Merge branch 'master' of https://github.com/chikashimiyama/Soundvision
# Conflicts: # UnityProject/Assets/Scenes/Examples/KinectSceneGraph/KinectSceneGraph.unity
This commit is contained in:
commit
58131ff037
71 changed files with 204429 additions and 2963 deletions
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -7,3 +7,5 @@ setup/setup/obj
|
|||
UnityProject/.vs
|
||||
UnityProject/.idea/.idea.UnityProject/.idea
|
||||
UnityProject/Assets/Plugins/Editor/JetBrains.meta
|
||||
UnityProject/Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Materials/Horse_Head.obj.meta
|
||||
UnityProject/Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Materials/Horse_Head.obj
|
||||
|
|
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@ -2,15 +2,9 @@
|
|||
<project version="4">
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="c6a8ca49-0b91-43c0-a787-44b1fda29c5f" name="Default Changelist" comment="implement FFT waterfall">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/contentModel.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp-Editor.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assembly-CSharp.csproj" beforeDir="false" afterPath="$PROJECT_DIR$/Assembly-CSharp.csproj" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Animations/Main Camera 1.controller" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animations/Main Camera 1.controller" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Animations/New Camera Animation.anim" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Animations/New Camera Animation.anim" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/RighHandEmitter.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/RighHandEmitter.vfx" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/Skeleton.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/Skeleton.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.UnityProject/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Boxes.vfx" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Max Fun.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Max Fun.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/Examples/VisualEffectGraph/Particles.vfx" afterDir="false" />
|
||||
</list>
|
||||
<option name="EXCLUDED_CONVERTED_TO_IGNORED" value="true" />
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
|
@ -109,6 +103,7 @@
|
|||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/PdBackendDemo.unity" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectBuffer.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/CombMesh.cs.meta" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/KinectSkeleton/script/RightHandMarker.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scripts/Visualizer/WaveformVisualizerBehaviour.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/Scenes/Examples/PdBackend/script/BoomBall.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Assets/ThridParty/KinectScript/KinectSpecialCases.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
|
@ -249,6 +244,7 @@
|
|||
<workItem from="1572298619890" duration="330000" />
|
||||
<workItem from="1572535803542" duration="2972000" />
|
||||
<workItem from="1572989100706" duration="59000" />
|
||||
<workItem from="1573318954202" duration="631000" />
|
||||
</task>
|
||||
<task id="LOCAL-00001" summary="add Kinect Manager">
|
||||
<created>1562485186899</created>
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -1,5 +1,6 @@
|
|||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
public class CreatePlane : ScriptableWizard
|
||||
|
@ -48,14 +49,14 @@ public class CreatePlane : ScriptableWizard
|
|||
cam = lastUsedCam;
|
||||
else
|
||||
lastUsedCam = cam;
|
||||
ScriptableWizard.DisplayWizard("Create Plane",typeof(CreatePlane));
|
||||
ScriptableWizard.DisplayWizard("Create Plane", typeof(CreatePlane));
|
||||
}
|
||||
|
||||
|
||||
void OnWizardUpdate()
|
||||
{
|
||||
widthSegments = Mathf.Clamp(widthSegments, 1, 512);
|
||||
lengthSegments = Mathf.Clamp(lengthSegments, 1, 424);
|
||||
widthSegments = Mathf.Clamp(widthSegments, 1, 254);
|
||||
lengthSegments = Mathf.Clamp(lengthSegments, 1, 254);
|
||||
}
|
||||
|
||||
|
||||
|
@ -69,68 +70,69 @@ public class CreatePlane : ScriptableWizard
|
|||
plane.name = "Plane";
|
||||
|
||||
if (!createAtOrigin && cam)
|
||||
plane.transform.position = cam.transform.position + cam.transform.forward*5.0f;
|
||||
plane.transform.position = cam.transform.position + cam.transform.forward * 5.0f;
|
||||
else
|
||||
plane.transform.position = Vector3.zero;
|
||||
|
||||
Vector2 anchorOffset;
|
||||
string anchorId;
|
||||
switch (anchor)
|
||||
{
|
||||
case AnchorPoint.TopLeft:
|
||||
anchorOffset = new Vector2(-width/2.0f,length/2.0f);
|
||||
anchorId = "TL";
|
||||
break;
|
||||
case AnchorPoint.TopHalf:
|
||||
anchorOffset = new Vector2(0.0f,length/2.0f);
|
||||
anchorId = "TH";
|
||||
break;
|
||||
case AnchorPoint.TopRight:
|
||||
anchorOffset = new Vector2(width/2.0f,length/2.0f);
|
||||
anchorId = "TR";
|
||||
break;
|
||||
case AnchorPoint.RightHalf:
|
||||
anchorOffset = new Vector2(width/2.0f,0.0f);
|
||||
anchorId = "RH";
|
||||
break;
|
||||
case AnchorPoint.BottomRight:
|
||||
anchorOffset = new Vector2(width/2.0f,-length/2.0f);
|
||||
anchorId = "BR";
|
||||
break;
|
||||
case AnchorPoint.BottomHalf:
|
||||
anchorOffset = new Vector2(0.0f,-length/2.0f);
|
||||
anchorId = "BH";
|
||||
break;
|
||||
case AnchorPoint.BottomLeft:
|
||||
anchorOffset = new Vector2(-width/2.0f,-length/2.0f);
|
||||
anchorId = "BL";
|
||||
break;
|
||||
case AnchorPoint.LeftHalf:
|
||||
anchorOffset = new Vector2(-width/2.0f,0.0f);
|
||||
anchorId = "LH";
|
||||
break;
|
||||
case AnchorPoint.Center:
|
||||
default:
|
||||
anchorOffset = Vector2.zero;
|
||||
anchorId = "C";
|
||||
break;
|
||||
}
|
||||
Vector2 anchorOffset;
|
||||
string anchorId;
|
||||
switch (anchor)
|
||||
{
|
||||
case AnchorPoint.TopLeft:
|
||||
anchorOffset = new Vector2(-width / 2.0f, length / 2.0f);
|
||||
anchorId = "TL";
|
||||
break;
|
||||
case AnchorPoint.TopHalf:
|
||||
anchorOffset = new Vector2(0.0f, length / 2.0f);
|
||||
anchorId = "TH";
|
||||
break;
|
||||
case AnchorPoint.TopRight:
|
||||
anchorOffset = new Vector2(width / 2.0f, length / 2.0f);
|
||||
anchorId = "TR";
|
||||
break;
|
||||
case AnchorPoint.RightHalf:
|
||||
anchorOffset = new Vector2(width / 2.0f, 0.0f);
|
||||
anchorId = "RH";
|
||||
break;
|
||||
case AnchorPoint.BottomRight:
|
||||
anchorOffset = new Vector2(width / 2.0f, -length / 2.0f);
|
||||
anchorId = "BR";
|
||||
break;
|
||||
case AnchorPoint.BottomHalf:
|
||||
anchorOffset = new Vector2(0.0f, -length / 2.0f);
|
||||
anchorId = "BH";
|
||||
break;
|
||||
case AnchorPoint.BottomLeft:
|
||||
anchorOffset = new Vector2(-width / 2.0f, -length / 2.0f);
|
||||
anchorId = "BL";
|
||||
break;
|
||||
case AnchorPoint.LeftHalf:
|
||||
anchorOffset = new Vector2(-width / 2.0f, 0.0f);
|
||||
anchorId = "LH";
|
||||
break;
|
||||
case AnchorPoint.Center:
|
||||
default:
|
||||
anchorOffset = Vector2.zero;
|
||||
anchorId = "C";
|
||||
break;
|
||||
}
|
||||
|
||||
MeshFilter meshFilter = (MeshFilter)plane.AddComponent(typeof(MeshFilter));
|
||||
plane.AddComponent(typeof(MeshRenderer));
|
||||
|
||||
string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal? "H" : "V") + anchorId + ".asset";
|
||||
Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName,typeof(Mesh));
|
||||
string planeAssetName = plane.name + widthSegments + "x" + lengthSegments + "W" + width + "L" + length + (orientation == Orientation.Horizontal ? "H" : "V") + anchorId + ".asset";
|
||||
Mesh m = (Mesh)AssetDatabase.LoadAssetAtPath("Assets/Editor/" + planeAssetName, typeof(Mesh));
|
||||
|
||||
if (m == null)
|
||||
{
|
||||
m = new Mesh();
|
||||
m.name = plane.name;
|
||||
|
||||
int hCount2 = widthSegments+1;
|
||||
int vCount2 = lengthSegments+1;
|
||||
int hCount2 = widthSegments + 1;
|
||||
int vCount2 = lengthSegments + 1;
|
||||
int numTriangles = widthSegments * lengthSegments * 6;
|
||||
if (twoSided) {
|
||||
if (twoSided)
|
||||
{
|
||||
numTriangles *= 2;
|
||||
}
|
||||
int numVertices = hCount2 * vCount2;
|
||||
|
@ -142,24 +144,24 @@ public class CreatePlane : ScriptableWizard
|
|||
Vector4 tangent = new Vector4(1f, 0f, 0f, -1f);
|
||||
|
||||
int index = 0;
|
||||
float uvFactorX = 1.0f/widthSegments;
|
||||
float uvFactorY = 1.0f/lengthSegments;
|
||||
float scaleX = width/widthSegments;
|
||||
float scaleY = length/lengthSegments;
|
||||
float uvFactorX = 1.0f / widthSegments;
|
||||
float uvFactorY = 1.0f / lengthSegments;
|
||||
float scaleX = width / widthSegments;
|
||||
float scaleY = length / lengthSegments;
|
||||
for (float y = 0.0f; y < vCount2; y++)
|
||||
{
|
||||
for (float x = 0.0f; x < hCount2; x++)
|
||||
{
|
||||
if (orientation == Orientation.Horizontal)
|
||||
{
|
||||
vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, 0.0f, y*scaleY - length/2f - anchorOffset.y);
|
||||
vertices[index] = new Vector3(x * scaleX - width / 2f - anchorOffset.x, 0.0f, y * scaleY - length / 2f - anchorOffset.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
vertices[index] = new Vector3(x*scaleX - width/2f - anchorOffset.x, y*scaleY - length/2f - anchorOffset.y, 0.0f);
|
||||
vertices[index] = new Vector3(x * scaleX - width / 2f - anchorOffset.x, y * scaleY - length / 2f - anchorOffset.y, 0.0f);
|
||||
}
|
||||
tangents[index] = tangent;
|
||||
uvs[index++] = new Vector2(x*uvFactorX, y*uvFactorY);
|
||||
uvs[index++] = new Vector2(x * uvFactorX, y * uvFactorY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -168,26 +170,27 @@ public class CreatePlane : ScriptableWizard
|
|||
{
|
||||
for (int x = 0; x < widthSegments; x++)
|
||||
{
|
||||
triangles[index] = (y * hCount2) + x;
|
||||
triangles[index+1] = ((y+1) * hCount2) + x;
|
||||
triangles[index+2] = (y * hCount2) + x + 1;
|
||||
triangles[index] = (y * hCount2) + x;
|
||||
triangles[index + 1] = ((y + 1) * hCount2) + x;
|
||||
triangles[index + 2] = (y * hCount2) + x + 1;
|
||||
|
||||
triangles[index+3] = ((y+1) * hCount2) + x;
|
||||
triangles[index+4] = ((y+1) * hCount2) + x + 1;
|
||||
triangles[index+5] = (y * hCount2) + x + 1;
|
||||
triangles[index + 3] = ((y + 1) * hCount2) + x;
|
||||
triangles[index + 4] = ((y + 1) * hCount2) + x + 1;
|
||||
triangles[index + 5] = (y * hCount2) + x + 1;
|
||||
index += 6;
|
||||
}
|
||||
if (twoSided) {
|
||||
if (twoSided)
|
||||
{
|
||||
// Same tri vertices with order reversed, so normals point in the opposite direction
|
||||
for (int x = 0; x < widthSegments; x++)
|
||||
{
|
||||
triangles[index] = (y * hCount2) + x;
|
||||
triangles[index+1] = (y * hCount2) + x + 1;
|
||||
triangles[index+2] = ((y+1) * hCount2) + x;
|
||||
triangles[index] = (y * hCount2) + x;
|
||||
triangles[index + 1] = (y * hCount2) + x + 1;
|
||||
triangles[index + 2] = ((y + 1) * hCount2) + x;
|
||||
|
||||
triangles[index+3] = ((y+1) * hCount2) + x;
|
||||
triangles[index+4] = (y * hCount2) + x + 1;
|
||||
triangles[index+5] = ((y+1) * hCount2) + x + 1;
|
||||
triangles[index + 3] = ((y + 1) * hCount2) + x;
|
||||
triangles[index + 4] = (y * hCount2) + x + 1;
|
||||
triangles[index + 5] = ((y + 1) * hCount2) + x + 1;
|
||||
index += 6;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,154 +12,47 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3}
|
||||
m_Name: HDRP
|
||||
m_EditorClassIdentifier:
|
||||
m_Version: 1
|
||||
m_RenderPipelineResources: {fileID: 11400000, guid: 3ce144cff5783da45aa5d4fdc2da14b7,
|
||||
type: 2}
|
||||
m_FrameSettings:
|
||||
overrides: 0
|
||||
enableShadow: 1
|
||||
enableContactShadows: 1
|
||||
enableShadowMask: 1
|
||||
enableSSR: 0
|
||||
enableSSAO: 1
|
||||
enableSubsurfaceScattering: 1
|
||||
enableTransmission: 1
|
||||
enableAtmosphericScattering: 1
|
||||
enableVolumetrics: 1
|
||||
enableReprojectionForVolumetrics: 1
|
||||
enableLightLayers: 1
|
||||
diffuseGlobalDimmer: 1
|
||||
specularGlobalDimmer: 1
|
||||
shaderLitMode: 1
|
||||
enableDepthPrepassWithDeferredRendering: 0
|
||||
enableTransparentPrepass: 1
|
||||
enableMotionVectors: 1
|
||||
enableObjectMotionVectors: 1
|
||||
enableDecals: 1
|
||||
enableRoughRefraction: 1
|
||||
enableTransparentPostpass: 1
|
||||
enableDistortion: 1
|
||||
enablePostprocess: 1
|
||||
enableOpaqueObjects: 1
|
||||
enableTransparentObjects: 1
|
||||
enableRealtimePlanarReflection: 1
|
||||
enableMSAA: 0
|
||||
enableAsyncCompute: 1
|
||||
runLightListAsync: 1
|
||||
runSSRAsync: 1
|
||||
runSSAOAsync: 1
|
||||
runContactShadowsAsync: 1
|
||||
runVolumeVoxelizationAsync: 1
|
||||
lightLoopSettings:
|
||||
overrides: 0
|
||||
enableTileAndCluster: 1
|
||||
enableComputeLightEvaluation: 1
|
||||
enableComputeLightVariants: 1
|
||||
enableComputeMaterialVariants: 1
|
||||
enableFptlForForwardOpaque: 1
|
||||
enableBigTilePrepass: 1
|
||||
isFptlEnabled: 1
|
||||
m_BakedOrCustomReflectionFrameSettings:
|
||||
overrides: 0
|
||||
enableShadow: 1
|
||||
enableContactShadows: 1
|
||||
enableShadowMask: 1
|
||||
enableSSR: 0
|
||||
enableSSAO: 1
|
||||
enableSubsurfaceScattering: 1
|
||||
enableTransmission: 1
|
||||
enableAtmosphericScattering: 1
|
||||
enableVolumetrics: 1
|
||||
enableReprojectionForVolumetrics: 1
|
||||
enableLightLayers: 1
|
||||
diffuseGlobalDimmer: 1
|
||||
specularGlobalDimmer: 1
|
||||
shaderLitMode: 1
|
||||
enableDepthPrepassWithDeferredRendering: 0
|
||||
enableTransparentPrepass: 1
|
||||
enableMotionVectors: 1
|
||||
enableObjectMotionVectors: 1
|
||||
enableDecals: 1
|
||||
enableRoughRefraction: 1
|
||||
enableTransparentPostpass: 1
|
||||
enableDistortion: 1
|
||||
enablePostprocess: 1
|
||||
enableOpaqueObjects: 1
|
||||
enableTransparentObjects: 1
|
||||
enableRealtimePlanarReflection: 1
|
||||
enableMSAA: 0
|
||||
enableAsyncCompute: 1
|
||||
runLightListAsync: 1
|
||||
runSSRAsync: 1
|
||||
runSSAOAsync: 1
|
||||
runContactShadowsAsync: 1
|
||||
runVolumeVoxelizationAsync: 1
|
||||
lightLoopSettings:
|
||||
overrides: 0
|
||||
enableTileAndCluster: 1
|
||||
enableComputeLightEvaluation: 1
|
||||
enableComputeLightVariants: 1
|
||||
enableComputeMaterialVariants: 1
|
||||
enableFptlForForwardOpaque: 1
|
||||
enableBigTilePrepass: 1
|
||||
isFptlEnabled: 1
|
||||
m_RealtimeReflectionFrameSettings:
|
||||
overrides: 0
|
||||
enableShadow: 1
|
||||
enableContactShadows: 0
|
||||
enableShadowMask: 0
|
||||
enableSSR: 0
|
||||
enableSSAO: 0
|
||||
enableSubsurfaceScattering: 1
|
||||
enableTransmission: 1
|
||||
enableAtmosphericScattering: 0
|
||||
enableVolumetrics: 1
|
||||
enableReprojectionForVolumetrics: 1
|
||||
enableLightLayers: 1
|
||||
diffuseGlobalDimmer: 1
|
||||
specularGlobalDimmer: 1
|
||||
shaderLitMode: 1
|
||||
enableDepthPrepassWithDeferredRendering: 0
|
||||
enableTransparentPrepass: 1
|
||||
enableMotionVectors: 1
|
||||
enableObjectMotionVectors: 1
|
||||
enableDecals: 1
|
||||
enableRoughRefraction: 0
|
||||
enableTransparentPostpass: 1
|
||||
enableDistortion: 0
|
||||
enablePostprocess: 0
|
||||
enableOpaqueObjects: 1
|
||||
enableTransparentObjects: 1
|
||||
enableRealtimePlanarReflection: 1
|
||||
enableMSAA: 0
|
||||
enableAsyncCompute: 1
|
||||
runLightListAsync: 1
|
||||
runSSRAsync: 1
|
||||
runSSAOAsync: 1
|
||||
runContactShadowsAsync: 1
|
||||
runVolumeVoxelizationAsync: 1
|
||||
lightLoopSettings:
|
||||
overrides: 0
|
||||
enableTileAndCluster: 1
|
||||
enableComputeLightEvaluation: 1
|
||||
enableComputeLightVariants: 1
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@ -0,0 +1,80 @@
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using System.Collections;
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using UnityEngine;
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{
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Mesh mesh;
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void Start()
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{
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CreateShape();
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UpdateMesh();
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{
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{
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{
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i++;
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}
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for (int y = 0; y < ySize; y++)
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{
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for (int x = 0; x < xSize; x++)
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{
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triangles[tris + 1] = vert + xSize + 1;
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triangles[tris + 2] = vert + 1;
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triangles[tris + 3] = vert + 1;
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triangles[tris + 4] = vert + xSize + 1;
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triangles[tris + 5] = vert + xSize + 2;
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vert++;
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tris += 6;
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}
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vert++;
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}
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}
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private void UpdateMesh()
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{
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mesh.Clear();
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mesh.vertices = vertices;
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mesh.triangles = triangles;
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mesh.RecalculateNormals();
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}
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private void OnDrawGizmos()
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{
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if (vertices == null)
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return;
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for (int i = 0; i < vertices.Length; i++)
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{
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Gizmos.DrawSphere(vertices[i], .1f);
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EmissionBind : MonoBehaviour
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{
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[SerializeField] private Material emissionBoost;
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private static readonly string emissionIntensity = "_BoostEmission";
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public void OnEnergyChanged (float energy)
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{
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emissionBoost.SetFloat(emissionIntensity, energy * .1f);
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}
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}
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using UnityEngine;
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namespace cylvester
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{
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public class JointMarker : MonoBehaviour
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{
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private Vector3 velocity;
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[SerializeField] private Vector3 offset;
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[SerializeField] public float smoothTime = .5f;
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private float previousCallback_;
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public void OnJointDataReceived(Windows.Kinect.Joint joint)
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{
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Vector3 newPosition = new Vector3(joint.Position.X * 10f, joint.Position.Y * 10f, joint.Position.Z * 10f);
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transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, smoothTime) + offset;
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}
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
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|
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public class MultipleObjectCamera : MonoBehaviour
|
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{
|
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public List<Transform> targets;
|
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public Vector3 offset;
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private Vector3 velocity;
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[SerializeField] float cameraSmoothing;
|
||||
|
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public float minZoom = 40f;
|
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public float maxZoom = 10f;
|
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public float zoomLimiter = 50f;
|
||||
|
||||
private Camera cam;
|
||||
|
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private void Start()
|
||||
{
|
||||
cam = GetComponent<Camera>();
|
||||
}
|
||||
|
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private void LateUpdate()
|
||||
{
|
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if (targets.Count == 0)
|
||||
return;
|
||||
Move();
|
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Zoom();
|
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}
|
||||
|
||||
private void Move()
|
||||
{
|
||||
Vector3 centerPoint = GetCenterPoint();
|
||||
Vector3 newPosition = centerPoint + offset;
|
||||
transform.position = Vector3.SmoothDamp(transform.position, newPosition, ref velocity, cameraSmoothing);
|
||||
}
|
||||
|
||||
void Zoom()
|
||||
{
|
||||
float newZoom = Mathf.Lerp(maxZoom, minZoom, GetGreatestDistance() / zoomLimiter);
|
||||
cam.fieldOfView = Mathf.Lerp(cam.fieldOfView, newZoom, Time.deltaTime);
|
||||
}
|
||||
|
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float GetGreatestDistance()
|
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{
|
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var bounds = new Bounds(targets[0].position, Vector3.zero);
|
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for (int i = 0; i < targets.Count; i++)
|
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{
|
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bounds.Encapsulate(targets[i].position);
|
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}
|
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|
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return bounds.size.x;
|
||||
}
|
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|
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private Vector3 GetCenterPoint()
|
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{
|
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if (targets.Count == 1)
|
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{
|
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return targets[0].position;
|
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}
|
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|
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var bounds = new Bounds(targets[0].position, Vector3.zero);
|
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for (int i = 0; i < targets.Count ; i++)
|
||||
{
|
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bounds.Encapsulate(targets[i].position);
|
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}
|
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return bounds.center;
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|
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}
|
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}
|
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|
@ -0,0 +1,19 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.VFX;
|
||||
|
||||
public class VFXAttractorBinder : MonoBehaviour
|
||||
{
|
||||
|
||||
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||
[SerializeField] private float baseForce = 10;
|
||||
[SerializeField] private float multiplier = 1;
|
||||
private static readonly string attractiveForce = "Attractive_Force";
|
||||
|
||||
public void OnEnergyChangedAttraction(float energy)
|
||||
{
|
||||
particleEmissionFX.SetFloat(attractiveForce, (energy * multiplier) + baseForce);
|
||||
Debug.Log("Attraction " + energy);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7ea9d6d7888756d4f828f74eef272391
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,21 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.VFX;
|
||||
|
||||
public class VFXBinder : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||
private static readonly string attractiveForce = "Attractive Force";
|
||||
private static readonly string emissionForce = "Emission Force";
|
||||
|
||||
public void OnEnergyChangedAttraction(float energy)
|
||||
{
|
||||
particleEmissionFX.SetFloat(attractiveForce, energy * 10f + 1f);
|
||||
}
|
||||
|
||||
public void OnEnergyChangedEmission(float energy)
|
||||
{
|
||||
particleEmissionFX.SetFloat(emissionForce, energy + 0.1f + 1f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 51487558821f2a8439ee27be9f49abb3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Experimental.VFX;
|
||||
|
||||
public class VFXEmitterBinder : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private VisualEffect particleEmissionFX = null;
|
||||
private static readonly string emissionForce = "Emission Force";
|
||||
[SerializeField] private float baseForce = 1;
|
||||
[SerializeField] private float multiplier = 1;
|
||||
|
||||
public void OnEnergyChangedEmission(float energy)
|
||||
{
|
||||
particleEmissionFX.SetFloat(emissionForce, energy * multiplier + baseForce);
|
||||
Debug.Log("Emitter " + energy);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8d66efd96e63c6148a95ef365e8d12cc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -51,7 +51,7 @@ MonoBehaviour:
|
|||
x: -785
|
||||
y: -190
|
||||
width: 1872
|
||||
height: 1751
|
||||
height: 1750
|
||||
--- !u!114 &114350483966674976
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
|
|
|
@ -246,7 +246,7 @@ MonoBehaviour:
|
|||
x: -1753
|
||||
y: -926
|
||||
width: 3294
|
||||
height: 2794
|
||||
height: 2795
|
||||
--- !u!114 &114350483966674976
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 1
|
||||
|
@ -408,7 +408,7 @@ MonoBehaviour:
|
|||
- {fileID: 114946465509916290}
|
||||
- {fileID: 114780028408030698}
|
||||
- {fileID: 8926484042661614622}
|
||||
m_Capacity: 100000
|
||||
m_Capacity: 10000
|
||||
m_Space: 0
|
||||
--- !u!114 &114512514798047786
|
||||
MonoBehaviour:
|
||||
|
@ -884,18 +884,18 @@ VisualEffectResource:
|
|||
\ if (alive)\r\n {\r\n\t\t\tuint deadIndex = deadListIn.DecrementCounter();\r\n
|
||||
\ uint index = deadListIn[deadIndex];\r\n attributeBuffer.Store((index
|
||||
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
||||
* 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x2747) << 2,asuint(age));\n \n\r\n }\r\n#else\r\n
|
||||
\ uint index = particleIndex;\r\n attributeBuffer.Store((index
|
||||
* 0x1 + 0x0) << 2,asuint(lifetime));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C0) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||
* 0x4 + 0xDBCC0) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x186C3) << 2,uint(alive));\n attributeBuffer.Store((index *
|
||||
0x8 + 0x186C7) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
|
||||
* 0x8 + 0x2740) << 2,asuint(position));\n attributeBuffer.Store3((index
|
||||
* 0x4 + 0x16140) << 2,asuint(color));\n attributeBuffer.Store3((index
|
||||
* 0x8 + 0x2744) << 2,asuint(velocity));\n attributeBuffer.Store((index
|
||||
* 0x8 + 0x2743) << 2,uint(alive));\n attributeBuffer.Store((index * 0x8
|
||||
+ 0x2747) << 2,asuint(age));\n \n\r\n#endif\r\n }\r\n}\r\n"
|
||||
- compute: 1
|
||||
name: '[System 1]Update'
|
||||
source: "#pragma kernel CSMain\r\n#define NB_THREADS_PER_GROUP 64\n#define VFX_USE_LIFETIME_CURRENT
|
||||
|
@ -920,12 +920,12 @@ VisualEffectResource:
|
|||
\ : SV_GroupThreadID)\r\n{\r\n\tuint id = groupThreadId.x + groupId.x * NB_THREADS_PER_GROUP
|
||||
+ groupId.y * dispatchWidth * NB_THREADS_PER_GROUP;\r\n\tuint index = id;\r\n\tif
|
||||
(id < nbMax)\r\n\t{\r\n#if VFX_USE_ALIVE_CURRENT\r\n\t\tbool alive = (attributeBuffer.Load((index
|
||||
* 0x8 + 0x186C3) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
||||
* 0x8 + 0x2743) << 2));\n\t\t\n\r\n\t\tif (alive)\r\n\t\t{\r\n\t\t\tfloat lifetime
|
||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\tfloat3 position
|
||||
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\tfloat
|
||||
= asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\tfloat
|
||||
mass = (float)1;\n\t\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8
|
||||
+ 0x186C7) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
||||
+ 0x2747) << 2));\n\t\t\t\n\r\n\t\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\t\toldPosition
|
||||
= position;\r\n#endif\r\n\t\t\t\r\n\t\t\t{\n\t\t\t float3 tmp_z = position
|
||||
+ uniform_b;\n\t\t\t float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t\t float4
|
||||
tmp_be = GeneratePerlinNoise(tmp_bb, float3(1, 0.5, 2).x, (int)1, float3(1,
|
||||
|
@ -948,19 +948,18 @@ VisualEffectResource:
|
|||
\ Drag_0( /*inout */velocity, mass, (float)1, deltaTime_a);\n\t\t\t}\n\t\t\tEulerIntegration(
|
||||
/*inout */position, velocity, deltaTime_a);\n\t\t\tAge( /*inout */age, deltaTime_a);\n\t\t\tReap(age,
|
||||
lifetime, /*inout */alive);\n\t\t\t\n\r\n\t\t\tif (alive)\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C0) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
||||
* 0x8 + 0x186C4) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
||||
* 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||
* 0x8 + 0x2740) << 2,asuint(position));\n\t\t\t\tattributeBuffer.Store3((index
|
||||
* 0x8 + 0x2744) << 2,asuint(velocity));\n\t\t\t\tattributeBuffer.Store((index
|
||||
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\t\t\tindirectBuffer[indirectIndex]
|
||||
= index;\r\n#endif\r\n\t\t\t}\r\n\t\t\telse\r\n\t\t\t{\r\n\t\t\t\tattributeBuffer.Store((index
|
||||
* 0x8 + 0x186C3) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex =
|
||||
deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex] = index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat
|
||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\tfloat3
|
||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\tfloat
|
||||
mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index * 0x8 + 0x186C3)
|
||||
<< 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7)
|
||||
<< 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
||||
* 0x8 + 0x2743) << 2,uint(alive));\n\t\t\t\t\n\r\n\t\t\t\tuint deadIndex = deadListOut.IncrementCounter();\r\n\t\t\t\tdeadListOut[deadIndex]
|
||||
= index;\r\n\t\t\t}\r\n\t\t}\r\n#else\r\n\t\tfloat lifetime = asfloat(attributeBuffer.Load((index
|
||||
* 0x1 + 0x0) << 2));\n\t\tfloat3 position = asfloat(attributeBuffer.Load3((index
|
||||
* 0x8 + 0x2740) << 2));\n\t\tfloat3 velocity = asfloat(attributeBuffer.Load3((index
|
||||
* 0x8 + 0x2744) << 2));\n\t\tfloat mass = (float)1;\n\t\tbool alive = (attributeBuffer.Load((index
|
||||
* 0x8 + 0x2743) << 2));\n\t\tfloat age = asfloat(attributeBuffer.Load((index
|
||||
* 0x8 + 0x2747) << 2));\n\t\t\n\r\n\t\t\r\n#if VFX_USE_OLDPOSITION_CURRENT\r\n\t\toldPosition
|
||||
= position;\r\n#endif\r\n\t\t\r\n\t\t{\n\t\t float3 tmp_z = position + uniform_b;\n\t\t
|
||||
\ float3 tmp_bb = tmp_z * float3(7, 7, 7);\n\t\t float4 tmp_be = GeneratePerlinNoise(tmp_bb,
|
||||
float3(1, 0.5, 2).x, (int)1, float3(1, 0.5, 2).y, float3(1, 0.5, 2).z);\n\t\t
|
||||
|
@ -982,11 +981,11 @@ VisualEffectResource:
|
|||
tmp_cf, deltaTime_a);\n\t\t}\n\t\t{\n\t\t Drag_0( /*inout */velocity, mass,
|
||||
(float)1, deltaTime_a);\n\t\t}\n\t\tEulerIntegration( /*inout */position, velocity,
|
||||
deltaTime_a);\n\t\tAge( /*inout */age, deltaTime_a);\n\t\tReap(age, lifetime,
|
||||
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C0)
|
||||
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x186C4)
|
||||
<< 2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C3) <<
|
||||
2,uint(alive));\n\t\tattributeBuffer.Store((index * 0x8 + 0x186C7) << 2,asuint(age));\n\t\t\n\r\n#if
|
||||
VFX_HAS_INDIRECT_DRAW\r\n uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
||||
\ /*inout */alive);\n\t\t\n\r\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2740)
|
||||
<< 2,asuint(position));\n\t\tattributeBuffer.Store3((index * 0x8 + 0x2744) <<
|
||||
2,asuint(velocity));\n\t\tattributeBuffer.Store((index * 0x8 + 0x2743) << 2,uint(alive));\n\t\tattributeBuffer.Store((index
|
||||
* 0x8 + 0x2747) << 2,asuint(age));\n\t\t\n\r\n#if VFX_HAS_INDIRECT_DRAW\r\n
|
||||
\ uint indirectIndex = indirectBuffer.IncrementCounter();\r\n\t\tindirectBuffer[indirectIndex]
|
||||
= index;\r\n#endif\r\n#endif\r\n\t}\r\n}\r\n"
|
||||
- compute: 0
|
||||
name: '[System 1]Quad Output'
|
||||
|
@ -1069,24 +1068,24 @@ VisualEffectResource:
|
|||
// cull\n\t\t\t\t\t\t#else\n\t\t\t\t\t\t\treturn o; // cull\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\t\t\t#if
|
||||
VFX_HAS_INDIRECT_DRAW\n\t\t\t\t\t\tindex = indirectBuffer[index];\n\t\t\t\t\t\tfloat
|
||||
lifetime = asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||
alpha = (float)1;\n\t\t\t\t\t\tbool alive = (attributeBuffer.Load((index * 0x8
|
||||
+ 0x186C3) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||
+ 0x2743) << 2));\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||
angleZ = (float)0;\n\t\t\t\t\t\tfloat pivotX = (float)0;\n\t\t\t\t\t\tfloat
|
||||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
||||
alive = (attributeBuffer.Load((index * 0x8 + 0x186C3) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#else\n\t\t\t\t\t\tbool
|
||||
alive = (attributeBuffer.Load((index * 0x8 + 0x2743) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\t\t\treturn o;\n\t\t\t\t\t\t\t\n\t\t\t\t\t\tfloat lifetime
|
||||
= asfloat(attributeBuffer.Load((index * 0x1 + 0x0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0xDBCC0) << 2));\n\t\t\t\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x186C4) << 2));\n\t\t\t\t\t\tfloat
|
||||
position = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2740) << 2));\n\t\t\t\t\t\tfloat3
|
||||
color = asfloat(attributeBuffer.Load3((index * 0x4 + 0x16140) << 2));\n\t\t\t\t\t\tfloat3
|
||||
velocity = asfloat(attributeBuffer.Load3((index * 0x8 + 0x2744) << 2));\n\t\t\t\t\t\tfloat
|
||||
alpha = (float)1;\n\t\t\t\t\t\tfloat3 axisX = float3(1, 0, 0);\n\t\t\t\t\t\tfloat3
|
||||
axisY = float3(0, 1, 0);\n\t\t\t\t\t\tfloat3 axisZ = float3(0, 0, 1);\n\t\t\t\t\t\tfloat
|
||||
angleX = (float)0;\n\t\t\t\t\t\tfloat angleY = (float)0;\n\t\t\t\t\t\tfloat
|
||||
|
@ -1094,7 +1093,7 @@ VisualEffectResource:
|
|||
pivotY = (float)0;\n\t\t\t\t\t\tfloat pivotZ = (float)0;\n\t\t\t\t\t\tfloat
|
||||
size = (float)0.100000001;\n\t\t\t\t\t\tfloat scaleX = (float)1;\n\t\t\t\t\t\tfloat
|
||||
scaleY = (float)1;\n\t\t\t\t\t\tfloat scaleZ = (float)1;\n\t\t\t\t\t\tfloat
|
||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x186C7) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
||||
age = asfloat(attributeBuffer.Load((index * 0x8 + 0x2747) << 2));\n\t\t\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\t#endif\n\t\t\t\t\t\t\n\t\t\t\tColorOverLife_26AC1(age,
|
||||
lifetime, /*inout */color, gradient_a);\n\t\t\t\tOrient_6( /*inout */axisX,
|
||||
\ /*inout */axisY, /*inout */axisZ, position, velocity);\n\t\t\t\t{\n\t\t\t\t
|
||||
\ float3 tmp_ba = velocity * velocity;\n\t\t\t\t float tmp_bb = tmp_ba[2];\n\t\t\t\t
|
||||
|
@ -1211,8 +1210,8 @@ VisualEffectResource:
|
|||
age = (float)0;\n \n\r\n#if VFX_USE_PARTICLEID_CURRENT\r\n particleId
|
||||
= particleIndex;\r\n#endif\r\n#if VFX_USE_SEED_CURRENT\r\n seed = WangHash(particleIndex
|
||||
^ systemSeed);\r\n#endif\r\n \r\n {\n SetAttribute_F0142CB9(
|
||||
/*inout */lifetime, (float)0.400000006);\n }\n {\n uint
|
||||
tmp_ba = particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
||||
/*inout */lifetime, (float)1);\n }\n {\n uint tmp_ba
|
||||
= particleId ^ asuint(uniform_b);\n float tmp_bb = FixedRand(tmp_ba);\n
|
||||
\ float tmp_bd = tmp_bb - (float)0.5;\n uint tmp_be = particleId
|
||||
^ asuint(uniform_c);\n float tmp_bf = FixedRand(tmp_be);\n float
|
||||
tmp_bg = tmp_bf - (float)0.5;\n float tmp_bi = tmp_bb * (float)-1;\n
|
||||
|
@ -1458,7 +1457,7 @@ VisualEffectResource:
|
|||
\ float tmp_be = tmp_ba[0];\n\t\t\t\t float tmp_bf = tmp_bd + tmp_be;\n\t\t\t\t
|
||||
\ float tmp_bh = pow(tmp_bf, (float)0.5);\n\t\t\t\t float tmp_bj = tmp_bh
|
||||
* (float)0.790000021;\n\t\t\t\t float tmp_bk = (float)0.00999999978 + tmp_bj;\n\t\t\t\t
|
||||
\ float2 tmp_bl = float2((float)0.0120000001, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
||||
\ float2 tmp_bl = float2((float)0.00100000005, tmp_bk);\n\t\t\t\t SetAttribute_D5151647(
|
||||
/*inout */scaleX, /*inout */scaleY, tmp_bl);\n\t\t\t\t}\n\t\t\t\tSubpixelAA(position,
|
||||
\ /*inout */alpha, size, /*inout */scaleX, /*inout */scaleY);\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\tif
|
||||
(!alive)\n\t\t\t\t\treturn o;\n\t\t\t\t\n\t\t\t#if VFX_PRIMITIVE_QUAD\n\t\t\t\n\t\t\t\to.VFX_VARYING_UV.x
|
||||
|
@ -1714,43 +1713,43 @@ VisualEffectResource:
|
|||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 41
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 14
|
||||
- op: 26
|
||||
valueIndex: 41
|
||||
valueIndex: 42
|
||||
data[0]: 27
|
||||
data[1]: 26
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
valueIndex: 42
|
||||
valueIndex: 43
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 1
|
||||
valueIndex: 45
|
||||
valueIndex: 46
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 3
|
||||
- op: 6
|
||||
valueIndex: 48
|
||||
valueIndex: 49
|
||||
data[0]: -1
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: -1
|
||||
- op: 57
|
||||
valueIndex: 49
|
||||
data[0]: 32
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 0
|
||||
- op: 57
|
||||
valueIndex: 50
|
||||
data[0]: 30
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
data[3]: 0
|
||||
- op: 1
|
||||
valueIndex: 51
|
||||
data[0]: -1
|
||||
|
@ -1781,15 +1780,15 @@ VisualEffectResource:
|
|||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 1
|
||||
- op: 57
|
||||
valueIndex: 60
|
||||
data[0]: -1
|
||||
data[0]: 33
|
||||
data[1]: -1
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
- op: 31
|
||||
valueIndex: 61
|
||||
data[0]: 33
|
||||
data[0]: 34
|
||||
data[1]: 3
|
||||
data[2]: -1
|
||||
data[3]: 1
|
||||
|
@ -1829,11 +1828,11 @@ VisualEffectResource:
|
|||
m_Value: -10
|
||||
- m_ExpressionIndex: 31
|
||||
m_Value: 0.012
|
||||
- m_ExpressionIndex: 32
|
||||
m_Value: 0.001
|
||||
- m_ExpressionIndex: 39
|
||||
m_Value: 80000
|
||||
- m_ExpressionIndex: 43
|
||||
m_Value: 0.4
|
||||
- m_ExpressionIndex: 44
|
||||
m_Value: 5
|
||||
m_Vector2f:
|
||||
m_Array: []
|
||||
|
@ -1845,9 +1844,9 @@ VisualEffectResource:
|
|||
m_Value: {x: 49.2845, y: 49.2845, z: 49.2845}
|
||||
- m_ExpressionIndex: 14
|
||||
m_Value: {x: 1, y: 0.5, z: 2}
|
||||
- m_ExpressionIndex: 34
|
||||
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
||||
- m_ExpressionIndex: 35
|
||||
m_Value: {x: 0.25, y: 0.25, z: 0.25}
|
||||
- m_ExpressionIndex: 36
|
||||
m_Value: {x: 1, y: 1, z: 1}
|
||||
- m_ExpressionIndex: 40
|
||||
m_Value: {x: 10, y: 10, z: 10}
|
||||
|
@ -1876,7 +1875,7 @@ VisualEffectResource:
|
|||
- m_ExpressionIndex: 30
|
||||
m_Value:
|
||||
serializedVersion: 2
|
||||
key0: {r: 20.405783, g: 13.705945, b: 23.245283, a: 1}
|
||||
key0: {r: 13.752448, g: 16.732605, b: 23.245289, a: 1}
|
||||
key1: {r: 4, g: 4, b: 4, a: 1}
|
||||
key2: {r: 1, g: 1, b: 1, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
|
@ -1885,7 +1884,7 @@ VisualEffectResource:
|
|||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 13685
|
||||
ctime1: 39514
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
|
@ -1893,7 +1892,7 @@ VisualEffectResource:
|
|||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 55319
|
||||
atime1: 14842
|
||||
atime2: 65535
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
|
@ -1903,7 +1902,7 @@ VisualEffectResource:
|
|||
m_Mode: 0
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 3
|
||||
- m_ExpressionIndex: 32
|
||||
- m_ExpressionIndex: 33
|
||||
m_Value:
|
||||
serializedVersion: 2
|
||||
key0: {r: 20.36314, g: 28.949675, b: 38.508514, a: 1}
|
||||
|
@ -1952,7 +1951,7 @@ VisualEffectResource:
|
|||
index: 27
|
||||
m_Buffers:
|
||||
- type: 1
|
||||
size: 1300288
|
||||
size: 130432
|
||||
layout:
|
||||
- name: lifetime
|
||||
type: 1
|
||||
|
@ -1963,34 +1962,34 @@ VisualEffectResource:
|
|||
- name: position
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 0
|
||||
- name: alive
|
||||
type: 17
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 3
|
||||
- name: velocity
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 4
|
||||
- name: age
|
||||
type: 1
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 7
|
||||
- name: color
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 900288
|
||||
bucket: 90432
|
||||
structure: 4
|
||||
element: 0
|
||||
capacity: 100000
|
||||
capacity: 10000
|
||||
stride: 4
|
||||
- type: 1
|
||||
size: 1040000
|
||||
|
@ -2034,7 +2033,7 @@ VisualEffectResource:
|
|||
capacity: 80000
|
||||
stride: 4
|
||||
- type: 1
|
||||
size: 1300416
|
||||
size: 130624
|
||||
layout:
|
||||
- name: lifetime
|
||||
type: 1
|
||||
|
@ -2045,34 +2044,34 @@ VisualEffectResource:
|
|||
- name: position
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 0
|
||||
- name: alive
|
||||
type: 17
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 3
|
||||
- name: velocity
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 4
|
||||
- name: age
|
||||
type: 1
|
||||
offset:
|
||||
bucket: 100032
|
||||
bucket: 10048
|
||||
structure: 8
|
||||
element: 7
|
||||
- name: color
|
||||
type: 3
|
||||
offset:
|
||||
bucket: 900288
|
||||
bucket: 90432
|
||||
structure: 4
|
||||
element: 0
|
||||
capacity: 100032
|
||||
capacity: 10048
|
||||
stride: 4
|
||||
- type: 1
|
||||
size: 1
|
||||
|
@ -2086,7 +2085,7 @@ VisualEffectResource:
|
|||
capacity: 1
|
||||
stride: 4
|
||||
- type: 4
|
||||
size: 100000
|
||||
size: 10000
|
||||
layout: []
|
||||
capacity: 0
|
||||
stride: 4
|
||||
|
@ -2249,7 +2248,7 @@ VisualEffectResource:
|
|||
shaderSourceIndex: -1
|
||||
- type: 1
|
||||
flags: 1
|
||||
capacity: 100000
|
||||
capacity: 10000
|
||||
layer: 4294967295
|
||||
buffers:
|
||||
- nameId: attributeBuffer
|
||||
|
@ -2306,7 +2305,7 @@ VisualEffectResource:
|
|||
- nameId: uniform_b
|
||||
index: 7
|
||||
- nameId: deltaTime_a
|
||||
index: 36
|
||||
index: 37
|
||||
params: []
|
||||
processor: {fileID: 0}
|
||||
shaderSourceIndex: 1
|
||||
|
@ -2384,7 +2383,7 @@ VisualEffectResource:
|
|||
- nameId: uniform_b
|
||||
index: 7
|
||||
- nameId: deltaTime_a
|
||||
index: 36
|
||||
index: 37
|
||||
params: []
|
||||
processor: {fileID: 0}
|
||||
shaderSourceIndex: 4
|
||||
|
@ -2395,7 +2394,7 @@ VisualEffectResource:
|
|||
temporaryBuffers: []
|
||||
values:
|
||||
- nameId: gradient_a
|
||||
index: 37
|
||||
index: 44
|
||||
- nameId: mainTexture
|
||||
index: 42
|
||||
params:
|
||||
|
@ -2499,7 +2498,7 @@ MonoBehaviour:
|
|||
m_Type:
|
||||
m_SerializableType: UnityEngine.Gradient, UnityEngine.CoreModule, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_SerializableObject: '{"colorKeys":[{"color":{"r":20.40578269958496,"g":13.705945014953614,"b":23.245283126831056,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.20881971716880799},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.844113826751709},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
||||
m_SerializableObject: '{"colorKeys":[{"color":{"r":13.752448081970215,"g":16.73260498046875,"b":23.245288848876954,"a":1.0},"time":0.0},{"color":{"r":4.0,"g":4.0,"b":4.0,"a":1.0},"time":0.6029449701309204},{"color":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"time":1.0}],"alphaKeys":[{"alpha":1.0,"time":0.0},{"alpha":1.0,"time":0.22647440433502198},{"alpha":0.0,"time":1.0}],"gradientMode":0}'
|
||||
m_Space: 2147483647
|
||||
m_Property:
|
||||
name: gradient
|
||||
|
@ -11649,7 +11648,7 @@ MonoBehaviour:
|
|||
m_Type:
|
||||
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
||||
PublicKeyToken=b77a5c561934e089
|
||||
m_SerializableObject: 0.4
|
||||
m_SerializableObject: 1
|
||||
m_Space: 2147483647
|
||||
m_Property:
|
||||
name: Lifetime
|
||||
|
@ -12428,7 +12427,7 @@ MonoBehaviour:
|
|||
m_Type:
|
||||
m_SerializableType: UnityEngine.Vector2, UnityEngine.CoreModule, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_SerializableObject: '{"x":0.012000000104308129,"y":0.10000000149011612}'
|
||||
m_SerializableObject: '{"x":0.0010000000474974514,"y":0.10000000149011612}'
|
||||
m_Space: 2147483647
|
||||
m_Property:
|
||||
name: Scale
|
||||
|
|
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
8
UnityProject/Assets/Scripts/UnitTest.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 14b20e54517dff5419ed18c623ac9653
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,5 +1,6 @@
|
|||
{
|
||||
"dependencies": {
|
||||
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.2d.tilemap": "1.0.0",
|
||||
"com.unity.ads": "2.0.8",
|
||||
|
|
|
@ -6,6 +6,6 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Examples/Qlist/Qlist.unity
|
||||
guid: be0a328deb6c1504c98e054a6e6a7b9e
|
||||
path: Assets/Scenes/Examples/KinectSkeleton ForceHands with Sound/Force Skeleton.unity
|
||||
guid: a2f6f36eb3d40b246b96ec9fd3ca21be
|
||||
m_configObjects: {}
|
||||
|
|
|
@ -18,7 +18,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 1
|
||||
skinWeights: 1
|
||||
textureQuality: 1
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
|
@ -53,7 +53,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 0
|
||||
antiAliasing: 0
|
||||
|
@ -88,7 +88,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
|
@ -123,7 +123,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 2
|
||||
|
@ -158,7 +158,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 4
|
||||
|
@ -193,7 +193,7 @@ QualitySettings:
|
|||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 4
|
||||
|
@ -216,17 +216,4 @@ QualitySettings:
|
|||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSP2: 2
|
||||
Standalone: 5
|
||||
Tizen: 2
|
||||
WebGL: 3
|
||||
WiiU: 5
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
||||
m_PerPlatformDefaultQuality: {}
|
||||
|
|
|
@ -14,8 +14,8 @@ TagManager:
|
|||
-
|
||||
-
|
||||
- PostProcessing
|
||||
-
|
||||
-
|
||||
- VFX
|
||||
- IgnoreReflection
|
||||
-
|
||||
-
|
||||
-
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{5B580621-09B4-68CB-B5F4-5B9DD210A60F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{3CC9D2C0-C461-07D9-EDF3-4FFB4DE5C299}"
|
||||
|
|
Loading…
Reference in a new issue