Merge branch 'BPMsync'

This commit is contained in:
Chikashi Miyama 2019-11-01 15:43:26 +01:00
commit 59d07bdd75
12 changed files with 648 additions and 660 deletions

View file

@ -25,7 +25,7 @@
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View file

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@ -151,6 +102,6 @@ AnimatorStateMachine:
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0} m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 520, y: 130, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 1370166835903048213} m_DefaultState: {fileID: 1370166835903048213}

View file

@ -13,33 +13,33 @@ AnimationClip:
m_UseHighQualityCurve: 1 m_UseHighQualityCurve: 1
m_RotationCurves: [] m_RotationCurves: []
m_CompressedRotationCurves: [] m_CompressedRotationCurves: []
m_EulerCurves: m_EulerCurves: []
m_PositionCurves:
- curve: - curve:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
- serializedVersion: 3 - serializedVersion: 3
time: 0 time: 0
value: {x: 0, y: 0, z: 0} value: {x: -5, y: -5, z: 0}
inSlope: {x: 0, y: 0, z: 0} inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0} outSlope: {x: 10, y: 0, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3 - serializedVersion: 3
time: 1 time: 1
value: {x: 360, y: 360, z: 360} value: {x: 5, y: -5, z: 0}
inSlope: {x: 0, y: 0, z: 0} inSlope: {x: 10, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.050967038, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
path: path:
m_PositionCurves: []
m_ScaleCurves: [] m_ScaleCurves: []
m_FloatCurves: [] m_FloatCurves: []
m_PPtrCurves: [] m_PPtrCurves: []
@ -52,10 +52,10 @@ AnimationClip:
genericBindings: genericBindings:
- serializedVersion: 2 - serializedVersion: 2
path: 0 path: 0
attribute: 4 attribute: 1
script: {fileID: 0} script: {fileID: 0}
typeID: 4 typeID: 4
customType: 4 customType: 0
isPPtrCurve: 0 isPPtrCurve: 0
pptrCurveMapping: [] pptrCurveMapping: []
m_AnimationClipSettings: m_AnimationClipSettings:
@ -68,7 +68,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 1 m_LoopTime: 0
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0
@ -84,7 +84,35 @@ AnimationClip:
m_Curve: m_Curve:
- serializedVersion: 3 - serializedVersion: 3
time: 0 time: 0
value: 0 value: -5
inSlope: 0
outSlope: 10
tangentMode: 65
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 5
inSlope: 10
outSlope: 0
tangentMode: 5
weightedMode: 0
inWeight: 0.050967038
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -5
inSlope: 0 inSlope: 0
outSlope: 0 outSlope: 0
tangentMode: 136 tangentMode: 136
@ -93,7 +121,7 @@ AnimationClip:
outWeight: 0.33333334 outWeight: 0.33333334
- serializedVersion: 3 - serializedVersion: 3
time: 1 time: 1
value: 360 value: -5
inSlope: 0 inSlope: 0
outSlope: 0 outSlope: 0
tangentMode: 136 tangentMode: 136
@ -103,7 +131,7 @@ AnimationClip:
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: localEulerAnglesRaw.x attribute: m_LocalPosition.y
path: path:
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
@ -121,25 +149,6 @@ AnimationClip:
outWeight: 0.33333334 outWeight: 0.33333334
- serializedVersion: 3 - serializedVersion: 3
time: 1 time: 1
value: 360
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: localEulerAnglesRaw.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0 value: 0
inSlope: 0 inSlope: 0
outSlope: 0 outSlope: 0
@ -147,53 +156,14 @@ AnimationClip:
weightedMode: 0 weightedMode: 0
inWeight: 0.33333334 inWeight: 0.33333334
outWeight: 0.33333334 outWeight: 0.33333334
- serializedVersion: 3
time: 1
value: 360
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2 m_PreInfinity: 2
m_PostInfinity: 2 m_PostInfinity: 2
m_RotationOrder: 4 m_RotationOrder: 4
attribute: localEulerAnglesRaw.z attribute: m_LocalPosition.z
path:
classID: 4
script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.x
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.y
path:
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve: []
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalEulerAngles.z
path: path:
classID: 4 classID: 4
script: {fileID: 0} script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 1 m_HasGenericRootTransform: 1
m_HasMotionFloatCurves: 0 m_HasMotionFloatCurves: 0
m_Events: [] m_Events: []

View file

@ -3,10 +3,11 @@ using UnityEngine;
namespace cylvester namespace cylvester
{ {
[CustomEditor(typeof(StateManager))] [CustomEditor(typeof(StateManager))]
public class StateManagerEditor : UnityEditor.Editor public class StateManagerEditor : Editor
{ {
private string[] titles_;
public override void OnInspectorGUI () public override void OnInspectorGUI ()
{ {
var csvFileName = serializedObject.FindProperty("csvFileName"); var csvFileName = serializedObject.FindProperty("csvFileName");
@ -20,15 +21,27 @@ namespace cylvester
{ {
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Current State"); EditorGUILayout.LabelField("Current State");
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, ((IStateManager) target).StateTitles); var states = ((IStateManager) target).States;
var newValue = EditorGUILayout.Popup(sceneSelection.intValue, GetTitles(states));
if (newValue != sceneSelection.intValue) if (newValue != sceneSelection.intValue)
((IStateManager) target).State = newValue; ((IStateManager) target).SelectedState = newValue;
EditorGUILayout.EndHorizontal(); EditorGUILayout.EndHorizontal();
} }
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
} }
private string[] GetTitles(State[] states)
{
if (titles_ != null)
return titles_;
titles_ = new string[states.Length];
for (var i = 0; i < states.Length; ++i)
titles_[i] = states[i].Title;
return titles_;
}
} }
} }

View file

@ -212,6 +212,65 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 3 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &337815214
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 337815216}
- component: {fileID: 337815215}
m_Layer: 0
m_Name: StateManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &337815215
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 337815214}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e6be1ae37d9581545a6d213046b19b8c, type: 3}
m_Name:
m_EditorClassIdentifier:
csvFileName: qlist
onStateChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1843145352}
m_MethodName: OnStateChanged
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
sceneSelection: 0
--- !u!4 &337815216
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 337815214}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 10
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &517164549 --- !u!1 &517164549
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -747,7 +806,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: f5f9defef7af2514590dadc0a6cddbac, type: 3} m_Script: {fileID: 11500000, guid: f5f9defef7af2514590dadc0a6cddbac, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
loopLengthInBeat: 4 loopLengthInBeat: 1
loopStarted: loopStarted:
m_PersistentCalls: m_PersistentCalls:
m_Calls: m_Calls:
@ -763,7 +822,7 @@ MonoBehaviour:
m_BoolArgument: 0 m_BoolArgument: 0
m_CallState: 2 m_CallState: 2
- m_Target: {fileID: 1843145352} - m_Target: {fileID: 1843145352}
m_MethodName: Go m_MethodName: OnTriggerReceived
m_Mode: 1 m_Mode: 1
m_Arguments: m_Arguments:
m_ObjectArgument: {fileID: 0} m_ObjectArgument: {fileID: 0}
@ -1044,7 +1103,6 @@ GameObject:
- component: {fileID: 1843145351} - component: {fileID: 1843145351}
- component: {fileID: 1843145350} - component: {fileID: 1843145350}
- component: {fileID: 1843145349} - component: {fileID: 1843145349}
- component: {fileID: 1843145348}
- component: {fileID: 1843145352} - component: {fileID: 1843145352}
- component: {fileID: 1843145347} - component: {fileID: 1843145347}
m_Layer: 0 m_Layer: 0
@ -1073,19 +1131,6 @@ Animator:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0 m_KeepAnimatorControllerStateOnDisable: 0
--- !u!65 &1843145348
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1843145346}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1843145349 --- !u!23 &1843145349
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View file

@ -0,0 +1,23 @@
using UnityEngine;
namespace cylvester
{
public class OrangeCube : MonoBehaviour
{
[SerializeField] private Animator anim;
private float speed_ = 1.0f;
private static readonly int OrangeBoxAnimation1 = Animator.StringToHash("OrangeBoxAnimation1");
private bool trigger_;
public void OnTriggerReceived()
{
anim.speed = speed_;
anim.Play(OrangeBoxAnimation1, -1, 0f);
}
public void OnStateChanged(IStateReader currentState)
{
speed_ = currentState.CurrentState.Speed;
}
}
}

View file

@ -1,16 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cylvester
{
public class OrangeCubeScript : MonoBehaviour
{
[SerializeField] private Animator anim;
public void Go()
{
anim.SetTrigger("AnimTrigger");
}
}
}

View file

@ -86,7 +86,6 @@ namespace cylvester
samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_; samplePlaybackObserver_.ValueChanged -= onSamplePlaybackChanged_;
midiParser_.MidiMessageReceived -= onMidiMessageReceived_; midiParser_.MidiMessageReceived -= onMidiMessageReceived_;
midiParser_.MidiSyncReceived -= onMidiSyncReceived_; midiParser_.MidiSyncReceived -= onMidiSyncReceived_;
} }
public void Update() public void Update()
@ -100,9 +99,9 @@ namespace cylvester
public void SendState(IStateManager stateManager) public void SendState(IStateManager stateManager)
{ {
pdSender_.Send("state previous " + stateManager.PreviousState); pdSender_.Send("state previous " + (stateManager.PreviousState.HasValue ? stateManager.PreviousState.Value.Title : "---"));
pdSender_.Send("state current " + stateManager.CurrentState); pdSender_.Send("state current " + stateManager.CurrentState.Title);
pdSender_.Send("state next " + stateManager.NextState); pdSender_.Send("state next " + (stateManager.NextState.HasValue ? stateManager.NextState.Value.Title : "---"));
} }
} }

View file

@ -4,21 +4,33 @@ using UnityEngine.Events;
namespace cylvester namespace cylvester
{ {
[Serializable]
public class UnityStateEvent : UnityEvent<IStateManager>
{}
public interface IStateManager
{
int State { set; }
string[] StateTitles { get; }
string CurrentState { get; }
string PreviousState { get; }
string NextState { get; }
void OnMidiReceived(MidiMessage message); public interface IStateReader
{
State CurrentState { get; }
} }
public interface IStateManager : IStateReader
{
int SelectedState { set; }
State[] States { get; }
State? PreviousState { get; }
State? NextState { get; }
}
public struct State
{
public string Title;
public string Note;
public int Bpm;
public float Speed => Bpm / 60f; // 60 BPM as speed 1f
}
[Serializable]
public class UnityStateEvent : UnityEvent<IStateReader>
{}
public class StateManager : MonoBehaviour, IStateManager public class StateManager : MonoBehaviour, IStateManager
{ {
private enum Operation private enum Operation
@ -35,23 +47,38 @@ namespace cylvester
void Start() void Start()
{ {
var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv"); var content = System.IO.File.ReadAllText(Application.streamingAssetsPath + "/" + csvFileName + ".csv");
var lines = content.Split("\n"[0]); var lines = content.Split('\n');
StateTitles = new string[lines.Length - 1];
for (var i = 1; i < lines.Length; ++i) var numberOfEntries = lines.Length - 1;
States = new State[numberOfEntries];
for (var i = 0; i < numberOfEntries; ++i)
{ {
var columns = (lines[i].Trim()).Split(","[0]); var columns = (lines[i+1].Trim()).Split(',');
StateTitles[i-1] = columns[0];
States[i].Title = columns[0];
try
{
States[i].Bpm = int.Parse(columns[1]);
}
catch (FormatException)
{
States[i].Bpm = 60; // gracefully fail
}
States[i].Note = columns[2];
} }
} }
public string[] StateTitles { get; private set; }
public State[] States { get; private set; }
public string CurrentState => StateTitles[sceneSelection]; public State CurrentState => States[sceneSelection];
public string PreviousState => sceneSelection == 0 ? "---" : StateTitles[sceneSelection-1]; public State? PreviousState => sceneSelection == 0 ? (State?) null : States[sceneSelection-1];
public string NextState => sceneSelection == StateTitles.Length - 1 ? "---" : StateTitles[sceneSelection + 1]; public State? NextState => sceneSelection == States.Length - 1 ? (State?) null : States[sceneSelection + 1];
public int State public int SelectedState
{ {
set set
{ {
@ -75,7 +102,7 @@ namespace cylvester
sceneSelection--; sceneSelection--;
break; break;
case Operation.Next: case Operation.Next:
if (sceneSelection >= StateTitles.Length - 1) return; if (sceneSelection >= States.Length - 1) return;
sceneSelection++; sceneSelection++;
break; break;
default: default:

View file

@ -1,6 +1,6 @@
Scene Title,Notes Scene Title,BPM,Notes
Intro,cool intro Intro,60,cool intro
Dark_Soul,we should start with something dark Dark_Soul,60,we should start with something dark
Biohazard,many people are eaten by the zombies Biohazard,90,many people are eaten by the zombies
Silent_Hill,and zombies become fat Silent_Hill,120,and zombies become fat
Outro,zombies starts work out Outro,60,zombies starts work out
1 Scene Title BPM Notes
2 Intro 60 cool intro
3 Dark_Soul 60 we should start with something dark
4 Biohazard 90 many people are eaten by the zombies
5 Silent_Hill 120 and zombies become fat
6 Outro 60 zombies starts work out