||||
|
return bounds.size.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetCenterPoint()
|
||||||
|
{
|
||||||
|
if (targets.Count == 1)
|
||||||
|
{
|
||||||
|
return targets[0].position;
|
||||||
|
}
|
||||||
|
|
||||||
|
var bounds = new Bounds(targets[0].position, Vector3.zero);
|
||||||
|
for (int i = 0; i < targets.Count ; i++)
|
||||||
|
{
|
||||||
|
bounds.Encapsulate(targets[i].position);
|
||||||
|
}
|
||||||
|
return bounds.center;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
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|
guid: e9ec3fdec2fd864408c0d65644c1680e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,19 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class VFXAttractorBinder : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||||
|
[SerializeField] private float baseForce = 10;
|
||||||
|
[SerializeField] private float multiplier = 1;
|
||||||
|
private static readonly string attractiveForce = "Attractive_Force";
|
||||||
|
|
||||||
|
public void OnEnergyChangedAttraction(float energy)
|
||||||
|
{
|
||||||
|
particleEmissionFX.SetFloat(attractiveForce, (energy * multiplier) + baseForce);
|
||||||
|
Debug.Log("Attraction " + energy);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7ea9d6d7888756d4f828f74eef272391
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class VFXBinder : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||||
|
private static readonly string attractiveForce = "Attractive Force";
|
||||||
|
private static readonly string emissionForce = "Emission Force";
|
||||||
|
|
||||||
|
public void OnEnergyChangedAttraction(float energy)
|
||||||
|
{
|
||||||
|
particleEmissionFX.SetFloat(attractiveForce, energy * 10f + 1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEnergyChangedEmission(float energy)
|
||||||
|
{
|
||||||
|
particleEmissionFX.SetFloat(emissionForce, energy + 0.1f + 1f);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 51487558821f2a8439ee27be9f49abb3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Experimental.VFX;
|
||||||
|
|
||||||
|
public class VFXEmitterBinder : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||||
|
private static readonly string emissionForce = "Emission Force";
|
||||||
|
[SerializeField] private float baseForce = 1;
|
||||||
|
[SerializeField] private float multiplier = 1;
|
||||||
|
|
||||||
|
public void OnEnergyChangedEmission(float energy)
|
||||||
|
{
|
||||||
|
particleEmissionFX.SetFloat(emissionForce, energy * multiplier + baseForce);
|
||||||
|
Debug.Log("Emitter " + energy);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8d66efd96e63c6148a95ef365e8d12cc
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -51,7 +51,7 @@ MonoBehaviour:
|
||||||
x: -785
|
x: -785
|
||||||
y: -190
|
y: -190
|
||||||
width: 1872
|
width: 1872
|
||||||
height: 1751
|
height: 1750
|
||||||
--- !u!114 &114350483966674976
|
--- !u!114 &114350483966674976
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
|
|
@ -246,7 +246,7 @@ MonoBehaviour:
|
||||||
x: -1753
|
x: -1753
|
||||||
y: -926
|
y: -926
|
||||||
width: 3294
|
width: 3294
|
||||||
height: 2794
|
height: 2795
|
||||||
--- !u!114 &114350483966674976
|
--- !u!114 &114350483966674976
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
@ -408,7 +408,7 @@ MonoBehaviour:
|
||||||
- {fileID: 114946465509916290}
|
- {fileID: 114946465509916290}
|
||||||
- {fileID: 114780028408030698}
|
- {fileID: 114780028408030698}
|
||||||
- {fileID: 8926484042661614622}
|
- {fileID: 8926484042661614622}
|
||||||
m_Capacity: 100000
|
m_Capacity: 10000
|
||||||
m_Space: 0
|
m_Space: 0
|
||||||
--- !u!114 &114512514798047786
|
--- !u!114 &114512514798047786
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -884,18 +884,18 @@ VisualEffectResource:
|
||||||
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
||||||
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index
|
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index
|
||||||
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
* 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||||
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index
|
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index
|
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
* 0x8 + 0x2747) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
||||||
\ uint index = particleIndex;\r\n attributeBuffer.Store((index
|
\ uint index = particleIndex;\r\n attributeBuffer.Store((index
|
||||||
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
* 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||||
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index
|
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index *
|
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index * 0x8
|
||||||
0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
|
+ 0x2747) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
|
||||||
- compute: 1
|
- compute: 1
|
||||||
name: '[System 1]Update'
|
name: '[System 1]Update'
|
||||||
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
|
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
|
||||||
|
@ -920,12 +920,12 @@ VisualEffectResource:
|
||||||
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
||||||
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
||||||
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
|
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
|
||||||
* 0x8 + 0x186C3) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
* 0x8 + 0x2743) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
||||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
|
||||||
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\tfloat3
|
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\tfloat
|
||||||
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
|
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
|
||||||
+ 0x186C7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
+ 0x2747) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
||||||
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
|
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
|
||||||
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
|
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
|
||||||
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
|
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
|
||||||
|
@ -948,19 +948,18 @@ VisualEffectResource:
|
||||||
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
||||||
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
||||||
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
|
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
* 0x8 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
||||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
* 0x8 + 0x2744) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||||
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
||||||
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
||||||
* 0x8 + 0x186C3) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex =
|
* 0x8 + 0x2743) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
|
||||||
deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat
|
= index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
|
||||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3
|
* 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\tfloat3
|
* 0x8 + 0x2740) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\tfloat
|
* 0x8 + 0x2744) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index
|
||||||
mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x186C3)
|
* 0x8 + 0x2743) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index
|
||||||
<< 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7)
|
* 0x8 + 0x2747) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
||||||
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
|
||||||
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
|
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
|
||||||
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
|
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
|
||||||
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
|
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
|
||||||
|
@ -982,11 +981,11 @@ VisualEffectResource:
|
||||||
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
|
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
|
||||||
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
|
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
|
||||||
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
||||||
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C0)
|
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2740)
|
||||||
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C4)
|
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2744) <<
|
||||||
<< 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C3) <<
|
2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x2743) << 2,uint(alive));\n\t\tattributeBuffer.Store((index
|
||||||
2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\n\r\n#if
|
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||||
VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
||||||
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
||||||
- compute: 0
|
- compute: 0
|
||||||
name: '[System 1]Quad Output'
|
name: '[System 1]Quad Output'
|
||||||
|
@ -1069,24 +1068,24 @@ VisualEffectResource:
|
||||||
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||||||
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
||||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||||
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
|
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
|
||||||
+ 0x186C3) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
+ 0x2743) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
|
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
||||||
alive = (attributeBuffer.Load((index * 0x8 + 0x186C3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
alive = (attributeBuffer.Load((index * 0x8 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
||||||
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
||||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||||
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
|
@ -1094,7 +1093,7 @@ VisualEffectResource:
|
||||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
||||||
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
|
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
|
||||||
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
|
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
|
||||||
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
|
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
|
||||||
|
@ -1211,8 +1210,8 @@ VisualEffectResource:
|
||||||
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
|
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
|
||||||
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
|
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
|
||||||
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
|
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
|
||||||
/*inout */lifetime, (float)0.400000006);\n }\n {\n uint
|
/*inout */lifetime, (float)1);\n }\n {\n uint tmp_ba
|
||||||
tmp_ba = particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
= particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
||||||
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
|
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
|
||||||
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
|
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
|
||||||
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
|
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
|
||||||
|
@ -1458,7 +1457,7 @@ VisualEffectResource:
|
||||||
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
|
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
|
||||||
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
|
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
|
||||||
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
|
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
|
||||||
\ float2 tmp_bl = float2((float)0.0120000001, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
\ float2 tmp_bl = float2((float)0.00100000005, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
||||||
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
|
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
|
||||||
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
||||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
|
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
|
||||||
|
@ -1714,43 +1713,43 @@ VisualEffectResource:
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
|
data[3]: 1
|
||||||
|
- op: 1
|
||||||
|
valueIndex: 41
|
||||||
|
data[0]: -1
|
||||||
|
data[1]: -1
|
||||||
|
data[2]: -1
|
||||||
data[3]: 14
|
data[3]: 14
|
||||||
- op: 26
|
- op: 26
|
||||||
valueIndex: 41
|
valueIndex: 42
|
||||||
data[0]: 27
|
data[0]: 27
|
||||||
data[1]: 26
|
data[1]: 26
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 42
|
valueIndex: 43
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 3
|
data[3]: 3
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 45
|
valueIndex: 46
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 3
|
data[3]: 3
|
||||||
- op: 6
|
- op: 6
|
||||||
valueIndex: 48
|
valueIndex: 49
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: -1
|
data[3]: -1
|
||||||
- op: 57
|
|
||||||
valueIndex: 49
|
|
||||||
data[0]: 32
|
|
||||||
data[1]: -1
|
|
||||||
data[2]: -1
|
|
||||||
data[3]: 0
|
|
||||||
- op: 57
|
- op: 57
|
||||||
valueIndex: 50
|
valueIndex: 50
|
||||||
data[0]: 30
|
data[0]: 30
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 0
|
||||||
- op: 1
|
- op: 1
|
||||||
valueIndex: 51
|
valueIndex: 51
|
||||||
data[0]: -1
|
data[0]: -1
|
||||||
|
@ -1781,15 +1780,15 @@ VisualEffectResource:
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 1
|
- op: 57
|
||||||
valueIndex: 60
|
valueIndex: 60
|
||||||
data[0]: -1
|
data[0]: 33
|
||||||
data[1]: -1
|
data[1]: -1
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
- op: 31
|
- op: 31
|
||||||
valueIndex: 61
|
valueIndex: 61
|
||||||
data[0]: 33
|
data[0]: 34
|
||||||
data[1]: 3
|
data[1]: 3
|
||||||
data[2]: -1
|
data[2]: -1
|
||||||
data[3]: 1
|
data[3]: 1
|
||||||
|
@ -1829,11 +1828,11 @@ VisualEffectResource:
|
||||||
m_Value: -10
|
m_Value: -10
|
||||||
- m_ExpressionIndex: 31
|
- m_ExpressionIndex: 31
|
||||||
m_Value: 0.012
|
m_Value: 0.012
|
||||||
|
- m_ExpressionIndex: 32
|
||||||
|
m_Value: 0.001
|
||||||
- m_ExpressionIndex: 39
|
- m_ExpressionIndex: 39
|
||||||
m_Value: 80000
|
m_Value: 80000
|
||||||
- m_ExpressionIndex: 43
|
- m_ExpressionIndex: 43
|
||||||
m_Value: 0.4
|
|
||||||
- m_ExpressionIndex: 44
|
|
||||||
m_Value: 5
|
m_Value: 5
|
||||||
m_Vector2f:
|
m_Vector2f:
|
||||||
m_Array: []
|
m_Array: []
|
||||||
|
@ -1845,9 +1844,9 @@ VisualEffectResource:
|
||||||
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
|
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
|
||||||
- m_ExpressionIndex: 14
|
- m_ExpressionIndex: 14
|
||||||
m_Value: {x: 1, y: 0.5, z: 2}
|
m_Value: {x: 1, y: 0.5, z: 2}
|
||||||
- m_ExpressionIndex: 34
|
|
||||||
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
|
||||||
- m_ExpressionIndex: 35
|
- m_ExpressionIndex: 35
|
||||||
|
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
||||||
|
- m_ExpressionIndex: 36
|
||||||
m_Value: {x: 1, y: 1, z: 1}
|
m_Value: {x: 1, y: 1, z: 1}
|
||||||
- m_ExpressionIndex: 40
|
- m_ExpressionIndex: 40
|
||||||
m_Value: {x: 10, y: 10, z: 10}
|
m_Value: {x: 10, y: 10, z: 10}
|
||||||
|
@ -1876,7 +1875,7 @@ VisualEffectResource:
|
||||||
- m_ExpressionIndex: 30
|
- m_ExpressionIndex: 30
|
||||||
m_Value:
|
m_Value:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
key0: {r: 20.405783, g: 13.705945, b: 23.245283, a: 1}
|
key0: {r: 13.752448, g: 16.732605, b: 23.245289, a: 1}
|
||||||
key1: {r: 4, g: 4, b: 4, a: 1}
|
key1: {r: 4, g: 4, b: 4, a: 1}
|
||||||
key2: {r: 1, g: 1, b: 1, a: 0}
|
key2: {r: 1, g: 1, b: 1, a: 0}
|
||||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||||
|
@ -1885,7 +1884,7 @@ VisualEffectResource:
|
||||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||||
ctime0: 0
|
ctime0: 0
|
||||||
ctime1: 13685
|
ctime1: 39514
|
||||||
ctime2: 65535
|
ctime2: 65535
|
||||||
ctime3: 0
|
ctime3: 0
|
||||||
ctime4: 0
|
ctime4: 0
|
||||||
|
@ -1893,7 +1892,7 @@ VisualEffectResource:
|
||||||
ctime6: 0
|
ctime6: 0
|
||||||
ctime7: 0
|
ctime7: 0
|
||||||
atime0: 0
|
atime0: 0
|
||||||
atime1: 55319
|
atime1: 14842
|
||||||
atime2: 65535
|
atime2: 65535
|
||||||
atime3: 0
|
atime3: 0
|
||||||
atime4: 0
|
atime4: 0
|
||||||
|
@ -1903,7 +1902,7 @@ VisualEffectResource:
|
||||||
m_Mode: 0
|
m_Mode: 0
|
||||||
m_NumColorKeys: 3
|
m_NumColorKeys: 3
|
||||||
m_NumAlphaKeys: 3
|
m_NumAlphaKeys: 3
|
||||||
- m_ExpressionIndex: 32
|
- m_ExpressionIndex: 33
|
||||||
m_Value:
|
m_Value:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
|
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
|
||||||
|
@ -1952,7 +1951,7 @@ VisualEffectResource:
|
||||||
index: 27
|
index: 27
|
||||||
m_Buffers:
|
m_Buffers:
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 1300288
|
size: 130432
|
||||||
layout:
|
layout:
|
||||||
- name: lifetime
|
- name: lifetime
|
||||||
type: 1
|
type: 1
|
||||||
|
@ -1963,34 +1962,34 @@ VisualEffectResource:
|
||||||
- name: position
|
- name: position
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 0
|
element: 0
|
||||||
- name: alive
|
- name: alive
|
||||||
type: 17
|
type: 17
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 3
|
element: 3
|
||||||
- name: velocity
|
- name: velocity
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 4
|
element: 4
|
||||||
- name: age
|
- name: age
|
||||||
type: 1
|
type: 1
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 7
|
element: 7
|
||||||
- name: color
|
- name: color
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
||||||
bucket: 900288
|
bucket: 90432
|
||||||
structure: 4
|
structure: 4
|
||||||
element: 0
|
element: 0
|
||||||
capacity: 100000
|
capacity: 10000
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 1040000
|
size: 1040000
|
||||||
|
@ -2034,7 +2033,7 @@ VisualEffectResource:
|
||||||
capacity: 80000
|
capacity: 80000
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 1300416
|
size: 130624
|
||||||
layout:
|
layout:
|
||||||
- name: lifetime
|
- name: lifetime
|
||||||
type: 1
|
type: 1
|
||||||
|
@ -2045,34 +2044,34 @@ VisualEffectResource:
|
||||||
- name: position
|
- name: position
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 0
|
element: 0
|
||||||
- name: alive
|
- name: alive
|
||||||
type: 17
|
type: 17
|
||||||
offset:
|
offset:
|
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bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 3
|
element: 3
|
||||||
- name: velocity
|
- name: velocity
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
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bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 4
|
element: 4
|
||||||
- name: age
|
- name: age
|
||||||
type: 1
|
type: 1
|
||||||
offset:
|
offset:
|
||||||
bucket: 100032
|
bucket: 10048
|
||||||
structure: 8
|
structure: 8
|
||||||
element: 7
|
element: 7
|
||||||
- name: color
|
- name: color
|
||||||
type: 3
|
type: 3
|
||||||
offset:
|
offset:
|
||||||
bucket: 900288
|
bucket: 90432
|
||||||
structure: 4
|
structure: 4
|
||||||
element: 0
|
element: 0
|
||||||
capacity: 100032
|
capacity: 10048
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 1
|
- type: 1
|
||||||
size: 1
|
size: 1
|
||||||
|
@ -2086,7 +2085,7 @@ VisualEffectResource:
|
||||||
capacity: 1
|
capacity: 1
|
||||||
stride: 4
|
stride: 4
|
||||||
- type: 4
|
- type: 4
|
||||||
size: 100000
|
size: 10000
|
||||||
layout: []
|
layout: []
|
||||||
capacity: 0
|
capacity: 0
|
||||||
stride: 4
|
stride: 4
|
||||||
|
@ -2249,7 +2248,7 @@ VisualEffectResource:
|
||||||
shaderSourceIndex: -1
|
shaderSourceIndex: -1
|
||||||
- type: 1
|
- type: 1
|
||||||
flags: 1
|
flags: 1
|
||||||
capacity: 100000
|
capacity: 10000
|
||||||
layer: 4294967295
|
layer: 4294967295
|
||||||
buffers:
|
buffers:
|
||||||
- nameId: attributeBuffer
|
- nameId: attributeBuffer
|
||||||
|
@ -2306,7 +2305,7 @@ VisualEffectResource:
|
||||||
- nameId: uniform_b
|
- nameId: uniform_b
|
||||||
index: 7
|
index: 7
|
||||||
- nameId: deltaTime_a
|
- nameId: deltaTime_a
|
||||||
index: 36
|
index: 37
|
||||||
params: []
|
params: []
|
||||||
processor: {fileID: 0}
|
processor: {fileID: 0}
|
||||||
shaderSourceIndex: 1
|
shaderSourceIndex: 1
|
||||||
|
@ -2384,7 +2383,7 @@ VisualEffectResource:
|
||||||
- nameId: uniform_b
|
- nameId: uniform_b
|
||||||
index: 7
|
index: 7
|
||||||
- nameId: deltaTime_a
|
- nameId: deltaTime_a
|
||||||
index: 36
|
index: 37
|
||||||
params: []
|
params: []
|
||||||
processor: {fileID: 0}
|
processor: {fileID: 0}
|
||||||
shaderSourceIndex: 4
|
shaderSourceIndex: 4
|
||||||
|
@ -2395,7 +2394,7 @@ VisualEffectResource:
|
||||||
temporaryBuffers: []
|
temporaryBuffers: []
|
||||||
values:
|
values:
|
||||||
- nameId: gradient_a
|
- nameId: gradient_a
|
||||||
index: 37
|
index: 44
|
||||||
- nameId: mainTexture
|
- nameId: mainTexture
|
||||||
index: 42
|
index: 42
|
||||||
params:
|
params:
|
||||||
|
@ -2499,7 +2498,7 @@ MonoBehaviour:
|
||||||
m_Type:
|
m_Type:
|
||||||
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
||||||
Culture=neutral, PublicKeyToken=null
|
Culture=neutral, PublicKeyToken=null
|
||||||
m_SerializableObject: '{"colorKeys":[{"color":{"r":20.40578269958496,"g":13.705945014953614,"b":23.245283126831056,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.20881971716880799},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.844113826751709},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
m_SerializableObject: '{"colorKeys":[{"color":{"r":13.752448081970215,"g":16.73260498046875,"b":23.245288848876954,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.6029449701309204},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.22647440433502198},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
||||||
m_Space: 2147483647
|
m_Space: 2147483647
|
||||||
m_Property:
|
m_Property:
|
||||||
name: gradient
|
name: gradient
|
||||||
|
@ -11649,7 +11648,7 @@ MonoBehaviour:
|
||||||
m_Type:
|
m_Type:
|
||||||
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
||||||
PublicKeyToken=b77a5c561934e089
|
PublicKeyToken=b77a5c561934e089
|
||||||
m_SerializableObject: 0.4
|
m_SerializableObject: 1
|
||||||
m_Space: 2147483647
|
m_Space: 2147483647
|
||||||
m_Property:
|
m_Property:
|
||||||
name: Lifetime
|
name: Lifetime
|
||||||
|
@ -12428,7 +12427,7 @@ MonoBehaviour:
|
||||||
m_Type:
|
m_Type:
|
||||||
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
||||||
Culture=neutral, PublicKeyToken=null
|
Culture=neutral, PublicKeyToken=null
|
||||||
m_SerializableObject: '{"x":0.012000000104308129,"y":0.10000000149011612}'
|
m_SerializableObject: '{"x":0.0010000000474974514,"y":0.10000000149011612}'
|
||||||
m_Space: 2147483647
|
m_Space: 2147483647
|
||||||
m_Property:
|
m_Property:
|
||||||
name: Scale
|
name: Scale
|
||||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14b20e54517dff5419ed18c623ac9653
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,5 +1,6 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
|
||||||
|
"dependencies": {
|
||||||
"com.unity.2d.sprite": "1.0.0",
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.2d.tilemap": "1.0.0",
|
"com.unity.2d.tilemap": "1.0.0",
|
||||||
"com.unity.ads": "2.0.8",
|
"com.unity.ads": "2.0.8",
|
||||||
|
|
|
@ -6,6 +6,6 @@ EditorBuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Examples/Qlist/Qlist.unity
|
path: Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Force Skeleton.unity
|
||||||
guid: be0a328deb6c1504c98e054a6e6a7b9e
|
guid: a2f6f36eb3d40b246b96ec9fd3ca21be
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
|
@ -18,7 +18,7 @@ QualitySettings:
|
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shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 1
|
skinWeights: 1
|
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textureQuality: 1
|
textureQuality: 1
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||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
@ -53,7 +53,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 0
|
anisotropicTextures: 0
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
@ -88,7 +88,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 0
|
shadowmaskMode: 0
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 0
|
antiAliasing: 0
|
||||||
|
@ -123,7 +123,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 2
|
skinWeights: 2
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 2
|
antiAliasing: 2
|
||||||
|
@ -158,7 +158,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 4
|
antiAliasing: 4
|
||||||
|
@ -193,7 +193,7 @@ QualitySettings:
|
||||||
shadowCascade2Split: 0.33333334
|
shadowCascade2Split: 0.33333334
|
||||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||||
shadowmaskMode: 1
|
shadowmaskMode: 1
|
||||||
blendWeights: 4
|
skinWeights: 4
|
||||||
textureQuality: 0
|
textureQuality: 0
|
||||||
anisotropicTextures: 1
|
anisotropicTextures: 1
|
||||||
antiAliasing: 4
|
antiAliasing: 4
|
||||||
|
@ -216,17 +216,4 @@ QualitySettings:
|
||||||
asyncUploadPersistentBuffer: 1
|
asyncUploadPersistentBuffer: 1
|
||||||
resolutionScalingFixedDPIFactor: 1
|
resolutionScalingFixedDPIFactor: 1
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality: {}
|
||||||
Android: 2
|
|
||||||
Nintendo 3DS: 5
|
|
||||||
Nintendo Switch: 5
|
|
||||||
PS4: 5
|
|
||||||
PSP2: 2
|
|
||||||
Standalone: 5
|
|
||||||
Tizen: 2
|
|
||||||
WebGL: 3
|
|
||||||
WiiU: 5
|
|
||||||
Windows Store Apps: 5
|
|
||||||
XboxOne: 5
|
|
||||||
iPhone: 2
|
|
||||||
tvOS: 2
|
|
||||||
|
|
|
@ -14,8 +14,8 @@ TagManager:
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
- PostProcessing
|
- PostProcessing
|
||||||
-
|
- VFX
|
||||||
-
|
- IgnoreReflection
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio 2010
|
# Visual Studio 15
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||||
|
|
Loading…
Reference in a new issue